User:Thunder4ik/Sandbox: Difference between revisions

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(Undo revision 394492 by Thunder4ik (talk))
Tag: Undo
m (Converting lines with three ":" to MediaWiki tables)
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== Cvar list ==
== Cvar list ==
===_===
===_===
<pre>
{| class="standard-table" style="width: 100%;"
_autosave                               : cmd     :                  : Autosave
! Command !! Default Value !! Flags !! Description
_autosavedangerous                       : cmd     :                  : AutoSaveDangerous
|-
_bugreporter_restart                     : cmd     :                  : Restarts bug reporter .dll
|_autosave || cmd ||  || Autosave
_fov                                     : 0       : , "cl"           : Automates fov command to server.
|-
_record                                 : cmd     :                  : Record a demo incrementally.
|_autosavedangerous || cmd ||  || AutoSaveDangerous
_resetgamestats                         : cmd     :                  : Erases current game stats and writes out a blank stats file
|-
_restart                                 : cmd     :                  : Shutdown and restart the engine.
|_bugreporter_restart || cmd ||  || Restarts bug reporter .dll
</pre>
|-
|_fov || 0 || , "cl" || Automates fov command to server.
|-
|_record || cmd ||  || Record a demo incrementally.
|-
|_resetgamestats || cmd ||  || Erases current game stats and writes out a blank stats file
|-
|_restart || cmd ||  || Shutdown and restart the engine.
|-
|}
==
==
===A===
===A===
<pre>
{| class="standard-table" style="width: 100%;"
-ability1                               : cmd     :                  :
! Command !! Default Value !! Flags !! Description
+ability1                               : cmd     :                  :
|-
-ability2                               : cmd     :                  :
|-ability1 || cmd ||  ||
+ability2                               : cmd     :                  :
|-
-ability3                               : cmd     :                  :
|+ability1 || cmd ||  ||
+ability3                               : cmd     :                  :
|-
-ability4                               : cmd     :                  :
|-ability2 || cmd ||  ||
+ability4                               : cmd     :                  :
|-
-ability5                               : cmd     :                  :
|+ability2 || cmd ||  ||
+ability5                               : cmd     :                  :
|-
achievement_debug                       : 0       : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
|-ability3 || cmd ||  ||
achievement_disable                     : 0       : , "cheat", "rep", "cl" : Turn off achievements.
|-
addip                                   : cmd     :                  : Add an IP address to the ban list.
|+ability3 || cmd ||  ||
adsp_alley_min                           : 122     :                  :
|-
adsp_courtyard_min                       : 126     :                  :
|-ability4 || cmd ||  ||
adsp_debug                               : 0       : , "a"           :
|-
adsp_door_height                         : 112     :                  :
|+ability4 || cmd ||  ||
adsp_duct_min                           : 106     :                  :
|-
adsp_hall_min                           : 110     :                  :
|-ability5 || cmd ||  ||
adsp_low_ceiling                         : 108     :                  :
|-
adsp_opencourtyard_min                   : 126     :                  :
|+ability5 || cmd ||  ||
adsp_openspace_min                       : 130     :                  :
|-
adsp_openstreet_min                     : 118     :                  :
|achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs.
adsp_openwall_min                       : 130     :                  :
|-
adsp_room_min                           : 102     :                  :
|achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements.
adsp_street_min                         : 118     :                  :
|-
adsp_tunnel_min                         : 114     :                  :
|addip || cmd ||  || Add an IP address to the ban list.
adsp_wall_height                         : 128     :                  :
|-
ai_actbusy_search_time                   : 10       : , "sv"           :
|adsp_alley_min || 122 ||  ||
ai_auto_contact_solver                   : 1       : , "sv"           :
|-
ai_block_damage                         : 0       : , "sv"           :
|adsp_courtyard_min || 126 ||  ||
ai_clear_bad_links                       : cmd     :                  : Clears bits set on nav links indicating link is unusable  
|-
|adsp_debug || 0 || , "a" ||
|-
|adsp_door_height || 112 ||  ||
|-
|adsp_duct_min || 106 ||  ||
|-
|adsp_hall_min || 110 ||  ||
|-
|adsp_low_ceiling || 108 ||  ||
|-
|adsp_opencourtyard_min || 126 ||  ||
|-
|adsp_openspace_min || 130 ||  ||
|-
|adsp_openstreet_min || 118 ||  ||
|-
|adsp_openwall_min || 130 ||  ||
|-
|adsp_room_min || 102 ||  ||
|-
|adsp_street_min || 118 ||  ||
|-
|adsp_tunnel_min || 114 ||  ||
|-
|adsp_wall_height || 128 ||  ||
|-
|ai_actbusy_search_time || 10 || , "sv" ||
|-
|ai_auto_contact_solver || 1 || , "sv" ||
|-
|ai_block_damage || 0 || , "sv" ||
|-
|ai_clear_bad_links || cmd ||  || Clears bits set on nav links indicating link is unusable
ai_debug_actbusy                        : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_actbusy                        : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault                         : 0       : , "sv"           :
|-
ai_debug_avoidancebounds                 : 0       : , "sv"           :
|ai_debug_assault || 0 || , "sv" ||
ai_debug_directnavprobe                 : 0       : , "sv"           :
|-
ai_debug_doors                           : 0       : , "sv"           :
|ai_debug_avoidancebounds || 0 || , "sv" ||
ai_debug_dyninteractions                 : 0       : , "sv"           : Debug the NPC dynamic interaction system.
|-
ai_debug_efficiency                     : 0       : , "sv"           :
|ai_debug_directnavprobe || 0 || , "sv" ||
ai_debug_enemies                         : 0       : , "sv"           :
|-
ai_debug_enemyfinders                   : 0       : , "sv"           :
|ai_debug_doors || 0 || , "sv" ||
ai_debug_expressions                     : 0       : , "sv"           : Show random expression decisions for NPCs.
|-
ai_debug_follow                         : 0       : , "sv"           :
|ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system.
ai_debug_loners                         : 0       : , "sv"           :
|-
ai_debug_looktargets                     : 0       : , "sv"           :
|ai_debug_efficiency || 0 || , "sv" ||
ai_debug_los                             : 0       : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|-
ai_debug_nav                             : 0       : , "sv"           :
|ai_debug_enemies || 0 || , "sv" ||
ai_debug_node_connect                   : cmd     :                  : Debug the attempted connection between two nodes
|-
ai_debug_ragdoll_magnets                 : 0       : , "sv"           :
|ai_debug_enemyfinders || 0 || , "sv" ||
ai_debug_shoot_positions                 : 0       : , "cheat", "rep", "cl" :
|-
ai_debug_speech                         : 0       : , "sv"           :
|ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs.
ai_debug_squads                         : 0       : , "sv"           :
|-
ai_debug_think_ticks                     : 0       : , "sv"           :
|ai_debug_follow || 0 || , "sv" ||
ai_debugscriptconditions                 : 0       : , "sv"           :
|-
ai_default_efficient                     : 0       : , "sv"           :
|ai_debug_loners || 0 || , "sv" ||
ai_disable                               : cmd     :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
|-
ai_drawbattlelines                       : 0       : , "sv", "cheat" :
|ai_debug_looktargets || 0 || , "sv" ||
ai_drop_hint                             : cmd     :                  : Drop an ai_hint at the player's current eye position.
|-
ai_dump_hints                           : cmd     :                  :
|ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_ef_hate_npc_duration                 : 1       : , "sv"           :
|-
ai_ef_hate_npc_frequency                 : 5       : , "sv"           :
|ai_debug_nav || 0 || , "sv" ||
ai_efficiency_override                   : 0       : , "sv"           :
|-
ai_enable_fear_behavior                 : 1       : , "sv"           :
|ai_debug_node_connect || cmd ||  || Debug the attempted connection between two nodes
ai_expression_frametime                 : 0       : , "sv"           : Maximum frametime to still play background expressions.
|-
ai_expression_optimization               : 0       : , "sv"           : Disable npc background expressions when you can't see them.
|ai_debug_ragdoll_magnets || 0 || , "sv" ||
ai_fear_player_dist                     : 720     : , "sv"           :
|-
ai_find_lateral_cover                   : 1       : , "sv"           :
|ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" ||
ai_find_lateral_los                     : 1       : , "sv"           :
|-
ai_follow_use_points                     : 1       : , "sv"           :
|ai_debug_speech || 0 || , "sv" ||
ai_follow_use_points_when_moving         : 1       : , "sv"           :
|-
ai_force_serverside_ragdoll             : 0       : , "sv"           :
|ai_debug_squads || 0 || , "sv" ||
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
|-
|ai_debug_think_ticks || 0 || , "sv" ||
|-
|ai_debugscriptconditions || 0 || , "sv" ||
|-
|ai_default_efficient || 0 || , "sv" ||
|-
|ai_disable || cmd ||  || Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
|-
|ai_drawbattlelines || 0 || , "sv", "cheat" ||
|-
|ai_drop_hint || cmd ||  || Drop an ai_hint at the player's current eye position.
|-
|ai_dump_hints || cmd ||  ||
|-
|ai_ef_hate_npc_duration || 1 || , "sv" ||
|-
|ai_ef_hate_npc_frequency || 5 || , "sv" ||
|-
|ai_efficiency_override || 0 || , "sv" ||
|-
|ai_enable_fear_behavior || 1 || , "sv" ||
|-
|ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions.
|-
|ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them.
|-
|ai_fear_player_dist || 720 || , "sv" ||
|-
|ai_find_lateral_cover || 1 || , "sv" ||
|-
|ai_find_lateral_los || 1 || , "sv" ||
|-
|ai_follow_use_points || 1 || , "sv" ||
|-
|ai_follow_use_points_when_moving || 1 || , "sv" ||
|-
|ai_force_serverside_ragdoll || 0 || , "sv" ||
|-
|ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,  
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,  
ai_inhibit_spawners                     : 0       : , "sv", "cheat" :
|-
ai_lead_time                             : 0       : , "sv"           :
|ai_inhibit_spawners || 0 || , "sv", "cheat" ||
ai_LOS_mode                             : 0       : , "sv", "rep"   :
|-
ai_moveprobe_debug                       : 0       : , "sv"           :
|ai_lead_time || 0 || , "sv" ||
ai_moveprobe_jump_debug                 : 0       : , "sv"           :
|-
ai_moveprobe_usetracelist               : 0       : , "sv"           :
|ai_LOS_mode || 0 || , "sv", "rep" ||
ai_nav_debug_experimental_pathing       : 0       : , "sv"           : Draw paths tried during search for bodysnatcher pathing
|-
ai_navigator_generate_spikes             : 0       : , "sv"           :
|ai_moveprobe_debug || 0 || , "sv" ||
ai_navigator_generate_spikes_strength   : 8       : , "sv"           :
|-
ai_next_hull                             : cmd     :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are  
|ai_moveprobe_jump_debug || 0 || , "sv" ||
ai_no_local_paths                       : 0       : , "sv"           :
|-
ai_no_node_cache                         : 0       : , "sv"           :
|ai_moveprobe_usetracelist || 0 || , "sv" ||
ai_no_select_box                         : 0       : , "sv"           :
|-
ai_no_steer                             : 0       : , "sv"           :
|ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing
ai_no_talk_delay                         : 0       : , "sv"           :
|-
ai_nodes                                 : cmd     :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
|ai_navigator_generate_spikes || 0 || , "sv" ||
ai_norebuildgraph                       : 0       : , "sv"           :
|-
ai_path_adjust_speed_on_immediate_turns : 1       : , "sv"           :
|ai_navigator_generate_spikes_strength || 8 || , "sv" ||
ai_path_insert_pause_at_est_end         : 1       : , "sv"           :
|-
ai_path_insert_pause_at_obstruction     : 1       : , "sv"           :
|ai_next_hull || cmd ||  || Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are
ai_post_frame_navigation                 : 0       : , "sv"           :
|-
ai_radial_max_link_dist                 : 512     : , "sv"           :
|ai_no_local_paths || 0 || , "sv" ||
ai_reaction_delay_alert                 : 0       : , "sv"           :
|-
ai_reaction_delay_idle                   : 0       : , "sv"           :
|ai_no_node_cache || 0 || , "sv" ||
ai_rebalance_thinks                     : 1       : , "sv"           :
|-
ai_report_task_timings_on_limit         : 0       : , "a", "sv"     :
|ai_no_select_box || 0 || , "sv" ||
ai_resume                               : cmd     :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|-
ai_sequence_debug                       : 0       : , "sv"           :
|ai_no_steer || 0 || , "sv" ||
ai_set_move_height_epsilon               : cmd     :                  : Set how high AI bumps up ground walkers when checking steps
|-
ai_setenabled                           : cmd     :                  : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
|ai_no_talk_delay || 0 || , "sv" ||
ai_setupbones_debug                     : 0       : , "sv"           : Shows that bones that are setup every think
|-
ai_shot_bias                             : 1       : , "sv"           :
|ai_nodes || cmd ||  || Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_shot_bias_max                         : 1       : , "rep", "cl"   :
|-
ai_shot_bias_min                         : -1       : , "rep", "cl"   :
|ai_norebuildgraph || 0 || , "sv" ||
ai_shot_stats                           : 0       : , "sv"           :
|-
ai_shot_stats_term                       : 1000     : , "sv"           :
|ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" ||
|-
|ai_path_insert_pause_at_est_end || 1 || , "sv" ||
|-
|ai_path_insert_pause_at_obstruction || 1 || , "sv" ||
|-
|ai_post_frame_navigation || 0 || , "sv" ||
|-
|ai_radial_max_link_dist || 512 || , "sv" ||
|-
|ai_reaction_delay_alert || 0 || , "sv" ||
|-
|ai_reaction_delay_idle || 0 || , "sv" ||
|-
|ai_rebalance_thinks || 1 || , "sv" ||
|-
|ai_report_task_timings_on_limit || 0 || , "a", "sv" ||
|-
|ai_resume || cmd ||  || If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|-
|ai_sequence_debug || 0 || , "sv" ||
|-
|ai_set_move_height_epsilon || cmd ||  || Set how high AI bumps up ground walkers when checking steps
|-
|ai_setenabled || cmd ||  || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
|-
|ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think
|-
|ai_shot_bias || 1 || , "sv" ||
|-
|ai_shot_bias_max || 1 || , "rep", "cl" ||
|-
|ai_shot_bias_min || -1 || , "rep", "cl" ||
|-
|ai_shot_stats || 0 || , "sv" ||
|-
|ai_shot_stats_term || 1000 || , "sv" ||
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_graph_connect                   : cmd     :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by  
|-
ai_show_grid                             : cmd     :                  : Draw a grid on the floor where looking.
|ai_show_graph_connect || cmd ||  || Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by
ai_show_hints                           : cmd     :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -  
|-
|ai_show_grid || cmd ||  || Draw a grid on the floor where looking.
|-
|ai_show_hints || cmd ||  || Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -
ai_show_hull                            : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -  
ai_show_hull                            : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -  
ai_show_hull_attacks                     : 0       : , "sv"           :
|-
ai_show_node                             : cmd     :                  : Highlight the specified node
|ai_show_hull_attacks || 0 || , "sv" ||
ai_show_think_tolerance                 : 0       : , "sv"           :
|-
ai_show_visibility                       : cmd     :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
|ai_show_node || cmd ||  || Highlight the specified node
ai_simulate_task_overtime               : 0       : , "sv"           :
|-
ai_spread_cone_focus_time               : 0       : , "sv"           :
|ai_show_think_tolerance || 0 || , "sv" ||
ai_spread_defocused_cone_multiplier     : 3       : , "sv"           :
|-
ai_spread_pattern_focus_time             : 0       : , "sv"           :
|ai_show_visibility || cmd ||  || Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_step                                 : cmd     :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
|-
ai_strong_optimizations                 : 0       : , "sv"           :
|ai_simulate_task_overtime || 0 || , "sv" ||
ai_strong_optimizations_no_checkstand   : 0       : , "sv"           :
|-
ai_task_pre_script                       : 0       : , "sv"           :
|ai_spread_cone_focus_time || 0 || , "sv" ||
ai_test_los                             : cmd     :                  : Test AI LOS from the player's POV
|-
ai_test_moveprobe_ignoresmall           : 0       : , "sv"           :
|ai_spread_defocused_cone_multiplier || 3 || , "sv" ||
ai_think_limit_label                     : 0       : , "a", "sv"     :
|-
ai_use_clipped_paths                     : 1       : , "sv"           :
|ai_spread_pattern_focus_time || 0 || , "sv" ||
ai_use_efficiency                       : 1       : , "sv"           :
|-
ai_use_frame_think_limits               : 1       : , "sv"           :
|ai_step || cmd ||  || NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_use_think_optimizations               : 1       : , "sv"           :
|-
ai_use_visibility_cache                 : 1       : , "sv"           :
|ai_strong_optimizations || 0 || , "sv" ||
ai_vehicle_avoidance                     : 1       : , "sv", "cheat" :
|-
ainet_generate_report                   : cmd     :                  : Generate a report to the console.
|ai_strong_optimizations_no_checkstand || 0 || , "sv" ||
ainet_generate_report_only               : cmd     :                  : Generate a report to the console.
|-
air_density                             : cmd     :                  : Changes the density of air for drag computations.
|ai_task_pre_script || 0 || , "sv" ||
alias                                   : cmd     :                  : Alias a command.
|-
-alt1                                   : cmd     :                  :
|ai_test_los || cmd ||  || Test AI LOS from the player's POV
+alt1                                   : cmd     :                  :
|-
-alt2                                   : cmd     :                  :
|ai_test_moveprobe_ignoresmall || 0 || , "sv" ||
+alt2                                   : cmd     :                  :
|-
anim_3wayblend                           : 1       : , "rep", "cl"   : Toggle the 3-way animation blending code.
|ai_think_limit_label || 0 || , "a", "sv" ||
askconnect_accept                       : cmd     :                  : Accept a redirect request by the server.
|-
ASW_ActivateExtra                       : cmd     :                  : Activates the item in your extra inventory slot
|ai_use_clipped_paths || 1 || , "sv" ||
ASW_ActivatePrimary                     : cmd     :                  : Activates the item in your primary inventory slot
|-
ASW_ActivateSecondary                   : cmd     :                  : Activates the item in your secondary inventory slot
|ai_use_efficiency || 1 || , "sv" ||
asw_add_room_thumbnails_to_perforce     : 0       : , "cheat", "cl" : Set to 1 to cause room thumbnails to be added to Perforce on creation
|-
asw_adjust_difficulty_by_number_of_marines : 1       : , "sv", "cheat" : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
|ai_use_frame_think_limits || 1 || , "sv" ||
asw_ai_button_hacking_scale             : 0       : , "sv", "cheat" : Button panel hacking speed scale for AI marines
|-
asw_ai_computer_hacking_scale           : 0       : , "sv", "cheat" : Computer hacking speed scale for AI marines
|ai_use_think_optimizations || 1 || , "sv" ||
asw_ai_enable_fear_behavior             : 1       : , "sv", "cheat" :
|-
asw_ai_fear_player_dist                 : 720     : , "sv", "cheat" :
|ai_use_visibility_cache || 1 || , "sv" ||
asw_ai_report                           : cmd     :                  : Lists various AI and their efficiencies
|-
asw_alien_batch                         : cmd     :                  : Creates a batch of aliens at the cursor
|ai_vehicle_avoidance || 1 || , "sv", "cheat" ||
asw_alien_break_chance                   : 0       : , "sv"           : chance the alien will break into ragdoll pieces instead of gib
|-
asw_alien_burn_duration                 : 5       : , "sv", "cheat" : Alien burn time
|ainet_generate_report || cmd ||  || Generate a report to the console.
asw_alien_debug_death_style             : 0       : , "cheat", "rep", "cl" : For debugging alien deaths
|-
asw_alien_fancy_death_chance             : 0       : , "sv"           : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
|ainet_generate_report_only || cmd ||  || Generate a report to the console.
asw_alien_floor_texture                 : 0       :                  : Alien floor texture used for replacement
|-
asw_alien_footstep_interval             : 0       : , "cl"           : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
|air_density || cmd ||  || Changes the density of air for drag computations.
asw_alien_horde                         : cmd     :                  : Creates a horde of aliens somewhere nearby
|-
asw_alien_hurt_speed                     : 0       : , "sv", "cheat" : Fraction of speed to use when the alien is hurt after being shot
|alias || cmd ||  || Alias a command.
asw_alien_mining_laser_damage_scale     : 0       : , "cheat", "rep", "cl" :
|-
asw_alien_money_chance                   : 1       : , "sv", "cheat" : Chance of base aliens dropping money
|-alt1 || cmd ||  ||
asw_alien_object_motion_blur_scale       : 0       : , "cl"           :
|-
|+alt1 || cmd ||  ||
|-
|-alt2 || cmd ||  ||
|-
|+alt2 || cmd ||  ||
|-
|anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code.
|-
|askconnect_accept || cmd ||  || Accept a redirect request by the server.
|-
|ASW_ActivateExtra || cmd ||  || Activates the item in your extra inventory slot
|-
|ASW_ActivatePrimary || cmd ||  || Activates the item in your primary inventory slot
|-
|ASW_ActivateSecondary || cmd ||  || Activates the item in your secondary inventory slot
|-
|asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation
|-
|asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines.
|-
|asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines
|-
|asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines
|-
|asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" ||
|-
|asw_ai_fear_player_dist || 720 || , "sv", "cheat" ||
|-
|asw_ai_report || cmd ||  || Lists various AI and their efficiencies
|-
|asw_alien_batch || cmd ||  || Creates a batch of aliens at the cursor
|-
|asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib
|-
|asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time
|-
|asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths
|-
|asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
|-
|asw_alien_floor_texture || 0 ||  || Alien floor texture used for replacement
|-
|asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
|-
|asw_alien_horde || cmd ||  || Creates a horde of aliens somewhere nearby
|-
|asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot
|-
|asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" ||
|-
|asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money
|-
|asw_alien_object_motion_blur_scale || 0 || , "cl" ||
asw_alien_shadows                        : 0        : , "cl"          : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shadows                        : 0        : , "cl"          : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed                   : 50       : , "sv", "cheat" : Speed of a 75kg object thrown by an alien
|-
asw_alien_speed_scale_easy               : 0       : , "sv"           :
|asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_hard               : 0       : , "sv"           :
|-
asw_alien_speed_scale_insane             : 0       : , "sv"           :
|asw_alien_speed_scale_easy || 0 || , "sv" ||
asw_alien_speed_scale_normal             : 0       : , "sv"           :
|-
asw_alien_stunned_speed                 : 0       : , "sv", "cheat" : Fraction of speed to use when the alien is electrostunned
|asw_alien_speed_scale_hard || 0 || , "sv" ||
asw_alien_unlag                         : 1       : , "sv"           : Unlag alien positions by player's ping
|-
asw_allow_detach                         : 0       : , "cheat", "rep", "cl" : Allow the camera to detach from the marine.
|asw_alien_speed_scale_insane || 0 || , "sv" ||
asw_allow_hull_shots                     : 1       : , "rep", "cl"   :
|-
ASW_AllowBriefing                       : cmd     :                  : Let's you restart the briefing
|asw_alien_speed_scale_normal || 0 || , "sv" ||
asw_ammo_bag_burn_limit                 : 30       : , "sv", "cheat" : Amount of burn damage needed to make ammo bag explode
|-
asw_ammo_bag_damage                     : 150     : , "sv", "cheat" : Damage from ammo bag explosion
|asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned
asw_ammo_bag_damage_radius               : 400     : , "sv", "cheat" : Radius from ammo bag explosion
|-
asw_ammo_bag_report                     : cmd     :                  : List contents of ammo bag
|asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping
asw_ammo_bag_report_client               : cmd     :                  : List contents of ammo bag in client.dll
|-
asw_arena                               : 0       : , "sv", "cheat" : Will spawn waves of enemies (requires appropriate test map)
|asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine.
asw_arena_quantity_scale                 : 1       : , "sv", "cheat" : Scales number of aliens spawned in arena mode
|-
asw_arena_shuffle_walls                 : 3       : , "sv", "cheat" : Shuffle walls after how many waves?
|asw_allow_hull_shots || 1 || , "rep", "cl" ||
asw_arena_wall_density_max               : 0       : , "sv", "cheat" : Max density of random wall brushes in arena mode
|-
asw_arena_wall_density_min               : 0       : , "sv", "cheat" : Max density of random wall brushes in arena mode
|ASW_AllowBriefing || cmd ||  || Let's you restart the briefing
asw_arena_wave                           : cmd     :                  : Creates a wave of aliens on the arena test map
|-
asw_arena_waves_per_difficulty           : 3       : , "sv", "cheat" : How many waves before difficulty ramps up
|asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode
asw_auto_reload                         : 1       : , "a", "cl"     : Whether your marines should autoreload when reaching 0 bullets
|-
asw_background_color                     : -2144460800.000 : , "cl"           : Color of background tinting in briefing screens
|asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion
asw_bait_launch_delay                   : 0       : , "rep", "cl"   : Delay before bait is thrown
|-
asw_bait_refire_time                     : 0       : , "rep", "cl"   : Time between starting a new bait throw
|asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion
asw_barrel_health_base                   : 3       : , "sv", "cheat" : Health of barrel at level 1
|-
asw_barrel_health_growth                 : 0       : , "sv", "cheat" : % change in health per level
|asw_ammo_bag_report || cmd ||  || List contents of ammo bag
asw_batch_interval                       : 5       : , "sv", "cheat" : Time between successive batches spawning in the same spot
|-
asw_blend_test_scale                     : 0       : , "sv", "cheat" :
|asw_ammo_bag_report_client || cmd ||  || List contents of ammo bag in client.dll
asw_blind_follow                         : 0       : , "sv"           : Set to 1 to give marines short sight range while following (old school alien swarm style)
|-
asw_blink_charge_time                   : 30       : , "cheat", "rep", "cl" :
|asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map)
asw_blink_debug                         : 0       : , "sv", "cheat" :
|-
asw_blink_height                         : 50       : , "rep", "cl"   :
|asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode
asw_blink_range                         : 2000     : , "cheat", "rep", "cl" :
|-
asw_blink_time                           : 0       : , "cheat", "rep", "cl" :
|asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves?
asw_blink_visible_time                   : 0       : , "rep", "cl"   :
|-
asw_blip_speech_chance                   : 0       : , "sv", "cheat" : Chance the tech marines will shout about movement on their scanner after a period of no activity
|asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
asw_bloodhound_drag                     : 0       : , "sv", "cheat" : Scalar applied to velocity every 0.1 seconds
|-
asw_bloodhound_drop_interval             : 3       : , "sv", "cheat" : Interval between dropping off marines
|asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
asw_bloodhound_max_speed                 : 600     : , "sv", "cheat" : Max speed of dropship
|-
asw_bloodhound_near_distance             : 500     : , "sv", "cheat" : How near dropship needs to be to dest to start reducing thrust
|asw_arena_wave || cmd ||  || Creates a wave of aliens on the arena test map
asw_bloodhound_random_interval           : 1       : , "sv", "cheat" : Time between changing the random destination
|-
asw_bloodhound_randomness               : 10       : , "sv", "cheat" : Randomness applied to hovering destinations
|asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up
asw_bloodhound_reset                     : cmd     :                  : Resets dropship sequence
|-
asw_bloodhound_sway_speed               : 1       : , "sv", "cheat" : How quickly the dropship sways side to side
|asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets
asw_bloodhound_thrust                   : 1200     : , "sv", "cheat" : Change in velocity per second
|-
asw_bloodhound_tolerance                 : 50       : , "sv", "cheat" : Distance dropship needs to be to reach destination
|asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens
asw_bonus_charges                       : 0       : , "sv", "cheat" : Bonus ammo given to starting equipment
|-
asw_boomer_blob_child_fuse_max           : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown
asw_boomer_blob_child_fuse_min           : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|-
asw_boomer_blob_friction                 : 0       : , "sv", "cheat" : Friction
|asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw
asw_boomer_blob_fuse                     : 2       : , "sv", "cheat" : Fuse length of cluster grenade
|-
asw_boomer_blob_gravity                 : 0       : , "sv", "cheat" : Gravity of mortar bug's mortar
|asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1
asw_boomer_blob_min_detonation_time     : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|-
asw_boomer_blob_radius_check_interval   : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level
asw_boomer_blob_radius_check_scale       : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|-
asw_boomer_health                       : 800     : , "sv", "cheat" :
|asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot
asw_boomer_inflate_debug                 : 1       : , "sv", "cheat" :
|-
asw_boomer_inflate_speed                 : 6       : , "sv", "cheat" :
|asw_blend_test_scale || 0 || , "sv", "cheat" ||
asw_breakable_aliens                     : 1       : , "cl"           : If set, aliens can break into ragdoll gibs
|-
asw_buffgrenade                         : -15719838 : , "cl"           : Color of grenades
|asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_buffgrenade_gravity                 : 1000     : , "sv", "cheat" : Gravity of buffgrenades
|-
asw_build_map                           : cmd     :                  :
|asw_blink_charge_time || 30 || , "cheat", "rep", "cl" ||
asw_build_speech_durations               : cmd     :                  : Measures speech durations and saves to file for use in async client speech
|-
asw_building_room_thumbnails             : 0       : , "cheat", "cl" : Set to 1 to cause room thumbnails to be saved on next map load
|asw_blink_debug || 0 || , "sv", "cheat" ||
asw_buildroomthumbnails                 : cmd     :                  : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
|-
asw_burst_pipe_chance                   : 0       : , "cl"           :
|asw_blink_height || 50 || , "rep", "cl" ||
asw_buzzer_poison_duration               : 0       : , "sv", "cheat" : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
|-
asw_cain_mail                           : cmd     :                  : Test shows cain mail
|asw_blink_range || 2000 || , "cheat", "rep", "cl" ||
|-
|asw_blink_time || 0 || , "cheat", "rep", "cl" ||
|-
|asw_blink_visible_time || 0 || , "rep", "cl" ||
|-
|asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity
|-
|asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds
|-
|asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines
|-
|asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship
|-
|asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust
|-
|asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination
|-
|asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations
|-
|asw_bloodhound_reset || cmd ||  || Resets dropship sequence
|-
|asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side
|-
|asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second
|-
|asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination
|-
|asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment
|-
|asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction
|-
|asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_boomer_health || 800 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_debug || 1 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_speed || 6 || , "sv", "cheat" ||
|-
|asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs
|-
|asw_buffgrenade || -15719838 || , "cl" || Color of grenades
|-
|asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades
|-
|asw_build_map || cmd ||  ||
|-
|asw_build_speech_durations || cmd ||  || Measures speech durations and saves to file for use in async client speech
|-
|asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load
|-
|asw_buildroomthumbnails || cmd ||  || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
|-
|asw_burst_pipe_chance || 0 || , "cl" ||
|-
|asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
|-
|asw_cain_mail || cmd ||  || Test shows cain mail
asw_cam_marine_blend                    : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_blend                    : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
Line 269: Line 512:
asw_cam_marine_pitch                    : 60      : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch                    : 60      : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch_death              : 50      : , "cheat", "cl"  : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_death              : 50      : , "cheat", "cl"  : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate               : 1000     : , "cheat", "cl" :
|-
|asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" ||
asw_cam_marine_shift_deadspace          : 64      : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_deadspace          : 64      : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable             : 1       : , "cheat", "cl" : Camera shifting enable/disable.
|-
|asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
Line 279: Line 524:
asw_cam_marine_shift_ratey_south        : 2000    : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratey_south        : 2000    : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death            : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_shift_z_death            : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_sphere_max               : 400     : , "cheat", "cl" : Test
|-
asw_cam_marine_sphere_min               : 32       : , "cheat", "cl" : Test
|asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test
asw_cam_marine_spring_const             : 0       : , "cheat", "cl" : Camera spring constant.
|-
asw_cam_marine_spring_dampening         : 3       : , "cheat", "cl" : Camera spring dampening.
|asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test
asw_cam_marine_spring_vel_max           : 35       : , "cheat", "cl" : Camera max velocity.
|-
asw_cam_marine_test                     : 1       : , "cheat", "cl" : Camera Test.
|asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant.
|-
|asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening.
|-
|asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity.
|-
|asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test.
asw_cam_marine_yaw                      : 90      : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw                      : 90      : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate            : 35      : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yaw_death_rate            : 35      : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static             : 75       : , "cheat", "cl" : Camera y-shift value.
|-
asw_camera_report_defaults               : cmd     :                  : Report default vectors on the camera based on current settings
|asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value.
asw_camera_shake                         : 1       : , "cl"           : Enable camera shakes
|-
asw_camera_volume                       : cmd     :                  : check if the marine is inside an asw_camera_control volume
|asw_camera_report_defaults || cmd ||  || Report default vectors on the camera based on current settings
asw_campaign_death                       : 0       : , "rep", "cl"   : Whether marines are killed in the roster if a mission is completed with the marine dead
|-
asw_campaign_wounding                   : 0       : , "sv"           : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
|asw_camera_shake || 1 || , "cl" || Enable camera shakes
asw_candidate_interval                   : 1       : , "sv", "cheat" : Interval between updating candidate spawning nodes
|-
asw_carnage                             : cmd     :                  : Scales the number of aliens each spawner will put out
|asw_camera_volume || cmd ||  || check if the marine is inside an asw_camera_control volume
asw_chainsaw_attack_fade_time           : 0       : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out
|-
asw_chainsaw_debug                       : 0       : , "cheat", "rep", "cl" :
|asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead
asw_chainsaw_pitch_bite_rate             : 50       : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings
|-
asw_chainsaw_pitch_range                 : 5       : , "cheat", "rep", "cl" : Random variation applied above and below target pitch
|asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_chainsaw_pitch_return_delay         : 1       : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal
|-
asw_chainsaw_pitch_return_rate           : 50       : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
|asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes
asw_chainsaw_pitch_target               : 95       : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something
|-
asw_chainsaw_shake_amplitude             : 12       : , "cheat", "rep", "cl" :
|asw_carnage || cmd ||  || Scales the number of aliens each spawner will put out
asw_chainsaw_shake_duration             : 1       : , "cheat", "cl" :
|-
asw_chainsaw_shake_frequency             : 100     : , "cheat", "rep", "cl" :
|asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out
asw_charge_height                       : 5       : , "rep", "cl"   :
|-
asw_check_campaign                       : cmd     :                  : Is this map in campaign mode?
|asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" ||
asw_ClearHouse                           : cmd     :                  : Removes all Swarm from the map
|-
asw_client_build_maps                   : 0       : , "rep", "cl"   : Whether clients compile random maps rather than getting sent them
|asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings
asw_clientside_avoidance                 : 1       : , "cheat", "cl" :
|-
asw_clientside_avoidance_scale           : 1       : , "cheat", "cl" :
|asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch
asw_cluster_grenade_child_fuse_max       : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|-
asw_cluster_grenade_child_fuse_min       : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal
asw_cluster_grenade_fuse                 : 4       : , "sv", "cheat" : Fuse length of cluster grenade
|-
asw_cluster_grenade_min_detonation_time : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_cluster_grenade_radius_check_interval : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|-
asw_cluster_grenade_radius_check_scale   : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something
asw_colonist_health                     : 90       : , "sv"           :
|-
asw_colonist_tom_health                 : 30       : , "sv"           :
|asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" ||
asw_compliment_chatter_interval_max     : 240     : , "sv"           : Max time between kill compliments
|-
asw_compliment_chatter_interval_min     : 180     : , "sv"           : Min time between kill compliments
|asw_chainsaw_shake_duration || 1 || , "cheat", "cl" ||
asw_controller_focus_list               : cmd     :                  : Lists panels receiving controller focus
|-
asw_controller_lag                       : 40       : , "cl"           :
|asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" ||
asw_controls                             : 1       : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server)
|-
asw_conv                                 : cmd     :                  : Test a conversation
|asw_charge_height || 5 || , "rep", "cl" ||
asw_conversation                         : cmd     :                  : Triggers a conversation
|-
asw_corpse                               : cmd     :                  : Test create a clientside corpse
|asw_check_campaign || cmd ||  || Is this map in campaign mode?
asw_credits                             : cmd     :                  : Test shows credits
|-
asw_cross_layout                         : 1       : , "a", "cl"     : If set, marine portraits are laid out in a cross shape in joypad mode
|asw_ClearHouse || cmd ||  || Removes all Swarm from the map
asw_crosshair_progress_size             : 20       : , "a", "cl"     :
|-
asw_crosshair_use_perspective           : 1       : , "cheat", "cl" : Show the crosshair that has perspective or the old version?
|asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them
asw_custom_skill_points                 : 0       : , "a", "sv"     : If set, marines will start with no skill points and will spend them as they progress through the campaign.
|-
asw_damage_indicator                     : 1       : , "sv", "cheat" : If set, directional damage indicator is shown
|asw_clientside_avoidance || 1 || , "cheat", "cl" ||
asw_damage_spark_rate                   : 0       : , "cheat", "cl" : Base number of seconds between spark sounds/effects at critical damage.
|-
asw_damageindicator_alpha               : 0       : , "cl"           : Alpha of the HUD damage indicator
|asw_clientside_avoidance_scale || 1 || , "cheat", "cl" ||
asw_damageindicator_bullets_alpha       : 0       : , "cl"           : Scales alpha of the bullets in the HUD damage indicator.
|-
asw_damageindicator_hurt_flash_alpha     : 0       : , "cl"           : The alpha of the screen flash when the player is at low health (0.0 - 1.0)
|asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
asw_damageindicator_scale               : 0       : , "cl"           : Scales the HUD damage indicator
|-
asw_damageindicator_slash_alpha         : 0       : , "cl"           : Scales alpha of the slashes in the HUD damage indicator.
|asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
asw_damageindicator_slash_radius         : 0       : , "cl"           : Scales the slashes in the HUD damage indicator
|-
asw_damageindicator_slash_scale         : 0       : , "cl"           : Scales the slashes in the HUD damage indicator
|asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
asw_debug_air_move                       : 0       : , "cheat", "rep", "cl" : Gives debug info on air moving
|-
asw_debug_alien_damage                   : 0       : , "sv"           : Print damage aliens receive
|asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
asw_debug_aliens                         : 0       : , "sv", "cheat" :
|-
asw_debug_button_skin                   : 0       : , "sv", "cheat" : If set, button panels will output skin setting details
|asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
asw_debug_charging                       : 0       : , "sv", "cheat" : Visualize charging
|-
asw_debug_clientside_avoidance           : 0       : , "cheat", "cl" :
|asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
asw_debug_combat_status                 : 0       : , "sv", "cheat" : Show marine's combat status on the screen
|-
asw_debug_commander_list                 : 0       : , "cl"           : Display fake names in commander list
|asw_colonist_health || 90 || , "sv" ||
asw_debug_drone                         : 0       : , "sv", "cheat" : Enable drone debug messages
|-
asw_debug_drone_pose                     : 0       : , "cl"           : Set to drone entity index to output drone pose params
|asw_colonist_tom_health || 30 || , "sv" ||
asw_debug_grubs                         : 0       : , "sv", "cheat" : If set, grubs will print debug messages for various things
|-
asw_debug_hud                           : 0       : , "a", "cl"     : Draw debug info for the HUD
|asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments
asw_debug_jump_behavior                 : 0       : , "sv"           :
|-
asw_debug_marine_aim                     : 0       : , "sv", "cheat" : Shows debug info on marine aiming
|asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments
asw_debug_marine_can_see                 : 0       : , "sv", "cheat" : Display lines for waking up aliens
|-
asw_debug_marine_chatter                 : 0       : , "sv"           : Show debug info about when marine chatter is triggered
|asw_controller_focus_list || cmd ||  || Lists panels receiving controller focus
asw_debug_marine_damage                 : 0       : , "sv"           : Show damage marines are taking
|-
asw_debug_medals                         : 0       : , "sv"           : Print debug info about medals
|asw_controller_lag || 40 || , "cl" ||
asw_debug_mine                           : 0       : , "sv", "cheat" : Turn on debug messages for Incendiary Mines
|-
asw_debug_mortarbug                     : 0       : , "sv"           : Display mortarbug debug info
|asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server)
asw_debug_npcs                           : 0       : , "sv", "cheat" : Enables debug overlays for various NPCs
|-
asw_debug_pvs                           : 0       : , "sv", "cheat" :
|asw_conv || cmd ||  || Test a conversation
asw_debug_scanner_sound                 : 0       : , "cheat", "cl" : Prints debug output on scanner pulses
|-
asw_debug_server_cursor                 : cmd     :                  : Server shows a marker where it thinks your cursor is
|asw_conversation || cmd ||  || Triggers a conversation
asw_debug_shieldbug                     : 0       : , "sv", "cheat" : Display shieldbug debug messages
|-
asw_debug_simple_alien                   : 0       : , "sv", "cheat" : Print debug text for simple aliens
|asw_corpse || cmd ||  || Test create a clientside corpse
asw_debug_spawners                       : 0       : , "sv", "cheat" : Displays debug messages for the asw_spawners
|-
asw_debug_spectator                     : cmd     :                  : Prints info on spectator
|asw_credits || cmd ||  || Test shows credits
asw_debug_spectator_server               : cmd     :                  : Prints whether a player wants to spectate
|-
asw_debug_steps                         : 0       : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps
|asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode
asw_debug_throw                         : 0       : , "sv", "cheat" : Show node debug info on throw visibility checks
|-
asw_debug_tile_connections               : 0       : , "rep", "cl"   : Print debug info for tile connections
|asw_crosshair_progress_size || 20 || , "a", "cl" ||
asw_debug_xp                             : cmd     :                  : Lists XP details for local player
|-
asw_debuganimstate                       : 0       : , "rep", "cl"   :
|asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version?
asw_DebugAutoAim                         : 0       : , "cheat", "rep", "cl" :
|-
asw_default_campaign                     : 0       : , "a", "sv"     : Default campaign used when dedicated server restarts
|asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_default_extra_0                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_1                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown
asw_default_extra_2                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_3                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage.
asw_default_extra_4                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_5                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator
asw_default_extra_6                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_extra_7                     : -1       : , "cl"           : Default extra equip for marine with this number
|asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator.
asw_default_extra_8                     : -1       : , "cl"           : Default extra equip for marine with this number
|-
asw_default_primary_0                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_default_primary_1                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_2                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator
asw_default_primary_3                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_4                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator.
asw_default_primary_5                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_6                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator
asw_default_primary_7                   : -1       : , "cl"           : Default primary equip for marine with this number
|-
asw_default_primary_8                   : -1       : , "cl"           : Default primary equip for marine with this number
|asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator
asw_default_secondary_0                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_1                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving
asw_default_secondary_2                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_3                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive
asw_default_secondary_4                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_5                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_aliens || 0 || , "sv", "cheat" ||
asw_default_secondary_6                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_default_secondary_7                 : -1       : , "cl"           : Default secondary equip for marine with this number
|asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details
asw_default_secondary_8                 : -1       : , "cl"           : Default secondary equip for marine with this number
|-
asw_demo_camera                         : cmd     :                  :
|asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging
asw_difficulty_alien_damage_step         : 0       : , "sv"           : How much alien damage is changed per mission difficulty level
|-
asw_difficulty_alien_health_step         : 0       : , "sv"           : How much alien health is changed per mission difficulty level
|asw_debug_clientside_avoidance || 0 || , "cheat", "cl" ||
asw_directional_shadows                 : 1       : , "cl"           : Whether aliens should have flashlight directional shadows
|-
asw_director_debug                       : 0       : , "sv", "cheat" : Displays director status on screen
|asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen
asw_director_peak_max_time               : 3       : , "sv", "cheat" : Max time that director keeps spawning aliens when marine intensity has peaked
|-
asw_director_peak_min_time               : 1       : , "sv", "cheat" : Min time that director keeps spawning aliens when marine intensity has peaked
|asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list
asw_director_relaxed_max_time           : 40       : , "sv", "cheat" : Max time that director stops spawning aliens
|-
asw_director_relaxed_min_time           : 25       : , "sv", "cheat" : Min time that director stops spawning aliens
|asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages
asw_dlight_list                         : 0       : , "cl"           : Lists dynamic lights
|-
asw_door_drone_damage_scale             : 2       : , "sv", "cheat" : Damage scale for drones hitting doors
|asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params
asw_door_explosion_boost                 : 2       : , "sv", "cheat" : Sets damage scale for grenades vs doors
|-
asw_door_healthbars                     : 2       : , "cl"           : 0=no health bars, 1=health bar at cursor, 2=show all door health bars
|asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things
asw_door_physics                         : 0       : , "sv", "cheat" : If set, doors will turn into vphysics objects upon death.
|-
asw_door_seal_damage_reduction           : 0       : , "sv", "cheat" : Alien damage scale when door is fully sealed
|asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD
asw_draw_awake_ai                       : 0       : , "sv", "cheat" : Lists how many of each AI are awake
|-
asw_draw_hud                             : 1       : , "cl"           : Draw the HUD or not
|asw_debug_jump_behavior || 0 || , "sv" ||
asw_drawplayermesh                       : 0       : , "a", "cl"     : Draw the player entity or not
|-
asw_drone_acceleration                   : 5       : , "sv", "cheat" : How fast the swarm drone accelerates, as a multiplier on his ideal speed
|asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming
asw_drone_attacks                       : 1       : , "sv", "cheat" : Whether the drones attack or not
|-
asw_drone_auto_speed_scale               : 0       : , "sv", "cheat" : Speed scale for the drones while melee attacking
|asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens
asw_drone_cycle                         : cmd     :                  : Lists drones along with cycle and weight
|-
asw_drone_death_force                   : 5       : , "sv", "cheat" : Scale for alien death forces
|asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered
asw_drone_death_force_pitch             : -10     : , "sv", "cheat" : Tilt the angle of death forces on alien ragdolls
|-
asw_drone_door_distance                 : 60       : , "sv", "cheat" : How near to the door a drone needs to be to bash it
|asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking
asw_drone_door_distance_min             : 40       : , "sv", "cheat" : Nearest a drone can be to a door when attacking
|-
asw_drone_fade_time_max                 : 4       : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before fading
|asw_debug_medals || 0 || , "sv" || Print debug info about medals
asw_drone_fade_time_min                 : 2       : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before fading
|-
asw_drone_friction                       : 0       : , "sv", "cheat" : Velocity loss due to friction
|asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines
asw_drone_gib_chance                     : 0       : , "sv", "cheat" : Chance of drone gibbing instead of ragdoll
|-
asw_drone_gib_time_max                   : 0       : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before gibbing
|asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info
asw_drone_gib_time_min                   : 0       : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before gibbing
|-
asw_drone_gib_velocity                   : 1       : , "cheat", "cl" : Drone gibs will inherit the velocity of the parent ragdoll scaled by this
|asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs
asw_drone_health                         : 40       : , "sv", "cheat" : How much health the Swarm drones have
|-
asw_drone_hurl_chance                   : 0       : , "sv"           : Chance that an alien killed by explosives will hurl towards the camera.
|asw_debug_pvs || 0 || , "sv", "cheat" ||
asw_drone_hurl_interval                 : 10       : , "sv"           : Minimum number of seconds that must pass between alien bodies flung at camera.
|-
asw_drone_jump_pitch_max                 : 45       : , "cl"           : Min pitch for drone's jumping pose parameter
|asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses
asw_drone_jump_pitch_min                 : -45     : , "cl"           : Min pitch for drone's jumping pose parameter
|-
asw_drone_jump_pitch_speed               : 3       : , "cl"           : Speed for drone's pitch jumping pose parameter transition
|asw_debug_server_cursor || cmd ||  || Server shows a marker where it thinks your cursor is
asw_drone_melee_force                   : 1       : , "sv", "cheat" : Force of the drone's melee attack
|-
asw_drone_melee_range                   : 60       : , "sv", "cheat" : Range of the drone's melee attack
|asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages
asw_drone_override_attack               : 1       : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to attack their enemy
|-
asw_drone_override_move                 : 0       : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to chase their enemy
|asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens
asw_drone_override_speedboost           : 0       : , "sv", "cheat" : boost speed for the alien drones when in override mode
|-
asw_drone_ridiculous                     : 0       : , "cheat", "cl" : If true, hurl drone ragdolls at camera in a ridiculous fashion.
|asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners
asw_drone_show_facing                   : 0       : , "sv", "cheat" : Show which way the drone is facing
|-
asw_drone_show_override                 : 0       : , "sv", "cheat" : Show a yellow arrow if drone is using override movement
|asw_debug_spectator || cmd ||  || Prints info on spectator
asw_drone_smooth_speed                   : 200     : , "sv", "cheat" : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
|-
asw_drone_speedboost                     : 1       : , "sv", "cheat" : boost speed for the alien drones
|asw_debug_spectator_server || cmd ||  || Prints whether a player wants to spectate
asw_drone_start_melee_range             : 100     : , "sv", "cheat" : Range at which the drone starts his melee attack
|-
asw_drone_touch_damage                   : 0       : , "sv", "cheat" : Damage caused by drones on touch
|asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps
asw_drone_uber_health                   : 500     : , "sv", "cheat" : How much health the uber Swarm drones have
|-
asw_drone_weak_from_behind               : 0       : , "cheat", "rep", "cl" : Drones take double damage from behind
|asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks
asw_drone_yaw_speed                     : 32       : , "sv", "cheat" : How fast the swarm drone can turn
|-
asw_drone_yaw_speed_attacking           : 8       : , "sv", "cheat" : How fast the swarm drone can turn while doing a melee attack
|asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections
asw_drone_yaw_speed_attackprep           : 64       : , "sv", "cheat" : How fast the swarm drone can turn while starting his melee attack
|-
asw_drone_zig_zag_length                 : 144     : , "sv", "cheat" : Length of drone zig zagging
|asw_debug_xp || cmd ||  || Lists XP details for local player
asw_drone_zig_zagging                   : 0       : , "sv", "cheat" : If set, aliens will try to zig zag up to their enemy instead of approaching directly
|-
asw_drones_friendly                     : cmd     :                  : Makes drones friendly to marines
|asw_debuganimstate || 0 || , "rep", "cl" ||
ASW_Drop                                 : cmd     :                  : Makes your marine drop his current weapon
|-
asw_drop_ammo                           : cmd     :                  : Drops ammo from an ammo bag
|asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" ||
asw_drop_money                           : 1       : , "sv", "cheat" : Do aliens drop money?
|-
asw_drop_powerups                       : 0       : , "sv", "cheat" : Do aliens drop powerups?
|asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts
asw_edit_panel                           : cmd     :                  : ASW Edit a VGUI panel by name
|-
ASW_EditEmitterFrame                     : cmd     :                  : The vgui panel used to edit emitters
|asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number
asw_egg_respawn                         : 0       : , "sv", "cheat" : If set, eggs will respawn the parasite inside
|-
asw_electrified_armor_duration           : 12       : , "sv", "cheat" : Duration of electrified armor when activated
|asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number
asw_emitter_max_collision_speed         : 80       : , "cheat", "cl" : Maximum speed that makes a full volume
|-
asw_emitter_min_collision_speed         : 50       : , "cheat", "cl" : Minimum speed to make a sound
|asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number
asw_encounter_display                   : 1       :                  :
|-
asw_encounter_radius_max                 : 512     : , "cheat"       :
|asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number
asw_encounter_radius_min                 : 384     : , "cheat"       :
|-
asw_encounters_distance_min             : 900     : , "cheat"       : Min distance between edges of encounter circles
|asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number
asw_engine_finished_building_map         : cmd     :                  : Notify engine that we've finished building a map
|-
asw_ent_create                           : cmd     :                  : Creates an entity of the given type in front of the current marine.
|asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_demo_camera || cmd ||  ||
|-
|asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level
|-
|asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level
|-
|asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows
|-
|asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen
|-
|asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens
|-
|asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens
|-
|asw_dlight_list || 0 || , "cl" || Lists dynamic lights
|-
|asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors
|-
|asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors
|-
|asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars
|-
|asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death.
|-
|asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed
|-
|asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake
|-
|asw_draw_hud || 1 || , "cl" || Draw the HUD or not
|-
|asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not
|-
|asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed
|-
|asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not
|-
|asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking
|-
|asw_drone_cycle || cmd ||  || Lists drones along with cycle and weight
|-
|asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces
|-
|asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls
|-
|asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it
|-
|asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking
|-
|asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction
|-
|asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll
|-
|asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this
|-
|asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have
|-
|asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera.
|-
|asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera.
|-
|asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition
|-
|asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack
|-
|asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack
|-
|asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy
|-
|asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy
|-
|asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode
|-
|asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion.
|-
|asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing
|-
|asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement
|-
|asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
|-
|asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones
|-
|asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack
|-
|asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch
|-
|asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have
|-
|asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind
|-
|asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn
|-
|asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack
|-
|asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack
|-
|asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging
|-
|asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly
|-
|asw_drones_friendly || cmd ||  || Makes drones friendly to marines
|-
|ASW_Drop || cmd ||  || Makes your marine drop his current weapon
|-
|asw_drop_ammo || cmd ||  || Drops ammo from an ammo bag
|-
|asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money?
|-
|asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups?
|-
|asw_edit_panel || cmd ||  || ASW Edit a VGUI panel by name
|-
|ASW_EditEmitterFrame || cmd ||  || The vgui panel used to edit emitters
|-
|asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside
|-
|asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated
|-
|asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume
|-
|asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound
|-
|asw_encounter_display || 1 ||  ||
|-
|asw_encounter_radius_max || 512 || , "cheat" ||
|-
|asw_encounter_radius_min || 384 || , "cheat" ||
|-
|asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles
|-
|asw_engine_finished_building_map || cmd ||  || Notify engine that we've finished building a map
|-
|asw_ent_create || cmd ||  || Creates an entity of the given type in front of the current marine.
asw_ent_teleport                        : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
asw_ent_teleport                        : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
asw_entindex                             : cmd     :                  : Returns the entity index of the player
|-
asw_facefronttime                       : 2       : , "rep", "cl"   : How many seconds before marine faces front when standing still.
|asw_entindex || cmd ||  || Returns the entity index of the player
asw_fail_sound_delay                     : 0       : , "cheat", "cl" : Delay before playing mission fail music
|-
asw_fair_marine_rules                   : 1       : , "a", "sv"     : If set, fair marine selection rules are enforced during the briefing
|asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still.
asw_fast_reload_enabled                 : 1       : , "cheat", "rep", "cl" : Use fast reload mechanic?
|-
asw_fast_reload_under_marine             : 0       : , "cl"           : Draw the active reload bar under the marine?
|asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music
asw_feetyawrate                         : 300     : , "rep", "cl"   : How many degrees per second that we can turn our feet or upper body.
|-
asw_fire_alien_damage_scale             : 3       : , "sv", "cheat" :
|asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing
asw_fire_glow                           : 1       : , "sv", "cheat" :
|-
asw_fire_glow_radius                     : 280     : , "sv", "cheat" :
|asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic?
asw_fire_spread_scale                   : 2       : , "sv", "cheat" :
|-
asw_fist_passive_damage_scale           : 2       : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item
|asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine?
asw_fist_ragdoll_chance                 : 0       : , "sv"           :
|-
asw_fix_cam                             : -1       : , "cheat", "cl" : Set to 1 to fix the camera in place.
|asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body.
asw_fixed_movement_playback_rate         : 0       : , "rep", "cl"   : Movement animation playback is always unscaled
|-
asw_flamer_debug                         : 0       : , "sv", "cheat" : Visualize flamer projectile collision
|asw_fire_alien_damage_scale || 3 || , "sv", "cheat" ||
asw_flamer_force                         : 0       : , "sv", "cheat" : Force imparted by the flamer projectiles
|-
asw_flamer_light_b                       : 160     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|asw_fire_glow || 1 || , "sv", "cheat" ||
asw_flamer_light_exponent               : 5       : , "cheat", "cl" : Alters the flamer dynamic light
|-
asw_flamer_light_g                       : 192     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|asw_fire_glow_radius || 280 || , "sv", "cheat" ||
asw_flamer_light_r                       : 255     : , "cheat", "cl" : Alters the colour of the flamer dynamic light
|-
asw_flamer_light_scale                   : 0       : , "cheat", "cl" : Alters the size of the flamer dynamic light
|asw_fire_spread_scale || 2 || , "sv", "cheat" ||
asw_flamer_size                         : 40       : , "sv", "cheat" : Radius at which flamer projectiles set aliens on fire
|-
asw_flare_anim_speed                     : 1       : , "rep", "cl"   : Playback rate of the flare throw anim
|asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item
asw_flare_autoaim_radius                 : 250     : , "cheat", "rep", "cl" : Radius of autoaim effect from flares
|-
asw_flare_b                             : 200     : , "cl"           : Colour of flares
|asw_fist_ragdoll_chance || 0 || , "sv" ||
asw_flare_g                             : 255     : , "cl"           : Colour of flares
|-
asw_flare_launch_delay                   : 0       : , "rep", "cl"   : Delay before flares are thrown
|asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place.
asw_flare_r                             : 240     : , "cl"           : Colour of flares
|-
asw_flare_refire_time                   : 0       : , "rep", "cl"   : Time between starting a new flare throw
|asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled
asw_flare_throw_speed                   : 50       : , "sv", "cheat" : Velocity of thrown flares
|-
asw_flashlight_dlight_b                 : 250     : , "cheat", "cl" : Blue component of flashlight colour
|asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision
asw_flashlight_dlight_g                 : 250     : , "cheat", "cl" : Green component of flashlight colour
|-
asw_flashlight_dlight_offsetx           : 30       : , "cheat", "cl" : Offset of the flashlight dlight
|asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles
asw_flashlight_dlight_offsety           : 0       : , "cheat", "cl" : Offset of the flashlight dlight
|-
asw_flashlight_dlight_offsetz           : 60       : , "cheat", "cl" : Offset of the flashlight dlight
|asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_flashlight_dlight_r                 : 250     : , "cheat", "cl" : Red component of flashlight colour
|-
asw_flashlight_dlight_radius             : 100     : , "cheat", "cl" : Radius of the light around the marine.
|asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light
asw_flashlight_marine_ambient           : 0       : , "cheat", "cl" : Ambient light of the marine with flashlight on
|-
asw_flashlight_marine_lightscale         : 1       : , "cheat", "cl" : Light scale on the marine with flashlight on
|asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_flip_door                           : cmd     :                  : Flip all door meshes
|-
asw_floating_number_type                 : 0       : , "cl"           : 1 = vgui, 2 = particles
|asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
asw_follow_hint_debug                   : 0       : , "sv", "cheat" :
|-
asw_follow_hint_max_range               : 300     : , "sv", "cheat" :
|asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light
asw_follow_hint_max_z_dist               : 120     : , "sv", "cheat" :
|-
asw_follow_slow_distance                 : 1200     : , "sv", "cheat" : Marines will follow their leader slowly during combat if he's within this distance
|asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire
asw_follow_threshold                     : 40       : , "sv", "cheat" : Marines in diamond formation will move after leader has moved this much
|-
asw_follow_use_hints                     : 2       : , "sv", "cheat" : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
|asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim
asw_follow_velocity_predict             : 0       : , "sv", "cheat" : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
|-
|asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares
|-
|asw_flare_b || 200 || , "cl" || Colour of flares
|-
|asw_flare_g || 255 || , "cl" || Colour of flares
|-
|asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown
|-
|asw_flare_r || 240 || , "cl" || Colour of flares
|-
|asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw
|-
|asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares
|-
|asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine.
|-
|asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on
|-
|asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on
|-
|asw_flip_door || cmd ||  || Flip all door meshes
|-
|asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles
|-
|asw_follow_hint_debug || 0 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_range || 300 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" ||
|-
|asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance
|-
|asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much
|-
|asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
|-
|asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
asw_force_ai_fire                       : 0       : , "sv", "cheat" : Forces all AI marines to fire constantly
|-
asw_g_jeepexitspeed                     : 100     : , "sv", "cheat" :
|asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly
asw_gib_bleed_time                       : 1       : , "cl"           : How long drone gibs bleed for
|-
asw_gimme_ammo                           : cmd     :                  : Refills all marine ammo
|asw_g_jeepexitspeed || 100 || , "sv", "cheat" ||
asw_gimme_health                         : cmd     :                  : Refills all marine health
|-
asw_god                                 : 0       : , "sv", "cheat" : Set to 1 to make marines invulnerable
|asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for
asw_goo_volume                           : 1       : , "sv", "cheat" : Volume of the alien goo looping sound
|-
asw_grenade_launcher_gravity             : 2       : , "sv", "cheat" : Gravity of grenade launcher grenades
|asw_gimme_ammo || cmd ||  || Refills all marine ammo
asw_grenade_launcher_speed               : 2       : , "sv", "cheat" : Scale speed of grenade launcher grenades
|-
asw_grenade_radius                       : 350     : , "sv", "cheat" : Radius of the rifle's grenade explosion
|asw_gimme_health || cmd ||  || Refills all marine health
asw_grenade_throw_delay                 : 0       : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing
|-
asw_grentrail_brightness                 : 128     : , "sv"           :
|asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable
asw_grentrail_fade                       : 100     : , "sv"           :
|-
asw_grentrail_lifetime                   : 0       : , "sv"           :
|asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound
asw_grentrail_width                     : 6       : , "sv"           :
|-
asw_grentrail_widthend                   : 1       : , "sv"           :
|asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades
asw_ground_secondary                     : 1       : , "cl"           : Set to 1 to make marines aim grenades at the floor instead of firing them straight
|-
asw_grub_speedboost                     : 1       : , "sv", "cheat" : boost speed for the grubs
|asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades
asw_hack_cycle_time                     : 0       : , "cheat", "cl" :
|-
asw_hacking_fraction                     : 0       : , "sv", "cheat" :
|asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion
asw_harverter_suppress_children         : 0       : , "sv", "cheat" : If set to 1, harvesters won't spawn harvesites
|-
asw_harvester_max_critters               : 5       : , "sv", "cheat" : maximum critters the harvester can spawn
|asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing
asw_harvester_new                       : 1       : , "sv", "cheat" : If set to 1, use the new model
|-
asw_harvester_spawn_height               : 16       : , "sv", "cheat" : Height above harvester origin to spawn harvesites at
|asw_grentrail_brightness || 128 || , "sv" ||
asw_harvester_spawn_interval             : 1       : , "sv", "cheat" : Time between spawning a harvesite and starting to spawn another
|-
asw_harvester_speedboost                 : 1       : , "sv", "cheat" : boost speed for the harvesters
|asw_grentrail_fade || 100 || , "sv" ||
asw_harvester_touch_damage               : 5       : , "sv", "cheat" : Damage caused by harvesters on touch
|-
asw_heal_gun_heal_fade                   : 0       : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound
|asw_grentrail_lifetime || 0 || , "sv" ||
asw_heal_gun_start_heal_fade             : 0       : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound
|-
asw_healgrenade                         : -14145446 : , "cl"           : Color of grenades
|asw_grentrail_width || 6 || , "sv" ||
asw_healgrenade_gravity                 : 1000     : , "sv", "cheat" : Gravity of healgrenades
|-
asw_healgrenade_refire_time             : 1       : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw
|asw_grentrail_widthend || 1 || , "sv" ||
asw_hear_fixed                           : 0       : , "cl"           : If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
|-
asw_hear_from_marine                     : 0       : , "cl"           : Audio hearing position is at current marine's ears
|asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_hear_height                         : 0       : , "cl"           : If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
|-
asw_hear_pos_debug                       : 0       : , "cl"           : Shows audio hearing position
|asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs
asw_hide_local_marine                   : 0       : , "cheat", "cl" : If enabled, your current marine will be invisible
|-
asw_hide_marine                         : cmd     :                  : Toggle drawing of the current marine
|asw_hack_cycle_time || 0 || , "cheat", "cl" ||
asw_hl2_camera                           : 0       : , "cheat", "rep", "norecord", "cl" :
|-
asw_holdout_announce_time               : 5       : , "sv", "cheat" : How many seconds between announcing a wave and actually starting a wave.
|asw_hacking_fraction || 0 || , "sv", "cheat" ||
asw_holdout_debug                       : 0       : , "cheat", "rep", "cl" : Show debug text for holdout mode
|-
asw_holdout_resupply_time               : 20       : , "sv", "cheat" : How many seconds marines have to pick new weapons in the resupply stage.
|asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites
asw_holdout_start_wave                   : cmd     :                  : Starts a holdout wave
|-
asw_holdout_wave_score_time             : 5       : , "sv", "cheat" : How many seconds to show the end wave scores for.
|asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn
asw_horde_class                         : 0       : , "sv", "cheat" : Alien class used when spawning hordes
|-
asw_horde_interval_max                   : 65       : , "sv", "cheat" : Min time between hordes
|asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model
asw_horde_interval_min                   : 45       : , "sv", "cheat" : Min time between hordes
|-
asw_horde_max_distance                   : 1500     : , "sv", "cheat" : Maximum distance away from the marines the horde can spawn
|asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at
asw_horde_min_distance                   : 800     : , "sv", "cheat" : Minimum distance away from the marines the horde can spawn
|-
asw_horde_override                       : 0       : , "rep", "cl"   : Forces hordes to spawn
|asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another
asw_horde_size_max                       : 14       : , "sv", "cheat" : Max horde size
|-
asw_horde_size_min                       : 9       : , "sv", "cheat" : Min horde size
|asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters
asw_horizontal_autoaim                   : 1       : , "cheat", "cl" : Applies horizontal correction towards best aim ent.
|-
asw_hotbar_self                         : 1       : , "cl"           : Show your own items on the hotbar
|asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch
asw_hotbar_simple                       : 1       : , "cl"           : Show only 1 item per AI marine on the squad hotbar
|-
asw_hud_alpha                           : 192     : , "cl"           : Alpha of the black parts of the HUD (0->255)
|asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound
asw_hud_jeephint_numentries             : 10       : , "sv"           :
|-
asw_hud_scale                           : 0       : , "cl"           : Scale of the HUD overall
|asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound
asw_hud_swaps                           : 1       : , "cl"           : Show weapon swap icons on the HUD
|-
asw_ignore_need_two_player_requirement   : 0       : , "rep", "cl"   : If set to 1, ignores the mission setting that states two players are needed to start the mission.
|asw_healgrenade || -14145446 || , "cl" || Color of grenades
asw_infest_angle                         : 0       : , "sv"           : Angle adjustment for parasite infestation attachment
|-
asw_infest_pitch                         : -45     : , "sv"           : Angle adjustment for parasite infestation attachment
|asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades
asw_info_sound_continue                 : 1       : , "a", "cl"     : Info message sounds continue after you close the window
|-
asw_inspect_profile                     : cmd     :                  : Display a marine's profile
|asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw
asw_instant_restart                     : 0       : , "sv"           : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
|-
asw_intensity_decay_time                 : 20       : , "sv", "cheat" : Seconds to decay full intensity to zero
|asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_intensity_far_range                 : 200     : , "sv", "cheat" : Enemies killed past this distance will only slightly increase intensity
|-
asw_intensity_inhibit_delay             : 3       : , "sv", "cheat" : Seconds before intensity starts to decay after an increase
|asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears
asw_intensity_scale                     : 0       : , "sv", "cheat" : Scales intensity increases for marines
|-
|asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
|-
|asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position
|-
|asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible
|-
|asw_hide_marine || cmd ||  || Toggle drawing of the current marine
|-
|asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" ||
|-
|asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave.
|-
|asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode
|-
|asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage.
|-
|asw_holdout_start_wave || cmd ||  || Starts a holdout wave
|-
|asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for.
|-
|asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes
|-
|asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn
|-
|asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn
|-
|asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn
|-
|asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size
|-
|asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size
|-
|asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent.
|-
|asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar
|-
|asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar
|-
|asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255)
|-
|asw_hud_jeephint_numentries || 10 || , "sv" ||
|-
|asw_hud_scale || 0 || , "cl" || Scale of the HUD overall
|-
|asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD
|-
|asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission.
|-
|asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window
|-
|asw_inspect_profile || cmd ||  || Display a marine's profile
|-
|asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map).
|-
|asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero
|-
|asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity
|-
|asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase
|-
|asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
Line 604: Line 1,165:
asw_interval_initial_min                : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_initial_min                : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_min                        : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
asw_interval_min                        : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
asw_inventory                           : cmd     :                  : Lists marine's inventory
|-
ASW_InvLast                             : cmd     :                  : Switches between primary and secondary weapons
|asw_inventory || cmd ||  || Lists marine's inventory
ASW_InvNext                             : cmd     :                  : Makes your marine select the next weapon
|-
ASW_InvPrev                             : cmd     :                  : Makes your marine select the previous weapon
|ASW_InvLast || cmd ||  || Switches between primary and secondary weapons
ASW_JukeboxFadeOutTime                   : 1       : , "cl"           :
|-
asw_jump_jet_height                     : 160     : , "rep", "cl"   :
|ASW_InvNext || cmd ||  || Makes your marine select the next weapon
asw_jump_jet_pounce_height               : 60       : , "rep", "cl"   :
|-
asw_jump_jet_time                       : 1       : , "rep", "cl"   :
|ASW_InvPrev || cmd ||  || Makes your marine select the previous weapon
asw_key_atten                           : 1       : , "cl"           :
|-
asw_key_falloff                         : 0       : , "cl"           :
|ASW_JukeboxFadeOutTime || 1 || , "cl" ||
asw_key_innerCone                       : 20       : , "cl"           :
|-
asw_key_outerCone                       : 30       : , "cl"           :
|asw_jump_jet_height || 160 || , "rep", "cl" ||
asw_key_range                           : 0       : , "cl"           :
|-
asw_knockdown_interval                   : 3       : , "sv", "cheat" : Min time between knockdowns
|asw_jump_jet_pounce_height || 60 || , "rep", "cl" ||
asw_laser_sight                         : 1       : , "a", "cl"     :
|-
asw_laser_sight_min_distance             : 9999     : , "cl"           : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
|asw_jump_jet_time || 1 || , "rep", "cl" ||
asw_last_game_variation                 : 0       : , "a", "sv"     : Which game variation was used last game
|-
asw_last_marine_dead_delay               : 0       : , "sv", "cheat" : How long to wait after the last marine has died before failing the mission
|asw_key_atten || 1 || , "cl" ||
asw_last_max_players                     : 6       : , "a", "cl"     : Last maxplayers used for starting a server from the main menu
|-
asw_last_server_name                     : 0       : , "a", "cl"     : Last name used for starting a server from the main menu
|asw_key_falloff || 0 || , "cl" ||
asw_last_sv_lan                         : 0       : , "a", "cl"     : Last sv_lan used for starting a server from the main menu
|-
asw_leadership_radius                   : 600     : , "rep", "cl"   : Radius of the leadership field around NCOs with the leadership skill
|asw_key_innerCone || 20 || , "cl" ||
asw_LeaveMarine                         : cmd     :                  : Uninhabits your current marine
|-
asw_left_hand_ik                         : 0       : , "cheat", "cl" : IK the marine's left hand to his weapon
|asw_key_outerCone || 30 || , "cl" ||
asw_list_cached_emitters                 : cmd     :                  : Lists all emitter templates currently loaded
|-
asw_live_marines                         : cmd     :                  : Reports if you have live marines
|asw_key_range || 0 || , "cl" ||
ASW_LoadCampaign                         : cmd     :                  : Loads a previously saved campaign game
|-
asw_local_dlight_b                       : 250     : , "cheat", "cl" : Blue component of local colour
|asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns
asw_local_dlight_exponent               : 3       : , "cheat", "cl" : Exponent of local colour
|-
asw_local_dlight_g                       : 250     : , "cheat", "cl" : Green component of local colour
|asw_laser_sight || 1 || , "a", "cl" ||
asw_local_dlight_offsetx                 : 0       : , "cheat", "cl" : Offset of the local dlight
|-
asw_local_dlight_offsety                 : -15     : , "cheat", "cl" : Offset of the local local
|asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_local_dlight_offsetz                 : 95       : , "cheat", "cl" : Offset of the flashlight dlight
|-
asw_local_dlight_r                       : 250     : , "cheat", "cl" : Red component of local colour
|asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game
asw_local_dlight_radius                 : 0       : , "cheat", "cl" : Radius of the light around the marine.
|-
asw_local_dlight_rotate                 : 0       : , "cheat", "cl" : Whether local dlight's offset is rotated by marine facing
|asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission
asw_location_grid_debug                 : 0       :                  : Outputs mission grid hexes for server and client
|-
asw_mad_firing_break                     : 4       : , "sv"           : Point at which the mad firing counter triggers the mad firing speech
|asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu
asw_mad_firing_decay                     : 0       : , "sv"           : Tick down rate of the mad firing counter
|-
asw_main_menu_option                     : cmd     :                  :
|asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu
asw_make_jeep                           : cmd     :                  : Creates a clientside jeep
|-
asw_make_jeep_phys                       : cmd     :                  : Creates physics for test clientside jeep
|asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu
asw_map_range                           : 1200     : , "cheat", "cl" : Range in world units of the minimap
|-
asw_marine_ai_acceleration               : 4       : , "sv", "cheat" : Acceleration boost for marine AI
|asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill
asw_marine_ai_followspot                 : 0       : , "sv", "cheat" :
|-
asw_marine_aim_error_decay_multiplier   : 0       : , "sv", "cheat" : Value multiplied per turn to reduce aim error over time  
|asw_LeaveMarine || cmd ||  || Uninhabits your current marine
asw_marine_aim_error_max                 : 20       : , "sv", "cheat" : Maximum firing error angle for AI marines with base accuracy skill  
|-
asw_marine_aim_error_min                 : 5       : , "sv", "cheat" : Minimum firing error angle for AI marines with base accuracy skill  
|asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon
asw_marine_ambient                       : 0       : , "cheat", "cl" : Ambient light of the marine
|-
asw_marine_auto_hack                     : 0       : , "sv", "cheat" : If set to 1, marine will automatically hack nearby computers and button panels
|asw_list_cached_emitters || cmd ||  || Lists all emitter templates currently loaded
asw_marine_box_collision                 : 1       : , "rep", "cl"   :
|-
asw_marine_burn_time_easy               : 6       : , "sv", "cheat" : Amount of time marine burns for when ignited on easy difficulty
|asw_live_marines || cmd ||  || Reports if you have live marines
asw_marine_burn_time_hard               : 12       : , "sv", "cheat" : Amount of time marine burns for when ignited on hard difficulty
|-
asw_marine_burn_time_insane             : 15       : , "sv", "cheat" : Amount of time marine burns for when ignited on insane difficulty
|ASW_LoadCampaign || cmd ||  || Loads a previously saved campaign game
asw_marine_burn_time_normal             : 8       : , "sv", "cheat" : Amount of time marine burns for when ignited on normal difficulty
|-
asw_marine_collision                     : 0       : , "rep", "cl"   : Whether marines collide with each other or not, in a multiplayer game
|asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour
asw_marine_death_cam                     : 1       : , "cheat", "rep", "cl" : Use death cam
|-
asw_marine_death_cam_time               : 0       : , "cheat", "rep", "cl" : Time to do the slowdown death cam
|asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour
asw_marine_death_cam_time_hold           : 1       : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up
|-
asw_marine_death_cam_time_interp         : 0       : , "cheat", "rep", "cl" : Time to blend into the death cam
|asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour
asw_marine_death_cam_time_interp_out     : 0       : , "cheat", "rep", "cl" : Time to blend out of the death cam
|-
asw_marine_death_cam_time_local_hold     : 5       : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died
|asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight
asw_marine_death_cam_time_scale         : 0       : , "cheat", "rep", "cl" : Time scale during death cam
|-
asw_marine_death_protection             : 1       : , "sv", "cheat" : Prevents marines from dying in one hit, unless on 1 health
|asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local
asw_marine_debug_movement               : 0       : , "sv", "cheat" : Debug overall marine movement direction
|-
asw_marine_edge_names                   : 1       : , "cl"           : Prevent marine names from going off the edge of the screen
|asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight
asw_marine_explosion_protection         : 0       : , "sv", "cheat" : Reduction of explosion radius against marines
|-
asw_marine_face_last_enemy_time         : 5       : , "sv", "cheat" : Amount of time that AI marines will face their last enemy after losing it while in follow mode
|asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour
asw_marine_fall_damage                   : 0       : , "sv", "cheat" : Marines take falling damage
|-
asw_marine_ff                           : 1       : , "sv", "cheat" : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
|asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine.
asw_marine_ff_absorption                 : 1       : , "rep", "cl"   : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
|-
asw_marine_ff_absorption_build_rate     : 0       : , "sv", "cheat" : Rate of FF absorption decay build up when being shot by friendlies
|asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing
asw_marine_ff_absorption_decay_rate     : 0       : , "sv", "cheat" : Rate of FF absorption decay
|-
asw_marine_ff_dmg_base                   : 1       : , "sv", "cheat" : Amount of friendly fire damage on mission difficulty 5
|asw_location_grid_debug || 0 ||  || Outputs mission grid hexes for server and client
asw_marine_ff_dmg_step                   : 0       : , "sv", "cheat" : Amount friendly fire damage is modified per mission difficuly level away from 5
|-
asw_marine_ff_guard_time                 : 5       : , "sv", "cheat" : Amount of time firing is disabled for when activating friendly fire guard
|asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech
asw_marine_force_combat_status           : 0       : , "sv", "cheat" :
|-
asw_marine_fraction_turn_scale           : 0       : , "cheat", "cl" : Scale for the fractional marine turning (large turns)
|asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter
asw_marine_friction                     : 10       : , "nf", "rep", "cl" : Marine movement friction.
|-
asw_marine_gravity                       : 800     : , "nf", "rep", "cl" : Marine gravity.
|asw_main_menu_option || cmd ||  ||
asw_marine_labels_cursor_maxdist         : 70       : , "cl"           : Only marines within this distance of the cursor will get their health bar drawn
|-
asw_marine_lightscale                   : 4       : , "cheat", "cl" : Light scale on the marine
|asw_make_jeep || cmd ||  || Creates a clientside jeep
asw_marine_linear_turn_rate             : 600     : , "cheat", "cl" : Linear turning rate of the marine (used as minimum when fractional turning is employed)
|-
asw_marine_melee_damage                 : 20       : , "sv", "cheat" : How much damage the marine's kick does
|asw_make_jeep_phys || cmd ||  || Creates physics for test clientside jeep
asw_marine_melee_distance               : 50       : , "sv", "cheat" : How far the marine can kick
|-
asw_marine_melee_force                   : 200000   : , "sv", "cheat" : Marine kick force = this / dist
|asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap
asw_marine_melee_kick_lift               : 0       : , "sv", "cheat" : Upwards Z-Force given to kicked objects
|-
asw_marine_melee_max_force               : 10000   : , "sv", "cheat" : Maximum force allowed
|asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI
asw_marine_names                         : 1       : , "cl"           : Whether to show the marine name
|-
asw_marine_nearby_angle                 : -75     : , "cheat", "rep", "cl" :
|asw_marine_ai_followspot || 0 || , "sv", "cheat" ||
asw_marine_object_motion_blur_scale     : 0       : , "cl"           :
|-
asw_marine_passive_armor_scale           : 0       : , "sv", "cheat" : 'normal' armor will scale damage taken by this much
|asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time
asw_marine_random_yaw                   : 40       : , "sv"           : Min/max angle the marine will change his yaw when idling in follow mode
|-
asw_marine_rolls                         : 1       : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed
|asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill
asw_marine_scan_beams                   : 0       : , "sv"           : Draw scan beams for marines holding position
|-
asw_marine_server_anim                   : cmd     :                  : Lists animation playing on the player's current marine serverside
|asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill
asw_marine_server_ragdoll               : 0       : , "sv", "cheat" : If set, marines will have server ragdolls instead of clientside ones.
|-
asw_marine_shoulderlight                 : 2       : , "cl"           : Should marines have a shoulder light effect on them.
|asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine
|-
|asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels
|-
|asw_marine_box_collision || 1 || , "rep", "cl" ||
|-
|asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty
|-
|asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty
|-
|asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty
|-
|asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty
|-
|asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game
|-
|asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam
|-
|asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam
|-
|asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up
|-
|asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam
|-
|asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam
|-
|asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died
|-
|asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam
|-
|asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health
|-
|asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction
|-
|asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen
|-
|asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines
|-
|asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode
|-
|asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage
|-
|asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
|-
|asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
|-
|asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies
|-
|asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay
|-
|asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5
|-
|asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5
|-
|asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard
|-
|asw_marine_force_combat_status || 0 || , "sv", "cheat" ||
|-
|asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns)
|-
|asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction.
|-
|asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity.
|-
|asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn
|-
|asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine
|-
|asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed)
|-
|asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does
|-
|asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick
|-
|asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist
|-
|asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects
|-
|asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed
|-
|asw_marine_names || 1 || , "cl" || Whether to show the marine name
|-
|asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" ||
|-
|asw_marine_object_motion_blur_scale || 0 || , "cl" ||
|-
|asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much
|-
|asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode
|-
|asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed
|-
|asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position
|-
|asw_marine_server_anim || cmd ||  || Lists animation playing on the player's current marine serverside
|-
|asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones.
|-
|asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them.
asw_marine_skill                        : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill  asw_marine_spe
asw_marine_skill                        : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill  asw_marine_spe
asw_marine_special_heal_chatter_chance   : 0       : , "sv"           : Chance of medic saying a special healing line.  Wounded special chance is this times 5.
|-
asw_marine_special_idle_chatter_chance   : 0       : , "sv"           : Chance of marine doing a special idle chatter
|asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line.  Wounded special chance is this times 5.
|-
|asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_easy             : 0       : , "rep", "cl"   :
|-
asw_marine_speed_scale_hard             : 1       : , "rep", "cl"   :
|asw_marine_speed_scale_easy || 0 || , "rep", "cl" ||
asw_marine_speed_scale_insane           : 1       : , "rep", "cl"   :
|-
asw_marine_speed_scale_normal           : 1       : , "rep", "cl"   :
|asw_marine_speed_scale_hard || 1 || , "rep", "cl" ||
asw_marine_speed_type                   : 2       : , "rep", "cl"   : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
|-
asw_marine_stumble_on_damage             : 1       : , "sv", "cheat" : Marine stumbles when he takes damage
|asw_marine_speed_scale_insane || 1 || , "rep", "cl" ||
asw_marine_switch_blend_max_dist         : 1500     : , "cl"           : Maximum distance apart marines can be for a camera blend to occur
|-
asw_marine_switch_blend_speed           : 2       : , "cl"           : How quickly the camera blends between marines when switching
|asw_marine_speed_scale_normal || 1 || , "rep", "cl" ||
asw_marine_time_until_ignite             : 0       : , "sv", "cheat" : Amount of time before a marine ignites from taking repeated burn damage
|-
asw_marine_toggle_crouch_chance         : 0       : , "sv"           : Chance of AI changing between crouched and non-crouched while idling in follow mode
|asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_turn_firing_fraction         : 0       : , "cheat", "cl" : Fractional turning value while firing, if using asw_marine_fraction_turn_scale
|-
asw_marine_turn_normal_fraction         : 0       : , "cheat", "cl" : Fractional turning value if using asw_marine_fraction_turn_scale
|asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage
asw_marine_turn_y_pos                   : 0       : , "a", "cl"     : Normalized height position for where the cursor changes the player from looking north to south.
|-
asw_marine_update_visibility             : cmd     :                  : Updates marine visibility
|asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur
asw_marine_view_cone_cost               : 5       : , "sv", "cheat" : Extra pathing cost if a node is visible to a marine
|-
asw_marine_view_cone_dist               : 700     : , "rep", "cl"   : Distance for marine view cone checks
|asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching
asw_marine_view_cone_dot                 : 0       : , "rep", "cl"   : Dot for marine view cone checks
|-
asw_marine_yaw_interval_max             : 8       : , "sv"           : Max time between AI marine shifting his yaw
|asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage
asw_marine_yaw_interval_min             : 3       : , "sv"           : Min time between AI marine shifting his yaw
|-
asw_MarineInvuln                         : cmd     :                  : Makes your marines invulnerable
|asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_max_alien_batch                     : 10       : , "sv", "cheat" : Max number of aliens spawned in a horde batch
|-
asw_max_body_yaw                         : 30       : , "rep", "cl"   : Max angle body yaw can turn either side before feet snap.
|asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_max_saves                           : 200     : , "a"           : Maximum number of multiplayer saves that will be stored on this server.
|-
asw_medal_accuracy                       : 0       : , "sv", "cheat" : Minimum accuracy needed to win the accuracy medal
|asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale
asw_medal_barrel_kills                   : 5       : , "sv", "cheat" : Minimum aliens killed with barrels to get the Collateral damage medal
|-
asw_medal_blood_heal_amount             : 150     : , "sv", "cheat" : How much health must be healed to win the blood halo medal
|asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south.
asw_medal_collection_sp                 : 1       : , "a", "cl"     : Whether the medal collection shows singleplayer or multiplayer
|-
asw_medal_egg_kills                     : 10       : , "sv", "cheat" : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
|asw_marine_update_visibility || cmd ||  || Updates marine visibility
asw_medal_explosive_kills               : 6       : , "sv", "cheat" : How many aliens have to be killed from one explosion to get the explosives merit medal
|-
asw_medal_firefighter                   : 10       : , "sv", "cheat" : Minimum fires needed to put out to get the firefighter medal
|asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine
asw_medal_grub_kills                     : 10       : , "sv", "cheat" : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
|-
asw_medal_info                           : cmd     :                  : Give medal info on a particular marine
|asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks
asw_medal_lifesaver_dist                 : 100     : , "sv", "cheat" : How close an alien has to be a fellow marine to count for the lifesaver medal
|-
asw_medal_lifesaver_kills               : 1       : , "sv", "cheat" : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
|asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks
asw_medal_melee_hits                     : 20       : , "sv", "cheat" : Minimum kicks needed to get the iron fist medal
|-
asw_medal_mine_burns                     : 60       : , "sv", "cheat" : How many mine kills needed to get the mine medal
|asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw
asw_medal_parasite_kills                 : 50       : , "sv", "cheat" : Minimum kills needed to get the parasite medal
|-
asw_medal_reckless_explosive_kills       : 1       : , "sv", "cheat" : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
|asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw
asw_medal_sentry_kills                   : 60       : , "sv", "cheat" : Minimum kills needed to win the sentry medal
|-
asw_medal_silver_heal_amount             : 200     : , "sv", "cheat" : How much health must be healed to win the silver halo medal
|asw_MarineInvuln || cmd ||  || Makes your marines invulnerable
asw_melee_base_damage                   : 12       : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level)
|-
asw_melee_debug                         : 0       : , "rep", "cl"   : Debugs the melee system. Set to 2 for position updates
|asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch
asw_melee_knockback_up_force             : 1       : , "sv", "cheat" :
|-
asw_melee_list_dps                       : cmd     :                  : Lists DPS for melee weapons
|asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap.
asw_melee_lock                           : 0       : , "rep", "cl"   : Marine is moved to the nearest enemy when melee attacking
|-
asw_melee_lock_distance                 : 35       : , "cheat", "cl" : Dist marine slides to when locked onto a melee target
|asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server.
asw_melee_lock_slide_speed               : 200     : , "cheat", "cl" : Speed at which marine slides into place when target locked in melee
|-
asw_melee_reload                         : cmd     :                  : Reloads melee_attacks.txt
|asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal
asw_melee_reload_server_only             : cmd     :                  : Reloads melee_attacks.txt
|-
asw_melee_require_contact               : 0       : , "rep", "cl"   : Melee requires contact to transition to the next combo
|asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal
asw_melee_require_key_release           : 1       : , "cheat", "rep", "cl" : Melee requires key release between attacks
|-
asw_mesh_emitter_draw                   : 1       : , "cheat", "cl" : Draw meshes from mesh emitters
|asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal
asw_mesh_emitter_test                   : cmd     :                  : Test spawning a clientside mesh emitter
|-
ASW_MessageLog                           : cmd     :                  : Shows a log of info messages you've read so far in this mission
|asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer
asw_minigun_pitch_max                   : 150     : , "cheat", "rep", "cl" : Pitch of barrel spin sound
|-
asw_minigun_pitch_min                   : 50       : , "cheat", "rep", "cl" : Pitch of barrel spin sound
|asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_minigun_spin_down_rate               : 0       : , "cheat", "rep", "cl" : Spin down speed of minigun
|-
asw_minigun_spin_rate_threshold         : 0       : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire
|asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal
asw_minigun_spin_up_rate                 : 1       : , "cheat", "rep", "cl" : Spin up speed of minigun
|-
asw_minimap_clicks                       : 1       : , "a", "cl"     : Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
|asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal
asw_minimap_scale                       : cmd     :                  : Overrides scale of the minimap
|-
asw_mining_laser_run_fade               : 0       : , "cheat", "rep", "cl" : Fade time for mining laser run sound
|asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_mining_laser_start_run_fade         : 0       : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound
|-
asw_mininglaser_damage_snd_interval     : 1       : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on
|asw_medal_info || cmd ||  || Give medal info on a particular marine
asw_mission_complete                     : cmd     :                  : Cheat to complete the current mission
|-
asw_money                               : 0       : , "rep", "cl"   : Can players collect money?
|asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal
asw_money_elasticity                     : 3       : , "sv", "cheat" :
|-
asw_money_friction                       : -1       : , "sv", "cheat" :
|asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_money_gravity                       : 0       : , "sv", "cheat" :
|-
asw_mortar_round_child_fuse_max         : 1       : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
|asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal
asw_mortar_round_child_fuse_min         : 0       : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
|-
asw_mortar_round_fuse                   : 4       : , "sv", "cheat" : Fuse length of cluster grenade
|asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal
asw_mortar_round_gravity                 : 0       : , "sv", "cheat" : Gravity of mortar bug's mortar
|-
asw_mortar_round_min_detonation_time     : 0       : , "sv", "cheat" : Min. time before cluster grenade can detonate
|asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal
asw_mortar_round_radius_check_interval   : 0       : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
|-
asw_mortar_round_radius_check_scale     : 0       : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
|asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_mortarbug_face_target               : 1       : , "sv", "cheat" : Mortarbug faces his target when moving
|-
asw_mortarbug_shell_fuse                 : 3       : , "sv", "cheat" : Time before mortarbug shell explodes
|asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal
asw_mortarbug_shell_gravity             : 0       : , "sv", "cheat" : Gravity of mortarbug shell
|-
asw_mortarbug_speedboost                 : 1       : , "sv", "cheat" : boost speed for the mortarbug
|asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal
asw_mortarbug_spitspeed                 : 350     : , "sv", "cheat" : Speed at which mortarbug grenade travels.
|-
asw_mortarbug_touch_damage               : 5       : , "sv", "cheat" : Damage caused by mortarbug on touch
|asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level)
asw_motionblur                           : 0       : , "cl"           : Motion Blur
|-
asw_motionblur_addalpha                 : 0       : , "cl"           : Motion Blur Alpha
|asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates
asw_motionblur_drawalpha                 : 1       : , "cl"           : Motion Blur Draw Alpha
|-
asw_motionblur_time                     : 0       : , "cl"           : The amount of time to wait until updating the FB
|asw_melee_knockback_up_force || 1 || , "sv", "cheat" ||
asw_mouse_order_dist                     : 100     : , "cl"           : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
|-
asw_move_dummy                           : cmd     :                  :
|asw_melee_list_dps || cmd ||  || Lists DPS for melee weapons
asw_move_marine                         : 1       : , "sv", "cheat" : Activate remote control of named entity
|-
asw_movement_direction_interval         : 0       : , "sv", "cheat" :
|asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking
asw_movement_direction_tolerance         : 30       : , "sv", "cheat" :
|-
asw_muzzle_flash_new_type               : 0       : , "cheat", "cl" :
|asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target
asw_muzzle_light                         : 104907008.000 : , "cheat", "cl" :
|-
asw_muzzle_light_radius_max             : 100     : , "cheat", "cl" :
|asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee
asw_muzzle_light_radius_min             : 50       : , "cheat", "cl" :
|-
asw_network_id                           : cmd     :                  : returns network id
|asw_melee_reload || cmd ||  || Reloads melee_attacks.txt
asw_new_drone                           : 1       : , "sv", "cheat" : Set to 1 to use the new drone model
|-
ASW_NextMarine                           : cmd     :                  : Select your next marine
|asw_melee_reload_server_only || cmd ||  || Reloads melee_attacks.txt
asw_night_vision_duration               : 20       : , "cheat", "rep", "cl" :
|-
asw_night_vision_fade_in_speed           : 400     : , "cheat", "cl" :
|asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo
asw_night_vision_fade_out_speed         : 5000     : , "cheat", "cl" :
|-
asw_night_vision_flash_max               : 220     : , "cheat", "cl" :
|asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks
asw_night_vision_flash_min               : 0       : , "cheat", "cl" :
|-
asw_night_vision_flash_speed             : 1000     : , "cheat", "cl" :
|asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters
asw_night_vision_self_illum_multiplier   : 25       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|-
|asw_mesh_emitter_test || cmd ||  || Test spawning a clientside mesh emitter
|-
|ASW_MessageLog || cmd ||  || Shows a log of info messages you've read so far in this mission
|-
|asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun
|-
|asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire
|-
|asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun
|-
|asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
|-
|asw_minimap_scale || cmd ||  || Overrides scale of the minimap
|-
|asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound
|-
|asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound
|-
|asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on
|-
|asw_mission_complete || cmd ||  || Cheat to complete the current mission
|-
|asw_money || 0 || , "rep", "cl" || Can players collect money?
|-
|asw_money_elasticity || 3 || , "sv", "cheat" ||
|-
|asw_money_friction || -1 || , "sv", "cheat" ||
|-
|asw_money_gravity || 0 || , "sv", "cheat" ||
|-
|asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving
|-
|asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes
|-
|asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell
|-
|asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug
|-
|asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels.
|-
|asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch
|-
|asw_motionblur || 0 || , "cl" || Motion Blur
|-
|asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha
|-
|asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha
|-
|asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB
|-
|asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
|-
|asw_move_dummy || cmd ||  ||
|-
|asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity
|-
|asw_movement_direction_interval || 0 || , "sv", "cheat" ||
|-
|asw_movement_direction_tolerance || 30 || , "sv", "cheat" ||
|-
|asw_muzzle_flash_new_type || 0 || , "cheat", "cl" ||
|-
|asw_muzzle_light || 104907008.000 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_max || 100 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_min || 50 || , "cheat", "cl" ||
|-
|asw_network_id || cmd ||  || returns network id
|-
|asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model
|-
|ASW_NextMarine || cmd ||  || Select your next marine
|-
|asw_night_vision_duration || 20 || , "cheat", "rep", "cl" ||
|-
|asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" ||
|-
|asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_max || 220 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_min || 0 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_speed || 1000 || , "cheat", "cl" ||
|-
|asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go                              : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
asw_npc_go                              : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
asw_npc_go_do_run                       : 1       : , "sv", "cheat" : Set whether should run on asw_npc_go
|-
asw_objective_slowdown_time             : 1       : , "sv", "cheat" : Length of time that the slowdown effect lasts.
|asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go
asw_objective_update_time_scale         : 0       : , "cheat", "rep", "cl" : Time scale during objective updates
|-
asw_old_shieldbug                       : 0       : , "sv", "cheat" : 1= old shield bug, 0 = new model
|asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts.
asw_OrderMarinesFollow                   : cmd     :                  : Orders nearest marine to follow
|-
asw_OrderMarinesHold                     : cmd     :                  : Orders nearby marines to hold position
|asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates
asw_override_footstep_volume             : 0       : , "cheat", "cl" : Overrides footstep volume instead of it being surface dependent
|-
asw_override_max_marines                 : 0       : , "sv", "cheat" : Overrides how many marines can be selected for (testing).
|asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model
asw_parasite_defanged_damage             : 15       : , "sv", "cheat" : Damage per hit from defanged parasites
|-
asw_parasite_inside                     : 0       : , "sv"           : If set, parasites will burrow into their victims rather than staying attached
|asw_OrderMarinesFollow || cmd ||  || Orders nearest marine to follow
asw_parasite_speedboost                 : 1       : , "sv", "cheat" : boost speed for the parasites
|-
asw_particle_count                       : 0       : , "cl"           : Shows how many particles are being drawn
|asw_OrderMarinesHold || cmd ||  || Orders nearby marines to hold position
asw_path_end                             : cmd     :                  : mark end of pathfinding test
|-
asw_path_start                           : cmd     :                  : mark start of pathfinding test
|asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent
asw_pdw_max_shooting_distance           : 400     : , "rep", "cl"   : Maximum distance of the hitscan weapons.
|-
asw_pellet_trail_a                       : 40       : , "cheat", "cl" :
|asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing).
asw_pellet_trail_b                       : 255     : , "cheat", "cl" :
|-
asw_pellet_trail_fade                   : 0       : , "cheat", "cl" :
|asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites
asw_pellet_trail_g                       : 255     : , "cheat", "cl" :
|-
asw_pellet_trail_life                   : 1       : , "cheat", "cl" :
|asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached
asw_pellet_trail_material               : 0       : , "cheat", "cl" :
|-
asw_pellet_trail_r                       : 255     : , "cheat", "cl" :
|asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites
asw_pellet_trail_width                   : 1       : , "cheat", "cl" :
|-
ASW_PermaStim                           : cmd     :                  : Free long stim
|asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn
ASW_PermaStimStop                       : cmd     :                  : Free long stim
|-
asw_phys_prop_motion_blur_scale         : 0       : , "cl"           :
|asw_path_end || cmd ||  || mark end of pathfinding test
ASW_PhysicsShove                         : cmd     :                  : Shove objects in front of you
|-
asw_pick_stim_music                     : cmd     :                  : Shows a dialog for picking custom stim music
|asw_path_start || cmd ||  || mark start of pathfinding test
asw_pierce_spark_scale                   : 0       : , "cl"           : Scale applied to piercing spark effect
|-
asw_player_avoidance                     : 1       : , "cheat", "cl" : Enable/Disable player avoidance.
|asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons.
asw_player_avoidance_bounce             : 1       : , "cheat", "cl" : Marine avoidance bounce.
|-
asw_player_avoidance_fakehull           : 25       : , "cheat", "cl" : Marine avoidance hull size.
|asw_pellet_trail_a || 40 || , "cheat", "cl" ||
asw_player_avoidance_force               : 1024     : , "cheat", "cl" : Marine avoidance separation force.
|-
asw_player_names                         : 1       : , "cl"           : Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
|asw_pellet_trail_b || 255 || , "cheat", "cl" ||
asw_portrait_ammo                       : 1       : , "cl"           :
|-
asw_portrait_class                       : 1       : , "cl"           :
|asw_pellet_trail_fade || 0 || , "cheat", "cl" ||
asw_portrait_face                       : 1       : , "cl"           :
|-
asw_portrait_health_cross               : 0       : , "cl"           :
|asw_pellet_trail_g || 255 || , "cheat", "cl" ||
asw_portrait_leadership                 : 1       : , "cl"           :
|-
asw_portrait_scale_test                 : 0       : , "cheat", "cl" :
|asw_pellet_trail_life || 1 || , "cheat", "cl" ||
asw_portraits_border                     : 8       : , "cl"           : Black border around HUD portraits
|-
asw_portraits_border_shrink             : 0       : , "cl"           : How much of the border is applied to the actual size of the portrait.
|asw_pellet_trail_material || 0 || , "cheat", "cl" ||
asw_portraits_hide                       : 0       : , "cl"           :
|-
asw_powerup_elasticity                   : 0       : , "cheat", "rep", "cl" :
|asw_pellet_trail_r || 255 || , "cheat", "cl" ||
asw_powerup_friction                     : 0       : , "cheat", "rep", "cl" :
|-
asw_powerup_gravity                     : 1       : , "cheat", "rep", "cl" :
|asw_pellet_trail_width || 1 || , "cheat", "cl" ||
asw_precache_speech                     : 0       : , "sv", "cheat" : If set, server will precache all speech files (increases load times a lot!)
|-
asw_prevent_ai_crouch                   : 0       : , "cheat", "cl" : Prevents AI from crouching when they hold position
|ASW_PermaStim || cmd ||  || Free long stim
ASW_PrevMarine                           : cmd     :                  : Select your previous marine
|-
asw_queen_debug                         : 0       : , "sv", "cheat" : Display debug info about the queen
|ASW_PermaStimStop || cmd ||  || Free long stim
asw_queen_flame_flinch_chance           : 0       : , "sv", "cheat" : Chance of queen flinching when she takes fire damage
|-
asw_queen_force_parasite_spawn           : 0       : , "sv", "cheat" : Set to 1 to force the queen to spawn parasites
|asw_phys_prop_motion_blur_scale || 0 || , "cl" ||
asw_queen_force_spit                     : 0       : , "sv", "cheat" : Set to 1 to force the queen to spit
|-
asw_queen_grabber_dmg                   : 1       : , "sv", "cheat" : Damager per pump per grabber
|ASW_PhysicsShove || cmd ||  || Shove objects in front of you
asw_queen_grabber_health                 : 20       : , "sv", "cheat" : Initial health of the queen grabbers
|-
asw_queen_health_easy                   : 2500     : , "sv", "cheat" : Initial health of the Swarm Queen
|asw_pick_stim_music || cmd ||  || Shows a dialog for picking custom stim music
asw_queen_health_hard                   : 5000     : , "sv", "cheat" : Initial health of the Swarm Queen
|-
asw_queen_health_insane                 : 6000     : , "sv", "cheat" : Initial health of the Swarm Queen
|asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect
asw_queen_health_normal                 : 3500     : , "sv", "cheat" : Initial health of the Swarm Queen
|-
asw_queen_max_mslash                     : 350     : , "sv", "cheat" : Max Range of Swarm Queen moving slash attack
|asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance.
asw_queen_min_mslash                     : 160     : , "sv", "cheat" : Min Range of Swarm Queen moving slash attack
|-
asw_queen_slash_damage                   : 5       : , "sv", "cheat" : Damage caused by the Swarm Queen's slash attack
|asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce.
asw_queen_slash_debug                   : 0       : , "sv", "cheat" : Visualize Swarm Queen slash collision
|-
asw_queen_slash_range                   : 200     : , "sv", "cheat" : Range of Swarm Queen slash attack
|asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size.
asw_queen_slash_size                     : 100     : , "sv", "cheat" : Padding around the Swarm Queen's claw when calculating melee attack collision
|-
asw_queen_spit_autoaim_angle             : 10       : , "sv", "cheat" : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
|asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force.
asw_queen_spit_damage                   : 10       : , "sv", "cheat" : Damage caused by the queen's goo spit
|-
asw_queen_spit_radius                   : 350     : , "sv", "cheat" : Radius of the queen's goo spit attack
|asw_player_names || 1 || , "cl" || Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
asw_r_JeepFOV                           : 90       : , "cheat", "cl" :
|-
asw_r_JeepViewBlendTo                   : 1       : , "cheat", "cl" :
|asw_portrait_ammo || 1 || , "cl" ||
asw_r_JeepViewBlendToScale               : 0       : , "cheat", "cl" :
|-
asw_r_JeepViewBlendToTime               : 1       : , "cheat", "cl" :
|asw_portrait_class || 1 || , "cl" ||
asw_ragdoll_blend_test                   : cmd     :                  : Ragdoll blending test
|-
asw_railgun_beam_lifetime               : 0       : , "cl"           : How long the railgun beam trails last
|asw_portrait_face || 1 || , "cl" ||
asw_railgun_beam_width                   : 20       : , "cl"           : Initial width of the railgun beam trail
|-
asw_railgun_force_scale                 : 60       : , "rep", "cl"   : Force of railgun shots
|asw_portrait_health_cross || 0 || , "cl" ||
asw_ranger_health                       : 101     : , "sv", "cheat" :
|-
asw_realistic_death_chatter             : 0       : , "sv"           : If true, only 1 nearby marine will shout about marine deaths
|asw_portrait_leadership || 1 || , "cl" ||
asw_reconnect_after_outro               : 0       : , "cl"           : If set, client will reconnect to server after outro
|-
asw_red_muzzle_b                         : 128     : , "cl"           :
|asw_portrait_scale_test || 0 || , "cheat", "cl" ||
asw_red_muzzle_g                         : 128     : , "cl"           :
|-
asw_red_muzzle_r                         : 255     : , "cl"           :
|asw_portraits_border || 8 || , "cl" || Black border around HUD portraits
asw_regular_floor_texture               : 0       :                  : Regular floor texture to replace
|-
asw_report_difficulty                   : cmd     :                  : Reports current skill and mission difficulty level
|asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait.
asw_reserve_marine_time                 : 30       : , "sv"           : Number of seconds marines are reserved for at briefing start
|-
asw_restart_mission                     : cmd     :                  : Restarts the current mission
|asw_portraits_hide || 0 || , "cl" ||
asw_return_chat                         : cmd     :                  :
|-
asw_rg_explosion                         : 0       : , "cl"           : Should the rg tracer have an explosion at the end?
|asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" ||
asw_ricochet_laser_b                     : 0       : , "cl"           : Red component of ricochet rifle bounce laser
|-
asw_ricochet_laser_brightness           : 255     : , "cheat", "cl" : Width of the ricochet targeting laser
|asw_powerup_friction || 0 || , "cheat", "rep", "cl" ||
asw_ricochet_laser_fade                 : 0       : , "cheat", "cl" : Width of the ricochet targeting laser
|-
asw_ricochet_laser_g                     : 0       : , "cl"           : Red component of ricochet rifle bounce laser
|asw_powerup_gravity || 1 || , "cheat", "rep", "cl" ||
asw_ricochet_laser_r                     : 255     : , "cl"           : Red component of ricochet rifle bounce laser
|-
asw_ricochet_laser_width                 : 1       : , "cheat", "cl" : Width of the ricochet targeting laser
|asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!)
asw_rim_atten                           : 0       : , "cl"           :
|-
asw_rim_falloff                         : 0       : , "cl"           :
|asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position
asw_rim_innerCone                       : 20       : , "cl"           :
|-
asw_rim_outerCone                       : 30       : , "cl"           :
|ASW_PrevMarine || cmd ||  || Select your previous marine
asw_rim_range                           : 0       : , "cl"           :
|-
asw_rocket_acceleration                 : 60       : , "sv", "cheat" :
|asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen
asw_rocket_debug                         : 0       : , "sv", "cheat" :
|-
asw_rocket_drag                         : 0       : , "sv", "cheat" :
|asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage
asw_rocket_homing_range                 : 640000   : , "sv", "cheat" :
|-
asw_rocket_hover_height                 : 10       : , "sv", "cheat" :
|asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites
asw_rocket_hover_thrust                 : 60       : , "sv", "cheat" :
|-
asw_rocket_lifetime                     : 3       : , "sv", "cheat" :
|asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit
asw_rocket_max_speed                     : 600     : , "sv", "cheat" :
|-
asw_rocket_min_speed                     : 280     : , "sv", "cheat" :
|asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber
asw_rocket_trail_a                       : 40       : , "cheat", "cl" :
|-
asw_rocket_trail_b                       : 128     : , "cheat", "cl" :
|asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers
asw_rocket_trail_fade                   : 0       : , "cheat", "cl" :
|-
asw_rocket_trail_g                       : 255     : , "cheat", "cl" :
|asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_trail_life                   : 0       : , "cheat", "cl" :
|-
asw_rocket_trail_material               : 0       : , "cheat", "cl" :
|asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_trail_r                       : 255     : , "cheat", "cl" :
|-
asw_rocket_trail_width                   : 1       : , "cheat", "cl" :
|asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_volume_time                   : 0       : , "cl"           : Time taken to fade in rocket loop sound
|-
asw_rocket_wobble_amp                   : 90       : , "sv", "cheat" :
|asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen
asw_rocket_wobble_freq                   : 0       : , "sv", "cheat" :
|-
asw_room_info                           : cmd     :                  : Shows details about the current room in a randomly generated map
|asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack
asw_roster_select_bypass_steam           : 0       : , "cheat", "cl" : Bypass checking if data has been downloaded from steam when selecting a Marine.
|-
asw_rts_controls                         : 0       : , "cheat", "rep", "cl" :
|asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack
asw_run_fixed_blend                     : 0       : , "rep", "cl"   :
|-
asw_run_speed                           : 380     : , "rep", "cl"   : Test of movement speed returned in animstate code
|asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack
asw_run_speed_scale                     : 1       : , "rep", "cl"   :
|-
asw_sb_gallop_max_range                 : 130     : , "sv", "cheat" : Max range to do ram attack
|asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision
asw_sb_gallop_min_range                 : 50       : , "sv", "cheat" : Min range to do ram attack
|-
asw_scanner_background                   : 1       : , "cl"           : Draw black background behind minimap
|asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack
asw_scanner_classic                     : 0       : , "cl"           : Scanner has white blips, is always pinging.
|-
asw_scanner_idle_sound                   : 3       : , "cl"           : Which scanner idle sound is used (from 1 to 4)
|asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision
asw_scanner_idle_volume                 : 0       : , "cl"           : Volume of scanner idle loop
|-
asw_scanner_interlace_alpha             : 0       : , "cl"           : Alpha of interlace effect on the scanner
|asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_scanner_noise_alpha                 : 0       : , "cl"           : Alpha of noise effect on the scanner
|-
asw_scanner_pitch_base                   : 1       : , "cl"           : Starting pitch
|asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit
asw_scanner_pitch_change                 : 0       : , "cl"           : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
|-
asw_scanner_ring_scale                   : 1       : , "cheat", "cl" : Overdraw in the scanner ring size from the blip boundary
|asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack
asw_scanner_scanline_alpha               : 80       : , "cl"           : Alpha of scanlines on the scanner
|-
asw_scanner_scanline_double             : 0       : , "cl"           : Whether scanlines should be single or double pixel
|asw_r_JeepFOV || 90 || , "cheat", "cl" ||
asw_scanner_warning_sound               : 1       : , "cl"           : Which scanner warning sound is used (from 1 to 3)
|-
asw_scanner_warning_volume               : 0       : , "cl"           : Volume of scanner warning beeps
|asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
asw_screenflash                         : 0       : , "sv", "cheat" : Alpha of damage screen flash
|-
asw_sentry_debug_aim                     : 0       : , "sv", "cheat" : Draw debug lines for sentry gun aim
|asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
asw_sentry_friendly_fire_scale           : 0       : , "rep", "cl"   : Damage scale for sentry gun friendly fire
|-
asw_sentry_friendly_target               : 0       : , "sv", "cheat" : Whether the sentry targets friendlies or not
|asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
asw_sentry_gun_type                     : -1       : , "sv", "cheat" : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
|-
asw_sequence_speed_cap                   : 160     : , "rep", "cl"   :
|asw_ragdoll_blend_test || cmd ||  || Ragdoll blending test
ASW_Server_LoadCampaign                 : cmd     :                  : Server loads a previously saved campaign game
|-
ASW_Server_StartCampaign                 : cmd     :                  : Server starts a new campaign game
|asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last
asw_set_drone_skin                       : cmd     :                  : Sets skin index of all drones and simple drones
|-
asw_set_hear_pos                         : cmd     :                  : Sets fixed audio position to the current position
|asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail
asw_set_solid                           : cmd     :                  : Sets solid status of current marine
|-
asw_shake                               : cmd     :                  : Shake the screen.
|asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots
asw_shaman_aim_ahead_time               : 1       : , "sv", "cheat" : Look ahead time for shaman's heal target
|-
asw_shaman_health                       : 59       : , "sv", "cheat" :
|asw_ranger_health || 101 || , "sv", "cheat" ||
asw_shieldbug_death_force               : 65000   : , "cl"           : this sets the custom death force for the exploding shieldbug
|-
asw_shieldbug_defending_speedboost       : 1       : , "sv", "cheat" : Boost speed for the shieldbug when defending
|asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths
asw_shieldbug_force_defend               : 0       : , "sv", "cheat" : 0 = no force, 1 = force open, 2 = force defend
|-
asw_shieldbug_knockdown                 : 1       : , "sv", "cheat" : If set shieldbug will knock marines down with his melee attacks
|asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro
asw_shieldbug_knockdown_force           : 500     : , "sv", "cheat" : Magnitude of knockdown force for shieldbug's melee attack
|-
asw_shieldbug_knockdown_lift             : 300     : , "sv", "cheat" : Upwards force for shieldbug's melee attack
|asw_red_muzzle_b || 128 || , "cl" ||
asw_shieldbug_melee_force               : 2       : , "sv", "cheat" : Melee force of the shieldbug
|-
asw_shieldbug_screen_shake               : 1       : , "sv", "cheat" : Should the shieldbug cause screen shake?
|asw_red_muzzle_g || 128 || , "cl" ||
asw_shieldbug_speedboost                 : 1       : , "sv", "cheat" : boost speed for the shieldbug
|-
asw_shotgun_pellet_fade_length           : 100     : , "sv"           : Length of the trail on the shotgun pellets
|asw_red_muzzle_r || 255 || , "cl" ||
asw_shotgun_pellets_pass                 : 0       : , "sv", "cheat" : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
|-
asw_shotgun_shell_delay                 : 0       : , "cl"           : Delay on shell casing after firing shotgun
|asw_regular_floor_texture || 0 ||  || Regular floor texture to replace
asw_show_all_singleplayer_maps           : 0       : , "cl"           : If set, offline practice option on the main menu will show all maps.
|-
asw_show_marine_hints                   : cmd     :                  : Show hint manager spots
|asw_report_difficulty || cmd ||  || Reports current skill and mission difficulty level
asw_show_mouse_entity                   : 0       : , "cheat", "cl" : Show entity under the mouse cursor
|-
asw_show_stats_in_singleplayer           : 0       : , "cl"           : Show stats screen in singleplayer
|asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start
asw_show_xp                             : cmd     :                  : Print local player's XP and level
|-
asw_show_xp_details                     : 0       : , "rep", "cl"   : Output XP rewards to the console
|asw_restart_mission || cmd ||  || Restarts the current mission
asw_simple_hacking                       : 0       : , "sv", "cheat" : Use simple progress bar computer hacking
|-
asw_sk_jeep_gauss_damage                 : 15       : , "sv"           :
|asw_return_chat || cmd ||  ||
asw_skill                               : 2       : , "a", "rep", "cl" : Game skill level (1-5).
|-
asw_skill_accuracy_flamer_dmg_base       : 0       : , "cheat", "rep", "cl" :
|asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end?
asw_skill_accuracy_flamer_dmg_step       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_pdw_dmg_base         : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_pdw_dmg_step         : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_pistol_dmg_base       : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_pistol_dmg_step       : 2       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_prifle_dmg_base       : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_prifle_dmg_step       : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_railgun_dmg_base     : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_railgun_dmg_step     : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_rifle_dmg_base       : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser
asw_skill_accuracy_rifle_dmg_step       : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_shotgun_dmg_base     : 0       : , "cheat", "rep", "cl" :
|asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser
asw_skill_accuracy_shotgun_dmg_step     : 2       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_sniper_rifle_dmg_base : 0       : , "cheat", "rep", "cl" :
|asw_rim_atten || 0 || , "cl" ||
asw_skill_accuracy_sniper_rifle_dmg_step : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_accuracy_tesla_cannon_dmg_base : 0       : , "cheat", "rep", "cl" :
|asw_rim_falloff || 0 || , "cl" ||
asw_skill_accuracy_tesla_cannon_dmg_step : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_agility_movespeed_base         : 290     : , "cheat", "rep", "cl" :
|asw_rim_innerCone || 20 || , "cl" ||
asw_skill_agility_movespeed_step         : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_agility_reload_step           : 0       : , "cheat", "rep", "cl" :
|asw_rim_outerCone || 30 || , "cl" ||
asw_skill_autogun_base                   : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_autogun_step                   : 1       : , "cheat", "rep", "cl" :
|asw_rim_range || 0 || , "cl" ||
asw_skill_drugs_base                     : 5       : , "cheat", "rep", "cl" :
|-
asw_skill_drugs_step                     : 0       : , "cheat", "rep", "cl" :
|asw_rocket_acceleration || 60 || , "sv", "cheat" ||
asw_skill_engineering_sentry_base       : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_engineering_sentry_step       : 0       : , "cheat", "rep", "cl" :
|asw_rocket_debug || 0 || , "sv", "cheat" ||
asw_skill_engineering_welding_base       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_engineering_welding_step       : 0       : , "cheat", "rep", "cl" :
|asw_rocket_drag || 0 || , "sv", "cheat" ||
asw_skill_grenades_cluster_dmg_base     : 80       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_cluster_dmg_step     : 10       : , "cheat", "rep", "cl" :
|asw_rocket_homing_range || 640000 || , "sv", "cheat" ||
asw_skill_grenades_clusters_base         : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_clusters_step         : 1       : , "cheat", "rep", "cl" :
|asw_rocket_hover_height || 10 || , "sv", "cheat" ||
asw_skill_grenades_dmg_base             : 80       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_dmg_step             : 10       : , "cheat", "rep", "cl" :
|asw_rocket_hover_thrust || 60 || , "sv", "cheat" ||
asw_skill_grenades_flechette_dmg_base   : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_flechette_dmg_step   : 1       : , "cheat", "rep", "cl" :
|asw_rocket_lifetime || 3 || , "sv", "cheat" ||
asw_skill_grenades_freeze_duration_base : 3       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_freeze_duration_step : 0       : , "cheat", "rep", "cl" :
|asw_rocket_max_speed || 600 || , "sv", "cheat" ||
asw_skill_grenades_freeze_radius_base   : 210     : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_freeze_radius_step   : 0       : , "cheat", "rep", "cl" :
|asw_rocket_min_speed || 280 || , "sv", "cheat" ||
asw_skill_grenades_hornet_count_base     : 8       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_count_step     : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_a || 40 || , "cheat", "cl" ||
asw_skill_grenades_hornet_dmg_base       : 50       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_dmg_step       : 1       : , "cheat", "rep", "cl" :
|asw_rocket_trail_b || 128 || , "cheat", "cl" ||
asw_skill_grenades_hornet_interval_base : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_hornet_interval_step : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_fade || 0 || , "cheat", "cl" ||
asw_skill_grenades_incendiary_dmg_base   : 80       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_incendiary_dmg_step   : 10       : , "cheat", "rep", "cl" :
|asw_rocket_trail_g || 255 || , "cheat", "cl" ||
asw_skill_grenades_radius_base           : 280     : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_radius_step           : 20       : , "cheat", "rep", "cl" :
|asw_rocket_trail_life || 0 || , "cheat", "cl" ||
asw_skill_grenades_smart_count_base     : 32       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_smart_count_step     : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_material || 0 || , "cheat", "cl" ||
asw_skill_grenades_smart_interval_base   : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_grenades_smart_interval_step   : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_r || 255 || , "cheat", "cl" ||
asw_skill_hacking_speed_base             : 2       : , "cheat", "rep", "cl" :
|-
asw_skill_hacking_speed_step             : 0       : , "cheat", "rep", "cl" :
|asw_rocket_trail_width || 1 || , "cheat", "cl" ||
asw_skill_healing_charges_base           : 4       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_charges_step           : 1       : , "cheat", "rep", "cl" :
|asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound
asw_skill_healing_grenade_base           : 50       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_grenade_step           : 10       : , "cheat", "rep", "cl" :
|asw_rocket_wobble_amp || 90 || , "sv", "cheat" ||
asw_skill_healing_gun_base               : 5       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_gun_charges_base       : 40       : , "cheat", "rep", "cl" :
|asw_rocket_wobble_freq || 0 || , "sv", "cheat" ||
asw_skill_healing_gun_charges_step       : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_gun_step               : 1       : , "cheat", "rep", "cl" :
|asw_room_info || cmd ||  || Shows details about the current room in a randomly generated map
asw_skill_healing_hps_base               : 25       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_hps_step               : 8       : , "cheat", "rep", "cl" :
|asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_skill_healing_medkit_hps_base       : 50       : , "cheat", "rep", "cl" :
|-
asw_skill_healing_medkit_hps_step       : 5       : , "cheat", "rep", "cl" :
|asw_rts_controls || 0 || , "cheat", "rep", "cl" ||
asw_skill_health_base                   : 80       : , "cheat", "rep", "cl" :
|-
asw_skill_health_step                   : 15       : , "cheat", "rep", "cl" :
|asw_run_fixed_blend || 0 || , "rep", "cl" ||
asw_skill_leadership_accuracy_chance_base : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_leadership_accuracy_chance_step : 0       : , "cheat", "rep", "cl" :
|asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code
asw_skill_leadership_damage_resist_base : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_leadership_damage_resist_step : 0       : , "cheat", "rep", "cl" :
|asw_run_speed_scale || 1 || , "rep", "cl" ||
asw_skill_melee_dmg_base                 : 30       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_dmg_step                 : 6       : , "cheat", "rep", "cl" :
|asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack
asw_skill_melee_force_base               : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_force_step               : 1       : , "cheat", "rep", "cl" :
|asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack
asw_skill_melee_speed_base               : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_melee_speed_step               : 0       : , "cheat", "rep", "cl" :
|asw_scanner_background || 1 || , "cl" || Draw black background behind minimap
asw_skill_mines_duration_base           : 10       : , "cheat", "rep", "cl" :
|-
asw_skill_mines_duration_step           : 5       : , "cheat", "rep", "cl" :
|asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging.
asw_skill_mines_fires_base               : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_mines_fires_step               : 0       : , "cheat", "rep", "cl" :
|asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4)
asw_skill_muzzle_flash_base             : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_muzzle_flash_step             : 0       : , "cheat", "rep", "cl" :
|asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop
asw_skill_particle_count                 : 20       : , "cl"           : How many particles are spawned for each edge of the skill button
|-
asw_skill_particle_deviation             : 0       : , "cl"           : Random deviation applied to initial velocity of skill spending particles
|asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner
asw_skill_particle_gravity               : 0       : , "cl"           : Gravity for particles for the skill spending effect
|-
asw_skill_particle_inset                 : 10       : , "cl"           : How many pixels inset inside the skill button to spawn particles
|asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner
asw_skill_particle_size                 : 40       : , "cl"           : Size of particles for the skill spending effect
|-
asw_skill_particle_speed                 : 50       : , "cl"           : Initial speed of skill spend particles
|asw_scanner_pitch_base || 1 || , "cl" || Starting pitch
asw_skill_particle_speed_up             : 0       : , "cl"           : Upward boost given to skill spend particles
|-
asw_skill_piercing_base                 : 0       : , "cheat", "rep", "cl" :
|asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_skill_piercing_step                 : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_reloading_base                 : 1       : , "cheat", "rep", "cl" :
|asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary
asw_skill_reloading_fast_base           : 1       : , "cheat", "rep", "cl" :
|-
asw_skill_reloading_fast_step           : 0       : , "cheat", "rep", "cl" :
|asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner
asw_skill_reloading_step                 : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_scanner_base                   : 600     : , "cheat", "rep", "cl" :
|asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel
asw_skill_scanner_step                   : 150     : , "cheat", "rep", "cl" :
|-
asw_skill_self_healing_charges_base     : 2       : , "cheat", "rep", "cl" :
|asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3)
asw_skill_self_healing_charges_step     : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_vindicator_dmg_base           : 0       : , "cheat", "rep", "cl" :
|asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps
asw_skill_vindicator_dmg_step           : 2       : , "cheat", "rep", "cl" :
|-
asw_skill_vindicator_pellets_base       : 7       : , "cheat", "rep", "cl" :
|asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash
asw_skill_vindicator_pellets_step       : 0       : , "cheat", "rep", "cl" :
|-
asw_skill_xenowounds_base               : 100     : , "cheat", "rep", "cl" :
|asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim
asw_skill_xenowounds_step               : -25     : , "cheat", "rep", "cl" :
|-
asw_sniper_dlight_b                     : 250     : , "cheat", "cl" : Blue component of flashlight colour
|asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire
asw_sniper_dlight_exponent               : 1       : , "cheat", "cl" :
|-
asw_sniper_dlight_g                     : 250     : , "cheat", "cl" : Green component of flashlight colour
|asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not
asw_sniper_dlight_r                     : 250     : , "cheat", "cl" : Red component of flashlight colour
|-
asw_sniper_dlight_radius                 : 100     : , "cheat", "cl" : Radius of the light around the cursor.
|asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sniper_scope_radius                 : 100     : , "cl"           :
|-
asw_sniper_scope_self_illum_multiplier   : 0       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|asw_sequence_speed_cap || 160 || , "rep", "cl" ||
asw_sniper_shell_delay                   : 0       : , "cl"           : Delay on shell casing after firing rifle
|-
asw_solid_info                           : cmd     :                  : Shows solid status of current marine
|ASW_Server_LoadCampaign || cmd ||  || Server loads a previously saved campaign game
asw_sounds                               : cmd     :                  : lists sounds playing
|-
asw_spawn_alien                         : cmd     :                  : Make the named asw_spawner spit out an alien
|ASW_Server_StartCampaign || cmd ||  || Server starts a new campaign game
asw_spawn_buzzer                         : cmd     :                  : Refills all marine health
|-
asw_spawn_parasite_pack                 : cmd     :                  : Spawns a group of parasites somewhere randomly in the map
|asw_set_drone_skin || cmd ||  || Sets skin index of all drones and simple drones
asw_spawn_shieldbug                     : cmd     :                  : Spawns a shieldbug somewhere randomly in the map
|-
asw_spawning_enabled                     : 1       : , "sv", "cheat" : If set to 0, asw_spawners won't spawn aliens
|asw_set_hear_pos || cmd ||  || Sets fixed audio position to the current position
asw_spinning_stim_cam                   : 1       : , "cl"           : If set, slow motion will display a small spinning camera view
|-
asw_springcol                           : 1       : , "sv", "cheat" : Use soft alien collision
|asw_set_solid || cmd ||  || Sets solid status of current marine
asw_springcol_core                       : 0       : , "sv", "cheat" : Fraction of the alien's pushaway radius that is a solid capped core
|-
asw_springcol_debug                     : 0       : , "sv", "cheat" : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
|asw_shake || cmd ||  || Shake the screen.
asw_springcol_force_scale               : 3       : , "sv", "cheat" : Multiplier for each individual push force
|-
asw_springcol_push_cap                   : 33       : , "sv", "cheat" : Cap on the total push vector
|asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target
asw_springcol_radius                     : 50       : , "sv", "cheat" : Radius of the alien's pushaway cylinder
|-
asw_squad_debug                         : 1       : , "sv", "cheat" : Draw debug overlays for squad movement
|asw_shaman_health || 59 || , "sv", "cheat" ||
asw_squad_hotbar                         : cmd     :                  : Activate a squad hotbar button
|-
asw_squad_inventory                     : cmd     :                  : Shows squad inventory
|asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug
ASW_StartCampaign                       : cmd     :                  : Starts a new campaign game
|-
asw_StartStim                           : cmd     :                  : Activates a stim pack
|asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending
asw_stats_scrub_time                     : 6       : , "cheat", "cl" : Time that it takes to do the full stats time scrub.
|-
asw_stats_skip_marines_test             : 0       : , "cheat", "cl" : Tests removing marines 1 and 3 from the stats screen
|asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend
asw_stats_track                         : 1       : , "sv"           : Turn on//off Infested stats tracking.
|-
asw_steam_cloud                         : 1       : , "cl"           : Whether Swarm data should be stored in the Steam Cloud
|asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks
asw_steam_cloud_debug                   : 1       : , "cl"           : Print Steam Cloud messages
|-
asw_stim_cam_pitch                       : 10       : , "cl"           : Controls angle of the small in-picture Stim camera
|asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack
asw_stim_cam_roll                       : 0       : , "cl"           : Controls angle of the small in-picture Stim camera
|-
asw_stim_cam_rotate_speed               : 0       : , "cl"           : Rotation speed of the stim camera
|asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack
asw_stim_cam_time                       : 0       : , "cheat", "cl" : When time scale drops below this value, the stim cam will show
|-
asw_stim_cam_x                           : -20     : , "cl"           : Controls offset of the small in-picture Stim camera
|asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug
asw_stim_cam_y                           : -30     : , "cl"           : Controls offset of the small in-picture Stim camera
|-
asw_stim_cam_yaw                         : 15       : , "cl"           : Controls angle of the small in-picture Stim camera
|asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake?
asw_stim_cam_z                           : 70       : , "cl"           : Controls offset of the small in-picture Stim camera
|-
asw_stim_duration                       : 6       : , "sv", "cheat" : Default duration of the stimpack slomo (medics with skills will override this number)
|asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug
asw_stim_music                           : 0       : , "a", "cl"     : Custom music file used for stim music
|-
asw_stim_time_scale                     : 0       : , "cheat", "rep", "cl" : Time scale during stimpack slomo
|asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets
asw_stop_burning                         : cmd     :                  : Makes your marine stop burning
|-
asw_stumble_interval                     : 2       : , "sv", "cheat" : Min time between stumbles
|asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_stumble_knockback                   : 300     : , "sv", "cheat" : Velocity given to aliens that get knocked back
|-
asw_stumble_lift                         : 300     : , "sv", "cheat" : Upwards velocity given to aliens that get knocked back
|asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun
asw_stun_grenade_time                   : 6       : , "sv", "cheat" : How long stun grenades stun aliens for
|-
asw_success_sound_delay                 : 0       : , "cheat", "cl" : Delay before playing mission success music
|asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps.
asw_suicide                             : cmd     :                  : Kills your current marine
|-
asw_sv_maxspeed                         : 500     : , "nf", "rep", "cl" :
|asw_show_marine_hints || cmd ||  || Show hint manager spots
asw_synup_chatter_chance                 : 0       : , "sv", "cheat" : Chance of the synup chatter happening
|-
asw_tech_order_hack_range               : 1200     : , "sv", "cheat" : Max range when searching for a nearby AI tech to hack for you
|asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor
|-
|asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer
|-
|asw_show_xp || cmd ||  || Print local player's XP and level
|-
|asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console
|-
|asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking
|-
|asw_sk_jeep_gauss_damage || 15 || , "sv" ||
|-
|asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5).
|-
|asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_step || 15 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button
|-
|asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles
|-
|asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect
|-
|asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles
|-
|asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect
|-
|asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles
|-
|asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles
|-
|asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" ||
|-
|asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_sniper_dlight_exponent || 1 || , "cheat", "cl" ||
|-
|asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor.
|-
|asw_sniper_scope_radius || 100 || , "cl" ||
|-
|asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|-
|asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle
|-
|asw_solid_info || cmd ||  || Shows solid status of current marine
|-
|asw_sounds || cmd ||  || lists sounds playing
|-
|asw_spawn_alien || cmd ||  || Make the named asw_spawner spit out an alien
|-
|asw_spawn_buzzer || cmd ||  || Refills all marine health
|-
|asw_spawn_parasite_pack || cmd ||  || Spawns a group of parasites somewhere randomly in the map
|-
|asw_spawn_shieldbug || cmd ||  || Spawns a shieldbug somewhere randomly in the map
|-
|asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens
|-
|asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view
|-
|asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision
|-
|asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core
|-
|asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all.
|-
|asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force
|-
|asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector
|-
|asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder
|-
|asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement
|-
|asw_squad_hotbar || cmd ||  || Activate a squad hotbar button
|-
|asw_squad_inventory || cmd ||  || Shows squad inventory
|-
|ASW_StartCampaign || cmd ||  || Starts a new campaign game
|-
|asw_StartStim || cmd ||  || Activates a stim pack
|-
|asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub.
|-
|asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen
|-
|asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking.
|-
|asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud
|-
|asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages
|-
|asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera
|-
|asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show
|-
|asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number)
|-
|asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music
|-
|asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo
|-
|asw_stop_burning || cmd ||  || Makes your marine stop burning
|-
|asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles
|-
|asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back
|-
|asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back
|-
|asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for
|-
|asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music
|-
|asw_suicide || cmd ||  || Kills your current marine
|-
|asw_sv_maxspeed || 500 || , "nf", "rep", "cl" ||
|-
|asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening
|-
|asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you
asw_teleport                            : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
asw_teleport                            : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
asw_test_marinenearby                   : cmd     :                  : Tests the marine nearby util shared function
|-
asw_test_music                           : cmd     :                  : lists music pointer
|asw_test_marinenearby || cmd ||  || Tests the marine nearby util shared function
asw_test_new_alien_jump                 : 1       : , "a", "sv"     :
|-
asw_test_turret                         : cmd     :                  : Test remote turret
|asw_test_music || cmd ||  || lists music pointer
asw_test_wave_announce                   : cmd     :                  : Shows wave announce panel
|-
ASW_TestLoad                             : cmd     :                  : Tests loading a savegame
|asw_test_new_alien_jump || 1 || , "a", "sv" ||
ASW_TestRoute                           : cmd     :                  : Tests loading a savegame
|-
asw_tilegen                             : cmd     :                  : Experimental tile based level generator.
|asw_test_turret || cmd ||  || Test remote turret
asw_tilegen_theme                       : 0       : , "a"           : Default theme selected in TileGen
|-
asw_time_scale_delay                     : 0       : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict.
|asw_test_wave_announce || cmd ||  || Shows wave announce panel
asw_tracer_count                         : cmd     :                  : Shows number of tracers spawned
|-
asw_tracer_style                         : 1       : , "a", "cl"     : Specify tracer style. 0=none 1=normal 2=grey line
|ASW_TestLoad || cmd ||  || Tests loading a savegame
asw_trail_beam_lifetime                 : 0       : , "cl"           : How long the pellet trails last
|-
asw_trail_beam_width                     : 3       : , "cl"           : Initial width of the pellet trails
|ASW_TestRoute || cmd ||  || Tests loading a savegame
asw_tumbler_debug                       : 0       : , "cheat", "cl" : Debug info on tumbler offsets
|-
asw_turret_debug_limits                 : 0       : , "cheat", "cl" : Prints debug info about turret turning limits
|asw_tilegen || cmd ||  || Experimental tile based level generator.
asw_turret_dot                           : 0       : , "cheat", "cl" : Dot angle above which potential targets are shown in the remote turret view
|-
asw_turret_fire_rate                     : 0       : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets
|asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen
asw_turret_fog_end                       : 1200     : , "cl"           : Fog end distance for turret view
|-
asw_turret_fog_start                     : 900     : , "cl"           : Fog start distance for turret view
|asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict.
asw_turret_turn_rate                     : 50       : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets
|-
asw_tutorial_save_stage                 : 0       : , "a", "sv"     : How far through the tutorial the player has got
|asw_tracer_count || cmd ||  || Shows number of tracers spawned
asw_uber_auto_speed_scale               : 0       : , "sv", "cheat" : Speed scale of uber drones when attacking
|-
asw_uber_speed_scale                     : 0       : , "sv", "cheat" : Speed scale of uber drone compared to normal
|asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line
asw_unlock_all_locations                 : 0       : , "cheat"       : Unlocks all mission hexes
|-
asw_update_binds                         : cmd     :                  : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
|asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last
asw_use_particle_tracers                 : 1       : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones
|-
asw_vbsp2                               : 0       : , "rep"         :
|asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails
asw_vehicle_cam_dist                     : 412     : , "cheat", "cl" :
|-
asw_vehicle_cam_height                   : 0       : , "cheat", "cl" :
|asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets
asw_vehicle_cam_pitch                   : 45       : , "cheat", "cl" :
|-
asw_vindicator_grenade_elasticity       : 1       : , "sv", "cheat" : elasticity of vindicator grenade
|asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits
asw_vindicator_grenade_friction         : -1       : , "sv", "cheat" : Time before grenade can  
|-
asw_vindicator_grenade_fuse             : 3       : , "sv", "cheat" : Fuse time on incendiary grenades
|asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view
asw_vindicator_grenade_gravity           : 0       : , "sv", "cheat" : Gravity of vindicator grenade
|-
asw_vindicator_grenade_mass             : 10       : , "sv", "cheat" : Mass of indendiary/cluster grenade
|asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets
asw_vindicator_grenade_min_detonation_time : 0       : , "sv", "cheat" : Minimum before this grenade can detonate
|-
asw_vindicator_grenade_velocity         : 3       : , "sv", "cheat" : Scale to the vindicator grenade initial velocity
|asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view
asw_visrange_generic                     : 400     : , "cheat", "rep", "cl" : Vismon range
|-
asw_voice_side_icon                     : 0       : , "cheat", "cl" : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
|asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view
asw_vote_chooser                         : cmd     :                  :
|-
asw_vote_duration                       : 30       : , "rep", "cl"   : Time allowed to vote on a map/campaign/saved game change.
|asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets
asw_vote_kick_fraction                   : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote
|-
asw_vote_leader_fraction                 : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote
|asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got
asw_vote_map_fraction                   : 0       : , "a", "rep", "cl" : Fraction of players needed to activate a map vote
|-
asw_walk_fixed_blend                     : 0       : , "rep", "cl"   :
|asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking
asw_walk_point                           : 200     : , "rep", "cl"   :
|-
asw_walk_sequence_speed_cap             : 50       : , "rep", "cl"   :
|asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal
asw_walk_speed                           : 175     : , "rep", "cl"   :
|-
asw_walk_speed_scale                     : 1       : , "rep", "cl"   :
|asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes
asw_wanderer_override                   : 0       : , "rep", "cl"   : Forces wanderers to spawn
|-
asw_weapon_force_scale                   : 1       : , "rep", "cl"   : Force of weapon shots
|asw_update_binds || cmd ||  || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_weapon_max_shooting_distance         : 1500     : , "rep", "cl"   : Maximum distance of the hitscan weapons.
|-
asw_weapon_pitch                         : 12       : , "cl"           :
|asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones
asw_weapon_safety_hull                   : 0       : , "sv", "cheat" : Size of hull used to check for AI shots going too near a friendly
|-
asw_wire_full_random                     : 0       : , "sv", "cheat" : Fully randomize wire hacks
|asw_vbsp2 || 0 || , "rep" ||
asw_world_healthbar_class_icon           : 0       : , "cl"           : Show class icon on mouse over
|-
asw_world_healthbars                     : 1       : , "cl"           : Shows health bars in the game world
|asw_vehicle_cam_dist || 412 || , "cheat", "cl" ||
asw_world_usingbars                     : 1       : , "cl"           : Shows using bars in the game world
|-
asw_ww_chatter_interval_max             : 260     : , "sv"           : Max time between wildcat and wolfe conversation
|asw_vehicle_cam_height || 0 || , "cheat", "cl" ||
asw_ww_chatter_interval_min             : 200     : , "sv"           : Min time between wildcat and wolfe conversation
|-
asw_xp_screen_debug                     : 0       : , "cheat", "cl" : If enabled, XP screen will show dummy player slots
|asw_vehicle_cam_pitch || 45 || , "cheat", "cl" ||
async_allow_held_files                   : 1       :                  : Allow AsyncBegin/EndRead()
|-
async_mode                               : 0       :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
|asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade
async_resume                             : cmd     :                  :
|-
async_serialize                         : 0       :                  : Force async reads to serialize for profiling
|asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can
async_simulate_delay                     : 0       :                  : Simulate a delay of up to a set msec per file operation
|-
async_suspend                           : cmd     :                  :
|asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades
+attack                                 : cmd     :                  :
|-
-attack                                 : cmd     :                  :
|asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade
-attack2                                 : cmd     :                  :
|-
+attack2                                 : cmd     :                  :
|asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade
audit_save_in_memory                     : cmd     :                  : Audit the memory usage and files in the save-to-memory system
|-
autoaim_max_deflect                     : 0       : , "sv"           :
|asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate
autoaim_max_dist                         : 2160     : , "sv"           :
|-
autosave                                 : cmd     :                  : Autosave
|asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity
autosavedangerous                       : cmd     :                  : AutoSaveDangerous
|-
autosavedangerousissafe                 : cmd     :                  :
|asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range
</pre>
|-
|asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
|-
|asw_vote_chooser || cmd ||  ||
|-
|asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change.
|-
|asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote
|-
|asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote
|-
|asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote
|-
|asw_walk_fixed_blend || 0 || , "rep", "cl" ||
|-
|asw_walk_point || 200 || , "rep", "cl" ||
|-
|asw_walk_sequence_speed_cap || 50 || , "rep", "cl" ||
|-
|asw_walk_speed || 175 || , "rep", "cl" ||
|-
|asw_walk_speed_scale || 1 || , "rep", "cl" ||
|-
|asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn
|-
|asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots
|-
|asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons.
|-
|asw_weapon_pitch || 12 || , "cl" ||
|-
|asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly
|-
|asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks
|-
|asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over
|-
|asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world
|-
|asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world
|-
|asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation
|-
|asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation
|-
|asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots
|-
|async_allow_held_files || 1 ||  || Allow AsyncBegin/EndRead()
|-
|async_mode || 0 ||  || Set the async filesystem mode (0 = async, 1 = synchronous)
|-
|async_resume || cmd ||  ||
|-
|async_serialize || 0 ||  || Force async reads to serialize for profiling
|-
|async_simulate_delay || 0 ||  || Simulate a delay of up to a set msec per file operation
|-
|async_suspend || cmd ||  ||
|-
|+attack || cmd ||  ||
|-
|-attack || cmd ||  ||
|-
|-attack2 || cmd ||  ||
|-
|+attack2 || cmd ||  ||
|-
|audit_save_in_memory || cmd ||  || Audit the memory usage and files in the save-to-memory system
|-
|autoaim_max_deflect || 0 || , "sv" ||
|-
|autoaim_max_dist || 2160 || , "sv" ||
|-
|autosave || cmd ||  || Autosave
|-
|autosavedangerous || cmd ||  || AutoSaveDangerous
|-
|autosavedangerousissafe || cmd ||  ||
|-
|}
===B===
===B===
<pre>
{| class="standard-table" style="width: 100%;"
-back                                   : cmd     :                  :
! Command !! Default Value !! Flags !! Description
+back                                   : cmd     :                  :
|-
banid                                   : cmd     :                  : Add a user ID to the ban list.
|-back || cmd ||  ||
banip                                   : cmd     :                  : Add an IP address to the ban list.
|-
bench_end                               : cmd     :                  : Ends gathering of info.
|+back || cmd ||  ||
|-
|banid || cmd ||  || Add a user ID to the ban list.
|-
|banip || cmd ||  || Add an IP address to the ban list.
|-
|bench_end || cmd ||  || Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd     :                  : Uploads most recent benchmark stats to the Valve servers.
|-
benchframe                               : cmd     :                  : Takes a snapshot of a particular frame in a time demo.
|bench_upload || cmd ||  || Uploads most recent benchmark stats to the Valve servers.
bind                                     : cmd     :                  : Bind a key.
|-
BindToggle                               : cmd     :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
|benchframe || cmd ||  || Takes a snapshot of a particular frame in a time demo.
blackbox                                 : 1       :                  :
|-
blackbox_dump                           : cmd     :                  : Dump the contents of the blackbox
|bind || cmd ||  || Bind a key.
blackbox_record                         : cmd     :                  : Record an entry into the blackbox
|-
BlendBonesMode                           : 2       : , "rep", "cl"   :
|BindToggle || cmd ||  || Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration                           : 0       : , "cl"           : How many seconds an eye blink will last.
|-
box                                     : cmd     :                  : Draw a debug box.
|blackbox || 1 ||  ||
-break                                   : cmd     :                  :
|-
+break                                   : cmd     :                  :
|blackbox_dump || cmd ||  || Dump the contents of the blackbox
breakable_disable_gib_limit             : 0       : , "sv"           :
|-
breakable_multiplayer                   : 1       : , "sv"           :
|blackbox_record || cmd ||  || Record an entry into the blackbox
buddha                                   : cmd     :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
|-
budget_averages_window                   : 30       : , "a"           : number of frames to look at when figuring out average frametimes
|BlendBonesMode || 2 || , "rep", "cl" ||
budget_background_alpha                 : 128     : , "a"           : how translucent the budget panel is
|-
budget_bargraph_background_alpha         : 128     : , "a"           : how translucent the budget panel is
|blink_duration || 0 || , "cl" || How many seconds an eye blink will last.
budget_bargraph_range_ms                 : 16       : , "a"           : budget bargraph range in milliseconds
|-
budget_history_numsamplesvisible         : 100     : , "a"           : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
|box || cmd ||  || Draw a debug box.
budget_history_range_ms                 : 66       : , "a"           : budget history range in milliseconds
|-
budget_panel_bottom_of_history_fraction : 0       : , "a"           : number between 0 and 1
|-break || cmd ||  ||
budget_panel_height                     : 384     : , "a"           : height in pixels of the budget panel
|-
budget_panel_width                       : 512     : , "a"           : width in pixels of the budget panel
|+break || cmd ||  ||
budget_panel_x                           : 0       : , "a"           : number of pixels from the left side of the game screen to draw the budget panel
|-
budget_panel_y                           : 50       : , "a"           : number of pixels from the top side of the game screen to draw the budget panel
|breakable_disable_gib_limit || 0 || , "sv" ||
budget_peaks_window                     : 30       : , "a"           : number of frames to look at when figuring out peak frametimes
|-
budget_show_averages                     : 0       : , "a"           : enable/disable averages in the budget panel
|breakable_multiplayer || 1 || , "sv" ||
budget_show_history                     : 1       : , "a"           : turn history graph off and on. . good to turn off on low end
|-
budget_show_peaks                       : 1       : , "a"           : enable/disable peaks in the budget panel
|buddha || cmd ||  || Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_toggle_group                     : cmd     :                  : Turn a budget group on/off
|-
bug                                     : cmd     :                  : Show the bug reporting UI.
|budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes
bug_swap                                 : cmd     :                  : Automatically swaps the current weapon for the bug bait and back again.
|-
bugreporter_console_bytes               : 15000   :                  : Max # of console bytes to put into bug report body (full text still attached).
|budget_background_alpha || 128 || , "a" || how translucent the budget panel is
bugreporter_includebsp                   : 1       :                  : Include .bsp for internal bug submissions.
|-
bugreporter_snapshot_delay               : 0       :                  : Frames to delay before taking snapshot
|budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is
bugreporter_uploadasync                 : 0       : , "a"           : Upload attachments asynchronously
|-
bugreporter_username                     : 0       : , "a"           : Username to use for bugreporter
|budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds
buildcubemaps                           : cmd     :                  : Rebuild cubemaps.
|-
building_cubemaps                       : 0       :                  :
|budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
</pre>
|-
|budget_history_range_ms || 66 || , "a" || budget history range in milliseconds
|-
|budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
|-
|budget_panel_height || 384 || , "a" || height in pixels of the budget panel
|-
|budget_panel_width || 512 || , "a" || width in pixels of the budget panel
|-
|budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
|-
|budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes
|-
|budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel
|-
|budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end
|-
|budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel
|-
|budget_toggle_group || cmd ||  || Turn a budget group on/off
|-
|bug || cmd ||  || Show the bug reporting UI.
|-
|bug_swap || cmd ||  || Automatically swaps the current weapon for the bug bait and back again.
|-
|bugreporter_console_bytes || 15000 ||  || Max # of console bytes to put into bug report body (full text still attached).
|-
|bugreporter_includebsp || 1 ||  || Include .bsp for internal bug submissions.
|-
|bugreporter_snapshot_delay || 0 ||  || Frames to delay before taking snapshot
|-
|bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously
|-
|bugreporter_username || 0 || , "a" || Username to use for bugreporter
|-
|buildcubemaps || cmd ||  || Rebuild cubemaps.
|-
|building_cubemaps || 0 ||  ||
|-
|}
===C===
===C===
<pre>
{| class="standard-table" style="width: 100%;"
c_maxdistance                           : 200     : , "a", "cl"     :
! Command !! Default Value !! Flags !! Description
c_maxpitch                               : 90       : , "a", "cl"     :
|-
c_maxyaw                                 : 135     : , "a", "cl"     :
|c_maxdistance || 200 || , "a", "cl" ||
c_mindistance                           : 30       : , "a", "cl"     :
|-
c_minpitch                               : 0       : , "a", "cl"     :
|c_maxpitch || 90 || , "a", "cl" ||
c_minyaw                                 : -135     : , "a", "cl"     :
|-
c_orthoheight                           : 100     : , "a", "cl"     :
|c_maxyaw || 135 || , "a", "cl" ||
c_orthowidth                             : 100     : , "a", "cl"     :
|-
c_thirdpersonshoulder                   : 0       : , "a", "cl"     :
|c_mindistance || 30 || , "a", "cl" ||
c_thirdpersonshoulderaimdist             : 120     : , "a", "cl"     :
|-
c_thirdpersonshoulderdist               : 40       : , "a", "cl"     :
|c_minpitch || 0 || , "a", "cl" ||
c_thirdpersonshoulderheight             : 5       : , "a", "cl"     :
|-
c_thirdpersonshoulderoffset             : 20       : , "a", "cl"     :
|c_minyaw || -135 || , "a", "cl" ||
cache_print                             : cmd     :                  : cache_print [section] Print out contents of cache memory.
|-
cache_print_lru                         : cmd     :                  : cache_print_lru [section] Print out contents of cache memory.
|c_orthoheight || 100 || , "a", "cl" ||
cache_print_summary                     : cmd     :                  : cache_print_summary [section] Print out a summary contents of cache memory.
|-
cam_collision                           : 1       : , "a", "cl"     : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
|c_orthowidth || 100 || , "a", "cl" ||
cam_command                             : cmd     :                  : Tells camera to change modes
|-
cam_idealdelta                           : 4       : , "a", "cl"     : Controls the speed when matching offset to ideal angles in thirdperson view
|c_thirdpersonshoulder || 0 || , "a", "cl" ||
cam_idealdist                           : 150     : , "a", "cl"     :
|-
cam_ideallag                             : 4       : , "a", "cl"     : Amount of lag used when matching offset to ideal angles in thirdperson view
|c_thirdpersonshoulderaimdist || 120 || , "a", "cl" ||
cam_idealpitch                           : 0       : , "a", "cl"     :
|-
cam_idealyaw                             : 0       : , "a", "cl"     :
|c_thirdpersonshoulderdist || 40 || , "a", "cl" ||
cam_showangles                           : 0       : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
|-
cam_snapto                               : 0       : , "a", "cl"     :
|c_thirdpersonshoulderheight || 5 || , "a", "cl" ||
-camdistance                             : cmd     :                  :
|-
+camdistance                             : cmd     :                  :
|c_thirdpersonshoulderoffset || 20 || , "a", "cl" ||
+camin                                   : cmd     :                  :
|-
-camin                                   : cmd     :                  :
|cache_print || cmd ||  || cache_print [section] Print out contents of cache memory.
+cammousemove                           : cmd     :                  :
|-
-cammousemove                           : cmd     :                  :
|cache_print_lru || cmd ||  || cache_print_lru [section] Print out contents of cache memory.
camortho                                 : cmd     :                  : Switch to orthographic camera.
|-
-camout                                 : cmd     :                  :
|cache_print_summary || cmd ||  || cache_print_summary [section] Print out a summary contents of cache memory.
+camout                                 : cmd     :                  :
|-
+campitchdown                           : cmd     :                  :
|cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
-campitchdown                           : cmd     :                  :
|-
+campitchup                             : cmd     :                  :
|cam_command || cmd ||  || Tells camera to change modes
-campitchup                             : cmd     :                  :
|-
+camyawleft                             : cmd     :                  :
|cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view
-camyawleft                             : cmd     :                  :
|-
+camyawright                             : cmd     :                  :
|cam_idealdist || 150 || , "a", "cl" ||
-camyawright                             : cmd     :                  :
|-
cancelselect                             : cmd     :                  :
|cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view
cast_hull                               : cmd     :                  : Tests hull collision detection
|-
cast_ray                                 : cmd     :                  : Tests collision detection
|cam_idealpitch || 0 || , "a", "cl" ||
cc_captiontrace                         : 1       : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|-
cc_emit                                 : cmd     :                  : Emits a closed caption
|cam_idealyaw || 0 || , "a", "cl" ||
cc_findsound                             : cmd     :                  : Searches for soundname which emits specified text.
|-
cc_flush                                 : cmd     :                  : Flushes async'd captions.
|cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cc_lang                                 : 0       : , "a", "cl"     : Current close caption language (emtpy = use game UI language)
|-
cc_linger_time                           : 1       : , "a", "cl"     : Close caption linger time.
|cam_snapto || 0 || , "a", "cl" ||
cc_minvisibleitems                       : 1       : , "cl"           : Minimum number of caption items to show.
|-
cc_norepeat                             : 5       : , "sv"           : In multiplayer games, don't repeat captions more often than this many seconds.
|-camdistance || cmd ||  ||
cc_predisplay_time                       : 0       : , "a", "cl"     : Close caption delay before showing caption.
|-
cc_random                               : cmd     :                  : Emits a random caption
|+camdistance || cmd ||  ||
cc_sentencecaptionnorepeat               : 4       : , "cl"           : How often a sentence can repeat.
|-
cc_showblocks                           : cmd     :                  : Toggles showing which blocks are pending/loaded async.
|+camin || cmd ||  ||
cc_showmissing                           : 0       : , "rep", "cl"   : Show missing closecaption entries.
|-
cc_subtitles                             : 0       : , "a", "cl"     : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|-camin || cmd ||  ||
centerview                               : cmd     :                  :
|-
ch_createairboat                         : cmd     :                  : Spawn airboat in front of the player.
|+cammousemove || cmd ||  ||
ch_createjeep                           : cmd     :                  : Spawn jeep in front of the player.
|-
changelevel                             : cmd     :                  : Change server to the specified map
|-cammousemove || cmd ||  ||
changelevel2                             : cmd     :                  : Transition to the specified map in single player
|-
chet_debug_idle                         : 0       : , "a", "sv"     : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
|camortho || cmd ||  || Switch to orthographic camera.
circle_paintsplat_alpha_offset           : 1       : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
|-
circle_paintsplat_bias                   : 0       : , "cheat", "rep" : Change bias value for computing circle buffer
|-camout || cmd ||  ||
circle_paintsplat_enabled               : 1       : , "cheat", "rep" :
|-
circle_paintsplat_max_alpha_noise       : 128     : , "cheat", "rep" : Max noise value of circle alpha
|+camout || cmd ||  ||
circle_paintsplat_noise_enabled         : 1       : , "cheat", "rep" :
|-
circle_paintsplat_radius                 : 4       : , "cheat", "rep" : Change the radius of circle in paintmap
|+campitchdown || cmd ||  ||
cl_aggregate_particles                   : 1       : , "cl"           :
|-
cl_alien_extra_interp                   : 0       : , "cl"           : Extra interpolation for aliens.
|-campitchdown || cmd ||  ||
cl_allowdownload                         : 1       : , "a"           : Client downloads customization files
|-
cl_allowupload                           : 1       : , "a"           : Client uploads customization files
|+campitchup || cmd ||  ||
cl_ambient_light_disableentities         : 0       : , "cl"           : Disable map ambient light entities.
|-
cl_anglespeedkey                         : 0       : , "cl"           :
|-campitchup || cmd ||  ||
cl_asw_drone_travel_yaw                 : 0       : , "cheat", "cl" : Show the clientside estimated travel yaw for swarm drones
|-
cl_asw_drone_travel_yaw_rate             : 4       : , "cheat", "cl" : How fast the drones alter their move_yaw param
|+camyawleft || cmd ||  ||
cl_asw_smooth                           : 1       : , "cl"           : Smooth marine's render origin after prediction errors
|-
cl_asw_smoothtime                       : 0       : , "cl"           : Smooth marine's render origin after prediction error over this many seconds
|-camyawleft || cmd ||  ||
cl_backspeed                             : 450     : , "cheat", "cl" :
|-
cl_blobulator_freezing_max_metaball_radius : 25       : , "cl"           : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|+camyawright || cmd ||  ||
cl_blurClearAlpha                       : 0       : , "cl"           : 0-255, but 0 has errors at the moment
|-
cl_blurDebug                             : 0       : , "cl"           :
|-camyawright || cmd ||  ||
cl_blurPasses                           : 1       : , "cl"           :
|-
cl_blurTapSize                           : 0       : , "cl"           :
|cancelselect || cmd ||  ||
cl_burninggibs                           : 0       : , "cl"           : A burning player that gibs has burning gibs.
|-
cl_camera_follow_bone_index             : -2       : , "cheat", "cl" : Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
|cast_hull || cmd ||  || Tests hull collision detection
cl_chat_active                           : 0       : , "cl"           :
|-
cl_chatfilters                           : 31       : , "a", "cl"     : Stores the chat filter settings  
|cast_ray || cmd ||  || Tests collision detection
cl_class                                 : 0       : , "a", "user", "cl" : Default class when joining a game
|-
cl_clearhinthistory                     : cmd     :                  : Clear memory of client side hints displayed to the player.
|cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cl_clock_correction                     : 1       : , "cheat"       : Enable/disable clock correction on the client.
|-
cl_clock_correction_adjustment_max_amount : 200     : , "cheat"       : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount  
|cc_emit || cmd ||  || Emits a closed caption
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"       : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|-
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"       : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|cc_findsound || cmd ||  || Searches for soundname which emits specified text.
cl_clock_correction_force_server_tick   : 999     : , "cheat"       : Force clock correction to match the server tick + this offset (-999 disables it).
|-
cl_clock_showdebuginfo                   : 0       : , "cheat"       : Show debugging info about the clock drift.  
|cc_flush || cmd ||  || Flushes async'd captions.
cl_clockdrift_max_ms                     : 150     : , "cheat"       : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
cl_clockdrift_max_ms_threadmode         : 0       : , "cheat"       : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language)
cl_cmdrate                               : 30       : , "a", "user"   : Max number of command packets sent to server per second
|-
cl_colorfastpath                         : 0       : , "cl"           :
|cc_linger_time || 1 || , "a", "cl" || Close caption linger time.
cl_customsounds                         : 0       : , "cl"           : Enable customized player sound playback
|-
cl_demoviewoverride                     : 0       : , "cl"           : Override view during demo playback
|cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show.
cl_detail_multiplier                     : 1       : , "cheat", "cl" : extra details to create
|-
cl_detaildist                           : 1200     : , "cl"           : Distance at which detail props are no longer visible
|cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds.
cl_detailfade                           : 400     : , "cl"           : Distance across which detail props fade in
|-
cl_disable_ragdolls                     : 0       : , "cheat", "cl" :
|cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption.
cl_disable_water_render_targets         : 0       : , "cl"           :
|-
cl_downloadfilter                       : 0       : , "a"           : Determines which files can be downloaded from the server (all, none, nosounds)
|cc_random || cmd ||  || Emits a random caption
cl_drawhud                               : 1       : , "cheat", "cl" : Enable the rendering of the hud
|-
cl_drawleaf                             : -1       : , "cheat", "cl" :
|cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat.
cl_drawmaterial                         : 0       : , "cheat", "cl" : Draw a particular material over the frame
|-
cl_drawmonitors                         : 1       : , "cl"           :
|cc_showblocks || cmd ||  || Toggles showing which blocks are pending/loaded async.
cl_drawshadowtexture                     : 0       : , "cheat", "cl" :
|-
cl_dump_particle_stats                   : cmd     :                  : dump particle profiling info to particle_profile.csv
|cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries.
cl_dumpplayer                           : cmd     :                  : Dumps info about a player
|-
cl_dumpsplithacks                       : cmd     :                  : Dump split screen workarounds.
|cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cl_ejectbrass                           : 1       : , "cl"           :
|-
cl_enable_remote_splitscreen             : 0       : , "cl"           : Allows viewing of nonlocal players in a split screen fashion
|centerview || cmd ||  ||
cl_ent_absbox                           : cmd     :                  : Displays the client's absbox for the entity under the crosshair.
|-
cl_ent_bbox                             : cmd     :                  : Displays the client's bounding box for the entity under the crosshair.
|ch_createairboat || cmd ||  || Spawn airboat in front of the player.
cl_ent_rbox                             : cmd     :                  : Displays the client's render box for the entity under the crosshair.
|-
cl_entityreport                         : 0       : , "cheat"       : For debugging, draw entity states to console
|ch_createjeep || cmd ||  || Spawn jeep in front of the player.
cl_extrapolate                           : 1       : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
|-
cl_extrapolate_amount                   : 0       : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
|changelevel || cmd ||  || Change server to the specified map
cl_fastdetailsprites                     : 1       : , "cheat", "cl" : whether to use new detail sprite system
|-
cl_fasttempentcollision                 : 5       : , "cl"           :
|changelevel2 || cmd ||  || Transition to the specified map in single player
|-
|chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
|-
|circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset
|-
|circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer
|-
|circle_paintsplat_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha
|-
|circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap
|-
|cl_aggregate_particles || 1 || , "cl" ||
|-
|cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens.
|-
|cl_allowdownload || 1 || , "a" || Client downloads customization files
|-
|cl_allowupload || 1 || , "a" || Client uploads customization files
|-
|cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities.
|-
|cl_anglespeedkey || 0 || , "cl" ||
|-
|cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones
|-
|cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param
|-
|cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors
|-
|cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds
|-
|cl_backspeed || 450 || , "cheat", "cl" ||
|-
|cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|-
|cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment
|-
|cl_blurDebug || 0 || , "cl" ||
|-
|cl_blurPasses || 1 || , "cl" ||
|-
|cl_blurTapSize || 0 || , "cl" ||
|-
|cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs.
|-
|cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
|-
|cl_chat_active || 0 || , "cl" ||
|-
|cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings
|-
|cl_class || 0 || , "a", "user", "cl" || Default class when joining a game
|-
|cl_clearhinthistory || cmd ||  || Clear memory of client side hints displayed to the player.
|-
|cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client.
|-
|cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|-
|cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|-
|cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|-
|cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it).
|-
|cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift.
|-
|cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second
|-
|cl_colorfastpath || 0 || , "cl" ||
|-
|cl_customsounds || 0 || , "cl" || Enable customized player sound playback
|-
|cl_demoviewoverride || 0 || , "cl" || Override view during demo playback
|-
|cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create
|-
|cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible
|-
|cl_detailfade || 400 || , "cl" || Distance across which detail props fade in
|-
|cl_disable_ragdolls || 0 || , "cheat", "cl" ||
|-
|cl_disable_water_render_targets || 0 || , "cl" ||
|-
|cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds)
|-
|cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud
|-
|cl_drawleaf || -1 || , "cheat", "cl" ||
|-
|cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame
|-
|cl_drawmonitors || 1 || , "cl" ||
|-
|cl_drawshadowtexture || 0 || , "cheat", "cl" ||
|-
|cl_dump_particle_stats || cmd ||  || dump particle profiling info to particle_profile.csv
|-
|cl_dumpplayer || cmd ||  || Dumps info about a player
|-
|cl_dumpsplithacks || cmd ||  || Dump split screen workarounds.
|-
|cl_ejectbrass || 1 || , "cl" ||
|-
|cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion
|-
|cl_ent_absbox || cmd ||  || Displays the client's absbox for the entity under the crosshair.
|-
|cl_ent_bbox || cmd ||  || Displays the client's bounding box for the entity under the crosshair.
|-
|cl_ent_rbox || cmd ||  || Displays the client's render box for the entity under the crosshair.
|-
|cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console
|-
|cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out.
|-
|cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for.
|-
|cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system
|-
|cl_fasttempentcollision || 5 || , "cl" ||
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>  
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>  
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>  
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>  
cl_flushentitypacket                     : 0       : , "cheat"       : For debugging. Force the engine to flush an entity packet.
|-
cl_forcepreload                         : 0       : , "a"           : Whether we should force preloading.
|cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet.
cl_forwardspeed                         : 450     : , "cheat", "cl" :
|-
cl_foundry_ShowEntityHighlights         : 1       : , "cl"           :
|cl_forcepreload || 0 || , "a" || Whether we should force preloading.
cl_fullupdate                           : cmd     :                  : Forces the server to send a full update packet
|-
cl_globallight_freeze                   : 0       : , "cl"           :
|cl_forwardspeed || 450 || , "cheat", "cl" ||
cl_globallight_xoffset                   : -800     : , "cl"           :
|-
cl_globallight_yoffset                   : 1600     : , "cl"           :
|cl_foundry_ShowEntityHighlights || 1 || , "cl" ||
cl_idealpitchscale                       : 0       : , "a", "cl"     :
|-
cl_ignore_vpk_assocation                 : 0       : , "a", "cl"     : Do not ask to set vpk assocation
|cl_fullupdate || cmd ||  || Forces the server to send a full update packet
cl_ignorepackets                         : 0       : , "cheat"       : Force client to ignore packets (for debugging).
|-
cl_interp                               : 0       : , "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings).
|cl_globallight_freeze || 0 || , "cl" ||
cl_interp_all                           : 0       : , "cl"           : Disable interpolation list optimizations.
|-
cl_interp_npcs                           : 0       : , "cl"           : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|cl_globallight_xoffset || -800 || , "cl" ||
cl_interp_ratio                         : 2       : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
|-
cl_interp_threadmodeticks               : 0       : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.
|cl_globallight_yoffset || 1600 || , "cl" ||
cl_jiggle_bone_debug                     : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|-
cl_jiggle_bone_debug_pitch_constraints   : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|cl_idealpitchscale || 0 || , "a", "cl" ||
cl_jiggle_bone_debug_yaw_constraints     : 0       : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
|-
cl_jiggle_bone_invert                   : 0       : , "cheat", "cl" :
|cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation
cl_jiggle_bone_sanity                   : 1       : , "cl"           : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|-
cl_lagcomp_errorcheck                   : 0       : , "cl"           : Player index of other player to check for position errors.
|cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging).
cl_lagcompensation                       : 1       : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
|-
cl_language                             : 0       : , "user"         : Language (from Steam API)
|cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_leafsystemvis                         : 0       : , "cheat", "cl" :
|-
cl_leveloverview                         : 0       : , "cheat", "cl" :
|cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations.
cl_leveloverviewmarker                   : 0       : , "cheat", "cl" :
|-
cl_localnetworkbackdoor                 : 0       :                  : Enable network optimizations for single player games.
|cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_logofile                             : 0       : , "a"           : Spraypoint logo decal.
|-
cl_maxrenderable_dist                   : 3000     : , "cheat", "cl" : Max distance from the camera at which things will be rendered
|cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_modelfastpath                         : 1       : , "cl"           :
|-
cl_mouseenable                           : 1       : , "cl"           :
|cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_mouselook                             : 1       : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|-
cl_overdraw_test                         : 0       : , "cheat", "numeric", "cl" :
|cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_invert || 0 || , "cheat", "cl" ||
|-
|cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|-
|cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors.
|-
|cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events.
|-
|cl_language || 0 || , "user" || Language (from Steam API)
|-
|cl_leafsystemvis || 0 || , "cheat", "cl" ||
|-
|cl_leveloverview || 0 || , "cheat", "cl" ||
|-
|cl_leveloverviewmarker || 0 || , "cheat", "cl" ||
|-
|cl_localnetworkbackdoor || 0 ||  || Enable network optimizations for single player games.
|-
|cl_logofile || 0 || , "a" || Spraypoint logo decal.
|-
|cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered
|-
|cl_modelfastpath || 1 || , "cl" ||
|-
|cl_mouseenable || 1 || , "cl" ||
|-
|cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|-
|cl_overdraw_test || 0 || , "cheat", "numeric", "cl" ||
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode                   : 1       : , "cl"           :
|-
cl_particle_fallback_base               : 0       : , "cl"           : Base for falling back to cheaper effects under load.
|cl_particle_batch_mode || 1 || , "cl" ||
cl_particle_fallback_multiplier         : 1       : , "cl"           : Multiplier for falling back to cheaper effects under load.
|-
cl_particle_max_count                   : 0       : , "cl"           :
|cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load.
cl_particle_retire_cost                 : 0       : , "cheat", "cl" :
|-
cl_particle_sim_fallback_base_multiplier : 5       : , "cl"           : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
|cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load.
cl_particle_sim_fallback_threshold_ms   : 6       : , "cl"           : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
|-
cl_particles_dump_effects               : cmd     :                  :
|cl_particle_max_count || 0 || , "cl" ||
cl_particles_dumplist                   : cmd     :                  : Dump all new particles, optional name substring.
|-
cl_particles_show_bbox                   : 0       : , "cheat", "cl" :
|cl_particle_retire_cost || 0 || , "cheat", "cl" ||
cl_pclass                               : 0       : , "cheat", "cl" : Dump entity by prediction classname.
|-
cl_pdump                                 : -1       : , "cheat", "cl" : Dump info about this entity to screen.
|cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_phys_block_dist                       : 1       : , "cl"           :
|-
cl_phys_block_fraction                   : 0       : , "cl"           :
|cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_phys_maxticks                         : 0       : , "cl"           : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|-
cl_phys_timescale                       : 1       : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
|cl_particles_dump_effects || cmd ||  ||
cl_pitchdown                             : 89       : , "cheat", "cl" :
|-
cl_pitchspeed                           : 225     : , "cl"           :
|cl_particles_dumplist || cmd ||  || Dump all new particles, optional name substring.
cl_pitchup                               : 89       : , "cheat", "cl" :
|-
cl_playback_screenshots                 : 0       :                  : Allows the client to playback screenshot and jpeg commands in demos.
|cl_particles_show_bbox || 0 || , "cheat", "cl" ||
cl_playerspraydisable                   : 0       : , "a", "cl"     : Disable player sprays.
|-
cl_precacheinfo                         : cmd     :                  : Show precache info (client).
|cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname.
cl_pred_doresetlatch                     : 1       : , "cl"           :
|-
cl_pred_error_verbose                   : 0       : , "cl"           : Show more field info when spewing prediction errors.
|cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen.
cl_pred_optimize                         : 2       : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
|-
|cl_phys_block_dist || 1 || , "cl" ||
|-
|cl_phys_block_fraction || 0 || , "cl" ||
|-
|cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|-
|cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls)
|-
|cl_pitchdown || 89 || , "cheat", "cl" ||
|-
|cl_pitchspeed || 225 || , "cl" ||
|-
|cl_pitchup || 89 || , "cheat", "cl" ||
|-
|cl_playback_screenshots || 0 ||  || Allows the client to playback screenshot and jpeg commands in demos.
|-
|cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays.
|-
|cl_precacheinfo || cmd ||  || Show precache info (client).
|-
|cl_pred_doresetlatch || 1 || , "cl" ||
|-
|cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors.
|-
|cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_predict                               : 1       : , "user", "cl"   : Perform client side prediction.
|-
cl_predictioncopy_describe               : cmd     :                  : Describe datamap_t for entindex
|cl_predict || 1 || , "user", "cl" || Perform client side prediction.
cl_predictionlist                       : 0       : , "cheat", "cl" : Show which entities are predicting  
|-
cl_predictweapons                       : 1       : , "user", "cl"   : Perform client side prediction of weapon effects.
|cl_predictioncopy_describe || cmd ||  || Describe datamap_t for entindex
cl_quick_join_panel_accel               : 0       : , "cl"           : Acceleration for the y position of the panel when items are added or removed.
|-
cl_quick_join_panel_fakecount           : -1       : , "cl"           :
|cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting
cl_quick_join_panel_tall                 : 14       : , "cl"           : The spacing between panels.
|-
cl_quick_join_scroll_max                 : 4       : , "cl"           : Max players shown in the friend scrolling ticker.
|cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects.
cl_quick_join_scroll_offset             : 16       : , "cl"           : Offset of the friend scrolling ticker from the title.
|-
cl_quick_join_scroll_rate               : 90       : , "cl"           : Rate of the friend scrolling ticker.
|cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_scroll_start               : 1       : , "cl"           : Number of players available to start friend scrolling ticker.
|-
cl_ragdoll_collide                       : 0       : , "cl"           :
|cl_quick_join_panel_fakecount || -1 || , "cl" ||
cl_ragdoll_gravity                       : 386     : , "cheat", "cl" : Sets the gravity client-side ragdolls
|-
cl_removedecals                         : cmd     :                  : Remove the decals from the entity under the crosshair.
|cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels.
cl_report_soundpatch                     : cmd     :                  : reports client-side sound patch count
|-
cl_resend                               : 6       :                  : Delay in seconds before the client will resend the 'connect' attempt
|cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker.
cl_retire_low_priority_lights           : 0       :                  : Low priority dlights are replaced by high priority ones
|-
cl_rosetta_debug                         : 0       : , "cl"           :
|cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title.
cl_rosetta_line_inner_radius             : 25       : , "cl"           :
|-
cl_rosetta_line_outer_radius             : 45       : , "cl"           :
|cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker.
cl_screenshotname                       : 0       :                  : Custom Screenshot name
|-
cl_SetupAllBones                         : 0       : , "cl"           :
|cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker.
cl_shadowtextureoverlaysize             : 256     : , "cheat", "cl" :
|-
cl_show_bounds_errors                   : 0       : , "cl"           :
|cl_ragdoll_collide || 0 || , "cl" ||
cl_show_splashes                         : 1       : , "cl"           :
|-
cl_showanimstate_activities             : 1       : , "cheat", "cl" : Show activities in the (client) animation state display.
|cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls
cl_ShowBoneSetupEnts                     : 0       : , "cl"           : Show which entities are having their bones setup each frame.
|-
cl_showdemooverlay                       : 0       :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|cl_removedecals || cmd ||  || Remove the decals from the entity under the crosshair.
cl_showents                             : cmd     :                  : Dump entity list to console.
|-
cl_showerror                             : 0       : , "cl"           : Show prediction errors, 2 for above plus detailed field deltas.
|cl_report_soundpatch || cmd ||  || reports client-side sound patch count
cl_showevents                           : 0       : , "cheat"       : Print event firing info in the console
|-
cl_showfps                               : 0       : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|cl_resend || 6 ||  || Delay in seconds before the client will resend the 'connect' attempt
cl_showhelp                             : 1       : , "a", "user", "cl" : Set to 0 to not show on-screen help
|-
cl_showpausedimage                       : 1       : , "cl"           : Show the 'Paused' image when game is paused.
|cl_retire_low_priority_lights || 0 ||  || Low priority dlights are replaced by high priority ones
cl_showpluginmessages                   : 1       : , "a"           : Allow plugins to display messages to you
|-
cl_showpos                               : 0       : , "cl"           : Draw current position at top of screen
|cl_rosetta_debug || 0 || , "cl" ||
cl_ShowSunVectors                       : 0       : , "cl"           :
|-
cl_showtextmsg                           : 1       : , "cl"           : Enable/disable text messages printing on the screen.
|cl_rosetta_line_inner_radius || 25 || , "cl" ||
cl_sidespeed                             : 450     : , "cheat", "cl" :
|-
cl_simdbones                             : 0       : , "rep", "cl"   : Use SIMD bone setup.
|cl_rosetta_line_outer_radius || 45 || , "cl" ||
cl_skipfastpath                         : 0       : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
|-
cl_skipslowpath                         : 0       : , "cheat"       : Set to 1 to skip any models that don't go through the model fast path
|cl_screenshotname || 0 ||  || Custom Screenshot name
cl_smooth                               : 1       : , "cl"           : Smooth view/eye origin after prediction errors
|-
cl_smoothtime                           : 0       : , "cl"           : Smooth client's view after prediction error over this many seconds
|cl_SetupAllBones || 0 || , "cl" ||
cl_soundfile                             : 0       : , "a"           : Jingle sound file.
|-
cl_soundscape_flush                     : cmd     :                  : Flushes the client side soundscapes
|cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" ||
cl_soundscape_printdebuginfo             : cmd     :                  : print soundscapes
|-
cl_spec_mode                             : 1       : , "user", "server_can_execute", "cl" : spectator mode
|cl_show_bounds_errors || 0 || , "cl" ||
cl_sporeclipdistance                     : 512     : , "cheat", "cl" :
|-
cl_ss_origin                             : cmd     :                  : print origin in script format
|cl_show_splashes || 1 || , "cl" ||
cl_sun_decay_rate                       : 0       : , "cheat", "cl" :
|-
cl_sunlight_depthbias                   : 0       : , "cl"           :
|cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display.
cl_sunlight_ortho_size                   : 0       : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
|-
cl_support_vpk_assocation               : 1       : , "a", "cl"     : Whether vpk associations are enabled for this mod
|cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame.
cl_team                                 : 0       : , "a", "user", "cl" : Default team when joining a game
|-
|cl_showdemooverlay || 0 ||  || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|-
|cl_showents || cmd ||  || Dump entity list to console.
|-
|cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas.
|-
|cl_showevents || 0 || , "cheat" || Print event firing info in the console
|-
|cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|-
|cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help
|-
|cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused.
|-
|cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you
|-
|cl_showpos || 0 || , "cl" || Draw current position at top of screen
|-
|cl_ShowSunVectors || 0 || , "cl" ||
|-
|cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen.
|-
|cl_sidespeed || 450 || , "cheat", "cl" ||
|-
|cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup.
|-
|cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering
|-
|cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path
|-
|cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors
|-
|cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds
|-
|cl_soundfile || 0 || , "a" || Jingle sound file.
|-
|cl_soundscape_flush || cmd ||  || Flushes the client side soundscapes
|-
|cl_soundscape_printdebuginfo || cmd ||  || print soundscapes
|-
|cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode
|-
|cl_sporeclipdistance || 512 || , "cheat", "cl" ||
|-
|cl_ss_origin || cmd ||  || print origin in script format
|-
|cl_sun_decay_rate || 0 || , "cheat", "cl" ||
|-
|cl_sunlight_depthbias || 0 || , "cl" ||
|-
|cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections.
|-
|cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod
|-
|cl_team || 0 || , "a", "user", "cl" || Default team when joining a game
cl_threaded_bone_setup                  : 0        : , "cl"          : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_bone_setup                  : 0        : , "cl"          : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init                         : 0       : , "cl"           :
|-
cl_timeout                               : 30       : , "a"           : After this many seconds without receiving a packet from the server, the client will disconnect itself
|cl_threaded_init || 0 || , "cl" ||
cl_tlucfastpath                         : 1       : , "cl"           :
|-
cl_tracer_whiz_distance                 : 72       : , "cl"           :
|cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir                         : cmd     :                  : sets tree sway wind direction and strength
|-
cl_updaterate                           : 20       : , "a", "user"   : Number of packets per second of updates you are requesting from the server
|cl_tlucfastpath || 1 || , "cl" ||
cl_updatevisibility                     : cmd     :                  : Updates visibility bits.
|-
cl_upspeed                               : 320     : , "cheat", "cl" :
|cl_tracer_whiz_distance || 72 || , "cl" ||
cl_use_simd_bones                       : 1       : , "rep", "cl"   : 1 use SIMD bones 0 use scalar bones.
|-
cl_view                                 : cmd     :                  : Set the view entity index.
|cl_tree_sway_dir || cmd ||  || sets tree sway wind direction and strength
cl_voice_filter                         : 0       :                  : Filter voice by name substring
|-
cl_winddir                               : 0       : , "cheat", "cl" : Weather effects wind direction angle
|cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server
cl_windspeed                             : 0       : , "cheat", "cl" : Weather effects wind speed scalar
|-
cl_yawspeed                             : 210     : , "cl"           :
|cl_updatevisibility || cmd ||  || Updates visibility bits.
clear                                   : cmd     :                  : Clear all console output.
|-
clear_debug_overlays                     : cmd     :                  : clears debug overlays
|cl_upspeed || 320 || , "cheat", "cl" ||
clientport                               : 27005   :                  : Host game client port
|-
closecaption                             : 0       : , "a", "user"   : Enable close captioning.
|cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones.
cmd                                     : cmd     :                  : Forward command to server.
|-
cmd1                                     : cmd     :                  : sets userinfo string for split screen player in slot 1
|cl_view || cmd ||  || Set the view entity index.
cmd2                                     : cmd     :                  : sets userinfo string for split screen player in slot 2
|-
cmd3                                     : cmd     :                  : sets userinfo string for split screen player in slot 3
|cl_voice_filter || 0 ||  || Filter voice by name substring
cmd4                                     : cmd     :                  : sets userinfo string for split screen player in slot 4
|-
collision_shake_amp                     : 0       : , "sv"           :
|cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle
collision_shake_freq                     : 0       : , "sv"           :
|-
collision_shake_time                     : 0       : , "sv"           :
|cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar
collision_test                           : cmd     :                  : Tests collision system
|-
colorcorrectionui                       : cmd     :                  : Show/hide the color correction tools UI.
|cl_yawspeed || 210 || , "cl" ||
+commandermousemove                     : cmd     :                  :
|-
-commandermousemove                     : cmd     :                  :
|clear || cmd ||  || Clear all console output.
commentary                               : 0       : , "a", "sv"     : Desired commentary mode state.
|-
commentary_available                     : 0       : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
|clear_debug_overlays || cmd ||  || clears debug overlays
commentary_cvarsnotchanging             : cmd     :                  :
|-
commentary_finishnode                   : cmd     :                  :
|clientport || 27005 ||  || Host game client port
|-
|closecaption || 0 || , "a", "user" || Enable close captioning.
|-
|cmd || cmd ||  || Forward command to server.
|-
|cmd1 || cmd ||  || sets userinfo string for split screen player in slot 1
|-
|cmd2 || cmd ||  || sets userinfo string for split screen player in slot 2
|-
|cmd3 || cmd ||  || sets userinfo string for split screen player in slot 3
|-
|cmd4 || cmd ||  || sets userinfo string for split screen player in slot 4
|-
|collision_shake_amp || 0 || , "sv" ||
|-
|collision_shake_freq || 0 || , "sv" ||
|-
|collision_shake_time || 0 || , "sv" ||
|-
|collision_test || cmd ||  || Tests collision system
|-
|colorcorrectionui || cmd ||  || Show/hide the color correction tools UI.
|-
|+commandermousemove || cmd ||  ||
|-
|-commandermousemove || cmd ||  ||
|-
|commentary || 0 || , "a", "sv" || Desired commentary mode state.
|-
|commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map.
|-
|commentary_cvarsnotchanging || cmd ||  ||
|-
|commentary_finishnode || cmd ||  ||
commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify                           : 1       :                  : Disables drawing of notification area (for taking screenshots).
|-
con_enable                               : 0       : , "a"           : Allows the console to be activated.
|con_drawnotify || 1 ||  || Disables drawing of notification area (for taking screenshots).
con_filter_enable                       : 0       :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
|-
con_filter_text                         : 0       :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
|con_enable || 0 || , "a" || Allows the console to be activated.
con_filter_text_out                     : 0       :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
|-
con_logfile                             :          :                  : Console output gets written to this file
|con_filter_enable || 0 ||  || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_notifytime                           : 8       :                  : How long to display recent console text to the upper part of the game window
|-
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
|con_filter_text || 0 ||  || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_nprint_bgborder                     : 5       :                  : Con_NPrint border size.
|-
con_timestamp                           : 0       :                  : Prefix console.log entries with timestamps
|con_filter_text_out || 0 ||  || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_trace                               : 0       :                  : Print console text to low level printout.
|-
condump                                 : cmd     :                  : dump the text currently in the console to condumpXX.log
|con_logfile ||  ||  || Console output gets written to this file
connect                                 : cmd     :                  : Connect to specified server.
|-
contimes                                 : 8       :                  : Number of console lines to overlay for debugging.
|con_notifytime || 8 ||  || How long to display recent console text to the upper part of the game window
coop                                     : 0       : , "nf"           : Cooperative play.
|-
|con_nprint_bgalpha || 50 ||  || Con_NPrint background alpha.
|-
|con_nprint_bgborder || 5 ||  || Con_NPrint border size.
|-
|con_timestamp || 0 ||  || Prefix console.log entries with timestamps
|-
|con_trace || 0 ||  || Print console text to low level printout.
|-
|condump || cmd ||  || dump the text currently in the console to condumpXX.log
|-
|connect || cmd ||  || Connect to specified server.
|-
|contimes || 8 ||  || Number of console lines to overlay for debugging.
|-
|coop || 0 || , "nf" || Cooperative play.
cpu_level                                : 2        :                  : CPU Level - Default: High
cpu_level                                : 2        :                  : CPU Level - Default: High
crash                                   : cmd     :                  : Cause the engine to crash (Debug!!)
|-
create_flashlight                       : cmd     :                  :
|crash || cmd ||  || Cause the engine to crash (Debug!!)
CreatePredictionError                   : cmd     :                  : Create a prediction error
|-
creditsdone                             : cmd     :                  :
|create_flashlight || cmd ||  ||
crosshair                               : 1       : , "a", "cl"     :
|-
+currentability                         : cmd     :                  :
|CreatePredictionError || cmd ||  || Create a prediction error
-currentability                         : cmd     :                  :
|-
cvarlist                                 : cmd     :                  : Show the list of convars/concommands.
|creditsdone || cmd ||  ||
</pre>
|-
|crosshair || 1 || , "a", "cl" ||
|-
|+currentability || cmd ||  ||
|-
|-currentability || cmd ||  ||
|-
|cvarlist || cmd ||  || Show the list of convars/concommands.
|-
|}
===D===
===D===
<pre>
{| class="standard-table" style="width: 100%;"
datacachesize                           : 32       :                  : Size in MB.
! Command !! Default Value !! Flags !! Description
dbg_demofile                             : 0       :                  :
|-
|datacachesize || 32 ||  || Size in MB.
|-
|dbg_demofile || 0 ||  ||
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format: <category id>    Categories:      0: Entity I/O      1: AI Decisions      2: Sc
dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format: <category id>    Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 0       : , "nf"           : Running a deathmatch server.
|-
debug_circle_splat                       : 0       : , "cheat", "rep" :
|deathmatch || 0 || , "nf" || Running a deathmatch server.
debug_materialmodifycontrol             : 0       : , "sv"           :
|-
debug_materialmodifycontrol_client       : 0       : , "cl"           :
|debug_circle_splat || 0 || , "cheat", "rep" ||
debug_overlay_fullposition               : 0       : , "sv"           :
|-
debug_paint_seam                         : 0       : , "cheat", "rep" :
|debug_materialmodifycontrol || 0 || , "sv" ||
debug_physimpact                         : 0       : , "sv"           :
|-
debug_touchlinks                         : 0       : , "sv"           : Spew touch link activity
|debug_materialmodifycontrol_client || 0 || , "cl" ||
debug_visibility_monitor                 : 0       : , "sv", "cheat" :
|-
debugsystemui                           : cmd     :                  : Show/hide the debug system UI.
|debug_overlay_fullposition || 0 || , "sv" ||
decalfrequency                           : 10       : , "sv", "nf"     :
|-
default_fov                             : 75       : , "cheat", "cl" :
|debug_paint_seam || 0 || , "cheat", "rep" ||
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
|-
demo_debug                               : 0       :                  : Demo debug info.
|debug_physimpact || 0 || , "sv" ||
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
|-
demo_fastforwardramptime                 : 5       :                  : How many seconds it takes to get to full FF speed.
|debug_touchlinks || 0 || , "sv" || Spew touch link activity
demo_fastforwardstartspeed               : 2       :                  : Go this fast when starting to hold FF button.
|-
demo_gototick                           : cmd     :                  : Skips to a tick in demo.
|debug_visibility_monitor || 0 || , "sv", "cheat" ||
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
|-
demo_interpolateview                     : 1       :                  : Do view interpolation during dem playback.
|debugsystemui || cmd ||  || Show/hide the debug system UI.
demo_legacy_rollback                     : 1       :                  : Use legacy view interpolation rollback amount in demo playback.
|-
demo_pause                               : cmd     :                  : Pauses demo playback.
|decalfrequency || 10 || , "sv", "nf" ||
demo_pauseatservertick                   : 0       :                  : Pauses demo playback at server tick
|-
demo_quitafterplayback                   : 0       :                  : Quits game after demo playback.
|default_fov || 75 || , "cheat", "cl" ||
demo_recordcommands                     : 1       : , "cheat"       : Record commands typed at console into .dem files.
|-
demo_resume                             : cmd     :                  : Resumes demo playback.
|demo_avellimit || 2000 ||  || Angular velocity limit before eyes considered snapped for demo playback.
demo_timescale                           : cmd     :                  : Sets demo replay speed.
|-
demo_togglepause                         : cmd     :                  : Toggles demo playback.
|demo_debug || 0 ||  || Demo debug info.
demolist                                 : cmd     :                  : Print demo sequence list.
|-
demos                                   : cmd     :                  : Demo demo file sequence.
|demo_fastforwardfinalspeed || 20 ||  || Go this fast when starting to hold FF button.
demoui                                   : cmd     :                  : Show/hide the demo player UI.
|-
+demoui2                                 : cmd     :                  : Bring the advanced demo player UI (demoui2) to foreground.
|demo_fastforwardramptime || 5 ||  || How many seconds it takes to get to full FF speed.
-demoui2                                 : cmd     :                  : Send the advanced demo player UI (demoui2) to background.
|-
demoui2                                 : cmd     :                  : Show/hide the advanced demo player UI (demoui2).
|demo_fastforwardstartspeed || 2 ||  || Go this fast when starting to hold FF button.
developer                               : 0       :                  : Set developer message level
|-
devshots_nextmap                         : cmd     :                  : Used by the devshots system to go to the next map in the devshots maplist.
|demo_gototick || cmd ||  || Skips to a tick in demo.
devshots_screenshot                     : cmd     :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|-
differences                             : cmd     :                  : Show all convars which are not at their default values.
|demo_interplimit || 4000 ||  || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
disable_static_prop_loading             : 0       : , "cheat"       : If non-zero when a map loads, static props won't be loaded
|-
disconnect                               : cmd     :                  : Disconnect game from server.
|demo_interpolateview || 1 ||  || Do view interpolation during dem playback.
disp_dynamic                             : 0       :                  :
|-
dispcoll_drawplane                       : 0       : , "sv"           :
|demo_legacy_rollback || 1 ||  || Use legacy view interpolation rollback amount in demo playback.
display_elapsedtime                     : cmd     :                  : Displays how much time has elapsed since the game started
|-
display_game_events                     : 0       : , "cheat"       :
|demo_pause || cmd ||  || Pauses demo playback.
displaysoundlist                         : 0       : , "sv"           :
|-
dlight_debug                             : cmd     :                  : Creates a dlight in front of the player
|demo_pauseatservertick || 0 ||  || Pauses demo playback at server tick
|-
|demo_quitafterplayback || 0 ||  || Quits game after demo playback.
|-
|demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files.
|-
|demo_resume || cmd ||  || Resumes demo playback.
|-
|demo_timescale || cmd ||  || Sets demo replay speed.
|-
|demo_togglepause || cmd ||  || Toggles demo playback.
|-
|demolist || cmd ||  || Print demo sequence list.
|-
|demos || cmd ||  || Demo demo file sequence.
|-
|demoui || cmd ||  || Show/hide the demo player UI.
|-
|+demoui2 || cmd ||  || Bring the advanced demo player UI (demoui2) to foreground.
|-
|-demoui2 || cmd ||  || Send the advanced demo player UI (demoui2) to background.
|-
|demoui2 || cmd ||  || Show/hide the advanced demo player UI (demoui2).
|-
|developer || 0 ||  || Set developer message level
|-
|devshots_nextmap || cmd ||  || Used by the devshots system to go to the next map in the devshots maplist.
|-
|devshots_screenshot || cmd ||  || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|-
|differences || cmd ||  || Show all convars which are not at their default values.
|-
|disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded
|-
|disconnect || cmd ||  || Disconnect game from server.
|-
|disp_dynamic || 0 ||  ||
|-
|dispcoll_drawplane || 0 || , "sv" ||
|-
|display_elapsedtime || cmd ||  || Displays how much time has elapsed since the game started
|-
|display_game_events || 0 || , "cheat" ||
|-
|displaysoundlist || 0 || , "sv" ||
|-
|dlight_debug || cmd ||  || Creates a dlight in front of the player
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
drawline                                : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic                           : 0       : , "demo"         :
|-
dsp_db_min                               : 80       : , "demo"         :
|dsp_automatic || 0 || , "demo" ||
dsp_db_mixdrop                           : 0       : , "demo"         :
|-
dsp_dist_max                             : 1440     : , "cheat", "demo" :
|dsp_db_min || 80 || , "demo" ||
dsp_dist_min                             : 0       : , "cheat", "demo" :
|-
dsp_enhance_stereo                       : 0       : , "a"           :
|dsp_db_mixdrop || 0 || , "demo" ||
dsp_facingaway                           : 0       : , "demo"         :
|-
dsp_mix_max                             : 0       : , "demo"         :
|dsp_dist_max || 1440 || , "cheat", "demo" ||
dsp_mix_min                             : 0       : , "demo"         :
|-
dsp_off                                 : 0       : , "cheat"       :
|dsp_dist_min || 0 || , "cheat", "demo" ||
dsp_player                               : 0       : , "demo", "server_can_execute" :
|-
dsp_reload                               : cmd     :                  :
|dsp_enhance_stereo || 0 || , "a" ||
dsp_room                                 : 0       : , "demo"         :
|-
dsp_slow_cpu                             : 0       : , "a", "demo"   :
|dsp_facingaway || 0 || , "demo" ||
dsp_spatial                             : 40       : , "demo"         :
|-
dsp_speaker                             : 50       : , "demo"         :
|dsp_mix_max || 0 || , "demo" ||
dsp_vol_2ch                             : 1       : , "demo"         :
|-
dsp_vol_4ch                             : 0       : , "demo"         :
|dsp_mix_min || 0 || , "demo" ||
dsp_vol_5ch                             : 0       : , "demo"         :
|-
dsp_volume                               : 0       : , "a", "demo"   :
|dsp_off || 0 || , "cheat" ||
dsp_water                               : 14       : , "demo"         :
|-
dt_ShowPartialChangeEnts                 : 0       :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
|dsp_player || 0 || , "demo", "server_can_execute" ||
dt_UsePartialChangeEnts                 : 1       :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
|-
dti_flush                               : cmd     :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
|dsp_reload || cmd ||  ||
dtwarning                               : 0       :                  : Print data table warnings?
|-
dtwatchclass                             : 0       :                  : Watch all fields encoded with this table.
|dsp_room || 0 || , "demo" ||
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
|-
dtwatchvar                               : 0       :                  : Watch the named variable.
|dsp_slow_cpu || 0 || , "a", "demo" ||
+duck                                   : cmd     :                  :
|-
-duck                                   : cmd     :                  :
|dsp_spatial || 40 || , "demo" ||
dump_entity_sizes                       : cmd     :                  : Print sizeof(entclass)
|-
dump_globals                             : cmd     :                  : Dump all global entities/states
|dsp_speaker || 50 || , "demo" ||
dumpentityfactories                     : cmd     :                  : Lists all entity factory names.
|-
dumpeventqueue                           : cmd     :                  : Dump the contents of the Entity I/O event queue to the console.
|dsp_vol_2ch || 1 || , "demo" ||
dumpgamestringtable                     : cmd     :                  : Dump the contents of the game string table to the console.
|-
dumpsavedir                             : cmd     :                  : List the contents of the save directory in memory
|dsp_vol_4ch || 0 || , "demo" ||
dumpstringtables                         : cmd     :                  : Print string tables to console.
|-
</pre>
|dsp_vol_5ch || 0 || , "demo" ||
|-
|dsp_volume || 0 || , "a", "demo" ||
|-
|dsp_water || 14 || , "demo" ||
|-
|dt_ShowPartialChangeEnts || 0 ||  || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
|-
|dt_UsePartialChangeEnts || 1 ||  || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
|-
|dti_flush || cmd ||  || Write out the datatable instrumentation files (you must run with -dti for this to work).
|-
|dtwarning || 0 ||  || Print data table warnings?
|-
|dtwatchclass || 0 ||  || Watch all fields encoded with this table.
|-
|dtwatchent || -1 ||  || Watch this entities data table encoding.
|-
|dtwatchvar || 0 ||  || Watch the named variable.
|-
|+duck || cmd ||  ||
|-
|-duck || cmd ||  ||
|-
|dump_entity_sizes || cmd ||  || Print sizeof(entclass)
|-
|dump_globals || cmd ||  || Dump all global entities/states
|-
|dumpentityfactories || cmd ||  || Lists all entity factory names.
|-
|dumpeventqueue || cmd ||  || Dump the contents of the Entity I/O event queue to the console.
|-
|dumpgamestringtable || cmd ||  || Dump the contents of the game string table to the console.
|-
|dumpsavedir || cmd ||  || List the contents of the save directory in memory
|-
|dumpstringtables || cmd ||  || Print string tables to console.
|-
|}
===E===
===E===
<pre>
{| class="standard-table" style="width: 100%;"
echo                                     : cmd     :                  : Echo text to console.
! Command !! Default Value !! Flags !! Description
editdemo                                 : cmd     :                  : Edit a recorded demo file (.dem ).
|-
editor_toggle                           : cmd     :                  : Disables the simulation and returns focus to the editor
|echo || cmd ||  || Echo text to console.
enable_debug_overlays                   : 1       : , "sv", "cheat" : Enable rendering of debug overlays
|-
enable_skeleton_draw                     : 0       : , "cheat", "cl" : Render skeletons in wireframe
|editdemo || cmd ||  || Edit a recorded demo file (.dem ).
endmovie                                 : cmd     :                  : Stop recording movie frames.
|-
english                                 : 1       : , "user", "cl"   : If set to 1, running the english language set of assets.
|editor_toggle || cmd ||  || Disables the simulation and returns focus to the editor
ent_absbox                               : cmd     :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
|-
|enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays
|-
|enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe
|-
|endmovie || cmd ||  || Stop recording movie frames.
|-
|english || 1 || , "user", "cl" || If set to 1, running the english language set of assets.
|-
|ent_absbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd     :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
|-
ent_cancelpendingentfires               : cmd     :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
|ent_bbox || cmd ||  || Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_create                               : cmd     :                  : Creates an entity of the given type where the player is looking.
|-
ent_debugkeys                           : 0       : , "sv"           :
|ent_cancelpendingentfires || cmd ||  || Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
|-
|ent_create || cmd ||  || Creates an entity of the given type where the player is looking.
|-
|ent_debugkeys || 0 || , "sv" ||
ent_dump                                : cmd      :                  : Usage:    ent_dump <entity name>  
ent_dump                                : cmd      :                  : Usage:    ent_dump <entity name>  
ent_fire                                : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]  
ent_fire                                : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]  
ent_info                                : cmd      :                  : Usage:    ent_info <class name>  
ent_info                                : cmd      :                  : Usage:    ent_info <class name>  
ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd     :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
|-
ent_messages_draw                       : 0       : , "sv", "cheat" : Visualizes all entity input/output activity.
|ent_messages || cmd ||  || Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_name                                 : cmd     :                  :
|-
ent_orient                               : cmd     :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
|ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity.
ent_pause                               : cmd     :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
|-
|ent_name || cmd ||  ||
|-
|ent_orient || cmd ||  || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
|-
|ent_pause || cmd ||  || Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
ent_rbox                                 : cmd     :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
|-
|ent_rbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  
ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  
ent_remove_all                          : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}  
ent_remove_all                          : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}  
ent_rotate                               : cmd     :                  : Rotates an entity by a specified # of degrees
|-
|ent_rotate || cmd ||  || Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_setang                               : cmd     :                  : Set entity angles
|-
|ent_setang || cmd ||  || Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos                               : cmd     :                  : Move entity to position
|-
ent_show_contexts                       : 0       : , "sv"           : Show entity contexts in ent_text display
|ent_setpos || cmd ||  || Move entity to position
|-
|ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display
ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd     :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
|-
|ent_step || cmd ||  || When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
envmap                                   : cmd     :                  :
|-
er_colwidth                             : 100     :                  :
|envmap || cmd ||  ||
er_graphwidthfrac                       : 0       :                  :
|-
er_maxname                               : 14       :                  :
|er_colwidth || 100 ||  ||
escape                                   : cmd     :                  : Escape key pressed.
|-
exec                                     : cmd     :                  : Execute script file.
|er_graphwidthfrac || 0 ||  ||
execifexists                             : cmd     :                  : Execute script file if file exists.
|-
exit                                     : cmd     :                  : Exit the engine.
|er_maxname || 14 ||  ||
explode                                 : cmd     :                  : Kills the player with explosive damage
|-
|escape || cmd ||  || Escape key pressed.
|-
|exec || cmd ||  || Execute script file.
|-
|execifexists || cmd ||  || Execute script file if file exists.
|-
|exit || cmd ||  || Exit the engine.
|-
|explode || cmd ||  || Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
</pre>
|-
|}
===F===
===F===
<pre>
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values                   : cmd     :                  : Gives a list of all current points.
|-
fast_fogvolume                           : 0       :                  :
|failadvice_dump_values || cmd ||  || Gives a list of all current points.
filesystem_buffer_size                   : 0       :                  : Size of per file buffers. 0 for none
|-
filesystem_max_stdio_read               : 16       :                  :
|fast_fogvolume || 0 ||  ||
filesystem_native                       : 1       :                  : Use native FS or STDIO
|-
filesystem_report_buffered_io           : 0       :                  :
|filesystem_buffer_size || 0 ||  || Size of per file buffers. 0 for none
filesystem_unbuffered_io                 : 1       :                  :
|-
filesystem_use_overlapped_io             : 1       :                  :
|filesystem_max_stdio_read || 16 ||  ||
find                                     : cmd     :                  : Find concommands with the specified string in their name/help text.
|-
|filesystem_native || 1 ||  || Use native FS or STDIO
|-
|filesystem_report_buffered_io || 0 ||  ||
|-
|filesystem_unbuffered_io || 1 ||  ||
|-
|filesystem_use_overlapped_io || 1 ||  ||
|-
|find || cmd ||  || Find concommands with the specified string in their name/help text.
find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>  
find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>  
find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>  
find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>  
findflags                               : cmd     :                  : Find concommands by flags.
|-
fire_absorbrate                         : 3       : , "sv"           :
|findflags || cmd ||  || Find concommands by flags.
fire_dmgbase                             : 1       : , "sv"           :
|-
fire_dmginterval                         : 1       : , "sv"           :
|fire_absorbrate || 3 || , "sv" ||
fire_dmgscale                           : 0       : , "sv"           :
|-
fire_extabsorb                           : 5       : , "sv"           :
|fire_dmgbase || 1 || , "sv" ||
fire_extscale                           : 12       : , "sv"           :
|-
fire_growthrate                         : 1       : , "sv"           :
|fire_dmginterval || 1 || , "sv" ||
fire_heatscale                           : 1       : , "sv"           :
|-
fire_incomingheatscale                   : 0       : , "sv"           :
|fire_dmgscale || 0 || , "sv" ||
fire_maxabsorb                           : 50       : , "sv"           :
|-
firetarget                               : cmd     :                  :
|fire_extabsorb || 5 || , "sv" ||
firstperson                             : cmd     :                  : Switch to firstperson camera.
|-
fish_debug                               : 0       : , "cheat", "cl" : Show debug info for fish
|fire_extscale || 12 || , "sv" ||
fish_dormant                             : 0       : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
|-
flex_expression                         : 0       : , "sv"           :
|fire_growthrate || 1 || , "sv" ||
flex_looktime                           : 5       : , "sv"           :
|-
flex_maxawaytime                         : 1       : , "sv"           :
|fire_heatscale || 1 || , "sv" ||
flex_maxplayertime                       : 7       : , "sv"           :
|-
flex_minawaytime                         : 0       : , "sv"           :
|fire_incomingheatscale || 0 || , "sv" ||
flex_minplayertime                       : 5       : , "sv"           :
|-
flex_rules                               : 1       : , "cl"           : Allow flex animation rules to run.
|fire_maxabsorb || 50 || , "sv" ||
flex_smooth                             : 1       : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
|-
flex_talk                               : 0       : , "sv"           :
|firetarget || cmd ||  ||
flush                                   : cmd     :                  : Flush unlocked cache memory.
|-
flush_locked                             : cmd     :                  : Flush unlocked and locked cache memory.
|firstperson || cmd ||  || Switch to firstperson camera.
fog_color                               : -1       : , "cheat", "cl" :
|-
fog_colorskybox                         : -1       : , "cheat", "cl" :
|fish_debug || 0 || , "cheat", "cl" || Show debug info for fish
fog_enable                               : 1       : , "cheat", "cl" :
|-
fog_enable_water_fog                     : 1       : , "cheat"       :
|fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_enableskybox                         : 1       : , "cheat", "cl" :
|-
fog_end                                 : -1       : , "cheat", "cl" :
|flex_expression || 0 || , "sv" ||
fog_endskybox                           : -1       : , "cheat", "cl" :
|-
fog_hdrcolorscale                       : -1       : , "cheat", "cl" :
|flex_looktime || 5 || , "sv" ||
fog_hdrcolorscaleskybox                 : -1       : , "cheat", "cl" :
|-
fog_maxdensity                           : -1       : , "cheat", "cl" :
|flex_maxawaytime || 1 || , "sv" ||
fog_maxdensityskybox                     : -1       : , "cheat", "cl" :
|-
fog_override                             : 0       : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
|flex_maxplayertime || 7 || , "sv" ||
fog_start                               : -1       : , "cheat", "cl" :
|-
fog_startskybox                         : -1       : , "cheat", "cl" :
|flex_minawaytime || 0 || , "sv" ||
fog_volume_debug                         : 0       : , "sv"           : If enabled, prints diagnostic information about the current fog volume
|-
fogui                                   : cmd     :                  : Show/hide fog control UI.
|flex_minplayertime || 5 || , "sv" ||
force_centerview                         : cmd     :                  :
|-
|flex_rules || 1 || , "cl" || Allow flex animation rules to run.
|-
|flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes.
|-
|flex_talk || 0 || , "sv" ||
|-
|flush || cmd ||  || Flush unlocked cache memory.
|-
|flush_locked || cmd ||  || Flush unlocked and locked cache memory.
|-
|fog_color || -1 || , "cheat", "cl" ||
|-
|fog_colorskybox || -1 || , "cheat", "cl" ||
|-
|fog_enable || 1 || , "cheat", "cl" ||
|-
|fog_enable_water_fog || 1 || , "cheat" ||
|-
|fog_enableskybox || 1 || , "cheat", "cl" ||
|-
|fog_end || -1 || , "cheat", "cl" ||
|-
|fog_endskybox || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscale || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" ||
|-
|fog_maxdensity || -1 || , "cheat", "cl" ||
|-
|fog_maxdensityskybox || -1 || , "cheat", "cl" ||
|-
|fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values)
|-
|fog_start || -1 || , "cheat", "cl" ||
|-
|fog_startskybox || -1 || , "cheat", "cl" ||
|-
|fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume
|-
|fogui || cmd ||  || Show/hide fog control UI.
|-
|force_centerview || cmd ||  ||
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward                                 : cmd     :                  :
|-
+forward                                 : cmd     :                  :
|-forward || cmd ||  ||
foundry_engine_get_mouse_control         : cmd     :                  : Give the engine control of the mouse.
|-
foundry_engine_release_mouse_control     : cmd     :                  : Give the control of the mouse back to Hammer.
|+forward || cmd ||  ||
foundry_select_entity                   : cmd     :                  : Select the entity under the crosshair or select entities with the specified name.
|-
foundry_sync_hammer_view                 : cmd     :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
|foundry_engine_get_mouse_control || cmd ||  || Give the engine control of the mouse.
foundry_update_entity                   : cmd     :                  : Updates the entity's position/angles when in edit mode
|-
fov_desired                             : 75       : , "user", "cl"   : Sets the base field-of-view.
|foundry_engine_release_mouse_control || cmd ||  || Give the control of the mouse back to Hammer.
fps_max                                 : 100     :                  : Frame rate limiter
|-
fps_max_splitscreen                     : 300     :                  : Frame rate limiter, splitscreen
|foundry_select_entity || cmd ||  || Select the entity under the crosshair or select entities with the specified name.
free_pass_peek_debug                     : 0       : , "sv"           :
|-
fs_clear_open_duplicate_times           : cmd     :                  : Clear the list of files that have been opened.
|foundry_sync_hammer_view || cmd ||  || Move Hammer's 3D view to the same position as the engine's 3D view.
fs_dump_open_duplicate_times             : cmd     :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
|-
|foundry_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
|-
|fov_desired || 75 || , "user", "cl" || Sets the base field-of-view.
|-
|fps_max || 100 ||  || Frame rate limiter
|-
|fps_max_splitscreen || 300 ||  || Frame rate limiter, splitscreen
|-
|free_pass_peek_debug || 0 || , "sv" ||
|-
|fs_clear_open_duplicate_times || cmd ||  || Clear the list of files that have been opened.
|-
|fs_dump_open_duplicate_times || cmd ||  || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                       : cmd     :                  : Show all files currently opened by the engine.
|-
|fs_printopenfiles || cmd ||  || Show all files currently opened by the engine.
fs_report_long_reads                    : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_long_reads                    : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens                    : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_report_sync_opens                    : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache                       : cmd     :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
|-
fs_warning_level                         : cmd     :                  : Set the filesystem warning level.
|fs_syncdvddevcache || cmd ||  || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
|-
|fs_warning_level || cmd ||  || Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                   : 15       : , "a", "rep", "cl" :
|-
func_break_reduction_factor             : 0       : , "sv"           :
|func_break_max_pieces || 15 || , "a", "rep", "cl" ||
func_breakdmg_bullet                     : 0       : , "sv"           :
|-
func_breakdmg_club                       : 1       : , "sv"           :
|func_break_reduction_factor || 0 || , "sv" ||
func_breakdmg_explosive                 : 1       : , "sv"           :
|-
fx_glass_velocity_cap                   : 0       : , "cl"           : Maximum downwards speed of shattered glass particles
|func_breakdmg_bullet || 0 || , "sv" ||
</pre>
|-
|func_breakdmg_club || 1 || , "sv" ||
|-
|func_breakdmg_explosive || 1 || , "sv" ||
|-
|fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles
|-
|}
===G===
===G===
<pre>
{| class="standard-table" style="width: 100%;"
g15_dumpplayer                           : cmd     :                  : Spew player data.
! Command !! Default Value !! Flags !! Description
g15_reload                               : cmd     :                  : Reloads the Logitech G-15 Keyboard configs.
|-
g15_update_msec                         : 250     : , "a", "cl"     : Logitech G-15 Keyboard update interval.
|g15_dumpplayer || cmd ||  || Spew player data.
g_ai_threadedgraphbuild                 : 0       : , "sv"           : If true, use experimental threaded node graph building.
|-
g_debug_angularsensor                   : 0       : , "sv", "cheat" :
|g15_reload || cmd ||  || Reloads the Logitech G-15 Keyboard configs.
g_debug_basehelicopter                   : 0       : , "sv", "cheat" :
|-
g_debug_constraint_sounds               : 0       : , "sv", "cheat" : Enable debug printing about constraint sounds.
|g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval.
g_debug_doors                           : 0       : , "sv"           :
|-
g_debug_gunship                         : 0       : , "sv", "cheat" :
|g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building.
g_debug_npc_vehicle_roles               : 0       : , "sv"           :
|-
g_debug_ragdoll_removal                 : 0       : , "cheat", "rep", "cl" :
|g_debug_angularsensor || 0 || , "sv", "cheat" ||
g_debug_ragdoll_visualize               : 0       : , "cheat", "cl" :
|-
g_debug_trackpather                     : 0       : , "sv", "cheat" :
|g_debug_basehelicopter || 0 || , "sv", "cheat" ||
g_debug_transitions                     : 0       : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities  
|-
g_debug_vehiclebase                     : 0       : , "sv", "cheat" :
|g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds.
g_debug_vehicledriver                   : 0       : , "sv", "cheat" :
|-
g_debug_vehicleexit                     : 0       : , "sv", "cheat" :
|g_debug_doors || 0 || , "sv" ||
g_debug_vehiclesound                     : 0       : , "sv", "cheat" :
|-
g_drone_maxgibs                         : 16       : , "a", "cl"     :
|g_debug_gunship || 0 || , "sv", "cheat" ||
g_helicopter_bomb_danger_radius         : 120     : , "sv"           :
|-
g_helicopter_bullrush_bomb_enemy_distance : 0       : , "sv"           :
|g_debug_npc_vehicle_roles || 0 || , "sv" ||
g_helicopter_bullrush_bomb_speed         : 850     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|-
g_helicopter_bullrush_bomb_time         : 10       : , "sv"           :
|g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" ||
g_helicopter_bullrush_distance           : 5000     : , "sv"           :
|-
g_helicopter_bullrush_mega_bomb_health   : 0       : , "sv"           : Fraction of the health of the chopper before it mega-bombs
|g_debug_ragdoll_visualize || 0 || , "cheat", "cl" ||
g_helicopter_bullrush_shoot_height       : 650     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|-
g_helicopter_chargetime                 : 2       : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
|g_debug_trackpather || 0 || , "sv", "cheat" ||
g_helicopter_idletime                   : 3       : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
|-
g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
|g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_Language                               : 0       : , "rep", "cl"   :
|-
g_ragdoll_fadespeed                     : 600     : , "cl"           :
|g_debug_vehiclebase || 0 || , "sv", "cheat" ||
g_ragdoll_important_maxcount             : 2       : , "rep", "cl"   :
|-
g_ragdoll_lvfadespeed                   : 100     : , "cl"           :
|g_debug_vehicledriver || 0 || , "sv", "cheat" ||
g_ragdoll_maxcount                       : 8       : , "rep", "cl"   :
|-
gameinstructor_dump_open_lessons         : cmd     :                  : Gives a list of all currently open lessons.
|g_debug_vehicleexit || 0 || , "sv", "cheat" ||
gameinstructor_enable                   : 1       : , "a", "cl"     : Display in game lessons that teach new players.
|-
gameinstructor_find_errors               : 0       : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
|g_debug_vehiclesound || 0 || , "sv", "cheat" ||
gameinstructor_reload_lessons           : cmd     :                  : Shuts down all open lessons and reloads them from the script file.
|-
gameinstructor_reset_counts             : cmd     :                  : Resets all display and success counts to zero.
|g_drone_maxgibs || 16 || , "a", "cl" ||
gameinstructor_start_sound_cooldown     : 4       : , "cl"           : Number of seconds forced between similar lesson start sounds.
|-
gameinstructor_verbose                   : 0       : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
|g_helicopter_bomb_danger_radius || 120 || , "sv" ||
gameinstructor_verbose_lesson           : 0       : , "cheat", "cl" : Display more verbose information for lessons have this name.
|-
gamestats_file_output_directory         :          : , "sv"           : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath  
|g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" ||
gameui_activate                         : cmd     :                  : Shows the game UI
|-
gameui_allowescape                       : cmd     :                  : Escape key allowed to hide game UI
|g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
gameui_allowescapetoshow                 : cmd     :                  : Escape key allowed to show game UI
|-
gameui_hide                             : cmd     :                  : Hides the game UI
|g_helicopter_bullrush_bomb_time || 10 || , "sv" ||
gameui_preventescape                     : cmd     :                  : Escape key doesn't hide game UI
|-
gameui_preventescapetoshow               : cmd     :                  : Escape key doesn't show game UI
|g_helicopter_bullrush_distance || 5000 || , "sv" ||
gameui_xbox                             : 0       :                  :
|-
getpos                                   : cmd     :                  : dump position and angles to the console
|g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs
getpos_exact                             : cmd     :                  : dump origin and angles to the console
|-
|g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
|-
|g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again
|-
|g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_Language || 0 || , "rep", "cl" ||
|-
|g_ragdoll_fadespeed || 600 || , "cl" ||
|-
|g_ragdoll_important_maxcount || 2 || , "rep", "cl" ||
|-
|g_ragdoll_lvfadespeed || 100 || , "cl" ||
|-
|g_ragdoll_maxcount || 8 || , "rep", "cl" ||
|-
|gameinstructor_dump_open_lessons || cmd ||  || Gives a list of all currently open lessons.
|-
|gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players.
|-
|gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
|-
|gameinstructor_reload_lessons || cmd ||  || Shuts down all open lessons and reloads them from the script file.
|-
|gameinstructor_reset_counts || cmd ||  || Resets all display and success counts to zero.
|-
|gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds.
|-
|gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
|-
|gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name.
|-
|gamestats_file_output_directory ||  || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
|-
|gameui_activate || cmd ||  || Shows the game UI
|-
|gameui_allowescape || cmd ||  || Escape key allowed to hide game UI
|-
|gameui_allowescapetoshow || cmd ||  || Escape key allowed to show game UI
|-
|gameui_hide || cmd ||  || Hides the game UI
|-
|gameui_preventescape || cmd ||  || Escape key doesn't hide game UI
|-
|gameui_preventescapetoshow || cmd ||  || Escape key doesn't show game UI
|-
|gameui_xbox || 0 ||  ||
|-
|getpos || cmd ||  || dump position and angles to the console
|-
|getpos_exact || cmd ||  || dump origin and angles to the console
give                                    : cmd      :                  : Give item to player.  Arguments: <item_name>
give                                    : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                         : cmd     :                  : Give a supply of ammo for current weapon..  
|-
gl_clear                                 : 0       : , "cl"           :
|givecurrentammo || cmd ||  || Give a supply of ammo for current weapon..
gl_clear_randomcolor                     : 0       : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
|-
global_event_log_enabled                 : 0       : , "sv", "cheat" : Enables the global event log system
|gl_clear || 0 || , "cl" ||
|-
|gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
|-
|global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system
global_set                              : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
global_set                              : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable               : 1       : , "cheat", "cl" : Enable entity outline glow effects.
|-
glow_outline_width                       : 6       : , "cheat", "cl" : Width of glow outline effect in screen space.
|glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects.
god                                     : cmd     :                  : Toggle. Player becomes invulnerable.
|-
|glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space.
|-
|god || cmd ||  || Toggle. Player becomes invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
-graph                                   : cmd     :                  :
|-
+graph                                   : cmd     :                  :
|-graph || cmd ||  ||
-grenade1                               : cmd     :                  :
|-
+grenade1                               : cmd     :                  :
|+graph || cmd ||  ||
-grenade2                               : cmd     :                  :
|-
+grenade2                               : cmd     :                  :
|-grenade1 || cmd ||  ||
groundlist                               : cmd     :                  : Display ground entity list <index>
|-
</pre>
|+grenade1 || cmd ||  ||
|-
|-grenade2 || cmd ||  ||
|-
|+grenade2 || cmd ||  ||
|-
|groundlist || cmd ||  || Display ground entity list <index>
|-
|}
===H===
===H===
<pre>
{| class="standard-table" style="width: 100%;"
hammer_update_entity                     : cmd     :                  : Updates the entity's position/angles when in edit mode
! Command !! Default Value !! Flags !! Description
hammer_update_safe_entities             : cmd     :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
|-
heartbeat                               : cmd     :                  : Force heartbeat of master servers
|hammer_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
help                                     : cmd     :                  : Find help about a convar/concommand.
|-
hideconsole                             : cmd     :                  : Hide the console.
|hammer_update_safe_entities || cmd ||  || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hidehud                                 : 0       : , "cheat", "cl" :
|-
hidepanel                               : cmd     :                  : Hides a viewport panel <name>
|heartbeat || cmd ||  || Force heartbeat of master servers
hl2_episodic                             : 0       : , "rep", "cl"   :
|-
-holdorder                               : cmd     :                  :
|help || cmd ||  || Find help about a convar/concommand.
+holdorder                               : cmd     :                  :
|-
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
|hideconsole || cmd ||  || Hide the console.
host_framerate                           : 0       :                  : Set to lock per-frame time elapse.
|-
host_limitlocal                         : 0       :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
|hidehud || 0 || , "cheat", "cl" ||
host_map                                 : 0       :                  : Current map name.
|-
host_profile                             : 0       :                  :
|hidepanel || cmd ||  || Hides a viewport panel <name>
host_runofftime                         : cmd     :                  : Run off some time without rendering/updating sounds  
|-
host_showcachemiss                       : 0       :                  : Print a debug message when the client or server cache is missed.
|hl2_episodic || 0 || , "rep", "cl" ||
host_ShowIPCCallCount                   : 0       :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
|-
host_sleep                               : 0       : , "cheat"       : Force the host to sleep a certain number of milliseconds each frame.
|-holdorder || cmd ||  ||
host_speeds                             : 0       :                  : Show general system running times.
|-
host_threaded_sound                     : 0       :                  : Run the sound on a thread (independent of mix)
|+holdorder || cmd ||  ||
host_timescale                           : 1       : , "cheat", "rep" : Prescale the clock by this amount.
|-
host_writeconfig                         : cmd     :                  : Store current settings to config.cfg (or specified .cfg file).
|host_flush_threshold || 12 ||  || Memory threshold below which the host should flush caches between server instances
host_writeconfig_ss                     : cmd     :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
|-
hostfile                                 : 0       : , "sv"           : The HOST file to load.
|host_framerate || 0 ||  || Set to lock per-frame time elapse.
hostip                                   :          :                  : Host game server ip
|-
hostname                                 :          :                  : Hostname for server.
|host_limitlocal || 0 ||  || Apply cl_cmdrate and cl_updaterate to loopback connection
hostport                                 : 27015   :                  : Host game server port
|-
hud_autoreloadscript                     : 0       : , "cl"           : Automatically reloads the animation script each time one is ran
|host_map || 0 ||  || Current map name.
hud_drawhistory_time                     : 5       : , "cl"           :
|-
hud_fastswitch                           : 0       : , "a", "cl"     :
|host_profile || 0 ||  ||
hud_reloadscheme                         : cmd     :                  : Reloads hud layout and animation scripts.
|-
hud_saytext_time                         : 12       : , "cl"           :
|host_runofftime || cmd ||  || Run off some time without rendering/updating sounds
hud_takesshots                           : 0       : , "a", "cl"     : Auto-save a scoreboard screenshot at the end of a map.
|-
hunk_print_allocations                   : cmd     :                  :
|host_showcachemiss || 0 ||  || Print a debug message when the client or server cache is missed.
hunk_track_allocation_types             : 0       : , "cheat"       :
|-
|host_ShowIPCCallCount || 0 ||  || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
|-
|host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame.
|-
|host_speeds || 0 ||  || Show general system running times.
|-
|host_threaded_sound || 0 ||  || Run the sound on a thread (independent of mix)
|-
|host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount.
|-
|host_writeconfig || cmd ||  || Store current settings to config.cfg (or specified .cfg file).
|-
|host_writeconfig_ss || cmd ||  || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
|-
|hostfile || 0 || , "sv" || The HOST file to load.
|-
|hostip ||  ||  || Host game server ip
|-
|hostname ||  ||  || Hostname for server.
|-
|hostport || 27015 ||  || Host game server port
|-
|hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran
|-
|hud_drawhistory_time || 5 || , "cl" ||
|-
|hud_fastswitch || 0 || , "a", "cl" ||
|-
|hud_reloadscheme || cmd ||  || Reloads hud layout and animation scripts.
|-
|hud_saytext_time || 12 || , "cl" ||
|-
|hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map.
|-
|hunk_print_allocations || cmd ||  ||
|-
|hunk_track_allocation_types || 0 || , "cheat" ||
hurtme                                  : cmd      :                  : Hurts the player.  Arguments: <health to lose>
hurtme                                  : cmd      :                  : Hurts the player.  Arguments: <health to lose>
HurtMyMarine                             : cmd     :                  : Gives your marine 1-10 damage
|-
</pre>
|HurtMyMarine || cmd ||  || Gives your marine 1-10 damage
|-
|}
===I===
===I===
<pre>
{| class="standard-table" style="width: 100%;"
impulse                                 : cmd     :                  :
! Command !! Default Value !! Flags !! Description
in_forceuser                             : 0       : , "cheat"       : Force user input to this split screen player.
|-
in_lock_mouse_to_window                 : 1       : , "a"           : If set, mouse will be locked inside the game window.
|impulse || cmd ||  ||
in_usekeyboardsampletime                 : 1       : , "cl"           : Use keyboard sample time smoothing.
|-
incrementvar                             : cmd     :                  : Increment specified convar value.
|in_forceuser || 0 || , "cheat" || Force user input to this split screen player.
ingamebriefing                           : cmd     :                  : Shows the mission briefing panel
|-
invnext                                 : cmd     :                  :
|in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window.
invprev                                 : cmd     :                  :
|-
ip                                       : 0       :                  : Overrides IP for multihomed hosts
|in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing.
</pre>
|-
|incrementvar || cmd ||  || Increment specified convar value.
|-
|ingamebriefing || cmd ||  || Shows the mission briefing panel
|-
|invnext || cmd ||  ||
|-
|invprev || cmd ||  ||
|-
|ip || 0 ||  || Overrides IP for multihomed hosts
|-
|}
===J===
===J===
<pre>
{| class="standard-table" style="width: 100%;"
+jlook                                   : cmd     :                  :
! Command !! Default Value !! Flags !! Description
-jlook                                   : cmd     :                  :
|-
joy_accel_filter                         : 0       : , "cl"           :
|+jlook || cmd ||  ||
joy_accelmax                             : 1       : , "a", "cl"     :
|-
joy_accelscale                           : 0       : , "a", "cl"     :
|-jlook || cmd ||  ||
joy_advanced                             : 0       : , "a", "cl"     :
|-
joy_advaxisr                             : 0       : , "a", "cl"     :
|joy_accel_filter || 0 || , "cl" ||
joy_advaxisu                             : 0       : , "a", "cl"     :
|-
joy_advaxisv                             : 0       : , "a", "cl"     :
|joy_accelmax || 1 || , "a", "cl" ||
joy_advaxisx                             : 0       : , "a", "cl"     :
|-
joy_advaxisy                             : 0       : , "a", "cl"     :
|joy_accelscale || 0 || , "a", "cl" ||
joy_advaxisz                             : 0       : , "a", "cl"     :
|-
joy_aim_to_movement_time                 : 1       : , "cl"           : Time before the player automatically aims in the direction of movement.
|joy_advanced || 0 || , "a", "cl" ||
joy_autoaimdampen                       : 0       : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
|-
joy_autoaimdampenrange                   : 0       : , "a", "cl"     : The stick range where autoaim dampening is applied. 0 = off
|joy_advaxisr || 0 || , "a", "cl" ||
joy_autoattack                           : 0       : , "cl"           : If enabled, marine will fire when you push the right analogue stick
|-
joy_autoattack_angle                     : 10       : , "cl"           : Facing has to be within this many degrees of aim for the marine to auto fire
|joy_advaxisu || 0 || , "a", "cl" ||
joy_autoattack_threshold                 : 0       : , "cl"           : Threshold for joy_autoattack
|-
joy_autosprint                           : 0       : , "cl"           : Automatically sprint when moving with an analog joystick
|joy_advaxisv || 0 || , "a", "cl" ||
joy_axisbutton_threshold                 : 0       : , "a"           : Analog axis range before a button press is registered.
|-
joy_cfg_preset                           : 0       : , "cl", "ss"     :
|joy_advaxisx || 0 || , "a", "cl" ||
joy_circle_correct                       : 1       : , "a", "cl"     :
|-
joy_cursor_scale                         : 1       : , "cl"           : Cursor extent scale of joystick when used in targeting mode
|joy_advaxisy || 0 || , "a", "cl" ||
joy_cursor_speed                         : 2       : , "cl"           : Cursor speed of joystick when used in targeting mode
|-
joy_deadzone_mode                       : 0       :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
|joy_advaxisz || 0 || , "a", "cl" ||
joy_diagonalpov                         : 0       : , "a", "cl"     : POV manipulator operates on diagonal axes, too.
|-
joy_disable_movement_in_ui               : 1       : , "cl"           : Disables joystick character movement when UI is active.
|joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement.
joy_display_input                       : 0       : , "a", "cl"     :
|-
joy_forwardsensitivity                   : -1       : , "a", "cl"     :
|joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target.
joy_forwardthreshold                     : 0       : , "a", "cl"     :
|-
joy_inverty                             : 0       : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
|joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off
joy_lock_firing_angle                   : 0       : , "cl"           : If enabled, your facing direction will be locked while firing instead of aiming to movement
|-
joy_lookspin_default                     : 0       : , "cl"           :
|joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick
joy_lowend                               : 1       : , "a", "cl"     :
|-
joy_lowmap                               : 1       : , "a", "cl"     :
|joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire
joy_movement_stick                       : 0       : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
|-
joy_name                                 : 0       : , "a", "cl"     :
|joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack
joy_pan_camera                           : 0       : , "a", "cl"     :
|-
joy_pegged                               : 0       : , "cl"           :
|joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick
joy_pitchsensitivity                     : 1       : , "a", "cl", "ss" :
|-
joy_pitchsensitivity_default             : -1       : , "cl"           :
|joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered.
joy_pitchthreshold                       : 0       : , "a", "cl"     :
|-
joy_radius_snap_factor                   : 2       : , "cl"           : Rate at which joystick targeting radius tracks the current cursor radius
|joy_cfg_preset || 0 || , "cl", "ss" ||
|-
|joy_circle_correct || 1 || , "a", "cl" ||
|-
|joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode
|-
|joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode
|-
|joy_deadzone_mode || 0 ||  || 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
|-
|joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too.
|-
|joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active.
|-
|joy_display_input || 0 || , "a", "cl" ||
|-
|joy_forwardsensitivity || -1 || , "a", "cl" ||
|-
|joy_forwardthreshold || 0 || , "a", "cl" ||
|-
|joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking.
|-
|joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement
|-
|joy_lookspin_default || 0 || , "cl" ||
|-
|joy_lowend || 1 || , "a", "cl" ||
|-
|joy_lowmap || 1 || , "a", "cl" ||
|-
|joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick)
|-
|joy_name || 0 || , "a", "cl" ||
|-
|joy_pan_camera || 0 || , "a", "cl" ||
|-
|joy_pegged || 0 || , "cl" ||
|-
|joy_pitchsensitivity || 1 || , "a", "cl", "ss" ||
|-
|joy_pitchsensitivity_default || -1 || , "cl" ||
|-
|joy_pitchthreshold || 0 || , "a", "cl" ||
|-
|joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle               : 6       : , "cl"           :
|-
joy_sensitive_step0                     : 0       : , "a", "cl"     :
|joy_response_move_vehicle || 6 || , "cl" ||
joy_sensitive_step1                     : 0       : , "a", "cl"     :
|-
joy_sensitive_step2                     : 0       : , "a", "cl"     :
|joy_sensitive_step0 || 0 || , "a", "cl" ||
joy_sidesensitivity                     : 1       : , "a", "cl"     :
|-
joy_sidethreshold                       : 0       : , "a", "cl"     :
|joy_sensitive_step1 || 0 || , "a", "cl" ||
joy_tilted_view                         : 0       : , "cl"           : Set to 1 when using maps with tilted view to rotate player movement.
|-
joy_variable_frametime                   : 1       : , "cl"           :
|joy_sensitive_step2 || 0 || , "a", "cl" ||
joy_vehicle_turn_lowend                 : 0       : , "cl"           :
|-
joy_vehicle_turn_lowmap                 : 0       : , "cl"           :
|joy_sidesensitivity || 1 || , "a", "cl" ||
joy_virtual_peg                         : 0       : , "cl"           :
|-
joy_wingmanwarrior_centerhack           : 0       : , "a"           : Wingman warrior centering hack.
|joy_sidethreshold || 0 || , "a", "cl" ||
joy_wingmanwarrior_turnhack             : 0       : , "a", "cl"     : Wingman warrior hack related to turn axes.
|-
joy_xcontroller_cfg_loaded               : 0       : , "cl"           : If 0, the 360controller.cfg file will be executed on startup & option changes.
|joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement.
joy_xcontroller_found                   : 1       :                  : Automatically set to 1 if an xcontroller has been detected.
|-
joy_yawsensitivity                       : -1       : , "a", "cl", "ss" :
|joy_variable_frametime || 1 || , "cl" ||
joy_yawsensitivity_default               : -1       : , "cl"           :
|-
joy_yawthreshold                         : 0       : , "a", "cl"     :
|joy_vehicle_turn_lowend || 0 || , "cl" ||
joyadvancedupdate                       : cmd     :                  :
|-
joystick                                 : 0       : , "a", "cl"     : True if the joystick is enabled, false otherwise.
|joy_vehicle_turn_lowmap || 0 || , "cl" ||
|-
|joy_virtual_peg || 0 || , "cl" ||
|-
|joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack.
|-
|joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes.
|-
|joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes.
|-
|joy_xcontroller_found || 1 ||  || Automatically set to 1 if an xcontroller has been detected.
|-
|joy_yawsensitivity || -1 || , "a", "cl", "ss" ||
|-
|joy_yawsensitivity_default || -1 || , "cl" ||
|-
|joy_yawthreshold || 0 || , "a", "cl" ||
|-
|joyadvancedupdate || cmd ||  ||
|-
|joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise.
jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
|-
-jump                                   : cmd     :                  :
|jpeg_quality || 90 ||  || jpeg screenshot quality.
+jump                                   : cmd     :                  :
|-
jump_jet_forward                         : 320     : , "cheat", "rep", "cl" :
|-jump || cmd ||  ||
jump_jet_height                         : 150     : , "cheat", "rep", "cl" :
|-
</pre>
|+jump || cmd ||  ||
|-
|jump_jet_forward || 320 || , "cheat", "rep", "cl" ||
|-
|jump_jet_height || 150 || , "cheat", "rep", "cl" ||
|-
|}
===K===
===K===
<pre>
{| class="standard-table" style="width: 100%;"
kdtree_test                             : cmd     :                  : Tests spatial partition for entities queries.
! Command !! Default Value !! Flags !! Description
key_findbinding                         : cmd     :                  : Find key bound to specified command string.
|-
key_listboundkeys                       : cmd     :                  : List bound keys with bindings.
|kdtree_test || cmd ||  || Tests spatial partition for entities queries.
key_updatelayout                         : cmd     :                  : Updates game keyboard layout to current windows keyboard setting.
|-
kick                                     : cmd     :                  : Kick a player by name.
|key_findbinding || cmd ||  || Find key bound to specified command string.
kickid                                   : cmd     :                  : Kick a player by userid or uniqueid, with a message.
|-
kill                                     : cmd     :                  : Kills the player with generic damage
|key_listboundkeys || cmd ||  || List bound keys with bindings.
killserver                               : cmd     :                  : Shutdown the server.
|-
|key_updatelayout || cmd ||  || Updates game keyboard layout to current windows keyboard setting.
|-
|kick || cmd ||  || Kick a player by name.
|-
|kickid || cmd ||  || Kick a player by userid or uniqueid, with a message.
|-
|kill || cmd ||  || Kills the player with generic damage
|-
|killserver || cmd ||  || Shutdown the server.
killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook                                   : cmd     :                  :
|-
+klook                                   : cmd     :                  :
|-klook || cmd ||  ||
kv_editor                               : cmd     :                  :
|-
</pre>
|+klook || cmd ||  ||
|-
|kv_editor || cmd ||  ||
|-
|}
===L===
===L===
<pre>
{| class="standard-table" style="width: 100%;"
lastinv                                 : cmd     :                  :
! Command !! Default Value !! Flags !! Description
leaderboard_duplicate_entries           : 1       : , "cheat", "cl" :
|-
leaderboard_force_rank_show_interval     : 10       : , "cl"           :
|lastinv || cmd ||  ||
-left                                   : cmd     :                  :
|-
+left                                   : cmd     :                  :
|leaderboard_duplicate_entries || 1 || , "cheat", "cl" ||
light_crosshair                         : cmd     :                  : Show texture color at crosshair
|-
lightcache_maxmiss                       : 2       : , "cheat"       :
|leaderboard_force_rank_show_interval || 10 || , "cl" ||
lightprobe                               : cmd     :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
|-
linefile                                 : cmd     :                  : Parses map leak data from .lin file
|-left || cmd ||  ||
listdemo                                 : cmd     :                  : List demo file contents.
|-
listid                                   : cmd     :                  : Lists banned users.
|+left || cmd ||  ||
listip                                   : cmd     :                  : List IP addresses on the ban list.
|-
listmarineresources                     : cmd     :                  : Shows contents of the marine resource array
|light_crosshair || cmd ||  || Show texture color at crosshair
listmarineresources_server               : cmd     :                  : Shows contents of the marine resources array
|-
listmodels                               : cmd     :                  : List loaded models.
|lightcache_maxmiss || 2 || , "cheat" ||
listobjectives                           : cmd     :                  : Shows names of objectives in the objectives array
|-
listRecentNPCSpeech                     : cmd     :                  : Displays a list of the last 5 lines of speech from NPCs.
|lightprobe || cmd ||  || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
listroster                               : cmd     :                  : Shows which marines in the roster are selected
|-
listroster_server                       : cmd     :                  : Shows which marines in the roster are selected
|linefile || cmd ||  || Parses map leak data from .lin file
load                                     : cmd     :                  : Load a saved game.
|-
loader_defer_non_critical_jobs           : 0       :                  :
|listdemo || cmd ||  || List demo file contents.
loader_dump_table                       : cmd     :                  :
|-
|listid || cmd ||  || Lists banned users.
|-
|listip || cmd ||  || List IP addresses on the ban list.
|-
|listmarineresources || cmd ||  || Shows contents of the marine resource array
|-
|listmarineresources_server || cmd ||  || Shows contents of the marine resources array
|-
|listmodels || cmd ||  || List loaded models.
|-
|listobjectives || cmd ||  || Shows names of objectives in the objectives array
|-
|listRecentNPCSpeech || cmd ||  || Displays a list of the last 5 lines of speech from NPCs.
|-
|listroster || cmd ||  || Shows which marines in the roster are selected
|-
|listroster_server || cmd ||  || Shows which marines in the roster are selected
|-
|load || cmd ||  || Load a saved game.
|-
|loader_defer_non_critical_jobs || 0 ||  ||
|-
|loader_dump_table || cmd ||  ||
loader_spew_info                        : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_spew_info                        : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io                       : 1       :                  :
|-
locator_background_border_color         : -2145509888.000 : , "cl"           : The default color for the border.
|loader_throttle_io || 1 ||  ||
locator_background_border_thickness     : 3       : , "cl"           : How many pixels the background borders the left and right.
|-
locator_background_color                 : -2147483648 : , "cl"           : The default color for the background.
|locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border.
locator_background_shift_x               : 3       : , "cl"           : How many pixels the background is shifted right.
|-
locator_background_shift_y               : 1       : , "cl"           : How many pixels the background is shifted down.
|locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right.
locator_background_style                 : 1       : , "cl"           : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
|-
locator_background_thickness_x           : 8       : , "cl"           : How many pixels the background borders the left and right.
|locator_background_color || -2147483648 || , "cl" || The default color for the background.
locator_background_thickness_y           : 0       : , "cl"           : How many pixels the background borders the top and bottom.
|-
locator_fade_time                       : 0       : , "cl"           : Number of seconds it takes for a lesson to fully fade in/out.
|locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right.
locator_icon_max_size_non_ss             : 1.75     : , "cl"           : Maximum scale of the icon on the screen
|-
locator_icon_min_size_non_ss             : 1.0     : , "cl"           : Minimum scale of the icon on the screen
|locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down.
locator_lerp_rest                       : 2.25f   : , "cl"           : Number of seconds before moving from the center.
|-
locator_lerp_speed                       : 5       : , "cl"           : Speed that static lessons move along the Y axis.
|locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_lerp_time                       : 1       : , "cl"           : Number of seconds to lerp before reaching final destination
|-
locator_pulse_time                       : 1       : , "cl"           : Number of seconds to pulse after changing icon or position
|locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right.
locator_split_len                       : 0       : , "cheat", "cl" :
|-
locator_split_maxwide_percent           : 0       : , "cheat", "cl" :
|locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom.
locator_start_at_crosshair               : 0       : , "cl"           : Start position at the crosshair instead of the top middle of the screen.
|-
locator_target_offset_x                 : 0     : , "cl"           : How many pixels to offset the locator from the target position.
|locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out.
locator_target_offset_y                 : 0     : , "cl"           : How many pixels to offset the locator from the target position.
|-
locator_text_drop_shadow                 : 1       : , "cl"           : If enabled, a drop shadow is drawn behind caption text.  PC only.
|locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen
locator_text_glow                       : 0       : , "cl"           : If enabled, a glow is drawn behind caption text
|-
locator_text_glow_color                 : -2131044864.000 : , "cl"           : Color of text glow
|locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen
locator_topdown_style                   : 0       : , "cl"           : Topdown games set this to handle distance and offscreen location differently.
|-
log                                     : cmd     :                  : Enables logging to file, console, and udp < on | off >.
|locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center.
log_color                               : cmd     :                  : Set the color of a logging channel.
|-
log_dumpchannels                         : cmd     :                  : Dumps information about all logging channels.
|locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis.
log_flags                               : cmd     :                  : Set the flags on a logging channel.
|-
log_level                               : cmd     :                  : Set the spew level of a logging channel.
|locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination
|-
|locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position
|-
|locator_split_len || 0 || , "cheat", "cl" ||
|-
|locator_split_maxwide_percent || 0 || , "cheat", "cl" ||
|-
|locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen.
|-
|locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text.  PC only.
|-
|locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text
|-
|locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow
|-
|locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently.
|-
|log || cmd ||  || Enables logging to file, console, and udp < on | off >.
|-
|log_color || cmd ||  || Set the color of a logging channel.
|-
|log_dumpchannels || cmd ||  || Dumps information about all logging channels.
|-
|log_flags || cmd ||  || Set the flags on a logging channel.
|-
|log_level || cmd ||  || Set the spew level of a logging channel.
logaddress_add                          : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_add                          : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                          : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_del                          : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                       : cmd     :                  : Remove all udp addresses being logged to
|-
logaddress_list                         : cmd     :                  : List all addresses currently being used by logaddress.
|logaddress_delall || cmd ||  || Remove all udp addresses being logged to
-lookdown                               : cmd     :                  :
|-
+lookdown                               : cmd     :                  :
|logaddress_list || cmd ||  || List all addresses currently being used by logaddress.
-lookspin                               : cmd     :                  :
|-
+lookspin                               : cmd     :                  :
|-lookdown || cmd ||  ||
lookspring                               : 0       : , "a", "cl"     :
|-
lookstrafe                               : 0       : , "a", "cl"     :
|+lookdown || cmd ||  ||
+lookup                                 : cmd     :                  :
|-
-lookup                                 : cmd     :                  :
|-lookspin || cmd ||  ||
lservercfgfile                           : 0       : , "sv"           :
|-
</pre>
|+lookspin || cmd ||  ||
|-
|lookspring || 0 || , "a", "cl" ||
|-
|lookstrafe || 0 || , "a", "cl" ||
|-
|+lookup || cmd ||  ||
|-
|-lookup || cmd ||  ||
|-
|lservercfgfile || 0 || , "sv" ||
|-
|}
===M===
===M===
<pre>
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent                   : 1       : , "a", "cl"     : Mouse move is raised to this power before being scaled by scale factor.
|-
m_customaccel_max                       : 0       : , "a", "cl"     : Max mouse move scale factor, 0 for no limit
|m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_scale                     : 0       : , "a", "cl"     : Custom mouse acceleration value.
|-
m_filter                                 : 0       : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
|m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit
m_forward                               : 1       : , "a", "cl"     : Mouse forward factor.
|-
m_mouseaccel1                           : 0       : , "a", "cl"     : Windows mouse acceleration initial threshold (2x movement).
|m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value.
m_mouseaccel2                           : 0       : , "a", "cl"     : Windows mouse acceleration secondary threshold (4x movement).
|-
m_mousespeed                             : 1       : , "a", "cl"     : Windows mouse speed factor (range 1 to 20).
|m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_pitch                                 : 0       : , "a", "cl", "ss" : Mouse pitch factor.
|-
m_side                                   : 0       : , "a", "cl"     : Mouse side factor.
|m_forward || 1 || , "a", "cl" || Mouse forward factor.
m_yaw                                   : 0       : , "a", "cl"     : Mouse yaw factor.
|-
make_game_friends_only                   : cmd     :                  : Changes access for the current game to friends only.
|m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement).
make_game_public                         : cmd     :                  : Changes access for the current game to public.
|-
map                                     : cmd     :                  : Start playing on specified map.
|m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement).
map_background                           : cmd     :                  : Runs a map as the background to the main menu.
|-
map_commentary                           : cmd     :                  : Start playing, with commentary, on a specified map.
|m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20).
map_edit                                 : cmd     :                  :
|-
map_noareas                             : 0       :                  : Disable area to area connection testing.
|m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor.
mapcyclefile                             : 0       : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers  
|-
maps                                     : cmd     :                  : Displays list of maps.
|m_side || 0 || , "a", "cl" || Mouse side factor.
marine_dispcoll_drawplane               : 0       : , "sv"           :
|-
MarineHealths                           : cmd     :                  : List health of all marines
|m_yaw || 0 || , "a", "cl" || Mouse yaw factor.
marinephysicsshadowupdate_render         : 0       : , "sv"           :
|-
mat_aaquality                           : 0       :                  :
|make_game_friends_only || cmd ||  || Changes access for the current game to friends only.
mat_accelerate_adjust_exposure_down     : 3       : , "cheat", "cl" :
|-
mat_ambient_light_b                     : 0       : , "cheat"       :
|make_game_public || cmd ||  || Changes access for the current game to public.
mat_ambient_light_b_forced               : -1       : , "cl"           :
|-
mat_ambient_light_g                     : 0       : , "cheat"       :
|map || cmd ||  || Start playing on specified map.
mat_ambient_light_g_forced               : -1       : , "cl"           :
|-
mat_ambient_light_r                     : 0       : , "cheat"       :
|map_background || cmd ||  || Runs a map as the background to the main menu.
mat_ambient_light_r_forced               : -1       : , "cl"           :
|-
mat_antialias                           : 0       :                  :
|map_commentary || cmd ||  || Start playing, with commentary, on a specified map.
mat_autoexposure_max                     : 2       : , "cl"           :
|-
mat_autoexposure_min                     : 0       : , "cl"           :
|map_edit || cmd ||  ||
mat_bloom_scalefactor_scalar             : 1       : , "cl"           :
|-
mat_bloomamount_rate                     : 0       : , "cheat", "cl" :
|map_noareas || 0 ||  || Disable area to area connection testing.
mat_bloomscale                           : 1       : , "cl"           :
|-
mat_bufferprimitives                     : 1       :                  :
|mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers
mat_bumpbasis                           : 0       : , "cheat"       :
|-
mat_bumpmap                             : 1       :                  :
|maps || cmd ||  || Displays list of maps.
mat_camerarendertargetoverlaysize       : 128     : , "cheat", "cl" :
|-
mat_clipz                               : 1       : , "cl"           :
|marine_dispcoll_drawplane || 0 || , "sv" ||
mat_colcorrection_disableentities       : 0       :                  : Disable map color-correction entities
|-
mat_colcorrection_editor                 : 0       :                  :
|MarineHealths || cmd ||  || List health of all marines
mat_colcorrection_forceentitiesclientside : 0       : , "cheat", "cl" : Forces color correction entities to be updated on the client
|-
mat_compressedtextures                   : 1       :                  :
|marinephysicsshadowupdate_render || 0 || , "sv" ||
mat_configcurrent                       : cmd     :                  : show the current video control panel config for the material system
|-
mat_crosshair                           : cmd     :                  : Display the name of the material under the crosshair
|mat_aaquality || 0 ||  ||
mat_crosshair_edit                       : cmd     :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
|-
mat_crosshair_explorer                   : cmd     :                  : open the material under the crosshair in explorer and highlight the vmt file
|mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" ||
mat_crosshair_printmaterial             : cmd     :                  : print the material under the crosshair
|-
mat_crosshair_reloadmaterial             : cmd     :                  : reload the material under the crosshair
|mat_ambient_light_b || 0 || , "cheat" ||
mat_debug                               : cmd     :                  : Activates debugging spew for a specific material.
|-
mat_debug_bloom                         : 0       : , "cheat", "cl" :
|mat_ambient_light_b_forced || -1 || , "cl" ||
mat_debug_postprocessing_effects         : 0       : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
|-
mat_debugalttab                         : 0       : , "cheat"       :
|mat_ambient_light_g || 0 || , "cheat" ||
mat_debugdepth                           : 0       :                  :
|-
mat_debugdepthmode                       : 0       :                  :
|mat_ambient_light_g_forced || -1 || , "cl" ||
mat_debugdepthval                       : 128     :                  :
|-
mat_debugdepthvalmax                     : 256     :                  :
|mat_ambient_light_r || 0 || , "cheat" ||
mat_defaultlightmap                     : 1       :                  : Default brightness for lightmaps where none have been created in the level.
|-
mat_depth_blur_focal_distance_override   : -1       :                  :
|mat_ambient_light_r_forced || -1 || , "cl" ||
mat_depth_blur_strength_override         : -1       :                  :
|-
mat_depthbias_shadowmap                 : 0       :                  :
|mat_antialias || 0 ||  ||
mat_dest_alpha_range                     : 1000     : , "cl"           : Amount to scale depth values before writing into destination alpha ([0,1] range).
|-
mat_diffuse                             : 1       :                  :
|mat_autoexposure_max || 2 || , "cl" ||
mat_disable_bloom                       : 0       : , "cl"           :
|-
mat_disable_fancy_blending               : 0       :                  :
|mat_autoexposure_min || 0 || , "cl" ||
mat_disable_lightwarp                   : 0       :                  :
|-
mat_displacementmap                     : 1       : , "cheat"       :
|mat_bloom_scalefactor_scalar || 1 || , "cl" ||
mat_do_not_shrink_dynamic_vb             : 0       :                  : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
|-
mat_dof_enabled                         : 1       : , "cl"           :
|mat_bloomamount_rate || 0 || , "cheat", "cl" ||
mat_dof_far_blur_depth                   : 1000     : , "cl"           :
|-
mat_dof_far_blur_radius                 : 5       : , "cl"           :
|mat_bloomscale || 1 || , "cl" ||
mat_dof_far_focus_depth                 : 250     : , "cl"           :
|-
mat_dof_max_blur_radius                 : 10       :                  :
|mat_bufferprimitives || 1 ||  ||
mat_dof_near_blur_depth                 : 20       : , "cl"           :
|-
mat_dof_near_blur_radius                 : 10       : , "cl"           :
|mat_bumpbasis || 0 || , "cheat" ||
mat_dof_near_focus_depth                 : 100     : , "cl"           :
|-
mat_dof_override                         : 0       : , "cl"           :
|mat_bumpmap || 1 ||  ||
mat_dof_quality                         : 0       :                  :
|-
mat_drawflat                             : 0       : , "cheat"       :
|mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" ||
mat_drawTexture                         : 0       : , "cl"           : Enable debug view texture
|-
mat_drawTextureScale                     : 1       : , "cl"           : Debug view texture scale
|mat_clipz || 1 || , "cl" ||
mat_drawTitleSafe                       : 0       :                  : Enable title safe overlay
|-
mat_drawwater                           : 1       : , "cheat", "cl" :
|mat_colcorrection_disableentities || 0 ||  || Disable map color-correction entities
mat_dynamic_tonemapping                 : 1       : , "cheat"       :
|-
mat_dynamiclightmaps                     : 0       : , "cheat"       :
|mat_colcorrection_editor || 0 ||  ||
mat_edit                                 : cmd     :                  : Bring up the material under the crosshair in the editor
|-
mat_envmapsize                           : 128     :                  :
|mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client
mat_envmaptgasize                       : 32       :                  :
|-
mat_excludetextures                     : 0       :                  :
|mat_compressedtextures || 1 ||  ||
mat_exposure_center_region_x             : 0       : , "cheat", "cl" :
|-
mat_exposure_center_region_y             : 0       : , "cheat", "cl" :
|mat_configcurrent || cmd ||  || show the current video control panel config for the material system
mat_fastclip                             : 0       : , "cheat"       :
|-
mat_fastnobump                           : 0       : , "cheat"       :
|mat_crosshair || cmd ||  || Display the name of the material under the crosshair
mat_fastspecular                         : 1       :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
|-
mat_fillrate                             : 0       : , "cheat"       :
|mat_crosshair_edit || cmd ||  || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_filterlightmaps                     : 1       :                  :
|-
mat_filtertextures                       : 1       :                  :
|mat_crosshair_explorer || cmd ||  || open the material under the crosshair in explorer and highlight the vmt file
mat_force_bloom                         : 0       : , "cheat", "cl" :
|-
mat_force_tonemap_scale                 : 0       : , "cheat"       :
|mat_crosshair_printmaterial || cmd ||  || print the material under the crosshair
mat_forceaniso                           : 1       :                  :
|-
mat_forcedynamic                         : 0       : , "cheat"       :
|mat_crosshair_reloadmaterial || cmd ||  || reload the material under the crosshair
mat_forcehardwaresync                   : 0       :                  :
|-
mat_frame_sync_enable                   : 1       : , "cheat"       :
|mat_debug || cmd ||  || Activates debugging spew for a specific material.
mat_frame_sync_force_texture             : 0       : , "cheat"       : Force frame syncing to lock a managed texture.
|-
mat_framebuffercopyoverlaysize           : 128     : , "cl"           :
|mat_debug_bloom || 0 || , "cheat", "cl" ||
mat_freeze_leafvis                       : 0       :                  : If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
|-
mat_fullbright                           : 0       : , "cheat"       :
|mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_grain_enable                         : 0       : , "cl"           :
|-
mat_grain_scale_override                 : -1.0     :                  :
|mat_debugalttab || 0 || , "cheat" ||
mat_hdr_enabled                         : cmd     :                  : Report if HDR is enabled for debugging
|-
mat_hdr_level                           : 2       :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|mat_debugdepth || 0 ||  ||
mat_hdr_manual_tonemap_rate             : 1       : , "cl"           :
|-
mat_hdr_tonemapscale                     : 1       : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
|mat_debugdepthmode || 0 ||  ||
mat_hdr_uncapexposure                   : 0       : , "cheat", "cl" :
|-
mat_hsv                                 : 0       : , "cheat", "cl" :
|mat_debugdepthval || 128 ||  ||
mat_info                                 : cmd     :                  : Shows material system info
|-
mat_leafvis                             : 0       : , "cheat"       : Draw wireframe of current leaf
|mat_debugdepthvalmax || 256 ||  ||
|-
|mat_defaultlightmap || 1 ||  || Default brightness for lightmaps where none have been created in the level.
|-
|mat_depth_blur_focal_distance_override || -1 ||  ||
|-
|mat_depth_blur_strength_override || -1 ||  ||
|-
|mat_depthbias_shadowmap || 0 ||  ||
|-
|mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range).
|-
|mat_diffuse || 1 ||  ||
|-
|mat_disable_bloom || 0 || , "cl" ||
|-
|mat_disable_fancy_blending || 0 ||  ||
|-
|mat_disable_lightwarp || 0 ||  ||
|-
|mat_displacementmap || 1 || , "cheat" ||
|-
|mat_do_not_shrink_dynamic_vb || 0 ||  || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
|-
|mat_dof_enabled || 1 || , "cl" ||
|-
|mat_dof_far_blur_depth || 1000 || , "cl" ||
|-
|mat_dof_far_blur_radius || 5 || , "cl" ||
|-
|mat_dof_far_focus_depth || 250 || , "cl" ||
|-
|mat_dof_max_blur_radius || 10 ||  ||
|-
|mat_dof_near_blur_depth || 20 || , "cl" ||
|-
|mat_dof_near_blur_radius || 10 || , "cl" ||
|-
|mat_dof_near_focus_depth || 100 || , "cl" ||
|-
|mat_dof_override || 0 || , "cl" ||
|-
|mat_dof_quality || 0 ||  ||
|-
|mat_drawflat || 0 || , "cheat" ||
|-
|mat_drawTexture || 0 || , "cl" || Enable debug view texture
|-
|mat_drawTextureScale || 1 || , "cl" || Debug view texture scale
|-
|mat_drawTitleSafe || 0 ||  || Enable title safe overlay
|-
|mat_drawwater || 1 || , "cheat", "cl" ||
|-
|mat_dynamic_tonemapping || 1 || , "cheat" ||
|-
|mat_dynamiclightmaps || 0 || , "cheat" ||
|-
|mat_edit || cmd ||  || Bring up the material under the crosshair in the editor
|-
|mat_envmapsize || 128 ||  ||
|-
|mat_envmaptgasize || 32 ||  ||
|-
|mat_excludetextures || 0 ||  ||
|-
|mat_exposure_center_region_x || 0 || , "cheat", "cl" ||
|-
|mat_exposure_center_region_y || 0 || , "cheat", "cl" ||
|-
|mat_fastclip || 0 || , "cheat" ||
|-
|mat_fastnobump || 0 || , "cheat" ||
|-
|mat_fastspecular || 1 ||  || Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
|-
|mat_fillrate || 0 || , "cheat" ||
|-
|mat_filterlightmaps || 1 ||  ||
|-
|mat_filtertextures || 1 ||  ||
|-
|mat_force_bloom || 0 || , "cheat", "cl" ||
|-
|mat_force_tonemap_scale || 0 || , "cheat" ||
|-
|mat_forceaniso || 1 ||  ||
|-
|mat_forcedynamic || 0 || , "cheat" ||
|-
|mat_forcehardwaresync || 0 ||  ||
|-
|mat_frame_sync_enable || 1 || , "cheat" ||
|-
|mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture.
|-
|mat_framebuffercopyoverlaysize || 128 || , "cl" ||
|-
|mat_freeze_leafvis || 0 ||  || If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
|-
|mat_fullbright || 0 || , "cheat" ||
|-
|mat_grain_enable || 0 || , "cl" ||
|-
|mat_grain_scale_override || -1.0 ||  ||
|-
|mat_hdr_enabled || cmd ||  || Report if HDR is enabled for debugging
|-
|mat_hdr_level || 2 ||  || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|-
|mat_hdr_manual_tonemap_rate || 1 || , "cl" ||
|-
|mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
|-
|mat_hdr_uncapexposure || 0 || , "cheat", "cl" ||
|-
|mat_hsv || 0 || , "cheat", "cl" ||
|-
|mat_info || cmd ||  || Shows material system info
|-
|mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf
mat_leafvis_draw_mask                    : -1      :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_draw_mask                    : -1      :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush                           : 1       :                  :
|-
mat_lightmap_pfms                       : 0       :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
|mat_levelflush || 1 ||  ||
mat_loadtextures                         : 1       : , "cheat"       :
|-
mat_local_contrast_edge_scale_override   : -1000   :                  :
|mat_lightmap_pfms || 0 ||  || Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_local_contrast_enable               : 0       : , "cl"           :
|-
mat_local_contrast_midtone_mask_override : -1       :                  :
|mat_loadtextures || 1 || , "cheat" ||
mat_local_contrast_scale_override       : 0       :                  :
|-
mat_local_contrast_vignette_end_override : -1       :                  :
|mat_local_contrast_edge_scale_override || -1000 ||  ||
mat_local_contrast_vignette_start_override : -1       :                  :
|-
mat_lpreview_mode                       : -1       : , "cheat", "cl" :
|mat_local_contrast_enable || 0 || , "cl" ||
mat_luxels                               : 0       : , "cheat"       :
|-
mat_max_worldmesh_vertices               : 65536   :                  :
|mat_local_contrast_midtone_mask_override || -1 ||  ||
mat_maxframelatency                     : 1       :                  :
|-
mat_measurefillrate                     : 0       : , "cheat"       :
|mat_local_contrast_scale_override || 0 ||  ||
mat_mipmaptextures                       : 1       :                  :
|-
mat_monitorgamma                         : 2.2     :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
|mat_local_contrast_vignette_end_override || -1 ||  ||
mat_monitorgamma_tv_enabled             : 0       : , "a"           :
|-
mat_monitorgamma_tv_exp                 : 2       :                  :
|mat_local_contrast_vignette_start_override || -1 ||  ||
mat_monitorgamma_tv_range_max           : 255     :                  :
|-
mat_monitorgamma_tv_range_min           : 16       :                  :
|mat_lpreview_mode || -1 || , "cheat", "cl" ||
mat_morphstats                           : 0       : , "cheat"       :
|-
mat_motion_blur_enabled                 : 1       :                  :
|mat_luxels || 0 || , "cheat" ||
mat_motion_blur_falling_intensity       : 1       : , "cl"           :
|-
mat_motion_blur_falling_max             : 20       : , "cl"           :
|mat_max_worldmesh_vertices || 65536 ||  ||
mat_motion_blur_falling_min             : 10       : , "cl"           :
|-
mat_motion_blur_forward_enabled         : 0       : , "cl"           :
|mat_maxframelatency || 1 ||  ||
mat_motion_blur_percent_of_screen_max   : 4       :                  :
|-
mat_motion_blur_rotation_intensity       : 1       : , "cl"           :
|mat_measurefillrate || 0 || , "cheat" ||
mat_motion_blur_strength                 : 1       : , "cl"           :
|-
mat_non_hdr_bloom_scalefactor           : 0       : , "cl"           :
|mat_mipmaptextures || 1 ||  ||
mat_norendering                         : 0       : , "cheat"       :
|-
mat_normalmaps                           : 0       : , "cheat"       :
|mat_monitorgamma || 2.2 ||  || monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_normals                             : 0       : , "cheat"       :
|-
mat_object_motion_blur_enable           : 0       : , "cl"           :
|mat_monitorgamma_tv_enabled || 0 || , "a" ||
mat_object_motion_blur_model_scale       : 1       : , "cl"           :
|-
mat_paint_enabled                       : 0       :                  :
|mat_monitorgamma_tv_exp || 2 ||  ||
mat_parallaxmap                         : 1       :                  :
|-
mat_parallaxmapsamplesmax               : 50       :                  :
|mat_monitorgamma_tv_range_max || 255 ||  ||
mat_parallaxmapsamplesmin               : 12       :                  :
|-
mat_phong                               : 1       :                  :
|mat_monitorgamma_tv_range_min || 16 ||  ||
mat_picmip                               : 0       :                  :
|-
mat_postprocess_enable                   : 1       : , "cheat", "cl" :
|mat_morphstats || 0 || , "cheat" ||
mat_postprocess_x                       : 4       : , "cl"           :
|-
mat_postprocess_y                       : 1       : , "cl"           :
|mat_motion_blur_enabled || 1 ||  ||
mat_processtoolvars                     : 0       :                  :
|-
mat_proxy                               : 0       : , "cheat"       :
|mat_motion_blur_falling_intensity || 1 || , "cl" ||
|-
|mat_motion_blur_falling_max || 20 || , "cl" ||
|-
|mat_motion_blur_falling_min || 10 || , "cl" ||
|-
|mat_motion_blur_forward_enabled || 0 || , "cl" ||
|-
|mat_motion_blur_percent_of_screen_max || 4 ||  ||
|-
|mat_motion_blur_rotation_intensity || 1 || , "cl" ||
|-
|mat_motion_blur_strength || 1 || , "cl" ||
|-
|mat_non_hdr_bloom_scalefactor || 0 || , "cl" ||
|-
|mat_norendering || 0 || , "cheat" ||
|-
|mat_normalmaps || 0 || , "cheat" ||
|-
|mat_normals || 0 || , "cheat" ||
|-
|mat_object_motion_blur_enable || 0 || , "cl" ||
|-
|mat_object_motion_blur_model_scale || 1 || , "cl" ||
|-
|mat_paint_enabled || 0 ||  ||
|-
|mat_parallaxmap || 1 ||  ||
|-
|mat_parallaxmapsamplesmax || 50 ||  ||
|-
|mat_parallaxmapsamplesmin || 12 ||  ||
|-
|mat_phong || 1 ||  ||
|-
|mat_picmip || 0 ||  ||
|-
|mat_postprocess_enable || 1 || , "cheat", "cl" ||
|-
|mat_postprocess_x || 4 || , "cl" ||
|-
|mat_postprocess_y || 1 || , "cl" ||
|-
|mat_processtoolvars || 0 ||  ||
|-
|mat_proxy || 0 || , "cheat" ||
mat_queue_mode                          : -1      :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_mode                          : -1      :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority                       : 1       :                  :
|-
mat_reloadallmaterials                   : cmd     :                  : Reloads all materials
|mat_queue_priority || 1 ||  ||
mat_reloadmaterial                       : cmd     :                  : Reloads a single material
|-
mat_reloadtextures                       : cmd     :                  : Reloads all textures
|mat_reloadallmaterials || cmd ||  || Reloads all materials
mat_remoteshadercompile                 : 0       : , "cheat"       :
|-
mat_report_queue_status                 : 0       :                  :
|mat_reloadmaterial || cmd ||  || Reloads a single material
mat_reporthwmorphmemory                 : cmd     :                  : Reports the amount of size in bytes taken up by hardware morph textures.
|-
mat_reversedepth                         : 0       : , "cheat"       :
|mat_reloadtextures || cmd ||  || Reloads all textures
mat_savechanges                         : cmd     :                  : saves current video configuration to the registry
|-
mat_screen_blur_override                 : -1       :                  :
|mat_remoteshadercompile || 0 || , "cheat" ||
mat_setvideomode                         : cmd     :                  : sets the width, height, windowed state of the material system
|-
mat_shadercount                         : cmd     :                  : display count of all shaders and reset that count
|mat_report_queue_status || 0 ||  ||
mat_shadowstate                         : 1       :                  :
|-
mat_show_histogram                       : 0       : , "cl"           :
|mat_reporthwmorphmemory || cmd ||  || Reports the amount of size in bytes taken up by hardware morph textures.
mat_show_texture_memory_usage           : 0       : , "cheat", "numeric" : Display the texture memory usage on the HUD.
|-
mat_showcamerarendertarget               : 0       : , "cheat", "cl" :
|mat_reversedepth || 0 || , "cheat" ||
mat_showenvmapmask                       : 0       :                  :
|-
mat_showframebuffertexture               : 0       : , "cheat", "cl" :
|mat_savechanges || cmd ||  || saves current video configuration to the registry
mat_showlightmappage                     : -1       : , "cl"           :
|-
mat_showlowresimage                     : 0       :                  :
|mat_screen_blur_override || -1 ||  ||
mat_showmaterials                       : cmd     :                  : Show materials.
|-
mat_showmaterialsverbose                 : cmd     :                  : Show materials (verbose version).
|mat_setvideomode || cmd ||  || sets the width, height, windowed state of the material system
|-
|mat_shadercount || cmd ||  || display count of all shaders and reset that count
|-
|mat_shadowstate || 1 ||  ||
|-
|mat_show_histogram || 0 || , "cl" ||
|-
|mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD.
|-
|mat_showcamerarendertarget || 0 || , "cheat", "cl" ||
|-
|mat_showenvmapmask || 0 ||  ||
|-
|mat_showframebuffertexture || 0 || , "cheat", "cl" ||
|-
|mat_showlightmappage || -1 || , "cl" ||
|-
|mat_showlowresimage || 0 ||  ||
|-
|mat_showmaterials || cmd ||  || Show materials.
|-
|mat_showmaterialsverbose || cmd ||  || Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd     :                  : Show used textures.
|-
mat_showwatertextures                   : 0       : , "cheat", "cl" :
|mat_showtextures || cmd ||  || Show used textures.
mat_slopescaledepthbias_shadowmap       : 4       :                  :
|-
|mat_showwatertextures || 0 || , "cheat", "cl" ||
|-
|mat_slopescaledepthbias_shadowmap || 4 ||  ||
mat_software_aa_blur_one_pixel_lines    : 0        : , "cl"          : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_blur_one_pixel_lines    : 0        : , "cl"          : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"          : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_debug                    : 0        : , "cl"          : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold           : 1       : , "cl"           : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more  
|-
|mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality                  : 0        : , "cl"          : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_quality                  : 0        : , "cl"          : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength                 : -1       : , "cl"           : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
|-
mat_software_aa_strength_vgui           : -1       : , "cl"           : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
|mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_tap_offset               : 1       : , "cl"           : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
|-
mat_softwarelighting                     : 0       :                  :
|mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_softwareskin                         : 0       : , "cheat"       :
|-
mat_specular                             : 1       :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
|mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_spew_long_frames                     : 0       :                  : warn about frames that go over 66ms for CERT purposes.
|-
mat_spewalloc                           : 0       : , "a"           :
|mat_softwarelighting || 0 ||  ||
mat_spewvertexandpixelshaders           : cmd     :                  : Print all vertex and pixel shaders currently loaded to the console
|-
mat_stub                                 : 0       : , "cheat", "cl" :
|mat_softwareskin || 0 || , "cheat" ||
mat_suppress                             : cmd     :                  : Supress a material from drawing
|-
mat_surfaceid                           : 0       : , "cheat"       :
|mat_specular || 1 ||  || Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_surfacemat                           : 0       : , "cheat"       :
|-
mat_tessellation_accgeometrytangents     : 0       : , "cheat"       :
|mat_spew_long_frames || 0 ||  || warn about frames that go over 66ms for CERT purposes.
mat_tessellation_cornertangents         : 1       : , "cheat"       :
|-
mat_tessellation_update_buffers         : 1       : , "cheat"       :
|mat_spewalloc || 0 || , "a" ||
mat_tessellationlevel                   : 6       : , "cheat"       :
|-
mat_texture_limit                       : -1       : , "numeric"     : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
|mat_spewvertexandpixelshaders || cmd ||  || Print all vertex and pixel shaders currently loaded to the console
+mat_texture_list                       : cmd     :                  :
|-
mat_texture_list                         : 0       :                  : For debugging, show a list of used textures per frame
|mat_stub || 0 || , "cheat", "cl" ||
-mat_texture_list                       : cmd     :                  :
|-
mat_texture_list_all                     : 0       : , "numeric"     : If this is nonzero, then the texture list panel will show all currently-loaded textures.
|mat_suppress || cmd ||  || Supress a material from drawing
mat_texture_list_all_frames             : 2       :                  : How many frames to sample texture memory for all textures.
|-
mat_texture_list_exclude                 : cmd     :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
|mat_surfaceid || 0 || , "cheat" ||
mat_texture_list_exclude_editing         : 0       :                  :
|-
mat_texture_list_txlod                   : cmd     :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
|mat_surfacemat || 0 || , "cheat" ||
mat_texture_list_txlod_sync             : cmd     :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
|-
mat_texture_list_view                   : 1       : , "numeric"     : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
|mat_tessellation_accgeometrytangents || 0 || , "cheat" ||
mat_tonemap_algorithm                   : 1       : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
|-
mat_tonemap_min_avglum                   : 3       : , "cheat", "cl" :
|mat_tessellation_cornertangents || 1 || , "cheat" ||
mat_tonemap_percent_bright_pixels       : 2       : , "cheat", "cl" :
|-
mat_tonemap_percent_target               : 60       : , "cheat", "cl" :
|mat_tessellation_update_buffers || 1 || , "cheat" ||
mat_tonemapping_occlusion_use_stencil   : 0       : , "cl"           :
|-
mat_triplebuffered                       : 0       :                  : This means we want triple buffering if we are fullscreen and vsync'd
|mat_tessellationlevel || 6 || , "cheat" ||
mat_use_compressed_hdr_textures         : 1       :                  :
|-
mat_viewportscale                       : 1       : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
|mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_vignette_enable                     : 0       : , "cl"           :
|-
mat_vsync                               : 0       :                  : Force sync to vertical retrace
|+mat_texture_list || cmd ||  ||
mat_wateroverlaysize                     : 128     : , "cl"           :
|-
mat_wireframe                           : 0       : , "cheat"       :
|mat_texture_list || 0 ||  || For debugging, show a list of used textures per frame
mat_yuv                                 : 0       : , "cheat", "cl" :
|-
maxplayers                               : cmd     :                  : Change the maximum number of players allowed on this server.
|-mat_texture_list || cmd ||  ||
mem_compact                             : cmd     :                  :
|-
mem_dump                                 : cmd     :                  : Dump memory stats to text file.
|mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures.
mem_dumpstats                           : 0       :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )  
|-
mem_dumpvballocs                         : cmd     :                  : Dump VB memory allocation stats.
|mat_texture_list_all_frames || 2 ||  || How many frames to sample texture memory for all textures.
mem_eat                                 : cmd     :                  :
|-
mem_force_flush                         : 0       :                  : Force cache flush of unlocked resources on every alloc
|mat_texture_list_exclude || cmd ||  || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mem_force_flush_section                 : 0       :                  : Cache section to restrict mem_force_flush
|-
mem_incremental_compact                 : cmd     :                  :
|mat_texture_list_exclude_editing || 0 ||  ||
mem_incremental_compact_rate             : 0       : , "cheat"       : Rate at which to attempt internal heap compation
|-
|mat_texture_list_txlod || cmd ||  || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
|-
|mat_texture_list_txlod_sync || cmd ||  || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
|-
|mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
|-
|mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm
|-
|mat_tonemap_min_avglum || 3 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_target || 60 || , "cheat", "cl" ||
|-
|mat_tonemapping_occlusion_use_stencil || 0 || , "cl" ||
|-
|mat_triplebuffered || 0 ||  || This means we want triple buffering if we are fullscreen and vsync'd
|-
|mat_use_compressed_hdr_textures || 1 ||  ||
|-
|mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling)
|-
|mat_vignette_enable || 0 || , "cl" ||
|-
|mat_vsync || 0 ||  || Force sync to vertical retrace
|-
|mat_wateroverlaysize || 128 || , "cl" ||
|-
|mat_wireframe || 0 || , "cheat" ||
|-
|mat_yuv || 0 || , "cheat", "cl" ||
|-
|maxplayers || cmd ||  || Change the maximum number of players allowed on this server.
|-
|mem_compact || cmd ||  ||
|-
|mem_dump || cmd ||  || Dump memory stats to text file.
|-
|mem_dumpstats || 0 ||  || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
|-
|mem_dumpvballocs || cmd ||  || Dump VB memory allocation stats.
|-
|mem_eat || cmd ||  ||
|-
|mem_force_flush || 0 ||  || Force cache flush of unlocked resources on every alloc
|-
|mem_force_flush_section || 0 ||  || Cache section to restrict mem_force_flush
|-
|mem_incremental_compact || cmd ||  ||
|-
|mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
mem_level                                : 2        :                  : Memory Level - Default: High
mem_max_heapsize                         : 256     :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
|-
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
|mem_max_heapsize || 256 ||  || Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
|-
mem_periodicdumps                       : 0       :                  : Write periodic memstats dumps every n seconds.
|mem_max_heapsize_dedicated || 64 ||  || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_test                                 : cmd     :                  :
|-
mem_test_each_frame                     : 0       :                  : Run heap check at end of every frame  
|mem_min_heapsize || 48 ||  || Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_test_every_n_seconds                 : 0       :                  : Run heap check at a specified interval  
|-
mem_test_quiet                           : 0       :                  : Don't print stats when memtesting
|mem_periodicdumps || 0 ||  || Write periodic memstats dumps every n seconds.
mem_vcollide                             : cmd     :                  : Dumps the memory used by vcollides
|-
mem_verify                               : cmd     :                  : Verify the validity of the heap
|mem_test || cmd ||  ||
memory                                   : cmd     :                  : Print memory stats.
|-
memory_diff                             : cmd     :                  : show memory stats relative to snapshot
|mem_test_each_frame || 0 ||  || Run heap check at end of every frame
memory_list                             : cmd     :                  : dump memory list (linux only)
|-
memory_mark                             : cmd     :                  : snapshot current allocation status
|mem_test_every_n_seconds || 0 ||  || Run heap check at a specified interval
memory_status                           : cmd     :                  : show memory stats (linux only)
|-
menuselect                               : cmd     :                  : menuselect
|mem_test_quiet || 0 ||  || Don't print stats when memtesting
miniprofiler_dump                       : 0       :                  :
|-
minisave                                 : cmd     :                  : Saves game (for current level only!)
|mem_vcollide || cmd ||  || Dumps the memory used by vcollides
mission_reload                           : cmd     :                  : Reload mission metadata
|-
mm_datacenter_debugprint                 : cmd     :                  : Shows information retrieved from data center
|mem_verify || cmd ||  || Verify the validity of the heap
mm_debugprint                           : cmd     :                  : Show debug information about current matchmaking session
|-
|memory || cmd ||  || Print memory stats.
|-
|memory_diff || cmd ||  || show memory stats relative to snapshot
|-
|memory_list || cmd ||  || dump memory list (linux only)
|-
|memory_mark || cmd ||  || snapshot current allocation status
|-
|memory_status || cmd ||  || show memory stats (linux only)
|-
|menuselect || cmd ||  || menuselect
|-
|miniprofiler_dump || 0 ||  ||
|-
|minisave || cmd ||  || Saves game (for current level only!)
|-
|mission_reload || cmd ||  || Reload mission metadata
|-
|mm_datacenter_debugprint || cmd ||  || Shows information retrieved from data center
|-
|mm_debugprint || cmd ||  || Show debug information about current matchmaking session
mm_dedicated_force_servers              : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_force_servers              : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping             : 150     :                  : Longest preferred ping to dedicated servers for games
|-
mm_dlcs_mask_extras                     : 0       :                  :
|mm_dedicated_search_maxping || 150 ||  || Longest preferred ping to dedicated servers for games
mm_dlcs_mask_fake                       : 0       :                  :
|-
mm_heartbeat_seconds                     : 300     :                  :
|mm_dlcs_mask_extras || 0 ||  ||
mm_heartbeat_seconds_xlsp               : 60       :                  :
|-
mm_heartbeat_timeout                     : 10       :                  :
|mm_dlcs_mask_fake || 0 ||  ||
mm_heartbeat_timeout_legacy             : 15       :                  :
|-
mm_matchmaking_dlcsquery                 : 2       :                  :
|mm_heartbeat_seconds || 300 ||  ||
mm_matchmaking_version                   : 9       :                  :
|-
mm_max_players                           : 4       : , "cheat", "rep", "cl" : Max players for matchmaking system
|mm_heartbeat_seconds_xlsp || 60 ||  ||
mm_server_search_lan_ports               : 27015   : , "a"           : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
|-
mm_tu_string                             : 0       :                  :
|mm_heartbeat_timeout || 10 ||  ||
mod_check_vcollide                       : 0       :                  : Check all vcollides on load
|-
mod_dont_load_vertices                   : 0       :                  : For the dedicated server, supress loading model vertex data
|mm_heartbeat_timeout_legacy || 15 ||  ||
mod_forcedata                           : 1       :                  : Forces all model file data into cache on model load.
|-
mod_forcetouchdata                       : 1       :                  : Forces all model file data into cache on model load.
|mm_matchmaking_dlcsquery || 2 ||  ||
mod_load_anims_async                     : 0       :                  :
|-
mod_load_fakestall                       : 0       :                  : Forces all ANI file loading to stall for specified ms  
|mm_matchmaking_version || 9 ||  ||
mod_load_mesh_async                     : 0       :                  :
|-
mod_load_showstall                       : 0       :                  : 1 - show hitches , 2 - show stalls
|mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system
mod_load_vcollide_async                 : 0       :                  :
|-
mod_lock_mdls_on_load                   : 1       :                  :
|mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mod_lock_meshes_on_load                 : 1       :                  :
|-
mod_test_mesh_not_available             : 0       :                  :
|mm_tu_string || 0 ||  ||
mod_test_not_available                   : 0       :                  :
|-
mod_test_verts_not_available             : 0       :                  :
|mod_check_vcollide || 0 ||  || Check all vcollides on load
mod_touchalldata                         : 1       :                  : Touch model data during level startup
|-
mod_trace_load                           : 0       :                  :
|mod_dont_load_vertices || 0 ||  || For the dedicated server, supress loading model vertex data
morph_debug                             : 0       :                  :
|-
morph_path                               : 7       :                  :
|mod_forcedata || 1 ||  || Forces all model file data into cache on model load.
motdfile                                 : 0       : , "sv"           : The MOTD file to load.
|-
+mouse_menu                             : cmd     :                  : Opens a menu while held
|mod_forcetouchdata || 1 ||  || Forces all model file data into cache on model load.
-mouse_menu                             : cmd     :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1)
|-
+movedown                               : cmd     :                  :
|mod_load_anims_async || 0 ||  ||
-movedown                               : cmd     :                  :
|-
+moveleft                               : cmd     :                  :
|mod_load_fakestall || 0 ||  || Forces all ANI file loading to stall for specified ms
-moveleft                               : cmd     :                  :
|-
+moveright                               : cmd     :                  :
|mod_load_mesh_async || 0 ||  ||
-moveright                               : cmd     :                  :
|-
+moveup                                 : cmd     :                  :
|mod_load_showstall || 0 ||  || 1 - show hitches , 2 - show stalls
-moveup                                 : cmd     :                  :
|-
movie_fixwave                           : cmd     :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
|mod_load_vcollide_async || 0 ||  ||
mp_allowNPCs                             : 1       : , "sv", "nf"     :
|-
mp_allowspectators                       : 1       : , "rep", "cl"   : toggles whether the server allows spectator mode or not
|mod_lock_mdls_on_load || 1 ||  ||
mp_autocrosshair                         : 1       : , "sv", "nf"     :
|-
mp_bonusroundtime                       : 15       : , "rep", "cl"   : Time after round win until round restarts
|mod_lock_meshes_on_load || 1 ||  ||
mp_chattime                             : 10       : , "rep", "cl"   : amount of time players can chat after the game is over
|-
mp_clan_ready_signal                     : 0       : , "sv"           : Text that team leader from each team must speak for the match to begin
|mod_test_mesh_not_available || 0 ||  ||
mp_clan_readyrestart                     : 0       : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
|-
mp_defaultteam                           : 0       : , "sv"           :
|mod_test_not_available || 0 ||  ||
mp_disable_autokick                     : cmd     :                  : Prevents a userid from being auto-kicked
|-
mp_disable_respawn_times                 : 0       : , "nf", "rep", "cl" :
|mod_test_verts_not_available || 0 ||  ||
mp_fadetoblack                           : 0       : , "nf", "rep", "cl" : fade a player's screen to black when he dies
|-
mp_falldamage                           : 0       : , "sv", "nf"     :
|mod_touchalldata || 1 ||  || Touch model data during level startup
mp_flashlight                           : 0       : , "sv", "nf"     :
|-
mp_footsteps                             : 1       : , "sv", "nf"     :
|mod_trace_load || 0 ||  ||
mp_forcecamera                           : 1       : , "rep", "cl"   : Restricts spectator modes for dead players
|-
mp_forcerespawn                         : 1       : , "sv", "nf"     :
|morph_debug || 0 ||  ||
mp_fraglimit                             : 0       : , "sv", "nf"     :
|-
mp_friendlyfire                         : 0       : , "nf", "rep", "cl" : Allows team members to injure other members of their team
|morph_path || 7 ||  ||
mp_maxrounds                             : 0       : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
|-
mp_respawnwavetime                       : 10       : , "nf", "rep", "cl" : Time between respawn waves.
|motdfile || 0 || , "sv" || The MOTD file to load.
mp_restartgame                           : 0       : , "sv"           : If non-zero, game will restart in the specified number of seconds
|-
mp_teamlist                             : 0       : , "sv", "nf"     :
|+mouse_menu || cmd ||  || Opens a menu while held
mp_teamoverride                         : 1       : , "sv"           :
|-
mp_teamplay                             : 0       : , "sv", "nf"     :
|-mouse_menu || cmd ||  || Executes the highlighted button on the radial menu (if cl_fastradial is 1)
mp_teams_unbalance_limit                 : 1       : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|-
mp_timelimit                             : 0       : , "nf", "rep", "cl" : game time per map in minutes
|+movedown || cmd ||  ||
mp_tournament                           : 0       : , "nf", "rep", "cl" :
|-
mp_usehwmmodels                         : 0       : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
|-movedown || cmd ||  ||
mp_usehwmvcds                           : 0       : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
|-
mp_waitingforplayers_cancel             : 0       : , "sv"           : Set to 1 to end the WaitingForPlayers period.
|+moveleft || cmd ||  ||
mp_waitingforplayers_restart             : 0       : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
|-
mp_waitingforplayers_time               : 0       : , "sv"           : WaitingForPlayers time length in seconds
|-moveleft || cmd ||  ||
mp_weaponstay                           : 0       : , "sv", "nf"     :
|-
mp_winlimit                             : 0       : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
|+moveright || cmd ||  ||
multvar                                 : cmd     :                  : Multiply specified convar value.
|-
muzzleflash_light                       : 1       : , "a", "cl"     :
|-moveright || cmd ||  ||
</pre>
|-
|+moveup || cmd ||  ||
|-
|-moveup || cmd ||  ||
|-
|movie_fixwave || cmd ||  || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
|-
|mp_allowNPCs || 1 || , "sv", "nf" ||
|-
|mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not
|-
|mp_autocrosshair || 1 || , "sv", "nf" ||
|-
|mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts
|-
|mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over
|-
|mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin
|-
|mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal
|-
|mp_defaultteam || 0 || , "sv" ||
|-
|mp_disable_autokick || cmd ||  || Prevents a userid from being auto-kicked
|-
|mp_disable_respawn_times || 0 || , "nf", "rep", "cl" ||
|-
|mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies
|-
|mp_falldamage || 0 || , "sv", "nf" ||
|-
|mp_flashlight || 0 || , "sv", "nf" ||
|-
|mp_footsteps || 1 || , "sv", "nf" ||
|-
|mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players
|-
|mp_forcerespawn || 1 || , "sv", "nf" ||
|-
|mp_fraglimit || 0 || , "sv", "nf" ||
|-
|mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team
|-
|mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps
|-
|mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves.
|-
|mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds
|-
|mp_teamlist || 0 || , "sv", "nf" ||
|-
|mp_teamoverride || 1 || , "sv" ||
|-
|mp_teamplay || 0 || , "sv", "nf" ||
|-
|mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|-
|mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes
|-
|mp_tournament || 0 || , "nf", "rep", "cl" ||
|-
|mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period.
|-
|mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period.
|-
|mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds
|-
|mp_weaponstay || 0 || , "sv", "nf" ||
|-
|mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps
|-
|multvar || cmd ||  || Multiply specified convar value.
|-
|muzzleflash_light || 1 || , "a", "cl" ||
|-
|}
===N===
===N===
<pre>
{| class="standard-table" style="width: 100%;"
name                                     : unnamed : , "a", "user", "print", "server_can_execute", "ss" : Current user name
! Command !! Default Value !! Flags !! Description
nav_add_to_selected_set                 : cmd     :                  : Add current area to the selected set.
|-
nav_add_to_selected_set_by_id           : cmd     :                  : Add specified area id to the selected set.
|name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name
nav_analyze                             : cmd     :                  : Re-analyze the current Navigation Mesh and save it to disk.
|-
nav_area_bgcolor                         : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
|nav_add_to_selected_set || cmd ||  || Add current area to the selected set.
nav_area_max_size                       : 50       : , "sv", "cheat" : Max area size created in nav generation
|-
nav_avoid                               : cmd     :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
|nav_add_to_selected_set_by_id || cmd ||  || Add specified area id to the selected set.
nav_begin_area                           : cmd     :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and  
|-
nav_begin_deselecting                   : cmd     :                  : Start continuously removing from the selected set.
|nav_analyze || cmd ||  || Re-analyze the current Navigation Mesh and save it to disk.
nav_begin_drag_deselecting               : cmd     :                  : Start dragging a selection area.
|-
nav_begin_drag_selecting                 : cmd     :                  : Start dragging a selection area.
|nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing.
nav_begin_selecting                     : cmd     :                  : Start continuously adding to the selected set.
|-
nav_begin_shift_xy                       : cmd     :                  : Begin shifting the Selected Set.
|nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation
nav_build_ladder                         : cmd     :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
|-
nav_check_file_consistency               : cmd     :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
|nav_avoid || cmd ||  || Toggles the 'avoid this area when possible' flag used by the AI system.
nav_check_floor                         : cmd     :                  : Updates the blocked/unblocked status for every nav area.
|-
nav_check_stairs                         : cmd     :                  : Update the nav mesh STAIRS attribute
|nav_begin_area || cmd ||  || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_chop_selected                       : cmd     :                  : Chops all selected areas into their component 1x1 areas
|-
nav_clear_attribute                     : cmd     :                  : Remove given nav attribute from all areas in the selected set.
|nav_begin_deselecting || cmd ||  || Start continuously removing from the selected set.
nav_clear_selected_set                   : cmd     :                  : Clear the selected set.
|-
nav_clear_walkable_marks                 : cmd     :                  : Erase any previously placed walkable positions.
|nav_begin_drag_deselecting || cmd ||  || Start dragging a selection area.
nav_compress_id                         : cmd     :                  : Re-orders area and ladder ID's so they are continuous.
|-
nav_connect                             : cmd     :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
|nav_begin_drag_selecting || cmd ||  || Start dragging a selection area.
nav_coplanar_slope_limit                 : 0       : , "sv", "cheat" :
|-
nav_coplanar_slope_limit_displacement   : 0       : , "sv", "cheat" :
|nav_begin_selecting || cmd ||  || Start continuously adding to the selected set.
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
|-
nav_corner_lower                         : cmd     :                  : Lower the selected corner of the currently marked Area.
|nav_begin_shift_xy || cmd ||  || Begin shifting the Selected Set.
nav_corner_place_on_ground               : cmd     :                  : Places the selected corner of the currently marked Area on the ground.
|-
nav_corner_raise                         : cmd     :                  : Raise the selected corner of the currently marked Area.
|nav_build_ladder || cmd ||  || Attempts to build a nav ladder on the climbable surface under the cursor.
nav_corner_select                       : cmd     :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
|-
nav_create_area_at_feet                 : 0       : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
|nav_check_file_consistency || cmd ||  || Scans the maps directory and reports any missing/out-of-date navigation files.
nav_create_place_on_ground               : 0       : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
|-
nav_crouch                               : cmd     :                  : Toggles the 'must crouch in this area' flag used by the AI system.
|nav_check_floor || cmd ||  || Updates the blocked/unblocked status for every nav area.
nav_debug_blocked                       : 0       : , "sv", "cheat" :
|-
nav_delete                               : cmd     :                  : Deletes the currently highlighted Area.
|nav_check_stairs || cmd ||  || Update the nav mesh STAIRS attribute
nav_delete_marked                       : cmd     :                  : Deletes the currently marked Area (if any).
|-
nav_disconnect                           : cmd     :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
|nav_chop_selected || cmd ||  || Chops all selected areas into their component 1x1 areas
nav_displacement_test                   : 10000   : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
|-
nav_dont_hide                           : cmd     :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
|nav_clear_attribute || cmd ||  || Remove given nav attribute from all areas in the selected set.
nav_drag_selection_volume_zmax_offset   : 32       : , "sv", "rep"   : The offset of the nav drag volume top from center
|-
nav_drag_selection_volume_zmin_offset   : 32       : , "sv", "rep"   : The offset of the nav drag volume bottom from center
|nav_clear_selected_set || cmd ||  || Clear the selected set.
nav_draw_limit                           : 500     : , "sv", "cheat" : The maximum number of areas to draw in edit mode
|-
nav_edit                                 : 0       : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
|nav_clear_walkable_marks || cmd ||  || Erase any previously placed walkable positions.
nav_end_area                             : cmd     :                  : Defines the second corner of a new Area or Ladder and creates it.
|-
nav_end_deselecting                     : cmd     :                  : Stop continuously removing from the selected set.
|nav_compress_id || cmd ||  || Re-orders area and ladder ID's so they are continuous.
nav_end_drag_deselecting                 : cmd     :                  : Stop dragging a selection area.
|-
nav_end_drag_selecting                   : cmd     :                  : Stop dragging a selection area.
|nav_connect || cmd ||  || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_end_selecting                       : cmd     :                  : Stop continuously adding to the selected set.
|-
nav_end_shift_xy                         : cmd     :                  : Finish shifting the Selected Set.
|nav_coplanar_slope_limit || 0 || , "sv", "cheat" ||
nav_flood_select                         : cmd     :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
|-
nav_gen_cliffs_approx                   : cmd     :                  : Mark cliff areas, post-processing approximation
|nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" ||
nav_generate                             : cmd     :                  : Generate a Navigation Mesh for the current map and save it to disk.
|-
nav_generate_fencetops                   : 1       : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
|nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_generate_fixup_jump_areas           : 1       : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
|-
nav_generate_incremental                 : cmd     :                  : Generate a Navigation Mesh for the current map and save it to disk.
|nav_corner_lower || cmd ||  || Lower the selected corner of the currently marked Area.
nav_generate_incremental_range           : 2000     : , "sv", "cheat" :
|-
nav_generate_incremental_tolerance       : 0       : , "sv", "cheat" : Z tolerance for adding new nav areas.
|nav_corner_place_on_ground || cmd ||  || Places the selected corner of the currently marked Area on the ground.
nav_jump                                 : cmd     :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
|-
nav_ladder_flip                         : cmd     :                  : Flips the selected ladder's direction.
|nav_corner_raise || cmd ||  || Raise the selected corner of the currently marked Area.
nav_load                                 : cmd     :                  : Loads the Navigation Mesh for the current map.
|-
nav_lower_drag_volume_max               : cmd     :                  : Lower the top of the drag select volume.
|nav_corner_select || cmd ||  || Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_lower_drag_volume_min               : cmd     :                  : Lower the bottom of the drag select volume.
|-
nav_make_sniper_spots                   : cmd     :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
|nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet
nav_mark                                 : cmd     :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
|-
nav_mark_attribute                       : cmd     :                  : Set nav attribute for all areas in the selected set.
|nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand.
nav_mark_unnamed                         : cmd     :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
|-
nav_mark_walkable                       : cmd     :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate  
|nav_crouch || cmd ||  || Toggles the 'must crouch in this area' flag used by the AI system.
nav_max_view_distance                   : 0       : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
|-
nav_max_vis_delta_list_length           : 64       : , "sv", "cheat" :
|nav_debug_blocked || 0 || , "sv", "cheat" ||
nav_merge                               : cmd     :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
|-
nav_merge_mesh                           : cmd     :                  : Merges a saved selected set into the current mesh.
|nav_delete || cmd ||  || Deletes the currently highlighted Area.
nav_no_hostages                         : cmd     :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
|-
nav_no_jump                             : cmd     :                  : Toggles the 'dont jump in this area' flag used by the AI system.
|nav_delete_marked || cmd ||  || Deletes the currently marked Area (if any).
nav_place_floodfill                     : cmd     :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|-
nav_place_list                           : cmd     :                  : Lists all place names used in the map.
|nav_disconnect || cmd ||  || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_place_pick                           : cmd     :                  : Sets the current Place to the Place of the Area under the cursor.
|-
nav_place_replace                       : cmd     :                  : Replaces all instances of the first place with the second place.
|nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps)
nav_place_set                           : cmd     :                  : Sets the Place of all selected areas to the current Place.
|-
nav_potentially_visible_dot_tolerance   : 0       : , "sv", "cheat" :
|nav_dont_hide || cmd ||  || Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_precise                             : cmd     :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
|-
nav_quicksave                           : 1       : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
|nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center
nav_raise_drag_volume_max               : cmd     :                  : Raise the top of the drag select volume.
|-
nav_raise_drag_volume_min               : cmd     :                  : Raise the bottom of the drag select volume.
|nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center
nav_recall_selected_set                 : cmd     :                  : Re-selects the stored selected set.
|-
nav_remove_from_selected_set             : cmd     :                  : Remove current area from the selected set.
|nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode
nav_remove_jump_areas                   : cmd     :                  : Removes legacy jump areas, replacing them with connections.
|-
nav_run                                 : cmd     :                  : Toggles the 'traverse this area by running' flag used by the AI system.
|nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_save                                 : cmd     :                  : Saves the current Navigation Mesh to disk.
|-
nav_save_selected                       : cmd     :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
|nav_end_area || cmd ||  || Defines the second corner of a new Area or Ladder and creates it.
nav_select_blocked_areas                 : cmd     :                  : Adds all blocked areas to the selected set
|-
nav_select_damaging_areas               : cmd     :                  : Adds all damaging areas to the selected set
|nav_end_deselecting || cmd ||  || Stop continuously removing from the selected set.
nav_select_half_space                   : cmd     :                  : Selects any areas that intersect the given half-space.
|-
nav_select_invalid_areas                 : cmd     :                  : Adds all invalid areas to the Selected Set.
|nav_end_drag_deselecting || cmd ||  || Stop dragging a selection area.
nav_select_obstructed_areas             : cmd     :                  : Adds all obstructed areas to the selected set
|-
nav_select_overlapping                   : cmd     :                  : Selects nav areas that are overlapping others.
|nav_end_drag_selecting || cmd ||  || Stop dragging a selection area.
nav_select_radius                       : cmd     :                  : Adds all areas in a radius to the selection set
|-
nav_select_stairs                       : cmd     :                  : Adds all stairway areas to the selected set
|nav_end_selecting || cmd ||  || Stop continuously adding to the selected set.
nav_selected_set_border_color           : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
|-
nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
|nav_end_shift_xy || cmd ||  || Finish shifting the Selected Set.
nav_set_place_mode                       : cmd     :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|-
nav_shift                               : cmd     :                  : Shifts the selected areas by the specified amount
|nav_flood_select || cmd ||  || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_show_approach_points                 : 0       : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
|-
nav_show_area_info                       : 0       : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
|nav_gen_cliffs_approx || cmd ||  || Mark cliff areas, post-processing approximation
nav_show_compass                         : 0       : , "sv", "cheat" :
|-
nav_show_continguous                     : 0       : , "sv", "cheat" : Highlight non-contiguous connections
|nav_generate || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
nav_show_danger                         : 0       : , "sv", "cheat" : Show current 'danger' levels.
|-
nav_show_light_intensity                 : 0       : , "sv", "cheat" :
|nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops
nav_show_node_grid                       : 0       : , "sv", "cheat" :
|-
nav_show_node_id                         : 0       : , "sv", "cheat" :
|nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections
nav_show_nodes                           : 0       : , "sv", "cheat" :
|-
nav_show_player_counts                   : 0       : , "sv", "cheat" : Show current player counts in each area.
|nav_generate_incremental || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
nav_show_potentially_visible             : 0       : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
|-
nav_simplify_selected                   : cmd     :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
|nav_generate_incremental_range || 2000 || , "sv", "cheat" ||
nav_slope_limit                         : 0       : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
|-
nav_slope_tolerance                     : 0       : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
|nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas.
nav_snap_to_grid                         : 0       : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
|-
nav_solid_props                         : 0       : , "sv", "cheat" : Make props solid to nav generation/editing
|nav_jump || cmd ||  || Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_splice                               : cmd     :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|-
nav_split                               : cmd     :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
|nav_ladder_flip || cmd ||  || Flips the selected ladder's direction.
nav_split_place_on_ground               : 0       : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
|-
nav_stand                               : cmd     :                  : Toggles the 'stand while hiding' flag used by the AI system.
|nav_load || cmd ||  || Loads the Navigation Mesh for the current map.
nav_stop                                 : cmd     :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
|-
nav_store_selected_set                   : cmd     :                  : Stores the current selected set for later retrieval.
|nav_lower_drag_volume_max || cmd ||  || Lower the top of the drag select volume.
nav_strip                               : cmd     :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|-
nav_subdivide                           : cmd     :                  : Subdivides all selected areas.
|nav_lower_drag_volume_min || cmd ||  || Lower the bottom of the drag select volume.
nav_test_node                           : 0       : , "sv", "cheat" :
|-
nav_test_node_crouch                     : 0       : , "sv", "cheat" :
|nav_make_sniper_spots || cmd ||  || Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_test_node_crouch_dir                 : 4       : , "sv", "cheat" :
|-
nav_test_stairs                         : cmd     :                  : Test the selected set for being on stairs
|nav_mark || cmd ||  || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_toggle_deselecting                   : cmd     :                  : Start or stop continuously removing from the selected set.
|-
nav_toggle_in_selected_set               : cmd     :                  : Remove current area from the selected set.
|nav_mark_attribute || cmd ||  || Set nav attribute for all areas in the selected set.
nav_toggle_place_mode                   : cmd     :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|-
nav_toggle_place_painting               : cmd     :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|nav_mark_unnamed || cmd ||  || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_toggle_selected_set                 : cmd     :                  : Toggles all areas into/out of the selected set.
|-
nav_toggle_selecting                     : cmd     :                  : Start or stop continuously adding to the selected set.
|nav_mark_walkable || cmd ||  || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_transient                           : cmd     :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
|-
nav_unmark                               : cmd     :                  : Clears the marked Area or Ladder.
|nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_update_blocked                       : cmd     :                  : Updates the blocked/unblocked status for every nav area.
|-
nav_update_lighting                     : cmd     :                  : Recomputes lighting values
|nav_max_vis_delta_list_length || 64 || , "sv", "cheat" ||
nav_update_visibility_on_edit           : 0       : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
|-
nav_use_place                           : cmd     :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|nav_merge || cmd ||  || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_walk                                 : cmd     :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
|-
nav_warp_to_mark                         : cmd     :                  : Warps the player to the marked area.
|nav_merge_mesh || cmd ||  || Merges a saved selected set into the current mesh.
nav_world_center                         : cmd     :                  : Centers the nav mesh in the world
|-
net_allow_multicast                     : 1       : , "a"           :
|nav_no_hostages || cmd ||  || Toggles the 'hostages cannot use this area' flag used by the AI system.
|-
|nav_no_jump || cmd ||  || Toggles the 'dont jump in this area' flag used by the AI system.
|-
|nav_place_floodfill || cmd ||  || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|-
|nav_place_list || cmd ||  || Lists all place names used in the map.
|-
|nav_place_pick || cmd ||  || Sets the current Place to the Place of the Area under the cursor.
|-
|nav_place_replace || cmd ||  || Replaces all instances of the first place with the second place.
|-
|nav_place_set || cmd ||  || Sets the Place of all selected areas to the current Place.
|-
|nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" ||
|-
|nav_precise || cmd ||  || Toggles the 'dont avoid obstacles' flag used by the AI system.
|-
|nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
|-
|nav_raise_drag_volume_max || cmd ||  || Raise the top of the drag select volume.
|-
|nav_raise_drag_volume_min || cmd ||  || Raise the bottom of the drag select volume.
|-
|nav_recall_selected_set || cmd ||  || Re-selects the stored selected set.
|-
|nav_remove_from_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_remove_jump_areas || cmd ||  || Removes legacy jump areas, replacing them with connections.
|-
|nav_run || cmd ||  || Toggles the 'traverse this area by running' flag used by the AI system.
|-
|nav_save || cmd ||  || Saves the current Navigation Mesh to disk.
|-
|nav_save_selected || cmd ||  || Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
|-
|nav_select_blocked_areas || cmd ||  || Adds all blocked areas to the selected set
|-
|nav_select_damaging_areas || cmd ||  || Adds all damaging areas to the selected set
|-
|nav_select_half_space || cmd ||  || Selects any areas that intersect the given half-space.
|-
|nav_select_invalid_areas || cmd ||  || Adds all invalid areas to the Selected Set.
|-
|nav_select_obstructed_areas || cmd ||  || Adds all obstructed areas to the selected set
|-
|nav_select_overlapping || cmd ||  || Selects nav areas that are overlapping others.
|-
|nav_select_radius || cmd ||  || Adds all areas in a radius to the selection set
|-
|nav_select_stairs || cmd ||  || Adds all stairway areas to the selected set
|-
|nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing.
|-
|nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing.
|-
|nav_set_place_mode || cmd ||  || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_shift || cmd ||  || Shifts the selected areas by the specified amount
|-
|nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh.
|-
|nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing
|-
|nav_show_compass || 0 || , "sv", "cheat" ||
|-
|nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections
|-
|nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels.
|-
|nav_show_light_intensity || 0 || , "sv", "cheat" ||
|-
|nav_show_node_grid || 0 || , "sv", "cheat" ||
|-
|nav_show_node_id || 0 || , "sv", "cheat" ||
|-
|nav_show_nodes || 0 || , "sv", "cheat" ||
|-
|nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area.
|-
|nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area
|-
|nav_simplify_selected || cmd ||  || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
|-
|nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated.
|-
|nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
|-
|nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas
|-
|nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing
|-
|nav_splice || cmd ||  || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|-
|nav_split || cmd ||  || To split an Area into two, align the split line using your cursor and invoke the split command.
|-
|nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split.
|-
|nav_stand || cmd ||  || Toggles the 'stand while hiding' flag used by the AI system.
|-
|nav_stop || cmd ||  || Toggles the 'must stop when entering this area' flag used by the AI system.
|-
|nav_store_selected_set || cmd ||  || Stores the current selected set for later retrieval.
|-
|nav_strip || cmd ||  || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|-
|nav_subdivide || cmd ||  || Subdivides all selected areas.
|-
|nav_test_node || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch_dir || 4 || , "sv", "cheat" ||
|-
|nav_test_stairs || cmd ||  || Test the selected set for being on stairs
|-
|nav_toggle_deselecting || cmd ||  || Start or stop continuously removing from the selected set.
|-
|nav_toggle_in_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_toggle_place_mode || cmd ||  || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_toggle_place_painting || cmd ||  || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|-
|nav_toggle_selected_set || cmd ||  || Toggles all areas into/out of the selected set.
|-
|nav_toggle_selecting || cmd ||  || Start or stop continuously adding to the selected set.
|-
|nav_transient || cmd ||  || Toggles the 'area is transient and may become blocked' flag used by the AI system.
|-
|nav_unmark || cmd ||  || Clears the marked Area or Ladder.
|-
|nav_update_blocked || cmd ||  || Updates the blocked/unblocked status for every nav area.
|-
|nav_update_lighting || cmd ||  || Recomputes lighting values
|-
|nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility
|-
|nav_use_place || cmd ||  || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|-
|nav_walk || cmd ||  || Toggles the 'traverse this area by walking' flag used by the AI system.
|-
|nav_warp_to_mark || cmd ||  || Warps the player to the marked area.
|-
|nav_world_center || cmd ||  || Centers the nav mesh in the world
|-
|net_allow_multicast || 1 || , "a" ||
net_blockmsg                            : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_blockmsg                            : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd     :                  : Shows net channel info
|-
net_compressvoice                       : 0       :                  : Attempt to compress out of band voice payloads (360 only).
|net_channels || cmd ||  || Shows net channel info
net_drawslider                           : 0       :                  : Draw completion slider during signon
|-
net_droppackets                         : 0       : , "cheat"       : Drops next n packets on client
|net_compressvoice || 0 ||  || Attempt to compress out of band voice payloads (360 only).
net_dumpeventstats                       : cmd     :                  : Dumps out a report of game event network usage
|-
net_dumptest                             : 0       :                  :
|net_drawslider || 0 ||  || Draw completion slider during signon
net_fakejitter                           : 0       : , "cheat"       : Jitter fakelag packet time
|-
net_fakelag                             : 0       : , "cheat"       : Lag all incoming network data (including loopback) by this many milliseconds.
|net_droppackets || 0 || , "cheat" || Drops next n packets on client
net_fakeloss                             : 0       : , "cheat"       : Simulate packet loss as a percentage (negative means drop 1/n packets)
|-
net_graph                               : 0       : , "a", "cl"     : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
|net_dumpeventstats || cmd ||  || Dumps out a report of game event network usage
net_graphheight                         : 64       : , "a", "cl"     : Height of netgraph panel
|-
net_graphmsecs                           : 400     : , "a", "cl"     : The latency graph represents this many milliseconds.
|net_dumptest || 0 ||  ||
net_graphpos                             : 1       : , "a", "cl"     :
|-
net_graphproportionalfont               : 1       : , "a", "cl"     : Determines whether netgraph font is proportional or not
|net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time
net_graphshowinterp                     : 1       : , "a", "cl"     : Draw the interpolation graph.
|-
net_graphshowlatency                     : 1       : , "a", "cl"     : Draw the ping/packet loss graph.
|net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds.
net_graphsolid                           : 1       : , "a", "cl"     :
|-
net_graphtext                           : 1       : , "a", "cl"     : Draw text fields
|net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime                         : 4       :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
|-
net_maxfilesize                         : 16       :                  : Maximum allowed file size for uploading in MB
|net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
|-
net_maxroutable                         : 1200     : , "a", "user"   : Requested max packet size before packets are 'split'.
|net_graphheight || 64 || , "a", "cl" || Height of netgraph panel
net_megasnapshot                         : 1       :                  :
|-
net_paranoid                             : 1       :                  :
|net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds.
|-
|net_graphpos || 1 || , "a", "cl" ||
|-
|net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not
|-
|net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph.
|-
|net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph.
|-
|net_graphsolid || 1 || , "a", "cl" ||
|-
|net_graphtext || 1 || , "a", "cl" || Draw text fields
|-
|net_maxcleartime || 4 ||  || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
|-
|net_maxfilesize || 16 ||  || Maximum allowed file size for uploading in MB
|-
|net_maxfragments || 1200 ||  || Max fragment bytes per packet
|-
|net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'.
|-
|net_megasnapshot || 1 ||  ||
|-
|net_paranoid || 1 ||  ||
net_public_adr                          : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_public_adr                          : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace                         : 0       :                  :
|-
net_queued_packet_thread                 : 1       :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
|net_queue_trace || 0 ||  ||
net_scale                               : 5       : , "a", "cl"     :
|-
net_showeventlisteners                   : 0       :                  : Show listening addition/removals
|net_queued_packet_thread || 1 ||  || Use a high priority thread to send queued packets out instead of sending them each frame.
net_showevents                           : 0       :                  : Dump game events to console (1=client only, 2=all).
|-
net_showfragments                       : 0       :                  : Show netchannel fragments
|net_scale || 5 || , "a", "cl" ||
|-
|net_showeventlisteners || 0 ||  || Show listening addition/removals
|-
|net_showevents || 0 ||  || Dump game events to console (1=client only, 2=all).
|-
|net_showfragments || 0 ||  || Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showreliablesounds                   : 0       : , "cheat"       :
|-
net_showsplits                           : 0       :                  : Show info about packet splits
|net_showreliablesounds || 0 || , "cheat" ||
net_showtcp                             : 0       :                  : Dump TCP stream summary to console
|-
net_showudp                             : 0       :                  : Dump UDP packets summary to console
|net_showsplits || 0 ||  || Show info about packet splits
net_showudp_remoteonly                   : 0       :                  : Dump non-loopback udp only
|-
net_showusercmd                         : 0       : , "cl"           : Show user command encoding
|net_showtcp || 0 ||  || Dump TCP stream summary to console
net_splitpacket_maxrate                 : 15000   :                  : Max bytes per second when queueing splitpacket chunks
|-
net_splitrate                           : 1       :                  : Number of fragments for a splitpacket that can be sent per frame
|net_showudp || 0 ||  || Dump UDP packets summary to console
net_start                               : cmd     :                  : Inits multiplayer network sockets
|-
net_status                               : cmd     :                  : Shows current network status
|net_showudp_remoteonly || 0 ||  || Dump non-loopback udp only
|-
|net_showusercmd || 0 || , "cl" || Show user command encoding
|-
|net_splitpacket_maxrate || 15000 ||  || Max bytes per second when queueing splitpacket chunks
|-
|net_splitrate || 1 ||  || Number of fragments for a splitpacket that can be sent per frame
|-
|net_start || cmd ||  || Inits multiplayer network sockets
|-
|net_status || cmd ||  || Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_debug                       : 1       :                  : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
|-
net_steamcnx_enabled                     : 1       :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
|net_steamcnx_debug || 1 ||  || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_status                     : cmd     :                  : Print status of steam connection sockets.
|-
net_usesocketsforloopback               : 0       :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
|net_steamcnx_enabled || 1 ||  || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
next                                     : 0       : , "cheat"       : Set to 1 to advance to next frame ( when singlestep == 1 )
|-
+nextability                             : cmd     :                  :
|net_steamcnx_status || cmd ||  || Print status of steam connection sockets.
-nextability                             : cmd     :                  :
|-
nextdemo                                 : cmd     :                  : Play next demo in sequence.
|net_usesocketsforloopback || 0 ||  || Use network sockets layer even for listen server local player's packets (multiplayer only).
nextlevel                               : 0       : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
|-
noclip                                   : cmd     :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
|next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 )
noclip_fixup                             : 1       : , "sv", "cheat" :
|-
notarget                                 : cmd     :                  : Toggle. Player becomes hidden to NPCs.
|+nextability || cmd ||  ||
npc_ally_deathmessage                   : 1       : , "sv", "cheat" :
|-
npc_ammo_deplete                         : cmd     :                  : Subtracts half of the target's ammo
|-nextability || cmd ||  ||
npc_bipass                               : cmd     :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
|-
|nextdemo || cmd ||  || Play next demo in sequence.
|-
|nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel
|-
|noclip || cmd ||  || Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
|-
|noclip_fixup || 1 || , "sv", "cheat" ||
|-
|notarget || cmd ||  || Toggle. Player becomes hidden to NPCs.
|-
|npc_ally_deathmessage || 1 || , "sv", "cheat" ||
|-
|npc_ammo_deplete || cmd ||  || Subtracts half of the target's ammo
|-
|npc_bipass || cmd ||  || Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                              : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_combat                              : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                          : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_conditions                          : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd     :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
|-
npc_create_aimed                         : cmd     :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|npc_create || cmd ||  || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
npc_create_equipment                     : 0       : , "sv"           :
|-
|npc_create_aimed || cmd ||  || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|-
|npc_create_equipment || 0 || , "sv" ||
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd     :                  : Removes all NPCs from the universe that aren't currently selected
|-
npc_enemies                             : cmd     :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable  
|npc_destroy_unselected || cmd ||  || Removes all NPCs from the universe that aren't currently selected
|-
|npc_enemies || cmd ||  || Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd     :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
npc_freeze_unselected                   : cmd     :                  : Freeze all NPCs not selected
|npc_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
|npc_freeze_unselected || cmd ||  || Freeze all NPCs not selected
npc_go                                  : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go                                  : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                           : 1       : , "sv"           : Set whether should run on NPC go
|-
|npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd     :                  : Heals the target back to full health
|-
npc_height_adjust                       : 1       : , "a", "sv"     : Enable test mode for ik height adjustment
|npc_heal || cmd ||  || Heals the target back to full health
|-
|npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment
npc_kill                                : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_kill                                : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_route                               : cmd     :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
|-
npc_select                               : cmd     :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
|npc_route || cmd ||  || Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_sentences                           : 0       : , "sv"           :
|-
npc_set_freeze                           : cmd     :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|npc_select || cmd ||  || Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_set_freeze_unselected               : cmd     :                  : Freeze all NPCs not selected
|-
npc_speakall                             : cmd     :                  : Force the npc to try and speak all their responses
|npc_sentences || 0 || , "sv" ||
npc_squads                               : cmd     :                  : Obsolete.  Replaced by npc_combat
|-
|npc_set_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
|npc_set_freeze_unselected || cmd ||  || Freeze all NPCs not selected
|-
|npc_speakall || cmd ||  || Force the npc to try and speak all their responses
|-
|npc_squads || cmd ||  || Obsolete.  Replaced by npc_combat
npc_steering                            : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering                            : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd     :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance)  
|-
npc_task_text                           : cmd     :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|npc_steering_all || cmd ||  || Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_tasks                               : cmd     :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
|-
|npc_task_text || cmd ||  || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|-
|npc_tasks || cmd ||  || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                            : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_teleport                            : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd     :                  : Trigger NPC to think
|-
|npc_thinknow || cmd ||  || Trigger NPC to think
npc_viewcone                            : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_viewcone                            : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0       : , "sv"           :
|-
</pre>
|npc_vphysics || 0 || , "sv" ||
|-
|}
===O===
===O===
<pre>
{| class="standard-table" style="width: 100%;"
old_radiusdamage                         : 0       : , "rep", "cl"   :
! Command !! Default Value !! Flags !! Description
openserverbrowser                       : cmd     :                  : Opens server browser
|-
option_duck_method                       : 1       : , "a", "rep", "cl" :
|old_radiusdamage || 0 || , "rep", "cl" ||
overview_alpha                           : 1       : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.  
|-
overview_health                         : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.  
|openserverbrowser || cmd ||  || Opens server browser
overview_locked                         : 1       : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.  
|-
|option_duck_method || 1 || , "a", "rep", "cl" ||
|-
|overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency.
|-
|overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview.
|-
|overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle.
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.  
|-
overview_tracks                         : 1       : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.  
|overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview.
|-
|overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview.
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
</pre>
|-
|}
===P===
===P===
<pre>
{| class="standard-table" style="width: 100%;"
paint_sample_size                       : 4       : , "cheat", "rep" :
! Command !! Default Value !! Flags !! Description
paintmap_scale                           : 1       : , "cheat", "rep" :
|-
panel_test_title_safe                   : 0       : , "cheat"       : Test vgui panel positioning with title safe indentation
|paint_sample_size || 4 || , "cheat", "rep" ||
particle_sim_alt_cores                   : 2       : , "cl"           :
|-
particle_simulateoverflow               : 0       : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
|paintmap_scale || 1 || , "cheat", "rep" ||
particle_test_attach_attachment         : 0       : , "sv", "cheat" : Attachment index for attachment mode
|-
|panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation
|-
|particle_sim_alt_cores || 2 || , "cl" ||
|-
|particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles.
|-
|particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0       : , "sv", "cheat" : Name of the particle system to dynamically spawn
|-
particle_test_start                     : cmd     :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
|particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn
|-
|particle_test_start || cmd ||  || Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0       : , "a", "norecord" : Current server access password
|-
path                                     : cmd     :                  : Show the engine filesystem path.
|password || 0 || , "a", "norecord" || Current server access password
pause                                   : cmd     :                  : Toggle the server pause state.
|-
perfui                                   : cmd     :                  : Show/hide the level performance tools UI.
|path || cmd ||  || Show the engine filesystem path.
perfvisualbenchmark                     : cmd     :                  :
|-
perfvisualbenchmark_abort               : cmd     :                  :
|pause || cmd ||  || Toggle the server pause state.
phonemedelay                             : 0       : , "cl"           : Phoneme delay to account for sound system latency.
|-
phonemefilter                           : 0       : , "cl"           : Time duration of box filter to pass over phonemes.
|perfui || cmd ||  || Show/hide the level performance tools UI.
phonemesnap                             : 2       : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
|-
phys_enable_query_cache                 : 1       :                  :
|perfvisualbenchmark || cmd ||  ||
phys_impactforcescale                   : 1       : , "sv"           :
|-
phys_penetration_error_time             : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
|perfvisualbenchmark_abort || cmd ||  ||
phys_pushscale                           : 1       : , "rep", "cl"   :
|-
phys_speeds                             : 0       : , "sv"           :
|phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency.
phys_stressbodyweights                   : 5       : , "sv"           :
|-
phys_timescale                           : 1       : , "sv"           : Scale time for physics
|phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes.
phys_upimpactforcescale                 : 0       : , "sv"           :
|-
physics_budget                           : cmd     :                  : Times the cost of each active object
|phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration.
physics_constraints                     : cmd     :                  : Highlights constraint system graph for an entity
|-
physics_debug_entity                     : cmd     :                  : Dumps debug info for an entity
|phys_enable_query_cache || 1 ||  ||
physics_highlight_active                 : cmd     :                  : Turns on the absbox for all active physics objects
|-
physics_report_active                   : cmd     :                  : Lists all active physics objects
|phys_impactforcescale || 1 || , "sv" ||
physics_select                           : cmd     :                  : Dumps debug info for an entity
|-
physicsshadowupdate_render               : 0       : , "sv"           :
|phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes.
PhysPMC                                 : 0       :                  :
|-
picker                                   : cmd     :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|phys_pushscale || 1 || , "rep", "cl" ||
ping                                     : cmd     :                  : Display ping to server.
|-
ping_max_green                           : 70       : , "cl"           :
|phys_speeds || 0 || , "sv" ||
ping_max_red                             : 250     : , "cl"           :
|-
ping_max_yellow                         : 140     : , "cl"           :
|phys_stressbodyweights || 5 || , "sv" ||
pingserver                               : cmd     :                  : Ping a server for info
|-
pipeline_static_props                   : 1       :                  :
|phys_timescale || 1 || , "sv" || Scale time for physics
pixelvis_debug                           : cmd     :                  : Dump debug info
|-
play                                     : cmd     :                  : Play a sound.
|phys_upimpactforcescale || 0 || , "sv" ||
playdemo                                 : cmd     :                  : Play a recorded demo file (.dem ).
|-
player_debug_print_damage               : 0       : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
|physics_budget || cmd ||  || Times the cost of each active object
player_old_armor                         : 0       : , "sv"           :
|-
playerlist                               : cmd     :                  : Shows the player list and allows voting
|physics_constraints || cmd ||  || Highlights constraint system graph for an entity
playflush                               : cmd     :                  : Play a sound, reloading from disk in case of changes.
|-
playgamesound                           : cmd     :                  : Play a sound from the game sounds txt file
|physics_debug_entity || cmd ||  || Dumps debug info for an entity
playsoundscape                           : cmd     :                  : Forces a soundscape to play
|-
|physics_highlight_active || cmd ||  || Turns on the absbox for all active physics objects
|-
|physics_report_active || cmd ||  || Lists all active physics objects
|-
|physics_select || cmd ||  || Dumps debug info for an entity
|-
|physicsshadowupdate_render || 0 || , "sv" ||
|-
|PhysPMC || 0 ||  ||
|-
|picker || cmd ||  || Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|-
|ping || cmd ||  || Display ping to server.
|-
|ping_max_green || 70 || , "cl" ||
|-
|ping_max_red || 250 || , "cl" ||
|-
|ping_max_yellow || 140 || , "cl" ||
|-
|pingserver || cmd ||  || Ping a server for info
|-
|pipeline_static_props || 1 ||  ||
|-
|pixelvis_debug || cmd ||  || Dump debug info
|-
|play || cmd ||  || Play a sound.
|-
|playdemo || cmd ||  || Play a recorded demo file (.dem ).
|-
|player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console.
|-
|player_old_armor || 0 || , "sv" ||
|-
|playerlist || cmd ||  || Shows the player list and allows voting
|-
|playflush || cmd ||  || Play a sound, reloading from disk in case of changes.
|-
|playgamesound || cmd ||  || Play a sound from the game sounds txt file
|-
|playsoundscape || cmd ||  || Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
playvol                                 : cmd     :                  : Play a sound at a specified volume.
|-
|playvol || cmd ||  || Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                            : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause                            : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd     :                  : pauses all loaded plugins
|-
plugin_print                             : cmd     :                  : Prints details about loaded plugins
|plugin_pause_all || cmd ||  || pauses all loaded plugins
|-
|plugin_print || cmd ||  || Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                          : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause                          : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd     :                  : unpauses all disabled plugins
|-
+posedebug                               : cmd     :                  : Turn on pose debugger or add ents to pose debugger UI
|plugin_unpause_all || cmd ||  || unpauses all disabled plugins
-posedebug                               : cmd     :                  : Turn off pose debugger or hide ents from pose debugger UI
|-
-prevability                             : cmd     :                  :
|+posedebug || cmd ||  || Turn on pose debugger or add ents to pose debugger UI
+prevability                             : cmd     :                  :
|-
print_colorcorrection                   : cmd     :                  : Display the color correction layer information.
|-posedebug || cmd ||  || Turn off pose debugger or hide ents from pose debugger UI
progress_enable                         : cmd     :                  :
|-
prop_active_gib_limit                   : 999999   : , "sv"           :
|-prevability || cmd ||  ||
prop_active_gib_max_fade_time           : 999999   : , "sv"           :
|-
prop_crosshair                           : cmd     :                  : Shows name for prop looking at
|+prevability || cmd ||  ||
prop_debug                               : cmd     :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
|-
|print_colorcorrection || cmd ||  || Display the color correction layer information.
|-
|progress_enable || cmd ||  ||
|-
|prop_active_gib_limit || 999999 || , "sv" ||
|-
|prop_active_gib_max_fade_time || 999999 || , "sv" ||
|-
|prop_crosshair || cmd ||  || Shows name for prop looking at
|-
|prop_debug || cmd ||  || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , "rep", "cl"   : Maximum prop breakable piece count (-1 = model default)
|-
props_break_max_pieces_perframe         : -1       : , "rep", "cl"   : Maximum prop breakable piece count per frame (-1 = model default)
|props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default)
pwatchent                               : -1       : , "cheat", "cl" : Entity to watch for prediction system changes.
|-
pwatchvar                               : 0       : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
|props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default)
</pre>
|-
|pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes.
|-
|pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes.
|-
|}
===Q===
===Q===
<pre>
{| class="standard-table" style="width: 100%;"
quit                                     : cmd     :                  : Exit the engine.
! Command !! Default Value !! Flags !! Description
</pre>
|-
|quit || cmd ||  || Exit the engine.
|-
|}
===R===
===R===
<pre>
{| class="standard-table" style="width: 100%;"
r_3dsky                                 : 1       : , "cl"           : Enable the rendering of 3d sky boxes
! Command !! Default Value !! Flags !! Description
r_AirboatViewDampenDamp                 : 1       : , "cheat", "nf", "rep", "cl" :
|-
r_AirboatViewDampenFreq                 : 7       : , "cheat", "nf", "rep", "cl" :
|r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes
r_AirboatViewZHeight                     : 0       : , "cheat", "nf", "rep", "cl" :
|-
r_ambientboost                           : 1       :                  : Set to boost ambient term if it is totally swamped by local lights
|r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
r_ambientfactor                         : 5       :                  : Boost ambient cube by no more than this factor
|-
r_ambientfraction                       : 0       : , "cheat"       : Fraction of direct lighting used to boost lighting when model requests
|r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
r_ambientlightingonly                   : 0       : , "cheat"       : Set this to 1 to light models with only ambient lighting (and no static lighting).
|-
r_ambientmin                             : 0       :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
|r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" ||
r_aspectratio                           : 0       :                  :
|-
r_asw_vehicleBrakeRate                   : 1       : , "cheat", "cl" :
|r_ambientboost || 1 ||  || Set to boost ambient term if it is totally swamped by local lights
r_asw_vehicleDrawDebug                   : 0       : , "cheat", "cl" :
|-
r_avglight                               : 1       : , "cheat"       :
|r_ambientfactor || 5 ||  || Boost ambient cube by no more than this factor
r_avglightmap                           : 0       : , "cheat"       :
|-
r_bloomtintb                             : 0.11     :                  :
|r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests
r_bloomtintexponent                     : 2.2     :                  :
|-
r_bloomtintg                             : 0.59     :                  :
|r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting).
r_bloomtintr                             : 0.3     :                  :
|-
r_cheapwaterend                         : cmd     :                  :
|r_ambientmin || 0 ||  || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_cheapwaterstart                       : cmd     :                  :
|-
r_cleardecals                           : cmd     :                  : Usage r_cleardecals <permanent>.
|r_aspectratio || 0 ||  ||
r_ClipAreaPortals                       : 1       : , "cheat"       :
|-
r_colorstaticprops                       : 0       : , "cheat"       :
|r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" ||
r_debug_sequencesets                     : -2       : , "cl"           :
|-
r_debugcheapwater                       : 0       : , "cheat", "cl" :
|r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" ||
r_debugrandomstaticlighting             : 0       : , "cheat"       : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
|-
r_decal_cover_count                     : 4       :                  :
|r_avglight || 1 || , "cheat" ||
r_decal_overlap_area                     : 0       :                  :
|-
r_decal_overlap_count                   : 3       :                  :
|r_avglightmap || 0 || , "cheat" ||
r_decals                                 : 2048     :                  :
|-
r_decalstaticprops                       : 1       :                  : Decal static props test
|r_bloomtintb || 0.11 ||  ||
r_depthoverlay                           : 0       : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
|-
r_DispBuildable                         : 0       : , "cheat"       :
|r_bloomtintexponent || 2.2 ||  ||
r_DispWalkable                           : 0       : , "cheat"       :
|-
r_dopixelvisibility                     : 1       : , "cl"           :
|r_bloomtintg || 0.59 ||  ||
r_drawallrenderables                     : 0       : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
|-
r_drawbatchdecals                       : 1       :                  : Render decals batched.
|r_bloomtintr || 0.3 ||  ||
r_DrawBeams                             : 1       : , "cheat"       : 0=Off, 1=Normal, 2=Wireframe
|-
r_drawbrushmodels                       : 1       : , "cheat"       : Render brush models. 0=Off, 1=Normal, 2=Wireframe
|r_cheapwaterend || cmd ||  ||
r_drawclipbrushes                       : 0       : , "cheat"       : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
|-
r_drawdecals                             : 1       : , "cheat"       : Render decals.
|r_cheapwaterstart || cmd ||  ||
r_DrawDetailProps                       : 1       : , "cl"           : 0=Off, 1=Normal, 2=Wireframe
|-
r_DrawDisp                               : 1       : , "cheat"       : Toggles rendering of displacment maps
|r_cleardecals || cmd ||  || Usage r_cleardecals <permanent>.
r_drawentities                           : 1       : , "cheat"       :
|-
r_drawflecks                             : 1       : , "cl"           :
|r_ClipAreaPortals || 1 || , "cheat" ||
r_drawfuncdetail                         : 1       : , "cheat"       : Render func_detail
|-
r_drawleaf                               : -1       : , "cheat"       : Draw the specified leaf.
|r_colorstaticprops || 0 || , "cheat" ||
|-
|r_debug_sequencesets || -2 || , "cl" ||
|-
|r_debugcheapwater || 0 || , "cheat", "cl" ||
|-
|r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
|-
|r_decal_cover_count || 4 ||  ||
|-
|r_decal_overlap_area || 0 ||  ||
|-
|r_decal_overlap_count || 3 ||  ||
|-
|r_decals || 2048 ||  ||
|-
|r_decalstaticprops || 1 ||  || Decal static props test
|-
|r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
|-
|r_DispBuildable || 0 || , "cheat" ||
|-
|r_DispWalkable || 0 || , "cheat" ||
|-
|r_dopixelvisibility || 1 || , "cl" ||
|-
|r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves.
|-
|r_drawbatchdecals || 1 ||  || Render decals batched.
|-
|r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
|-
|r_drawdecals || 1 || , "cheat" || Render decals.
|-
|r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps
|-
|r_drawentities || 1 || , "cheat" ||
|-
|r_drawflecks || 1 || , "cl" ||
|-
|r_drawfuncdetail || 1 || , "cheat" || Render func_detail
|-
|r_drawleaf || -1 || , "cheat" || Draw the specified leaf.
r_drawlightcache                        : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays  
r_drawlightcache                        : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays  
r_drawlightinfo                         : 0       : , "cheat"       :
|-
r_drawlights                             : 0       : , "cheat"       :
|r_drawlightinfo || 0 || , "cheat" ||
r_drawmodeldecals                       : 1       :                  :
|-
r_DrawModelLightOrigin                   : 0       : , "cheat"       :
|r_drawlights || 0 || , "cheat" ||
r_drawmodelstatsoverlay                 : 0       : , "cheat"       :
|-
r_drawmodelstatsoverlaydistance         : 500     : , "cheat"       :
|r_drawmodeldecals || 1 ||  ||
r_drawmodelstatsoverlaymax               : 1       : , "a"           : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
|-
r_drawmodelstatsoverlaymin               : 0       : , "a"           : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
|r_DrawModelLightOrigin || 0 || , "cheat" ||
r_drawopaquerenderables                 : 1       : , "cheat", "cl" :
|-
r_drawopaqueworld                       : 1       : , "cheat", "cl" :
|r_drawmodelstatsoverlay || 0 || , "cheat" ||
r_drawothermodels                       : 1       : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
|-
r_drawparticles                         : 1       : , "cheat", "cl" : Enable/disable particle rendering
|r_drawmodelstatsoverlaydistance || 500 || , "cheat" ||
r_drawpixelvisibility                   : 0       : , "cl"           : Show the occlusion proxies
|-
r_DrawPortals                           : 0       : , "cheat"       :
|r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_DrawRain                               : 1       : , "cheat", "cl" : Enable/disable rain rendering.
|-
r_drawrenderboxes                       : 0       : , "cheat", "cl" :
|r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawropes                             : 1       : , "cheat", "cl" :
|-
r_drawskybox                             : 1       : , "cheat"       :
|r_drawopaquerenderables || 1 || , "cheat", "cl" ||
r_DrawSpecificStaticProp                 : -1       :                  :
|-
r_drawsprites                           : 1       : , "cheat", "cl" :
|r_drawopaqueworld || 1 || , "cheat", "cl" ||
r_drawstaticprops                       : 1       : , "cheat"       : 0=Off, 1=Normal, 2=Wireframe
|-
r_drawtracers                           : 1       : , "cheat", "cl" :
|r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe
r_drawtracers_firstperson               : 1       : , "cl"           :
|-
r_drawtranslucentrenderables             : 1       : , "cheat", "cl" :
|r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering
r_drawtranslucentworld                   : 1       : , "cheat"       :
|-
r_drawvgui                               : 1       : , "cheat"       : Enable the rendering of vgui panels
|r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies
r_drawviewmodel                         : 1       : , "cheat", "cl" :
|-
r_drawworld                             : 1       : , "cheat"       : Render the world.
|r_DrawPortals || 0 || , "cheat" ||
r_dscale_basefov                         : 90       : , "cheat"       :
|-
r_dscale_fardist                         : 2000     : , "cheat"       :
|r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering.
r_dscale_farscale                       : 4       : , "cheat"       :
|-
r_dscale_neardist                       : 100     : , "cheat"       :
|r_drawrenderboxes || 0 || , "cheat", "cl" ||
r_dscale_nearscale                       : 1       : , "cheat"       :
|-
r_dynamic                               : 1       :                  :
|r_drawropes || 1 || , "cheat", "cl" ||
r_dynamiclighting                       : 1       : , "cheat"       :
|-
r_emulategl                             : 0       :                  :
|r_drawskybox || 1 || , "cheat" ||
r_entityclips                           : 1       : , "cl"           :
|-
r_eyeglintlodpixels                     : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
|r_DrawSpecificStaticProp || -1 ||  ||
r_eyegloss                               : 1       : , "a", "cl"     :
|-
r_eyemove                               : 1       : , "a"           :
|r_drawsprites || 1 || , "cheat", "cl" ||
r_eyes                                   : 1       :                  :
|-
r_eyeshift_x                             : 0       : , "a"           :
|r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
r_eyeshift_y                             : 0       : , "a"           :
|-
r_eyeshift_z                             : 0       : , "a"           :
|r_drawtracers || 1 || , "cheat", "cl" ||
r_eyesize                               : 0       : , "a"           :
|-
r_eyewaterepsilon                       : 7       : , "cheat", "cl" :
|r_drawtracers_firstperson || 1 || , "cl" ||
r_fade360style                           : 1       : , "cl"           :
|-
r_farz                                   : -1       : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
|r_drawtranslucentrenderables || 1 || , "cheat", "cl" ||
r_fastzreject                           : 0       :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
|-
r_fastzrejectdisp                       : 0       :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
|r_drawtranslucentworld || 1 || , "cheat" ||
r_flashlight_topdown                     : 0       : , "cl"           :
|-
r_flashlightambient                     : 0       : , "cheat", "cl" :
|r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels
r_flashlightbacktraceoffset             : 0       : , "cheat", "cl" :
|-
r_flashlightbrightness                   : 0       : , "cheat"       :
|r_drawviewmodel || 1 || , "cheat", "cl" ||
r_flashlightclip                         : 0       : , "cheat"       :
|-
r_flashlightconstant                     : 0       : , "cheat", "cl" :
|r_drawworld || 1 || , "cheat" || Render the world.
r_flashlightculldepth                   : 1       :                  :
|-
r_flashlightdepth_drawtranslucents       : 0       : , "cl"           :
|r_dscale_basefov || 90 || , "cheat" ||
r_flashlightdepthres                     : 1024     : , "cl"           :
|-
r_flashlightdepthreshigh                 : 2048     : , "cl"           :
|r_dscale_fardist || 2000 || , "cheat" ||
r_flashlightdepthtexture                 : 1       :                  :
|-
r_FlashlightDetailProps                 : 1       : , "cl"           : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
|r_dscale_farscale || 4 || , "cheat" ||
r_flashlightdrawclip                     : 0       : , "cheat"       :
|-
r_flashlightdrawdepth                   : 0       :                  :
|r_dscale_neardist || 100 || , "cheat" ||
r_flashlightdrawfrustum                 : 0       : , "cl"           :
|-
r_flashlightdrawfrustumbbox             : 0       : , "cl"           :
|r_dscale_nearscale || 1 || , "cheat" ||
r_flashlightdrawsweptbbox               : 0       :                  :
|-
r_flashlightfar                         : 750     : , "cheat", "cl" :
|r_dynamic || 1 ||  ||
r_flashlightfov                         : 53       : , "cheat", "cl" :
|-
r_flashlightladderdist                   : 40       : , "cheat", "cl" :
|r_dynamiclighting || 1 || , "cheat" ||
r_flashlightlinear                       : 100     : , "cheat", "cl" :
|-
r_flashlightlockposition                 : 0       : , "cheat", "cl" :
|r_emulategl || 0 ||  ||
r_flashlightmodels                       : 1       : , "cl"           :
|-
r_flashlightmuzzleflashfov               : 120     : , "cheat", "cl" :
|r_entityclips || 1 || , "cl" ||
r_flashlightnear                         : 4       : , "cheat", "cl" :
|-
r_flashlightnearoffsetscale             : 1       : , "cheat", "cl" :
|r_eyeglintlodpixels || 20 ||  || The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_flashlightnodraw                       : 0       :                  :
|-
r_flashlightoffsetforward               : 0       : , "cheat", "cl" :
|r_eyegloss || 1 || , "a", "cl" ||
r_flashlightoffsetright                 : 5       : , "cheat", "cl" :
|-
r_flashlightoffsetup                     : -5       : , "cheat", "cl" :
|r_eyemove || 1 || , "a" ||
r_flashlightquadratic                   : 0       : , "cheat", "cl" :
|-
r_flashlightrender                       : 1       :                  :
|r_eyes || 1 ||  ||
r_flashlightrendermodels                 : 1       :                  :
|-
r_flashlightrenderworld                 : 1       :                  :
|r_eyeshift_x || 0 || , "a" ||
r_flashlightscissor                     : 1       :                  :
|-
r_flashlightshadowatten                 : 0       : , "cheat", "cl" :
|r_eyeshift_y || 0 || , "a" ||
r_flashlighttracedistcutoff             : 128     : , "cl"           :
|-
r_flashlightupdatedepth                 : 1       :                  :
|r_eyeshift_z || 0 || , "a" ||
r_flashlightvisualizetrace               : 0       : , "cheat", "cl" :
|-
r_flashlightvolumetrics                 : 1       : , "cl"           :
|r_eyesize || 0 || , "a" ||
r_flex                                   : 1       :                  :
|-
r_flushlod                               : cmd     :                  : Flush and reload LODs.
|r_eyewaterepsilon || 7 || , "cheat", "cl" ||
r_ForceRestore                           : 0       :                  :
|-
r_ForceWaterLeaf                         : 1       : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
|r_fade360style || 1 || , "cl" ||
r_frustumcullworld                       : 1       :                  :
|-
r_glint_alwaysdraw                       : 0       :                  :
|r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_glint_procedural                       : 0       :                  :
|-
r_hunkalloclightmaps                     : 1       :                  :
|r_fastzreject || 0 ||  || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_hwmorph                               : 0       : , "cheat"       :
|-
r_impacts_alt_orientation               : 1       : , "cl"           :
|r_fastzrejectdisp || 0 ||  || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_itemblinkmax                           : 0       : , "cheat"       :
|-
r_itemblinkrate                         : 4       : , "cheat"       :
|r_flashlight_topdown || 0 || , "cl" ||
r_JeepFOV                               : 90       : , "sv", "cheat", "rep" :
|-
r_JeepViewBlendTo                       : 1       : , "cheat", "cl" :
|r_flashlightambient || 0 || , "cheat", "cl" ||
r_JeepViewBlendToScale                   : 0       : , "cheat", "cl" :
|-
r_JeepViewBlendToTime                   : 1       : , "cheat", "cl" :
|r_flashlightbacktraceoffset || 0 || , "cheat", "cl" ||
r_JeepViewDampenDamp                     : 1       : , "cheat", "nf", "rep", "cl" :
|-
r_JeepViewDampenFreq                     : 7       : , "cheat", "nf", "rep", "cl" :
|r_flashlightbrightness || 0 || , "cheat" ||
r_JeepViewZHeight                       : 10       : , "cheat", "nf", "rep", "cl" :
|-
r_jiggle_bones                           : 1       : , "cl"           :
|r_flashlightclip || 0 || , "cheat" ||
r_lightaverage                           : 1       :                  : Activates/deactivate light averaging
|-
r_lightcache_invalidate                 : cmd     :                  :
|r_flashlightconstant || 0 || , "cheat", "cl" ||
r_lightcache_numambientsamples           : 162     : , "cheat"       : number of random directions to fire rays when computing ambient lighting
|-
r_lightcache_radiusfactor               : 1000     : , "cheat"       : Allow lights to influence lightcaches beyond the lights' radii
|r_flashlightculldepth || 1 ||  ||
r_lightcache_zbuffercache               : 0       :                  :
|-
r_lightcachecenter                       : 1       : , "cheat"       :
|r_flashlightdepth_drawtranslucents || 0 || , "cl" ||
r_lightcachemodel                       : -1       : , "cheat"       :
|-
r_lightinterp                           : 5       : , "cheat"       : Controls the speed of light interpolation, 0 turns off interpolation
|r_flashlightdepthres || 1024 || , "cl" ||
r_lightmap                               : -1       : , "cheat"       :
|-
r_lightstyle                             : -1       : , "cheat"       :
|r_flashlightdepthreshigh || 2048 || , "cl" ||
r_lightwarpidentity                     : 0       : , "cheat"       :
|-
r_lockpvs                               : 0       : , "cheat"       : Lock the PVS so you can fly around and inspect what is being drawn.
|r_flashlightdepthtexture || 1 ||  ||
r_lod                                   : -1       :                  :
|-
r_mapextents                             : 16384   : , "cheat", "cl" : Set the max dimension for the map.  This determines the far clipping plane
|r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_maxdlights                             : 32       :                  :
|-
r_maxmodeldecal                         : 50       :                  :
|r_flashlightdrawclip || 0 || , "cheat" ||
r_maxnewsamples                         : 6       :                  :
|-
r_maxsampledist                         : 128     :                  :
|r_flashlightdrawdepth || 0 ||  ||
r_minnewsamples                         : 3       :                  :
|-
r_modelwireframedecal                   : 0       : , "cheat"       :
|r_flashlightdrawfrustum || 0 || , "cl" ||
r_nohw                                   : 0       : , "cheat"       :
|-
r_norefresh                             : 0       :                  :
|r_flashlightdrawfrustumbbox || 0 || , "cl" ||
r_nosw                                   : 0       : , "cheat"       :
|-
r_novis                                 : 0       : , "cheat"       : Turn off the PVS.
|r_flashlightdrawsweptbbox || 0 ||  ||
r_occludeemaxarea                       : 0       :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
|-
r_occluderminarea                       : 0       :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
|r_flashlightfar || 750 || , "cheat", "cl" ||
r_occludermincount                       : 0       :                  : At least this many occluders will be used, no matter how big they are.
|-
r_occlusion                             : 1       :                  : Activate/deactivate the occlusion system.
|r_flashlightfov || 53 || , "cheat", "cl" ||
r_occlusionspew                         : 0       : , "cheat"       : Activate/deactivates spew about what the occlusion system is doing.
|-
r_oldlightselection                     : 0       : , "cheat"       : Set this to revert to HL2's method of selecting lights
|r_flashlightladderdist || 40 || , "cheat", "cl" ||
r_overlayfadeenable                     : 0       :                  :
|-
r_overlayfademax                         : 2000     :                  :
|r_flashlightlinear || 100 || , "cheat", "cl" ||
r_overlayfademin                         : 1750     :                  :
|-
r_overlaywireframe                       : 0       :                  :
|r_flashlightlockposition || 0 || , "cheat", "cl" ||
r_particle_demo                         : 0       : , "cheat", "cl" :
|-
r_particle_sim_spike_threshold_ms       : 5       : , "cl"           :
|r_flashlightmodels || 1 || , "cl" ||
r_particle_timescale                     : 1       : , "cl"           :
|-
r_partition_level                       : -1       : , "cheat"       : Displays a particular level of the spatial partition system. Use -1 to disable it.
|r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" ||
r_PhysPropStaticLighting                 : 1       : , "cl"           :
|-
r_pix_recordframes                       : 0       :                  :
|r_flashlightnear || 4 || , "cheat", "cl" ||
r_pix_start                             : 0       :                  :
|-
r_pixelfog                               : 1       :                  :
|r_flashlightnearoffsetscale || 1 || , "cheat", "cl" ||
r_pixelvisibility_partial               : 1       : , "cl"           :
|-
r_pixelvisibility_spew                   : 0       : , "cl"           :
|r_flashlightnodraw || 0 ||  ||
r_portalscloseall                       : 0       :                  :
|-
r_portalsopenall                         : 0       : , "cheat"       : Open all portals
|r_flashlightoffsetforward || 0 || , "cheat", "cl" ||
r_PortalTestEnts                         : 1       : , "cheat", "cl" : Clip entities against portal frustums.
|-
r_printdecalinfo                         : cmd     :                  :
|r_flashlightoffsetright || 5 || , "cheat", "cl" ||
r_proplightingfromdisk                   : 1       :                  : 0=Off, 1=On, 2=Show Errors
|-
r_proplightingpooling                   : -1       : , "cheat"       : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
|r_flashlightoffsetup || -5 || , "cheat", "cl" ||
r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance
|-
r_queued_decals                         : 0       :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
|r_flashlightquadratic || 0 || , "cheat", "cl" ||
r_queued_post_processing                 : 0       : , "cl"           :
|-
r_queued_ropes                           : 1       : , "cl"           :
|r_flashlightrender || 1 ||  ||
|-
|r_flashlightrendermodels || 1 ||  ||
|-
|r_flashlightrenderworld || 1 ||  ||
|-
|r_flashlightscissor || 1 ||  ||
|-
|r_flashlightshadowatten || 0 || , "cheat", "cl" ||
|-
|r_flashlighttracedistcutoff || 128 || , "cl" ||
|-
|r_flashlightupdatedepth || 1 ||  ||
|-
|r_flashlightvisualizetrace || 0 || , "cheat", "cl" ||
|-
|r_flashlightvolumetrics || 1 || , "cl" ||
|-
|r_flex || 1 ||  ||
|-
|r_flushlod || cmd ||  || Flush and reload LODs.
|-
|r_ForceRestore || 0 ||  ||
|-
|r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling
|-
|r_frustumcullworld || 1 ||  ||
|-
|r_glint_alwaysdraw || 0 ||  ||
|-
|r_glint_procedural || 0 ||  ||
|-
|r_hunkalloclightmaps || 1 ||  ||
|-
|r_hwmorph || 0 || , "cheat" ||
|-
|r_impacts_alt_orientation || 1 || , "cl" ||
|-
|r_itemblinkmax || 0 || , "cheat" ||
|-
|r_itemblinkrate || 4 || , "cheat" ||
|-
|r_JeepFOV || 90 || , "sv", "cheat", "rep" ||
|-
|r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
|-
|r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" ||
|-
|r_jiggle_bones || 1 || , "cl" ||
|-
|r_lightaverage || 1 ||  || Activates/deactivate light averaging
|-
|r_lightcache_invalidate || cmd ||  ||
|-
|r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting
|-
|r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii
|-
|r_lightcache_zbuffercache || 0 ||  ||
|-
|r_lightcachecenter || 1 || , "cheat" ||
|-
|r_lightcachemodel || -1 || , "cheat" ||
|-
|r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation
|-
|r_lightmap || -1 || , "cheat" ||
|-
|r_lightstyle || -1 || , "cheat" ||
|-
|r_lightwarpidentity || 0 || , "cheat" ||
|-
|r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn.
|-
|r_lod || -1 ||  ||
|-
|r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map.  This determines the far clipping plane
|-
|r_maxdlights || 32 ||  ||
|-
|r_maxmodeldecal || 50 ||  ||
|-
|r_maxnewsamples || 6 ||  ||
|-
|r_maxsampledist || 128 ||  ||
|-
|r_minnewsamples || 3 ||  ||
|-
|r_modelwireframedecal || 0 || , "cheat" ||
|-
|r_nohw || 0 || , "cheat" ||
|-
|r_norefresh || 0 ||  ||
|-
|r_nosw || 0 || , "cheat" ||
|-
|r_novis || 0 || , "cheat" || Turn off the PVS.
|-
|r_occludeemaxarea || 0 ||  || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occluderminarea || 0 ||  || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occludermincount || 0 ||  || At least this many occluders will be used, no matter how big they are.
|-
|r_occlusion || 1 ||  || Activate/deactivate the occlusion system.
|-
|r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing.
|-
|r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights
|-
|r_overlayfadeenable || 0 ||  ||
|-
|r_overlayfademax || 2000 ||  ||
|-
|r_overlayfademin || 1750 ||  ||
|-
|r_overlaywireframe || 0 ||  ||
|-
|r_particle_demo || 0 || , "cheat", "cl" ||
|-
|r_particle_sim_spike_threshold_ms || 5 || , "cl" ||
|-
|r_particle_timescale || 1 || , "cl" ||
|-
|r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it.
|-
|r_PhysPropStaticLighting || 1 || , "cl" ||
|-
|r_pix_recordframes || 0 ||  ||
|-
|r_pix_start || 0 ||  ||
|-
|r_pixelfog || 1 ||  ||
|-
|r_pixelvisibility_partial || 1 || , "cl" ||
|-
|r_pixelvisibility_spew || 0 || , "cl" ||
|-
|r_portalscloseall || 0 ||  ||
|-
|r_portalsopenall || 0 || , "cheat" || Open all portals
|-
|r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums.
|-
|r_printdecalinfo || cmd ||  ||
|-
|r_proplightingfromdisk || 1 ||  || 0=Off, 1=On, 2=Show Errors
|-
|r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
|-
|r_propsmaxdist || 1200 || , "cl" || Maximum visible distance
|-
|r_queued_decals || 0 ||  || Offloads a bit of decal rendering setup work to the material system queue when enabled.
|-
|r_queued_post_processing || 0 || , "cl" ||
|-
|r_queued_ropes || 1 || , "cl" ||
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen                 : 0       : , "cl"           : Allows rain in splitscreen
|-
r_rainalpha                             : 0       : , "cheat", "cl" :
|r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen
r_rainalphapow                           : 0       : , "cheat", "cl" :
|-
r_RainCheck                             : 0       : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
|r_rainalpha || 0 || , "cheat", "cl" ||
r_RainDebugDuration                     : 0       : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
|-
r_raindensity                           : 0       : , "cheat", "cl" :
|r_rainalphapow || 0 || , "cheat", "cl" ||
r_RainHack                               : 0       : , "cheat", "cl" :
|-
r_rainlength                             : 0       : , "cheat", "cl" :
|r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops?
r_RainParticleDensity                   : 1       : , "cl"           : Density of Particle Rain 0-1
|-
r_RainProfile                           : 0       : , "cheat", "cl" : Enable/disable rain profiling.
|r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables)
r_RainRadius                             : 1500     : , "cheat", "cl" :
|-
r_RainSideVel                           : 130     : , "cheat", "cl" : How much sideways velocity rain gets.
|r_raindensity || 0 || , "cheat", "cl" ||
r_RainSimulate                           : 1       : , "cheat", "cl" : Enable/disable rain simulation.
|-
r_rainspeed                             : 600     : , "cheat", "cl" :
|r_RainHack || 0 || , "cheat", "cl" ||
r_RainSplashPercentage                   : 20       : , "cheat", "cl" :
|-
r_rainwidth                             : 0       : , "cheat", "cl" :
|r_rainlength || 0 || , "cheat", "cl" ||
r_randomflex                             : 0       : , "cheat"       :
|-
r_renderoverlayfragment                 : 1       :                  :
|r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1
r_rimlight                               : 1       : , "cheat"       :
|-
r_rootlod                               : 0       :                  : Root LOD
|r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling.
r_ropetranslucent                       : 1       : , "cl"           :
|-
r_screenoverlay                         : cmd     :                  : Draw specified material as an overlay
|r_RainRadius || 1500 || , "cheat", "cl" ||
r_sequence_debug                         : 0       : , "cl"           :
|-
r_shader_srgb                           : 0       :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
|r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets.
r_shadow_debug_spew                     : 0       : , "cheat", "cl" :
|-
r_shadow_deferred                       : 0       : , "cheat"       : Toggle deferred shadow rendering
|r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation.
r_shadow_deferred_downsample             : 0       : , "cl"           : Toggle low-res deferred shadow rendering
|-
r_shadow_deferred_simd                   : 0       : , "cl"           :
|r_rainspeed || 600 || , "cheat", "cl" ||
r_shadow_half_update_rate               : 0       : , "cl"           : Updates shadows at half the framerate
|-
r_shadow_lightpos_lerptime               : 0       : , "cl"           :
|r_RainSplashPercentage || 20 || , "cheat", "cl" ||
r_shadow_shortenfactor                   : 2       : , "cl"           : Makes shadows cast from local lights shorter
|-
r_shadowangles                           : cmd     :                  : Set shadow angles
|r_rainwidth || 0 || , "cheat", "cl" ||
r_shadowblobbycutoff                     : cmd     :                  : some shadow stuff
|-
r_shadowcolor                           : cmd     :                  : Set shadow color
|r_randomflex || 0 || , "cheat" ||
r_shadowdir                             : cmd     :                  : Set shadow direction
|-
r_shadowdist                             : cmd     :                  : Set shadow distance
|r_renderoverlayfragment || 1 ||  ||
r_shadowfromanyworldlight               : 0       : , "cheat", "cl" :
|-
r_shadowfromworldlights                 : 1       : , "cl"           : Enable shadowing from world lights
|r_rimlight || 1 || , "cheat" ||
r_shadowfromworldlights_debug           : 0       : , "cheat", "cl" :
|-
r_shadowids                             : 0       : , "cheat"       :
|r_rootlod || 0 ||  || Root LOD
r_shadowmaxrendered                     : 32       : , "cl"           :
|-
r_shadowrendertotexture                 : 0       :                  :
|r_ropetranslucent || 1 || , "cl" ||
r_shadows                               : 1       :                  :
|-
r_shadows_gamecontrol                   : -1       : , "cheat"       :
|r_screenoverlay || cmd ||  || Draw specified material as an overlay
r_shadows_on_renderables_enable         : 0       : , "cl"           : Support casting RTT shadows onto other renderables
|-
r_shadowwireframe                       : 0       : , "cheat"       :
|r_sequence_debug || 0 || , "cl" ||
r_showenvcubemap                         : 0       : , "cheat"       :
|-
r_ShowViewerArea                         : 0       :                  :
|r_shader_srgb || 0 ||  || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_showz_power                           : 1       : , "cheat"       :
|-
r_skin                                   : 0       : , "cheat"       :
|r_shadow_debug_spew || 0 || , "cheat", "cl" ||
r_skybox                                 : 1       : , "cheat", "cl" : Enable the rendering of sky boxes
|-
r_slowpathwireframe                     : 0       : , "cheat"       :
|r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering
r_snapportal                             : -1       :                  :
|-
r_SnowColorBlue                         : 200     : , "cheat", "cl" : Snow.
|r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering
r_SnowColorGreen                         : 175     : , "cheat", "cl" : Snow.
|-
r_SnowColorRed                           : 150     : , "cheat", "cl" : Snow.
|r_shadow_deferred_simd || 0 || , "cl" ||
r_SnowDebugBox                           : 0       : , "cheat", "cl" : Snow Debug Boxes.
|-
r_SnowEnable                             : 1       : , "cheat", "cl" : Snow Enable
|r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate
r_SnowEndAlpha                           : 255     : , "cheat", "cl" : Snow.
|-
r_SnowEndSize                           : 0       : , "cheat", "cl" : Snow.
|r_shadow_lightpos_lerptime || 0 || , "cl" ||
r_SnowFallSpeed                         : 1       : , "cheat", "cl" : Snow fall speed scale.
|-
r_SnowInsideRadius                       : 256     : , "cheat", "cl" : Snow.
|r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter
r_SnowOutsideRadius                     : 1024     : , "cheat", "cl" : Snow.
|-
r_SnowParticles                         : 500     : , "cheat", "cl" : Snow.
|r_shadowangles || cmd ||  || Set shadow angles
r_SnowPosScale                           : 1       : , "cheat", "cl" : Snow.
|-
r_SnowRayEnable                         : 1       : , "cheat", "cl" : Snow.
|r_shadowblobbycutoff || cmd ||  || some shadow stuff
r_SnowRayLength                         : 8192     : , "cheat", "cl" : Snow.
|-
r_SnowRayRadius                         : 256     : , "cheat", "cl" : Snow.
|r_shadowcolor || cmd ||  || Set shadow color
r_SnowSpeedScale                         : 1       : , "cheat", "cl" : Snow.
|-
r_SnowStartAlpha                         : 25       : , "cheat", "cl" : Snow.
|r_shadowdir || cmd ||  || Set shadow direction
r_SnowStartSize                         : 1       : , "cheat", "cl" : Snow.
|-
r_SnowWindScale                         : 0       : , "cheat", "cl" : Snow.
|r_shadowdist || cmd ||  || Set shadow distance
r_SnowZoomOffset                         : 384     : , "cheat", "cl" : Snow.
|-
r_SnowZoomRadius                         : 512     : , "cheat", "cl" : Snow.
|r_shadowfromanyworldlight || 0 || , "cheat", "cl" ||
r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
|-
r_sse_s                                 : 1       : , "cl"           : sse ins for particle sphere create
|r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights
r_staticlight_streams                   : 1       :                  :
|-
r_staticprop_lod                         : -1       :                  :
|r_shadowfromworldlights_debug || 0 || , "cheat", "cl" ||
r_staticpropinfo                         : 0       :                  :
|-
r_swingflashlight                       : 1       : , "cheat", "cl" :
|r_shadowids || 0 || , "cheat" ||
r_teeth                                 : 1       :                  :
|-
r_threaded_particles                     : 1       : , "cl"           :
|r_shadowmaxrendered || 32 || , "cl" ||
r_threaded_shadow_clip                   : 0       :                  :
|-
r_threadeddetailprops                   : 1       : , "cl"           : enable threading of detail prop drawing
|r_shadowrendertotexture || 0 ||  ||
|-
|r_shadows || 1 ||  ||
|-
|r_shadows_gamecontrol || -1 || , "cheat" ||
|-
|r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables
|-
|r_shadowwireframe || 0 || , "cheat" ||
|-
|r_showenvcubemap || 0 || , "cheat" ||
|-
|r_ShowViewerArea || 0 ||  ||
|-
|r_showz_power || 1 || , "cheat" ||
|-
|r_skin || 0 || , "cheat" ||
|-
|r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes
|-
|r_slowpathwireframe || 0 || , "cheat" ||
|-
|r_snapportal || -1 ||  ||
|-
|r_SnowColorBlue || 200 || , "cheat", "cl" || Snow.
|-
|r_SnowColorGreen || 175 || , "cheat", "cl" || Snow.
|-
|r_SnowColorRed || 150 || , "cheat", "cl" || Snow.
|-
|r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes.
|-
|r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable
|-
|r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow.
|-
|r_SnowEndSize || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale.
|-
|r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow.
|-
|r_SnowParticles || 500 || , "cheat", "cl" || Snow.
|-
|r_SnowPosScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayEnable || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayLength || 8192 || , "cheat", "cl" || Snow.
|-
|r_SnowRayRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow.
|-
|r_SnowStartSize || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowWindScale || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow.
|-
|r_spray_lifetime || 10 ||  || Number of rounds player sprays are visible
|-
|r_sse_s || 1 || , "cl" || sse ins for particle sphere create
|-
|r_staticlight_streams || 1 ||  ||
|-
|r_staticprop_lod || -1 ||  ||
|-
|r_staticpropinfo || 0 ||  ||
|-
|r_swingflashlight || 1 || , "cheat", "cl" ||
|-
|r_teeth || 1 ||  ||
|-
|r_threaded_particles || 1 || , "cl" ||
|-
|r_threaded_shadow_clip || 0 ||  ||
|-
|r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing
r_twopasspaint                          : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this  
r_twopasspaint                          : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this  
r_unlimitedrefract                       : 0       : , "cl"           :
|-
r_unloadlightmaps                       : 0       :                  :
|r_unlimitedrefract || 0 || , "cl" ||
r_updaterefracttexture                   : 1       : , "cheat", "cl" :
|-
r_vehicleBrakeRate                       : 1       : , "sv", "cheat" :
|r_unloadlightmaps || 0 ||  ||
r_VehicleViewClamp                       : 1       : , "cheat", "cl" :
|-
r_VehicleViewDampen                     : 1       : , "cheat", "nf", "rep", "cl" :
|r_updaterefracttexture || 1 || , "cheat", "cl" ||
r_visambient                             : 0       :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
|-
r_visocclusion                           : 0       : , "cheat"       : Activate/deactivate wireframe rendering of what the occlusion system is doing.
|r_vehicleBrakeRate || 1 || , "sv", "cheat" ||
r_visualizelighttraces                   : 0       : , "cheat"       :
|-
r_visualizelighttracesshowfulltrace     : 0       : , "cheat"       :
|r_VehicleViewClamp || 1 || , "cheat", "cl" ||
r_visualizeproplightcaching             : 0       : , "cl"           :
|-
r_visualizetraces                       : 0       : , "cheat"       :
|r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" ||
r_WaterDrawReflection                   : 1       : , "cl"           : Enable water reflection
|-
r_WaterDrawRefraction                   : 1       : , "cl"           : Enable water refraction
|r_visambient || 0 ||  || Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_waterforceexpensive                   : 0       : , "cl"           :
|-
r_waterforcereflectentities             : 0       : , "cl"           :
|r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_worldlightmin                         : 0.0002   :                  :
|-
r_worldlights                           : 3       :                  : number of world lights to use per vertex
|r_visualizelighttraces || 0 || , "cheat" ||
r_worldlistcache                         : 1       : , "cl"           :
|-
radialmenu                               : cmd     :                  : Opens a radial menu
|r_visualizelighttracesshowfulltrace || 0 || , "cheat" ||
ragdoll_sleepaftertime                   : 5       : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
|-
rate                                     : 10000   : , "user"         : Max bytes/sec the host can receive data
|r_visualizeproplightcaching || 0 || , "cl" ||
rcon                                     : cmd     :                  : Issue an rcon command.
|-
|r_visualizetraces || 0 || , "cheat" ||
|-
|r_WaterDrawReflection || 1 || , "cl" || Enable water reflection
|-
|r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction
|-
|r_waterforceexpensive || 0 || , "cl" ||
|-
|r_waterforcereflectentities || 0 || , "cl" ||
|-
|r_worldlightmin || 0.0002 ||  ||
|-
|r_worldlights || 3 ||  || number of world lights to use per vertex
|-
|r_worldlistcache || 1 || , "cl" ||
|-
|radialmenu || cmd ||  || Opens a radial menu
|-
|ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep.
|-
|rate || 10000 || , "user" || Max bytes/sec the host can receive data
|-
|rcon || cmd ||  || Issue an rcon command.
rcon_address                            : 0        : , "norecord"    : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)  
rcon_address                            : 0        : , "norecord"    : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)  
rcon_password                           : 0       : , "norecord"     : remote console password.
|-
recompute_speed                         : cmd     :                  : Recomputes clock speed (for debugging purposes).
|rcon_password || 0 || , "norecord" || remote console password.
record                                   : cmd     :                  : Record a demo.
|-
record_tga_interval                     : 1       :                  : How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
|recompute_speed || cmd ||  || Recomputes clock speed (for debugging purposes).
reload                                   : cmd     :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
|-
+reload                                 : cmd     :                  :
|record || cmd ||  || Record a demo.
-reload                                 : cmd     :                  :
|-
reload_materials                         : 0       :                  :
|record_tga_interval || 1 ||  || How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
remote_bug                               : cmd     :                  : Starts a bug report with data from the currently connected rcon machine
|-
removeid                                 : cmd     :                  : Remove a user ID from the ban list.
|reload || cmd ||  || Reload the most recent saved game (add setpos to jump to current view position on reload).
removeip                                 : cmd     :                  : Remove an IP address from the ban list.
|-
report_cliententitysim                   : 0       : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
|+reload || cmd ||  ||
report_clientthinklist                   : 0       : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
|-
report_entities                         : cmd     :                  : Lists all entities
|-reload || cmd ||  ||
report_simthinklist                     : cmd     :                  : Lists all simulating/thinking entities
|-
report_soundpatch                       : cmd     :                  : reports sound patch count
|reload_materials || 0 ||  ||
report_touchlinks                       : cmd     :                  : Lists all touchlinks
|-
res_restrict_access                     : 0       :                  :
|remote_bug || cmd ||  || Starts a bug report with data from the currently connected rcon machine
reset_gameconvars                       : cmd     :                  : Reset a bunch of game convars to default values
|-
respawn_entities                         : cmd     :                  : Respawn all the entities in the map.
|removeid || cmd ||  || Remove a user ID from the ban list.
restart                                 : cmd     :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
|-
retry                                   : cmd     :                  : Retry connection to last server.
|removeip || cmd ||  || Remove an IP address from the ban list.
+right                                   : cmd     :                  :
|-
-right                                   : cmd     :                  :
|report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off.
room_type                               : 0       : , "demo"         :
|-
rope_averagelight                       : 1       : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
|report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off.
rope_collide                             : 1       : , "cl"           : Collide rope with the world
|-
rope_min_pixel_diameter                 : 2       : , "cheat"       :
|report_entities || cmd ||  || Lists all entities
rope_rendersolid                         : 1       : , "cl"           :
|-
rope_shake                               : 0       : , "cl"           :
|report_simthinklist || cmd ||  || Lists all simulating/thinking entities
rope_smooth                             : 1       : , "cl"           : Do an antialiasing effect on ropes
|-
rope_smooth_enlarge                     : 1       : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
|report_soundpatch || cmd ||  || reports sound patch count
rope_smooth_maxalpha                     : 0       : , "cl"           : Alpha for rope antialiasing effect
|-
rope_smooth_maxalphawidth               : 1       : , "cl"           :
|report_touchlinks || cmd ||  || Lists all touchlinks
rope_smooth_minalpha                     : 0       : , "cl"           : Alpha for rope antialiasing effect
|-
rope_smooth_minwidth                     : 0       : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
|res_restrict_access || 0 ||  ||
rope_solid_maxalpha                     : 1       : , "cl"           :
|-
rope_solid_maxwidth                     : 1       : , "cl"           :
|reset_gameconvars || cmd ||  || Reset a bunch of game convars to default values
rope_solid_minalpha                     : 0       : , "cl"           :
|-
rope_solid_minwidth                     : 0       : , "cl"           :
|respawn_entities || cmd ||  || Respawn all the entities in the map.
rope_subdiv                             : 2       : , "cl"           : Rope subdivision amount
|-
rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
|restart || cmd ||  || Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debug_qa                             : 0       : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
|-
rr_debugresponseconcept                 : 0       : , "cl"           : If set, rr_debugresponses will print only responses testing for the specified concept
|retry || cmd ||  || Retry connection to last server.
rr_debugresponseconcept_exclude         : cmd     :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments  
|-
rr_debugresponses                       : 0       : , "cl"           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
|+right || cmd ||  ||
rr_debugrule                             : 0       : , "cl"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
|-
rr_dumpresponses                         : 0       : , "cl"           : Dump all response_rules.txt and rules (requires restart)
|-right || cmd ||  ||
rr_followup_maxdist                     : 1800     : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
|-
|room_type || 0 || , "demo" ||
|-
|rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity.
|-
|rope_collide || 1 || , "cl" || Collide rope with the world
|-
|rope_min_pixel_diameter || 2 || , "cheat" ||
|-
|rope_rendersolid || 1 || , "cl" ||
|-
|rope_shake || 0 || , "cl" ||
|-
|rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes
|-
|rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect
|-
|rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_maxalphawidth || 1 || , "cl" ||
|-
|rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to
|-
|rope_solid_maxalpha || 1 || , "cl" ||
|-
|rope_solid_maxwidth || 1 || , "cl" ||
|-
|rope_solid_minalpha || 0 || , "cl" ||
|-
|rope_solid_minwidth || 0 || , "cl" ||
|-
|rope_subdiv || 2 || , "cl" || Rope subdivision amount
|-
|rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance.
|-
|rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
|-
|rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept
|-
|rr_debugresponseconcept_exclude || cmd ||  || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
|-
|rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
|-
|rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
|-
|rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart)
|-
|rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems                 : cmd     :                  : Reload all response system scripts.
|-
rr_remarkable_max_distance               : 1200     : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
|rr_reloadresponsesystems || cmd ||  || Reload all response system scripts.
rr_remarkable_world_entities_replay_limit : 1       : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
|-
rr_remarkables_enabled                   : 0       : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
|rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away.
rr_thenany_score_slop                   : 0       : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
|-
</pre>
|rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
|-
|rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
|-
|rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
|-
|}
===S===
===S===
<pre>
{| class="standard-table" style="width: 100%;"
save                                     : cmd     :                  : Saves current game.
! Command !! Default Value !! Flags !! Description
save_async                               : 1       :                  :
|-
save_asyncdelay                         : 0       :                  : For testing, adds this many milliseconds of delay to the save operation.
|save || cmd ||  || Saves current game.
save_console                             : 0       :                  : Autosave on the PC behaves like it does on the consoles.
|-
save_disable                             : 0       :                  :
|save_async || 1 ||  ||
save_finish_async                       : cmd     :                  :
|-
save_history_count                       : 1       :                  : Keep this many old copies in history of autosaves and quicksaves.
|save_asyncdelay || 0 ||  || For testing, adds this many milliseconds of delay to the save operation.
save_huddelayframes                     : 1       :                  : Number of frames to defer for drawing the Saving message.
|-
save_in_memory                           : 0       :                  : Set to 1 to save to memory instead of disk (Xbox 360)
|save_console || 0 ||  || Autosave on the PC behaves like it does on the consoles.
save_noxsave                             : 0       :                  :
|-
save_screenshot                         : 1       :                  : 0 = none, 1 = non-autosave, 2 = always
|save_disable || 0 ||  ||
save_spew                               : 0       :                  :
|-
say                                     : cmd     :                  : Display player message
|save_finish_async || cmd ||  ||
say_team                                 : cmd     :                  : Display player message to team
|-
sb_quick_list_bit_field                 : -1       :                  :
|save_history_count || 1 ||  || Keep this many old copies in history of autosaves and quicksaves.
sb_showblacklists                       : 0       :                  : If set to 1, blacklist rules will be printed to the console as they're applied.
|-
scene_async_prefetch_spew               : 0       : , "sv"           : Display async .ani file loading info.
|save_huddelayframes || 1 ||  || Number of frames to defer for drawing the Saving message.
scene_clamplookat                       : 1       : , "sv"           : Clamp head turns to a MAX of 20 degrees per think.
|-
scene_clientflex                         : 1       : , "rep", "cl"   : Do client side flex animation.
|save_in_memory || 0 ||  || Set to 1 to save to memory instead of disk (Xbox 360)
scene_clientplayback                     : 1       : , "sv"           : Play all vcds on the clients.
|-
scene_flatturn                           : 1       : , "sv"           :
|save_noxsave || 0 ||  ||
scene_flush                             : cmd     :                  : Flush all .vcds from the cache and reload from disk.
|-
scene_forcecombined                     : 0       : , "sv"           : When playing back, force use of combined .wav files even in english.
|save_screenshot || 1 ||  || 0 = none, 1 = non-autosave, 2 = always
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
|-
scene_playvcd                           : cmd     :                  : Play the given VCD as an instanced scripted scene.
|save_spew || 0 ||  ||
scene_print                             : 0       : , "rep", "cl"   : When playing back a scene, print timing and event info to console.
|-
scene_showfaceto                         : 0       : , "a", "sv"     : When playing back, show the directions of faceto events.
|say || cmd ||  || Display player message
scene_showlook                           : 0       : , "a", "sv"     : When playing back, show the directions of look events.
|-
scene_showmoveto                         : 0       : , "a", "sv"     : When moving, show the end location.
|say_team || cmd ||  || Display player message to team
scene_showunlock                         : 0       : , "a", "sv"     : Show when a vcd is playing but normal AI is running.
|-
scene_vcdautosave                       : 0       : , "cl"           : Create a savegame before VCD playback
|sb_quick_list_bit_field || -1 ||  ||
+score                                   : cmd     :                  :
|-
-score                                   : cmd     :                  :
|sb_showblacklists || 0 ||  || If set to 1, blacklist rules will be printed to the console as they're applied.
scr_centertime                           : 2       : , "cl"           :
|-
screenshot                               : cmd     :                  : Take a screenshot.
|scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info.
script                                   : cmd     :                  : Run the text as a script
|-
script_client                           : cmd     :                  : Run the text as a script
|scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think.
script_debug                             : cmd     :                  : Connect the vscript VM to the script debugger
|-
script_debug_client                     : cmd     :                  : Connect the vscript VM to the script debugger
|scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation.
script_dump_all                         : cmd     :                  : Dump the state of the VM to the console
|-
script_dump_all_client                   : cmd     :                  : Dump the state of the VM to the console
|scene_clientplayback || 1 || , "sv" || Play all vcds on the clients.
script_execute                           : cmd     :                  : Run a vscript file
|-
script_execute_client                   : cmd     :                  : Run a vscript file
|scene_flatturn || 1 || , "sv" ||
script_help                             : cmd     :                  : Output help for script functions, optionally with a search string
|-
script_help_client                       : cmd     :                  : Output help for script functions, optionally with a search string
|scene_flush || cmd ||  || Flush all .vcds from the cache and reload from disk.
script_reload_code                       : cmd     :                  : Execute a vscript file, replacing existing functions with the functions in the run script
|-
script_reload_entity_code               : cmd     :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
|scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english.
script_reload_think                     : cmd     :                  : Execute an activation script, replacing existing functions with the functions in the run script
|-
+secondary                               : cmd     :                  :
|scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
-secondary                               : cmd     :                  :
|-
+selectmarine1                           : cmd     :                  :
|scene_playvcd || cmd ||  || Play the given VCD as an instanced scripted scene.
-selectmarine1                           : cmd     :                  :
|-
+selectmarine2                           : cmd     :                  :
|scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console.
-selectmarine2                           : cmd     :                  :
|-
+selectmarine3                           : cmd     :                  :
|scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events.
-selectmarine3                           : cmd     :                  :
|-
-selectmarine4                           : cmd     :                  :
|scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events.
+selectmarine4                           : cmd     :                  :
|-
+selectmarine5                           : cmd     :                  :
|scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location.
-selectmarine5                           : cmd     :                  :
|-
+selectmarine6                           : cmd     :                  :
|scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running.
-selectmarine6                           : cmd     :                  :
|-
-selectmarine7                           : cmd     :                  :
|scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback
+selectmarine7                           : cmd     :                  :
|-
+selectmarine8                           : cmd     :                  :
|+score || cmd ||  ||
-selectmarine8                           : cmd     :                  :
|-
sensitivity                             : 3       : , "a", "cl"     : Mouse sensitivity.
|-score || cmd ||  ||
server_game_time                         : cmd     :                  : Gives the game time in seconds (server's curtime)
|-
servercfgfile                           : 0       : , "sv"           :
|scr_centertime || 2 || , "cl" ||
|-
|screenshot || cmd ||  || Take a screenshot.
|-
|script || cmd ||  || Run the text as a script
|-
|script_client || cmd ||  || Run the text as a script
|-
|script_debug || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_debug_client || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_dump_all || cmd ||  || Dump the state of the VM to the console
|-
|script_dump_all_client || cmd ||  || Dump the state of the VM to the console
|-
|script_execute || cmd ||  || Run a vscript file
|-
|script_execute_client || cmd ||  || Run a vscript file
|-
|script_help || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_help_client || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_reload_code || cmd ||  || Execute a vscript file, replacing existing functions with the functions in the run script
|-
|script_reload_entity_code || cmd ||  || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
|-
|script_reload_think || cmd ||  || Execute an activation script, replacing existing functions with the functions in the run script
|-
|+secondary || cmd ||  ||
|-
|-secondary || cmd ||  ||
|-
|+selectmarine1 || cmd ||  ||
|-
|-selectmarine1 || cmd ||  ||
|-
|+selectmarine2 || cmd ||  ||
|-
|-selectmarine2 || cmd ||  ||
|-
|+selectmarine3 || cmd ||  ||
|-
|-selectmarine3 || cmd ||  ||
|-
|-selectmarine4 || cmd ||  ||
|-
|+selectmarine4 || cmd ||  ||
|-
|+selectmarine5 || cmd ||  ||
|-
|-selectmarine5 || cmd ||  ||
|-
|+selectmarine6 || cmd ||  ||
|-
|-selectmarine6 || cmd ||  ||
|-
|-selectmarine7 || cmd ||  ||
|-
|+selectmarine7 || cmd ||  ||
|-
|+selectmarine8 || cmd ||  ||
|-
|-selectmarine8 || cmd ||  ||
|-
|sensitivity || 3 || , "a", "cl" || Mouse sensitivity.
|-
|server_game_time || cmd ||  || Gives the game time in seconds (server's curtime)
|-
|servercfgfile || 0 || , "sv" ||
setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                 : cmd     :                  : Adds a new user info value
|-
setmaster                               : cmd     :                  : add/remove/enable/disable master servers
|setinfo || cmd ||  || Adds a new user info value
setmodel                                 : cmd     :                  : Changes's player's model
|-
setpause                                 : cmd     :                  : Set the pause state of the server.
|setmaster || cmd ||  || add/remove/enable/disable master servers
setpos                                   : cmd     :                  : Move player to specified origin (must have sv_cheats).
|-
setpos_exact                             : cmd     :                  : Move player to an exact specified origin (must have sv_cheats).
|setmodel || cmd ||  || Changes's player's model
setpos_player                           : cmd     :                  : Move specified player to specified origin (must have sv_cheats).
|-
sfm_record_hz                           : 30       : , "cl"           :
|setpause || cmd ||  || Set the pause state of the server.
shake                                   : cmd     :                  : Shake the screen.
|-
shake_show                               : 0       : , "cl"           : Displays a list of the active screen shakes.
|setpos || cmd ||  || Move player to specified origin (must have sv_cheats).
shake_stop                               : cmd     :                  : Stops all active screen shakes.  
|-
shake_testpunch                         : cmd     :                  : Test a punch-style screen shake.  
|setpos_exact || cmd ||  || Move player to an exact specified origin (must have sv_cheats).
ShootMe                                 : cmd     :                  : Does DMG_BULLET to marine
|-
+showbudget                             : cmd     :                  :
|setpos_player || cmd ||  || Move specified player to specified origin (must have sv_cheats).
-showbudget                             : cmd     :                  :
|-
showbudget_texture                       : 0       : , "cheat"       : Enable the texture budget panel.
|sfm_record_hz || 30 || , "cl" ||
-showbudget_texture                     : cmd     :                  :
|-
+showbudget_texture                     : cmd     :                  :
|shake || cmd ||  || Shake the screen.
-showbudget_texture_global               : cmd     :                  :
|-
+showbudget_texture_global               : cmd     :                  :
|shake_show || 0 || , "cl" || Displays a list of the active screen shakes.
showbudget_texture_global_dumpstats     : cmd     :                  : Dump all items in +showbudget_texture_global in a text form
|-
showbudget_texture_global_sum           : 0       :                  :
|shake_stop || cmd ||  || Stops all active screen shakes.
showcompletemessage                     : cmd     :                  : Shows the mission complete message again
|-
showconsole                             : cmd     :                  : Show the console.
|shake_testpunch || cmd ||  || Test a punch-style screen shake.
showGameSettings                         : cmd     :                  :
|-
showhitlocation                         : 0       : , "sv"           :
|ShootMe || cmd ||  || Does DMG_BULLET to marine
|-
|+showbudget || cmd ||  ||
|-
|-showbudget || cmd ||  ||
|-
|showbudget_texture || 0 || , "cheat" || Enable the texture budget panel.
|-
|-showbudget_texture || cmd ||  ||
|-
|+showbudget_texture || cmd ||  ||
|-
|-showbudget_texture_global || cmd ||  ||
|-
|+showbudget_texture_global || cmd ||  ||
|-
|showbudget_texture_global_dumpstats || cmd ||  || Dump all items in +showbudget_texture_global in a text form
|-
|showbudget_texture_global_sum || 0 ||  ||
|-
|showcompletemessage || cmd ||  || Shows the mission complete message again
|-
|showconsole || cmd ||  || Show the console.
|-
|showGameSettings || cmd ||  ||
|-
|showhitlocation || 0 || , "sv" ||
showinfo                                : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showinfo                                : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showpanel                               : cmd     :                  : Shows a viewport panel <name>
|-
showparticlecounts                       : 0       : , "cl"           : Display number of particles drawn per frame
|showpanel || cmd ||  || Shows a viewport panel <name>
-showscores                             : cmd     :                  :
|-
+showscores                             : cmd     :                  :
|showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame
showtriggers                             : 0       : , "sv", "cheat" : Shows trigger brushes
|-
showtriggers_toggle                     : cmd     :                  : Toggle show triggers
|-showscores || cmd ||  ||
-showvprof                               : cmd     :                  :
|-
+showvprof                               : cmd     :                  :
|+showscores || cmd ||  ||
singlestep                               : 0       : , "cheat"       : Run engine in single step mode ( set next to 1 to advance a frame )
|-
sk_ally_regen_time                       : 0       : , "sv"           : Time taken for an ally to regenerate a point of health.
|showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes
sk_asw_buzzer_health                     : 30       : , "sv", "cheat" : Health of the buzzer
|-
sk_asw_buzzer_melee_dmg                 : 15       : , "sv", "cheat" : Damage caused by buzzer
|showtriggers_toggle || cmd ||  || Toggle show triggers
sk_asw_buzzer_melee_interval             : 1       : , "sv", "cheat" : Min time between causing damage to marines
|-
sk_asw_buzzer_v2                         : 1       : , "sv", "cheat" :
|-showvprof || cmd ||  ||
sk_asw_drone_damage                     : 15       : , "sv", "cheat" : Damage per swipe from the Drone
|-
sk_asw_shieldbug_damage                 : 25       : , "sv", "cheat" : Damage per swipe from the shieldbug
|+showvprof || cmd ||  ||
sk_autoaim_mode                         : 1       : , "a", "rep", "cl" :
|-
sk_bullseye_health                       : 0       : , "sv"           :
|singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame )
sk_gunship_burst_dist                   : 768     : , "sv"           :
|-
sk_gunship_burst_min                     : 800     : , "sv"           :
|sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health.
sk_gunship_burst_size                   : 15       : , "sv"           :
|-
sk_gunship_health_increments             : 0       : , "sv"           :
|sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer
sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
|-
sk_helicopter_drone_speed               : 450     : , "sv"           : How fast does the zapper drone move?
|sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer
sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
|-
sk_helicopter_grenade_puntscale         : 1       : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
|sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines
sk_helicopter_grenadedamage             : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
|-
sk_helicopter_grenadeforce               : 55000   : , "sv"           : The physics force that the helicopter grenade exerts.
|sk_asw_buzzer_v2 || 1 || , "sv", "cheat" ||
sk_helicopter_grenaderadius             : 275     : , "sv"           : The damage radius of the helicopter grenade.
|-
sk_helicopter_health                     : 5600     : , "sv"           :
|sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone
sk_helicopter_num_bombs1                 : 3       : , "sv"           :
|-
sk_helicopter_num_bombs2                 : 5       : , "sv"           :
|sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug
sk_helicopter_num_bombs3                 : 5       : , "sv"           :
|-
sk_helicopter_roundsperburst             : 5       : , "sv"           : How many shots to fire in a single burst
|sk_autoaim_mode || 1 || , "a", "rep", "cl" ||
sk_max_asw_ag                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_asg                           : 0       : , "rep", "cl"   :
|sk_bullseye_health || 0 || , "sv" ||
sk_max_asw_cs                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_ext                           : 0       : , "rep", "cl"   :
|sk_gunship_burst_dist || 768 || , "sv" ||
sk_max_asw_f                             : 0       : , "rep", "cl"   :
|-
sk_max_asw_flares                       : 0       : , "rep", "cl"   :
|sk_gunship_burst_min || 800 || , "sv" ||
sk_max_asw_gl                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_hg                           : 0       : , "rep", "cl"   :
|sk_gunship_burst_size || 15 || , "sv" ||
sk_max_asw_medkit                       : 0       : , "rep", "cl"   :
|-
sk_max_asw_medsat                       : 0       : , "rep", "cl"   :
|sk_gunship_health_increments || 0 || , "sv" ||
sk_max_asw_medself                       : 0       : , "rep", "cl"   :
|-
sk_max_asw_mines                         : 0       : , "rep", "cl"   :
|sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_max_asw_ml                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_p                             : 0       : , "rep", "cl"   :
|sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move?
sk_max_asw_pdw                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_r                             : 0       : , "rep", "cl"   :
|sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired
sk_max_asw_r_g                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_rg                           : 0       : , "rep", "cl"   :
|sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much.
sk_max_asw_sg                           : 0       : , "rep", "cl"   :
|-
sk_max_asw_sniper                       : 0       : , "rep", "cl"   :
|sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals.
sk_max_asw_stim                         : 0       : , "rep", "cl"   :
|-
sk_max_asw_tg                           : 0       : , "rep", "cl"   :
|sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts.
sk_max_asw_welder                       : 0       : , "rep", "cl"   :
|-
sk_npc_arm                               : 1       : , "sv"           :
|sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade.
sk_npc_chest                             : 1       : , "sv"           :
|-
sk_npc_dmg_asw_ag                       : 0       : , "rep", "cl"   :
|sk_helicopter_health || 5600 || , "sv" ||
sk_npc_dmg_asw_asg                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_cs                       : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs1 || 3 || , "sv" ||
sk_npc_dmg_asw_ext                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_f                         : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs2 || 5 || , "sv" ||
sk_npc_dmg_asw_flares                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_gl                       : 0       : , "rep", "cl"   :
|sk_helicopter_num_bombs3 || 5 || , "sv" ||
sk_npc_dmg_asw_hg                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_medkit                   : 0       : , "rep", "cl"   :
|sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst
sk_npc_dmg_asw_medsat                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_medself                   : 0       : , "rep", "cl"   :
|sk_max_asw_ag || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_mines                     : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_ml                       : 0       : , "rep", "cl"   :
|sk_max_asw_asg || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_p                         : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_pdw                       : 0       : , "rep", "cl"   :
|sk_max_asw_cs || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_r                         : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_r_g                       : 0       : , "rep", "cl"   :
|sk_max_asw_ext || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_rg                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_sg                       : 0       : , "rep", "cl"   :
|sk_max_asw_f || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_sniper                   : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_stim                     : 0       : , "rep", "cl"   :
|sk_max_asw_flares || 0 || , "rep", "cl" ||
sk_npc_dmg_asw_tg                       : 0       : , "rep", "cl"   :
|-
sk_npc_dmg_asw_welder                   : 0       : , "rep", "cl"   :
|sk_max_asw_gl || 0 || , "rep", "cl" ||
sk_npc_dmg_helicopter                   : 6       : , "sv"           : Damage helicopter shots deal to everything but the player
|-
sk_npc_dmg_helicopter_to_plr             : 3       : , "sv"           : Damage helicopter shots deal to the player
|sk_max_asw_hg || 0 || , "rep", "cl" ||
sk_npc_head                             : 2       : , "sv"           :
|-
sk_npc_leg                               : 1       : , "sv"           :
|sk_max_asw_medkit || 0 || , "rep", "cl" ||
sk_npc_stomach                           : 1       : , "sv"           :
|-
sk_player_arm                           : 1       : , "sv"           :
|sk_max_asw_medsat || 0 || , "rep", "cl" ||
sk_player_chest                         : 1       : , "sv"           :
|-
sk_player_head                           : 2       : , "sv"           :
|sk_max_asw_medself || 0 || , "rep", "cl" ||
sk_player_leg                           : 1       : , "sv"           :
|-
sk_player_stomach                       : 1       : , "sv"           :
|sk_max_asw_mines || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_ag                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_asg                       : 0       : , "rep", "cl"   :
|sk_max_asw_ml || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_cs                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_ext                       : 0       : , "rep", "cl"   :
|sk_max_asw_p || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_f                         : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_flares                   : 0       : , "rep", "cl"   :
|sk_max_asw_pdw || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_medkit                   : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_medsat                   : 0       : , "rep", "cl"   :
|sk_max_asw_r || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_medself                   : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_mines                     : 0       : , "rep", "cl"   :
|sk_max_asw_r_g || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_ml                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_p                         : 0       : , "rep", "cl"   :
|sk_max_asw_rg || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_pdw                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_r                         : 0       : , "rep", "cl"   :
|sk_max_asw_sg || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_r_g                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_rg                       : 0       : , "rep", "cl"   :
|sk_max_asw_sniper || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_sg                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_stim                     : 0       : , "rep", "cl"   :
|sk_max_asw_stim || 0 || , "rep", "cl" ||
sk_plr_dmg_asw_tg                       : 0       : , "rep", "cl"   :
|-
sk_plr_dmg_asw_welder                   : 0       : , "rep", "cl"   :
|sk_max_asw_tg || 0 || , "rep", "cl" ||
skill                                   : 1       : , "a"           : Game skill level (1-3).
|-
slot0                                   : cmd     :                  :
|sk_max_asw_welder || 0 || , "rep", "cl" ||
slot1                                   : cmd     :                  :
|-
slot10                                   : cmd     :                  :
|sk_npc_arm || 1 || , "sv" ||
slot2                                   : cmd     :                  :
|-
slot3                                   : cmd     :                  :
|sk_npc_chest || 1 || , "sv" ||
slot4                                   : cmd     :                  :
|-
slot5                                   : cmd     :                  :
|sk_npc_dmg_asw_ag || 0 || , "rep", "cl" ||
slot6                                   : cmd     :                  :
|-
slot7                                   : cmd     :                  :
|sk_npc_dmg_asw_asg || 0 || , "rep", "cl" ||
slot8                                   : cmd     :                  :
|-
slot9                                   : cmd     :                  :
|sk_npc_dmg_asw_cs || 0 || , "rep", "cl" ||
smoothstairs                             : 1       : , "rep", "cl"   : Smooth player eye z coordinate when traversing stairs.
|-
snapto                                   : cmd     :                  :
|sk_npc_dmg_asw_ext || 0 || , "rep", "cl" ||
snd_async_flush                         : cmd     :                  : Flush all unlocked async audio data
|-
snd_async_fullyasync                     : 1       :                  : All playback is fully async (sound doesn't play until data arrives).
|sk_npc_dmg_asw_f || 0 || , "rep", "cl" ||
snd_async_minsize                       : 262144   :                  :
|-
snd_async_showmem                       : cmd     :                  : Show async memory stats
|sk_npc_dmg_asw_flares || 0 || , "rep", "cl" ||
snd_async_showmem_music                 : cmd     :                  : Show async memory stats for just non-streamed music
|-
snd_async_showmem_summary               : cmd     :                  : Show brief async memory stats
|sk_npc_dmg_asw_gl || 0 || , "rep", "cl" ||
snd_async_spew_blocking                 : 0       :                  : Spew message to console any time async sound loading blocks on file i/o.
|-
snd_async_stream_fail                   : 0       :                  : Spew stream pool failures.
|sk_npc_dmg_asw_hg || 0 || , "rep", "cl" ||
snd_async_stream_spew                   : 0       :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
|-
snd_cull_duplicates                     : 0       :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
|sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" ||
snd_debug_gaincurve                     : 0       :                  : Visualize sound gain fall off
|-
snd_debug_gaincurvevol                   : 1       :                  : Visualize sound gain fall off
|sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" ||
snd_defer_trace                         : 1       :                  :
|-
snd_delay_sound_shift                   : 0       :                  :
|sk_npc_dmg_asw_medself || 0 || , "rep", "cl" ||
snd_disable_mixer_duck                   : 0       :                  :
|-
snd_disable_mixer_solo                   : 0       :                  :
|sk_npc_dmg_asw_mines || 0 || , "rep", "cl" ||
snd_duckerattacktime                     : 0       : , "a"           :
|-
snd_duckerreleasetime                   : 2       : , "a"           :
|sk_npc_dmg_asw_ml || 0 || , "rep", "cl" ||
snd_duckerthreshold                     : 0       : , "a"           :
|-
snd_ducktovolume                         : 0.55     : , "a"           :
|sk_npc_dmg_asw_p || 0 || , "rep", "cl" ||
snd_dump_filepaths                       : cmd     :                  :
|-
snd_dumpclientsounds                     : cmd     :                  : Dump sounds to console
|sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" ||
snd_dvar_dist_max                       : 1320     :                  : Play full 'far' sound at this distance
|-
snd_dvar_dist_min                       : 240     :                  : Play full 'near' sound at this distance
|sk_npc_dmg_asw_r || 0 || , "rep", "cl" ||
snd_filter                               : 0       : , "cheat"       :
|-
snd_foliage_db_loss                     : 4       : , "cheat"       : foliage dB loss per 1200 units
|sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" ||
snd_gain                                 : 1       : , "cheat"       :
|-
snd_gain_max                             : 1       : , "cheat"       :
|sk_npc_dmg_asw_rg || 0 || , "rep", "cl" ||
snd_gain_min                             : 0       : , "cheat"       :
|-
snd_getmixer                             : cmd     :                  : Get data related to mix group matching string
|sk_npc_dmg_asw_sg || 0 || , "rep", "cl" ||
snd_legacy_surround                     : 0       : , "a"           :
|-
snd_list                                 : 0       :                  :
|sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" ||
snd_list_mix_groups                     : cmd     :                  : List all mix groups to dev console.
|-
snd_list_mixers                         : cmd     :                  : List all mixers to dev console.
|sk_npc_dmg_asw_stim || 0 || , "rep", "cl" ||
snd_lockpartial                         : 1       :                  :
|-
snd_max_same_sounds                     : 4       :                  :
|sk_npc_dmg_asw_tg || 0 || , "rep", "cl" ||
snd_max_same_weapon_sounds               : 3       :                  :
|-
snd_mergemethod                         : 1       :                  : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
|sk_npc_dmg_asw_welder || 0 || , "rep", "cl" ||
snd_mix_async                           : 0       :                  :
|-
snd_mix_minframetime                     : 0       :                  :
|sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player
snd_mixahead                             : 0       : , "a"           :
|-
snd_mixer_master_dsp                     : 1       :                  :
|sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player
snd_mixer_master_level                   : 1       :                  :
|-
snd_moviefix                             : 1       :                  : Defer sound recording until next tick when laying off movies.
|sk_npc_head || 2 || , "sv" ||
snd_musicvolume                         : 1       : , "a", "user"   : Music volume
|-
snd_noextraupdate                       : 0       :                  :
|sk_npc_leg || 1 || , "sv" ||
snd_obscured_gain_dB                     : -2       : , "cheat"       :
|-
snd_pitchquality                         : 1       : , "a"           :
|sk_npc_stomach || 1 || , "sv" ||
snd_playsounds                           : cmd     :                  : Play sounds from the game sounds txt file at a given location
|-
snd_pre_gain_dist_falloff               : 1       : , "cheat"       :
|sk_player_arm || 1 || , "sv" ||
snd_prefetch_common                     : 1       :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
|-
snd_profile                             : 0       : , "demo"         :
|sk_player_chest || 1 || , "sv" ||
snd_rebuildaudiocache                   : cmd     :                  : rebuild audio cache for current language  
|-
snd_refdb                               : 60       : , "cheat"       : Reference dB at snd_refdist
|sk_player_head || 2 || , "sv" ||
snd_refdist                             : 36       : , "cheat"       : Reference distance for snd_refdb
|-
snd_restart                             : cmd     :                  : Restart sound system.
|sk_player_leg || 1 || , "sv" ||
snd_setmixer                             : cmd     :                  : Set named Mixgroup of current mixer to mix vol, mute, solo.
|-
snd_setmixlayer                         : cmd     :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo.
|sk_player_stomach || 1 || , "sv" ||
snd_setmixlayer_amount                   : cmd     :                  : Set named mix layer mix amount.
|-
snd_setsoundparam                       : cmd     :                  : Set a sound paramater
|sk_plr_dmg_asw_ag || 0 || , "rep", "cl" ||
snd_show                                 : 0       :                  : Show sounds info
|-
snd_showclassname                       : 0       :                  :
|sk_plr_dmg_asw_asg || 0 || , "rep", "cl" ||
snd_showmixer                           : 0       :                  :
|-
snd_showstart                           : 0       : , "cheat"       :
|sk_plr_dmg_asw_cs || 0 || , "rep", "cl" ||
snd_ShowThreadFrameTime                 : 0       :                  :
|-
snd_soundmixer                           : 0       :                  :
|sk_plr_dmg_asw_ext || 0 || , "rep", "cl" ||
snd_soundmixer_flush                     : cmd     :                  : Reload soundmixers.txt file.
|-
snd_soundmixer_parse_debug               : 0       :                  :
|sk_plr_dmg_asw_f || 0 || , "rep", "cl" ||
snd_soundmixer_version                   : 2       :                  :
|-
|sk_plr_dmg_asw_flares || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medself || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_mines || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_ml || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_p || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_rg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_sg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_stim || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_tg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_welder || 0 || , "rep", "cl" ||
|-
|skill || 1 || , "a" || Game skill level (1-3).
|-
|slot0 || cmd ||  ||
|-
|slot1 || cmd ||  ||
|-
|slot10 || cmd ||  ||
|-
|slot2 || cmd ||  ||
|-
|slot3 || cmd ||  ||
|-
|slot4 || cmd ||  ||
|-
|slot5 || cmd ||  ||
|-
|slot6 || cmd ||  ||
|-
|slot7 || cmd ||  ||
|-
|slot8 || cmd ||  ||
|-
|slot9 || cmd ||  ||
|-
|smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs.
|-
|snapto || cmd ||  ||
|-
|snd_async_flush || cmd ||  || Flush all unlocked async audio data
|-
|snd_async_fullyasync || 1 ||  || All playback is fully async (sound doesn't play until data arrives).
|-
|snd_async_minsize || 262144 ||  ||
|-
|snd_async_showmem || cmd ||  || Show async memory stats
|-
|snd_async_showmem_music || cmd ||  || Show async memory stats for just non-streamed music
|-
|snd_async_showmem_summary || cmd ||  || Show brief async memory stats
|-
|snd_async_spew_blocking || 0 ||  || Spew message to console any time async sound loading blocks on file i/o.
|-
|snd_async_stream_fail || 0 ||  || Spew stream pool failures.
|-
|snd_async_stream_spew || 0 ||  || Spew streaming info ( 0=Off, 1=streams, 2=buffers
|-
|snd_cull_duplicates || 0 ||  || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
|-
|snd_debug_gaincurve || 0 ||  || Visualize sound gain fall off
|-
|snd_debug_gaincurvevol || 1 ||  || Visualize sound gain fall off
|-
|snd_defer_trace || 1 ||  ||
|-
|snd_delay_sound_shift || 0 ||  ||
|-
|snd_disable_mixer_duck || 0 ||  ||
|-
|snd_disable_mixer_solo || 0 ||  ||
|-
|snd_duckerattacktime || 0 || , "a" ||
|-
|snd_duckerreleasetime || 2 || , "a" ||
|-
|snd_duckerthreshold || 0 || , "a" ||
|-
|snd_ducktovolume || 0.55 || , "a" ||
|-
|snd_dump_filepaths || cmd ||  ||
|-
|snd_dumpclientsounds || cmd ||  || Dump sounds to console
|-
|snd_dvar_dist_max || 1320 ||  || Play full 'far' sound at this distance
|-
|snd_dvar_dist_min || 240 ||  || Play full 'near' sound at this distance
|-
|snd_filter || 0 || , "cheat" ||
|-
|snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units
|-
|snd_gain || 1 || , "cheat" ||
|-
|snd_gain_max || 1 || , "cheat" ||
|-
|snd_gain_min || 0 || , "cheat" ||
|-
|snd_getmixer || cmd ||  || Get data related to mix group matching string
|-
|snd_legacy_surround || 0 || , "a" ||
|-
|snd_list || 0 ||  ||
|-
|snd_list_mix_groups || cmd ||  || List all mix groups to dev console.
|-
|snd_list_mixers || cmd ||  || List all mixers to dev console.
|-
|snd_lockpartial || 1 ||  ||
|-
|snd_max_same_sounds || 4 ||  ||
|-
|snd_max_same_weapon_sounds || 3 ||  ||
|-
|snd_mergemethod || 1 ||  || Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
|-
|snd_mix_async || 0 ||  ||
|-
|snd_mix_minframetime || 0 ||  ||
|-
|snd_mixahead || 0 || , "a" ||
|-
|snd_mixer_master_dsp || 1 ||  ||
|-
|snd_mixer_master_level || 1 ||  ||
|-
|snd_moviefix || 1 ||  || Defer sound recording until next tick when laying off movies.
|-
|snd_musicvolume || 1 || , "a", "user" || Music volume
|-
|snd_noextraupdate || 0 ||  ||
|-
|snd_obscured_gain_dB || -2 || , "cheat" ||
|-
|snd_pitchquality || 1 || , "a" ||
|-
|snd_playsounds || cmd ||  || Play sounds from the game sounds txt file at a given location
|-
|snd_pre_gain_dist_falloff || 1 || , "cheat" ||
|-
|snd_prefetch_common || 1 ||  || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
|-
|snd_profile || 0 || , "demo" ||
|-
|snd_rebuildaudiocache || cmd ||  || rebuild audio cache for current language
|-
|snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist
|-
|snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb
|-
|snd_restart || cmd ||  || Restart sound system.
|-
|snd_setmixer || cmd ||  || Set named Mixgroup of current mixer to mix vol, mute, solo.
|-
|snd_setmixlayer || cmd ||  || Set named Mixgroup of named mix layer to mix vol, mute, solo.
|-
|snd_setmixlayer_amount || cmd ||  || Set named mix layer mix amount.
|-
|snd_setsoundparam || cmd ||  || Set a sound paramater
|-
|snd_show || 0 ||  || Show sounds info
|-
|snd_showclassname || 0 ||  ||
|-
|snd_showmixer || 0 ||  ||
|-
|snd_showstart || 0 || , "cheat" ||
|-
|snd_ShowThreadFrameTime || 0 ||  ||
|-
|snd_soundmixer || 0 ||  ||
|-
|snd_soundmixer_flush || cmd ||  || Reload soundmixers.txt file.
|-
|snd_soundmixer_parse_debug || 0 ||  ||
|-
|snd_soundmixer_version || 2 ||  ||
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths                     : 0       :                  :
|-
snd_surround_speakers                   : -1       :                  :
|snd_store_filepaths || 0 ||  ||
snd_updateaudiocache                     : cmd     :                  : checks _master.cache based on file sizes and rebuilds any change/new entries  
|-
snd_visualize                           : 0       : , "cheat"       : Show sounds location in world
|snd_surround_speakers || -1 ||  ||
snd_vox_captiontrace                     : 0       :                  : Shows sentence name for sentences which are set not to show captions.
|-
snd_vox_globaltimeout                   : 300     :                  :
|snd_updateaudiocache || cmd ||  || checks _master.cache based on file sizes and rebuilds any change/new entries
snd_vox_sectimetout                     : 300     :                  :
|-
snd_vox_seqtimetout                     : 300     :                  :
|snd_visualize || 0 || , "cheat" || Show sounds location in world
snd_writemanifest                       : cmd     :                  : If running a game, outputs the precache manifest for the current level  
|-
sndplaydelay                             : cmd     :                  :
|snd_vox_captiontrace || 0 ||  || Shows sentence name for sentences which are set not to show captions.
soundfade                               : cmd     :                  : Fade client volume.
|-
soundinfo                               : cmd     :                  : Describe the current sound device.
|snd_vox_globaltimeout || 300 ||  ||
soundlist                               : cmd     :                  : List all known sounds.
|-
soundpatch_captionlength                 : 2       : , "rep", "cl"   : How long looping soundpatch captions should display for.
|snd_vox_sectimetout || 300 ||  ||
soundscape_debug                         : 0       : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
|-
soundscape_dumpclient                   : cmd     :                  : Dumps the client's soundscape data.  
|snd_vox_seqtimetout || 300 ||  ||
soundscape_fadetime                     : 3       : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
|-
soundscape_flush                         : cmd     :                  : Flushes the server & client side soundscapes
|snd_writemanifest || cmd ||  || If running a game, outputs the precache manifest for the current level
soundscape_message                       : 0       : , "cl"           :
|-
soundscape_radius_debug                 : 0       : , "cheat", "cl" : Prints current volume of radius sounds
|sndplaydelay || cmd ||  ||
speak                                   : cmd     :                  : Play a constructed sentence.
|-
spec_autodirector                       : 1       : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
|soundfade || cmd ||  || Fade client volume.
spec_freeze_distance_max                 : 200     : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
|-
spec_freeze_distance_min                 : 96       : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
|soundinfo || cmd ||  || Describe the current sound device.
spec_freeze_time                         : 4       : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
|-
spec_freeze_traveltime                   : 0       : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
|soundlist || cmd ||  || List all known sounds.
spec_mode                               : cmd     :                  : Set spectator mode
|-
spec_next                               : cmd     :                  : Spectate next player
|soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for.
spec_player                             : cmd     :                  : Spectate player by name
|-
spec_pos                                 : cmd     :                  : dump position and angles to the console
|soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
spec_prev                               : cmd     :                  : Spectate previous player
|-
spec_scoreboard                         : 0       : , "a", "cl"     :
|soundscape_dumpclient || cmd ||  || Dumps the client's soundscape data.
spec_track                               : 0       : , "cl"           : Tracks an entity in spec mode
|-
+speed                                   : cmd     :                  :
|soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes
-speed                                   : cmd     :                  :
|-
spike                                   : cmd     :                  : generates a fake spike
|soundscape_flush || cmd ||  || Flushes the server & client side soundscapes
ss_enable                               : 0       : , "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
|-
ss_map                                   : cmd     :                  : Start playing on specified map with max allowed splitscreen players.
|soundscape_message || 0 || , "cl" ||
ss_splitmode                             : 0       : , "a", "cl"     : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
|-
ss_verticalsplit                         : 0       : , "cl"           : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
|soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds
ss_voice_hearpartner                     : 0       :                  : Route voice between splitscreen players on same system.
|-
star_memory                             : cmd     :                  : Dump memory stats
|speak || cmd ||  || Play a constructed sentence.
startdemos                               : cmd     :                  : Play demos in demo sequence.
|-
startmovie                               : cmd     :                  : Start recording movie frames.
|spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating
startupmenu                             : cmd     :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer  
|-
stats                                   : cmd     :                  : Prints server performance variables
|spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam.
status                                   : cmd     :                  : Display map and connection status.
|-
step_spline                             : 0       : , "sv"           :
|spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam.
stop                                     : cmd     :                  : Finish recording demo.
|-
stopdemo                                 : cmd     :                  : Stop playing back a demo.
|spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam.
stopsound                               : cmd     :                  :
|-
stopsoundscape                           : cmd     :                  : Stops all soundscape processing and fades current looping sounds
|spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam.
stopvideos                               : cmd     :                  : Stops all videos playing to the screen
|-
+strafe                                 : cmd     :                  :
|spec_mode || cmd ||  || Set spectator mode
-strafe                                 : cmd     :                  :
|-
stringtable_alwaysrebuilddictionaries   : 0       :                  : Rebuild dictionary file on every level load  
|spec_next || cmd ||  || Spectate next player
stringtable_usedictionaries             : 1       :                  : Use dictionaries for string table networking  
|-
stringtabledictionary                   : cmd     :                  : Create dictionary for current strings.
|spec_player || cmd ||  || Spectate player by name
stuck                                   : cmd     :                  : Teleports marine to the nearest free node
|-
studio_queue_mode                       : 1       :                  :
|spec_pos || cmd ||  || dump position and angles to the console
stuffcmds                               : cmd     :                  : Parses and stuffs command line + commands to command buffer.
|-
suitvolume                               : 0       : , "a", "sv"     :
|spec_prev || cmd ||  || Spectate previous player
surfaceprop                             : cmd     :                  : Reports the surface properties at the cursor
|-
sv_allchat                               : 1       : , "sv", "nf"     : Players can receive all other players' text chat, no death restrictions
|spec_scoreboard || 0 || , "a", "cl" ||
sv_allow_lobby_connect_only             : 1       :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
|-
sv_allow_wait_command                   : 1       : , "rep"         : Allow or disallow the wait command on clients connected to this server.
|spec_track || 0 || , "cl" || Tracks an entity in spec mode
sv_allowdownload                         : 1       :                  : Allow clients to download files
|-
sv_allowupload                           : 1       :                  : Allow clients to upload customizations files
|+speed || cmd ||  ||
sv_alltalk                               : 0       : , "sv", "nf"     : Players can hear all other players, no team restrictions
|-
sv_alternateticks                       : 0       : , "sp"           : If set, server only simulates entities on even numbered ticks.  
|-speed || cmd ||  ||
sv_always_full_flush                     : 0       : , "cheat"       :
|-
sv_autosave                             : 1       :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
|spike || cmd ||  || generates a fake spike
sv_benchmark_autovprofrecord             : 0       : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
|-
sv_benchmark_force_start                 : cmd     :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
|ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
sv_benchmark_numticks                   : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
|-
sv_bonus_challenge                       : 0       : , "sv", "rep"   : Set to values other than 0 to select a bonus map challenge type.
|ss_map || cmd ||  || Start playing on specified map with max allowed splitscreen players.
sv_cacheencodedents                     : 1       :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
|-
sv_cheats                               : 0       : , "nf", "rep"   : Allow cheats on server
|ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
sv_clearhinthistory                     : cmd     :                  : Clear memory of server side hints displayed to the player.
|-
sv_client_cmdrate_difference             : 20       : , "rep"         : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
|ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
sv_client_max_interp_ratio               : 5       : , "rep"         : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
|-
sv_client_min_interp_ratio               : 1       : , "rep"         : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).              -1  
|ss_voice_hearpartner || 0 ||  || Route voice between splitscreen players on same system.
sv_client_predict                       : -1       : , "rep"         : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
|-
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
|star_memory || cmd ||  || Dump memory stats
sv_consistency                           : 1       : , "rep"         : Whether the server enforces file consistency for critical files
|-
sv_contact                               : 0       : , "nf"           : Contact email for server sysop
|startdemos || cmd ||  || Play demos in demo sequence.
sv_debug_player_use                     : 0       : , "rep", "cl"   : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|-
sv_debugmanualmode                       : 0       :                  : Make sure entities correctly report whether or not their network data has changed.
|startmovie || cmd ||  || Start recording movie frames.
sv_debugtempentities                     : 0       :                  : Show temp entity bandwidth usage.
|-
sv_deltaprint                           : 0       :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|startupmenu || cmd ||  || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
sv_deltatime                             : 0       :                  : Enable profiling of CalcDelta calls
|-
sv_downloadurl                           : 0       : , "rep"         : Location from which clients can download missing files
|stats || cmd ||  || Prints server performance variables
sv_dumpstringtables                     : 0       : , "cheat"       :
|-
sv_enableoldqueries                     : 0       :                  : Enable support for old style (HL1) server queries
|status || cmd ||  || Display map and connection status.
sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
|-
sv_filterban                             : 1       :                  : Set packet filtering by IP mode
|step_spline || 0 || , "sv" ||
sv_findsoundname                         : cmd     :                  : Find sound names which reference the specified wave files.
|-
sv_forcepreload                         : 0       : , "a"           : Force server side preloading.
|stop || cmd ||  || Finish recording demo.
sv_gameinstructor_disable               : 0       : , "rep", "cl"   : Force all clients to disable their game instructors.
|-
sv_gravity                               : 800     : , "nf", "rep", "cl" : World gravity.
|stopdemo || cmd ||  || Stop playing back a demo.
sv_hibernate_ms                         : 20       :                  : # of milliseconds to sleep per frame while hibernating
|-
sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
|stopsound || cmd ||  ||
sv_hibernate_postgame_delay             : 5       :                  : # of seconds to wait after final client leaves before hibernating.
|-
sv_hibernate_when_empty                 : 1       :                  : Puts the server into extremely low CPU usage mode when no clients connected
|stopsoundscape || cmd ||  || Stops all soundscape processing and fades current looping sounds
sv_infinite_ammo                         : 0       : , "sv", "cheat" : Player's active weapon will never run out of ammo
|-
sv_lagcompensationforcerestore           : 1       : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
|stopvideos || cmd ||  || Stops all videos playing to the screen
sv_lan                                   : 0       :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|-
sv_log_onefile                           : 0       : , "a"           : Log server information to only one file.
|+strafe || cmd ||  ||
sv_logbans                               : 0       : , "a"           : Log server bans in the server logs.
|-
sv_logblocks                             : 0       :                  : If true when log when a query is blocked (can cause very large log files)
|-strafe || cmd ||  ||
sv_logdownloadlist                       : 0       :                  :
|-
sv_logecho                               : 1       : , "a"           : Echo log information to the console.
|stringtable_alwaysrebuilddictionaries || 0 ||  || Rebuild dictionary file on every level load
sv_logfile                               : 1       : , "a"           : Log server information in the log file.
|-
sv_logflush                             : 0       : , "a"           : Flush the log file to disk on each write (slow).
|stringtable_usedictionaries || 1 ||  || Use dictionaries for string table networking
sv_logsdir                               : 0       : , "a"           : Folder in the game directory where server logs will be stored.
|-
sv_massreport                           : 0       : , "sv"           :
|stringtabledictionary || cmd ||  || Create dictionary for current strings.
sv_master_legacy_mode                   : 0       :                  : Use (outside-of-Steam) code to communicate with master servers.
|-
sv_master_share_game_socket             : 1       :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
|stuck || cmd ||  || Teleports marine to the nearest free node
sv_max_queries_sec                       : 3       :                  : Maximum queries per second to respond to from a single IP address.
|-
sv_max_queries_sec_global               : 60       :                  : Maximum queries per second to respond to from anywhere.
|studio_queue_mode || 1 ||  ||
sv_max_queries_window                   : 30       :                  : Window over which to average queries per second averages.
|-
sv_maxclientframes                       : 128     :                  :
|stuffcmds || cmd ||  || Parses and stuffs command line + commands to command buffer.
sv_maxcmdrate                           : 40       : , "rep"         : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
|-
sv_maxrate                               : 0       : , "rep"         : Max bandwidth rate allowed on server, 0 == unlimited
|suitvolume || 0 || , "a", "sv" ||
sv_maxreplay                             : 0       :                  : Maximum replay time in seconds
|-
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
|surfaceprop || cmd ||  || Reports the surface properties at the cursor
sv_maxupdaterate                         : 60       : , "rep"         : Maximum updates per second that the server will allow
|-
sv_memlimit                             : 0       : , "cheat"       : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions
sv_mincmdrate                           : 0       : , "rep"         : This sets the minimum value for cl_cmdrate. 0 == unlimited.
|-
sv_minrate                               : 5000     : , "rep"         : Min bandwidth rate allowed on server, 0 == unlimited
|sv_allow_lobby_connect_only || 1 ||  || If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_minupdaterate                         : 10       : , "rep"         : Minimum updates per second that the server will allow
|-
sv_multiplayer_maxtempentities           : 32       :                  :
|sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server.
sv_multiplayer_sounds                   : 20       :                  :
|-
sv_new_delta_bits                       : 1       :                  :
|sv_allowdownload || 1 ||  || Allow clients to download files
sv_noclipaccelerate                     : 5       : , "a", "nf", "rep", "cl" :
|-
sv_noclipduringpause                     : 0       : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|sv_allowupload || 1 ||  || Allow clients to upload customizations files
sv_noclipspeed                           : 5       : , "a", "nf", "rep", "cl" :
|-
sv_npc_talker_maxdist                   : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
|sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions
sv_parallel_packentities                 : 1       :                  :
|-
sv_parallel_sendsnapshot                 : 1       :                  :
|sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks.
sv_password                             : 0       : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
|-
sv_pausable                             : 0       :                  : Is the server pausable.
|sv_always_full_flush || 0 || , "cheat" ||
sv_playerperfhistorycount               : 20       : , "sv"           : Number of samples to maintain in player perf history
|-
sv_precacheinfo                         : cmd     :                  : Show precache info.
|sv_autosave || 1 ||  || Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_pure                                 : cmd     :                  : Show user data.
|-
sv_pure_kick_clients                     : 1       :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
|sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_pure_trace                           : 0       :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
|-
sv_pvsskipanimation                     : 1       : , "a", "sv"     : Skips SetupBones when npc's are outside the PVS
|sv_benchmark_force_start || cmd ||  || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_querycache_stats                     : cmd     :                  : Display status of the query cache (client only)
|-
sv_rcon_banpenalty                       : 0       :                  : Number of minutes to ban users who fail rcon authentication
|sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks.
sv_rcon_log                             : 1       :                  : Enable/disable rcon logging.
|-
sv_rcon_maxfailures                     : 10       :                  : Max number of times a user can fail rcon authentication before being banned
|sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type.
sv_rcon_minfailures                     : 5       :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|-
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
|sv_cacheencodedents || 1 ||  || If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_regeneration_force_on                 : 0       : , "sv", "cheat" : Cheat to test regenerative health systems
|-
sv_regeneration_wait_time               : 1       : , "sv", "rep"   :
|sv_cheats || 0 || , "nf", "rep" || Allow cheats on server
sv_region                               : -1       :                  : The region of the world to report this server in.
|-
sv_reservation_grace                     : 5       :                  : Time in seconds given for a lobby reservation.
|sv_clearhinthistory || cmd ||  || Clear memory of server side hints displayed to the player.
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
|-
sv_script_think_interval                 : 0       : , "sv"           :
|sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_search_key                           : 0       :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
|-
sv_search_team_key                       : 0       :                  : When initiating team search, set this key to match with known opponents team
|sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
|-
|sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).              -1
|-
|sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
|-
|sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
|-
|sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files
|-
|sv_contact || 0 || , "nf" || Contact email for server sysop
|-
|sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|-
|sv_debugmanualmode || 0 ||  || Make sure entities correctly report whether or not their network data has changed.
|-
|sv_debugtempentities || 0 ||  || Show temp entity bandwidth usage.
|-
|sv_deltaprint || 0 ||  || Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|-
|sv_deltatime || 0 ||  || Enable profiling of CalcDelta calls
|-
|sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files
|-
|sv_dumpstringtables || 0 || , "cheat" ||
|-
|sv_enableoldqueries || 0 ||  || Enable support for old style (HL1) server queries
|-
|sv_extra_client_connect_time || 15 ||  || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
|-
|sv_filterban || 1 ||  || Set packet filtering by IP mode
|-
|sv_findsoundname || cmd ||  || Find sound names which reference the specified wave files.
|-
|sv_forcepreload || 0 || , "a" || Force server side preloading.
|-
|sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors.
|-
|sv_gravity || 800 || , "nf", "rep", "cl" || World gravity.
|-
|sv_hibernate_ms || 20 ||  || # of milliseconds to sleep per frame while hibernating
|-
|sv_hibernate_ms_vgui || 20 ||  || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
|-
|sv_hibernate_postgame_delay || 5 ||  || # of seconds to wait after final client leaves before hibernating.
|-
|sv_hibernate_when_empty || 1 ||  || Puts the server into extremely low CPU usage mode when no clients connected
|-
|sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo
|-
|sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it.
|-
|sv_lan || 0 ||  || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|-
|sv_log_onefile || 0 || , "a" || Log server information to only one file.
|-
|sv_logbans || 0 || , "a" || Log server bans in the server logs.
|-
|sv_logblocks || 0 ||  || If true when log when a query is blocked (can cause very large log files)
|-
|sv_logdownloadlist || 0 ||  ||
|-
|sv_logecho || 1 || , "a" || Echo log information to the console.
|-
|sv_logfile || 1 || , "a" || Log server information in the log file.
|-
|sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow).
|-
|sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored.
|-
|sv_massreport || 0 || , "sv" ||
|-
|sv_master_legacy_mode || 0 ||  || Use (outside-of-Steam) code to communicate with master servers.
|-
|sv_master_share_game_socket || 1 ||  || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
|-
|sv_max_queries_sec || 3 ||  || Maximum queries per second to respond to from a single IP address.
|-
|sv_max_queries_sec_global || 60 ||  || Maximum queries per second to respond to from anywhere.
|-
|sv_max_queries_window || 30 ||  || Window over which to average queries per second averages.
|-
|sv_maxclientframes || 128 ||  ||
|-
|sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
|-
|sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited
|-
|sv_maxreplay || 0 ||  || Maximum replay time in seconds
|-
|sv_maxroutable || 1200 ||  || Server upper bound on net_maxroutable that a client can use.
|-
|sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow
|-
|sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|-
|sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited.
|-
|sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited
|-
|sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow
|-
|sv_multiplayer_maxtempentities || 32 ||  ||
|-
|sv_multiplayer_sounds || 20 ||  ||
|-
|sv_new_delta_bits || 1 ||  ||
|-
|sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|-
|sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak.
|-
|sv_parallel_packentities || 1 ||  ||
|-
|sv_parallel_sendsnapshot || 1 ||  ||
|-
|sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games
|-
|sv_pausable || 0 ||  || Is the server pausable.
|-
|sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history
|-
|sv_precacheinfo || cmd ||  || Show precache info.
|-
|sv_pure || cmd ||  || Show user data.
|-
|sv_pure_kick_clients || 1 ||  || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
|-
|sv_pure_trace || 0 ||  || If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
|-
|sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS
|-
|sv_querycache_stats || cmd ||  || Display status of the query cache (client only)
|-
|sv_rcon_banpenalty || 0 ||  || Number of minutes to ban users who fail rcon authentication
|-
|sv_rcon_log || 1 ||  || Enable/disable rcon logging.
|-
|sv_rcon_maxfailures || 10 ||  || Max number of times a user can fail rcon authentication before being banned
|-
|sv_rcon_minfailures || 5 ||  || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|-
|sv_rcon_minfailuretime || 30 ||  || Number of seconds to track failed rcon authentications
|-
|sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems
|-
|sv_regeneration_wait_time || 1 || , "sv", "rep" ||
|-
|sv_region || -1 ||  || The region of the world to report this server in.
|-
|sv_reservation_grace || 5 ||  || Time in seconds given for a lobby reservation.
|-
|sv_reservation_timeout || 45 ||  || Time in seconds before lobby reservation expires.
|-
|sv_script_think_interval || 0 || , "sv" ||
|-
|sv_search_key || 0 ||  || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
|-
|sv_search_team_key || 0 ||  || When initiating team search, set this key to match with known opponents team
sv_showhitboxes                          : -1      : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showhitboxes                          : -1      : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showladders                           : 0       : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.)  
|-
sv_showlagcompensation                   : 0       : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
|sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.)
sv_showtags                             : cmd     :                  : Describe current gametags.
|-
sv_shutdown                             : cmd     :                  : Sets the server to shutdown when all games have completed
|sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname                               : 0       : , "a", "rep", "cl" : Current name of the skybox texture
|-
sv_sound_discardextraunreliable         : 1       :                  :
|sv_showtags || cmd ||  || Describe current gametags.
sv_soundemitter_filecheck               : cmd     :                  : Report missing wave files for sounds and game_sounds files.
|-
sv_soundemitter_flush                   : cmd     :                  : Flushes the sounds.txt system (server only)
|sv_shutdown || cmd ||  || Sets the server to shutdown when all games have completed
sv_soundemitter_spew                     : cmd     :                  : Print details about a sound.
|-
sv_soundemitter_trace                   : -1       : , "rep", "cl"   : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
|sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture
sv_soundscape_printdebuginfo             : cmd     :                  : print soundscapes
|-
sv_specaccelerate                       : 5       : , "a", "nf", "rep", "cl" :
|sv_sound_discardextraunreliable || 1 ||  ||
sv_specnoclip                           : 1       : , "a", "nf", "rep", "cl" :
|-
sv_specspeed                             : 3       : , "a", "nf", "rep", "cl" :
|sv_soundemitter_filecheck || cmd ||  || Report missing wave files for sounds and game_sounds files.
sv_stats                                 : 1       :                  : Collect CPU usage stats
|-
sv_steamgroup                           : 0       : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
|sv_soundemitter_flush || cmd ||  || Flushes the sounds.txt system (server only)
sv_steamgroup_exclusive                 : 0       :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
|-
sv_stickysprint_default                 : 0       : , "cl"           :
|sv_soundemitter_spew || cmd ||  || Print details about a sound.
sv_strict_notarget                       : 0       : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
|-
sv_sync_client_updates                   : 0       :                  : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
|sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_tags                                 : 0       : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
|-
sv_test_scripted_sequences               : 0       : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
|sv_soundscape_printdebuginfo || cmd ||  || print soundscapes
sv_teststepsimulation                   : 1       : , "sv"           :
|-
sv_thinktimecheck                       : 0       : , "sv"           : Check for thinktimes all on same timestamp.
|sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" ||
sv_threaded_init                         : 0       : , "sv"           :
|-
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
|sv_specnoclip || 1 || , "a", "nf", "rep", "cl" ||
sv_timeout_when_fully_connected         : 30       : , "sv"           : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
|-
sv_turbophysics                         : 0       : , "rep", "cl"   : Turns on turbo physics
|sv_specspeed || 3 || , "a", "nf", "rep", "cl" ||
sv_unlag_alien_projectiles               : 1       : , "sv"           : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
|-
sv_unlockedchapters                     : 1       : , "a"           : Highest unlocked game chapter.
|sv_stats || 1 ||  || Collect CPU usage stats
sv_vehicle_autoaim_scale                 : 8       : , "sv"           :
|-
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
|sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_voicecodec                           : 0       :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|-
sv_voiceenable                           : 1       : , "a", "nf"     :
|sv_steamgroup_exclusive || 0 ||  || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_vote_kick_ban_duration               : 5       : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
|-
sys_minidumpexpandedspew                 : 0       :                  :
|sv_stickysprint_default || 0 || , "cl" ||
sys_minidumpspewlines                   : 500     :                  : Lines of crash dump console spew to keep.
|-
</pre>
|sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs
|-
|sv_sync_client_updates || 0 ||  || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
|-
|sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
|-
|sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
|-
|sv_teststepsimulation || 1 || , "sv" ||
|-
|sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp.
|-
|sv_threaded_init || 0 || , "sv" ||
|-
|sv_timeout || 65 ||  || After this many seconds without a message from a client, the client is dropped
|-
|sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval.
|-
|sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics
|-
|sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
|-
|sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter.
|-
|sv_vehicle_autoaim_scale || 8 || , "sv" ||
|-
|sv_visiblemaxplayers || -1 ||  || Overrides the max players reported to prospective clients
|-
|sv_voicecodec || 0 ||  || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|-
|sv_voiceenable || 1 || , "a", "nf" ||
|-
|sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes)
|-
|sys_minidumpexpandedspew || 0 ||  ||
|-
|sys_minidumpspewlines || 500 ||  || Lines of crash dump console spew to keep.
|-
|}
===T===
===T===
<pre>
{| class="standard-table" style="width: 100%;"
template_debug                           : 0       : , "sv"           :
! Command !! Default Value !! Flags !! Description
Test_CreateEntity                       : cmd     :                  :
|-
|template_debug || 0 || , "sv" ||
|-
|Test_CreateEntity || cmd ||  ||
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd     :                  :
|-
test_entity_blocker                     : cmd     :                  : Test command that drops an entity blocker out in front of the player.
|Test_EHandle || cmd ||  ||
test_freezeframe                         : cmd     :                  : Test the freeze frame code.
|-
Test_InitRandomEntitySpawner             : cmd     :                  :
|test_entity_blocker || cmd ||  || Test command that drops an entity blocker out in front of the player.
Test_Loop                               : cmd     :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
|-
Test_LoopCount                           : cmd     :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
|test_freezeframe || cmd ||  || Test the freeze frame code.
Test_LoopForNumSeconds                   : cmd     :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
|-
test_outtro_stats                       : cmd     :                  :
|Test_InitRandomEntitySpawner || cmd ||  ||
Test_ProxyToggle_EnableProxy             : cmd     :                  :
|-
Test_ProxyToggle_EnsureValue             : cmd     :                  : Test_ProxyToggle_EnsureValue
|Test_Loop || cmd ||  || Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_ProxyToggle_SetValue               : cmd     :                  :
|-
Test_RandomChance                       : cmd     :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|Test_LoopCount || cmd ||  || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_RandomizeInPVS                     : cmd     :                  :
|-
Test_RandomPlayerPosition               : cmd     :                  :
|Test_LoopForNumSeconds || cmd ||  || Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RemoveAllRandomEntities             : cmd     :                  :
|-
Test_RunFrame                           : cmd     :                  :
|test_outtro_stats || cmd ||  ||
Test_SendKey                             : cmd     :                  :
|-
Test_SpawnRandomEntities                 : cmd     :                  :
|Test_ProxyToggle_EnableProxy || cmd ||  ||
Test_StartLoop                           : cmd     :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|-
Test_StartScript                         : cmd     :                  : Start a test script running..
|Test_ProxyToggle_EnsureValue || cmd ||  || Test_ProxyToggle_EnsureValue
Test_Wait                               : cmd     :                  :
|-
Test_WaitForCheckPoint                   : cmd     :                  :
|Test_ProxyToggle_SetValue || cmd ||  ||
|-
|Test_RandomChance || cmd ||  || Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|-
|Test_RandomizeInPVS || cmd ||  ||
|-
|Test_RandomPlayerPosition || cmd ||  ||
|-
|Test_RemoveAllRandomEntities || cmd ||  ||
|-
|Test_RunFrame || cmd ||  ||
|-
|Test_SendKey || cmd ||  ||
|-
|Test_SpawnRandomEntities || cmd ||  ||
|-
|Test_StartLoop || cmd ||  || Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|-
|Test_StartScript || cmd ||  || Start a test script running..
|-
|Test_Wait || cmd ||  ||
|-
|Test_WaitForCheckPoint || cmd ||  ||
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name>  
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name>  
testscript_debug                         : 0       :                  : Debug test scripts.
|-
texture_budget_background_alpha         : 128     : , "a"           : how translucent the budget panel is
|testscript_debug || 0 ||  || Debug test scripts.
texture_budget_panel_bottom_of_history_fraction : 0       : , "a"           : number between 0 and 1
|-
texture_budget_panel_global             : 0       :                  : Show global times in the texture budget panel.
|texture_budget_background_alpha || 128 || , "a" || how translucent the budget panel is
texture_budget_panel_height             : 284     : , "a"           : height in pixels of the budget panel
|-
texture_budget_panel_width               : 512     : , "a"           : width in pixels of the budget panel
|texture_budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
texture_budget_panel_x                   : 0       : , "a"           : number of pixels from the left side of the game screen to draw the budget panel
|-
texture_budget_panel_y                   : 450     : , "a"           : number of pixels from the top side of the game screen to draw the budget panel
|texture_budget_panel_global || 0 ||  || Show global times in the texture budget panel.
tf_arena_max_streak                     : 5       : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
|-
tf_arena_preround_time                   : 10       : , "nf", "rep", "cl" : Length of the Pre-Round time
|texture_budget_panel_height || 284 || , "a" || height in pixels of the budget panel
tf_escort_score_rate                     : 1       : , "sv", "cheat" : Score for escorting the train, in points per second
|-
think_limit                             : 10       : , "rep", "cl"   : Maximum think time in milliseconds, warning is printed if this is exceeded.
|texture_budget_panel_width || 512 || , "a" || width in pixels of the budget panel
thirdperson                             : cmd     :                  : Switch to thirdperson camera.
|-
thirdperson_mayamode                     : cmd     :                  : Switch to thirdperson Maya-like camera controls.
|texture_budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
thirdperson_platformer                   : 0       : , "cl"           : Player will aim in the direction they are moving.
|-
|texture_budget_panel_y || 450 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|tf_arena_max_streak || 5 || , "nf", "rep", "cl" || Teams will be scrambled if one team reaches this streak
|-
|tf_arena_preround_time || 10 || , "nf", "rep", "cl" || Length of the Pre-Round time
|-
|tf_escort_score_rate || 1 || , "sv", "cheat" || Score for escorting the train, in points per second
|-
|think_limit || 10 || , "rep", "cl" || Maximum think time in milliseconds, warning is printed if this is exceeded.
|-
|thirdperson || cmd ||  || Switch to thirdperson camera.
|-
|thirdperson_mayamode || cmd ||  || Switch to thirdperson Maya-like camera controls.
|-
|thirdperson_platformer || 0 || , "cl" || Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"          : Movement will be relative to the camera, eg: left means screen-left
thirdperson_screenspace                  : 0        : , "cl"          : Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder                     : cmd     :                  : Switch to thirdperson-shoulder camera.
|-
thread_test_tslist                       : cmd     :                  :
|thirdpersonshoulder || cmd ||  || Switch to thirdperson-shoulder camera.
thread_test_tsqueue                     : cmd     :                  :
|-
threadpool_affinity                     : 1       :                  : Enable setting affinity
|thread_test_tslist || cmd ||  ||
threadpool_cycle_reserve                 : cmd     :                  : Cycles threadpool reservation by powers of 2
|-
threadpool_reserve                       : 0       :                  : Consume the specified number of threads in the thread pool
|thread_test_tsqueue || cmd ||  ||
threadpool_run_tests                     : cmd     :                  :
|-
tilegen_break_on_iteration               : -1       : , "cheat"       : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
|threadpool_affinity || 1 ||  || Enable setting affinity
tilegen_preprocess_mission               : 0       : , "cheat"       : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
|-
tilegen_retry_count                     : 20       : , "cheat"       : The number of level generation retries to attempt after which tilegen will give up.
|threadpool_cycle_reserve || cmd ||  || Cycles threadpool reservation by powers of 2
tilegen_use_instancing                   : 0       : , "rep"         :
|-
timedemo                                 : cmd     :                  : Play a demo and report performance info.
|threadpool_reserve || 0 ||  || Consume the specified number of threads in the thread pool
timedemo_vprofrecord                     : cmd     :                  : Play a demo and report performance info.  Also record vprof data for the span of the demo
|-
timedemoquit                             : cmd     :                  : Play a demo, report performance info, and then exit
|threadpool_run_tests || cmd ||  ||
timerefresh                             : cmd     :                  : Profile the renderer.
|-
tir_maxpitch                             : 15       : , "cheat", "cl" : TrackIR Max Pitch
|tilegen_break_on_iteration || -1 || , "cheat" || If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tir_maxroll                             : 90       : , "cheat", "cl" : TrackIR Max Roll
|-
tir_maxx                                 : 4       : , "cheat", "cl" : TrackIR Max X
|tilegen_preprocess_mission || 0 || , "cheat" || If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tir_maxy                                 : 6       : , "cheat", "cl" : TrackIR Max Y
|-
tir_maxyaw                               : 90       : , "cheat", "cl" : TrackIR Max Yaw
|tilegen_retry_count || 20 || , "cheat" || The number of level generation retries to attempt after which tilegen will give up.
tir_maxz                                 : 1       : , "cheat", "cl" : TrackIR Max Z
|-
tir_start                               : 0       : , "cl"           : TrackIR Start
|tilegen_use_instancing || 0 || , "rep" ||
tir_stop                                 : 0       : , "cl"           : TrackIR Stop
|-
toggle                                   : cmd     :                  : Toggles a convar on or off, or cycles through a set of values.
|timedemo || cmd ||  || Play a demo and report performance info.
toggleconsole                           : cmd     :                  : Show/hide the console.
|-
toolload                                 : cmd     :                  : Load a tool.
|timedemo_vprofrecord || cmd ||  || Play a demo and report performance info.  Also record vprof data for the span of the demo
toolunload                               : cmd     :                  : Unload a tool.
|-
trace_report                             : 0       : , "sv"           :
|timedemoquit || cmd ||  || Play a demo, report performance info, and then exit
tracer_extra                             : 1       : , "cl"           :
|-
tv_allow_camera_man                     : 1       : , "sv"           : Auto director allows spectators to become camera man
|timerefresh || cmd ||  || Profile the renderer.
tv_allow_static_shots                   : 1       : , "sv"           : Auto director uses fixed level cameras for shots
|-
tv_autorecord                           : 0       :                  : Automatically records all games as SourceTV demos.
|tir_maxpitch || 15 || , "cheat", "cl" || TrackIR Max Pitch
tv_autoretry                             : 1       :                  : Relay proxies retry connection after network timeout
|-
tv_chatgroupsize                         : 0       :                  : Set the default chat group size
|tir_maxroll || 90 || , "cheat", "cl" || TrackIR Max Roll
tv_chattimelimit                         : 8       :                  : Limits spectators to chat only every n seconds
|-
tv_clients                               : cmd     :                  : Shows list of connected SourceTV clients.
|tir_maxx || 4 || , "cheat", "cl" || TrackIR Max X
tv_debug                                 : 0       :                  : SourceTV debug info.
|-
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
|tir_maxy || 6 || , "cheat", "cl" || TrackIR Max Y
tv_delaymapchange                       : 0       : , "sv"           : Delays map change until broadcast is complete
|-
tv_deltacache                           : 2       :                  : Enable delta entity bit stream cache
|tir_maxyaw || 90 || , "cheat", "cl" || TrackIR Max Yaw
|-
|tir_maxz || 1 || , "cheat", "cl" || TrackIR Max Z
|-
|tir_start || 0 || , "cl" || TrackIR Start
|-
|tir_stop || 0 || , "cl" || TrackIR Stop
|-
|toggle || cmd ||  || Toggles a convar on or off, or cycles through a set of values.
|-
|toggleconsole || cmd ||  || Show/hide the console.
|-
|toolload || cmd ||  || Load a tool.
|-
|toolunload || cmd ||  || Unload a tool.
|-
|trace_report || 0 || , "sv" ||
|-
|tracer_extra || 1 || , "cl" ||
|-
|tv_allow_camera_man || 1 || , "sv" || Auto director allows spectators to become camera man
|-
|tv_allow_static_shots || 1 || , "sv" || Auto director uses fixed level cameras for shots
|-
|tv_autorecord || 0 ||  || Automatically records all games as SourceTV demos.
|-
|tv_autoretry || 1 ||  || Relay proxies retry connection after network timeout
|-
|tv_chatgroupsize || 0 ||  || Set the default chat group size
|-
|tv_chattimelimit || 8 ||  || Limits spectators to chat only every n seconds
|-
|tv_clients || cmd ||  || Shows list of connected SourceTV clients.
|-
|tv_debug || 0 ||  || SourceTV debug info.
|-
|tv_delay || 30 || , "sv" || SourceTV broadcast delay in seconds
|-
|tv_delaymapchange || 0 || , "sv" || Delays map change until broadcast is complete
|-
|tv_deltacache || 2 ||  || Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                               : 0       : , "nf"           : Activates SourceTV on server.
|-
tv_maxclients                           : 128     :                  : Maximum client number on SourceTV server.
|tv_enable || 0 || , "nf" || Activates SourceTV on server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
|-
tv_msg                                   : cmd     :                  : Send a screen message to all clients.
|tv_maxclients || 128 ||  || Maximum client number on SourceTV server.
tv_name                                 : 0       :                  : SourceTV host name
|-
tv_nochat                               : 0       : , "a", "user"   : Don't receive chat messages from other SourceTV spectators
|tv_maxrate || 8000 ||  || Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_overridemaster                       : 0       :                  : Overrides the SourceTV master root address.
|-
tv_password                             : 0       : , "nf", "prot", "norecord" : SourceTV password for all clients
|tv_msg || cmd ||  || Send a screen message to all clients.
tv_port                                 : 27020   :                  : Host SourceTV port
|-
tv_record                               : cmd     :                  : Starts SourceTV demo recording.
|tv_name || 0 ||  || SourceTV host name
tv_relay                                 : cmd     :                  : Connect to SourceTV server and relay broadcast.
|-
tv_relaypassword                         : 0       : , "nf", "prot", "norecord" : SourceTV password for relay proxies
|tv_nochat || 0 || , "a", "user" || Don't receive chat messages from other SourceTV spectators
|-
|tv_overridemaster || 0 ||  || Overrides the SourceTV master root address.
|-
|tv_password || 0 || , "nf", "prot", "norecord" || SourceTV password for all clients
|-
|tv_port || 27020 ||  || Host SourceTV port
|-
|tv_record || cmd ||  || Starts SourceTV demo recording.
|-
|tv_relay || cmd ||  || Connect to SourceTV server and relay broadcast.
|-
|tv_relaypassword || 0 || , "nf", "prot", "norecord" || SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd     :                  : Reconnects the SourceTV relay proxy.
|-
tv_snapshotrate                         : 16       :                  : Snapshots broadcasted per second
|tv_retry || cmd ||  || Reconnects the SourceTV relay proxy.
tv_status                               : cmd     :                  : Show SourceTV server status.
|-
tv_stop                                 : cmd     :                  : Stops the SourceTV broadcast.
|tv_snapshotrate || 16 ||  || Snapshots broadcasted per second
tv_stoprecord                           : cmd     :                  : Stops SourceTV demo recording.
|-
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
|tv_status || cmd ||  || Show SourceTV server status.
tv_title                                 : 0       :                  : Set title for SourceTV spectator UI
|-
tv_transmitall                           : 0       : , "rep"         : Transmit all entities (not only director view)
|tv_stop || cmd ||  || Stops the SourceTV broadcast.
</pre>
|-
|tv_stoprecord || cmd ||  || Stops SourceTV demo recording.
|-
|tv_timeout || 30 ||  || SourceTV connection timeout in seconds.
|-
|tv_title || 0 ||  || Set title for SourceTV spectator UI
|-
|tv_transmitall || 0 || , "rep" || Transmit all entities (not only director view)
|-
|}
===U===
===U===
<pre>
{| class="standard-table" style="width: 100%;"
ui_gameui_debug                         : 0       : , "cl"           :
! Command !! Default Value !! Flags !! Description
ui_gameui_modal                         : 1       : , "cl"           : If set, the game UI pages will take modal input focus.
|-
ui_play_online_browser                   : 1       : , "cl"           : Whether play online displays a browser or plain search dialog.
|ui_gameui_debug || 0 || , "cl" ||
ui_posedebug_fade_in_time               : 0       : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
|-
ui_posedebug_fade_out_time               : 0       : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
|ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus.
ui_public_lobby_filter_campaign         : 0       : , "a", "cl"     : Filter type for campaigns on the public lobby display
|-
ui_public_lobby_filter_difficulty2       : 0       : , "a", "cl"     : Filter type for difficulty on the public lobby display
|ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog.
ui_public_lobby_filter_onslaught         : 0       : , "a", "cl"     : Filter type for Onslaught mode on the public lobby display
|-
ui_public_lobby_filter_status           : 0       : , "a", "cl"     : Filter type for game status on the public lobby display
|ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI
ui_reloadscheme                         : cmd     :                  : Reloads the resource files for the active UI window
|-
ui_start_dlc_time_corrupt               : 300     : , "cl"           :
|ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_start_dlc_time_loaded                 : 150     : , "cl"           :
|-
ui_start_dlc_time_pump                   : 30       : , "cl"           :
|ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display
ui_volume_max                           : 1       :                  :
|-
unbind                                   : cmd     :                  : Unbind a key.
|ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display
unbindall                               : cmd     :                  : Unbind all keys.
|-
unload_all_addons                       : cmd     :                  : Reloads the search paths for game addons.
|ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display
unpause                                 : cmd     :                  : Unpause the game.
|-
update_addon_paths                       : cmd     :                  : Reloads the search paths for game addons.
|ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display
|-
|ui_reloadscheme || cmd ||  || Reloads the resource files for the active UI window
|-
|ui_start_dlc_time_corrupt || 300 || , "cl" ||
|-
|ui_start_dlc_time_loaded || 150 || , "cl" ||
|-
|ui_start_dlc_time_pump || 30 || , "cl" ||
|-
|ui_volume_max || 1 ||  ||
|-
|unbind || cmd ||  || Unbind a key.
|-
|unbindall || cmd ||  || Unbind all keys.
|-
|unload_all_addons || cmd ||  || Reloads the search paths for game addons.
|-
|unpause || cmd ||  || Unpause the game.
|-
|update_addon_paths || cmd ||  || Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
-use                                     : cmd     :                  :
|-
+use                                     : cmd     :                  :
|-use || cmd ||  ||
user                                     : cmd     :                  : Show user data.
|-
users                                   : cmd     :                  : Show user info for players on server.
|+use || cmd ||  ||
</pre>
|-
|user || cmd ||  || Show user data.
|-
|users || cmd ||  || Show user info for players on server.
|-
|}
===V===
===V===
<pre>
{| class="standard-table" style="width: 100%;"
v_centermove                             : 0       : , "cl"           :
! Command !! Default Value !! Flags !! Description
v_centerspeed                           : 500     : , "cl"           :
|-
vcollide_wireframe                       : 0       : , "cheat", "cl" : Render physics collision models in wireframe
|v_centermove || 0 || , "cl" ||
vehicle_flushscript                     : cmd     :                  : Flush and reload all vehicle scripts
|-
version                                 : cmd     :                  : Print version info string.
|v_centerspeed || 500 || , "cl" ||
vgui_drawfocus                           : 0       :                  : Report which panel is under the mouse.
|-
vgui_drawkeyfocus                       : 0       :                  : Report which panel has keyboard focus.
|vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe
-vgui_drawtree                           : cmd     :                  :
|-
+vgui_drawtree                           : cmd     :                  :
|vehicle_flushscript || cmd ||  || Flush and reload all vehicle scripts
vgui_drawtree                           : 0       : , "cheat"       : Draws the vgui panel hiearchy to the specified depth level.
|-
vgui_drawtree_bounds                     : 0       :                  : Show panel bounds.
|version || cmd ||  || Print version info string.
vgui_drawtree_clear                     : cmd     :                  :
|-
vgui_drawtree_draw_selected             : 0       :                  : Highlight the selected panel
|vgui_drawfocus || 0 ||  || Report which panel is under the mouse.
vgui_drawtree_freeze                     : 0       :                  : Set to 1 to stop updating the vgui_drawtree view.
|-
vgui_drawtree_hidden                     : 0       :                  : Draw the hidden panels.
|vgui_drawkeyfocus || 0 ||  || Report which panel has keyboard focus.
vgui_drawtree_panelalpha                 : 0       :                  : Show the panel alpha values in the vgui_drawtree view.
|-
vgui_drawtree_panelptr                   : 0       :                  : Show the panel pointer values in the vgui_drawtree view.
|-vgui_drawtree || cmd ||  ||
vgui_drawtree_popupsonly                 : 0       :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
|-
vgui_drawtree_render_order               : 0       :                  : List the vgui_drawtree panels in render order.
|+vgui_drawtree || cmd ||  ||
vgui_drawtree_scheme                     : 0       :                  : Show scheme file for each panel
|-
vgui_drawtree_visible                   : 1       :                  : Draw the visible panels.
|vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level.
vgui_dump_panels                         : cmd     :                  : vgui_dump_panels [visible]
|-
vgui_spew_fonts                         : cmd     :                  :
|vgui_drawtree_bounds || 0 ||  || Show panel bounds.
vgui_togglepanel                         : cmd     :                  : show/hide vgui panel by name.
|-
viewanim_addkeyframe                     : cmd     :                  :
|vgui_drawtree_clear || cmd ||  ||
viewanim_create                         : cmd     :                  : viewanim_create
|-
viewanim_load                           : cmd     :                  : load animation from file
|vgui_drawtree_draw_selected || 0 ||  || Highlight the selected panel
viewanim_reset                           : cmd     :                  : reset view angles!
|-
viewanim_save                           : cmd     :                  : Save current animation to file
|vgui_drawtree_freeze || 0 ||  || Set to 1 to stop updating the vgui_drawtree view.
viewanim_test                           : cmd     :                  : test view animation
|-
viewmodel_fov                           : 54       : , "cheat", "cl" :
|vgui_drawtree_hidden || 0 ||  || Draw the hidden panels.
viewmodel_offset_x                       : 0       : , "a", "cl"     :
|-
viewmodel_offset_y                       : 0       : , "a", "cl"     :
|vgui_drawtree_panelalpha || 0 ||  || Show the panel alpha values in the vgui_drawtree view.
viewmodel_offset_z                       : 0       : , "a", "cl"     :
|-
violence_ablood                         : 1       :                  : Draw alien blood
|vgui_drawtree_panelptr || 0 ||  || Show the panel pointer values in the vgui_drawtree view.
violence_agibs                           : 1       :                  : Show alien gib entities
|-
violence_hblood                         : 1       :                  : Draw human blood
|vgui_drawtree_popupsonly || 0 ||  || Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
violence_hgibs                           : 1       :                  : Show human gib entities
|-
vis_force                               : 0       : , "sv", "cheat" :
|vgui_drawtree_render_order || 0 ||  || List the vgui_drawtree panels in render order.
vismon_poll_frequency                   : 0       : , "sv", "cheat" :
|-
vismon_trace_limit                       : 12       : , "sv", "cheat" :
|vgui_drawtree_scheme || 0 ||  || Show scheme file for each panel
vm_debug                                 : 0       : , "cheat", "cl" :
|-
vm_draw_always                           : 0       : , "cl"           :
|vgui_drawtree_visible || 1 ||  || Draw the visible panels.
voice_all_icons                         : 0       : , "cl"           : Draw all players' voice icons
|-
voice_avggain                           : 0       :                  :
|vgui_dump_panels || cmd ||  || vgui_dump_panels [visible]
voice_clientdebug                       : 0       : , "cl"           :
|-
voice_debugfeedback                     : 0       :                  :
|vgui_spew_fonts || cmd ||  ||
voice_debugfeedbackfrom                 : 0       :                  :
|-
voice_enable                             : 1       : , "a"           : Toggle voice transmit and receive.
|vgui_togglepanel || cmd ||  || show/hide vgui panel by name.
voice_fadeouttime                       : 0       :                  :
|-
voice_forcemicrecord                     : 1       : , "a"           :
|viewanim_addkeyframe || cmd ||  ||
voice_head_icon_height                   : 20       : , "cl"           : Voice icons are this many inches over player eye positions
|-
voice_head_icon_size                     : 6       : , "cl"           : Size of voice icon over player heads in inches
|viewanim_create || cmd ||  || viewanim_create
voice_inputfromfile                     : 0       :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
|-
voice_local_icon                         : 0       : , "cl"           : Draw local player's voice icon
|viewanim_load || cmd ||  || load animation from file
voice_loopback                           : 0       : , "user"         :
|-
voice_maxgain                           : 10       :                  :
|viewanim_reset || cmd ||  || reset view angles!
voice_menu_1                             : cmd     :                  : Opens voice menu 1
|-
voice_menu_2                             : cmd     :                  : Opens voice menu 2
|viewanim_save || cmd ||  || Save current animation to file
voice_menu_3                             : cmd     :                  : Opens voice menu 3
|-
voice_minimum_gain                       : 0       :                  :
|viewanim_test || cmd ||  || test view animation
voice_mixer_boost                       : 0       : , "a"           :
|-
voice_mixer_mute                         : 0       : , "a"           :
|viewmodel_fov || 54 || , "cheat", "cl" ||
voice_mixer_volume                       : 1       : , "a"           :
|-
voice_modenable                         : 1       : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
|viewmodel_offset_x || 0 || , "a", "cl" ||
voice_mute                               : cmd     :                  : Mute a specific Steam user
|-
voice_overdrive                         : 2       :                  :
|viewmodel_offset_y || 0 || , "a", "cl" ||
voice_overdrivefadetime                 : 0       :                  :
|-
voice_player_speaking_delay_threshold   : 0       : , "sv", "cheat" :
|viewmodel_offset_z || 0 || , "a", "cl" ||
voice_profile                           : 0       :                  :
|-
voice_recordtofile                       : 0       :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|violence_ablood || 1 ||  || Draw alien blood
voice_reset_mutelist                     : cmd     :                  : Reset all mute information for all players who were ever muted.
|-
voice_scale                             : 1       : , "a"           :
|violence_agibs || 1 ||  || Show alien gib entities
voice_serverdebug                       : 0       : , "sv"           :
|-
voice_show_mute                         : cmd     :                  : Show whether current players are muted.
|violence_hblood || 1 ||  || Draw human blood
voice_showchannels                       : 0       :                  :
|-
voice_showincoming                       : 0       :                  :
|violence_hgibs || 1 ||  || Show human gib entities
voice_steal                             : 2       :                  :
|-
voice_threshold                         : 2000     : , "a"           :
|vis_force || 0 || , "sv", "cheat" ||
voice_thresold_delay                     : 0       :                  :
|-
voice_unmute                             : cmd     :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
|vismon_poll_frequency || 0 || , "sv", "cheat" ||
voice_vox                               : 0       : , "a", "cl"     : Voice chat uses a vox-style always on
|-
voice_writevoices                       : 0       :                  : Saves each speaker's voice data into separate .wav files  
|vismon_trace_limit || 12 || , "sv", "cheat" ||
voice_xsend_debug                       : 0       :                  :
|-
-voicerecord                             : cmd     :                  :
|vm_debug || 0 || , "cheat", "cl" ||
+voicerecord                             : cmd     :                  :
|-
voicerecord_toggle                       : cmd     :                  :
|vm_draw_always || 0 || , "cl" ||
volume                                   : 1       : , "a"           : Sound volume
|-
vox_reload                               : cmd     :                  : Reload sentences.txt file
|voice_all_icons || 0 || , "cl" || Draw all players' voice icons
voxeltree_box                           : cmd     :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|-
voxeltree_playerview                     : cmd     :                  : View entities in the voxel-tree at the player position.
|voice_avggain || 0 ||  ||
voxeltree_sphere                         : cmd     :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|-
voxeltree_view                           : cmd     :                  : View entities in the voxel-tree.
|voice_clientdebug || 0 || , "cl" ||
|-
|voice_debugfeedback || 0 ||  ||
|-
|voice_debugfeedbackfrom || 0 ||  ||
|-
|voice_enable || 1 || , "a" || Toggle voice transmit and receive.
|-
|voice_fadeouttime || 0 ||  ||
|-
|voice_forcemicrecord || 1 || , "a" ||
|-
|voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions
|-
|voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches
|-
|voice_inputfromfile || 0 ||  || Get voice input from 'voice_input.wav' rather than from the microphone.
|-
|voice_local_icon || 0 || , "cl" || Draw local player's voice icon
|-
|voice_loopback || 0 || , "user" ||
|-
|voice_maxgain || 10 ||  ||
|-
|voice_menu_1 || cmd ||  || Opens voice menu 1
|-
|voice_menu_2 || cmd ||  || Opens voice menu 2
|-
|voice_menu_3 || cmd ||  || Opens voice menu 3
|-
|voice_minimum_gain || 0 ||  ||
|-
|voice_mixer_boost || 0 || , "a" ||
|-
|voice_mixer_mute || 0 || , "a" ||
|-
|voice_mixer_volume || 1 || , "a" ||
|-
|voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod.
|-
|voice_mute || cmd ||  || Mute a specific Steam user
|-
|voice_overdrive || 2 ||  ||
|-
|voice_overdrivefadetime || 0 ||  ||
|-
|voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" ||
|-
|voice_profile || 0 ||  ||
|-
|voice_recordtofile || 0 ||  || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|-
|voice_reset_mutelist || cmd ||  || Reset all mute information for all players who were ever muted.
|-
|voice_scale || 1 || , "a" ||
|-
|voice_serverdebug || 0 || , "sv" ||
|-
|voice_show_mute || cmd ||  || Show whether current players are muted.
|-
|voice_showchannels || 0 ||  ||
|-
|voice_showincoming || 0 ||  ||
|-
|voice_steal || 2 ||  ||
|-
|voice_threshold || 2000 || , "a" ||
|-
|voice_thresold_delay || 0 ||  ||
|-
|voice_unmute || cmd ||  || Unmute a specific Steam user, or `all` to unmute all connected players.
|-
|voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on
|-
|voice_writevoices || 0 ||  || Saves each speaker's voice data into separate .wav files
|-
|voice_xsend_debug || 0 ||  ||
|-
|-voicerecord || cmd ||  ||
|-
|+voicerecord || cmd ||  ||
|-
|voicerecord_toggle || cmd ||  ||
|-
|volume || 1 || , "a" || Sound volume
|-
|vox_reload || cmd ||  || Reload sentences.txt file
|-
|voxeltree_box || cmd ||  || View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|-
|voxeltree_playerview || cmd ||  || View entities in the voxel-tree at the player position.
|-
|voxeltree_sphere || cmd ||  || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|-
|voxeltree_view || cmd ||  || View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode                     : 1       :                  :
|-
|vphysics_threadmode || 1 ||  ||
vpk_download                            : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
vpk_download                            : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
vprof                                   : cmd     :                  : Toggle VProf profiler
|-
vprof_adddebuggroup1                     : cmd     :                  : add a new budget group dynamically for debugging
|vprof || cmd ||  || Toggle VProf profiler
vprof_cachemiss                         : cmd     :                  : Toggle VProf cache miss checking
|-
vprof_cachemiss_off                     : cmd     :                  : Turn off VProf cache miss checking
|vprof_adddebuggroup1 || cmd ||  || add a new budget group dynamically for debugging
vprof_cachemiss_on                       : cmd     :                  : Turn on VProf cache miss checking
|-
vprof_child                             : cmd     :                  :
|vprof_cachemiss || cmd ||  || Toggle VProf cache miss checking
vprof_collapse_all                       : cmd     :                  : Collapse the whole vprof tree
|-
vprof_counters                           : 0       :                  :
|vprof_cachemiss_off || cmd ||  || Turn off VProf cache miss checking
vprof_counters_show_minmax               : 0       :                  :
|-
vprof_dump_counters                     : cmd     :                  : Dump vprof counters to the console
|vprof_cachemiss_on || cmd ||  || Turn on VProf cache miss checking
vprof_dump_groupnames                   : cmd     :                  : Write the names of all of the vprof groups to the console.
|-
vprof_dump_oninterval                   : 0       :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
|vprof_child || cmd ||  ||
vprof_dump_spikes                       : 0       :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
|-
vprof_dump_spikes_budget_group           : 0       :                  : Budget gtNode to start report from when doing a dump spikes
|vprof_collapse_all || cmd ||  || Collapse the whole vprof tree
vprof_dump_spikes_hiearchy               : 0       :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
|-
vprof_dump_spikes_node                   : 0       :                  : Node to start report from when doing a dump spikes
|vprof_counters || 0 ||  ||
vprof_dump_spikes_terse                 : 0       :                  : Whether to use most terse output
|-
vprof_expand_all                         : cmd     :                  : Expand the whole vprof tree
|vprof_counters_show_minmax || 0 ||  ||
vprof_expand_group                       : cmd     :                  : Expand a budget group in the vprof tree by name
|-
vprof_generate_report                   : cmd     :                  : Generate a report to the console.
|vprof_dump_counters || cmd ||  || Dump vprof counters to the console
vprof_generate_report_AI                 : cmd     :                  : Generate a report to the console.
|-
vprof_generate_report_AI_only           : cmd     :                  : Generate a report to the console.
|vprof_dump_groupnames || cmd ||  || Write the names of all of the vprof groups to the console.
vprof_generate_report_budget             : cmd     :                  : Generate a report to the console based on budget group.
|-
vprof_generate_report_hierarchy         : cmd     :                  : Generate a report to the console.
|vprof_dump_oninterval || 0 ||  || Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd     :                  : Generate a minimal hiearchical report to the console.
|-
vprof_generate_report_map_load           : cmd     :                  : Generate a report to the console.
|vprof_dump_spikes || 0 ||  || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_graph                             : 0       :                  : Draw the vprof graph.
|-
vprof_graphheight                       : 256     : , "a"           :
|vprof_dump_spikes_budget_group || 0 ||  || Budget gtNode to start report from when doing a dump spikes
vprof_graphwidth                         : 512     : , "a"           :
|-
vprof_nextsibling                       : cmd     :                  :
|vprof_dump_spikes_hiearchy || 0 ||  || Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_off                               : cmd     :                  : Turn off VProf profiler
|-
vprof_on                                 : cmd     :                  : Turn on VProf profiler
|vprof_dump_spikes_node || 0 ||  || Node to start report from when doing a dump spikes
vprof_parent                             : cmd     :                  :
|-
vprof_playback_average                   : cmd     :                  : Average the next N frames.
|vprof_dump_spikes_terse || 0 ||  || Whether to use most terse output
vprof_playback_start                     : cmd     :                  : Start playing back a recorded .vprof file.
|-
vprof_playback_step                     : cmd     :                  : While playing back a .vprof file, step to the next tick.
|vprof_expand_all || cmd ||  || Expand the whole vprof tree
vprof_playback_stepback                 : cmd     :                  : While playing back a .vprof file, step to the previous tick.
|-
vprof_playback_stop                     : cmd     :                  : Stop playing back a recorded .vprof file.
|vprof_expand_group || cmd ||  || Expand a budget group in the vprof tree by name
vprof_prevsibling                       : cmd     :                  :
|-
vprof_record_start                       : cmd     :                  : Start recording vprof data for playback later.
|vprof_generate_report || cmd ||  || Generate a report to the console.
vprof_record_stop                       : cmd     :                  : Stop recording vprof data
|-
vprof_remote_start                       : cmd     :                  : Request a VProf data stream from the remote server (requires authentication)
|vprof_generate_report_AI || cmd ||  || Generate a report to the console.
vprof_remote_stop                       : cmd     :                  : Stop an existing remote VProf data request
|-
vprof_reset                             : cmd     :                  : Reset the stats in VProf profiler
|vprof_generate_report_AI_only || cmd ||  || Generate a report to the console.
vprof_reset_peaks                       : cmd     :                  : Reset just the peak time in VProf profiler
|-
vprof_scope                             : 0       :                  : Set a specific scope to start showing vprof tree
|vprof_generate_report_budget || cmd ||  || Generate a report to the console based on budget group.
vprof_scope_entity_gamephys             : 0       : , "sv"           :
|-
vprof_scope_entity_thinks               : 0       : , "sv"           :
|vprof_generate_report_hierarchy || cmd ||  || Generate a report to the console.
vprof_server_spike_threshold             : 999     :                  :
|-
vprof_server_thread                     : 0       :                  :
|vprof_generate_report_hierarchy_per_frame_and_count_only || cmd ||  || Generate a minimal hiearchical report to the console.
vprof_think_limit                       : 0       : , "sv"           :
|-
vprof_to_csv                             : cmd     :                  : Convert a recorded .vprof file to .csv.
|vprof_generate_report_map_load || cmd ||  || Generate a report to the console.
vprof_unaccounted_limit                 : 0       : , "a"           : number of milliseconds that a node must exceed to turn red in the vprof panel
|-
vprof_verbose                           : 1       : , "a"           : Set to one to show average and peak times
|vprof_graph || 0 ||  || Draw the vprof graph.
vprof_vtune_group                       : cmd     :                  : enable vtune for a particular vprof group ('disable' to disable)
|-
vprof_warningmsec                       : 10       : , "a"           : Above this many milliseconds render the label red to indicate slow code.
|vprof_graphheight || 256 || , "a" ||
vtune                                   : cmd     :                  : Controls VTune's sampling.
|-
</pre>
|vprof_graphwidth || 512 || , "a" ||
|-
|vprof_nextsibling || cmd ||  ||
|-
|vprof_off || cmd ||  || Turn off VProf profiler
|-
|vprof_on || cmd ||  || Turn on VProf profiler
|-
|vprof_parent || cmd ||  ||
|-
|vprof_playback_average || cmd ||  || Average the next N frames.
|-
|vprof_playback_start || cmd ||  || Start playing back a recorded .vprof file.
|-
|vprof_playback_step || cmd ||  || While playing back a .vprof file, step to the next tick.
|-
|vprof_playback_stepback || cmd ||  || While playing back a .vprof file, step to the previous tick.
|-
|vprof_playback_stop || cmd ||  || Stop playing back a recorded .vprof file.
|-
|vprof_prevsibling || cmd ||  ||
|-
|vprof_record_start || cmd ||  || Start recording vprof data for playback later.
|-
|vprof_record_stop || cmd ||  || Stop recording vprof data
|-
|vprof_remote_start || cmd ||  || Request a VProf data stream from the remote server (requires authentication)
|-
|vprof_remote_stop || cmd ||  || Stop an existing remote VProf data request
|-
|vprof_reset || cmd ||  || Reset the stats in VProf profiler
|-
|vprof_reset_peaks || cmd ||  || Reset just the peak time in VProf profiler
|-
|vprof_scope || 0 ||  || Set a specific scope to start showing vprof tree
|-
|vprof_scope_entity_gamephys || 0 || , "sv" ||
|-
|vprof_scope_entity_thinks || 0 || , "sv" ||
|-
|vprof_server_spike_threshold || 999 ||  ||
|-
|vprof_server_thread || 0 ||  ||
|-
|vprof_think_limit || 0 || , "sv" ||
|-
|vprof_to_csv || cmd ||  || Convert a recorded .vprof file to .csv.
|-
|vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel
|-
|vprof_verbose || 1 || , "a" || Set to one to show average and peak times
|-
|vprof_vtune_group || cmd ||  || enable vtune for a particular vprof group ('disable' to disable)
|-
|vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code.
|-
|vtune || cmd ||  || Controls VTune's sampling.
|-
|}
===W===
===W===
<pre>
{| class="standard-table" style="width: 100%;"
+walk                                   : cmd     :                  :
! Command !! Default Value !! Flags !! Description
-walk                                   : cmd     :                  :
|-
wc_air_edit_further                     : cmd     :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
|+walk || cmd ||  ||
wc_air_edit_nearer                       : cmd     :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
|-
wc_air_node_edit                         : cmd     :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
|-walk || cmd ||  ||
wc_create                               : cmd     :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
|-
wc_destroy                               : cmd     :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
|wc_air_edit_further || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_destroy_undo                         : cmd     :                  : When in WC edit mode restores the last deleted node
|-
wc_edit_emitter                         : cmd     :                  : When in WC edit mode, this lets you modify a generic particle emitter
|wc_air_edit_nearer || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_link_edit                             : cmd     :                  :
|-
weapon_showproficiency                   : 0       : , "sv"           :
|wc_air_node_edit || cmd ||  || When in WC edit mode, toggles laying down or air nodes instead of ground nodes
windows_speaker_config                   : -1       : , "a"           :
|-
wipe_nav_attributes                     : cmd     :                  : Clear all nav attributes of selected area.
|wc_create || cmd ||  || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
writeid                                 : cmd     :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
|-
writeip                                 : cmd     :                  : Save the ban list to banned_ip.cfg.
|wc_destroy || cmd ||  || When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
</pre>
|-
|wc_destroy_undo || cmd ||  || When in WC edit mode restores the last deleted node
|-
|wc_edit_emitter || cmd ||  || When in WC edit mode, this lets you modify a generic particle emitter
|-
|wc_link_edit || cmd ||  ||
|-
|weapon_showproficiency || 0 || , "sv" ||
|-
|windows_speaker_config || -1 || , "a" ||
|-
|wipe_nav_attributes || cmd ||  || Clear all nav attributes of selected area.
|-
|writeid || cmd ||  || Writes a list of permanently-banned user IDs to banned_user.cfg.
|-
|writeip || cmd ||  || Save the ban list to banned_ip.cfg.
|-
|}
===X===
===X===
<pre>
{| class="standard-table" style="width: 100%;"
x360_audio_english                       : 0       : , "cl"           : Keeps track of whether we're forcing english in a localized language.
! Command !! Default Value !! Flags !! Description
xbox_autothrottle                       : 1       : , "a", "sv"     :
|-
xbox_steering_deadzone                   : 0       : , "sv"           :
|x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language.
xbox_throttlebias                       : 100     : , "a", "sv"     :
|-
xbox_throttlespoof                       : 200     : , "a", "sv"     :
|xbox_autothrottle || 1 || , "a", "sv" ||
xc_crouch_debounce                       : 0       : , "sv"           :
|-
xload                                   : cmd     :                  : Load a saved game from a 360 storage device.
|xbox_steering_deadzone || 0 || , "sv" ||
xlook                                   : cmd     :                  :
|-
xmove                                   : cmd     :                  :
|xbox_throttlebias || 100 || , "a", "sv" ||
xsave                                   : cmd     :                  : Saves current game to a 360 storage device.
|-
</pre>
|xbox_throttlespoof || 200 || , "a", "sv" ||
|-
|xc_crouch_debounce || 0 || , "sv" ||
|-
|xload || cmd ||  || Load a saved game from a 360 storage device.
|-
|xlook || cmd ||  ||
|-
|xmove || cmd ||  ||
|-
|xsave || cmd ||  || Saves current game to a 360 storage device.
|-
|}
===Z===
===Z===
<pre>
{| class="standard-table" style="width: 100%;"
z_ragdoll_impact_strength               : 500     : , "cl"           :
! Command !! Default Value !! Flags !! Description
-zoom                                   : cmd     :                  :
|-
+zoom                                   : cmd     :                  :
|z_ragdoll_impact_strength || 500 || , "cl" ||
zoom_sensitivity_ratio                   : 1       : , "cl"           : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
|-
</pre>
|-zoom || cmd ||  ||
|-
|+zoom || cmd ||  ||
|-
|zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in.
|-
|}


[[Category:Alien Swarm]][[Category:Lists of console commands and variables]]
[[Category:Alien Swarm]][[Category:Lists of console commands and variables]]

Revision as of 06:19, 5 April 2024

The following is a list of Alien Swarm Alien Swarm console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved from version 7.1.0.9, dated July 9, 2012 12:49:20.
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • There are 3914 console commands and variables listed on this page.
  • Some of the help text for certain commands and variables is cut off due to their length being excessive.

Cvar list

_

Command Default Value Flags Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 , "cl" Automates fov command to server.
_record cmd Record a demo incrementally.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.

==

A

Command Default Value Flags Description
ability1 cmd ability2 cmd ability3 cmd ability4 cmd ability5 cmd
achievement_debug 0 , "cheat", "rep", "cl" Turn on achievement debug msgs.
achievement_disable 0 , "cheat", "rep", "cl" Turn off achievements.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 10 , "sv"
ai_auto_contact_solver 1 , "sv"
ai_block_damage 0 , "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable

ai_debug_actbusy  : 0  : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:

ai_debug_assault 0 , "sv"
ai_debug_avoidancebounds 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_dyninteractions 0 , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_enemyfinders 0 , "sv"
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_shoot_positions 0 , "cheat", "rep", "cl"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_default_efficient 0 , "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 , "sv", "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_ef_hate_npc_duration 1 , "sv"
ai_ef_hate_npc_frequency 5 , "sv"
ai_efficiency_override 0 , "sv"
ai_enable_fear_behavior 1 , "sv"
ai_expression_frametime 0 , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 , "sv"
ai_find_lateral_cover 1 , "sv"
ai_find_lateral_los 1 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_force_serverside_ragdoll 0 , "sv"
ai_frametime_limit 50 , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).

ai_hull  : cmd  :  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,

ai_inhibit_spawners 0 , "sv", "cheat"
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_nav_debug_experimental_pathing 0 , "sv" Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 0 , "sv"
ai_navigator_generate_spikes_strength 8 , "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_post_frame_navigation 0 , "sv"
ai_radial_max_link_dist 512 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 0 , "sv" Shows that bones that are setup every think
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "rep", "cl"
ai_shot_bias_min -1 , "rep", "cl"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"

ai_show_connect  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump  : cmd  :  : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre

ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -

ai_show_hull  : cmd  :  : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -

ai_show_hull_attacks 0 , "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 , "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 0 , "sv"
ai_strong_optimizations_no_checkstand 0 , "sv"
ai_task_pre_script 0 , "sv"
ai_test_los cmd Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 0 , "sv"
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ai_use_visibility_cache 1 , "sv"
ai_vehicle_avoidance 1 , "sv", "cheat"
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
alt1 cmd alt2 cmd
anim_3wayblend 1 , "rep", "cl" Toggle the 3-way animation blending code.
askconnect_accept cmd Accept a redirect request by the server.
ASW_ActivateExtra cmd Activates the item in your extra inventory slot
ASW_ActivatePrimary cmd Activates the item in your primary inventory slot
ASW_ActivateSecondary cmd Activates the item in your secondary inventory slot
asw_add_room_thumbnails_to_perforce 0 , "cheat", "cl" Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines 1 , "sv", "cheat" If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_ai_button_hacking_scale 0 , "sv", "cheat" Button panel hacking speed scale for AI marines
asw_ai_computer_hacking_scale 0 , "sv", "cheat" Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior 1 , "sv", "cheat"
asw_ai_fear_player_dist 720 , "sv", "cheat"
asw_ai_report cmd Lists various AI and their efficiencies
asw_alien_batch cmd Creates a batch of aliens at the cursor
asw_alien_break_chance 0 , "sv" chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration 5 , "sv", "cheat" Alien burn time
asw_alien_debug_death_style 0 , "cheat", "rep", "cl" For debugging alien deaths
asw_alien_fancy_death_chance 0 , "sv" If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_floor_texture 0 Alien floor texture used for replacement
asw_alien_footstep_interval 0 , "cl" Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde cmd Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed 0 , "sv", "cheat" Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale 0 , "cheat", "rep", "cl"
asw_alien_money_chance 1 , "sv", "cheat" Chance of base aliens dropping money
asw_alien_object_motion_blur_scale 0 , "cl"

asw_alien_shadows  : 0  : , "cl"  : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)

asw_alien_shover_speed 50 , "sv", "cheat" Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy 0 , "sv"
asw_alien_speed_scale_hard 0 , "sv"
asw_alien_speed_scale_insane 0 , "sv"
asw_alien_speed_scale_normal 0 , "sv"
asw_alien_stunned_speed 0 , "sv", "cheat" Fraction of speed to use when the alien is electrostunned
asw_alien_unlag 1 , "sv" Unlag alien positions by player's ping
asw_allow_detach 0 , "cheat", "rep", "cl" Allow the camera to detach from the marine.
asw_allow_hull_shots 1 , "rep", "cl"
ASW_AllowBriefing cmd Let's you restart the briefing
asw_ammo_bag_burn_limit 30 , "sv", "cheat" Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage 150 , "sv", "cheat" Damage from ammo bag explosion
asw_ammo_bag_damage_radius 400 , "sv", "cheat" Radius from ammo bag explosion
asw_ammo_bag_report cmd List contents of ammo bag
asw_ammo_bag_report_client cmd List contents of ammo bag in client.dll
asw_arena 0 , "sv", "cheat" Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale 1 , "sv", "cheat" Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls 3 , "sv", "cheat" Shuffle walls after how many waves?
asw_arena_wall_density_max 0 , "sv", "cheat" Max density of random wall brushes in arena mode
asw_arena_wall_density_min 0 , "sv", "cheat" Max density of random wall brushes in arena mode
asw_arena_wave cmd Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty 3 , "sv", "cheat" How many waves before difficulty ramps up
asw_auto_reload 1 , "a", "cl" Whether your marines should autoreload when reaching 0 bullets
asw_background_color -2144460800.000 , "cl" Color of background tinting in briefing screens
asw_bait_launch_delay 0 , "rep", "cl" Delay before bait is thrown
asw_bait_refire_time 0 , "rep", "cl" Time between starting a new bait throw
asw_barrel_health_base 3 , "sv", "cheat" Health of barrel at level 1
asw_barrel_health_growth 0 , "sv", "cheat" % change in health per level
asw_batch_interval 5 , "sv", "cheat" Time between successive batches spawning in the same spot
asw_blend_test_scale 0 , "sv", "cheat"
asw_blind_follow 0 , "sv" Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time 30 , "cheat", "rep", "cl"
asw_blink_debug 0 , "sv", "cheat"
asw_blink_height 50 , "rep", "cl"
asw_blink_range 2000 , "cheat", "rep", "cl"
asw_blink_time 0 , "cheat", "rep", "cl"
asw_blink_visible_time 0 , "rep", "cl"
asw_blip_speech_chance 0 , "sv", "cheat" Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag 0 , "sv", "cheat" Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval 3 , "sv", "cheat" Interval between dropping off marines
asw_bloodhound_max_speed 600 , "sv", "cheat" Max speed of dropship
asw_bloodhound_near_distance 500 , "sv", "cheat" How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval 1 , "sv", "cheat" Time between changing the random destination
asw_bloodhound_randomness 10 , "sv", "cheat" Randomness applied to hovering destinations
asw_bloodhound_reset cmd Resets dropship sequence
asw_bloodhound_sway_speed 1 , "sv", "cheat" How quickly the dropship sways side to side
asw_bloodhound_thrust 1200 , "sv", "cheat" Change in velocity per second
asw_bloodhound_tolerance 50 , "sv", "cheat" Distance dropship needs to be to reach destination
asw_bonus_charges 0 , "sv", "cheat" Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max 1 , "sv", "cheat" Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min 0 , "sv", "cheat" Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction 0 , "sv", "cheat" Friction
asw_boomer_blob_fuse 2 , "sv", "cheat" Fuse length of cluster grenade
asw_boomer_blob_gravity 0 , "sv", "cheat" Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time 0 , "sv", "cheat" Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval 0 , "sv", "cheat" How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale 0 , "sv", "cheat" What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health 800 , "sv", "cheat"
asw_boomer_inflate_debug 1 , "sv", "cheat"
asw_boomer_inflate_speed 6 , "sv", "cheat"
asw_breakable_aliens 1 , "cl" If set, aliens can break into ragdoll gibs
asw_buffgrenade -15719838 , "cl" Color of grenades
asw_buffgrenade_gravity 1000 , "sv", "cheat" Gravity of buffgrenades
asw_build_map cmd
asw_build_speech_durations cmd Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails 0 , "cheat", "cl" Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails cmd Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance 0 , "cl"
asw_buzzer_poison_duration 0 , "sv", "cheat" Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail cmd Test shows cain mail

asw_cam_marine_blend  : 1  : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes. asw_cam_marine_dist  : 412  : , "cheat", "cl"  : Marine Camera: Distance from marine. asw_cam_marine_dist_death  : 200  : , "cheat", "cl"  : Marine Camera: Distance from marine as he dies. asw_cam_marine_dist_rate  : 50  : , "cheat", "cl"  : Marine Camera: Distance from marine. asw_cam_marine_pitch  : 60  : , "cheat", "cl"  : Marine Camera: pitch. asw_cam_marine_pitch_death  : 50  : , "cheat", "cl"  : Marine Camera: pitch when he dies.

asw_cam_marine_pitch_rate 1000 , "cheat", "cl"

asw_cam_marine_shift_deadspace  : 64  : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.

asw_cam_marine_shift_enable 1 , "cheat", "cl" Camera shifting enable/disable.

asw_cam_marine_shift_maxx  : 300  : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_maxy  : 200  : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_maxy_south  : 380  : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_ratex  : 1000  : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_ratey  : 650  : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_ratey_south  : 2000  : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_z_death  : -30  : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.

asw_cam_marine_sphere_max 400 , "cheat", "cl" Test
asw_cam_marine_sphere_min 32 , "cheat", "cl" Test
asw_cam_marine_spring_const 0 , "cheat", "cl" Camera spring constant.
asw_cam_marine_spring_dampening 3 , "cheat", "cl" Camera spring dampening.
asw_cam_marine_spring_vel_max 35 , "cheat", "cl" Camera max velocity.
asw_cam_marine_test 1 , "cheat", "cl" Camera Test.

asw_cam_marine_yaw  : 90  : , "cheat", "cl"  : Marine Camera: yaw. asw_cam_marine_yaw_death_rate  : 35  : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.

asw_cam_marine_yshift_static 75 , "cheat", "cl" Camera y-shift value.
asw_camera_report_defaults cmd Report default vectors on the camera based on current settings
asw_camera_shake 1 , "cl" Enable camera shakes
asw_camera_volume cmd check if the marine is inside an asw_camera_control volume
asw_campaign_death 0 , "rep", "cl" Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding 0 , "sv" Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval 1 , "sv", "cheat" Interval between updating candidate spawning nodes
asw_carnage cmd Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time 0 , "cheat", "rep", "cl" Time for chainsaw attack sound to fade out
asw_chainsaw_debug 0 , "cheat", "rep", "cl"
asw_chainsaw_pitch_bite_rate 50 , "cheat", "rep", "cl" How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range 5 , "cheat", "rep", "cl" Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay 1 , "cheat", "rep", "cl" How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate 50 , "cheat", "rep", "cl" How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target 95 , "cheat", "rep", "cl" Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude 12 , "cheat", "rep", "cl"
asw_chainsaw_shake_duration 1 , "cheat", "cl"
asw_chainsaw_shake_frequency 100 , "cheat", "rep", "cl"
asw_charge_height 5 , "rep", "cl"
asw_check_campaign cmd Is this map in campaign mode?
asw_ClearHouse cmd Removes all Swarm from the map
asw_client_build_maps 0 , "rep", "cl" Whether clients compile random maps rather than getting sent them
asw_clientside_avoidance 1 , "cheat", "cl"
asw_clientside_avoidance_scale 1 , "cheat", "cl"
asw_cluster_grenade_child_fuse_max 1 , "sv", "cheat" Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min 0 , "sv", "cheat" Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse 4 , "sv", "cheat" Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time 0 , "sv", "cheat" Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval 0 , "sv", "cheat" How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale 0 , "sv", "cheat" What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_health 90 , "sv"
asw_colonist_tom_health 30 , "sv"
asw_compliment_chatter_interval_max 240 , "sv" Max time between kill compliments
asw_compliment_chatter_interval_min 180 , "sv" Min time between kill compliments
asw_controller_focus_list cmd Lists panels receiving controller focus
asw_controller_lag 40 , "cl"
asw_controls 1 , "cheat", "rep", "cl" Disable to get normal FPS controls (affects all players on the server)
asw_conv cmd Test a conversation
asw_conversation cmd Triggers a conversation
asw_corpse cmd Test create a clientside corpse
asw_credits cmd Test shows credits
asw_cross_layout 1 , "a", "cl" If set, marine portraits are laid out in a cross shape in joypad mode
asw_crosshair_progress_size 20 , "a", "cl"
asw_crosshair_use_perspective 1 , "cheat", "cl" Show the crosshair that has perspective or the old version?
asw_custom_skill_points 0 , "a", "sv" If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator 1 , "sv", "cheat" If set, directional damage indicator is shown
asw_damage_spark_rate 0 , "cheat", "cl" Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha 0 , "cl" Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha 0 , "cl" Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha 0 , "cl" The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale 0 , "cl" Scales the HUD damage indicator
asw_damageindicator_slash_alpha 0 , "cl" Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius 0 , "cl" Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale 0 , "cl" Scales the slashes in the HUD damage indicator
asw_debug_air_move 0 , "cheat", "rep", "cl" Gives debug info on air moving
asw_debug_alien_damage 0 , "sv" Print damage aliens receive
asw_debug_aliens 0 , "sv", "cheat"
asw_debug_button_skin 0 , "sv", "cheat" If set, button panels will output skin setting details
asw_debug_charging 0 , "sv", "cheat" Visualize charging
asw_debug_clientside_avoidance 0 , "cheat", "cl"
asw_debug_combat_status 0 , "sv", "cheat" Show marine's combat status on the screen
asw_debug_commander_list 0 , "cl" Display fake names in commander list
asw_debug_drone 0 , "sv", "cheat" Enable drone debug messages
asw_debug_drone_pose 0 , "cl" Set to drone entity index to output drone pose params
asw_debug_grubs 0 , "sv", "cheat" If set, grubs will print debug messages for various things
asw_debug_hud 0 , "a", "cl" Draw debug info for the HUD
asw_debug_jump_behavior 0 , "sv"
asw_debug_marine_aim 0 , "sv", "cheat" Shows debug info on marine aiming
asw_debug_marine_can_see 0 , "sv", "cheat" Display lines for waking up aliens
asw_debug_marine_chatter 0 , "sv" Show debug info about when marine chatter is triggered
asw_debug_marine_damage 0 , "sv" Show damage marines are taking
asw_debug_medals 0 , "sv" Print debug info about medals
asw_debug_mine 0 , "sv", "cheat" Turn on debug messages for Incendiary Mines
asw_debug_mortarbug 0 , "sv" Display mortarbug debug info
asw_debug_npcs 0 , "sv", "cheat" Enables debug overlays for various NPCs
asw_debug_pvs 0 , "sv", "cheat"
asw_debug_scanner_sound 0 , "cheat", "cl" Prints debug output on scanner pulses
asw_debug_server_cursor cmd Server shows a marker where it thinks your cursor is
asw_debug_shieldbug 0 , "sv", "cheat" Display shieldbug debug messages
asw_debug_simple_alien 0 , "sv", "cheat" Print debug text for simple aliens
asw_debug_spawners 0 , "sv", "cheat" Displays debug messages for the asw_spawners
asw_debug_spectator cmd Prints info on spectator
asw_debug_spectator_server cmd Prints whether a player wants to spectate
asw_debug_steps 0 , "cheat", "rep", "cl" Gives debug info on moving up/down steps
asw_debug_throw 0 , "sv", "cheat" Show node debug info on throw visibility checks
asw_debug_tile_connections 0 , "rep", "cl" Print debug info for tile connections
asw_debug_xp cmd Lists XP details for local player
asw_debuganimstate 0 , "rep", "cl"
asw_DebugAutoAim 0 , "cheat", "rep", "cl"
asw_default_campaign 0 , "a", "sv" Default campaign used when dedicated server restarts
asw_default_extra_0 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_1 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_2 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_3 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_4 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_5 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_6 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_7 -1 , "cl" Default extra equip for marine with this number
asw_default_extra_8 -1 , "cl" Default extra equip for marine with this number
asw_default_primary_0 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_1 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_2 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_3 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_4 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_5 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_6 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_7 -1 , "cl" Default primary equip for marine with this number
asw_default_primary_8 -1 , "cl" Default primary equip for marine with this number
asw_default_secondary_0 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_1 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_2 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_3 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_4 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_5 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_6 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_7 -1 , "cl" Default secondary equip for marine with this number
asw_default_secondary_8 -1 , "cl" Default secondary equip for marine with this number
asw_demo_camera cmd
asw_difficulty_alien_damage_step 0 , "sv" How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step 0 , "sv" How much alien health is changed per mission difficulty level
asw_directional_shadows 1 , "cl" Whether aliens should have flashlight directional shadows
asw_director_debug 0 , "sv", "cheat" Displays director status on screen
asw_director_peak_max_time 3 , "sv", "cheat" Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time 1 , "sv", "cheat" Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time 40 , "sv", "cheat" Max time that director stops spawning aliens
asw_director_relaxed_min_time 25 , "sv", "cheat" Min time that director stops spawning aliens
asw_dlight_list 0 , "cl" Lists dynamic lights
asw_door_drone_damage_scale 2 , "sv", "cheat" Damage scale for drones hitting doors
asw_door_explosion_boost 2 , "sv", "cheat" Sets damage scale for grenades vs doors
asw_door_healthbars 2 , "cl" 0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_physics 0 , "sv", "cheat" If set, doors will turn into vphysics objects upon death.
asw_door_seal_damage_reduction 0 , "sv", "cheat" Alien damage scale when door is fully sealed
asw_draw_awake_ai 0 , "sv", "cheat" Lists how many of each AI are awake
asw_draw_hud 1 , "cl" Draw the HUD or not
asw_drawplayermesh 0 , "a", "cl" Draw the player entity or not
asw_drone_acceleration 5 , "sv", "cheat" How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attacks 1 , "sv", "cheat" Whether the drones attack or not
asw_drone_auto_speed_scale 0 , "sv", "cheat" Speed scale for the drones while melee attacking
asw_drone_cycle cmd Lists drones along with cycle and weight
asw_drone_death_force 5 , "sv", "cheat" Scale for alien death forces
asw_drone_death_force_pitch -10 , "sv", "cheat" Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance 60 , "sv", "cheat" How near to the door a drone needs to be to bash it
asw_drone_door_distance_min 40 , "sv", "cheat" Nearest a drone can be to a door when attacking
asw_drone_fade_time_max 4 , "cl" Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min 2 , "cl" Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction 0 , "sv", "cheat" Velocity loss due to friction
asw_drone_gib_chance 0 , "sv", "cheat" Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max 0 , "cl" Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min 0 , "cl" Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity 1 , "cheat", "cl" Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health 40 , "sv", "cheat" How much health the Swarm drones have
asw_drone_hurl_chance 0 , "sv" Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval 10 , "sv" Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max 45 , "cl" Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min -45 , "cl" Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed 3 , "cl" Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force 1 , "sv", "cheat" Force of the drone's melee attack
asw_drone_melee_range 60 , "sv", "cheat" Range of the drone's melee attack
asw_drone_override_attack 1 , "sv", "cheat" Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move 0 , "sv", "cheat" Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost 0 , "sv", "cheat" boost speed for the alien drones when in override mode
asw_drone_ridiculous 0 , "cheat", "cl" If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_show_facing 0 , "sv", "cheat" Show which way the drone is facing
asw_drone_show_override 0 , "sv", "cheat" Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed 200 , "sv", "cheat" How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost 1 , "sv", "cheat" boost speed for the alien drones
asw_drone_start_melee_range 100 , "sv", "cheat" Range at which the drone starts his melee attack
asw_drone_touch_damage 0 , "sv", "cheat" Damage caused by drones on touch
asw_drone_uber_health 500 , "sv", "cheat" How much health the uber Swarm drones have
asw_drone_weak_from_behind 0 , "cheat", "rep", "cl" Drones take double damage from behind
asw_drone_yaw_speed 32 , "sv", "cheat" How fast the swarm drone can turn
asw_drone_yaw_speed_attacking 8 , "sv", "cheat" How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep 64 , "sv", "cheat" How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length 144 , "sv", "cheat" Length of drone zig zagging
asw_drone_zig_zagging 0 , "sv", "cheat" If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly cmd Makes drones friendly to marines
ASW_Drop cmd Makes your marine drop his current weapon
asw_drop_ammo cmd Drops ammo from an ammo bag
asw_drop_money 1 , "sv", "cheat" Do aliens drop money?
asw_drop_powerups 0 , "sv", "cheat" Do aliens drop powerups?
asw_edit_panel cmd ASW Edit a VGUI panel by name
ASW_EditEmitterFrame cmd The vgui panel used to edit emitters
asw_egg_respawn 0 , "sv", "cheat" If set, eggs will respawn the parasite inside
asw_electrified_armor_duration 12 , "sv", "cheat" Duration of electrified armor when activated
asw_emitter_max_collision_speed 80 , "cheat", "cl" Maximum speed that makes a full volume
asw_emitter_min_collision_speed 50 , "cheat", "cl" Minimum speed to make a sound
asw_encounter_display 1
asw_encounter_radius_max 512 , "cheat"
asw_encounter_radius_min 384 , "cheat"
asw_encounters_distance_min 900 , "cheat" Min distance between edges of encounter circles
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
asw_ent_create cmd Creates an entity of the given type in front of the current marine.

asw_ent_teleport  : cmd  :  : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name>

asw_entindex cmd Returns the entity index of the player
asw_facefronttime 2 , "rep", "cl" How many seconds before marine faces front when standing still.
asw_fail_sound_delay 0 , "cheat", "cl" Delay before playing mission fail music
asw_fair_marine_rules 1 , "a", "sv" If set, fair marine selection rules are enforced during the briefing
asw_fast_reload_enabled 1 , "cheat", "rep", "cl" Use fast reload mechanic?
asw_fast_reload_under_marine 0 , "cl" Draw the active reload bar under the marine?
asw_feetyawrate 300 , "rep", "cl" How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale 3 , "sv", "cheat"
asw_fire_glow 1 , "sv", "cheat"
asw_fire_glow_radius 280 , "sv", "cheat"
asw_fire_spread_scale 2 , "sv", "cheat"
asw_fist_passive_damage_scale 2 , "cheat", "rep", "cl" Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance 0 , "sv"
asw_fix_cam -1 , "cheat", "cl" Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate 0 , "rep", "cl" Movement animation playback is always unscaled
asw_flamer_debug 0 , "sv", "cheat" Visualize flamer projectile collision
asw_flamer_force 0 , "sv", "cheat" Force imparted by the flamer projectiles
asw_flamer_light_b 160 , "cheat", "cl" Alters the colour of the flamer dynamic light
asw_flamer_light_exponent 5 , "cheat", "cl" Alters the flamer dynamic light
asw_flamer_light_g 192 , "cheat", "cl" Alters the colour of the flamer dynamic light
asw_flamer_light_r 255 , "cheat", "cl" Alters the colour of the flamer dynamic light
asw_flamer_light_scale 0 , "cheat", "cl" Alters the size of the flamer dynamic light
asw_flamer_size 40 , "sv", "cheat" Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed 1 , "rep", "cl" Playback rate of the flare throw anim
asw_flare_autoaim_radius 250 , "cheat", "rep", "cl" Radius of autoaim effect from flares
asw_flare_b 200 , "cl" Colour of flares
asw_flare_g 255 , "cl" Colour of flares
asw_flare_launch_delay 0 , "rep", "cl" Delay before flares are thrown
asw_flare_r 240 , "cl" Colour of flares
asw_flare_refire_time 0 , "rep", "cl" Time between starting a new flare throw
asw_flare_throw_speed 50 , "sv", "cheat" Velocity of thrown flares
asw_flashlight_dlight_b 250 , "cheat", "cl" Blue component of flashlight colour
asw_flashlight_dlight_g 250 , "cheat", "cl" Green component of flashlight colour
asw_flashlight_dlight_offsetx 30 , "cheat", "cl" Offset of the flashlight dlight
asw_flashlight_dlight_offsety 0 , "cheat", "cl" Offset of the flashlight dlight
asw_flashlight_dlight_offsetz 60 , "cheat", "cl" Offset of the flashlight dlight
asw_flashlight_dlight_r 250 , "cheat", "cl" Red component of flashlight colour
asw_flashlight_dlight_radius 100 , "cheat", "cl" Radius of the light around the marine.
asw_flashlight_marine_ambient 0 , "cheat", "cl" Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale 1 , "cheat", "cl" Light scale on the marine with flashlight on
asw_flip_door cmd Flip all door meshes
asw_floating_number_type 0 , "cl" 1 = vgui, 2 = particles
asw_follow_hint_debug 0 , "sv", "cheat"
asw_follow_hint_max_range 300 , "sv", "cheat"
asw_follow_hint_max_z_dist 120 , "sv", "cheat"
asw_follow_slow_distance 1200 , "sv", "cheat" Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold 40 , "sv", "cheat" Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints 2 , "sv", "cheat" 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict 0 , "sv", "cheat" Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds

asw_fonts  : cmd  :  : Shows all AS:I fonts

asw_force_ai_fire 0 , "sv", "cheat" Forces all AI marines to fire constantly
asw_g_jeepexitspeed 100 , "sv", "cheat"
asw_gib_bleed_time 1 , "cl" How long drone gibs bleed for
asw_gimme_ammo cmd Refills all marine ammo
asw_gimme_health cmd Refills all marine health
asw_god 0 , "sv", "cheat" Set to 1 to make marines invulnerable
asw_goo_volume 1 , "sv", "cheat" Volume of the alien goo looping sound
asw_grenade_launcher_gravity 2 , "sv", "cheat" Gravity of grenade launcher grenades
asw_grenade_launcher_speed 2 , "sv", "cheat" Scale speed of grenade launcher grenades
asw_grenade_radius 350 , "sv", "cheat" Radius of the rifle's grenade explosion
asw_grenade_throw_delay 0 , "cheat", "rep", "cl" Delay before grenade entity is spawned when throwing
asw_grentrail_brightness 128 , "sv"
asw_grentrail_fade 100 , "sv"
asw_grentrail_lifetime 0 , "sv"
asw_grentrail_width 6 , "sv"
asw_grentrail_widthend 1 , "sv"
asw_ground_secondary 1 , "cl" Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_grub_speedboost 1 , "sv", "cheat" boost speed for the grubs
asw_hack_cycle_time 0 , "cheat", "cl"
asw_hacking_fraction 0 , "sv", "cheat"
asw_harverter_suppress_children 0 , "sv", "cheat" If set to 1, harvesters won't spawn harvesites
asw_harvester_max_critters 5 , "sv", "cheat" maximum critters the harvester can spawn
asw_harvester_new 1 , "sv", "cheat" If set to 1, use the new model
asw_harvester_spawn_height 16 , "sv", "cheat" Height above harvester origin to spawn harvesites at
asw_harvester_spawn_interval 1 , "sv", "cheat" Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost 1 , "sv", "cheat" boost speed for the harvesters
asw_harvester_touch_damage 5 , "sv", "cheat" Damage caused by harvesters on touch
asw_heal_gun_heal_fade 0 , "cheat", "rep", "cl" Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade 0 , "cheat", "rep", "cl" Crossfade time between heal gun's search and heal sound
asw_healgrenade -14145446 , "cl" Color of grenades
asw_healgrenade_gravity 1000 , "sv", "cheat" Gravity of healgrenades
asw_healgrenade_refire_time 1 , "cheat", "rep", "cl" Time between starting a new healgrenade throw
asw_hear_fixed 0 , "cl" If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine 0 , "cl" Audio hearing position is at current marine's ears
asw_hear_height 0 , "cl" If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni
asw_hear_pos_debug 0 , "cl" Shows audio hearing position
asw_hide_local_marine 0 , "cheat", "cl" If enabled, your current marine will be invisible
asw_hide_marine cmd Toggle drawing of the current marine
asw_hl2_camera 0 , "cheat", "rep", "norecord", "cl"
asw_holdout_announce_time 5 , "sv", "cheat" How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug 0 , "cheat", "rep", "cl" Show debug text for holdout mode
asw_holdout_resupply_time 20 , "sv", "cheat" How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave cmd Starts a holdout wave
asw_holdout_wave_score_time 5 , "sv", "cheat" How many seconds to show the end wave scores for.
asw_horde_class 0 , "sv", "cheat" Alien class used when spawning hordes
asw_horde_interval_max 65 , "sv", "cheat" Min time between hordes
asw_horde_interval_min 45 , "sv", "cheat" Min time between hordes
asw_horde_max_distance 1500 , "sv", "cheat" Maximum distance away from the marines the horde can spawn
asw_horde_min_distance 800 , "sv", "cheat" Minimum distance away from the marines the horde can spawn
asw_horde_override 0 , "rep", "cl" Forces hordes to spawn
asw_horde_size_max 14 , "sv", "cheat" Max horde size
asw_horde_size_min 9 , "sv", "cheat" Min horde size
asw_horizontal_autoaim 1 , "cheat", "cl" Applies horizontal correction towards best aim ent.
asw_hotbar_self 1 , "cl" Show your own items on the hotbar
asw_hotbar_simple 1 , "cl" Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha 192 , "cl" Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries 10 , "sv"
asw_hud_scale 0 , "cl" Scale of the HUD overall
asw_hud_swaps 1 , "cl" Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement 0 , "rep", "cl" If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle 0 , "sv" Angle adjustment for parasite infestation attachment
asw_infest_pitch -45 , "sv" Angle adjustment for parasite infestation attachment
asw_info_sound_continue 1 , "a", "cl" Info message sounds continue after you close the window
asw_inspect_profile cmd Display a marine's profile
asw_instant_restart 0 , "sv" Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_intensity_decay_time 20 , "sv", "cheat" Seconds to decay full intensity to zero
asw_intensity_far_range 200 , "sv", "cheat" Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay 3 , "sv", "cheat" Seconds before intensity starts to decay after an increase
asw_intensity_scale 0 , "sv", "cheat" Scales intensity increases for marines

asw_interval_change_max  : 0  : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn asw_interval_change_min  : 0  : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn asw_interval_initial_max  : 7  : , "sv", "cheat"  : Director: Max time between alien spawns when first entering spawning state asw_interval_initial_min  : 5  : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state asw_interval_min  : 1  : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this

asw_inventory cmd Lists marine's inventory
ASW_InvLast cmd Switches between primary and secondary weapons
ASW_InvNext cmd Makes your marine select the next weapon
ASW_InvPrev cmd Makes your marine select the previous weapon
ASW_JukeboxFadeOutTime 1 , "cl"
asw_jump_jet_height 160 , "rep", "cl"
asw_jump_jet_pounce_height 60 , "rep", "cl"
asw_jump_jet_time 1 , "rep", "cl"
asw_key_atten 1 , "cl"
asw_key_falloff 0 , "cl"
asw_key_innerCone 20 , "cl"
asw_key_outerCone 30 , "cl"
asw_key_range 0 , "cl"
asw_knockdown_interval 3 , "sv", "cheat" Min time between knockdowns
asw_laser_sight 1 , "a", "cl"
asw_laser_sight_min_distance 9999 , "cl" The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_game_variation 0 , "a", "sv" Which game variation was used last game
asw_last_marine_dead_delay 0 , "sv", "cheat" How long to wait after the last marine has died before failing the mission
asw_last_max_players 6 , "a", "cl" Last maxplayers used for starting a server from the main menu
asw_last_server_name 0 , "a", "cl" Last name used for starting a server from the main menu
asw_last_sv_lan 0 , "a", "cl" Last sv_lan used for starting a server from the main menu
asw_leadership_radius 600 , "rep", "cl" Radius of the leadership field around NCOs with the leadership skill
asw_LeaveMarine cmd Uninhabits your current marine
asw_left_hand_ik 0 , "cheat", "cl" IK the marine's left hand to his weapon
asw_list_cached_emitters cmd Lists all emitter templates currently loaded
asw_live_marines cmd Reports if you have live marines
ASW_LoadCampaign cmd Loads a previously saved campaign game
asw_local_dlight_b 250 , "cheat", "cl" Blue component of local colour
asw_local_dlight_exponent 3 , "cheat", "cl" Exponent of local colour
asw_local_dlight_g 250 , "cheat", "cl" Green component of local colour
asw_local_dlight_offsetx 0 , "cheat", "cl" Offset of the local dlight
asw_local_dlight_offsety -15 , "cheat", "cl" Offset of the local local
asw_local_dlight_offsetz 95 , "cheat", "cl" Offset of the flashlight dlight
asw_local_dlight_r 250 , "cheat", "cl" Red component of local colour
asw_local_dlight_radius 0 , "cheat", "cl" Radius of the light around the marine.
asw_local_dlight_rotate 0 , "cheat", "cl" Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug 0 Outputs mission grid hexes for server and client
asw_mad_firing_break 4 , "sv" Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay 0 , "sv" Tick down rate of the mad firing counter
asw_main_menu_option cmd
asw_make_jeep cmd Creates a clientside jeep
asw_make_jeep_phys cmd Creates physics for test clientside jeep
asw_map_range 1200 , "cheat", "cl" Range in world units of the minimap
asw_marine_ai_acceleration 4 , "sv", "cheat" Acceleration boost for marine AI
asw_marine_ai_followspot 0 , "sv", "cheat"
asw_marine_aim_error_decay_multiplier 0 , "sv", "cheat" Value multiplied per turn to reduce aim error over time
asw_marine_aim_error_max 20 , "sv", "cheat" Maximum firing error angle for AI marines with base accuracy skill
asw_marine_aim_error_min 5 , "sv", "cheat" Minimum firing error angle for AI marines with base accuracy skill
asw_marine_ambient 0 , "cheat", "cl" Ambient light of the marine
asw_marine_auto_hack 0 , "sv", "cheat" If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision 1 , "rep", "cl"
asw_marine_burn_time_easy 6 , "sv", "cheat" Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard 12 , "sv", "cheat" Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane 15 , "sv", "cheat" Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal 8 , "sv", "cheat" Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision 0 , "rep", "cl" Whether marines collide with each other or not, in a multiplayer game
asw_marine_death_cam 1 , "cheat", "rep", "cl" Use death cam
asw_marine_death_cam_time 0 , "cheat", "rep", "cl" Time to do the slowdown death cam
asw_marine_death_cam_time_hold 1 , "cheat", "rep", "cl" Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp 0 , "cheat", "rep", "cl" Time to blend into the death cam
asw_marine_death_cam_time_interp_out 0 , "cheat", "rep", "cl" Time to blend out of the death cam
asw_marine_death_cam_time_local_hold 5 , "cheat", "rep", "cl" Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale 0 , "cheat", "rep", "cl" Time scale during death cam
asw_marine_death_protection 1 , "sv", "cheat" Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement 0 , "sv", "cheat" Debug overall marine movement direction
asw_marine_edge_names 1 , "cl" Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection 0 , "sv", "cheat" Reduction of explosion radius against marines
asw_marine_face_last_enemy_time 5 , "sv", "cheat" Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage 0 , "sv", "cheat" Marines take falling damage
asw_marine_ff 1 , "sv", "cheat" Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption 1 , "rep", "cl" Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate 0 , "sv", "cheat" Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate 0 , "sv", "cheat" Rate of FF absorption decay
asw_marine_ff_dmg_base 1 , "sv", "cheat" Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step 0 , "sv", "cheat" Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time 5 , "sv", "cheat" Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status 0 , "sv", "cheat"
asw_marine_fraction_turn_scale 0 , "cheat", "cl" Scale for the fractional marine turning (large turns)
asw_marine_friction 10 , "nf", "rep", "cl" Marine movement friction.
asw_marine_gravity 800 , "nf", "rep", "cl" Marine gravity.
asw_marine_labels_cursor_maxdist 70 , "cl" Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale 4 , "cheat", "cl" Light scale on the marine
asw_marine_linear_turn_rate 600 , "cheat", "cl" Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage 20 , "sv", "cheat" How much damage the marine's kick does
asw_marine_melee_distance 50 , "sv", "cheat" How far the marine can kick
asw_marine_melee_force 200000 , "sv", "cheat" Marine kick force = this / dist
asw_marine_melee_kick_lift 0 , "sv", "cheat" Upwards Z-Force given to kicked objects
asw_marine_melee_max_force 10000 , "sv", "cheat" Maximum force allowed
asw_marine_names 1 , "cl" Whether to show the marine name
asw_marine_nearby_angle -75 , "cheat", "rep", "cl"
asw_marine_object_motion_blur_scale 0 , "cl"
asw_marine_passive_armor_scale 0 , "sv", "cheat" 'normal' armor will scale damage taken by this much
asw_marine_random_yaw 40 , "sv" Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls 1 , "cheat", "rep", "cl" If set, marine will do rolls when jump is pressed
asw_marine_scan_beams 0 , "sv" Draw scan beams for marines holding position
asw_marine_server_anim cmd Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll 0 , "sv", "cheat" If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shoulderlight 2 , "cl" Should marines have a shoulder light effect on them.

asw_marine_skill  : cmd  :  : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe

asw_marine_special_heal_chatter_chance 0 , "sv" Chance of medic saying a special healing line. Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance 0 , "sv" Chance of marine doing a special idle chatter

asw_marine_spectate  : cmd  :  : Usage: asw_marine_spectate [marine_num]

asw_marine_speed_scale_easy 0 , "rep", "cl"
asw_marine_speed_scale_hard 1 , "rep", "cl"
asw_marine_speed_scale_insane 1 , "rep", "cl"
asw_marine_speed_scale_normal 1 , "rep", "cl"
asw_marine_speed_type 2 , "rep", "cl" 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage 1 , "sv", "cheat" Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist 1500 , "cl" Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed 2 , "cl" How quickly the camera blends between marines when switching
asw_marine_time_until_ignite 0 , "sv", "cheat" Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance 0 , "sv" Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction 0 , "cheat", "cl" Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction 0 , "cheat", "cl" Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos 0 , "a", "cl" Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility cmd Updates marine visibility
asw_marine_view_cone_cost 5 , "sv", "cheat" Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist 700 , "rep", "cl" Distance for marine view cone checks
asw_marine_view_cone_dot 0 , "rep", "cl" Dot for marine view cone checks
asw_marine_yaw_interval_max 8 , "sv" Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min 3 , "sv" Min time between AI marine shifting his yaw
asw_MarineInvuln cmd Makes your marines invulnerable
asw_max_alien_batch 10 , "sv", "cheat" Max number of aliens spawned in a horde batch
asw_max_body_yaw 30 , "rep", "cl" Max angle body yaw can turn either side before feet snap.
asw_max_saves 200 , "a" Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy 0 , "sv", "cheat" Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills 5 , "sv", "cheat" Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount 150 , "sv", "cheat" How much health must be healed to win the blood halo medal
asw_medal_collection_sp 1 , "a", "cl" Whether the medal collection shows singleplayer or multiplayer
asw_medal_egg_kills 10 , "sv", "cheat" Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills 6 , "sv", "cheat" How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter 10 , "sv", "cheat" Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills 10 , "sv", "cheat" Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info cmd Give medal info on a particular marine
asw_medal_lifesaver_dist 100 , "sv", "cheat" How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills 1 , "sv", "cheat" How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits 20 , "sv", "cheat" Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns 60 , "sv", "cheat" How many mine kills needed to get the mine medal
asw_medal_parasite_kills 50 , "sv", "cheat" Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills 1 , "sv", "cheat" How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills 60 , "sv", "cheat" Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount 200 , "sv", "cheat" How much health must be healed to win the silver halo medal
asw_melee_base_damage 12 , "cheat", "rep", "cl" The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug 0 , "rep", "cl" Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force 1 , "sv", "cheat"
asw_melee_list_dps cmd Lists DPS for melee weapons
asw_melee_lock 0 , "rep", "cl" Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance 35 , "cheat", "cl" Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed 200 , "cheat", "cl" Speed at which marine slides into place when target locked in melee
asw_melee_reload cmd Reloads melee_attacks.txt
asw_melee_reload_server_only cmd Reloads melee_attacks.txt
asw_melee_require_contact 0 , "rep", "cl" Melee requires contact to transition to the next combo
asw_melee_require_key_release 1 , "cheat", "rep", "cl" Melee requires key release between attacks
asw_mesh_emitter_draw 1 , "cheat", "cl" Draw meshes from mesh emitters
asw_mesh_emitter_test cmd Test spawning a clientside mesh emitter
ASW_MessageLog cmd Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max 150 , "cheat", "rep", "cl" Pitch of barrel spin sound
asw_minigun_pitch_min 50 , "cheat", "rep", "cl" Pitch of barrel spin sound
asw_minigun_spin_down_rate 0 , "cheat", "rep", "cl" Spin down speed of minigun
asw_minigun_spin_rate_threshold 0 , "cheat", "rep", "cl" Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate 1 , "cheat", "rep", "cl" Spin up speed of minigun
asw_minimap_clicks 1 , "a", "cl" Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal
asw_minimap_scale cmd Overrides scale of the minimap
asw_mining_laser_run_fade 0 , "cheat", "rep", "cl" Fade time for mining laser run sound
asw_mining_laser_start_run_fade 0 , "cheat", "rep", "cl" Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval 1 , "cheat", "rep", "cl" How often to play the damage sound when the laser beam is on
asw_mission_complete cmd Cheat to complete the current mission
asw_money 0 , "rep", "cl" Can players collect money?
asw_money_elasticity 3 , "sv", "cheat"
asw_money_friction -1 , "sv", "cheat"
asw_money_gravity 0 , "sv", "cheat"
asw_mortar_round_child_fuse_max 1 , "sv", "cheat" Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min 0 , "sv", "cheat" Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse 4 , "sv", "cheat" Fuse length of cluster grenade
asw_mortar_round_gravity 0 , "sv", "cheat" Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time 0 , "sv", "cheat" Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval 0 , "sv", "cheat" How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale 0 , "sv", "cheat" What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target 1 , "sv", "cheat" Mortarbug faces his target when moving
asw_mortarbug_shell_fuse 3 , "sv", "cheat" Time before mortarbug shell explodes
asw_mortarbug_shell_gravity 0 , "sv", "cheat" Gravity of mortarbug shell
asw_mortarbug_speedboost 1 , "sv", "cheat" boost speed for the mortarbug
asw_mortarbug_spitspeed 350 , "sv", "cheat" Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage 5 , "sv", "cheat" Damage caused by mortarbug on touch
asw_motionblur 0 , "cl" Motion Blur
asw_motionblur_addalpha 0 , "cl" Motion Blur Alpha
asw_motionblur_drawalpha 1 , "cl" Motion Blur Draw Alpha
asw_motionblur_time 0 , "cl" The amount of time to wait until updating the FB
asw_mouse_order_dist 100 , "cl" Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_dummy cmd
asw_move_marine 1 , "sv", "cheat" Activate remote control of named entity
asw_movement_direction_interval 0 , "sv", "cheat"
asw_movement_direction_tolerance 30 , "sv", "cheat"
asw_muzzle_flash_new_type 0 , "cheat", "cl"
asw_muzzle_light 104907008.000 , "cheat", "cl"
asw_muzzle_light_radius_max 100 , "cheat", "cl"
asw_muzzle_light_radius_min 50 , "cheat", "cl"
asw_network_id cmd returns network id
asw_new_drone 1 , "sv", "cheat" Set to 1 to use the new drone model
ASW_NextMarine cmd Select your next marine
asw_night_vision_duration 20 , "cheat", "rep", "cl"
asw_night_vision_fade_in_speed 400 , "cheat", "cl"
asw_night_vision_fade_out_speed 5000 , "cheat", "cl"
asw_night_vision_flash_max 220 , "cheat", "cl"
asw_night_vision_flash_min 0 , "cheat", "cl"
asw_night_vision_flash_speed 1000 , "cheat", "cl"
asw_night_vision_self_illum_multiplier 25 , "cl" For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.

asw_npc_go  : cmd  :  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-

asw_npc_go_do_run 1 , "sv", "cheat" Set whether should run on asw_npc_go
asw_objective_slowdown_time 1 , "sv", "cheat" Length of time that the slowdown effect lasts.
asw_objective_update_time_scale 0 , "cheat", "rep", "cl" Time scale during objective updates
asw_old_shieldbug 0 , "sv", "cheat" 1= old shield bug, 0 = new model
asw_OrderMarinesFollow cmd Orders nearest marine to follow
asw_OrderMarinesHold cmd Orders nearby marines to hold position
asw_override_footstep_volume 0 , "cheat", "cl" Overrides footstep volume instead of it being surface dependent
asw_override_max_marines 0 , "sv", "cheat" Overrides how many marines can be selected for (testing).
asw_parasite_defanged_damage 15 , "sv", "cheat" Damage per hit from defanged parasites
asw_parasite_inside 0 , "sv" If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost 1 , "sv", "cheat" boost speed for the parasites
asw_particle_count 0 , "cl" Shows how many particles are being drawn
asw_path_end cmd mark end of pathfinding test
asw_path_start cmd mark start of pathfinding test
asw_pdw_max_shooting_distance 400 , "rep", "cl" Maximum distance of the hitscan weapons.
asw_pellet_trail_a 40 , "cheat", "cl"
asw_pellet_trail_b 255 , "cheat", "cl"
asw_pellet_trail_fade 0 , "cheat", "cl"
asw_pellet_trail_g 255 , "cheat", "cl"
asw_pellet_trail_life 1 , "cheat", "cl"
asw_pellet_trail_material 0 , "cheat", "cl"
asw_pellet_trail_r 255 , "cheat", "cl"
asw_pellet_trail_width 1 , "cheat", "cl"
ASW_PermaStim cmd Free long stim
ASW_PermaStimStop cmd Free long stim
asw_phys_prop_motion_blur_scale 0 , "cl"
ASW_PhysicsShove cmd Shove objects in front of you
asw_pick_stim_music cmd Shows a dialog for picking custom stim music
asw_pierce_spark_scale 0 , "cl" Scale applied to piercing spark effect
asw_player_avoidance 1 , "cheat", "cl" Enable/Disable player avoidance.
asw_player_avoidance_bounce 1 , "cheat", "cl" Marine avoidance bounce.
asw_player_avoidance_fakehull 25 , "cheat", "cl" Marine avoidance hull size.
asw_player_avoidance_force 1024 , "cheat", "cl" Marine avoidance separation force.
asw_player_names 1 , "cl" Whether to show player names under marines or not. Set to 2 to show both player and marine name.
asw_portrait_ammo 1 , "cl"
asw_portrait_class 1 , "cl"
asw_portrait_face 1 , "cl"
asw_portrait_health_cross 0 , "cl"
asw_portrait_leadership 1 , "cl"
asw_portrait_scale_test 0 , "cheat", "cl"
asw_portraits_border 8 , "cl" Black border around HUD portraits
asw_portraits_border_shrink 0 , "cl" How much of the border is applied to the actual size of the portrait.
asw_portraits_hide 0 , "cl"
asw_powerup_elasticity 0 , "cheat", "rep", "cl"
asw_powerup_friction 0 , "cheat", "rep", "cl"
asw_powerup_gravity 1 , "cheat", "rep", "cl"
asw_precache_speech 0 , "sv", "cheat" If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch 0 , "cheat", "cl" Prevents AI from crouching when they hold position
ASW_PrevMarine cmd Select your previous marine
asw_queen_debug 0 , "sv", "cheat" Display debug info about the queen
asw_queen_flame_flinch_chance 0 , "sv", "cheat" Chance of queen flinching when she takes fire damage
asw_queen_force_parasite_spawn 0 , "sv", "cheat" Set to 1 to force the queen to spawn parasites
asw_queen_force_spit 0 , "sv", "cheat" Set to 1 to force the queen to spit
asw_queen_grabber_dmg 1 , "sv", "cheat" Damager per pump per grabber
asw_queen_grabber_health 20 , "sv", "cheat" Initial health of the queen grabbers
asw_queen_health_easy 2500 , "sv", "cheat" Initial health of the Swarm Queen
asw_queen_health_hard 5000 , "sv", "cheat" Initial health of the Swarm Queen
asw_queen_health_insane 6000 , "sv", "cheat" Initial health of the Swarm Queen
asw_queen_health_normal 3500 , "sv", "cheat" Initial health of the Swarm Queen
asw_queen_max_mslash 350 , "sv", "cheat" Max Range of Swarm Queen moving slash attack
asw_queen_min_mslash 160 , "sv", "cheat" Min Range of Swarm Queen moving slash attack
asw_queen_slash_damage 5 , "sv", "cheat" Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug 0 , "sv", "cheat" Visualize Swarm Queen slash collision
asw_queen_slash_range 200 , "sv", "cheat" Range of Swarm Queen slash attack
asw_queen_slash_size 100 , "sv", "cheat" Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle 10 , "sv", "cheat" Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage 10 , "sv", "cheat" Damage caused by the queen's goo spit
asw_queen_spit_radius 350 , "sv", "cheat" Radius of the queen's goo spit attack
asw_r_JeepFOV 90 , "cheat", "cl"
asw_r_JeepViewBlendTo 1 , "cheat", "cl"
asw_r_JeepViewBlendToScale 0 , "cheat", "cl"
asw_r_JeepViewBlendToTime 1 , "cheat", "cl"
asw_ragdoll_blend_test cmd Ragdoll blending test
asw_railgun_beam_lifetime 0 , "cl" How long the railgun beam trails last
asw_railgun_beam_width 20 , "cl" Initial width of the railgun beam trail
asw_railgun_force_scale 60 , "rep", "cl" Force of railgun shots
asw_ranger_health 101 , "sv", "cheat"
asw_realistic_death_chatter 0 , "sv" If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro 0 , "cl" If set, client will reconnect to server after outro
asw_red_muzzle_b 128 , "cl"
asw_red_muzzle_g 128 , "cl"
asw_red_muzzle_r 255 , "cl"
asw_regular_floor_texture 0 Regular floor texture to replace
asw_report_difficulty cmd Reports current skill and mission difficulty level
asw_reserve_marine_time 30 , "sv" Number of seconds marines are reserved for at briefing start
asw_restart_mission cmd Restarts the current mission
asw_return_chat cmd
asw_rg_explosion 0 , "cl" Should the rg tracer have an explosion at the end?
asw_ricochet_laser_b 0 , "cl" Red component of ricochet rifle bounce laser
asw_ricochet_laser_brightness 255 , "cheat", "cl" Width of the ricochet targeting laser
asw_ricochet_laser_fade 0 , "cheat", "cl" Width of the ricochet targeting laser
asw_ricochet_laser_g 0 , "cl" Red component of ricochet rifle bounce laser
asw_ricochet_laser_r 255 , "cl" Red component of ricochet rifle bounce laser
asw_ricochet_laser_width 1 , "cheat", "cl" Width of the ricochet targeting laser
asw_rim_atten 0 , "cl"
asw_rim_falloff 0 , "cl"
asw_rim_innerCone 20 , "cl"
asw_rim_outerCone 30 , "cl"
asw_rim_range 0 , "cl"
asw_rocket_acceleration 60 , "sv", "cheat"
asw_rocket_debug 0 , "sv", "cheat"
asw_rocket_drag 0 , "sv", "cheat"
asw_rocket_homing_range 640000 , "sv", "cheat"
asw_rocket_hover_height 10 , "sv", "cheat"
asw_rocket_hover_thrust 60 , "sv", "cheat"
asw_rocket_lifetime 3 , "sv", "cheat"
asw_rocket_max_speed 600 , "sv", "cheat"
asw_rocket_min_speed 280 , "sv", "cheat"
asw_rocket_trail_a 40 , "cheat", "cl"
asw_rocket_trail_b 128 , "cheat", "cl"
asw_rocket_trail_fade 0 , "cheat", "cl"
asw_rocket_trail_g 255 , "cheat", "cl"
asw_rocket_trail_life 0 , "cheat", "cl"
asw_rocket_trail_material 0 , "cheat", "cl"
asw_rocket_trail_r 255 , "cheat", "cl"
asw_rocket_trail_width 1 , "cheat", "cl"
asw_rocket_volume_time 0 , "cl" Time taken to fade in rocket loop sound
asw_rocket_wobble_amp 90 , "sv", "cheat"
asw_rocket_wobble_freq 0 , "sv", "cheat"
asw_room_info cmd Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam 0 , "cheat", "cl" Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls 0 , "cheat", "rep", "cl"
asw_run_fixed_blend 0 , "rep", "cl"
asw_run_speed 380 , "rep", "cl" Test of movement speed returned in animstate code
asw_run_speed_scale 1 , "rep", "cl"
asw_sb_gallop_max_range 130 , "sv", "cheat" Max range to do ram attack
asw_sb_gallop_min_range 50 , "sv", "cheat" Min range to do ram attack
asw_scanner_background 1 , "cl" Draw black background behind minimap
asw_scanner_classic 0 , "cl" Scanner has white blips, is always pinging.
asw_scanner_idle_sound 3 , "cl" Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume 0 , "cl" Volume of scanner idle loop
asw_scanner_interlace_alpha 0 , "cl" Alpha of interlace effect on the scanner
asw_scanner_noise_alpha 0 , "cl" Alpha of noise effect on the scanner
asw_scanner_pitch_base 1 , "cl" Starting pitch
asw_scanner_pitch_change 0 , "cl" Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale 1 , "cheat", "cl" Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha 80 , "cl" Alpha of scanlines on the scanner
asw_scanner_scanline_double 0 , "cl" Whether scanlines should be single or double pixel
asw_scanner_warning_sound 1 , "cl" Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume 0 , "cl" Volume of scanner warning beeps
asw_screenflash 0 , "sv", "cheat" Alpha of damage screen flash
asw_sentry_debug_aim 0 , "sv", "cheat" Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale 0 , "rep", "cl" Damage scale for sentry gun friendly fire
asw_sentry_friendly_target 0 , "sv", "cheat" Whether the sentry targets friendlies or not
asw_sentry_gun_type -1 , "sv", "cheat" Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sequence_speed_cap 160 , "rep", "cl"
ASW_Server_LoadCampaign cmd Server loads a previously saved campaign game
ASW_Server_StartCampaign cmd Server starts a new campaign game
asw_set_drone_skin cmd Sets skin index of all drones and simple drones
asw_set_hear_pos cmd Sets fixed audio position to the current position
asw_set_solid cmd Sets solid status of current marine
asw_shake cmd Shake the screen.
asw_shaman_aim_ahead_time 1 , "sv", "cheat" Look ahead time for shaman's heal target
asw_shaman_health 59 , "sv", "cheat"
asw_shieldbug_death_force 65000 , "cl" this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost 1 , "sv", "cheat" Boost speed for the shieldbug when defending
asw_shieldbug_force_defend 0 , "sv", "cheat" 0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown 1 , "sv", "cheat" If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force 500 , "sv", "cheat" Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift 300 , "sv", "cheat" Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force 2 , "sv", "cheat" Melee force of the shieldbug
asw_shieldbug_screen_shake 1 , "sv", "cheat" Should the shieldbug cause screen shake?
asw_shieldbug_speedboost 1 , "sv", "cheat" boost speed for the shieldbug
asw_shotgun_pellet_fade_length 100 , "sv" Length of the trail on the shotgun pellets
asw_shotgun_pellets_pass 0 , "sv", "cheat" Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_shotgun_shell_delay 0 , "cl" Delay on shell casing after firing shotgun
asw_show_all_singleplayer_maps 0 , "cl" If set, offline practice option on the main menu will show all maps.
asw_show_marine_hints cmd Show hint manager spots
asw_show_mouse_entity 0 , "cheat", "cl" Show entity under the mouse cursor
asw_show_stats_in_singleplayer 0 , "cl" Show stats screen in singleplayer
asw_show_xp cmd Print local player's XP and level
asw_show_xp_details 0 , "rep", "cl" Output XP rewards to the console
asw_simple_hacking 0 , "sv", "cheat" Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage 15 , "sv"
asw_skill 2 , "a", "rep", "cl" Game skill level (1-5).
asw_skill_accuracy_flamer_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_flamer_dmg_step 0 , "cheat", "rep", "cl"
asw_skill_accuracy_pdw_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_pdw_dmg_step 1 , "cheat", "rep", "cl"
asw_skill_accuracy_pistol_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_pistol_dmg_step 2 , "cheat", "rep", "cl"
asw_skill_accuracy_prifle_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_prifle_dmg_step 1 , "cheat", "rep", "cl"
asw_skill_accuracy_railgun_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_railgun_dmg_step 10 , "cheat", "rep", "cl"
asw_skill_accuracy_rifle_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_rifle_dmg_step 1 , "cheat", "rep", "cl"
asw_skill_accuracy_shotgun_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_shotgun_dmg_step 2 , "cheat", "rep", "cl"
asw_skill_accuracy_sniper_rifle_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_sniper_rifle_dmg_step 10 , "cheat", "rep", "cl"
asw_skill_accuracy_tesla_cannon_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_accuracy_tesla_cannon_dmg_step 0 , "cheat", "rep", "cl"
asw_skill_agility_movespeed_base 290 , "cheat", "rep", "cl"
asw_skill_agility_movespeed_step 10 , "cheat", "rep", "cl"
asw_skill_agility_reload_step 0 , "cheat", "rep", "cl"
asw_skill_autogun_base 0 , "cheat", "rep", "cl"
asw_skill_autogun_step 1 , "cheat", "rep", "cl"
asw_skill_drugs_base 5 , "cheat", "rep", "cl"
asw_skill_drugs_step 0 , "cheat", "rep", "cl"
asw_skill_engineering_sentry_base 1 , "cheat", "rep", "cl"
asw_skill_engineering_sentry_step 0 , "cheat", "rep", "cl"
asw_skill_engineering_welding_base 0 , "cheat", "rep", "cl"
asw_skill_engineering_welding_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_cluster_dmg_base 80 , "cheat", "rep", "cl"
asw_skill_grenades_cluster_dmg_step 10 , "cheat", "rep", "cl"
asw_skill_grenades_clusters_base 0 , "cheat", "rep", "cl"
asw_skill_grenades_clusters_step 1 , "cheat", "rep", "cl"
asw_skill_grenades_dmg_base 80 , "cheat", "rep", "cl"
asw_skill_grenades_dmg_step 10 , "cheat", "rep", "cl"
asw_skill_grenades_flechette_dmg_base 10 , "cheat", "rep", "cl"
asw_skill_grenades_flechette_dmg_step 1 , "cheat", "rep", "cl"
asw_skill_grenades_freeze_duration_base 3 , "cheat", "rep", "cl"
asw_skill_grenades_freeze_duration_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_freeze_radius_base 210 , "cheat", "rep", "cl"
asw_skill_grenades_freeze_radius_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_count_base 8 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_count_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_dmg_base 50 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_dmg_step 1 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_interval_base 0 , "cheat", "rep", "cl"
asw_skill_grenades_hornet_interval_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_incendiary_dmg_base 80 , "cheat", "rep", "cl"
asw_skill_grenades_incendiary_dmg_step 10 , "cheat", "rep", "cl"
asw_skill_grenades_radius_base 280 , "cheat", "rep", "cl"
asw_skill_grenades_radius_step 20 , "cheat", "rep", "cl"
asw_skill_grenades_smart_count_base 32 , "cheat", "rep", "cl"
asw_skill_grenades_smart_count_step 0 , "cheat", "rep", "cl"
asw_skill_grenades_smart_interval_base 0 , "cheat", "rep", "cl"
asw_skill_grenades_smart_interval_step 0 , "cheat", "rep", "cl"
asw_skill_hacking_speed_base 2 , "cheat", "rep", "cl"
asw_skill_hacking_speed_step 0 , "cheat", "rep", "cl"
asw_skill_healing_charges_base 4 , "cheat", "rep", "cl"
asw_skill_healing_charges_step 1 , "cheat", "rep", "cl"
asw_skill_healing_grenade_base 50 , "cheat", "rep", "cl"
asw_skill_healing_grenade_step 10 , "cheat", "rep", "cl"
asw_skill_healing_gun_base 5 , "cheat", "rep", "cl"
asw_skill_healing_gun_charges_base 40 , "cheat", "rep", "cl"
asw_skill_healing_gun_charges_step 10 , "cheat", "rep", "cl"
asw_skill_healing_gun_step 1 , "cheat", "rep", "cl"
asw_skill_healing_hps_base 25 , "cheat", "rep", "cl"
asw_skill_healing_hps_step 8 , "cheat", "rep", "cl"
asw_skill_healing_medkit_hps_base 50 , "cheat", "rep", "cl"
asw_skill_healing_medkit_hps_step 5 , "cheat", "rep", "cl"
asw_skill_health_base 80 , "cheat", "rep", "cl"
asw_skill_health_step 15 , "cheat", "rep", "cl"
asw_skill_leadership_accuracy_chance_base 0 , "cheat", "rep", "cl"
asw_skill_leadership_accuracy_chance_step 0 , "cheat", "rep", "cl"
asw_skill_leadership_damage_resist_base 0 , "cheat", "rep", "cl"
asw_skill_leadership_damage_resist_step 0 , "cheat", "rep", "cl"
asw_skill_melee_dmg_base 30 , "cheat", "rep", "cl"
asw_skill_melee_dmg_step 6 , "cheat", "rep", "cl"
asw_skill_melee_force_base 10 , "cheat", "rep", "cl"
asw_skill_melee_force_step 1 , "cheat", "rep", "cl"
asw_skill_melee_speed_base 1 , "cheat", "rep", "cl"
asw_skill_melee_speed_step 0 , "cheat", "rep", "cl"
asw_skill_mines_duration_base 10 , "cheat", "rep", "cl"
asw_skill_mines_duration_step 5 , "cheat", "rep", "cl"
asw_skill_mines_fires_base 1 , "cheat", "rep", "cl"
asw_skill_mines_fires_step 0 , "cheat", "rep", "cl"
asw_skill_muzzle_flash_base 1 , "cheat", "rep", "cl"
asw_skill_muzzle_flash_step 0 , "cheat", "rep", "cl"
asw_skill_particle_count 20 , "cl" How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation 0 , "cl" Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity 0 , "cl" Gravity for particles for the skill spending effect
asw_skill_particle_inset 10 , "cl" How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size 40 , "cl" Size of particles for the skill spending effect
asw_skill_particle_speed 50 , "cl" Initial speed of skill spend particles
asw_skill_particle_speed_up 0 , "cl" Upward boost given to skill spend particles
asw_skill_piercing_base 0 , "cheat", "rep", "cl"
asw_skill_piercing_step 0 , "cheat", "rep", "cl"
asw_skill_reloading_base 1 , "cheat", "rep", "cl"
asw_skill_reloading_fast_base 1 , "cheat", "rep", "cl"
asw_skill_reloading_fast_step 0 , "cheat", "rep", "cl"
asw_skill_reloading_step 0 , "cheat", "rep", "cl"
asw_skill_scanner_base 600 , "cheat", "rep", "cl"
asw_skill_scanner_step 150 , "cheat", "rep", "cl"
asw_skill_self_healing_charges_base 2 , "cheat", "rep", "cl"
asw_skill_self_healing_charges_step 0 , "cheat", "rep", "cl"
asw_skill_vindicator_dmg_base 0 , "cheat", "rep", "cl"
asw_skill_vindicator_dmg_step 2 , "cheat", "rep", "cl"
asw_skill_vindicator_pellets_base 7 , "cheat", "rep", "cl"
asw_skill_vindicator_pellets_step 0 , "cheat", "rep", "cl"
asw_skill_xenowounds_base 100 , "cheat", "rep", "cl"
asw_skill_xenowounds_step -25 , "cheat", "rep", "cl"
asw_sniper_dlight_b 250 , "cheat", "cl" Blue component of flashlight colour
asw_sniper_dlight_exponent 1 , "cheat", "cl"
asw_sniper_dlight_g 250 , "cheat", "cl" Green component of flashlight colour
asw_sniper_dlight_r 250 , "cheat", "cl" Red component of flashlight colour
asw_sniper_dlight_radius 100 , "cheat", "cl" Radius of the light around the cursor.
asw_sniper_scope_radius 100 , "cl"
asw_sniper_scope_self_illum_multiplier 0 , "cl" For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay 0 , "cl" Delay on shell casing after firing rifle
asw_solid_info cmd Shows solid status of current marine
asw_sounds cmd lists sounds playing
asw_spawn_alien cmd Make the named asw_spawner spit out an alien
asw_spawn_buzzer cmd Refills all marine health
asw_spawn_parasite_pack cmd Spawns a group of parasites somewhere randomly in the map
asw_spawn_shieldbug cmd Spawns a shieldbug somewhere randomly in the map
asw_spawning_enabled 1 , "sv", "cheat" If set to 0, asw_spawners won't spawn aliens
asw_spinning_stim_cam 1 , "cl" If set, slow motion will display a small spinning camera view
asw_springcol 1 , "sv", "cheat" Use soft alien collision
asw_springcol_core 0 , "sv", "cheat" Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug 0 , "sv", "cheat" Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale 3 , "sv", "cheat" Multiplier for each individual push force
asw_springcol_push_cap 33 , "sv", "cheat" Cap on the total push vector
asw_springcol_radius 50 , "sv", "cheat" Radius of the alien's pushaway cylinder
asw_squad_debug 1 , "sv", "cheat" Draw debug overlays for squad movement
asw_squad_hotbar cmd Activate a squad hotbar button
asw_squad_inventory cmd Shows squad inventory
ASW_StartCampaign cmd Starts a new campaign game
asw_StartStim cmd Activates a stim pack
asw_stats_scrub_time 6 , "cheat", "cl" Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test 0 , "cheat", "cl" Tests removing marines 1 and 3 from the stats screen
asw_stats_track 1 , "sv" Turn on//off Infested stats tracking.
asw_steam_cloud 1 , "cl" Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug 1 , "cl" Print Steam Cloud messages
asw_stim_cam_pitch 10 , "cl" Controls angle of the small in-picture Stim camera
asw_stim_cam_roll 0 , "cl" Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed 0 , "cl" Rotation speed of the stim camera
asw_stim_cam_time 0 , "cheat", "cl" When time scale drops below this value, the stim cam will show
asw_stim_cam_x -20 , "cl" Controls offset of the small in-picture Stim camera
asw_stim_cam_y -30 , "cl" Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw 15 , "cl" Controls angle of the small in-picture Stim camera
asw_stim_cam_z 70 , "cl" Controls offset of the small in-picture Stim camera
asw_stim_duration 6 , "sv", "cheat" Default duration of the stimpack slomo (medics with skills will override this number)
asw_stim_music 0 , "a", "cl" Custom music file used for stim music
asw_stim_time_scale 0 , "cheat", "rep", "cl" Time scale during stimpack slomo
asw_stop_burning cmd Makes your marine stop burning
asw_stumble_interval 2 , "sv", "cheat" Min time between stumbles
asw_stumble_knockback 300 , "sv", "cheat" Velocity given to aliens that get knocked back
asw_stumble_lift 300 , "sv", "cheat" Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time 6 , "sv", "cheat" How long stun grenades stun aliens for
asw_success_sound_delay 0 , "cheat", "cl" Delay before playing mission success music
asw_suicide cmd Kills your current marine
asw_sv_maxspeed 500 , "nf", "rep", "cl"
asw_synup_chatter_chance 0 , "sv", "cheat" Chance of the synup chatter happening
asw_tech_order_hack_range 1200 , "sv", "cheat" Max range when searching for a nearby AI tech to hack for you

asw_teleport  : cmd  :  : Usage: asw_teleport <target entity> Teleports your current marine to the named entity

asw_test_marinenearby cmd Tests the marine nearby util shared function
asw_test_music cmd lists music pointer
asw_test_new_alien_jump 1 , "a", "sv"
asw_test_turret cmd Test remote turret
asw_test_wave_announce cmd Shows wave announce panel
ASW_TestLoad cmd Tests loading a savegame
ASW_TestRoute cmd Tests loading a savegame
asw_tilegen cmd Experimental tile based level generator.
asw_tilegen_theme 0 , "a" Default theme selected in TileGen
asw_time_scale_delay 0 , "cheat", "rep", "cl" Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count cmd Shows number of tracers spawned
asw_tracer_style 1 , "a", "cl" Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime 0 , "cl" How long the pellet trails last
asw_trail_beam_width 3 , "cl" Initial width of the pellet trails
asw_tumbler_debug 0 , "cheat", "cl" Debug info on tumbler offsets
asw_turret_debug_limits 0 , "cheat", "cl" Prints debug info about turret turning limits
asw_turret_dot 0 , "cheat", "cl" Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate 0 , "cheat", "rep", "cl" Firing rate of remote controlled turrets
asw_turret_fog_end 1200 , "cl" Fog end distance for turret view
asw_turret_fog_start 900 , "cl" Fog start distance for turret view
asw_turret_turn_rate 50 , "cheat", "rep", "cl" Turning rate of remote controlled turrets
asw_tutorial_save_stage 0 , "a", "sv" How far through the tutorial the player has got
asw_uber_auto_speed_scale 0 , "sv", "cheat" Speed scale of uber drones when attacking
asw_uber_speed_scale 0 , "sv", "cheat" Speed scale of uber drone compared to normal
asw_unlock_all_locations 0 , "cheat" Unlocks all mission hexes
asw_update_binds cmd Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_particle_tracers 1 , "cheat", "rep", "cl" Use particle tracers instead of the old school HL2 ones
asw_vbsp2 0 , "rep"
asw_vehicle_cam_dist 412 , "cheat", "cl"
asw_vehicle_cam_height 0 , "cheat", "cl"
asw_vehicle_cam_pitch 45 , "cheat", "cl"
asw_vindicator_grenade_elasticity 1 , "sv", "cheat" elasticity of vindicator grenade
asw_vindicator_grenade_friction -1 , "sv", "cheat" Time before grenade can
asw_vindicator_grenade_fuse 3 , "sv", "cheat" Fuse time on incendiary grenades
asw_vindicator_grenade_gravity 0 , "sv", "cheat" Gravity of vindicator grenade
asw_vindicator_grenade_mass 10 , "sv", "cheat" Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time 0 , "sv", "cheat" Minimum before this grenade can detonate
asw_vindicator_grenade_velocity 3 , "sv", "cheat" Scale to the vindicator grenade initial velocity
asw_visrange_generic 400 , "cheat", "rep", "cl" Vismon range
asw_voice_side_icon 0 , "cheat", "cl" Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_chooser cmd
asw_vote_duration 30 , "rep", "cl" Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction 0 , "a", "rep", "cl" Fraction of players needed to activate a kick vote
asw_vote_leader_fraction 0 , "a", "rep", "cl" Fraction of players needed to activate a leader vote
asw_vote_map_fraction 0 , "a", "rep", "cl" Fraction of players needed to activate a map vote
asw_walk_fixed_blend 0 , "rep", "cl"
asw_walk_point 200 , "rep", "cl"
asw_walk_sequence_speed_cap 50 , "rep", "cl"
asw_walk_speed 175 , "rep", "cl"
asw_walk_speed_scale 1 , "rep", "cl"
asw_wanderer_override 0 , "rep", "cl" Forces wanderers to spawn
asw_weapon_force_scale 1 , "rep", "cl" Force of weapon shots
asw_weapon_max_shooting_distance 1500 , "rep", "cl" Maximum distance of the hitscan weapons.
asw_weapon_pitch 12 , "cl"
asw_weapon_safety_hull 0 , "sv", "cheat" Size of hull used to check for AI shots going too near a friendly
asw_wire_full_random 0 , "sv", "cheat" Fully randomize wire hacks
asw_world_healthbar_class_icon 0 , "cl" Show class icon on mouse over
asw_world_healthbars 1 , "cl" Shows health bars in the game world
asw_world_usingbars 1 , "cl" Shows using bars in the game world
asw_ww_chatter_interval_max 260 , "sv" Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min 200 , "sv" Min time between wildcat and wolfe conversation
asw_xp_screen_debug 0 , "cheat", "cl" If enabled, XP screen will show dummy player slots
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
attack cmd attack2 cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 , "sv"
autoaim_max_dist 2160 , "sv"
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd

B

Command Default Value Flags Description
back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.

bench_start  : cmd  :  : Starts gathering of info. Arguments: filename to write results into

bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 1
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
BlendBonesMode 2 , "rep", "cl"
blink_duration 0 , "cl" How many seconds an eye blink will last.
box cmd Draw a debug box.
break cmd
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 15000 Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 0 Frames to delay before taking snapshot
bugreporter_uploadasync 0 , "a" Upload attachments asynchronously
bugreporter_username 0 , "a" Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0

C

Command Default Value Flags Description
c_maxdistance 200 , "a", "cl"
c_maxpitch 90 , "a", "cl"
c_maxyaw 135 , "a", "cl"
c_mindistance 30 , "a", "cl"
c_minpitch 0 , "a", "cl"
c_minyaw -135 , "a", "cl"
c_orthoheight 100 , "a", "cl"
c_orthowidth 100 , "a", "cl"
c_thirdpersonshoulder 0 , "a", "cl"
c_thirdpersonshoulderaimdist 120 , "a", "cl"
c_thirdpersonshoulderdist 40 , "a", "cl"
c_thirdpersonshoulderheight 5 , "a", "cl"
c_thirdpersonshoulderoffset 20 , "a", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 1 , "a", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 , "a", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 , "a", "cl"
cam_ideallag 4 , "a", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 , "a", "cl"
cam_idealyaw 0 , "a", "cl"
cam_showangles 0 , "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 , "a", "cl"
camdistance cmd camin cmd cammousemove cmd
camortho cmd Switch to orthographic camera.
camout cmd campitchdown cmd campitchup cmd camyawleft cmd camyawright cmd
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 , "a", "cl" Close caption linger time.
cc_minvisibleitems 1 , "cl" Minimum number of caption items to show.
cc_norepeat 5 , "sv" In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 , "rep", "cl" Show missing closecaption entries.
cc_subtitles 0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
chet_debug_idle 0 , "a", "sv" If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset 1 , "cheat", "rep" alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 0 , "cheat", "rep" Change bias value for computing circle buffer
circle_paintsplat_enabled 1 , "cheat", "rep"
circle_paintsplat_max_alpha_noise 128 , "cheat", "rep" Max noise value of circle alpha
circle_paintsplat_noise_enabled 1 , "cheat", "rep"
circle_paintsplat_radius 4 , "cheat", "rep" Change the radius of circle in paintmap
cl_aggregate_particles 1 , "cl"
cl_alien_extra_interp 0 , "cl" Extra interpolation for aliens.
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_ambient_light_disableentities 0 , "cl" Disable map ambient light entities.
cl_anglespeedkey 0 , "cl"
cl_asw_drone_travel_yaw 0 , "cheat", "cl" Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate 4 , "cheat", "cl" How fast the drones alter their move_yaw param
cl_asw_smooth 1 , "cl" Smooth marine's render origin after prediction errors
cl_asw_smoothtime 0 , "cl" Smooth marine's render origin after prediction error over this many seconds
cl_backspeed 450 , "cheat", "cl"
cl_blobulator_freezing_max_metaball_radius 25 , "cl" Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0 , "cl" 0-255, but 0 has errors at the moment
cl_blurDebug 0 , "cl"
cl_blurPasses 1 , "cl"
cl_blurTapSize 0 , "cl"
cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs.
cl_camera_follow_bone_index -2 , "cheat", "cl" Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 0 , "cl"
cl_chatfilters 31 , "a", "cl" Stores the chat filter settings
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_colorfastpath 0 , "cl"
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detail_multiplier 1 , "cheat", "cl" extra details to create
cl_detaildist 1200 , "cl" Distance at which detail props are no longer visible
cl_detailfade 400 , "cl" Distance across which detail props fade in
cl_disable_ragdolls 0 , "cheat", "cl"
cl_disable_water_render_targets 0 , "cl"
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd Dumps info about a player
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ejectbrass 1 , "cl"
cl_enable_remote_splitscreen 0 , "cl" Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 , "cheat", "cl" whether to use new detail sprite system
cl_fasttempentcollision 5 , "cl"

cl_find_ent  : cmd  :  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index  : cmd  :  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>

cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 450 , "cheat", "cl"
cl_foundry_ShowEntityHighlights 1 , "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_globallight_freeze 0 , "cl"
cl_globallight_xoffset -800 , "cl"
cl_globallight_yoffset 1600 , "cl"
cl_idealpitchscale 0 , "a", "cl"
cl_ignore_vpk_assocation 0 , "a", "cl" Do not ask to set vpk assocation
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 , "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 , "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 , "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 , "cl" Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 , "cheat", "cl"
cl_jiggle_bone_sanity 1 , "cl" Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_language 0 , "user" Language (from Steam API)
cl_leafsystemvis 0 , "cheat", "cl"
cl_leveloverview 0 , "cheat", "cl"
cl_leveloverviewmarker 0 , "cheat", "cl"
cl_localnetworkbackdoor 0 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_modelfastpath 1 , "cl"
cl_mouseenable 1 , "cl"
cl_mouselook 1 , "a", "user", "cl", "ss" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test 0 , "cheat", "numeric", "cl"

cl_panelanimation  : cmd  :  : Shows panel animation variables: <panelname | blank for all panels>.

cl_particle_batch_mode 1 , "cl"
cl_particle_fallback_base 0 , "cl" Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 1 , "cl" Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0 , "cl"
cl_particle_retire_cost 0 , "cheat", "cl"
cl_particle_sim_fallback_base_multiplier 5 , "cl" How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 6 , "cl" Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cmd
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_particles_show_bbox 0 , "cheat", "cl"
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_block_dist 1 , "cl"
cl_phys_block_fraction 0 , "cl"
cl_phys_maxticks 0 , "cl" Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cheat", "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cheat", "cl"
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 , "a", "cl" Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_doresetlatch 1 , "cl"
cl_pred_error_verbose 0 , "cl" Show more field info when spewing prediction errors.
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)

cl_pred_track  : cmd  :  : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.

cl_predict 1 , "user", "cl" Perform client side prediction.
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_quick_join_panel_accel 0 , "cl" Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount -1 , "cl"
cl_quick_join_panel_tall 14 , "cl" The spacing between panels.
cl_quick_join_scroll_max 4 , "cl" Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 16 , "cl" Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 90 , "cl" Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 1 , "cl" Number of players available to start friend scrolling ticker.
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_gravity 386 , "cheat", "cl" Sets the gravity client-side ragdolls
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_rosetta_debug 0 , "cl"
cl_rosetta_line_inner_radius 25 , "cl"
cl_rosetta_line_outer_radius 45 , "cl"
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 , "cl"
cl_shadowtextureoverlaysize 256 , "cheat", "cl"
cl_show_bounds_errors 0 , "cl"
cl_show_splashes 1 , "cl"
cl_showanimstate_activities 1 , "cheat", "cl" Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 , "a", "user", "cl" Set to 0 to not show on-screen help
cl_showpausedimage 1 , "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 , "a" Allow plugins to display messages to you
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 450 , "cheat", "cl"
cl_simdbones 0 , "rep", "cl" Use SIMD bone setup.
cl_skipfastpath 0 , "cheat", "cl" Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 , "cheat" Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 , "user", "server_can_execute", "cl" spectator mode
cl_sporeclipdistance 512 , "cheat", "cl"
cl_ss_origin cmd print origin in script format
cl_sun_decay_rate 0 , "cheat", "cl"
cl_sunlight_depthbias 0 , "cl"
cl_sunlight_ortho_size 0 , "cheat", "cl" Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 1 , "a", "cl" Whether vpk associations are enabled for this mod
cl_team 0 , "a", "user", "cl" Default team when joining a game

cl_threaded_bone_setup  : 0  : , "cl"  : Enable parallel processing of C_BaseAnimating::SetupBones()

cl_threaded_init 0 , "cl"
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1 , "cl"
cl_tracer_whiz_distance 72 , "cl"
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 , "cheat", "cl"
cl_use_simd_bones 1 , "rep", "cl" 1 use SIMD bones 0 use scalar bones.
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_winddir 0 , "cheat", "cl" Weather effects wind direction angle
cl_windspeed 0 , "cheat", "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl"
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 , "a", "user" Enable close captioning.
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_shake_amp 0 , "sv"
collision_shake_freq 0 , "sv"
collision_shake_time 0 , "sv"
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
commandermousemove cmd
commentary 0 , "a", "sv" Desired commentary mode state.
commentary_available 0 , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd

commentary_showmodelviewer  : cmd  :  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>

con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0 , "a" Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 , "nf" Cooperative play.

cpu_level  : 2  :  : CPU Level - Default: High

crash cmd Cause the engine to crash (Debug!!)
create_flashlight cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 , "a", "cl"
currentability cmd
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
datacachesize 32 Size in MB.
dbg_demofile 0

dbghist_addline  : cmd  :  : Add a line to the debug history. Format: <category id> <line> dbghist_dump  : cmd  :  : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc

deathmatch 0 , "nf" Running a deathmatch server.
debug_circle_splat 0 , "cheat", "rep"
debug_materialmodifycontrol 0 , "sv"
debug_materialmodifycontrol_client 0 , "cl"
debug_overlay_fullposition 0 , "sv"
debug_paint_seam 0 , "cheat", "rep"
debug_physimpact 0 , "sv"
debug_touchlinks 0 , "sv" Spew touch link activity
debug_visibility_monitor 0 , "sv", "cheat"
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 , "sv", "nf"
default_fov 75 , "cheat", "cl"
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 , "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disable_static_prop_loading 0 , "cheat" If non-zero when a map loads, static props won't be loaded
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0 , "sv"
display_elapsedtime cmd Displays how much time has elapsed since the game started
display_game_events 0 , "cheat"
displaysoundlist 0 , "sv"
dlight_debug cmd Creates a dlight in front of the player

drawcross  : cmd  :  : Draws a cross at the given location Arguments: x y z drawline  : cmd  :  : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

dsp_automatic 0 , "demo"
dsp_db_min 80 , "demo"
dsp_db_mixdrop 0 , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0 , "a"
dsp_facingaway 0 , "demo"
dsp_mix_max 0 , "demo"
dsp_mix_min 0 , "demo"
dsp_off 0 , "cheat"
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 0 , "demo"
dsp_slow_cpu 0 , "a", "demo"
dsp_spatial 40 , "demo"
dsp_speaker 50 , "demo"
dsp_vol_2ch 1 , "demo"
dsp_vol_4ch 0 , "demo"
dsp_vol_5ch 0 , "demo"
dsp_volume 0 , "a", "demo"
dsp_water 14 , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
duck cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.

E

Command Default Value Flags Description
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 , "sv", "cheat" Enable rendering of debug overlays
enable_skeleton_draw 0 , "cheat", "cl" Render skeletons in wireframe
endmovie cmd Stop recording movie frames.
english 1 , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_attachments  : cmd  :  : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim  : cmd  :  : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 , "sv"

ent_dump  : cmd  :  : Usage: ent_dump <entity name> ent_fire  : cmd  :  : Usage: ent_fire <target> [action] [value] [delay] ent_info  : cmd  :  : Usage: ent_info <class name> ent_keyvalue  : cmd  :  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v

ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 , "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess

ent_pivot  : cmd  :  : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class

ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_remove  : cmd  :  : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all  : cmd  :  : Removes all entities of the specified type Arguments: {entity_name} / {class_name}

ent_rotate cmd Rotates an entity by a specified # of degrees

ent_script_dump  : cmd  :  : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume

ent_setang cmd Set entity angles

ent_setname  : cmd  :  : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh

ent_setpos cmd Move entity to position
ent_show_contexts 0 , "sv" Show entity contexts in ent_text display

ent_show_response_criteria  : cmd  :  : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /

ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.

ent_teleport  : cmd  :  : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text  : cmd  :  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset  : cmd  :  : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha

envmap cmd
er_colwidth 100
er_graphwidthfrac 0
er_maxname 14
escape cmd Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage

explodevector  : cmd  :  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Default Value Flags Description

fadein  : cmd  :  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout  : cmd  :  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

failadvice_dump_values cmd Gives a list of all current points.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find cmd Find concommands with the specified string in their name/help text.

find_ent  : cmd  :  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index  : cmd  :  : Display data for entity matching specified index. Format: find_ent_index <index>

findflags cmd Find concommands by flags.
fire_absorbrate 3 , "sv"
fire_dmgbase 1 , "sv"
fire_dmginterval 1 , "sv"
fire_dmgscale 0 , "sv"
fire_extabsorb 5 , "sv"
fire_extscale 12 , "sv"
fire_growthrate 1 , "sv"
fire_heatscale 1 , "sv"
fire_incomingheatscale 0 , "sv"
fire_maxabsorb 50 , "sv"
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 , "cheat", "cl" Show debug info for fish
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 , "sv"
flex_looktime 5 , "sv"
flex_maxawaytime 1 , "sv"
flex_maxplayertime 7 , "sv"
flex_minawaytime 0 , "sv"
flex_minplayertime 5 , "sv"
flex_rules 1 , "cl" Allow flex animation rules to run.
flex_smooth 1 , "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 , "cheat", "cl"
fog_colorskybox -1 , "cheat", "cl"
fog_enable 1 , "cheat", "cl"
fog_enable_water_fog 1 , "cheat"
fog_enableskybox 1 , "cheat", "cl"
fog_end -1 , "cheat", "cl"
fog_endskybox -1 , "cheat", "cl"
fog_hdrcolorscale -1 , "cheat", "cl"
fog_hdrcolorscaleskybox -1 , "cheat", "cl"
fog_maxdensity -1 , "cheat", "cl"
fog_maxdensityskybox -1 , "cheat", "cl"
fog_override 0 , "cheat", "cl" Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 , "cheat", "cl"
fog_startskybox -1 , "cheat", "cl"
fog_volume_debug 0 , "sv" If enabled, prints diagnostic information about the current fog volume
fogui cmd Show/hide fog control UI.
force_centerview cmd

forcebind  : cmd  :  : Bind a command to an available key. (forcebind command opt:suggestedKey)

forward cmd
foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd Give the control of the mouse back to Hammer.
foundry_select_entity cmd Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd Updates the entity's position/angles when in edit mode
fov_desired 75 , "user", "cl" Sets the base field-of-view.
fps_max 100 Frame rate limiter
fps_max_splitscreen 300 Frame rate limiter, splitscreen
free_pass_peek_debug 0 , "sv"
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was

fs_monitor_read_from_pack  : 0  :  : 0:Off, 1:Any, 2:Sync only

fs_printopenfiles cmd Show all files currently opened by the engine.

fs_report_long_reads  : 0  :  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens  : 0  :  : 0:Off, 1:Always, 2:Not during load

fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.

fs_warning_mode  : 0  :  : 0:Off, 1:Warn main thread, 2:Warn other threads

func_break_max_pieces 15 , "a", "rep", "cl"
func_break_reduction_factor 0 , "sv"
func_breakdmg_bullet 0 , "sv"
func_breakdmg_club 1 , "sv"
func_breakdmg_explosive 1 , "sv"
fx_glass_velocity_cap 0 , "cl" Maximum downwards speed of shattered glass particles

G

Command Default Value Flags Description
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 , "a", "cl" Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 0 , "sv" If true, use experimental threaded node graph building.
g_debug_angularsensor 0 , "sv", "cheat"
g_debug_basehelicopter 0 , "sv", "cheat"
g_debug_constraint_sounds 0 , "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_doors 0 , "sv"
g_debug_gunship 0 , "sv", "cheat"
g_debug_npc_vehicle_roles 0 , "sv"
g_debug_ragdoll_removal 0 , "cheat", "rep", "cl"
g_debug_ragdoll_visualize 0 , "cheat", "cl"
g_debug_trackpather 0 , "sv", "cheat"
g_debug_transitions 0 , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 , "sv", "cheat"
g_debug_vehicledriver 0 , "sv", "cheat"
g_debug_vehicleexit 0 , "sv", "cheat"
g_debug_vehiclesound 0 , "sv", "cheat"
g_drone_maxgibs 16 , "a", "cl"
g_helicopter_bomb_danger_radius 120 , "sv"
g_helicopter_bullrush_bomb_enemy_distance 0 , "sv"
g_helicopter_bullrush_bomb_speed 850 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10 , "sv"
g_helicopter_bullrush_distance 5000 , "sv"
g_helicopter_bullrush_mega_bomb_health 0 , "sv" Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 , "sv" How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 , "sv" How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_Language 0 , "rep", "cl"
g_ragdoll_fadespeed 600 , "cl"
g_ragdoll_important_maxcount 2 , "rep", "cl"
g_ragdoll_lvfadespeed 100 , "cl"
g_ragdoll_maxcount 8 , "rep", "cl"
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 , "a", "cl" Display in game lessons that teach new players.
gameinstructor_find_errors 0 , "cheat", "cl" Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 , "cl" Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 , "cheat", "cl" Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 , "cheat", "cl" Display more verbose information for lessons have this name.
gamestats_file_output_directory , "sv" When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console

give  : cmd  :  : Give item to player. Arguments: <item_name>

givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 , "cl"
gl_clear_randomcolor 0 , "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 0 , "sv", "cheat" Enables the global event log system

global_set  : cmd  :  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

glow_outline_effect_enable 1 , "cheat", "cl" Enable entity outline glow effects.
glow_outline_width 6 , "cheat", "cl" Width of glow outline effect in screen space.
god cmd Toggle. Player becomes invulnerable.

gpu_level  : 3  :  : GPU Level - Default: High gpu_mem_level  : 2  :  : Memory Level - Default: High

graph cmd grenade1 cmd grenade2 cmd
groundlist cmd Display ground entity list <index>

H

Command Default Value Flags Description
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 , "cheat", "cl"
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 0 , "rep", "cl"
holdorder cmd
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 , "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_threaded_sound 0 Run the sound on a thread (independent of mix)
host_timescale 1 , "cheat", "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 0 , "sv" The HOST file to load.
hostip Host game server ip
hostname Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 , "cl" Automatically reloads the animation script each time one is ran
hud_drawhistory_time 5 , "cl"
hud_fastswitch 0 , "a", "cl"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12 , "cl"
hud_takesshots 0 , "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd
hunk_track_allocation_types 0 , "cheat"

hurtme  : cmd  :  : Hurts the player. Arguments: <health to lose>

HurtMyMarine cmd Gives your marine 1-10 damage

I

Command Default Value Flags Description
impulse cmd
in_forceuser 0 , "cheat" Force user input to this split screen player.
in_lock_mouse_to_window 1 , "a" If set, mouse will be locked inside the game window.
in_usekeyboardsampletime 1 , "cl" Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
ingamebriefing cmd Shows the mission briefing panel
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts

J

Command Default Value Flags Description
jlook cmd
joy_accel_filter 0 , "cl"
joy_accelmax 1 , "a", "cl"
joy_accelscale 0 , "a", "cl"
joy_advanced 0 , "a", "cl"
joy_advaxisr 0 , "a", "cl"
joy_advaxisu 0 , "a", "cl"
joy_advaxisv 0 , "a", "cl"
joy_advaxisx 0 , "a", "cl"
joy_advaxisy 0 , "a", "cl"
joy_advaxisz 0 , "a", "cl"
joy_aim_to_movement_time 1 , "cl" Time before the player automatically aims in the direction of movement.
joy_autoaimdampen 0 , "a", "user", "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 , "a", "cl" The stick range where autoaim dampening is applied. 0 = off
joy_autoattack 0 , "cl" If enabled, marine will fire when you push the right analogue stick
joy_autoattack_angle 10 , "cl" Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold 0 , "cl" Threshold for joy_autoattack
joy_autosprint 0 , "cl" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 , "a" Analog axis range before a button press is registered.
joy_cfg_preset 0 , "cl", "ss"
joy_circle_correct 1 , "a", "cl"
joy_cursor_scale 1 , "cl" Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed 2 , "cl" Cursor speed of joystick when used in targeting mode
joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 , "a", "cl" POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui 1 , "cl" Disables joystick character movement when UI is active.
joy_display_input 0 , "a", "cl"
joy_forwardsensitivity -1 , "a", "cl"
joy_forwardthreshold 0 , "a", "cl"
joy_inverty 0 , "a", "cl", "ss" Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle 0 , "cl" If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default 0 , "cl"
joy_lowend 1 , "a", "cl"
joy_lowmap 1 , "a", "cl"
joy_movement_stick 0 , "a", "cl", "ss" Which stick controls movement (0 is left stick)
joy_name 0 , "a", "cl"
joy_pan_camera 0 , "a", "cl"
joy_pegged 0 , "cl"
joy_pitchsensitivity 1 , "a", "cl", "ss"
joy_pitchsensitivity_default -1 , "cl"
joy_pitchthreshold 0 , "a", "cl"
joy_radius_snap_factor 2 , "cl" Rate at which joystick targeting radius tracks the current cursor radius

joy_response_look  : 0  : , "a", "cl"  : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move  : 1  : , "a", "cl"  : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity

joy_response_move_vehicle 6 , "cl"
joy_sensitive_step0 0 , "a", "cl"
joy_sensitive_step1 0 , "a", "cl"
joy_sensitive_step2 0 , "a", "cl"
joy_sidesensitivity 1 , "a", "cl"
joy_sidethreshold 0 , "a", "cl"
joy_tilted_view 0 , "cl" Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime 1 , "cl"
joy_vehicle_turn_lowend 0 , "cl"
joy_vehicle_turn_lowmap 0 , "cl"
joy_virtual_peg 0 , "cl"
joy_wingmanwarrior_centerhack 0 , "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 , "a", "cl" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 , "cl" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 1 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 , "a", "cl", "ss"
joy_yawsensitivity_default -1 , "cl"
joy_yawthreshold 0 , "a", "cl"
joyadvancedupdate cmd
joystick 0 , "a", "cl" True if the joystick is enabled, false otherwise.

jpeg  : cmd  :  : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.

jpeg_quality 90 jpeg screenshot quality.
jump cmd
jump_jet_forward 320 , "cheat", "rep", "cl"
jump_jet_height 150 , "cheat", "rep", "cl"

K

Command Default Value Flags Description
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.

killvector  : cmd  :  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

klook cmd
kv_editor cmd

L

Command Default Value Flags Description
lastinv cmd
leaderboard_duplicate_entries 1 , "cheat", "cl"
leaderboard_force_rank_show_interval 10 , "cl"
left cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 , "cheat"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmarineresources cmd Shows contents of the marine resource array
listmarineresources_server cmd Shows contents of the marine resources array
listmodels cmd List loaded models.
listobjectives cmd Shows names of objectives in the objectives array
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
listroster cmd Shows which marines in the roster are selected
listroster_server cmd Shows which marines in the roster are selected
load cmd Load a saved game.
loader_defer_non_critical_jobs 0
loader_dump_table cmd

loader_spew_info  : 0  :  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All

loader_throttle_io 1
locator_background_border_color -2145509888.000 , "cl" The default color for the border.
locator_background_border_thickness 3 , "cl" How many pixels the background borders the left and right.
locator_background_color -2147483648 , "cl" The default color for the background.
locator_background_shift_x 3 , "cl" How many pixels the background is shifted right.
locator_background_shift_y 1 , "cl" How many pixels the background is shifted down.
locator_background_style 1 , "cl" Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 8 , "cl" How many pixels the background borders the left and right.
locator_background_thickness_y 0 , "cl" How many pixels the background borders the top and bottom.
locator_fade_time 0 , "cl" Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 1.75 , "cl" Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 1.0 , "cl" Minimum scale of the icon on the screen
locator_lerp_rest 2.25f , "cl" Number of seconds before moving from the center.
locator_lerp_speed 5 , "cl" Speed that static lessons move along the Y axis.
locator_lerp_time 1 , "cl" Number of seconds to lerp before reaching final destination
locator_pulse_time 1 , "cl" Number of seconds to pulse after changing icon or position
locator_split_len 0 , "cheat", "cl"
locator_split_maxwide_percent 0 , "cheat", "cl"
locator_start_at_crosshair 0 , "cl" Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 0 , "cl" How many pixels to offset the locator from the target position.
locator_target_offset_y 0 , "cl" How many pixels to offset the locator from the target position.
locator_text_drop_shadow 1 , "cl" If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 0 , "cl" If enabled, a glow is drawn behind caption text
locator_text_glow_color -2131044864.000 , "cl" Color of text glow
locator_topdown_style 0 , "cl" Topdown games set this to handle distance and offscreen location differently.
log cmd off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.

logaddress_add  : cmd  :  : Set address and port for remote host <ip:port>. logaddress_del  : cmd  :  : Remove address and port for remote host <ip:port>.

logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lookdown cmd lookspin cmd
lookspring 0 , "a", "cl"
lookstrafe 0 , "a", "cl"
lookup cmd
lservercfgfile 0 , "sv"

M

Command Default Value Flags Description

m_customaccel  : 0  : , "a", "cl"  : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw

m_customaccel_exponent 1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter 0 , "a", "cl", "ss" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 , "a", "cl" Windows mouse speed factor (range 1 to 20).
m_pitch 0 , "a", "cl", "ss" Mouse pitch factor.
m_side 0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
make_game_friends_only cmd Changes access for the current game to friends only.
make_game_public cmd Changes access for the current game to public.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0 , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
marine_dispcoll_drawplane 0 , "sv"
MarineHealths cmd List health of all marines
marinephysicsshadowupdate_render 0 , "sv"
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 , "cheat", "cl"
mat_ambient_light_b 0 , "cheat"
mat_ambient_light_b_forced -1 , "cl"
mat_ambient_light_g 0 , "cheat"
mat_ambient_light_g_forced -1 , "cl"
mat_ambient_light_r 0 , "cheat"
mat_ambient_light_r_forced -1 , "cl"
mat_antialias 0
mat_autoexposure_max 2 , "cl"
mat_autoexposure_min 0 , "cl"
mat_bloom_scalefactor_scalar 1 , "cl"
mat_bloomamount_rate 0 , "cheat", "cl"
mat_bloomscale 1 , "cl"
mat_bufferprimitives 1
mat_bumpbasis 0 , "cheat"
mat_bumpmap 1
mat_camerarendertargetoverlaysize 128 , "cheat", "cl"
mat_clipz 1 , "cl"
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_colcorrection_editor 0
mat_colcorrection_forceentitiesclientside 0 , "cheat", "cl" Forces color correction entities to be updated on the client
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debug_bloom 0 , "cheat", "cl"
mat_debug_postprocessing_effects 0 , "cl" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 , "cheat"
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_defaultlightmap 1 Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override -1
mat_depth_blur_strength_override -1
mat_depthbias_shadowmap 0
mat_dest_alpha_range 1000 , "cl" Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse 1
mat_disable_bloom 0 , "cl"
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_displacementmap 1 , "cheat"
mat_do_not_shrink_dynamic_vb 0 Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 1 , "cl"
mat_dof_far_blur_depth 1000 , "cl"
mat_dof_far_blur_radius 5 , "cl"
mat_dof_far_focus_depth 250 , "cl"
mat_dof_max_blur_radius 10
mat_dof_near_blur_depth 20 , "cl"
mat_dof_near_blur_radius 10 , "cl"
mat_dof_near_focus_depth 100 , "cl"
mat_dof_override 0 , "cl"
mat_dof_quality 0
mat_drawflat 0 , "cheat"
mat_drawTexture 0 , "cl" Enable debug view texture
mat_drawTextureScale 1 , "cl" Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 , "cheat", "cl"
mat_dynamic_tonemapping 1 , "cheat"
mat_dynamiclightmaps 0 , "cheat"
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 , "cheat", "cl"
mat_exposure_center_region_y 0 , "cheat", "cl"
mat_fastclip 0 , "cheat"
mat_fastnobump 0 , "cheat"
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 , "cheat"
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 , "cheat", "cl"
mat_force_tonemap_scale 0 , "cheat"
mat_forceaniso 1
mat_forcedynamic 0 , "cheat"
mat_forcehardwaresync 0
mat_frame_sync_enable 1 , "cheat"
mat_frame_sync_force_texture 0 , "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 , "cl"
mat_freeze_leafvis 0 If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright 0 , "cheat"
mat_grain_enable 0 , "cl"
mat_grain_scale_override -1.0
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1 , "cl"
mat_hdr_tonemapscale 1 , "sv", "cheat" The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 , "cheat", "cl"
mat_hsv 0 , "cheat", "cl"
mat_info cmd Shows material system info
mat_leafvis 0 , "cheat" Draw wireframe of current leaf

mat_leafvis_draw_mask  : -1  :  : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an

mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 , "cheat"
mat_local_contrast_edge_scale_override -1000
mat_local_contrast_enable 0 , "cl"
mat_local_contrast_midtone_mask_override -1
mat_local_contrast_scale_override 0
mat_local_contrast_vignette_end_override -1
mat_local_contrast_vignette_start_override -1
mat_lpreview_mode -1 , "cheat", "cl"
mat_luxels 0 , "cheat"
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 , "cheat"
mat_mipmaptextures 1
mat_monitorgamma 2.2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 , "a"
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 , "cheat"
mat_motion_blur_enabled 1
mat_motion_blur_falling_intensity 1 , "cl"
mat_motion_blur_falling_max 20 , "cl"
mat_motion_blur_falling_min 10 , "cl"
mat_motion_blur_forward_enabled 0 , "cl"
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 , "cl"
mat_motion_blur_strength 1 , "cl"
mat_non_hdr_bloom_scalefactor 0 , "cl"
mat_norendering 0 , "cheat"
mat_normalmaps 0 , "cheat"
mat_normals 0 , "cheat"
mat_object_motion_blur_enable 0 , "cl"
mat_object_motion_blur_model_scale 1 , "cl"
mat_paint_enabled 0
mat_parallaxmap 1
mat_parallaxmapsamplesmax 50
mat_parallaxmapsamplesmin 12
mat_phong 1
mat_picmip 0
mat_postprocess_enable 1 , "cheat", "cl"
mat_postprocess_x 4 , "cl"
mat_postprocess_y 1 , "cl"
mat_processtoolvars 0
mat_proxy 0 , "cheat"

mat_queue_mode  : -1  :  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

mat_queue_priority 1
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 , "cheat"
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 , "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_screen_blur_override -1
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1
mat_show_histogram 0 , "cl"
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 , "cheat", "cl"
mat_showenvmapmask 0
mat_showframebuffertexture 0 , "cheat", "cl"
mat_showlightmappage -1 , "cl"
mat_showlowresimage 0
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).

mat_showmiplevels  : 0  : , "cheat"  : color-code miplevels 2: normalmaps, 1: everything else

mat_showtextures cmd Show used textures.
mat_showwatertextures 0 , "cheat", "cl"
mat_slopescaledepthbias_shadowmap 4

mat_software_aa_blur_one_pixel_lines  : 0  : , "cl"  : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug  : 0  : , "cl"  : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a

mat_software_aa_edge_threshold 1 , "cl" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more

mat_software_aa_quality  : 0  : , "cl"  : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)

mat_software_aa_strength -1 , "cl" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui -1 , "cl" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 , "cl" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0
mat_softwareskin 0 , "cheat"
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 0 warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 0 , "a"
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 , "cheat", "cl"
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0 , "cheat"
mat_surfacemat 0 , "cheat"
mat_tessellation_accgeometrytangents 0 , "cheat"
mat_tessellation_cornertangents 1 , "cheat"
mat_tessellation_update_buffers 1 , "cheat"
mat_tessellationlevel 6 , "cheat"
mat_texture_limit -1 , "numeric" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list cmd
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 , "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 2 How many frames to sample texture memory for all textures.
mat_texture_list_exclude cmd 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 0
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 , "numeric" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 , "cheat", "cl" 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 , "cheat", "cl"
mat_tonemap_percent_bright_pixels 2 , "cheat", "cl"
mat_tonemap_percent_target 60 , "cheat", "cl"
mat_tonemapping_occlusion_use_stencil 0 , "cl"
mat_triplebuffered 0 This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 , "cheat", "cl" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 0 , "cl"
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 , "cl"
mat_wireframe 0 , "cheat"
mat_yuv 0 , "cheat", "cl"
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_force_flush_section 0 Cache section to restrict mem_force_flush
mem_incremental_compact cmd
mem_incremental_compact_rate 0 , "cheat" Rate at which to attempt internal heap compation

mem_level  : 2  :  : Memory Level - Default: High

mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_test_quiet 0 Don't print stats when memtesting
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
menuselect cmd menuselect
miniprofiler_dump 0
minisave cmd Saves game (for current level only!)
mission_reload cmd Reload mission metadata
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_debugprint cmd Show debug information about current matchmaking session

mm_dedicated_force_servers  : 0  :  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy

mm_dedicated_search_maxping 150 Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras 0
mm_dlcs_mask_fake 0
mm_heartbeat_seconds 300
mm_heartbeat_seconds_xlsp 60
mm_heartbeat_timeout 10
mm_heartbeat_timeout_legacy 15
mm_matchmaking_dlcsquery 2
mm_matchmaking_version 9
mm_max_players 4 , "cheat", "rep", "cl" Max players for matchmaking system
mm_server_search_lan_ports 27015 , "a" Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string 0
mod_check_vcollide 0 Check all vcollides on load
mod_dont_load_vertices 0 For the dedicated server, supress loading model vertex data
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 1
mod_lock_meshes_on_load 1
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
morph_debug 0
morph_path 7
motdfile 0 , "sv" The MOTD file to load.
mouse_menu cmd Opens a menu while held movedown cmd moveleft cmd moveright cmd moveup cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 , "sv", "nf"
mp_allowspectators 1 , "rep", "cl" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 , "sv", "nf"
mp_bonusroundtime 15 , "rep", "cl" Time after round win until round restarts
mp_chattime 10 , "rep", "cl" amount of time players can chat after the game is over
mp_clan_ready_signal 0 , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 0 , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "nf", "rep", "cl"
mp_fadetoblack 0 , "nf", "rep", "cl" fade a player's screen to black when he dies
mp_falldamage 0 , "sv", "nf"
mp_flashlight 0 , "sv", "nf"
mp_footsteps 1 , "sv", "nf"
mp_forcecamera 1 , "rep", "cl" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf"
mp_fraglimit 0 , "sv", "nf"
mp_friendlyfire 0 , "nf", "rep", "cl" Allows team members to injure other members of their team
mp_maxrounds 0 , "nf", "rep", "cl" max number of rounds to play before server changes maps
mp_respawnwavetime 10 , "nf", "rep", "cl" Time between respawn waves.
mp_restartgame 0 , "sv" If non-zero, game will restart in the specified number of seconds
mp_teamlist 0 , "sv", "nf"
mp_teamoverride 1 , "sv"
mp_teamplay 0 , "sv", "nf"
mp_teams_unbalance_limit 1 , "nf", "rep", "cl" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 , "nf", "rep", "cl" game time per map in minutes
mp_tournament 0 , "nf", "rep", "cl"
mp_usehwmmodels 0 , "cl" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 , "cl" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 , "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 , "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 , "sv" WaitingForPlayers time length in seconds
mp_weaponstay 0 , "sv", "nf"
mp_winlimit 0 , "nf", "rep", "cl" Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 , "a", "cl"

N

Command Default Value Flags Description
name unnamed , "a", "user", "print", "server_can_execute", "ss" Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 503316480 , "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 , "sv", "cheat" Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 , "sv", "cheat"
nav_coplanar_slope_limit_displacement 0 , "sv", "cheat"
nav_corner_adjust_adjacent 18 , "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 , "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 , "sv", "cheat"
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 , "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 , "sv", "rep" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 , "sv", "rep" The offset of the nav drag volume bottom from center
nav_draw_limit 500 , "sv", "cheat" The maximum number of areas to draw in edit mode
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 , "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 , "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 , "sv", "cheat"
nav_generate_incremental_tolerance 0 , "sv", "cheat" Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 0 , "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 , "sv", "cheat"
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 , "sv", "cheat"
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 , "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color -16751516 , "sv", "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color 1623785472.000 , "sv", "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 , "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 , "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 , "sv", "cheat"
nav_show_continguous 0 , "sv", "cheat" Highlight non-contiguous connections
nav_show_danger 0 , "sv", "cheat" Show current 'danger' levels.
nav_show_light_intensity 0 , "sv", "cheat"
nav_show_node_grid 0 , "sv", "cheat"
nav_show_node_id 0 , "sv", "cheat"
nav_show_nodes 0 , "sv", "cheat"
nav_show_player_counts 0 , "sv", "cheat" Show current player counts in each area.
nav_show_potentially_visible 0 , "sv", "cheat" Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 , "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 , "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 , "sv", "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 , "sv", "cheat" Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 , "sv", "cheat"
nav_test_node_crouch 0 , "sv", "cheat"
nav_test_node_crouch_dir 4 , "sv", "cheat"
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 , "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
net_allow_multicast 1 , "a"

net_blockmsg  : 0  : , "cheat"  : Discards incoming message: <0|1|name>

net_channels cmd Shows net channel info
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 , "cheat" Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_dumptest 0
net_fakejitter 0 , "cheat" Jitter fakelag packet time
net_fakelag 0 , "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 , "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 , "a", "cl" Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 , "a", "cl" Height of netgraph panel
net_graphmsecs 400 , "a", "cl" The latency graph represents this many milliseconds.
net_graphpos 1 , "a", "cl"
net_graphproportionalfont 1 , "a", "cl" Determines whether netgraph font is proportional or not
net_graphshowinterp 1 , "a", "cl" Draw the interpolation graph.
net_graphshowlatency 1 , "a", "cl" Draw the ping/packet loss graph.
net_graphsolid 1 , "a", "cl"
net_graphtext 1 , "a", "cl" Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1200 Max fragment bytes per packet
net_maxroutable 1200 , "a", "user" Requested max packet size before packets are 'split'.
net_megasnapshot 1
net_paranoid 1

net_public_adr  : 0  :  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'

net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 , "a", "cl"
net_showeventlisteners 0 Show listening addition/removals
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments

net_showpeaks  : 0  :  : Show messages for large packets only: <size>

net_showreliablesounds 0 , "cheat"
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_showusercmd 0 , "cl" Show user command encoding
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status

net_steamcnx_allowrelay  : 1  : , "a"  : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel

net_steamcnx_debug 1 Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 , "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
nextability cmd
nextdemo cmd Play next demo in sequence.
nextlevel 0 , "sv", "nf" If set to a valid map name, will change to this map during the next changelevel
noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 , "sv", "cheat"
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 , "sv", "cheat"
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s

npc_combat  : cmd  :  : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions  : cmd  :  : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a

npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 0 , "sv"

npc_destroy  : cmd  :  : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki

npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable

npc_focus  : cmd  :  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np

npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected cmd Freeze all NPCs not selected

npc_go  : cmd  :  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-

npc_go_do_run 1 , "sv" Set whether should run on NPC go

npc_go_random  : cmd  :  : Sends all selected NPC(s) to a random node. Arguments: -none-

npc_heal cmd Heals the target back to full health
npc_height_adjust 1 , "a", "sv" Enable test mode for ik height adjustment

npc_kill  : cmd  :  : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest  : cmd  :  : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships  : cmd  :  : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset  : cmd  :  : Reloads schedules for all NPC's from their script files Arguments: -none-

npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 0 , "sv"
npc_set_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected cmd Freeze all NPCs not selected
npc_speakall cmd Force the npc to try and speak all their responses
npc_squads cmd Obsolete. Replaced by npc_combat

npc_steering  : cmd  :  : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n

npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A

npc_teleport  : cmd  :  : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-

npc_thinknow cmd Trigger NPC to think

npc_viewcone  : cmd  :  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent

npc_vphysics 0 , "sv"

O

Command Default Value Flags Description
old_radiusdamage 0 , "rep", "cl"
openserverbrowser cmd Opens server browser
option_duck_method 1 , "a", "rep", "cl"
overview_alpha 1 , "a", "clientcmd_can_execute", "cl" Overview map translucency.
overview_health 1 , "a", "clientcmd_can_execute", "cl" Show player's health in map overview.
overview_locked 1 , "a", "clientcmd_can_execute", "cl" Locks map angle, doesn't follow view angle.

overview_mode  : cmd  :  : Sets overview map mode off,small,large: <0|1|2>

overview_names 1 , "a", "clientcmd_can_execute", "cl" Show player's names in map overview.
overview_tracks 1 , "a", "clientcmd_can_execute", "cl" Show player's tracks in map overview.

overview_zoom  : cmd  :  : Sets overview map zoom: <zoom> [

P

Command Default Value Flags Description
paint_sample_size 4 , "cheat", "rep"
paintmap_scale 1 , "cheat", "rep"
panel_test_title_safe 0 , "cheat" Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 , "cl"
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 , "sv", "cheat" Attachment index for attachment mode

particle_test_attach_mode  : 0  : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

particle_test_file 0 , "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl

particle_test_stop  : cmd  :  : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe

password 0 , "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 , "cl" Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl" Time duration of box filter to pass over phonemes.
phonemesnap 2 , "cl" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache 1
phys_impactforcescale 1 , "sv"
phys_penetration_error_time 10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 , "rep", "cl"
phys_speeds 0 , "sv"
phys_stressbodyweights 5 , "sv"
phys_timescale 1 , "sv" Scale time for physics
phys_upimpactforcescale 0 , "sv"
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 , "sv"
PhysPMC 0
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
ping_max_green 70 , "cl"
ping_max_red 250 , "cl"
ping_max_yellow 140 , "cl"
pingserver cmd Ping a server for info
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 , "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_old_armor 0 , "sv"
playerlist cmd Shows the player list and allows voting
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play

playvideo  : cmd  :  : Plays a video: <filename> [width height] playvideo_exitcommand  : cmd  :  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt  : cmd  :  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt  : cmd  :  : Plays a video without ability to skip: <filename> [width height]

playvol cmd Play a sound at a specified volume.

plugin_load  : cmd  :  : plugin_load <filename> : loads a plugin plugin_pause  : cmd  :  : plugin_pause <index> : pauses a loaded plugin

plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins

plugin_unload  : cmd  :  : plugin_unload <index> : unloads a plugin plugin_unpause  : cmd  :  : plugin_unpause <index> : unpauses a disabled plugin

plugin_unpause_all cmd unpauses all disabled plugins
posedebug cmd Turn on pose debugger or add ents to pose debugger UI prevability cmd
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999 , "sv"
prop_active_gib_max_fade_time 999999 , "sv"
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys

prop_dynamic_create  : cmd  :  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create  : cmd  :  : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

props_break_max_pieces -1 , "rep", "cl" Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 , "rep", "cl" Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 , "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar 0 , "cheat", "cl" Entity variable to watch in prediction system for changes.

Q

Command Default Value Flags Description
quit cmd Exit the engine.

R

Command Default Value Flags Description
r_3dsky 1 , "cl" Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 , "cheat", "nf", "rep", "cl"
r_AirboatViewDampenFreq 7 , "cheat", "nf", "rep", "cl"
r_AirboatViewZHeight 0 , "cheat", "nf", "rep", "cl"
r_ambientboost 1 Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 Boost ambient cube by no more than this factor
r_ambientfraction 0 , "cheat" Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0
r_asw_vehicleBrakeRate 1 , "cheat", "cl"
r_asw_vehicleDrawDebug 0 , "cheat", "cl"
r_avglight 1 , "cheat"
r_avglightmap 0 , "cheat"
r_bloomtintb 0.11
r_bloomtintexponent 2.2
r_bloomtintg 0.59
r_bloomtintr 0.3
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 , "cheat"
r_colorstaticprops 0 , "cheat"
r_debug_sequencesets -2 , "cl"
r_debugcheapwater 0 , "cheat", "cl"
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 , "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 , "cheat"
r_DispWalkable 0 , "cheat"
r_dopixelvisibility 1 , "cl"
r_drawallrenderables 0 , "cheat", "cl" Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 , "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 , "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 , "cheat" Render decals.
r_DrawDetailProps 1 , "cl" 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 , "cheat" Toggles rendering of displacment maps
r_drawentities 1 , "cheat"
r_drawflecks 1 , "cl"
r_drawfuncdetail 1 , "cheat" Render func_detail
r_drawleaf -1 , "cheat" Draw the specified leaf.

r_drawlightcache  : 0  : , "cheat"  : 0: off 1: draw light cache entries 2: draw rays

r_drawlightinfo 0 , "cheat"
r_drawlights 0 , "cheat"
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 , "cheat"
r_drawmodelstatsoverlay 0 , "cheat"
r_drawmodelstatsoverlaydistance 500 , "cheat"
r_drawmodelstatsoverlaymax 1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"
r_drawopaqueworld 1 , "cheat", "cl"
r_drawothermodels 1 , "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl" Show the occlusion proxies
r_DrawPortals 0 , "cheat"
r_DrawRain 1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"
r_drawropes 1 , "cheat", "cl"
r_drawskybox 1 , "cheat"
r_DrawSpecificStaticProp -1
r_drawsprites 1 , "cheat", "cl"
r_drawstaticprops 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 , "cheat", "cl"
r_drawtracers_firstperson 1 , "cl"
r_drawtranslucentrenderables 1 , "cheat", "cl"
r_drawtranslucentworld 1 , "cheat"
r_drawvgui 1 , "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"
r_drawworld 1 , "cheat" Render the world.
r_dscale_basefov 90 , "cheat"
r_dscale_fardist 2000 , "cheat"
r_dscale_farscale 4 , "cheat"
r_dscale_neardist 100 , "cheat"
r_dscale_nearscale 1 , "cheat"
r_dynamic 1
r_dynamiclighting 1 , "cheat"
r_emulategl 0
r_entityclips 1 , "cl"
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 , "a", "cl"
r_eyemove 1 , "a"
r_eyes 1
r_eyeshift_x 0 , "a"
r_eyeshift_y 0 , "a"
r_eyeshift_z 0 , "a"
r_eyesize 0 , "a"
r_eyewaterepsilon 7 , "cheat", "cl"
r_fade360style 1 , "cl"
r_farz -1 , "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 0 , "cl"
r_flashlightambient 0 , "cheat", "cl"
r_flashlightbacktraceoffset 0 , "cheat", "cl"
r_flashlightbrightness 0 , "cheat"
r_flashlightclip 0 , "cheat"
r_flashlightconstant 0 , "cheat", "cl"
r_flashlightculldepth 1
r_flashlightdepth_drawtranslucents 0 , "cl"
r_flashlightdepthres 1024 , "cl"
r_flashlightdepthreshigh 2048 , "cl"
r_flashlightdepthtexture 1
r_FlashlightDetailProps 1 , "cl" Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 0 , "cheat"
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 , "cl"
r_flashlightdrawfrustumbbox 0 , "cl"
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 , "cheat", "cl"
r_flashlightfov 53 , "cheat", "cl"
r_flashlightladderdist 40 , "cheat", "cl"
r_flashlightlinear 100 , "cheat", "cl"
r_flashlightlockposition 0 , "cheat", "cl"
r_flashlightmodels 1 , "cl"
r_flashlightmuzzleflashfov 120 , "cheat", "cl"
r_flashlightnear 4 , "cheat", "cl"
r_flashlightnearoffsetscale 1 , "cheat", "cl"
r_flashlightnodraw 0
r_flashlightoffsetforward 0 , "cheat", "cl"
r_flashlightoffsetright 5 , "cheat", "cl"
r_flashlightoffsetup -5 , "cheat", "cl"
r_flashlightquadratic 0 , "cheat", "cl"
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 1
r_flashlightshadowatten 0 , "cheat", "cl"
r_flashlighttracedistcutoff 128 , "cl"
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 , "cheat", "cl"
r_flashlightvolumetrics 1 , "cl"
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 0 , "cheat"
r_impacts_alt_orientation 1 , "cl"
r_itemblinkmax 0 , "cheat"
r_itemblinkrate 4 , "cheat"
r_JeepFOV 90 , "sv", "cheat", "rep"
r_JeepViewBlendTo 1 , "cheat", "cl"
r_JeepViewBlendToScale 0 , "cheat", "cl"
r_JeepViewBlendToTime 1 , "cheat", "cl"
r_JeepViewDampenDamp 1 , "cheat", "nf", "rep", "cl"
r_JeepViewDampenFreq 7 , "cheat", "nf", "rep", "cl"
r_JeepViewZHeight 10 , "cheat", "nf", "rep", "cl"
r_jiggle_bones 1 , "cl"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_invalidate cmd
r_lightcache_numambientsamples 162 , "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 , "cheat" Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 0
r_lightcachecenter 1 , "cheat"
r_lightcachemodel -1 , "cheat"
r_lightinterp 5 , "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 , "cheat"
r_lightstyle -1 , "cheat"
r_lightwarpidentity 0 , "cheat"
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 , "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 , "cheat"
r_nohw 0 , "cheat"
r_norefresh 0
r_nosw 0 , "cheat"
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 , "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 , "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_demo 0 , "cheat", "cl"
r_particle_sim_spike_threshold_ms 5 , "cl"
r_particle_timescale 1 , "cl"
r_partition_level -1 , "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 , "cl"
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 , "cl"
r_pixelvisibility_spew 0 , "cl"
r_portalscloseall 0
r_portalsopenall 0 , "cheat" Open all portals
r_PortalTestEnts 1 , "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 , "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 , "cl" Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 , "cl"
r_queued_ropes 1 , "cl"

r_radiosity  : 4  : , "cheat"  : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam

r_RainAllowInSplitScreen 0 , "cl" Allows rain in splitscreen
r_rainalpha 0 , "cheat", "cl"
r_rainalphapow 0 , "cheat", "cl"
r_RainCheck 0 , "cheat", "cl" Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 , "cheat", "cl" Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 , "cheat", "cl"
r_RainHack 0 , "cheat", "cl"
r_rainlength 0 , "cheat", "cl"
r_RainParticleDensity 1 , "cl" Density of Particle Rain 0-1
r_RainProfile 0 , "cheat", "cl" Enable/disable rain profiling.
r_RainRadius 1500 , "cheat", "cl"
r_RainSideVel 130 , "cheat", "cl" How much sideways velocity rain gets.
r_RainSimulate 1 , "cheat", "cl" Enable/disable rain simulation.
r_rainspeed 600 , "cheat", "cl"
r_RainSplashPercentage 20 , "cheat", "cl"
r_rainwidth 0 , "cheat", "cl"
r_randomflex 0 , "cheat"
r_renderoverlayfragment 1
r_rimlight 1 , "cheat"
r_rootlod 0 Root LOD
r_ropetranslucent 1 , "cl"
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 , "cl"
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 0 , "cheat", "cl"
r_shadow_deferred 0 , "cheat" Toggle deferred shadow rendering
r_shadow_deferred_downsample 0 , "cl" Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 0 , "cl"
r_shadow_half_update_rate 0 , "cl" Updates shadows at half the framerate
r_shadow_lightpos_lerptime 0 , "cl"
r_shadow_shortenfactor 2 , "cl" Makes shadows cast from local lights shorter
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowfromanyworldlight 0 , "cheat", "cl"
r_shadowfromworldlights 1 , "cl" Enable shadowing from world lights
r_shadowfromworldlights_debug 0 , "cheat", "cl"
r_shadowids 0 , "cheat"
r_shadowmaxrendered 32 , "cl"
r_shadowrendertotexture 0
r_shadows 1
r_shadows_gamecontrol -1 , "cheat"
r_shadows_on_renderables_enable 0 , "cl" Support casting RTT shadows onto other renderables
r_shadowwireframe 0 , "cheat"
r_showenvcubemap 0 , "cheat"
r_ShowViewerArea 0
r_showz_power 1 , "cheat"
r_skin 0 , "cheat"
r_skybox 1 , "cheat", "cl" Enable the rendering of sky boxes
r_slowpathwireframe 0 , "cheat"
r_snapportal -1
r_SnowColorBlue 200 , "cheat", "cl" Snow.
r_SnowColorGreen 175 , "cheat", "cl" Snow.
r_SnowColorRed 150 , "cheat", "cl" Snow.
r_SnowDebugBox 0 , "cheat", "cl" Snow Debug Boxes.
r_SnowEnable 1 , "cheat", "cl" Snow Enable
r_SnowEndAlpha 255 , "cheat", "cl" Snow.
r_SnowEndSize 0 , "cheat", "cl" Snow.
r_SnowFallSpeed 1 , "cheat", "cl" Snow fall speed scale.
r_SnowInsideRadius 256 , "cheat", "cl" Snow.
r_SnowOutsideRadius 1024 , "cheat", "cl" Snow.
r_SnowParticles 500 , "cheat", "cl" Snow.
r_SnowPosScale 1 , "cheat", "cl" Snow.
r_SnowRayEnable 1 , "cheat", "cl" Snow.
r_SnowRayLength 8192 , "cheat", "cl" Snow.
r_SnowRayRadius 256 , "cheat", "cl" Snow.
r_SnowSpeedScale 1 , "cheat", "cl" Snow.
r_SnowStartAlpha 25 , "cheat", "cl" Snow.
r_SnowStartSize 1 , "cheat", "cl" Snow.
r_SnowWindScale 0 , "cheat", "cl" Snow.
r_SnowZoomOffset 384 , "cheat", "cl" Snow.
r_SnowZoomRadius 512 , "cheat", "cl" Snow.
r_spray_lifetime 10 Number of rounds player sprays are visible
r_sse_s 1 , "cl" sse ins for particle sphere create
r_staticlight_streams 1
r_staticprop_lod -1
r_staticpropinfo 0
r_swingflashlight 1 , "cheat", "cl"
r_teeth 1
r_threaded_particles 1 , "cl"
r_threaded_shadow_clip 0
r_threadeddetailprops 1 , "cl" enable threading of detail prop drawing

r_twopasspaint  : 1  :  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this

r_unlimitedrefract 0 , "cl"
r_unloadlightmaps 0
r_updaterefracttexture 1 , "cheat", "cl"
r_vehicleBrakeRate 1 , "sv", "cheat"
r_VehicleViewClamp 1 , "cheat", "cl"
r_VehicleViewDampen 1 , "cheat", "nf", "rep", "cl"
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 , "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 , "cheat"
r_visualizelighttracesshowfulltrace 0 , "cheat"
r_visualizeproplightcaching 0 , "cl"
r_visualizetraces 0 , "cheat"
r_WaterDrawReflection 1 , "cl" Enable water reflection
r_WaterDrawRefraction 1 , "cl" Enable water refraction
r_waterforceexpensive 0 , "cl"
r_waterforcereflectentities 0 , "cl"
r_worldlightmin 0.0002
r_worldlights 3 number of world lights to use per vertex
r_worldlistcache 1 , "cl"
radialmenu cmd Opens a radial menu
ragdoll_sleepaftertime 5 , "cl" After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 10000 , "user" Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.

rcon_address  : 0  : , "norecord"  : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)

rcon_password 0 , "norecord" remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
record_tga_interval 1 How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload cmd
reload_materials 0
remote_bug cmd Starts a bug report with data from the currently connected rcon machine
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_cliententitysim 0 , "cheat", "cl" List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 , "cheat", "cl" List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
res_restrict_access 0
reset_gameconvars cmd Reset a bunch of game convars to default values
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
right cmd
room_type 0 , "demo"
rope_averagelight 1 , "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 , "cl" Collide rope with the world
rope_min_pixel_diameter 2 , "cheat"
rope_rendersolid 1 , "cl"
rope_shake 0 , "cl"
rope_smooth 1 , "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge 1 , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 , "cl"
rope_smooth_minalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0 , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 , "cl"
rope_solid_maxwidth 1 , "cl"
rope_solid_minalpha 0 , "cl"
rope_solid_minwidth 0 , "cl"
rope_subdiv 2 , "cl" Rope subdivision amount
rope_wind_dist 1000 , "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 0 , "sv" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 0 , "cl" If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude cmd Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 0 , "cl" Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 0 , "cl" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 , "cl" Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 , "sv", "cheat" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.

rr_forceconcept  : cmd  :  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va

rr_reloadresponsesystems cmd Reload all response system scripts.
rr_remarkable_max_distance 1200 , "sv", "cheat" AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 1 , "sv", "cheat" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 0 , "sv", "cheat" If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 , "sv", "cheat" When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere

S

Command Default Value Flags Description
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 , "sv" Display async .ani file loading info.
scene_clamplookat 1 , "sv" Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 1 , "rep", "cl" Do client side flex animation.
scene_clientplayback 1 , "sv" Play all vcds on the clients.
scene_flatturn 1 , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd Play the given VCD as an instanced scripted scene.
scene_print 0 , "rep", "cl" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook 0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 , "a", "sv" When moving, show the end location.
scene_showunlock 0 , "a", "sv" Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 , "cl" Create a savegame before VCD playback
score cmd
scr_centertime 2 , "cl"
screenshot cmd Take a screenshot.
script cmd Run the text as a script
script_client cmd Run the text as a script
script_debug cmd Connect the vscript VM to the script debugger
script_debug_client cmd Connect the vscript VM to the script debugger
script_dump_all cmd Dump the state of the VM to the console
script_dump_all_client cmd Dump the state of the VM to the console
script_execute cmd Run a vscript file
script_execute_client cmd Run a vscript file
script_help cmd Output help for script functions, optionally with a search string
script_help_client cmd Output help for script functions, optionally with a search string
script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd Execute an activation script, replacing existing functions with the functions in the run script
secondary cmd selectmarine1 cmd selectmarine2 cmd selectmarine3 cmd selectmarine4 cmd selectmarine5 cmd selectmarine6 cmd selectmarine7 cmd selectmarine8 cmd
sensitivity 3 , "a", "cl" Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 , "sv"

setang  : cmd  :  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact  : cmd  :  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).

setinfo cmd Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 30 , "cl"
shake cmd Shake the screen.
shake_show 0 , "cl" Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
shake_testpunch cmd Test a punch-style screen shake.
ShootMe cmd Does DMG_BULLET to marine
showbudget cmd
showbudget_texture 0 , "cheat" Enable the texture budget panel.
showbudget_texture cmd showbudget_texture_global cmd
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showcompletemessage cmd Shows the mission complete message again
showconsole cmd Show the console.
showGameSettings cmd
showhitlocation 0 , "sv"

showinfo  : cmd  :  : Shows a info panel: <type> <title> <message> [<command>]

showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 , "cl" Display number of particles drawn per frame
showscores cmd
showtriggers 0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
showvprof cmd
singlestep 0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 , "sv" Time taken for an ally to regenerate a point of health.
sk_asw_buzzer_health 30 , "sv", "cheat" Health of the buzzer
sk_asw_buzzer_melee_dmg 15 , "sv", "cheat" Damage caused by buzzer
sk_asw_buzzer_melee_interval 1 , "sv", "cheat" Min time between causing damage to marines
sk_asw_buzzer_v2 1 , "sv", "cheat"
sk_asw_drone_damage 15 , "sv", "cheat" Damage per swipe from the Drone
sk_asw_shieldbug_damage 25 , "sv", "cheat" Damage per swipe from the shieldbug
sk_autoaim_mode 1 , "a", "rep", "cl"
sk_bullseye_health 0 , "sv"
sk_gunship_burst_dist 768 , "sv"
sk_gunship_burst_min 800 , "sv"
sk_gunship_burst_size 15 , "sv"
sk_gunship_health_increments 0 , "sv"
sk_helicopter_burstcount 12 , "sv" How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 , "sv" How fast does the zapper drone move?
sk_helicopter_firingcone 20 , "sv" The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 1 , "sv" When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 25 , "sv" The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 , "sv" The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 , "sv" The damage radius of the helicopter grenade.
sk_helicopter_health 5600 , "sv"
sk_helicopter_num_bombs1 3 , "sv"
sk_helicopter_num_bombs2 5 , "sv"
sk_helicopter_num_bombs3 5 , "sv"
sk_helicopter_roundsperburst 5 , "sv" How many shots to fire in a single burst
sk_max_asw_ag 0 , "rep", "cl"
sk_max_asw_asg 0 , "rep", "cl"
sk_max_asw_cs 0 , "rep", "cl"
sk_max_asw_ext 0 , "rep", "cl"
sk_max_asw_f 0 , "rep", "cl"
sk_max_asw_flares 0 , "rep", "cl"
sk_max_asw_gl 0 , "rep", "cl"
sk_max_asw_hg 0 , "rep", "cl"
sk_max_asw_medkit 0 , "rep", "cl"
sk_max_asw_medsat 0 , "rep", "cl"
sk_max_asw_medself 0 , "rep", "cl"
sk_max_asw_mines 0 , "rep", "cl"
sk_max_asw_ml 0 , "rep", "cl"
sk_max_asw_p 0 , "rep", "cl"
sk_max_asw_pdw 0 , "rep", "cl"
sk_max_asw_r 0 , "rep", "cl"
sk_max_asw_r_g 0 , "rep", "cl"
sk_max_asw_rg 0 , "rep", "cl"
sk_max_asw_sg 0 , "rep", "cl"
sk_max_asw_sniper 0 , "rep", "cl"
sk_max_asw_stim 0 , "rep", "cl"
sk_max_asw_tg 0 , "rep", "cl"
sk_max_asw_welder 0 , "rep", "cl"
sk_npc_arm 1 , "sv"
sk_npc_chest 1 , "sv"
sk_npc_dmg_asw_ag 0 , "rep", "cl"
sk_npc_dmg_asw_asg 0 , "rep", "cl"
sk_npc_dmg_asw_cs 0 , "rep", "cl"
sk_npc_dmg_asw_ext 0 , "rep", "cl"
sk_npc_dmg_asw_f 0 , "rep", "cl"
sk_npc_dmg_asw_flares 0 , "rep", "cl"
sk_npc_dmg_asw_gl 0 , "rep", "cl"
sk_npc_dmg_asw_hg 0 , "rep", "cl"
sk_npc_dmg_asw_medkit 0 , "rep", "cl"
sk_npc_dmg_asw_medsat 0 , "rep", "cl"
sk_npc_dmg_asw_medself 0 , "rep", "cl"
sk_npc_dmg_asw_mines 0 , "rep", "cl"
sk_npc_dmg_asw_ml 0 , "rep", "cl"
sk_npc_dmg_asw_p 0 , "rep", "cl"
sk_npc_dmg_asw_pdw 0 , "rep", "cl"
sk_npc_dmg_asw_r 0 , "rep", "cl"
sk_npc_dmg_asw_r_g 0 , "rep", "cl"
sk_npc_dmg_asw_rg 0 , "rep", "cl"
sk_npc_dmg_asw_sg 0 , "rep", "cl"
sk_npc_dmg_asw_sniper 0 , "rep", "cl"
sk_npc_dmg_asw_stim 0 , "rep", "cl"
sk_npc_dmg_asw_tg 0 , "rep", "cl"
sk_npc_dmg_asw_welder 0 , "rep", "cl"
sk_npc_dmg_helicopter 6 , "sv" Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 3 , "sv" Damage helicopter shots deal to the player
sk_npc_head 2 , "sv"
sk_npc_leg 1 , "sv"
sk_npc_stomach 1 , "sv"
sk_player_arm 1 , "sv"
sk_player_chest 1 , "sv"
sk_player_head 2 , "sv"
sk_player_leg 1 , "sv"
sk_player_stomach 1 , "sv"
sk_plr_dmg_asw_ag 0 , "rep", "cl"
sk_plr_dmg_asw_asg 0 , "rep", "cl"
sk_plr_dmg_asw_cs 0 , "rep", "cl"
sk_plr_dmg_asw_ext 0 , "rep", "cl"
sk_plr_dmg_asw_f 0 , "rep", "cl"
sk_plr_dmg_asw_flares 0 , "rep", "cl"
sk_plr_dmg_asw_medkit 0 , "rep", "cl"
sk_plr_dmg_asw_medsat 0 , "rep", "cl"
sk_plr_dmg_asw_medself 0 , "rep", "cl"
sk_plr_dmg_asw_mines 0 , "rep", "cl"
sk_plr_dmg_asw_ml 0 , "rep", "cl"
sk_plr_dmg_asw_p 0 , "rep", "cl"
sk_plr_dmg_asw_pdw 0 , "rep", "cl"
sk_plr_dmg_asw_r 0 , "rep", "cl"
sk_plr_dmg_asw_r_g 0 , "rep", "cl"
sk_plr_dmg_asw_rg 0 , "rep", "cl"
sk_plr_dmg_asw_sg 0 , "rep", "cl"
sk_plr_dmg_asw_stim 0 , "rep", "cl"
sk_plr_dmg_asw_tg 0 , "rep", "cl"
sk_plr_dmg_asw_welder 0 , "rep", "cl"
skill 1 , "a" Game skill level (1-3).
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 , "rep", "cl" Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 1 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 Spew stream pool failures.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 0 Visualize sound gain fall off
snd_debug_gaincurvevol 1 Visualize sound gain fall off
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_disable_mixer_solo 0
snd_duckerattacktime 0 , "a"
snd_duckerreleasetime 2 , "a"
snd_duckerthreshold 0 , "a"
snd_ducktovolume 0.55 , "a"
snd_dump_filepaths cmd
snd_dumpclientsounds cmd Dump sounds to console
snd_dvar_dist_max 1320 Play full 'far' sound at this distance
snd_dvar_dist_min 240 Play full 'near' sound at this distance
snd_filter 0 , "cheat"
snd_foliage_db_loss 4 , "cheat" foliage dB loss per 1200 units
snd_gain 1 , "cheat"
snd_gain_max 1 , "cheat"
snd_gain_min 0 , "cheat"
snd_getmixer cmd Get data related to mix group matching string
snd_legacy_surround 0 , "a"
snd_list 0
snd_list_mix_groups cmd List all mix groups to dev console.
snd_list_mixers cmd List all mixers to dev console.
snd_lockpartial 1
snd_max_same_sounds 4
snd_max_same_weapon_sounds 3
snd_mergemethod 1 Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 0
snd_mix_minframetime 0
snd_mixahead 0 , "a"
snd_mixer_master_dsp 1
snd_mixer_master_level 1
snd_moviefix 1 Defer sound recording until next tick when laying off movies.
snd_musicvolume 1 , "a", "user" Music volume
snd_noextraupdate 0
snd_obscured_gain_dB -2 , "cheat"
snd_pitchquality 1 , "a"
snd_playsounds cmd Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 , "cheat"
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 0 , "demo"
snd_rebuildaudiocache cmd rebuild audio cache for current language
snd_refdb 60 , "cheat" Reference dB at snd_refdist
snd_refdist 36 , "cheat" Reference distance for snd_refdb
snd_restart cmd Restart sound system.
snd_setmixer cmd Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd Set named mix layer mix amount.
snd_setsoundparam cmd Set a sound paramater
snd_show 0 Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 , "cheat"
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_soundmixer_flush cmd Reload soundmixers.txt file.
snd_soundmixer_parse_debug 0
snd_soundmixer_version 2

snd_spatialize_roundrobin  : 0  :  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized

snd_store_filepaths 0
snd_surround_speakers -1
snd_updateaudiocache cmd checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 0 , "cheat" Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 , "rep", "cl" How long looping soundpatch captions should display for.
soundscape_debug 0 , "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 , "cheat", "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
soundscape_message 0 , "cl"
soundscape_radius_debug 0 , "cheat", "cl" Prints current volume of radius sounds
speak cmd Play a constructed sentence.
spec_autodirector 1 , "clientcmd_can_execute", "cl" Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 , "cheat", "cl" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 , "cheat", "cl" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 , "cheat", "rep", "cl" Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 , "cheat", "rep", "cl" Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 , "a", "cl"
spec_track 0 , "cl" Tracks an entity in spec mode
speed cmd
spike cmd generates a fake spike
ss_enable 0 , "cl" Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map cmd Start playing on specified map with max allowed splitscreen players.
ss_splitmode 0 , "a", "cl" Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 0 , "cl" Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 0 Route voice between splitscreen players on same system.
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0 , "sv"
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
stopvideos cmd Stops all videos playing to the screen
strafe cmd
stringtable_alwaysrebuilddictionaries 0 Rebuild dictionary file on every level load
stringtable_usedictionaries 1 Use dictionaries for string table networking
stringtabledictionary cmd Create dictionary for current strings.
stuck cmd Teleports marine to the nearest free node
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 , "a", "sv"
surfaceprop cmd Reports the surface properties at the cursor
sv_allchat 1 , "sv", "nf" Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 1 If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command 1 , "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 , "sv", "nf" Players can hear all other players, no team restrictions
sv_alternateticks 0 , "sp" If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 0 , "cheat"
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 , "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 , "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 , "sv", "rep" Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 , "nf", "rep" Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 , "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 , "rep" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 60 , "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 , "rep" Whether the server enforces file consistency for critical files
sv_contact 0 , "nf" Contact email for server sysop
sv_debug_player_use 0 , "rep", "cl" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 , "rep" Location from which clients can download missing files
sv_dumpstringtables 0 , "cheat"
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_extra_client_connect_time 15 Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 1 Set packet filtering by IP mode
sv_findsoundname cmd Find sound names which reference the specified wave files.
sv_forcepreload 0 , "a" Force server side preloading.
sv_gameinstructor_disable 0 , "rep", "cl" Force all clients to disable their game instructors.
sv_gravity 800 , "nf", "rep", "cl" World gravity.
sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo 0 , "sv", "cheat" Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore 1 , "sv", "cheat" Don't test validity of a lag comp restore, just do it.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 , "a" Log server information to only one file.
sv_logbans 0 , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0
sv_logecho 1 , "a" Echo log information to the console.
sv_logfile 1 , "a" Log server information in the log file.
sv_logflush 0 , "a" Flush the log file to disk on each write (slow).
sv_logsdir 0 , "a" Folder in the game directory where server logs will be stored.
sv_massreport 0 , "sv"
sv_master_legacy_mode 0 Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxclientframes 128
sv_maxcmdrate 40 , "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 , "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1200 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 60 , "rep" Maximum updates per second that the server will allow
sv_memlimit 0 , "cheat" If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 0 , "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 , "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 , "rep" Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 32
sv_multiplayer_sounds 20
sv_new_delta_bits 1
sv_noclipaccelerate 5 , "a", "nf", "rep", "cl"
sv_noclipduringpause 0 , "cheat", "rep", "cl" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 , "a", "nf", "rep", "cl"
sv_npc_talker_maxdist 1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 , "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_playerperfhistorycount 20 , "sv" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 , "a", "sv" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_regeneration_force_on 0 , "sv", "cheat" Cheat to test regenerative health systems
sv_regeneration_wait_time 1 , "sv", "rep"
sv_region -1 The region of the world to report this server in.
sv_reservation_grace 5 Time in seconds given for a lobby reservation.
sv_reservation_timeout 45 Time in seconds before lobby reservation expires.
sv_script_think_interval 0 , "sv"
sv_search_key 0 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 0 When initiating team search, set this key to match with known opponents team

sv_showhitboxes  : -1  : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).

sv_showladders 0 , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 , "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_skyname 0 , "a", "rep", "cl" Current name of the skybox texture
sv_sound_discardextraunreliable 1
sv_soundemitter_filecheck cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_spew cmd Print details about a sound.
sv_soundemitter_trace -1 , "rep", "cl" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate 5 , "a", "nf", "rep", "cl"
sv_specnoclip 1 , "a", "nf", "rep", "cl"
sv_specspeed 3 , "a", "nf", "rep", "cl"
sv_stats 1 Collect CPU usage stats
sv_steamgroup 0 , "nf" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default 0 , "cl"
sv_strict_notarget 0 , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates 0 (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags 0 , "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 , "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 , "sv"
sv_thinktimecheck 0 , "sv" Check for thinktimes all on same timestamp.
sv_threaded_init 0 , "sv"
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected 30 , "sv" Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics 0 , "rep", "cl" Turns on turbo physics
sv_unlag_alien_projectiles 1 , "sv" If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters 1 , "a" Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8 , "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 , "a", "nf"
sv_vote_kick_ban_duration 5 , "sv" How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew 0
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.

T

Command Default Value Flags Description
template_debug 0 , "sv"
Test_CreateEntity cmd

test_dispatcheffect  : cmd  :  : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau

Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name>
test_outtro_stats cmd
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint cmd

testhudanim  : cmd  :  : Test a hud element animation. Arguments: <anim name>

testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 , "a" height in pixels of the budget panel
texture_budget_panel_width 512 , "a" width in pixels of the budget panel
texture_budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 , "a" number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 5 , "nf", "rep", "cl" Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 , "nf", "rep", "cl" Length of the Pre-Round time
tf_escort_score_rate 1 , "sv", "cheat" Score for escorting the train, in points per second
think_limit 10 , "rep", "cl" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 , "cl" Player will aim in the direction they are moving.

thirdperson_screenspace  : 0  : , "cl"  : Movement will be relative to the camera, eg: left means screen-left

thirdpersonshoulder cmd Switch to thirdperson-shoulder camera.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
tilegen_break_on_iteration -1 , "cheat" If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission 0 , "cheat" If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count 20 , "cheat" The number of level generation retries to attempt after which tilegen will give up.
tilegen_use_instancing 0 , "rep"
timedemo cmd Play a demo and report performance info.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
tir_maxpitch 15 , "cheat", "cl" TrackIR Max Pitch
tir_maxroll 90 , "cheat", "cl" TrackIR Max Roll
tir_maxx 4 , "cheat", "cl" TrackIR Max X
tir_maxy 6 , "cheat", "cl" TrackIR Max Y
tir_maxyaw 90 , "cheat", "cl" TrackIR Max Yaw
tir_maxz 1 , "cheat", "cl" TrackIR Max Z
tir_start 0 , "cl" TrackIR Start
tir_stop 0 , "cl" TrackIR Stop
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd Show/hide the console.
toolload cmd Load a tool.
toolunload cmd Unload a tool.
trace_report 0 , "sv"
tracer_extra 1 , "cl"
tv_allow_camera_man 1 , "sv" Auto director allows spectators to become camera man
tv_allow_static_shots 1 , "sv" Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 , "sv" SourceTV broadcast delay in seconds
tv_delaymapchange 0 , "sv" Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache

tv_dispatchmode  : 1  :  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always

tv_enable 0 , "nf" Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 , "a", "user" Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 , "nf", "prot", "norecord" SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 , "nf", "prot", "norecord" SourceTV password for relay proxies

tv_relayvoice  : 1  :  : Relay voice data: 0=off, 1=on

tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 , "rep" Transmit all entities (not only director view)

U

Command Default Value Flags Description
ui_gameui_debug 0 , "cl"
ui_gameui_modal 1 , "cl" If set, the game UI pages will take modal input focus.
ui_play_online_browser 1 , "cl" Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 0 , "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 , "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 0 , "a", "cl" Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2 0 , "a", "cl" Filter type for difficulty on the public lobby display
ui_public_lobby_filter_onslaught 0 , "a", "cl" Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status 0 , "a", "cl" Filter type for game status on the public lobby display
ui_reloadscheme cmd Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 300 , "cl"
ui_start_dlc_time_loaded 150 , "cl"
ui_start_dlc_time_pump 30 , "cl"
ui_volume_max 1
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unload_all_addons cmd Reloads the search paths for game addons.
unpause cmd Unpause the game.
update_addon_paths cmd Reloads the search paths for game addons.

use  : cmd  :  : Use a particular weapon Arguments: <weapon_name>

use cmd
user cmd Show user data.
users cmd Show user info for players on server.

V

Command Default Value Flags Description
v_centermove 0 , "cl"
v_centerspeed 500 , "cl"
vcollide_wireframe 0 , "cheat", "cl" Render physics collision models in wireframe
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawkeyfocus 0 Report which panel has keyboard focus.
vgui_drawtree cmd
vgui_drawtree 0 , "cheat" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 0 Show scheme file for each panel
vgui_drawtree_visible 1 Draw the visible panels.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 , "cheat", "cl"
viewmodel_offset_x 0 , "a", "cl"
viewmodel_offset_y 0 , "a", "cl"
viewmodel_offset_z 0 , "a", "cl"
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
vis_force 0 , "sv", "cheat"
vismon_poll_frequency 0 , "sv", "cheat"
vismon_trace_limit 12 , "sv", "cheat"
vm_debug 0 , "cheat", "cl"
vm_draw_always 0 , "cl"
voice_all_icons 0 , "cl" Draw all players' voice icons
voice_avggain 0
voice_clientdebug 0 , "cl"
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 1 , "a" Toggle voice transmit and receive.
voice_fadeouttime 0
voice_forcemicrecord 1 , "a"
voice_head_icon_height 20 , "cl" Voice icons are this many inches over player eye positions
voice_head_icon_size 6 , "cl" Size of voice icon over player heads in inches
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 0 , "cl" Draw local player's voice icon
voice_loopback 0 , "user"
voice_maxgain 10
voice_menu_1 cmd Opens voice menu 1
voice_menu_2 cmd Opens voice menu 2
voice_menu_3 cmd Opens voice menu 3
voice_minimum_gain 0
voice_mixer_boost 0 , "a"
voice_mixer_mute 0 , "a"
voice_mixer_volume 1 , "a"
voice_modenable 1 , "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
voice_mute cmd Mute a specific Steam user
voice_overdrive 2
voice_overdrivefadetime 0
voice_player_speaking_delay_threshold 0 , "sv", "cheat"
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
voice_scale 1 , "a"
voice_serverdebug 0 , "sv"
voice_show_mute cmd Show whether current players are muted.
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_threshold 2000 , "a"
voice_thresold_delay 0
voice_unmute cmd Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 0 , "a", "cl" Voice chat uses a vox-style always on
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
voice_xsend_debug 0
voicerecord cmd
voicerecord_toggle cmd
volume 1 , "a" Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.

vphys_sleep_timeout  : cmd  :  : set sleep timeout: large values mean stuff won't ever sleep

vphysics_threadmode 1

vpk_download  : cmd  :  : Download a VPK file. Usage: vpk_download [url]

vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_counters_show_minmax 0
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 0 Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 0 Whether to use most terse output
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 , "a"
vprof_graphwidth 512 , "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 , "sv"
vprof_scope_entity_thinks 0 , "sv"
vprof_server_spike_threshold 999
vprof_server_thread 0
vprof_think_limit 0 , "sv"
vprof_to_csv cmd Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0 , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 , "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 , "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
walk cmd
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_edit_emitter cmd When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit cmd
weapon_showproficiency 0 , "sv"
windows_speaker_config -1 , "a"
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Default Value Flags Description
x360_audio_english 0 , "cl" Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 1 , "a", "sv"
xbox_steering_deadzone 0 , "sv"
xbox_throttlebias 100 , "a", "sv"
xbox_throttlespoof 200 , "a", "sv"
xc_crouch_debounce 0 , "sv"
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.

Z

Command Default Value Flags Description
z_ragdoll_impact_strength 500 , "cl"
zoom cmd
zoom_sensitivity_ratio 1 , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.