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| '''BSPX''' is a standard for adding new lumps to {{Idtech2|4.1}} and {{goldsrc|4.1}} [[BSP]] files, which are used to add additional features to be used by source ports or [[custom renderer]]s without breaking vanilla compatibility. As BSPX lumps are placed at the end of the BSP file, they are not loaded by vanilla engines, so a BSP with BSPX lumps is backwards compatible. | '''BSPX''' is a standard for adding new lumps to {{Idtech2|4.1}} and {{goldsrc|4.1}} [[BSP]] files, which are used to add additional features to be used by source ports or [[custom renderer]]s without breaking vanilla compatibility. As BSPX lumps are placed at the end of the BSP file, they are not loaded by vanilla engines, so a BSP with BSPX lumps is backwards compatible. | ||
Revision as of 16:10, 26 April 2024

This article has no  links to other VDC articles. Please help improve this article by adding links
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 links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text. BSPX is a standard for adding new lumps to  id Tech 2 and
 id Tech 2 and  GoldSrc BSP files, which are used to add additional features to be used by source ports or custom renderers without breaking vanilla compatibility. As BSPX lumps are placed at the end of the BSP file, they are not loaded by vanilla engines, so a BSP with BSPX lumps is backwards compatible.
 GoldSrc BSP files, which are used to add additional features to be used by source ports or custom renderers without breaking vanilla compatibility. As BSPX lumps are placed at the end of the BSP file, they are not loaded by vanilla engines, so a BSP with BSPX lumps is backwards compatible.