City17 Episode 1: Difference between revisions

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|download=https://github.com/KyleGospo/City-17-Episode-One-Source
|download=https://github.com/KyleGospo/City-17-Episode-One-Source
|website=https://kylegospodneti.ch/work/city17/
|website=https://kylegospodneti.ch/work/city17/
|github=KyleGospo/City-17-Episode-One-Source
}}
}}
{{HL2}} '''City 17: Episode One''' is a mod for {{hl2ep1|4.1}} created by Gear.
{{HL2}} '''City 17: Episode One''' is a mod for {{hl2ep1|4.1}} created by Gear.


== Overview ==
== Overview ==
City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, ''City 17'' ventures during the events of ''[[Half-Life 2: Episode One]]''.
City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, ''City 17'' ventures during the events of {{hl2ep1|3.1}}.


== Features ==
== Features ==
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** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
* Dynamic Lighting, including scalable lighting in realtime, with proper occlusion, and realtime shadowing.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' Times.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* Improved AI, resulting in more realistic battles, and smarter Opponents.



Revision as of 07:01, 11 April 2024

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January 2024
City17 Episode 1
Skull and crossbones.png No longer being developed
Website • Download
TypeSingle Player Modification
EngineSource Source
Based onHalf-Life 2: Episode One Half-Life 2: Episode One
 
ModDB
GitHub

Half-Life 2 City 17: Episode One is a mod for Half-Life 2: Episode One Half-Life 2: Episode One created by Gear.

Overview

City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, City 17 ventures during the events of Half-Life 2: Episode One.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting in realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

Screenshots

Website/contacts