Dod bomb dispenser: Difference between revisions
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Note:Entity is missing from the valve dod.fgd file - june 28 2006 update
m (→Keyvalues) |
mNo edit summary |
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Line 9: | Line 9: | ||
* '''targetname''' | * '''targetname''' | ||
: < | : <targetsource> Name given to the entity | ||
* '''dispense_team''' | * '''dispense_team''' | ||
: <choices> The team that will be placing a | : <choices> The team that will be placing a bomb at this point | ||
:{| | :{| | ||
!| Value || Description | !| Value || Description | ||
Line 23: | Line 23: | ||
|} | |} | ||
* | * {{kv enabledisable}} | ||
==Inputs == | ==Inputs == | ||
* | * {{i enabledisable}} | ||
==Outputs== | ==Outputs== |
Revision as of 22:39, 11 July 2006

Entity Description
This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.
Keyvalues
- targetname
- <targetsource> Name given to the entity
- dispense_team
- <choices> The team that will be placing a bomb at this point
Value Description 1 Both 2 Allies 3 Axis
Inputs
Outputs
- OnTntPickup
- Sent when a player pick up TNT
Note:May not work