Prop static: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (Fix alignment?) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{tabs|main=source|prop static|source=1|source2=1}} {{toc-right}} | {{tabs|main=source|prop static|source=1|source2=1}} {{toc-right}} | ||
{{quote|''{{autolang|1=Not to be confused with the {{ent|$staticprop}} and <code>allowstatic</code> ({{ent|prop_data}}) QC commands.|ru=Не путайте с командой QC [[$staticprop]].|zh=''不要混淆 {{ent:zh-cn|$staticprop}} 或者 <code>allowstatic</code> ({{ent:zh-cn|prop_data}}) QC 命令。}}''}} | {{quote|''{{autolang|1=Not to be confused with the {{ent|$staticprop}} and <code>allowstatic</code> ({{ent|prop_data}}) QC commands.|ru=Не путайте с командой QC [[$staticprop]].|zh=''不要混淆 {{ent:zh-cn|$staticprop}} 或者 <code>allowstatic</code> ({{ent:zh-cn|prop_data}}) QC 命令。}}''}} | ||
{{this is a|name=prop_static | {{this is a|point entity|internal=1|name=prop_static}} | ||
{{multipage}} | {{multipage}} |
Revision as of 16:31, 17 May 2024

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example

You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}
prop_static
is an internal point entity available in all Source games.
Template:Multipage