User:Thunder4ik/Sandbox: Difference between revisions
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== Cvar list == | == Cvar list == | ||
===_=== | ===_=== | ||
_autosave | |- | ||
_autosavedangerous | |_autosave || cmd || || Autosave | ||
_bugreporter_restart | |- | ||
_fov | |_autosavedangerous || cmd || || AutoSaveDangerous | ||
_record | |- | ||
_resetgamestats | |_bugreporter_restart || cmd || || Restarts bug reporter .dll | ||
_restart | |- | ||
|_fov || 0 || , "cl" || Automates fov command to server. | |||
|- | |||
|_record || cmd || || Record a demo incrementally. | |||
|- | |||
|_resetgamestats || cmd || || Erases current game stats and writes out a blank stats file | |||
|- | |||
|_restart || cmd || || Shutdown and restart the engine. | |||
== | == | ||
===A=== | ===A=== | ||
-ability1 | |- | ||
+ability1 | |-ability1 || cmd || || | ||
-ability2 | |- | ||
+ability2 | |+ability1 || cmd || || | ||
-ability3 | |- | ||
+ability3 | |-ability2 || cmd || || | ||
-ability4 | |- | ||
+ability4 | |+ability2 || cmd || || | ||
-ability5 | |- | ||
+ability5 | |-ability3 || cmd || || | ||
achievement_debug | |- | ||
achievement_disable | |+ability3 || cmd || || | ||
addip | |- | ||
adsp_alley_min | |-ability4 || cmd || || | ||
adsp_courtyard_min | |- | ||
adsp_debug | |+ability4 || cmd || || | ||
adsp_door_height | |- | ||
adsp_duct_min | |-ability5 || cmd || || | ||
adsp_hall_min | |- | ||
adsp_low_ceiling | |+ability5 || cmd || || | ||
adsp_opencourtyard_min | |- | ||
adsp_openspace_min | |achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs. | ||
adsp_openstreet_min | |- | ||
adsp_openwall_min | |achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements. | ||
adsp_room_min | |- | ||
adsp_street_min | |addip || cmd || || Add an IP address to the ban list. | ||
adsp_tunnel_min | |- | ||
adsp_wall_height | |adsp_alley_min || 122 || || | ||
ai_actbusy_search_time | |- | ||
ai_auto_contact_solver | |adsp_courtyard_min || 126 || || | ||
ai_block_damage | |- | ||
ai_clear_bad_links | |adsp_debug || 0 || , "a" || | ||
|- | |||
|adsp_door_height || 112 || || | |||
|- | |||
|adsp_duct_min || 106 || || | |||
|- | |||
|adsp_hall_min || 110 || || | |||
|- | |||
|adsp_low_ceiling || 108 || || | |||
|- | |||
|adsp_opencourtyard_min || 126 || || | |||
|- | |||
|adsp_openspace_min || 130 || || | |||
|- | |||
|adsp_openstreet_min || 118 || || | |||
|- | |||
|adsp_openwall_min || 130 || || | |||
|- | |||
|adsp_room_min || 102 || || | |||
|- | |||
|adsp_street_min || 118 || || | |||
|- | |||
|adsp_tunnel_min || 114 || || | |||
|- | |||
|adsp_wall_height || 128 || || | |||
|- | |||
|ai_actbusy_search_time || 10 || , "sv" || | |||
|- | |||
|ai_auto_contact_solver || 1 || , "sv" || | |||
|- | |||
|ai_block_damage || 0 || , "sv" || | |||
|- | |||
|ai_clear_bad_links || cmd || || Clears bits set on nav links indicating link is unusable | |||
ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: | ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: | ||
ai_debug_assault | |- | ||
ai_debug_avoidancebounds | |ai_debug_assault || 0 || , "sv" || | ||
ai_debug_directnavprobe | |- | ||
ai_debug_doors | |ai_debug_avoidancebounds || 0 || , "sv" || | ||
ai_debug_dyninteractions | |- | ||
ai_debug_efficiency | |ai_debug_directnavprobe || 0 || , "sv" || | ||
ai_debug_enemies | |- | ||
ai_debug_enemyfinders | |ai_debug_doors || 0 || , "sv" || | ||
ai_debug_expressions | |- | ||
ai_debug_follow | |ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system. | ||
ai_debug_loners | |- | ||
ai_debug_looktargets | |ai_debug_efficiency || 0 || , "sv" || | ||
ai_debug_los | |- | ||
ai_debug_nav | |ai_debug_enemies || 0 || , "sv" || | ||
ai_debug_node_connect | |- | ||
ai_debug_ragdoll_magnets | |ai_debug_enemyfinders || 0 || , "sv" || | ||
ai_debug_shoot_positions | |- | ||
ai_debug_speech | |ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs. | ||
ai_debug_squads | |- | ||
ai_debug_think_ticks | |ai_debug_follow || 0 || , "sv" || | ||
ai_debugscriptconditions | |- | ||
ai_default_efficient | |ai_debug_loners || 0 || , "sv" || | ||
ai_disable | |- | ||
ai_drawbattlelines | |ai_debug_looktargets || 0 || , "sv" || | ||
ai_drop_hint | |- | ||
ai_dump_hints | |ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l | ||
ai_ef_hate_npc_duration | |- | ||
ai_ef_hate_npc_frequency | |ai_debug_nav || 0 || , "sv" || | ||
ai_efficiency_override | |- | ||
ai_enable_fear_behavior | |ai_debug_node_connect || cmd || || Debug the attempted connection between two nodes | ||
ai_expression_frametime | |- | ||
ai_expression_optimization | |ai_debug_ragdoll_magnets || 0 || , "sv" || | ||
ai_fear_player_dist | |- | ||
ai_find_lateral_cover | |ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" || | ||
ai_find_lateral_los | |- | ||
ai_follow_use_points | |ai_debug_speech || 0 || , "sv" || | ||
ai_follow_use_points_when_moving | |- | ||
ai_force_serverside_ragdoll | |ai_debug_squads || 0 || , "sv" || | ||
ai_frametime_limit | |- | ||
|ai_debug_think_ticks || 0 || , "sv" || | |||
|- | |||
|ai_debugscriptconditions || 0 || , "sv" || | |||
|- | |||
|ai_default_efficient || 0 || , "sv" || | |||
|- | |||
|ai_disable || cmd || || Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |||
|- | |||
|ai_drawbattlelines || 0 || , "sv", "cheat" || | |||
|- | |||
|ai_drop_hint || cmd || || Drop an ai_hint at the player's current eye position. | |||
|- | |||
|ai_dump_hints || cmd || || | |||
|- | |||
|ai_ef_hate_npc_duration || 1 || , "sv" || | |||
|- | |||
|ai_ef_hate_npc_frequency || 5 || , "sv" || | |||
|- | |||
|ai_efficiency_override || 0 || , "sv" || | |||
|- | |||
|ai_enable_fear_behavior || 1 || , "sv" || | |||
|- | |||
|ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions. | |||
|- | |||
|ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them. | |||
|- | |||
|ai_fear_player_dist || 720 || , "sv" || | |||
|- | |||
|ai_find_lateral_cover || 1 || , "sv" || | |||
|- | |||
|ai_find_lateral_los || 1 || , "sv" || | |||
|- | |||
|ai_follow_use_points || 1 || , "sv" || | |||
|- | |||
|ai_follow_use_points_when_moving || 1 || , "sv" || | |||
|- | |||
|ai_force_serverside_ragdoll || 0 || , "sv" || | |||
|- | |||
|ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's). | |||
ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | ||
ai_inhibit_spawners | |- | ||
ai_lead_time | |ai_inhibit_spawners || 0 || , "sv", "cheat" || | ||
ai_LOS_mode | |- | ||
ai_moveprobe_debug | |ai_lead_time || 0 || , "sv" || | ||
ai_moveprobe_jump_debug | |- | ||
ai_moveprobe_usetracelist | |ai_LOS_mode || 0 || , "sv", "rep" || | ||
ai_nav_debug_experimental_pathing | |- | ||
ai_navigator_generate_spikes | |ai_moveprobe_debug || 0 || , "sv" || | ||
ai_navigator_generate_spikes_strength | |- | ||
ai_next_hull | |ai_moveprobe_jump_debug || 0 || , "sv" || | ||
ai_no_local_paths | |- | ||
ai_no_node_cache | |ai_moveprobe_usetracelist || 0 || , "sv" || | ||
ai_no_select_box | |- | ||
ai_no_steer | |ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing | ||
ai_no_talk_delay | |- | ||
ai_nodes | |ai_navigator_generate_spikes || 0 || , "sv" || | ||
ai_norebuildgraph | |- | ||
ai_path_adjust_speed_on_immediate_turns | |ai_navigator_generate_spikes_strength || 8 || , "sv" || | ||
ai_path_insert_pause_at_est_end | |- | ||
ai_path_insert_pause_at_obstruction | |ai_next_hull || cmd || || Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | ||
ai_post_frame_navigation | |- | ||
ai_radial_max_link_dist | |ai_no_local_paths || 0 || , "sv" || | ||
ai_reaction_delay_alert | |- | ||
ai_reaction_delay_idle | |ai_no_node_cache || 0 || , "sv" || | ||
ai_rebalance_thinks | |- | ||
ai_report_task_timings_on_limit | |ai_no_select_box || 0 || , "sv" || | ||
ai_resume | |- | ||
ai_sequence_debug | |ai_no_steer || 0 || , "sv" || | ||
ai_set_move_height_epsilon | |- | ||
ai_setenabled | |ai_no_talk_delay || 0 || , "sv" || | ||
ai_setupbones_debug | |- | ||
ai_shot_bias | |ai_nodes || cmd || || Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | ||
ai_shot_bias_max | |- | ||
ai_shot_bias_min | |ai_norebuildgraph || 0 || , "sv" || | ||
ai_shot_stats | |- | ||
ai_shot_stats_term | |ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" || | ||
|- | |||
|ai_path_insert_pause_at_est_end || 1 || , "sv" || | |||
|- | |||
|ai_path_insert_pause_at_obstruction || 1 || , "sv" || | |||
|- | |||
|ai_post_frame_navigation || 0 || , "sv" || | |||
|- | |||
|ai_radial_max_link_dist || 512 || , "sv" || | |||
|- | |||
|ai_reaction_delay_alert || 0 || , "sv" || | |||
|- | |||
|ai_reaction_delay_idle || 0 || , "sv" || | |||
|- | |||
|ai_rebalance_thinks || 1 || , "sv" || | |||
|- | |||
|ai_report_task_timings_on_limit || 0 || , "a", "sv" || | |||
|- | |||
|ai_resume || cmd || || If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |||
|- | |||
|ai_sequence_debug || 0 || , "sv" || | |||
|- | |||
|ai_set_move_height_epsilon || cmd || || Set how high AI bumps up ground walkers when checking steps | |||
|- | |||
|ai_setenabled || cmd || || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |||
|- | |||
|ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think | |||
|- | |||
|ai_shot_bias || 1 || , "sv" || | |||
|- | |||
|ai_shot_bias_max || 1 || , "rep", "cl" || | |||
|- | |||
|ai_shot_bias_min || -1 || , "rep", "cl" || | |||
|- | |||
|ai_shot_stats || 0 || , "sv" || | |||
|- | |||
|ai_shot_stats_term || 1000 || , "sv" || | |||
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | ||
ai_show_graph_connect | |- | ||
ai_show_grid | |ai_show_graph_connect || cmd || || Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | ||
ai_show_hints | |- | ||
|ai_show_grid || cmd || || Draw a grid on the floor where looking. | |||
|- | |||
|ai_show_hints || cmd || || Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |||
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | ||
ai_show_hull_attacks | |- | ||
ai_show_node | |ai_show_hull_attacks || 0 || , "sv" || | ||
ai_show_think_tolerance | |- | ||
ai_show_visibility | |ai_show_node || cmd || || Highlight the specified node | ||
ai_simulate_task_overtime | |- | ||
ai_spread_cone_focus_time | |ai_show_think_tolerance || 0 || , "sv" || | ||
ai_spread_defocused_cone_multiplier | |- | ||
ai_spread_pattern_focus_time | |ai_show_visibility || cmd || || Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | ||
ai_step | |- | ||
ai_strong_optimizations | |ai_simulate_task_overtime || 0 || , "sv" || | ||
ai_strong_optimizations_no_checkstand | |- | ||
ai_task_pre_script | |ai_spread_cone_focus_time || 0 || , "sv" || | ||
ai_test_los | |- | ||
ai_test_moveprobe_ignoresmall | |ai_spread_defocused_cone_multiplier || 3 || , "sv" || | ||
ai_think_limit_label | |- | ||
ai_use_clipped_paths | |ai_spread_pattern_focus_time || 0 || , "sv" || | ||
ai_use_efficiency | |- | ||
ai_use_frame_think_limits | |ai_step || cmd || || NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | ||
ai_use_think_optimizations | |- | ||
ai_use_visibility_cache | |ai_strong_optimizations || 0 || , "sv" || | ||
ai_vehicle_avoidance | |- | ||
ainet_generate_report | |ai_strong_optimizations_no_checkstand || 0 || , "sv" || | ||
ainet_generate_report_only | |- | ||
air_density | |ai_task_pre_script || 0 || , "sv" || | ||
alias | |- | ||
-alt1 | |ai_test_los || cmd || || Test AI LOS from the player's POV | ||
+alt1 | |- | ||
-alt2 | |ai_test_moveprobe_ignoresmall || 0 || , "sv" || | ||
+alt2 | |- | ||
anim_3wayblend | |ai_think_limit_label || 0 || , "a", "sv" || | ||
askconnect_accept | |- | ||
ASW_ActivateExtra | |ai_use_clipped_paths || 1 || , "sv" || | ||
ASW_ActivatePrimary | |- | ||
ASW_ActivateSecondary | |ai_use_efficiency || 1 || , "sv" || | ||
asw_add_room_thumbnails_to_perforce | |- | ||
asw_adjust_difficulty_by_number_of_marines | |ai_use_frame_think_limits || 1 || , "sv" || | ||
asw_ai_button_hacking_scale | |- | ||
asw_ai_computer_hacking_scale | |ai_use_think_optimizations || 1 || , "sv" || | ||
asw_ai_enable_fear_behavior | |- | ||
asw_ai_fear_player_dist | |ai_use_visibility_cache || 1 || , "sv" || | ||
asw_ai_report | |- | ||
asw_alien_batch | |ai_vehicle_avoidance || 1 || , "sv", "cheat" || | ||
asw_alien_break_chance | |- | ||
asw_alien_burn_duration | |ainet_generate_report || cmd || || Generate a report to the console. | ||
asw_alien_debug_death_style | |- | ||
asw_alien_fancy_death_chance | |ainet_generate_report_only || cmd || || Generate a report to the console. | ||
asw_alien_floor_texture | |- | ||
asw_alien_footstep_interval | |air_density || cmd || || Changes the density of air for drag computations. | ||
asw_alien_horde | |- | ||
asw_alien_hurt_speed | |alias || cmd || || Alias a command. | ||
asw_alien_mining_laser_damage_scale | |- | ||
asw_alien_money_chance | |-alt1 || cmd || || | ||
asw_alien_object_motion_blur_scale | |- | ||
|+alt1 || cmd || || | |||
|- | |||
|-alt2 || cmd || || | |||
|- | |||
|+alt2 || cmd || || | |||
|- | |||
|anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code. | |||
|- | |||
|askconnect_accept || cmd || || Accept a redirect request by the server. | |||
|- | |||
|ASW_ActivateExtra || cmd || || Activates the item in your extra inventory slot | |||
|- | |||
|ASW_ActivatePrimary || cmd || || Activates the item in your primary inventory slot | |||
|- | |||
|ASW_ActivateSecondary || cmd || || Activates the item in your secondary inventory slot | |||
|- | |||
|asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation | |||
|- | |||
|asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines. | |||
|- | |||
|asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines | |||
|- | |||
|asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines | |||
|- | |||
|asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" || | |||
|- | |||
|asw_ai_fear_player_dist || 720 || , "sv", "cheat" || | |||
|- | |||
|asw_ai_report || cmd || || Lists various AI and their efficiencies | |||
|- | |||
|asw_alien_batch || cmd || || Creates a batch of aliens at the cursor | |||
|- | |||
|asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib | |||
|- | |||
|asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time | |||
|- | |||
|asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths | |||
|- | |||
|asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling | |||
|- | |||
|asw_alien_floor_texture || 0 || || Alien floor texture used for replacement | |||
|- | |||
|asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. | |||
|- | |||
|asw_alien_horde || cmd || || Creates a horde of aliens somewhere nearby | |||
|- | |||
|asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot | |||
|- | |||
|asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money | |||
|- | |||
|asw_alien_object_motion_blur_scale || 0 || , "cl" || | |||
asw_alien_shadows : 0 : , "cl" : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) | asw_alien_shadows : 0 : , "cl" : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) | ||
asw_alien_shover_speed | |- | ||
asw_alien_speed_scale_easy | |asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien | ||
asw_alien_speed_scale_hard | |- | ||
asw_alien_speed_scale_insane | |asw_alien_speed_scale_easy || 0 || , "sv" || | ||
asw_alien_speed_scale_normal | |- | ||
asw_alien_stunned_speed | |asw_alien_speed_scale_hard || 0 || , "sv" || | ||
asw_alien_unlag | |- | ||
asw_allow_detach | |asw_alien_speed_scale_insane || 0 || , "sv" || | ||
asw_allow_hull_shots | |- | ||
ASW_AllowBriefing | |asw_alien_speed_scale_normal || 0 || , "sv" || | ||
asw_ammo_bag_burn_limit | |- | ||
asw_ammo_bag_damage | |asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned | ||
asw_ammo_bag_damage_radius | |- | ||
asw_ammo_bag_report | |asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping | ||
asw_ammo_bag_report_client | |- | ||
asw_arena | |asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine. | ||
asw_arena_quantity_scale | |- | ||
asw_arena_shuffle_walls | |asw_allow_hull_shots || 1 || , "rep", "cl" || | ||
asw_arena_wall_density_max | |- | ||
asw_arena_wall_density_min | |ASW_AllowBriefing || cmd || || Let's you restart the briefing | ||
asw_arena_wave | |- | ||
asw_arena_waves_per_difficulty | |asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode | ||
asw_auto_reload | |- | ||
asw_background_color | |asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion | ||
asw_bait_launch_delay | |- | ||
asw_bait_refire_time | |asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion | ||
asw_barrel_health_base | |- | ||
asw_barrel_health_growth | |asw_ammo_bag_report || cmd || || List contents of ammo bag | ||
asw_batch_interval | |- | ||
asw_blend_test_scale | |asw_ammo_bag_report_client || cmd || || List contents of ammo bag in client.dll | ||
asw_blind_follow | |- | ||
asw_blink_charge_time | |asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map) | ||
asw_blink_debug | |- | ||
asw_blink_height | |asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode | ||
asw_blink_range | |- | ||
asw_blink_time | |asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves? | ||
asw_blink_visible_time | |- | ||
asw_blip_speech_chance | |asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode | ||
asw_bloodhound_drag | |- | ||
asw_bloodhound_drop_interval | |asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode | ||
asw_bloodhound_max_speed | |- | ||
asw_bloodhound_near_distance | |asw_arena_wave || cmd || || Creates a wave of aliens on the arena test map | ||
asw_bloodhound_random_interval | |- | ||
asw_bloodhound_randomness | |asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up | ||
asw_bloodhound_reset | |- | ||
asw_bloodhound_sway_speed | |asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets | ||
asw_bloodhound_thrust | |- | ||
asw_bloodhound_tolerance | |asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens | ||
asw_bonus_charges | |- | ||
asw_boomer_blob_child_fuse_max | |asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown | ||
asw_boomer_blob_child_fuse_min | |- | ||
asw_boomer_blob_friction | |asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw | ||
asw_boomer_blob_fuse | |- | ||
asw_boomer_blob_gravity | |asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1 | ||
asw_boomer_blob_min_detonation_time | |- | ||
asw_boomer_blob_radius_check_interval | |asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level | ||
asw_boomer_blob_radius_check_scale | |- | ||
asw_boomer_health | |asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot | ||
asw_boomer_inflate_debug | |- | ||
asw_boomer_inflate_speed | |asw_blend_test_scale || 0 || , "sv", "cheat" || | ||
asw_breakable_aliens | |- | ||
asw_buffgrenade | |asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style) | ||
asw_buffgrenade_gravity | |- | ||
asw_build_map | |asw_blink_charge_time || 30 || , "cheat", "rep", "cl" || | ||
asw_build_speech_durations | |- | ||
asw_building_room_thumbnails | |asw_blink_debug || 0 || , "sv", "cheat" || | ||
asw_buildroomthumbnails | |- | ||
asw_burst_pipe_chance | |asw_blink_height || 50 || , "rep", "cl" || | ||
asw_buzzer_poison_duration | |- | ||
asw_cain_mail | |asw_blink_range || 2000 || , "cheat", "rep", "cl" || | ||
|- | |||
|asw_blink_time || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_blink_visible_time || 0 || , "rep", "cl" || | |||
|- | |||
|asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity | |||
|- | |||
|asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds | |||
|- | |||
|asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines | |||
|- | |||
|asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship | |||
|- | |||
|asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust | |||
|- | |||
|asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination | |||
|- | |||
|asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations | |||
|- | |||
|asw_bloodhound_reset || cmd || || Resets dropship sequence | |||
|- | |||
|asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side | |||
|- | |||
|asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second | |||
|- | |||
|asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination | |||
|- | |||
|asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment | |||
|- | |||
|asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length | |||
|- | |||
|asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length | |||
|- | |||
|asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction | |||
|- | |||
|asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade | |||
|- | |||
|asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar | |||
|- | |||
|asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate | |||
|- | |||
|asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against | |||
|- | |||
|asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check | |||
|- | |||
|asw_boomer_health || 800 || , "sv", "cheat" || | |||
|- | |||
|asw_boomer_inflate_debug || 1 || , "sv", "cheat" || | |||
|- | |||
|asw_boomer_inflate_speed || 6 || , "sv", "cheat" || | |||
|- | |||
|asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs | |||
|- | |||
|asw_buffgrenade || -15719838 || , "cl" || Color of grenades | |||
|- | |||
|asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades | |||
|- | |||
|asw_build_map || cmd || || | |||
|- | |||
|asw_build_speech_durations || cmd || || Measures speech durations and saves to file for use in async client speech | |||
|- | |||
|asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load | |||
|- | |||
|asw_buildroomthumbnails || cmd || || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt | |||
|- | |||
|asw_burst_pipe_chance || 0 || , "cl" || | |||
|- | |||
|asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. | |||
|- | |||
|asw_cain_mail || cmd || || Test shows cain mail | |||
asw_cam_marine_blend : 1 : , "cheat", "cl" : Marine Camera: Whether camera should blend Z movement changes. | asw_cam_marine_blend : 1 : , "cheat", "cl" : Marine Camera: Whether camera should blend Z movement changes. | ||
asw_cam_marine_dist : 412 : , "cheat", "cl" : Marine Camera: Distance from marine. | asw_cam_marine_dist : 412 : , "cheat", "cl" : Marine Camera: Distance from marine. | ||
Line 269: | Line 509: | ||
asw_cam_marine_pitch : 60 : , "cheat", "cl" : Marine Camera: pitch. | asw_cam_marine_pitch : 60 : , "cheat", "cl" : Marine Camera: pitch. | ||
asw_cam_marine_pitch_death : 50 : , "cheat", "cl" : Marine Camera: pitch when he dies. | asw_cam_marine_pitch_death : 50 : , "cheat", "cl" : Marine Camera: pitch when he dies. | ||
asw_cam_marine_pitch_rate | |- | ||
|asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" || | |||
asw_cam_marine_shift_deadspace : 64 : , "cheat", "cl" : Marine Camera: Deadspace around the marine before camera shifting starts. | asw_cam_marine_shift_deadspace : 64 : , "cheat", "cl" : Marine Camera: Deadspace around the marine before camera shifting starts. | ||
asw_cam_marine_shift_enable | |- | ||
|asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable. | |||
asw_cam_marine_shift_maxx : 300 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. | asw_cam_marine_shift_maxx : 300 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. | ||
asw_cam_marine_shift_maxy : 200 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. | asw_cam_marine_shift_maxy : 200 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. | ||
Line 279: | Line 521: | ||
asw_cam_marine_shift_ratey_south : 2000 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. | asw_cam_marine_shift_ratey_south : 2000 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. | ||
asw_cam_marine_shift_z_death : -30 : , "cheat", "cl" : Marine Camera: Shift camera vertically when he dies. | asw_cam_marine_shift_z_death : -30 : , "cheat", "cl" : Marine Camera: Shift camera vertically when he dies. | ||
asw_cam_marine_sphere_max | |- | ||
asw_cam_marine_sphere_min | |asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test | ||
asw_cam_marine_spring_const | |- | ||
asw_cam_marine_spring_dampening | |asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test | ||
asw_cam_marine_spring_vel_max | |- | ||
asw_cam_marine_test | |asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant. | ||
|- | |||
|asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening. | |||
|- | |||
|asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity. | |||
|- | |||
|asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test. | |||
asw_cam_marine_yaw : 90 : , "cheat", "cl" : Marine Camera: yaw. | asw_cam_marine_yaw : 90 : , "cheat", "cl" : Marine Camera: yaw. | ||
asw_cam_marine_yaw_death_rate : 35 : , "cheat", "cl" : Marine Camera: yaw rotate rate when he dies. | asw_cam_marine_yaw_death_rate : 35 : , "cheat", "cl" : Marine Camera: yaw rotate rate when he dies. | ||
asw_cam_marine_yshift_static | |- | ||
asw_camera_report_defaults | |asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value. | ||
asw_camera_shake | |- | ||
asw_camera_volume | |asw_camera_report_defaults || cmd || || Report default vectors on the camera based on current settings | ||
asw_campaign_death | |- | ||
asw_campaign_wounding | |asw_camera_shake || 1 || , "cl" || Enable camera shakes | ||
asw_candidate_interval | |- | ||
asw_carnage | |asw_camera_volume || cmd || || check if the marine is inside an asw_camera_control volume | ||
asw_chainsaw_attack_fade_time | |- | ||
asw_chainsaw_debug | |asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead | ||
asw_chainsaw_pitch_bite_rate | |- | ||
asw_chainsaw_pitch_range | |asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage | ||
asw_chainsaw_pitch_return_delay | |- | ||
asw_chainsaw_pitch_return_rate | |asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes | ||
asw_chainsaw_pitch_target | |- | ||
asw_chainsaw_shake_amplitude | |asw_carnage || cmd || || Scales the number of aliens each spawner will put out | ||
asw_chainsaw_shake_duration | |- | ||
asw_chainsaw_shake_frequency | |asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out | ||
asw_charge_height | |- | ||
asw_check_campaign | |asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" || | ||
asw_ClearHouse | |- | ||
asw_client_build_maps | |asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings | ||
asw_clientside_avoidance | |- | ||
asw_clientside_avoidance_scale | |asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch | ||
asw_cluster_grenade_child_fuse_max | |- | ||
asw_cluster_grenade_child_fuse_min | |asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal | ||
asw_cluster_grenade_fuse | |- | ||
asw_cluster_grenade_min_detonation_time | |asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything | ||
asw_cluster_grenade_radius_check_interval | |- | ||
asw_cluster_grenade_radius_check_scale | |asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something | ||
asw_colonist_health | |- | ||
asw_colonist_tom_health | |asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" || | ||
asw_compliment_chatter_interval_max | |- | ||
asw_compliment_chatter_interval_min | |asw_chainsaw_shake_duration || 1 || , "cheat", "cl" || | ||
asw_controller_focus_list | |- | ||
asw_controller_lag | |asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" || | ||
asw_controls | |- | ||
asw_conv | |asw_charge_height || 5 || , "rep", "cl" || | ||
asw_conversation | |- | ||
asw_corpse | |asw_check_campaign || cmd || || Is this map in campaign mode? | ||
asw_credits | |- | ||
asw_cross_layout | |asw_ClearHouse || cmd || || Removes all Swarm from the map | ||
asw_crosshair_progress_size | |- | ||
asw_crosshair_use_perspective | |asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them | ||
asw_custom_skill_points | |- | ||
asw_damage_indicator | |asw_clientside_avoidance || 1 || , "cheat", "cl" || | ||
asw_damage_spark_rate | |- | ||
asw_damageindicator_alpha | |asw_clientside_avoidance_scale || 1 || , "cheat", "cl" || | ||
asw_damageindicator_bullets_alpha | |- | ||
asw_damageindicator_hurt_flash_alpha | |asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length | ||
asw_damageindicator_scale | |- | ||
asw_damageindicator_slash_alpha | |asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length | ||
asw_damageindicator_slash_radius | |- | ||
asw_damageindicator_slash_scale | |asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade | ||
asw_debug_air_move | |- | ||
asw_debug_alien_damage | |asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate | ||
asw_debug_aliens | |- | ||
asw_debug_button_skin | |asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against | ||
asw_debug_charging | |- | ||
asw_debug_clientside_avoidance | |asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check | ||
asw_debug_combat_status | |- | ||
asw_debug_commander_list | |asw_colonist_health || 90 || , "sv" || | ||
asw_debug_drone | |- | ||
asw_debug_drone_pose | |asw_colonist_tom_health || 30 || , "sv" || | ||
asw_debug_grubs | |- | ||
asw_debug_hud | |asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments | ||
asw_debug_jump_behavior | |- | ||
asw_debug_marine_aim | |asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments | ||
asw_debug_marine_can_see | |- | ||
asw_debug_marine_chatter | |asw_controller_focus_list || cmd || || Lists panels receiving controller focus | ||
asw_debug_marine_damage | |- | ||
asw_debug_medals | |asw_controller_lag || 40 || , "cl" || | ||
asw_debug_mine | |- | ||
asw_debug_mortarbug | |asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server) | ||
asw_debug_npcs | |- | ||
asw_debug_pvs | |asw_conv || cmd || || Test a conversation | ||
asw_debug_scanner_sound | |- | ||
asw_debug_server_cursor | |asw_conversation || cmd || || Triggers a conversation | ||
asw_debug_shieldbug | |- | ||
asw_debug_simple_alien | |asw_corpse || cmd || || Test create a clientside corpse | ||
asw_debug_spawners | |- | ||
asw_debug_spectator | |asw_credits || cmd || || Test shows credits | ||
asw_debug_spectator_server | |- | ||
asw_debug_steps | |asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode | ||
asw_debug_throw | |- | ||
asw_debug_tile_connections | |asw_crosshair_progress_size || 20 || , "a", "cl" || | ||
asw_debug_xp | |- | ||
asw_debuganimstate | |asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version? | ||
asw_DebugAutoAim | |- | ||
asw_default_campaign | |asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign. | ||
asw_default_extra_0 | |- | ||
asw_default_extra_1 | |asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown | ||
asw_default_extra_2 | |- | ||
asw_default_extra_3 | |asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage. | ||
asw_default_extra_4 | |- | ||
asw_default_extra_5 | |asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator | ||
asw_default_extra_6 | |- | ||
asw_default_extra_7 | |asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator. | ||
asw_default_extra_8 | |- | ||
asw_default_primary_0 | |asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0) | ||
asw_default_primary_1 | |- | ||
asw_default_primary_2 | |asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator | ||
asw_default_primary_3 | |- | ||
asw_default_primary_4 | |asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator. | ||
asw_default_primary_5 | |- | ||
asw_default_primary_6 | |asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator | ||
asw_default_primary_7 | |- | ||
asw_default_primary_8 | |asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator | ||
asw_default_secondary_0 | |- | ||
asw_default_secondary_1 | |asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving | ||
asw_default_secondary_2 | |- | ||
asw_default_secondary_3 | |asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive | ||
asw_default_secondary_4 | |- | ||
asw_default_secondary_5 | |asw_debug_aliens || 0 || , "sv", "cheat" || | ||
asw_default_secondary_6 | |- | ||
asw_default_secondary_7 | |asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details | ||
asw_default_secondary_8 | |- | ||
asw_demo_camera | |asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging | ||
asw_difficulty_alien_damage_step | |- | ||
asw_difficulty_alien_health_step | |asw_debug_clientside_avoidance || 0 || , "cheat", "cl" || | ||
asw_directional_shadows | |- | ||
asw_director_debug | |asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen | ||
asw_director_peak_max_time | |- | ||
asw_director_peak_min_time | |asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list | ||
asw_director_relaxed_max_time | |- | ||
asw_director_relaxed_min_time | |asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages | ||
asw_dlight_list | |- | ||
asw_door_drone_damage_scale | |asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params | ||
asw_door_explosion_boost | |- | ||
asw_door_healthbars | |asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things | ||
asw_door_physics | |- | ||
asw_door_seal_damage_reduction | |asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD | ||
asw_draw_awake_ai | |- | ||
asw_draw_hud | |asw_debug_jump_behavior || 0 || , "sv" || | ||
asw_drawplayermesh | |- | ||
asw_drone_acceleration | |asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming | ||
asw_drone_attacks | |- | ||
asw_drone_auto_speed_scale | |asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens | ||
asw_drone_cycle | |- | ||
asw_drone_death_force | |asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered | ||
asw_drone_death_force_pitch | |- | ||
asw_drone_door_distance | |asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking | ||
asw_drone_door_distance_min | |- | ||
asw_drone_fade_time_max | |asw_debug_medals || 0 || , "sv" || Print debug info about medals | ||
asw_drone_fade_time_min | |- | ||
asw_drone_friction | |asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines | ||
asw_drone_gib_chance | |- | ||
asw_drone_gib_time_max | |asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info | ||
asw_drone_gib_time_min | |- | ||
asw_drone_gib_velocity | |asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs | ||
asw_drone_health | |- | ||
asw_drone_hurl_chance | |asw_debug_pvs || 0 || , "sv", "cheat" || | ||
asw_drone_hurl_interval | |- | ||
asw_drone_jump_pitch_max | |asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses | ||
asw_drone_jump_pitch_min | |- | ||
asw_drone_jump_pitch_speed | |asw_debug_server_cursor || cmd || || Server shows a marker where it thinks your cursor is | ||
asw_drone_melee_force | |- | ||
asw_drone_melee_range | |asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages | ||
asw_drone_override_attack | |- | ||
asw_drone_override_move | |asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens | ||
asw_drone_override_speedboost | |- | ||
asw_drone_ridiculous | |asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners | ||
asw_drone_show_facing | |- | ||
asw_drone_show_override | |asw_debug_spectator || cmd || || Prints info on spectator | ||
asw_drone_smooth_speed | |- | ||
asw_drone_speedboost | |asw_debug_spectator_server || cmd || || Prints whether a player wants to spectate | ||
asw_drone_start_melee_range | |- | ||
asw_drone_touch_damage | |asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps | ||
asw_drone_uber_health | |- | ||
asw_drone_weak_from_behind | |asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks | ||
asw_drone_yaw_speed | |- | ||
asw_drone_yaw_speed_attacking | |asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections | ||
asw_drone_yaw_speed_attackprep | |- | ||
asw_drone_zig_zag_length | |asw_debug_xp || cmd || || Lists XP details for local player | ||
asw_drone_zig_zagging | |- | ||
asw_drones_friendly | |asw_debuganimstate || 0 || , "rep", "cl" || | ||
ASW_Drop | |- | ||
asw_drop_ammo | |asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" || | ||
asw_drop_money | |- | ||
asw_drop_powerups | |asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts | ||
asw_edit_panel | |- | ||
ASW_EditEmitterFrame | |asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number | ||
asw_egg_respawn | |- | ||
asw_electrified_armor_duration | |asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number | ||
asw_emitter_max_collision_speed | |- | ||
asw_emitter_min_collision_speed | |asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number | ||
asw_encounter_display | |- | ||
asw_encounter_radius_max | |asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number | ||
asw_encounter_radius_min | |- | ||
asw_encounters_distance_min | |asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number | ||
asw_engine_finished_building_map | |- | ||
asw_ent_create | |asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number | ||
|- | |||
|asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number | |||
|- | |||
|asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number | |||
|- | |||
|asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number | |||
|- | |||
|asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number | |||
|- | |||
|asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number | |||
|- | |||
|asw_demo_camera || cmd || || | |||
|- | |||
|asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level | |||
|- | |||
|asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level | |||
|- | |||
|asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows | |||
|- | |||
|asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen | |||
|- | |||
|asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked | |||
|- | |||
|asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked | |||
|- | |||
|asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens | |||
|- | |||
|asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens | |||
|- | |||
|asw_dlight_list || 0 || , "cl" || Lists dynamic lights | |||
|- | |||
|asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors | |||
|- | |||
|asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors | |||
|- | |||
|asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars | |||
|- | |||
|asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death. | |||
|- | |||
|asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed | |||
|- | |||
|asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake | |||
|- | |||
|asw_draw_hud || 1 || , "cl" || Draw the HUD or not | |||
|- | |||
|asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not | |||
|- | |||
|asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed | |||
|- | |||
|asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not | |||
|- | |||
|asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking | |||
|- | |||
|asw_drone_cycle || cmd || || Lists drones along with cycle and weight | |||
|- | |||
|asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces | |||
|- | |||
|asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls | |||
|- | |||
|asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it | |||
|- | |||
|asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking | |||
|- | |||
|asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading | |||
|- | |||
|asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading | |||
|- | |||
|asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction | |||
|- | |||
|asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll | |||
|- | |||
|asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing | |||
|- | |||
|asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing | |||
|- | |||
|asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this | |||
|- | |||
|asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have | |||
|- | |||
|asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera. | |||
|- | |||
|asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera. | |||
|- | |||
|asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter | |||
|- | |||
|asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter | |||
|- | |||
|asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition | |||
|- | |||
|asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack | |||
|- | |||
|asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack | |||
|- | |||
|asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy | |||
|- | |||
|asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy | |||
|- | |||
|asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode | |||
|- | |||
|asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion. | |||
|- | |||
|asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing | |||
|- | |||
|asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement | |||
|- | |||
|asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement | |||
|- | |||
|asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones | |||
|- | |||
|asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack | |||
|- | |||
|asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch | |||
|- | |||
|asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have | |||
|- | |||
|asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind | |||
|- | |||
|asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn | |||
|- | |||
|asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack | |||
|- | |||
|asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack | |||
|- | |||
|asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging | |||
|- | |||
|asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly | |||
|- | |||
|asw_drones_friendly || cmd || || Makes drones friendly to marines | |||
|- | |||
|ASW_Drop || cmd || || Makes your marine drop his current weapon | |||
|- | |||
|asw_drop_ammo || cmd || || Drops ammo from an ammo bag | |||
|- | |||
|asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money? | |||
|- | |||
|asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups? | |||
|- | |||
|asw_edit_panel || cmd || || ASW Edit a VGUI panel by name | |||
|- | |||
|ASW_EditEmitterFrame || cmd || || The vgui panel used to edit emitters | |||
|- | |||
|asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside | |||
|- | |||
|asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated | |||
|- | |||
|asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume | |||
|- | |||
|asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound | |||
|- | |||
|asw_encounter_display || 1 || || | |||
|- | |||
|asw_encounter_radius_max || 512 || , "cheat" || | |||
|- | |||
|asw_encounter_radius_min || 384 || , "cheat" || | |||
|- | |||
|asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles | |||
|- | |||
|asw_engine_finished_building_map || cmd || || Notify engine that we've finished building a map | |||
|- | |||
|asw_ent_create || cmd || || Creates an entity of the given type in front of the current marine. | |||
asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> | asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> | ||
asw_entindex | |- | ||
asw_facefronttime | |asw_entindex || cmd || || Returns the entity index of the player | ||
asw_fail_sound_delay | |- | ||
asw_fair_marine_rules | |asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still. | ||
asw_fast_reload_enabled | |- | ||
asw_fast_reload_under_marine | |asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music | ||
asw_feetyawrate | |- | ||
asw_fire_alien_damage_scale | |asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing | ||
asw_fire_glow | |- | ||
asw_fire_glow_radius | |asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic? | ||
asw_fire_spread_scale | |- | ||
asw_fist_passive_damage_scale | |asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine? | ||
asw_fist_ragdoll_chance | |- | ||
asw_fix_cam | |asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body. | ||
asw_fixed_movement_playback_rate | |- | ||
asw_flamer_debug | |asw_fire_alien_damage_scale || 3 || , "sv", "cheat" || | ||
asw_flamer_force | |- | ||
asw_flamer_light_b | |asw_fire_glow || 1 || , "sv", "cheat" || | ||
asw_flamer_light_exponent | |- | ||
asw_flamer_light_g | |asw_fire_glow_radius || 280 || , "sv", "cheat" || | ||
asw_flamer_light_r | |- | ||
asw_flamer_light_scale | |asw_fire_spread_scale || 2 || , "sv", "cheat" || | ||
asw_flamer_size | |- | ||
asw_flare_anim_speed | |asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item | ||
asw_flare_autoaim_radius | |- | ||
asw_flare_b | |asw_fist_ragdoll_chance || 0 || , "sv" || | ||
asw_flare_g | |- | ||
asw_flare_launch_delay | |asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place. | ||
asw_flare_r | |- | ||
asw_flare_refire_time | |asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled | ||
asw_flare_throw_speed | |- | ||
asw_flashlight_dlight_b | |asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision | ||
asw_flashlight_dlight_g | |- | ||
asw_flashlight_dlight_offsetx | |asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles | ||
asw_flashlight_dlight_offsety | |- | ||
asw_flashlight_dlight_offsetz | |asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light | ||
asw_flashlight_dlight_r | |- | ||
asw_flashlight_dlight_radius | |asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light | ||
asw_flashlight_marine_ambient | |- | ||
asw_flashlight_marine_lightscale | |asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light | ||
asw_flip_door | |- | ||
asw_floating_number_type | |asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light | ||
asw_follow_hint_debug | |- | ||
asw_follow_hint_max_range | |asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light | ||
asw_follow_hint_max_z_dist | |- | ||
asw_follow_slow_distance | |asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire | ||
asw_follow_threshold | |- | ||
asw_follow_use_hints | |asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim | ||
asw_follow_velocity_predict | |- | ||
|asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares | |||
|- | |||
|asw_flare_b || 200 || , "cl" || Colour of flares | |||
|- | |||
|asw_flare_g || 255 || , "cl" || Colour of flares | |||
|- | |||
|asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown | |||
|- | |||
|asw_flare_r || 240 || , "cl" || Colour of flares | |||
|- | |||
|asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw | |||
|- | |||
|asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares | |||
|- | |||
|asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour | |||
|- | |||
|asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour | |||
|- | |||
|asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight | |||
|- | |||
|asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight | |||
|- | |||
|asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight | |||
|- | |||
|asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour | |||
|- | |||
|asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine. | |||
|- | |||
|asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on | |||
|- | |||
|asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on | |||
|- | |||
|asw_flip_door || cmd || || Flip all door meshes | |||
|- | |||
|asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles | |||
|- | |||
|asw_follow_hint_debug || 0 || , "sv", "cheat" || | |||
|- | |||
|asw_follow_hint_max_range || 300 || , "sv", "cheat" || | |||
|- | |||
|asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" || | |||
|- | |||
|asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance | |||
|- | |||
|asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much | |||
|- | |||
|asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints | |||
|- | |||
|asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds | |||
asw_fonts : cmd : : Shows all AS:I fonts | asw_fonts : cmd : : Shows all AS:I fonts | ||
asw_force_ai_fire | |- | ||
asw_g_jeepexitspeed | |asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly | ||
asw_gib_bleed_time | |- | ||
asw_gimme_ammo | |asw_g_jeepexitspeed || 100 || , "sv", "cheat" || | ||
asw_gimme_health | |- | ||
asw_god | |asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for | ||
asw_goo_volume | |- | ||
asw_grenade_launcher_gravity | |asw_gimme_ammo || cmd || || Refills all marine ammo | ||
asw_grenade_launcher_speed | |- | ||
asw_grenade_radius | |asw_gimme_health || cmd || || Refills all marine health | ||
asw_grenade_throw_delay | |- | ||
asw_grentrail_brightness | |asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable | ||
asw_grentrail_fade | |- | ||
asw_grentrail_lifetime | |asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound | ||
asw_grentrail_width | |- | ||
asw_grentrail_widthend | |asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades | ||
asw_ground_secondary | |- | ||
asw_grub_speedboost | |asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades | ||
asw_hack_cycle_time | |- | ||
asw_hacking_fraction | |asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion | ||
asw_harverter_suppress_children | |- | ||
asw_harvester_max_critters | |asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing | ||
asw_harvester_new | |- | ||
asw_harvester_spawn_height | |asw_grentrail_brightness || 128 || , "sv" || | ||
asw_harvester_spawn_interval | |- | ||
asw_harvester_speedboost | |asw_grentrail_fade || 100 || , "sv" || | ||
asw_harvester_touch_damage | |- | ||
asw_heal_gun_heal_fade | |asw_grentrail_lifetime || 0 || , "sv" || | ||
asw_heal_gun_start_heal_fade | |- | ||
asw_healgrenade | |asw_grentrail_width || 6 || , "sv" || | ||
asw_healgrenade_gravity | |- | ||
asw_healgrenade_refire_time | |asw_grentrail_widthend || 1 || , "sv" || | ||
asw_hear_fixed | |- | ||
asw_hear_from_marine | |asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight | ||
asw_hear_height | |- | ||
asw_hear_pos_debug | |asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs | ||
asw_hide_local_marine | |- | ||
asw_hide_marine | |asw_hack_cycle_time || 0 || , "cheat", "cl" || | ||
asw_hl2_camera | |- | ||
asw_holdout_announce_time | |asw_hacking_fraction || 0 || , "sv", "cheat" || | ||
asw_holdout_debug | |- | ||
asw_holdout_resupply_time | |asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites | ||
asw_holdout_start_wave | |- | ||
asw_holdout_wave_score_time | |asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn | ||
asw_horde_class | |- | ||
asw_horde_interval_max | |asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model | ||
asw_horde_interval_min | |- | ||
asw_horde_max_distance | |asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at | ||
asw_horde_min_distance | |- | ||
asw_horde_override | |asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another | ||
asw_horde_size_max | |- | ||
asw_horde_size_min | |asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters | ||
asw_horizontal_autoaim | |- | ||
asw_hotbar_self | |asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch | ||
asw_hotbar_simple | |- | ||
asw_hud_alpha | |asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound | ||
asw_hud_jeephint_numentries | |- | ||
asw_hud_scale | |asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound | ||
asw_hud_swaps | |- | ||
asw_ignore_need_two_player_requirement | |asw_healgrenade || -14145446 || , "cl" || Color of grenades | ||
asw_infest_angle | |- | ||
asw_infest_pitch | |asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades | ||
asw_info_sound_continue | |- | ||
asw_inspect_profile | |asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw | ||
asw_instant_restart | |- | ||
asw_intensity_decay_time | |asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio | ||
asw_intensity_far_range | |- | ||
asw_intensity_inhibit_delay | |asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears | ||
asw_intensity_scale | |- | ||
|asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni | |||
|- | |||
|asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position | |||
|- | |||
|asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible | |||
|- | |||
|asw_hide_marine || cmd || || Toggle drawing of the current marine | |||
|- | |||
|asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" || | |||
|- | |||
|asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave. | |||
|- | |||
|asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode | |||
|- | |||
|asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage. | |||
|- | |||
|asw_holdout_start_wave || cmd || || Starts a holdout wave | |||
|- | |||
|asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for. | |||
|- | |||
|asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes | |||
|- | |||
|asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes | |||
|- | |||
|asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes | |||
|- | |||
|asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn | |||
|- | |||
|asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn | |||
|- | |||
|asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn | |||
|- | |||
|asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size | |||
|- | |||
|asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size | |||
|- | |||
|asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent. | |||
|- | |||
|asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar | |||
|- | |||
|asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar | |||
|- | |||
|asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255) | |||
|- | |||
|asw_hud_jeephint_numentries || 10 || , "sv" || | |||
|- | |||
|asw_hud_scale || 0 || , "cl" || Scale of the HUD overall | |||
|- | |||
|asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD | |||
|- | |||
|asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission. | |||
|- | |||
|asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment | |||
|- | |||
|asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment | |||
|- | |||
|asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window | |||
|- | |||
|asw_inspect_profile || cmd || || Display a marine's profile | |||
|- | |||
|asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map). | |||
|- | |||
|asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero | |||
|- | |||
|asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity | |||
|- | |||
|asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase | |||
|- | |||
|asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines | |||
asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn | asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn | ||
asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn | asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn | ||
Line 604: | Line 1,162: | ||
asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state | asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state | ||
asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this | asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this | ||
asw_inventory | |- | ||
ASW_InvLast | |asw_inventory || cmd || || Lists marine's inventory | ||
ASW_InvNext | |- | ||
ASW_InvPrev | |ASW_InvLast || cmd || || Switches between primary and secondary weapons | ||
ASW_JukeboxFadeOutTime | |- | ||
asw_jump_jet_height | |ASW_InvNext || cmd || || Makes your marine select the next weapon | ||
asw_jump_jet_pounce_height | |- | ||
asw_jump_jet_time | |ASW_InvPrev || cmd || || Makes your marine select the previous weapon | ||
asw_key_atten | |- | ||
asw_key_falloff | |ASW_JukeboxFadeOutTime || 1 || , "cl" || | ||
asw_key_innerCone | |- | ||
asw_key_outerCone | |asw_jump_jet_height || 160 || , "rep", "cl" || | ||
asw_key_range | |- | ||
asw_knockdown_interval | |asw_jump_jet_pounce_height || 60 || , "rep", "cl" || | ||
asw_laser_sight | |- | ||
asw_laser_sight_min_distance | |asw_jump_jet_time || 1 || , "rep", "cl" || | ||
asw_last_game_variation | |- | ||
asw_last_marine_dead_delay | |asw_key_atten || 1 || , "cl" || | ||
asw_last_max_players | |- | ||
asw_last_server_name | |asw_key_falloff || 0 || , "cl" || | ||
asw_last_sv_lan | |- | ||
asw_leadership_radius | |asw_key_innerCone || 20 || , "cl" || | ||
asw_LeaveMarine | |- | ||
asw_left_hand_ik | |asw_key_outerCone || 30 || , "cl" || | ||
asw_list_cached_emitters | |- | ||
asw_live_marines | |asw_key_range || 0 || , "cl" || | ||
ASW_LoadCampaign | |- | ||
asw_local_dlight_b | |asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns | ||
asw_local_dlight_exponent | |- | ||
asw_local_dlight_g | |asw_laser_sight || 1 || , "a", "cl" || | ||
asw_local_dlight_offsetx | |- | ||
asw_local_dlight_offsety | |asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction | ||
asw_local_dlight_offsetz | |- | ||
asw_local_dlight_r | |asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game | ||
asw_local_dlight_radius | |- | ||
asw_local_dlight_rotate | |asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission | ||
asw_location_grid_debug | |- | ||
asw_mad_firing_break | |asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu | ||
asw_mad_firing_decay | |- | ||
asw_main_menu_option | |asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu | ||
asw_make_jeep | |- | ||
asw_make_jeep_phys | |asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu | ||
asw_map_range | |- | ||
asw_marine_ai_acceleration | |asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill | ||
asw_marine_ai_followspot | |- | ||
asw_marine_aim_error_decay_multiplier | |asw_LeaveMarine || cmd || || Uninhabits your current marine | ||
asw_marine_aim_error_max | |- | ||
asw_marine_aim_error_min | |asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon | ||
asw_marine_ambient | |- | ||
asw_marine_auto_hack | |asw_list_cached_emitters || cmd || || Lists all emitter templates currently loaded | ||
asw_marine_box_collision | |- | ||
asw_marine_burn_time_easy | |asw_live_marines || cmd || || Reports if you have live marines | ||
asw_marine_burn_time_hard | |- | ||
asw_marine_burn_time_insane | |ASW_LoadCampaign || cmd || || Loads a previously saved campaign game | ||
asw_marine_burn_time_normal | |- | ||
asw_marine_collision | |asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour | ||
asw_marine_death_cam | |- | ||
asw_marine_death_cam_time | |asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour | ||
asw_marine_death_cam_time_hold | |- | ||
asw_marine_death_cam_time_interp | |asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour | ||
asw_marine_death_cam_time_interp_out | |- | ||
asw_marine_death_cam_time_local_hold | |asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight | ||
asw_marine_death_cam_time_scale | |- | ||
asw_marine_death_protection | |asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local | ||
asw_marine_debug_movement | |- | ||
asw_marine_edge_names | |asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight | ||
asw_marine_explosion_protection | |- | ||
asw_marine_face_last_enemy_time | |asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour | ||
asw_marine_fall_damage | |- | ||
asw_marine_ff | |asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine. | ||
asw_marine_ff_absorption | |- | ||
asw_marine_ff_absorption_build_rate | |asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing | ||
asw_marine_ff_absorption_decay_rate | |- | ||
asw_marine_ff_dmg_base | |asw_location_grid_debug || 0 || || Outputs mission grid hexes for server and client | ||
asw_marine_ff_dmg_step | |- | ||
asw_marine_ff_guard_time | |asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech | ||
asw_marine_force_combat_status | |- | ||
asw_marine_fraction_turn_scale | |asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter | ||
asw_marine_friction | |- | ||
asw_marine_gravity | |asw_main_menu_option || cmd || || | ||
asw_marine_labels_cursor_maxdist | |- | ||
asw_marine_lightscale | |asw_make_jeep || cmd || || Creates a clientside jeep | ||
asw_marine_linear_turn_rate | |- | ||
asw_marine_melee_damage | |asw_make_jeep_phys || cmd || || Creates physics for test clientside jeep | ||
asw_marine_melee_distance | |- | ||
asw_marine_melee_force | |asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap | ||
asw_marine_melee_kick_lift | |- | ||
asw_marine_melee_max_force | |asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI | ||
asw_marine_names | |- | ||
asw_marine_nearby_angle | |asw_marine_ai_followspot || 0 || , "sv", "cheat" || | ||
asw_marine_object_motion_blur_scale | |- | ||
asw_marine_passive_armor_scale | |asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time | ||
asw_marine_random_yaw | |- | ||
asw_marine_rolls | |asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill | ||
asw_marine_scan_beams | |- | ||
asw_marine_server_anim | |asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill | ||
asw_marine_server_ragdoll | |- | ||
asw_marine_shoulderlight | |asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine | ||
|- | |||
|asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels | |||
|- | |||
|asw_marine_box_collision || 1 || , "rep", "cl" || | |||
|- | |||
|asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty | |||
|- | |||
|asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty | |||
|- | |||
|asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty | |||
|- | |||
|asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty | |||
|- | |||
|asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game | |||
|- | |||
|asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam | |||
|- | |||
|asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam | |||
|- | |||
|asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up | |||
|- | |||
|asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam | |||
|- | |||
|asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam | |||
|- | |||
|asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died | |||
|- | |||
|asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam | |||
|- | |||
|asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health | |||
|- | |||
|asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction | |||
|- | |||
|asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen | |||
|- | |||
|asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines | |||
|- | |||
|asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode | |||
|- | |||
|asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage | |||
|- | |||
|asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) | |||
|- | |||
|asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down) | |||
|- | |||
|asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies | |||
|- | |||
|asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay | |||
|- | |||
|asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5 | |||
|- | |||
|asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5 | |||
|- | |||
|asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard | |||
|- | |||
|asw_marine_force_combat_status || 0 || , "sv", "cheat" || | |||
|- | |||
|asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns) | |||
|- | |||
|asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction. | |||
|- | |||
|asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity. | |||
|- | |||
|asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn | |||
|- | |||
|asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine | |||
|- | |||
|asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed) | |||
|- | |||
|asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does | |||
|- | |||
|asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick | |||
|- | |||
|asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist | |||
|- | |||
|asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects | |||
|- | |||
|asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed | |||
|- | |||
|asw_marine_names || 1 || , "cl" || Whether to show the marine name | |||
|- | |||
|asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_marine_object_motion_blur_scale || 0 || , "cl" || | |||
|- | |||
|asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much | |||
|- | |||
|asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode | |||
|- | |||
|asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed | |||
|- | |||
|asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position | |||
|- | |||
|asw_marine_server_anim || cmd || || Lists animation playing on the player's current marine serverside | |||
|- | |||
|asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones. | |||
|- | |||
|asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them. | |||
asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe | asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe | ||
asw_marine_special_heal_chatter_chance | |- | ||
asw_marine_special_idle_chatter_chance | |asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line. Wounded special chance is this times 5. | ||
|- | |||
|asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter | |||
asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num] | asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num] | ||
asw_marine_speed_scale_easy | |- | ||
asw_marine_speed_scale_hard | |asw_marine_speed_scale_easy || 0 || , "rep", "cl" || | ||
asw_marine_speed_scale_insane | |- | ||
asw_marine_speed_scale_normal | |asw_marine_speed_scale_hard || 1 || , "rep", "cl" || | ||
asw_marine_speed_type | |- | ||
asw_marine_stumble_on_damage | |asw_marine_speed_scale_insane || 1 || , "rep", "cl" || | ||
asw_marine_switch_blend_max_dist | |- | ||
asw_marine_switch_blend_speed | |asw_marine_speed_scale_normal || 1 || , "rep", "cl" || | ||
asw_marine_time_until_ignite | |- | ||
asw_marine_toggle_crouch_chance | |asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed | ||
asw_marine_turn_firing_fraction | |- | ||
asw_marine_turn_normal_fraction | |asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage | ||
asw_marine_turn_y_pos | |- | ||
asw_marine_update_visibility | |asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur | ||
asw_marine_view_cone_cost | |- | ||
asw_marine_view_cone_dist | |asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching | ||
asw_marine_view_cone_dot | |- | ||
asw_marine_yaw_interval_max | |asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage | ||
asw_marine_yaw_interval_min | |- | ||
asw_MarineInvuln | |asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode | ||
asw_max_alien_batch | |- | ||
asw_max_body_yaw | |asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale | ||
asw_max_saves | |- | ||
asw_medal_accuracy | |asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale | ||
asw_medal_barrel_kills | |- | ||
asw_medal_blood_heal_amount | |asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south. | ||
asw_medal_collection_sp | |- | ||
asw_medal_egg_kills | |asw_marine_update_visibility || cmd || || Updates marine visibility | ||
asw_medal_explosive_kills | |- | ||
asw_medal_firefighter | |asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine | ||
asw_medal_grub_kills | |- | ||
asw_medal_info | |asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks | ||
asw_medal_lifesaver_dist | |- | ||
asw_medal_lifesaver_kills | |asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks | ||
asw_medal_melee_hits | |- | ||
asw_medal_mine_burns | |asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw | ||
asw_medal_parasite_kills | |- | ||
asw_medal_reckless_explosive_kills | |asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw | ||
asw_medal_sentry_kills | |- | ||
asw_medal_silver_heal_amount | |asw_MarineInvuln || cmd || || Makes your marines invulnerable | ||
asw_melee_base_damage | |- | ||
asw_melee_debug | |asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch | ||
asw_melee_knockback_up_force | |- | ||
asw_melee_list_dps | |asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap. | ||
asw_melee_lock | |- | ||
asw_melee_lock_distance | |asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server. | ||
asw_melee_lock_slide_speed | |- | ||
asw_melee_reload | |asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal | ||
asw_melee_reload_server_only | |- | ||
asw_melee_require_contact | |asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal | ||
asw_melee_require_key_release | |- | ||
asw_mesh_emitter_draw | |asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal | ||
asw_mesh_emitter_test | |- | ||
ASW_MessageLog | |asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer | ||
asw_minigun_pitch_max | |- | ||
asw_minigun_pitch_min | |asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map | ||
asw_minigun_spin_down_rate | |- | ||
asw_minigun_spin_rate_threshold | |asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal | ||
asw_minigun_spin_up_rate | |- | ||
asw_minimap_clicks | |asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal | ||
asw_minimap_scale | |- | ||
asw_mining_laser_run_fade | |asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map | ||
asw_mining_laser_start_run_fade | |- | ||
asw_mininglaser_damage_snd_interval | |asw_medal_info || cmd || || Give medal info on a particular marine | ||
asw_mission_complete | |- | ||
asw_money | |asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal | ||
asw_money_elasticity | |- | ||
asw_money_friction | |asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal | ||
asw_money_gravity | |- | ||
asw_mortar_round_child_fuse_max | |asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal | ||
asw_mortar_round_child_fuse_min | |- | ||
asw_mortar_round_fuse | |asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal | ||
asw_mortar_round_gravity | |- | ||
asw_mortar_round_min_detonation_time | |asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal | ||
asw_mortar_round_radius_check_interval | |- | ||
asw_mortar_round_radius_check_scale | |asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit | ||
asw_mortarbug_face_target | |- | ||
asw_mortarbug_shell_fuse | |asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal | ||
asw_mortarbug_shell_gravity | |- | ||
asw_mortarbug_speedboost | |asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal | ||
asw_mortarbug_spitspeed | |- | ||
asw_mortarbug_touch_damage | |asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level) | ||
asw_motionblur | |- | ||
asw_motionblur_addalpha | |asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates | ||
asw_motionblur_drawalpha | |- | ||
asw_motionblur_time | |asw_melee_knockback_up_force || 1 || , "sv", "cheat" || | ||
asw_mouse_order_dist | |- | ||
asw_move_dummy | |asw_melee_list_dps || cmd || || Lists DPS for melee weapons | ||
asw_move_marine | |- | ||
asw_movement_direction_interval | |asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking | ||
asw_movement_direction_tolerance | |- | ||
asw_muzzle_flash_new_type | |asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target | ||
asw_muzzle_light | |- | ||
asw_muzzle_light_radius_max | |asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee | ||
asw_muzzle_light_radius_min | |- | ||
asw_network_id | |asw_melee_reload || cmd || || Reloads melee_attacks.txt | ||
asw_new_drone | |- | ||
ASW_NextMarine | |asw_melee_reload_server_only || cmd || || Reloads melee_attacks.txt | ||
asw_night_vision_duration | |- | ||
asw_night_vision_fade_in_speed | |asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo | ||
asw_night_vision_fade_out_speed | |- | ||
asw_night_vision_flash_max | |asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks | ||
asw_night_vision_flash_min | |- | ||
asw_night_vision_flash_speed | |asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters | ||
asw_night_vision_self_illum_multiplier | |- | ||
|asw_mesh_emitter_test || cmd || || Test spawning a clientside mesh emitter | |||
|- | |||
|ASW_MessageLog || cmd || || Shows a log of info messages you've read so far in this mission | |||
|- | |||
|asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound | |||
|- | |||
|asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound | |||
|- | |||
|asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun | |||
|- | |||
|asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire | |||
|- | |||
|asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun | |||
|- | |||
|asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal | |||
|- | |||
|asw_minimap_scale || cmd || || Overrides scale of the minimap | |||
|- | |||
|asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound | |||
|- | |||
|asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound | |||
|- | |||
|asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on | |||
|- | |||
|asw_mission_complete || cmd || || Cheat to complete the current mission | |||
|- | |||
|asw_money || 0 || , "rep", "cl" || Can players collect money? | |||
|- | |||
|asw_money_elasticity || 3 || , "sv", "cheat" || | |||
|- | |||
|asw_money_friction || -1 || , "sv", "cheat" || | |||
|- | |||
|asw_money_gravity || 0 || , "sv", "cheat" || | |||
|- | |||
|asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length | |||
|- | |||
|asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length | |||
|- | |||
|asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade | |||
|- | |||
|asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar | |||
|- | |||
|asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate | |||
|- | |||
|asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against | |||
|- | |||
|asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check | |||
|- | |||
|asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving | |||
|- | |||
|asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes | |||
|- | |||
|asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell | |||
|- | |||
|asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug | |||
|- | |||
|asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels. | |||
|- | |||
|asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch | |||
|- | |||
|asw_motionblur || 0 || , "cl" || Motion Blur | |||
|- | |||
|asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha | |||
|- | |||
|asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha | |||
|- | |||
|asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB | |||
|- | |||
|asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi | |||
|- | |||
|asw_move_dummy || cmd || || | |||
|- | |||
|asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity | |||
|- | |||
|asw_movement_direction_interval || 0 || , "sv", "cheat" || | |||
|- | |||
|asw_movement_direction_tolerance || 30 || , "sv", "cheat" || | |||
|- | |||
|asw_muzzle_flash_new_type || 0 || , "cheat", "cl" || | |||
|- | |||
|asw_muzzle_light || 104907008.000 || , "cheat", "cl" || | |||
|- | |||
|asw_muzzle_light_radius_max || 100 || , "cheat", "cl" || | |||
|- | |||
|asw_muzzle_light_radius_min || 50 || , "cheat", "cl" || | |||
|- | |||
|asw_network_id || cmd || || returns network id | |||
|- | |||
|asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model | |||
|- | |||
|ASW_NextMarine || cmd || || Select your next marine | |||
|- | |||
|asw_night_vision_duration || 20 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" || | |||
|- | |||
|asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" || | |||
|- | |||
|asw_night_vision_flash_max || 220 || , "cheat", "cl" || | |||
|- | |||
|asw_night_vision_flash_min || 0 || , "cheat", "cl" || | |||
|- | |||
|asw_night_vision_flash_speed || 1000 || , "cheat", "cl" || | |||
|- | |||
|asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. | |||
asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | ||
asw_npc_go_do_run | |- | ||
asw_objective_slowdown_time | |asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go | ||
asw_objective_update_time_scale | |- | ||
asw_old_shieldbug | |asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts. | ||
asw_OrderMarinesFollow | |- | ||
asw_OrderMarinesHold | |asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates | ||
asw_override_footstep_volume | |- | ||
asw_override_max_marines | |asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model | ||
asw_parasite_defanged_damage | |- | ||
asw_parasite_inside | |asw_OrderMarinesFollow || cmd || || Orders nearest marine to follow | ||
asw_parasite_speedboost | |- | ||
asw_particle_count | |asw_OrderMarinesHold || cmd || || Orders nearby marines to hold position | ||
asw_path_end | |- | ||
asw_path_start | |asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent | ||
asw_pdw_max_shooting_distance | |- | ||
asw_pellet_trail_a | |asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing). | ||
asw_pellet_trail_b | |- | ||
asw_pellet_trail_fade | |asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites | ||
asw_pellet_trail_g | |- | ||
asw_pellet_trail_life | |asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached | ||
asw_pellet_trail_material | |- | ||
asw_pellet_trail_r | |asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites | ||
asw_pellet_trail_width | |- | ||
ASW_PermaStim | |asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn | ||
ASW_PermaStimStop | |- | ||
asw_phys_prop_motion_blur_scale | |asw_path_end || cmd || || mark end of pathfinding test | ||
ASW_PhysicsShove | |- | ||
asw_pick_stim_music | |asw_path_start || cmd || || mark start of pathfinding test | ||
asw_pierce_spark_scale | |- | ||
asw_player_avoidance | |asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons. | ||
asw_player_avoidance_bounce | |- | ||
asw_player_avoidance_fakehull | |asw_pellet_trail_a || 40 || , "cheat", "cl" || | ||
asw_player_avoidance_force | |- | ||
asw_player_names | |asw_pellet_trail_b || 255 || , "cheat", "cl" || | ||
asw_portrait_ammo | |- | ||
asw_portrait_class | |asw_pellet_trail_fade || 0 || , "cheat", "cl" || | ||
asw_portrait_face | |- | ||
asw_portrait_health_cross | |asw_pellet_trail_g || 255 || , "cheat", "cl" || | ||
asw_portrait_leadership | |- | ||
asw_portrait_scale_test | |asw_pellet_trail_life || 1 || , "cheat", "cl" || | ||
asw_portraits_border | |- | ||
asw_portraits_border_shrink | |asw_pellet_trail_material || 0 || , "cheat", "cl" || | ||
asw_portraits_hide | |- | ||
asw_powerup_elasticity | |asw_pellet_trail_r || 255 || , "cheat", "cl" || | ||
asw_powerup_friction | |- | ||
asw_powerup_gravity | |asw_pellet_trail_width || 1 || , "cheat", "cl" || | ||
asw_precache_speech | |- | ||
asw_prevent_ai_crouch | |ASW_PermaStim || cmd || || Free long stim | ||
ASW_PrevMarine | |- | ||
asw_queen_debug | |ASW_PermaStimStop || cmd || || Free long stim | ||
asw_queen_flame_flinch_chance | |- | ||
asw_queen_force_parasite_spawn | |asw_phys_prop_motion_blur_scale || 0 || , "cl" || | ||
asw_queen_force_spit | |- | ||
asw_queen_grabber_dmg | |ASW_PhysicsShove || cmd || || Shove objects in front of you | ||
asw_queen_grabber_health | |- | ||
asw_queen_health_easy | |asw_pick_stim_music || cmd || || Shows a dialog for picking custom stim music | ||
asw_queen_health_hard | |- | ||
asw_queen_health_insane | |asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect | ||
asw_queen_health_normal | |- | ||
asw_queen_max_mslash | |asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance. | ||
asw_queen_min_mslash | |- | ||
asw_queen_slash_damage | |asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce. | ||
asw_queen_slash_debug | |- | ||
asw_queen_slash_range | |asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size. | ||
asw_queen_slash_size | |- | ||
asw_queen_spit_autoaim_angle | |asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force. | ||
asw_queen_spit_damage | |- | ||
asw_queen_spit_radius | |asw_player_names || 1 || , "cl" || Whether to show player names under marines or not. Set to 2 to show both player and marine name. | ||
asw_r_JeepFOV | |- | ||
asw_r_JeepViewBlendTo | |asw_portrait_ammo || 1 || , "cl" || | ||
asw_r_JeepViewBlendToScale | |- | ||
asw_r_JeepViewBlendToTime | |asw_portrait_class || 1 || , "cl" || | ||
asw_ragdoll_blend_test | |- | ||
asw_railgun_beam_lifetime | |asw_portrait_face || 1 || , "cl" || | ||
asw_railgun_beam_width | |- | ||
asw_railgun_force_scale | |asw_portrait_health_cross || 0 || , "cl" || | ||
asw_ranger_health | |- | ||
asw_realistic_death_chatter | |asw_portrait_leadership || 1 || , "cl" || | ||
asw_reconnect_after_outro | |- | ||
asw_red_muzzle_b | |asw_portrait_scale_test || 0 || , "cheat", "cl" || | ||
asw_red_muzzle_g | |- | ||
asw_red_muzzle_r | |asw_portraits_border || 8 || , "cl" || Black border around HUD portraits | ||
asw_regular_floor_texture | |- | ||
asw_report_difficulty | |asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait. | ||
asw_reserve_marine_time | |- | ||
asw_restart_mission | |asw_portraits_hide || 0 || , "cl" || | ||
asw_return_chat | |- | ||
asw_rg_explosion | |asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" || | ||
asw_ricochet_laser_b | |- | ||
asw_ricochet_laser_brightness | |asw_powerup_friction || 0 || , "cheat", "rep", "cl" || | ||
asw_ricochet_laser_fade | |- | ||
asw_ricochet_laser_g | |asw_powerup_gravity || 1 || , "cheat", "rep", "cl" || | ||
asw_ricochet_laser_r | |- | ||
asw_ricochet_laser_width | |asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!) | ||
asw_rim_atten | |- | ||
asw_rim_falloff | |asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position | ||
asw_rim_innerCone | |- | ||
asw_rim_outerCone | |ASW_PrevMarine || cmd || || Select your previous marine | ||
asw_rim_range | |- | ||
asw_rocket_acceleration | |asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen | ||
asw_rocket_debug | |- | ||
asw_rocket_drag | |asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage | ||
asw_rocket_homing_range | |- | ||
asw_rocket_hover_height | |asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites | ||
asw_rocket_hover_thrust | |- | ||
asw_rocket_lifetime | |asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit | ||
asw_rocket_max_speed | |- | ||
asw_rocket_min_speed | |asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber | ||
asw_rocket_trail_a | |- | ||
asw_rocket_trail_b | |asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers | ||
asw_rocket_trail_fade | |- | ||
asw_rocket_trail_g | |asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen | ||
asw_rocket_trail_life | |- | ||
asw_rocket_trail_material | |asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen | ||
asw_rocket_trail_r | |- | ||
asw_rocket_trail_width | |asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen | ||
asw_rocket_volume_time | |- | ||
asw_rocket_wobble_amp | |asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen | ||
asw_rocket_wobble_freq | |- | ||
asw_room_info | |asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack | ||
asw_roster_select_bypass_steam | |- | ||
asw_rts_controls | |asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack | ||
asw_run_fixed_blend | |- | ||
asw_run_speed | |asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack | ||
asw_run_speed_scale | |- | ||
asw_sb_gallop_max_range | |asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision | ||
asw_sb_gallop_min_range | |- | ||
asw_scanner_background | |asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack | ||
asw_scanner_classic | |- | ||
asw_scanner_idle_sound | |asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision | ||
asw_scanner_idle_volume | |- | ||
asw_scanner_interlace_alpha | |asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine | ||
asw_scanner_noise_alpha | |- | ||
asw_scanner_pitch_base | |asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit | ||
asw_scanner_pitch_change | |- | ||
asw_scanner_ring_scale | |asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack | ||
asw_scanner_scanline_alpha | |- | ||
asw_scanner_scanline_double | |asw_r_JeepFOV || 90 || , "cheat", "cl" || | ||
asw_scanner_warning_sound | |- | ||
asw_scanner_warning_volume | |asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" || | ||
asw_screenflash | |- | ||
asw_sentry_debug_aim | |asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" || | ||
asw_sentry_friendly_fire_scale | |- | ||
asw_sentry_friendly_target | |asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" || | ||
asw_sentry_gun_type | |- | ||
asw_sequence_speed_cap | |asw_ragdoll_blend_test || cmd || || Ragdoll blending test | ||
ASW_Server_LoadCampaign | |- | ||
ASW_Server_StartCampaign | |asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last | ||
asw_set_drone_skin | |- | ||
asw_set_hear_pos | |asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail | ||
asw_set_solid | |- | ||
asw_shake | |asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots | ||
asw_shaman_aim_ahead_time | |- | ||
asw_shaman_health | |asw_ranger_health || 101 || , "sv", "cheat" || | ||
asw_shieldbug_death_force | |- | ||
asw_shieldbug_defending_speedboost | |asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths | ||
asw_shieldbug_force_defend | |- | ||
asw_shieldbug_knockdown | |asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro | ||
asw_shieldbug_knockdown_force | |- | ||
asw_shieldbug_knockdown_lift | |asw_red_muzzle_b || 128 || , "cl" || | ||
asw_shieldbug_melee_force | |- | ||
asw_shieldbug_screen_shake | |asw_red_muzzle_g || 128 || , "cl" || | ||
asw_shieldbug_speedboost | |- | ||
asw_shotgun_pellet_fade_length | |asw_red_muzzle_r || 255 || , "cl" || | ||
asw_shotgun_pellets_pass | |- | ||
asw_shotgun_shell_delay | |asw_regular_floor_texture || 0 || || Regular floor texture to replace | ||
asw_show_all_singleplayer_maps | |- | ||
asw_show_marine_hints | |asw_report_difficulty || cmd || || Reports current skill and mission difficulty level | ||
asw_show_mouse_entity | |- | ||
asw_show_stats_in_singleplayer | |asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start | ||
asw_show_xp | |- | ||
asw_show_xp_details | |asw_restart_mission || cmd || || Restarts the current mission | ||
asw_simple_hacking | |- | ||
asw_sk_jeep_gauss_damage | |asw_return_chat || cmd || || | ||
asw_skill | |- | ||
asw_skill_accuracy_flamer_dmg_base | |asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end? | ||
asw_skill_accuracy_flamer_dmg_step | |- | ||
asw_skill_accuracy_pdw_dmg_base | |asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser | ||
asw_skill_accuracy_pdw_dmg_step | |- | ||
asw_skill_accuracy_pistol_dmg_base | |asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser | ||
asw_skill_accuracy_pistol_dmg_step | |- | ||
asw_skill_accuracy_prifle_dmg_base | |asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser | ||
asw_skill_accuracy_prifle_dmg_step | |- | ||
asw_skill_accuracy_railgun_dmg_base | |asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser | ||
asw_skill_accuracy_railgun_dmg_step | |- | ||
asw_skill_accuracy_rifle_dmg_base | |asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser | ||
asw_skill_accuracy_rifle_dmg_step | |- | ||
asw_skill_accuracy_shotgun_dmg_base | |asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser | ||
asw_skill_accuracy_shotgun_dmg_step | |- | ||
asw_skill_accuracy_sniper_rifle_dmg_base | |asw_rim_atten || 0 || , "cl" || | ||
asw_skill_accuracy_sniper_rifle_dmg_step | |- | ||
asw_skill_accuracy_tesla_cannon_dmg_base | |asw_rim_falloff || 0 || , "cl" || | ||
asw_skill_accuracy_tesla_cannon_dmg_step | |- | ||
asw_skill_agility_movespeed_base | |asw_rim_innerCone || 20 || , "cl" || | ||
asw_skill_agility_movespeed_step | |- | ||
asw_skill_agility_reload_step | |asw_rim_outerCone || 30 || , "cl" || | ||
asw_skill_autogun_base | |- | ||
asw_skill_autogun_step | |asw_rim_range || 0 || , "cl" || | ||
asw_skill_drugs_base | |- | ||
asw_skill_drugs_step | |asw_rocket_acceleration || 60 || , "sv", "cheat" || | ||
asw_skill_engineering_sentry_base | |- | ||
asw_skill_engineering_sentry_step | |asw_rocket_debug || 0 || , "sv", "cheat" || | ||
asw_skill_engineering_welding_base | |- | ||
asw_skill_engineering_welding_step | |asw_rocket_drag || 0 || , "sv", "cheat" || | ||
asw_skill_grenades_cluster_dmg_base | |- | ||
asw_skill_grenades_cluster_dmg_step | |asw_rocket_homing_range || 640000 || , "sv", "cheat" || | ||
asw_skill_grenades_clusters_base | |- | ||
asw_skill_grenades_clusters_step | |asw_rocket_hover_height || 10 || , "sv", "cheat" || | ||
asw_skill_grenades_dmg_base | |- | ||
asw_skill_grenades_dmg_step | |asw_rocket_hover_thrust || 60 || , "sv", "cheat" || | ||
asw_skill_grenades_flechette_dmg_base | |- | ||
asw_skill_grenades_flechette_dmg_step | |asw_rocket_lifetime || 3 || , "sv", "cheat" || | ||
asw_skill_grenades_freeze_duration_base | |- | ||
asw_skill_grenades_freeze_duration_step | |asw_rocket_max_speed || 600 || , "sv", "cheat" || | ||
asw_skill_grenades_freeze_radius_base | |- | ||
asw_skill_grenades_freeze_radius_step | |asw_rocket_min_speed || 280 || , "sv", "cheat" || | ||
asw_skill_grenades_hornet_count_base | |- | ||
asw_skill_grenades_hornet_count_step | |asw_rocket_trail_a || 40 || , "cheat", "cl" || | ||
asw_skill_grenades_hornet_dmg_base | |- | ||
asw_skill_grenades_hornet_dmg_step | |asw_rocket_trail_b || 128 || , "cheat", "cl" || | ||
asw_skill_grenades_hornet_interval_base | |- | ||
asw_skill_grenades_hornet_interval_step | |asw_rocket_trail_fade || 0 || , "cheat", "cl" || | ||
asw_skill_grenades_incendiary_dmg_base | |- | ||
asw_skill_grenades_incendiary_dmg_step | |asw_rocket_trail_g || 255 || , "cheat", "cl" || | ||
asw_skill_grenades_radius_base | |- | ||
asw_skill_grenades_radius_step | |asw_rocket_trail_life || 0 || , "cheat", "cl" || | ||
asw_skill_grenades_smart_count_base | |- | ||
asw_skill_grenades_smart_count_step | |asw_rocket_trail_material || 0 || , "cheat", "cl" || | ||
asw_skill_grenades_smart_interval_base | |- | ||
asw_skill_grenades_smart_interval_step | |asw_rocket_trail_r || 255 || , "cheat", "cl" || | ||
asw_skill_hacking_speed_base | |- | ||
asw_skill_hacking_speed_step | |asw_rocket_trail_width || 1 || , "cheat", "cl" || | ||
asw_skill_healing_charges_base | |- | ||
asw_skill_healing_charges_step | |asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound | ||
asw_skill_healing_grenade_base | |- | ||
asw_skill_healing_grenade_step | |asw_rocket_wobble_amp || 90 || , "sv", "cheat" || | ||
asw_skill_healing_gun_base | |- | ||
asw_skill_healing_gun_charges_base | |asw_rocket_wobble_freq || 0 || , "sv", "cheat" || | ||
asw_skill_healing_gun_charges_step | |- | ||
asw_skill_healing_gun_step | |asw_room_info || cmd || || Shows details about the current room in a randomly generated map | ||
asw_skill_healing_hps_base | |- | ||
asw_skill_healing_hps_step | |asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine. | ||
asw_skill_healing_medkit_hps_base | |- | ||
asw_skill_healing_medkit_hps_step | |asw_rts_controls || 0 || , "cheat", "rep", "cl" || | ||
asw_skill_health_base | |- | ||
asw_skill_health_step | |asw_run_fixed_blend || 0 || , "rep", "cl" || | ||
asw_skill_leadership_accuracy_chance_base | |- | ||
asw_skill_leadership_accuracy_chance_step | |asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code | ||
asw_skill_leadership_damage_resist_base | |- | ||
asw_skill_leadership_damage_resist_step | |asw_run_speed_scale || 1 || , "rep", "cl" || | ||
asw_skill_melee_dmg_base | |- | ||
asw_skill_melee_dmg_step | |asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack | ||
asw_skill_melee_force_base | |- | ||
asw_skill_melee_force_step | |asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack | ||
asw_skill_melee_speed_base | |- | ||
asw_skill_melee_speed_step | |asw_scanner_background || 1 || , "cl" || Draw black background behind minimap | ||
asw_skill_mines_duration_base | |- | ||
asw_skill_mines_duration_step | |asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging. | ||
asw_skill_mines_fires_base | |- | ||
asw_skill_mines_fires_step | |asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4) | ||
asw_skill_muzzle_flash_base | |- | ||
asw_skill_muzzle_flash_step | |asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop | ||
asw_skill_particle_count | |- | ||
asw_skill_particle_deviation | |asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner | ||
asw_skill_particle_gravity | |- | ||
asw_skill_particle_inset | |asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner | ||
asw_skill_particle_size | |- | ||
asw_skill_particle_speed | |asw_scanner_pitch_base || 1 || , "cl" || Starting pitch | ||
asw_skill_particle_speed_up | |- | ||
asw_skill_piercing_base | |asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine | ||
asw_skill_piercing_step | |- | ||
asw_skill_reloading_base | |asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary | ||
asw_skill_reloading_fast_base | |- | ||
asw_skill_reloading_fast_step | |asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner | ||
asw_skill_reloading_step | |- | ||
asw_skill_scanner_base | |asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel | ||
asw_skill_scanner_step | |- | ||
asw_skill_self_healing_charges_base | |asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3) | ||
asw_skill_self_healing_charges_step | |- | ||
asw_skill_vindicator_dmg_base | |asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps | ||
asw_skill_vindicator_dmg_step | |- | ||
asw_skill_vindicator_pellets_base | |asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash | ||
asw_skill_vindicator_pellets_step | |- | ||
asw_skill_xenowounds_base | |asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim | ||
asw_skill_xenowounds_step | |- | ||
asw_sniper_dlight_b | |asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire | ||
asw_sniper_dlight_exponent | |- | ||
asw_sniper_dlight_g | |asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not | ||
asw_sniper_dlight_r | |- | ||
asw_sniper_dlight_radius | |asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. | ||
asw_sniper_scope_radius | |- | ||
asw_sniper_scope_self_illum_multiplier | |asw_sequence_speed_cap || 160 || , "rep", "cl" || | ||
asw_sniper_shell_delay | |- | ||
asw_solid_info | |ASW_Server_LoadCampaign || cmd || || Server loads a previously saved campaign game | ||
asw_sounds | |- | ||
asw_spawn_alien | |ASW_Server_StartCampaign || cmd || || Server starts a new campaign game | ||
asw_spawn_buzzer | |- | ||
asw_spawn_parasite_pack | |asw_set_drone_skin || cmd || || Sets skin index of all drones and simple drones | ||
asw_spawn_shieldbug | |- | ||
asw_spawning_enabled | |asw_set_hear_pos || cmd || || Sets fixed audio position to the current position | ||
asw_spinning_stim_cam | |- | ||
asw_springcol | |asw_set_solid || cmd || || Sets solid status of current marine | ||
asw_springcol_core | |- | ||
asw_springcol_debug | |asw_shake || cmd || || Shake the screen. | ||
asw_springcol_force_scale | |- | ||
asw_springcol_push_cap | |asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target | ||
asw_springcol_radius | |- | ||
asw_squad_debug | |asw_shaman_health || 59 || , "sv", "cheat" || | ||
asw_squad_hotbar | |- | ||
asw_squad_inventory | |asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug | ||
ASW_StartCampaign | |- | ||
asw_StartStim | |asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending | ||
asw_stats_scrub_time | |- | ||
asw_stats_skip_marines_test | |asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend | ||
asw_stats_track | |- | ||
asw_steam_cloud | |asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks | ||
asw_steam_cloud_debug | |- | ||
asw_stim_cam_pitch | |asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack | ||
asw_stim_cam_roll | |- | ||
asw_stim_cam_rotate_speed | |asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack | ||
asw_stim_cam_time | |- | ||
asw_stim_cam_x | |asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug | ||
asw_stim_cam_y | |- | ||
asw_stim_cam_yaw | |asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake? | ||
asw_stim_cam_z | |- | ||
asw_stim_duration | |asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug | ||
asw_stim_music | |- | ||
asw_stim_time_scale | |asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets | ||
asw_stop_burning | |- | ||
asw_stumble_interval | |asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact) | ||
asw_stumble_knockback | |- | ||
asw_stumble_lift | |asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun | ||
asw_stun_grenade_time | |- | ||
asw_success_sound_delay | |asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps. | ||
asw_suicide | |- | ||
asw_sv_maxspeed | |asw_show_marine_hints || cmd || || Show hint manager spots | ||
asw_synup_chatter_chance | |- | ||
asw_tech_order_hack_range | |asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor | ||
|- | |||
|asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer | |||
|- | |||
|asw_show_xp || cmd || || Print local player's XP and level | |||
|- | |||
|asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console | |||
|- | |||
|asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking | |||
|- | |||
|asw_sk_jeep_gauss_damage || 15 || , "sv" || | |||
|- | |||
|asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5). | |||
|- | |||
|asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_health_base || 80 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_health_step || 15 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button | |||
|- | |||
|asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles | |||
|- | |||
|asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect | |||
|- | |||
|asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles | |||
|- | |||
|asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect | |||
|- | |||
|asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles | |||
|- | |||
|asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles | |||
|- | |||
|asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" || | |||
|- | |||
|asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour | |||
|- | |||
|asw_sniper_dlight_exponent || 1 || , "cheat", "cl" || | |||
|- | |||
|asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour | |||
|- | |||
|asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour | |||
|- | |||
|asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor. | |||
|- | |||
|asw_sniper_scope_radius || 100 || , "cl" || | |||
|- | |||
|asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. | |||
|- | |||
|asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle | |||
|- | |||
|asw_solid_info || cmd || || Shows solid status of current marine | |||
|- | |||
|asw_sounds || cmd || || lists sounds playing | |||
|- | |||
|asw_spawn_alien || cmd || || Make the named asw_spawner spit out an alien | |||
|- | |||
|asw_spawn_buzzer || cmd || || Refills all marine health | |||
|- | |||
|asw_spawn_parasite_pack || cmd || || Spawns a group of parasites somewhere randomly in the map | |||
|- | |||
|asw_spawn_shieldbug || cmd || || Spawns a shieldbug somewhere randomly in the map | |||
|- | |||
|asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens | |||
|- | |||
|asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view | |||
|- | |||
|asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision | |||
|- | |||
|asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core | |||
|- | |||
|asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all. | |||
|- | |||
|asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force | |||
|- | |||
|asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector | |||
|- | |||
|asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder | |||
|- | |||
|asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement | |||
|- | |||
|asw_squad_hotbar || cmd || || Activate a squad hotbar button | |||
|- | |||
|asw_squad_inventory || cmd || || Shows squad inventory | |||
|- | |||
|ASW_StartCampaign || cmd || || Starts a new campaign game | |||
|- | |||
|asw_StartStim || cmd || || Activates a stim pack | |||
|- | |||
|asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub. | |||
|- | |||
|asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen | |||
|- | |||
|asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking. | |||
|- | |||
|asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud | |||
|- | |||
|asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages | |||
|- | |||
|asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera | |||
|- | |||
|asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera | |||
|- | |||
|asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera | |||
|- | |||
|asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show | |||
|- | |||
|asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera | |||
|- | |||
|asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera | |||
|- | |||
|asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera | |||
|- | |||
|asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera | |||
|- | |||
|asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number) | |||
|- | |||
|asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music | |||
|- | |||
|asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo | |||
|- | |||
|asw_stop_burning || cmd || || Makes your marine stop burning | |||
|- | |||
|asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles | |||
|- | |||
|asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back | |||
|- | |||
|asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back | |||
|- | |||
|asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for | |||
|- | |||
|asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music | |||
|- | |||
|asw_suicide || cmd || || Kills your current marine | |||
|- | |||
|asw_sv_maxspeed || 500 || , "nf", "rep", "cl" || | |||
|- | |||
|asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening | |||
|- | |||
|asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you | |||
asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity | asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity | ||
asw_test_marinenearby | |- | ||
asw_test_music | |asw_test_marinenearby || cmd || || Tests the marine nearby util shared function | ||
asw_test_new_alien_jump | |- | ||
asw_test_turret | |asw_test_music || cmd || || lists music pointer | ||
asw_test_wave_announce | |- | ||
ASW_TestLoad | |asw_test_new_alien_jump || 1 || , "a", "sv" || | ||
ASW_TestRoute | |- | ||
asw_tilegen | |asw_test_turret || cmd || || Test remote turret | ||
asw_tilegen_theme | |- | ||
asw_time_scale_delay | |asw_test_wave_announce || cmd || || Shows wave announce panel | ||
asw_tracer_count | |- | ||
asw_tracer_style | |ASW_TestLoad || cmd || || Tests loading a savegame | ||
asw_trail_beam_lifetime | |- | ||
asw_trail_beam_width | |ASW_TestRoute || cmd || || Tests loading a savegame | ||
asw_tumbler_debug | |- | ||
asw_turret_debug_limits | |asw_tilegen || cmd || || Experimental tile based level generator. | ||
asw_turret_dot | |- | ||
asw_turret_fire_rate | |asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen | ||
asw_turret_fog_end | |- | ||
asw_turret_fog_start | |asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict. | ||
asw_turret_turn_rate | |- | ||
asw_tutorial_save_stage | |asw_tracer_count || cmd || || Shows number of tracers spawned | ||
asw_uber_auto_speed_scale | |- | ||
asw_uber_speed_scale | |asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line | ||
asw_unlock_all_locations | |- | ||
asw_update_binds | |asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last | ||
asw_use_particle_tracers | |- | ||
asw_vbsp2 | |asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails | ||
asw_vehicle_cam_dist | |- | ||
asw_vehicle_cam_height | |asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets | ||
asw_vehicle_cam_pitch | |- | ||
asw_vindicator_grenade_elasticity | |asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits | ||
asw_vindicator_grenade_friction | |- | ||
asw_vindicator_grenade_fuse | |asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view | ||
asw_vindicator_grenade_gravity | |- | ||
asw_vindicator_grenade_mass | |asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets | ||
asw_vindicator_grenade_min_detonation_time | |- | ||
asw_vindicator_grenade_velocity | |asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view | ||
asw_visrange_generic | |- | ||
asw_voice_side_icon | |asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view | ||
asw_vote_chooser | |- | ||
asw_vote_duration | |asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets | ||
asw_vote_kick_fraction | |- | ||
asw_vote_leader_fraction | |asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got | ||
asw_vote_map_fraction | |- | ||
asw_walk_fixed_blend | |asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking | ||
asw_walk_point | |- | ||
asw_walk_sequence_speed_cap | |asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal | ||
asw_walk_speed | |- | ||
asw_walk_speed_scale | |asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes | ||
asw_wanderer_override | |- | ||
asw_weapon_force_scale | |asw_update_binds || cmd || || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) | ||
asw_weapon_max_shooting_distance | |- | ||
asw_weapon_pitch | |asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones | ||
asw_weapon_safety_hull | |- | ||
asw_wire_full_random | |asw_vbsp2 || 0 || , "rep" || | ||
asw_world_healthbar_class_icon | |- | ||
asw_world_healthbars | |asw_vehicle_cam_dist || 412 || , "cheat", "cl" || | ||
asw_world_usingbars | |- | ||
asw_ww_chatter_interval_max | |asw_vehicle_cam_height || 0 || , "cheat", "cl" || | ||
asw_ww_chatter_interval_min | |- | ||
asw_xp_screen_debug | |asw_vehicle_cam_pitch || 45 || , "cheat", "cl" || | ||
async_allow_held_files | |- | ||
async_mode | |asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade | ||
async_resume | |- | ||
async_serialize | |asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can | ||
async_simulate_delay | |- | ||
async_suspend | |asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades | ||
+attack | |- | ||
-attack | |asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade | ||
-attack2 | |- | ||
+attack2 | |asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade | ||
audit_save_in_memory | |- | ||
autoaim_max_deflect | |asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate | ||
autoaim_max_dist | |- | ||
autosave | |asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity | ||
autosavedangerous | |- | ||
autosavedangerousissafe | |asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range | ||
|- | |||
|asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names | |||
|- | |||
|asw_vote_chooser || cmd || || | |||
|- | |||
|asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change. | |||
|- | |||
|asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote | |||
|- | |||
|asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote | |||
|- | |||
|asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote | |||
|- | |||
|asw_walk_fixed_blend || 0 || , "rep", "cl" || | |||
|- | |||
|asw_walk_point || 200 || , "rep", "cl" || | |||
|- | |||
|asw_walk_sequence_speed_cap || 50 || , "rep", "cl" || | |||
|- | |||
|asw_walk_speed || 175 || , "rep", "cl" || | |||
|- | |||
|asw_walk_speed_scale || 1 || , "rep", "cl" || | |||
|- | |||
|asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn | |||
|- | |||
|asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots | |||
|- | |||
|asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons. | |||
|- | |||
|asw_weapon_pitch || 12 || , "cl" || | |||
|- | |||
|asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly | |||
|- | |||
|asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks | |||
|- | |||
|asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over | |||
|- | |||
|asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world | |||
|- | |||
|asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world | |||
|- | |||
|asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation | |||
|- | |||
|asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation | |||
|- | |||
|asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots | |||
|- | |||
|async_allow_held_files || 1 || || Allow AsyncBegin/EndRead() | |||
|- | |||
|async_mode || 0 || || Set the async filesystem mode (0 = async, 1 = synchronous) | |||
|- | |||
|async_resume || cmd || || | |||
|- | |||
|async_serialize || 0 || || Force async reads to serialize for profiling | |||
|- | |||
|async_simulate_delay || 0 || || Simulate a delay of up to a set msec per file operation | |||
|- | |||
|async_suspend || cmd || || | |||
|- | |||
|+attack || cmd || || | |||
|- | |||
|-attack || cmd || || | |||
|- | |||
|-attack2 || cmd || || | |||
|- | |||
|+attack2 || cmd || || | |||
|- | |||
|audit_save_in_memory || cmd || || Audit the memory usage and files in the save-to-memory system | |||
|- | |||
|autoaim_max_deflect || 0 || , "sv" || | |||
|- | |||
|autoaim_max_dist || 2160 || , "sv" || | |||
|- | |||
|autosave || cmd || || Autosave | |||
|- | |||
|autosavedangerous || cmd || || AutoSaveDangerous | |||
|- | |||
|autosavedangerousissafe || cmd || || | |||
===B=== | ===B=== | ||
-back | |- | ||
+back | |-back || cmd || || | ||
banid | |- | ||
banip | |+back || cmd || || | ||
bench_end | |- | ||
|banid || cmd || || Add a user ID to the ban list. | |||
|- | |||
|banip || cmd || || Add an IP address to the ban list. | |||
|- | |||
|bench_end || cmd || || Ends gathering of info. | |||
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into | bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into | ||
bench_upload | |- | ||
benchframe | |bench_upload || cmd || || Uploads most recent benchmark stats to the Valve servers. | ||
bind | |- | ||
BindToggle | |benchframe || cmd || || Takes a snapshot of a particular frame in a time demo. | ||
blackbox | |- | ||
blackbox_dump | |bind || cmd || || Bind a key. | ||
blackbox_record | |- | ||
BlendBonesMode | |BindToggle || cmd || || Performs a bind <key> 'increment var <cvar> 0 1 1' | ||
blink_duration | |- | ||
box | |blackbox || 1 || || | ||
-break | |- | ||
+break | |blackbox_dump || cmd || || Dump the contents of the blackbox | ||
breakable_disable_gib_limit | |- | ||
breakable_multiplayer | |blackbox_record || cmd || || Record an entry into the blackbox | ||
buddha | |- | ||
budget_averages_window | |BlendBonesMode || 2 || , "rep", "cl" || | ||
budget_background_alpha | |- | ||
budget_bargraph_background_alpha | |blink_duration || 0 || , "cl" || How many seconds an eye blink will last. | ||
budget_bargraph_range_ms | |- | ||
budget_history_numsamplesvisible | |box || cmd || || Draw a debug box. | ||
budget_history_range_ms | |- | ||
budget_panel_bottom_of_history_fraction | |-break || cmd || || | ||
budget_panel_height | |- | ||
budget_panel_width | |+break || cmd || || | ||
budget_panel_x | |- | ||
budget_panel_y | |breakable_disable_gib_limit || 0 || , "sv" || | ||
budget_peaks_window | |- | ||
budget_show_averages | |breakable_multiplayer || 1 || , "sv" || | ||
budget_show_history | |- | ||
budget_show_peaks | |buddha || cmd || || Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | ||
budget_toggle_group | |- | ||
bug | |budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes | ||
bug_swap | |- | ||
bugreporter_console_bytes | |budget_background_alpha || 128 || , "a" || how translucent the budget panel is | ||
bugreporter_includebsp | |- | ||
bugreporter_snapshot_delay | |budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is | ||
bugreporter_uploadasync | |- | ||
bugreporter_username | |budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds | ||
buildcubemaps | |- | ||
building_cubemaps | |budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||
|- | |||
|budget_history_range_ms || 66 || , "a" || budget history range in milliseconds | |||
|- | |||
|budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1 | |||
|- | |||
|budget_panel_height || 384 || , "a" || height in pixels of the budget panel | |||
|- | |||
|budget_panel_width || 512 || , "a" || width in pixels of the budget panel | |||
|- | |||
|budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel | |||
|- | |||
|budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel | |||
|- | |||
|budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes | |||
|- | |||
|budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel | |||
|- | |||
|budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end | |||
|- | |||
|budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel | |||
|- | |||
|budget_toggle_group || cmd || || Turn a budget group on/off | |||
|- | |||
|bug || cmd || || Show the bug reporting UI. | |||
|- | |||
|bug_swap || cmd || || Automatically swaps the current weapon for the bug bait and back again. | |||
|- | |||
|bugreporter_console_bytes || 15000 || || Max # of console bytes to put into bug report body (full text still attached). | |||
|- | |||
|bugreporter_includebsp || 1 || || Include .bsp for internal bug submissions. | |||
|- | |||
|bugreporter_snapshot_delay || 0 || || Frames to delay before taking snapshot | |||
|- | |||
|bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously | |||
|- | |||
|bugreporter_username || 0 || , "a" || Username to use for bugreporter | |||
|- | |||
|buildcubemaps || cmd || || Rebuild cubemaps. | |||
|- | |||
|building_cubemaps || 0 || || | |||
===C=== | ===C=== | ||
c_maxdistance | |- | ||
c_maxpitch | |c_maxdistance || 200 || , "a", "cl" || | ||
c_maxyaw | |- | ||
c_mindistance | |c_maxpitch || 90 || , "a", "cl" || | ||
c_minpitch | |- | ||
c_minyaw | |c_maxyaw || 135 || , "a", "cl" || | ||
c_orthoheight | |- | ||
c_orthowidth | |c_mindistance || 30 || , "a", "cl" || | ||
c_thirdpersonshoulder | |- | ||
c_thirdpersonshoulderaimdist | |c_minpitch || 0 || , "a", "cl" || | ||
c_thirdpersonshoulderdist | |- | ||
c_thirdpersonshoulderheight | |c_minyaw || -135 || , "a", "cl" || | ||
c_thirdpersonshoulderoffset | |- | ||
cache_print | |c_orthoheight || 100 || , "a", "cl" || | ||
cache_print_lru | |- | ||
cache_print_summary | |c_orthowidth || 100 || , "a", "cl" || | ||
cam_collision | |- | ||
cam_command | |c_thirdpersonshoulder || 0 || , "a", "cl" || | ||
cam_idealdelta | |- | ||
cam_idealdist | |c_thirdpersonshoulderaimdist || 120 || , "a", "cl" || | ||
cam_ideallag | |- | ||
cam_idealpitch | |c_thirdpersonshoulderdist || 40 || , "a", "cl" || | ||
cam_idealyaw | |- | ||
cam_showangles | |c_thirdpersonshoulderheight || 5 || , "a", "cl" || | ||
cam_snapto | |- | ||
-camdistance | |c_thirdpersonshoulderoffset || 20 || , "a", "cl" || | ||
+camdistance | |- | ||
+camin | |cache_print || cmd || || cache_print [section] Print out contents of cache memory. | ||
-camin | |- | ||
+cammousemove | |cache_print_lru || cmd || || cache_print_lru [section] Print out contents of cache memory. | ||
-cammousemove | |- | ||
camortho | |cache_print_summary || cmd || || cache_print_summary [section] Print out a summary contents of cache memory. | ||
-camout | |- | ||
+camout | |cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | ||
+campitchdown | |- | ||
-campitchdown | |cam_command || cmd || || Tells camera to change modes | ||
+campitchup | |- | ||
-campitchup | |cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view | ||
+camyawleft | |- | ||
-camyawleft | |cam_idealdist || 150 || , "a", "cl" || | ||
+camyawright | |- | ||
-camyawright | |cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view | ||
cancelselect | |- | ||
cast_hull | |cam_idealpitch || 0 || , "a", "cl" || | ||
cast_ray | |- | ||
cc_captiontrace | |cam_idealyaw || 0 || , "a", "cl" || | ||
cc_emit | |- | ||
cc_findsound | |cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. | ||
cc_flush | |- | ||
cc_lang | |cam_snapto || 0 || , "a", "cl" || | ||
cc_linger_time | |- | ||
cc_minvisibleitems | |-camdistance || cmd || || | ||
cc_norepeat | |- | ||
cc_predisplay_time | |+camdistance || cmd || || | ||
cc_random | |- | ||
cc_sentencecaptionnorepeat | |+camin || cmd || || | ||
cc_showblocks | |- | ||
cc_showmissing | |-camin || cmd || || | ||
cc_subtitles | |- | ||
centerview | |+cammousemove || cmd || || | ||
ch_createairboat | |- | ||
ch_createjeep | |-cammousemove || cmd || || | ||
changelevel | |- | ||
changelevel2 | |camortho || cmd || || Switch to orthographic camera. | ||
chet_debug_idle | |- | ||
circle_paintsplat_alpha_offset | |-camout || cmd || || | ||
circle_paintsplat_bias | |- | ||
circle_paintsplat_enabled | |+camout || cmd || || | ||
circle_paintsplat_max_alpha_noise | |- | ||
circle_paintsplat_noise_enabled | |+campitchdown || cmd || || | ||
circle_paintsplat_radius | |- | ||
cl_aggregate_particles | |-campitchdown || cmd || || | ||
cl_alien_extra_interp | |- | ||
cl_allowdownload | |+campitchup || cmd || || | ||
cl_allowupload | |- | ||
cl_ambient_light_disableentities | |-campitchup || cmd || || | ||
cl_anglespeedkey | |- | ||
cl_asw_drone_travel_yaw | |+camyawleft || cmd || || | ||
cl_asw_drone_travel_yaw_rate | |- | ||
cl_asw_smooth | |-camyawleft || cmd || || | ||
cl_asw_smoothtime | |- | ||
cl_backspeed | |+camyawright || cmd || || | ||
cl_blobulator_freezing_max_metaball_radius | |- | ||
cl_blurClearAlpha | |-camyawright || cmd || || | ||
cl_blurDebug | |- | ||
cl_blurPasses | |cancelselect || cmd || || | ||
cl_blurTapSize | |- | ||
cl_burninggibs | |cast_hull || cmd || || Tests hull collision detection | ||
cl_camera_follow_bone_index | |- | ||
cl_chat_active | |cast_ray || cmd || || Tests collision detection | ||
cl_chatfilters | |- | ||
cl_class | |cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | ||
cl_clearhinthistory | |- | ||
cl_clock_correction | |cc_emit || cmd || || Emits a closed caption | ||
cl_clock_correction_adjustment_max_amount | |- | ||
cl_clock_correction_adjustment_max_offset | |cc_findsound || cmd || || Searches for soundname which emits specified text. | ||
cl_clock_correction_adjustment_min_offset | |- | ||
cl_clock_correction_force_server_tick | |cc_flush || cmd || || Flushes async'd captions. | ||
cl_clock_showdebuginfo | |- | ||
cl_clockdrift_max_ms | |cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language) | ||
cl_clockdrift_max_ms_threadmode | |- | ||
cl_cmdrate | |cc_linger_time || 1 || , "a", "cl" || Close caption linger time. | ||
cl_colorfastpath | |- | ||
cl_customsounds | |cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show. | ||
cl_demoviewoverride | |- | ||
cl_detail_multiplier | |cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds. | ||
cl_detaildist | |- | ||
cl_detailfade | |cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption. | ||
cl_disable_ragdolls | |- | ||
cl_disable_water_render_targets | |cc_random || cmd || || Emits a random caption | ||
cl_downloadfilter | |- | ||
cl_drawhud | |cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat. | ||
cl_drawleaf | |- | ||
cl_drawmaterial | |cc_showblocks || cmd || || Toggles showing which blocks are pending/loaded async. | ||
cl_drawmonitors | |- | ||
cl_drawshadowtexture | |cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries. | ||
cl_dump_particle_stats | |- | ||
cl_dumpplayer | |cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | ||
cl_dumpsplithacks | |- | ||
cl_ejectbrass | |centerview || cmd || || | ||
cl_enable_remote_splitscreen | |- | ||
cl_ent_absbox | |ch_createairboat || cmd || || Spawn airboat in front of the player. | ||
cl_ent_bbox | |- | ||
cl_ent_rbox | |ch_createjeep || cmd || || Spawn jeep in front of the player. | ||
cl_entityreport | |- | ||
cl_extrapolate | |changelevel || cmd || || Change server to the specified map | ||
cl_extrapolate_amount | |- | ||
cl_fastdetailsprites | |changelevel2 || cmd || || Transition to the specified map in single player | ||
cl_fasttempentcollision | |- | ||
|chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info | |||
|- | |||
|circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset | |||
|- | |||
|circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer | |||
|- | |||
|circle_paintsplat_enabled || 1 || , "cheat", "rep" || | |||
|- | |||
|circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha | |||
|- | |||
|circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" || | |||
|- | |||
|circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap | |||
|- | |||
|cl_aggregate_particles || 1 || , "cl" || | |||
|- | |||
|cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens. | |||
|- | |||
|cl_allowdownload || 1 || , "a" || Client downloads customization files | |||
|- | |||
|cl_allowupload || 1 || , "a" || Client uploads customization files | |||
|- | |||
|cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities. | |||
|- | |||
|cl_anglespeedkey || 0 || , "cl" || | |||
|- | |||
|cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones | |||
|- | |||
|cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param | |||
|- | |||
|cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors | |||
|- | |||
|cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds | |||
|- | |||
|cl_backspeed || 450 || , "cheat", "cl" || | |||
|- | |||
|cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance. | |||
|- | |||
|cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment | |||
|- | |||
|cl_blurDebug || 0 || , "cl" || | |||
|- | |||
|cl_blurPasses || 1 || , "cl" || | |||
|- | |||
|cl_blurTapSize || 0 || , "cl" || | |||
|- | |||
|cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs. | |||
|- | |||
|cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. | |||
|- | |||
|cl_chat_active || 0 || , "cl" || | |||
|- | |||
|cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings | |||
|- | |||
|cl_class || 0 || , "a", "user", "cl" || Default class when joining a game | |||
|- | |||
|cl_clearhinthistory || cmd || || Clear memory of client side hints displayed to the player. | |||
|- | |||
|cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client. | |||
|- | |||
|cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount | |||
|- | |||
|cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply | |||
|- | |||
|cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |||
|- | |||
|cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it). | |||
|- | |||
|cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift. | |||
|- | |||
|cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |||
|- | |||
|cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |||
|- | |||
|cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second | |||
|- | |||
|cl_colorfastpath || 0 || , "cl" || | |||
|- | |||
|cl_customsounds || 0 || , "cl" || Enable customized player sound playback | |||
|- | |||
|cl_demoviewoverride || 0 || , "cl" || Override view during demo playback | |||
|- | |||
|cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create | |||
|- | |||
|cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible | |||
|- | |||
|cl_detailfade || 400 || , "cl" || Distance across which detail props fade in | |||
|- | |||
|cl_disable_ragdolls || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_disable_water_render_targets || 0 || , "cl" || | |||
|- | |||
|cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds) | |||
|- | |||
|cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud | |||
|- | |||
|cl_drawleaf || -1 || , "cheat", "cl" || | |||
|- | |||
|cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame | |||
|- | |||
|cl_drawmonitors || 1 || , "cl" || | |||
|- | |||
|cl_drawshadowtexture || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_dump_particle_stats || cmd || || dump particle profiling info to particle_profile.csv | |||
|- | |||
|cl_dumpplayer || cmd || || Dumps info about a player | |||
|- | |||
|cl_dumpsplithacks || cmd || || Dump split screen workarounds. | |||
|- | |||
|cl_ejectbrass || 1 || , "cl" || | |||
|- | |||
|cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion | |||
|- | |||
|cl_ent_absbox || cmd || || Displays the client's absbox for the entity under the crosshair. | |||
|- | |||
|cl_ent_bbox || cmd || || Displays the client's bounding box for the entity under the crosshair. | |||
|- | |||
|cl_ent_rbox || cmd || || Displays the client's render box for the entity under the crosshair. | |||
|- | |||
|cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console | |||
|- | |||
|cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out. | |||
|- | |||
|cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for. | |||
|- | |||
|cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system | |||
|- | |||
|cl_fasttempentcollision || 5 || , "cl" || | |||
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | ||
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | ||
cl_flushentitypacket | |- | ||
cl_forcepreload | |cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet. | ||
cl_forwardspeed | |- | ||
cl_foundry_ShowEntityHighlights | |cl_forcepreload || 0 || , "a" || Whether we should force preloading. | ||
cl_fullupdate | |- | ||
cl_globallight_freeze | |cl_forwardspeed || 450 || , "cheat", "cl" || | ||
cl_globallight_xoffset | |- | ||
cl_globallight_yoffset | |cl_foundry_ShowEntityHighlights || 1 || , "cl" || | ||
cl_idealpitchscale | |- | ||
cl_ignore_vpk_assocation | |cl_fullupdate || cmd || || Forces the server to send a full update packet | ||
cl_ignorepackets | |- | ||
cl_interp | |cl_globallight_freeze || 0 || , "cl" || | ||
cl_interp_all | |- | ||
cl_interp_npcs | |cl_globallight_xoffset || -800 || , "cl" || | ||
cl_interp_ratio | |- | ||
cl_interp_threadmodeticks | |cl_globallight_yoffset || 1600 || , "cl" || | ||
cl_jiggle_bone_debug | |- | ||
cl_jiggle_bone_debug_pitch_constraints | |cl_idealpitchscale || 0 || , "a", "cl" || | ||
cl_jiggle_bone_debug_yaw_constraints | |- | ||
cl_jiggle_bone_invert | |cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation | ||
cl_jiggle_bone_sanity | |- | ||
cl_lagcomp_errorcheck | |cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging). | ||
cl_lagcompensation | |- | ||
cl_language | |cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings). | ||
cl_leafsystemvis | |- | ||
cl_leveloverview | |cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations. | ||
cl_leveloverviewmarker | |- | ||
cl_localnetworkbackdoor | |cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | ||
cl_logofile | |- | ||
cl_maxrenderable_dist | |cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | ||
cl_modelfastpath | |- | ||
cl_mouseenable | |cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set. | ||
cl_mouselook | |- | ||
cl_overdraw_test | |cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information | ||
|- | |||
|cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information | |||
|- | |||
|cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information | |||
|- | |||
|cl_jiggle_bone_invert || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability. | |||
|- | |||
|cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors. | |||
|- | |||
|cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events. | |||
|- | |||
|cl_language || 0 || , "user" || Language (from Steam API) | |||
|- | |||
|cl_leafsystemvis || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_leveloverview || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_leveloverviewmarker || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_localnetworkbackdoor || 0 || || Enable network optimizations for single player games. | |||
|- | |||
|cl_logofile || 0 || , "a" || Spraypoint logo decal. | |||
|- | |||
|cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered | |||
|- | |||
|cl_modelfastpath || 1 || , "cl" || | |||
|- | |||
|cl_mouseenable || 1 || , "cl" || | |||
|- | |||
|cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | |||
|- | |||
|cl_overdraw_test || 0 || , "cheat", "numeric", "cl" || | |||
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. | cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. | ||
cl_particle_batch_mode | |- | ||
cl_particle_fallback_base | |cl_particle_batch_mode || 1 || , "cl" || | ||
cl_particle_fallback_multiplier | |- | ||
cl_particle_max_count | |cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load. | ||
cl_particle_retire_cost | |- | ||
cl_particle_sim_fallback_base_multiplier | |cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load. | ||
cl_particle_sim_fallback_threshold_ms | |- | ||
cl_particles_dump_effects | |cl_particle_max_count || 0 || , "cl" || | ||
cl_particles_dumplist | |- | ||
cl_particles_show_bbox | |cl_particle_retire_cost || 0 || , "cheat", "cl" || | ||
cl_pclass | |- | ||
cl_pdump | |cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time | ||
cl_phys_block_dist | |- | ||
cl_phys_block_fraction | |cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions | ||
cl_phys_maxticks | |- | ||
cl_phys_timescale | |cl_particles_dump_effects || cmd || || | ||
cl_pitchdown | |- | ||
cl_pitchspeed | |cl_particles_dumplist || cmd || || Dump all new particles, optional name substring. | ||
cl_pitchup | |- | ||
cl_playback_screenshots | |cl_particles_show_bbox || 0 || , "cheat", "cl" || | ||
cl_playerspraydisable | |- | ||
cl_precacheinfo | |cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname. | ||
cl_pred_doresetlatch | |- | ||
cl_pred_error_verbose | |cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen. | ||
cl_pred_optimize | |- | ||
|cl_phys_block_dist || 1 || , "cl" || | |||
|- | |||
|cl_phys_block_fraction || 0 || , "cl" || | |||
|- | |||
|cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls) | |||
|- | |||
|cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls) | |||
|- | |||
|cl_pitchdown || 89 || , "cheat", "cl" || | |||
|- | |||
|cl_pitchspeed || 225 || , "cl" || | |||
|- | |||
|cl_pitchup || 89 || , "cheat", "cl" || | |||
|- | |||
|cl_playback_screenshots || 0 || || Allows the client to playback screenshot and jpeg commands in demos. | |||
|- | |||
|cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays. | |||
|- | |||
|cl_precacheinfo || cmd || || Show precache info (client). | |||
|- | |||
|cl_pred_doresetlatch || 1 || , "cl" || | |||
|- | |||
|cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors. | |||
|- | |||
|cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) | |||
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | ||
cl_predict | |- | ||
cl_predictioncopy_describe | |cl_predict || 1 || , "user", "cl" || Perform client side prediction. | ||
cl_predictionlist | |- | ||
cl_predictweapons | |cl_predictioncopy_describe || cmd || || Describe datamap_t for entindex | ||
cl_quick_join_panel_accel | |- | ||
cl_quick_join_panel_fakecount | |cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting | ||
cl_quick_join_panel_tall | |- | ||
cl_quick_join_scroll_max | |cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects. | ||
cl_quick_join_scroll_offset | |- | ||
cl_quick_join_scroll_rate | |cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed. | ||
cl_quick_join_scroll_start | |- | ||
cl_ragdoll_collide | |cl_quick_join_panel_fakecount || -1 || , "cl" || | ||
cl_ragdoll_gravity | |- | ||
cl_removedecals | |cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels. | ||
cl_report_soundpatch | |- | ||
cl_resend | |cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker. | ||
cl_retire_low_priority_lights | |- | ||
cl_rosetta_debug | |cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title. | ||
cl_rosetta_line_inner_radius | |- | ||
cl_rosetta_line_outer_radius | |cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker. | ||
cl_screenshotname | |- | ||
cl_SetupAllBones | |cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker. | ||
cl_shadowtextureoverlaysize | |- | ||
cl_show_bounds_errors | |cl_ragdoll_collide || 0 || , "cl" || | ||
cl_show_splashes | |- | ||
cl_showanimstate_activities | |cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls | ||
cl_ShowBoneSetupEnts | |- | ||
cl_showdemooverlay | |cl_removedecals || cmd || || Remove the decals from the entity under the crosshair. | ||
cl_showents | |- | ||
cl_showerror | |cl_report_soundpatch || cmd || || reports client-side sound patch count | ||
cl_showevents | |- | ||
cl_showfps | |cl_resend || 6 || || Delay in seconds before the client will resend the 'connect' attempt | ||
cl_showhelp | |- | ||
cl_showpausedimage | |cl_retire_low_priority_lights || 0 || || Low priority dlights are replaced by high priority ones | ||
cl_showpluginmessages | |- | ||
cl_showpos | |cl_rosetta_debug || 0 || , "cl" || | ||
cl_ShowSunVectors | |- | ||
cl_showtextmsg | |cl_rosetta_line_inner_radius || 25 || , "cl" || | ||
cl_sidespeed | |- | ||
cl_simdbones | |cl_rosetta_line_outer_radius || 45 || , "cl" || | ||
cl_skipfastpath | |- | ||
cl_skipslowpath | |cl_screenshotname || 0 || || Custom Screenshot name | ||
cl_smooth | |- | ||
cl_smoothtime | |cl_SetupAllBones || 0 || , "cl" || | ||
cl_soundfile | |- | ||
cl_soundscape_flush | |cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" || | ||
cl_soundscape_printdebuginfo | |- | ||
cl_spec_mode | |cl_show_bounds_errors || 0 || , "cl" || | ||
cl_sporeclipdistance | |- | ||
cl_ss_origin | |cl_show_splashes || 1 || , "cl" || | ||
cl_sun_decay_rate | |- | ||
cl_sunlight_depthbias | |cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display. | ||
cl_sunlight_ortho_size | |- | ||
cl_support_vpk_assocation | |cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame. | ||
cl_team | |- | ||
|cl_showdemooverlay || 0 || || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |||
|- | |||
|cl_showents || cmd || || Dump entity list to console. | |||
|- | |||
|cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas. | |||
|- | |||
|cl_showevents || 0 || , "cheat" || Print event firing info in the console | |||
|- | |||
|cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) | |||
|- | |||
|cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help | |||
|- | |||
|cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused. | |||
|- | |||
|cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you | |||
|- | |||
|cl_showpos || 0 || , "cl" || Draw current position at top of screen | |||
|- | |||
|cl_ShowSunVectors || 0 || , "cl" || | |||
|- | |||
|cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen. | |||
|- | |||
|cl_sidespeed || 450 || , "cheat", "cl" || | |||
|- | |||
|cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup. | |||
|- | |||
|cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering | |||
|- | |||
|cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path | |||
|- | |||
|cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors | |||
|- | |||
|cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds | |||
|- | |||
|cl_soundfile || 0 || , "a" || Jingle sound file. | |||
|- | |||
|cl_soundscape_flush || cmd || || Flushes the client side soundscapes | |||
|- | |||
|cl_soundscape_printdebuginfo || cmd || || print soundscapes | |||
|- | |||
|cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode | |||
|- | |||
|cl_sporeclipdistance || 512 || , "cheat", "cl" || | |||
|- | |||
|cl_ss_origin || cmd || || print origin in script format | |||
|- | |||
|cl_sun_decay_rate || 0 || , "cheat", "cl" || | |||
|- | |||
|cl_sunlight_depthbias || 0 || , "cl" || | |||
|- | |||
|cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections. | |||
|- | |||
|cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod | |||
|- | |||
|cl_team || 0 || , "a", "user", "cl" || Default team when joining a game | |||
cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() | cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() | ||
cl_threaded_init | |- | ||
cl_timeout | |cl_threaded_init || 0 || , "cl" || | ||
cl_tlucfastpath | |- | ||
cl_tracer_whiz_distance | |cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself | ||
cl_tree_sway_dir | |- | ||
cl_updaterate | |cl_tlucfastpath || 1 || , "cl" || | ||
cl_updatevisibility | |- | ||
cl_upspeed | |cl_tracer_whiz_distance || 72 || , "cl" || | ||
cl_use_simd_bones | |- | ||
cl_view | |cl_tree_sway_dir || cmd || || sets tree sway wind direction and strength | ||
cl_voice_filter | |- | ||
cl_winddir | |cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server | ||
cl_windspeed | |- | ||
cl_yawspeed | |cl_updatevisibility || cmd || || Updates visibility bits. | ||
clear | |- | ||
clear_debug_overlays | |cl_upspeed || 320 || , "cheat", "cl" || | ||
clientport | |- | ||
closecaption | |cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones. | ||
cmd | |- | ||
cmd1 | |cl_view || cmd || || Set the view entity index. | ||
cmd2 | |- | ||
cmd3 | |cl_voice_filter || 0 || || Filter voice by name substring | ||
cmd4 | |- | ||
collision_shake_amp | |cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle | ||
collision_shake_freq | |- | ||
collision_shake_time | |cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar | ||
collision_test | |- | ||
colorcorrectionui | |cl_yawspeed || 210 || , "cl" || | ||
+commandermousemove | |- | ||
-commandermousemove | |clear || cmd || || Clear all console output. | ||
commentary | |- | ||
commentary_available | |clear_debug_overlays || cmd || || clears debug overlays | ||
commentary_cvarsnotchanging | |- | ||
commentary_finishnode | |clientport || 27005 || || Host game client port | ||
|- | |||
|closecaption || 0 || , "a", "user" || Enable close captioning. | |||
|- | |||
|cmd || cmd || || Forward command to server. | |||
|- | |||
|cmd1 || cmd || || sets userinfo string for split screen player in slot 1 | |||
|- | |||
|cmd2 || cmd || || sets userinfo string for split screen player in slot 2 | |||
|- | |||
|cmd3 || cmd || || sets userinfo string for split screen player in slot 3 | |||
|- | |||
|cmd4 || cmd || || sets userinfo string for split screen player in slot 4 | |||
|- | |||
|collision_shake_amp || 0 || , "sv" || | |||
|- | |||
|collision_shake_freq || 0 || , "sv" || | |||
|- | |||
|collision_shake_time || 0 || , "sv" || | |||
|- | |||
|collision_test || cmd || || Tests collision system | |||
|- | |||
|colorcorrectionui || cmd || || Show/hide the color correction tools UI. | |||
|- | |||
|+commandermousemove || cmd || || | |||
|- | |||
|-commandermousemove || cmd || || | |||
|- | |||
|commentary || 0 || , "a", "sv" || Desired commentary mode state. | |||
|- | |||
|commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map. | |||
|- | |||
|commentary_cvarsnotchanging || cmd || || | |||
|- | |||
|commentary_finishnode || cmd || || | |||
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | ||
con_drawnotify | |- | ||
con_enable | |con_drawnotify || 1 || || Disables drawing of notification area (for taking screenshots). | ||
con_filter_enable | |- | ||
con_filter_text | |con_enable || 0 || , "a" || Allows the console to be activated. | ||
con_filter_text_out | |- | ||
con_logfile | |con_filter_enable || 0 || || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | ||
con_notifytime | |- | ||
con_nprint_bgalpha | |con_filter_text || 0 || || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | ||
con_nprint_bgborder | |- | ||
con_timestamp | |con_filter_text_out || 0 || || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | ||
con_trace | |- | ||
condump | |con_logfile || || || Console output gets written to this file | ||
connect | |- | ||
contimes | |con_notifytime || 8 || || How long to display recent console text to the upper part of the game window | ||
coop | |- | ||
|con_nprint_bgalpha || 50 || || Con_NPrint background alpha. | |||
|- | |||
|con_nprint_bgborder || 5 || || Con_NPrint border size. | |||
|- | |||
|con_timestamp || 0 || || Prefix console.log entries with timestamps | |||
|- | |||
|con_trace || 0 || || Print console text to low level printout. | |||
|- | |||
|condump || cmd || || dump the text currently in the console to condumpXX.log | |||
|- | |||
|connect || cmd || || Connect to specified server. | |||
|- | |||
|contimes || 8 || || Number of console lines to overlay for debugging. | |||
|- | |||
|coop || 0 || , "nf" || Cooperative play. | |||
cpu_level : 2 : : CPU Level - Default: High | cpu_level : 2 : : CPU Level - Default: High | ||
crash | |- | ||
create_flashlight | |crash || cmd || || Cause the engine to crash (Debug!!) | ||
CreatePredictionError | |- | ||
creditsdone | |create_flashlight || cmd || || | ||
crosshair | |- | ||
+currentability | |CreatePredictionError || cmd || || Create a prediction error | ||
-currentability | |- | ||
cvarlist | |creditsdone || cmd || || | ||
|- | |||
|crosshair || 1 || , "a", "cl" || | |||
|- | |||
|+currentability || cmd || || | |||
|- | |||
|-currentability || cmd || || | |||
|- | |||
|cvarlist || cmd || || Show the list of convars/concommands. | |||
===D=== | ===D=== | ||
datacachesize | |- | ||
dbg_demofile | |datacachesize || 32 || || Size in MB. | ||
|- | |||
|dbg_demofile || 0 || || | |||
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> | dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> | ||
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | ||
deathmatch | |- | ||
debug_circle_splat | |deathmatch || 0 || , "nf" || Running a deathmatch server. | ||
debug_materialmodifycontrol | |- | ||
debug_materialmodifycontrol_client | |debug_circle_splat || 0 || , "cheat", "rep" || | ||
debug_overlay_fullposition | |- | ||
debug_paint_seam | |debug_materialmodifycontrol || 0 || , "sv" || | ||
debug_physimpact | |- | ||
debug_touchlinks | |debug_materialmodifycontrol_client || 0 || , "cl" || | ||
debug_visibility_monitor | |- | ||
debugsystemui | |debug_overlay_fullposition || 0 || , "sv" || | ||
decalfrequency | |- | ||
default_fov | |debug_paint_seam || 0 || , "cheat", "rep" || | ||
demo_avellimit | |- | ||
demo_debug | |debug_physimpact || 0 || , "sv" || | ||
demo_fastforwardfinalspeed | |- | ||
demo_fastforwardramptime | |debug_touchlinks || 0 || , "sv" || Spew touch link activity | ||
demo_fastforwardstartspeed | |- | ||
demo_gototick | |debug_visibility_monitor || 0 || , "sv", "cheat" || | ||
demo_interplimit | |- | ||
demo_interpolateview | |debugsystemui || cmd || || Show/hide the debug system UI. | ||
demo_legacy_rollback | |- | ||
demo_pause | |decalfrequency || 10 || , "sv", "nf" || | ||
demo_pauseatservertick | |- | ||
demo_quitafterplayback | |default_fov || 75 || , "cheat", "cl" || | ||
demo_recordcommands | |- | ||
demo_resume | |demo_avellimit || 2000 || || Angular velocity limit before eyes considered snapped for demo playback. | ||
demo_timescale | |- | ||
demo_togglepause | |demo_debug || 0 || || Demo debug info. | ||
demolist | |- | ||
demos | |demo_fastforwardfinalspeed || 20 || || Go this fast when starting to hold FF button. | ||
demoui | |- | ||
+demoui2 | |demo_fastforwardramptime || 5 || || How many seconds it takes to get to full FF speed. | ||
-demoui2 | |- | ||
demoui2 | |demo_fastforwardstartspeed || 2 || || Go this fast when starting to hold FF button. | ||
developer | |- | ||
devshots_nextmap | |demo_gototick || cmd || || Skips to a tick in demo. | ||
devshots_screenshot | |- | ||
differences | |demo_interplimit || 4000 || || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | ||
disable_static_prop_loading | |- | ||
disconnect | |demo_interpolateview || 1 || || Do view interpolation during dem playback. | ||
disp_dynamic | |- | ||
dispcoll_drawplane | |demo_legacy_rollback || 1 || || Use legacy view interpolation rollback amount in demo playback. | ||
display_elapsedtime | |- | ||
display_game_events | |demo_pause || cmd || || Pauses demo playback. | ||
displaysoundlist | |- | ||
dlight_debug | |demo_pauseatservertick || 0 || || Pauses demo playback at server tick | ||
|- | |||
|demo_quitafterplayback || 0 || || Quits game after demo playback. | |||
|- | |||
|demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files. | |||
|- | |||
|demo_resume || cmd || || Resumes demo playback. | |||
|- | |||
|demo_timescale || cmd || || Sets demo replay speed. | |||
|- | |||
|demo_togglepause || cmd || || Toggles demo playback. | |||
|- | |||
|demolist || cmd || || Print demo sequence list. | |||
|- | |||
|demos || cmd || || Demo demo file sequence. | |||
|- | |||
|demoui || cmd || || Show/hide the demo player UI. | |||
|- | |||
|+demoui2 || cmd || || Bring the advanced demo player UI (demoui2) to foreground. | |||
|- | |||
|-demoui2 || cmd || || Send the advanced demo player UI (demoui2) to background. | |||
|- | |||
|demoui2 || cmd || || Show/hide the advanced demo player UI (demoui2). | |||
|- | |||
|developer || 0 || || Set developer message level | |||
|- | |||
|devshots_nextmap || cmd || || Used by the devshots system to go to the next map in the devshots maplist. | |||
|- | |||
|devshots_screenshot || cmd || || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |||
|- | |||
|differences || cmd || || Show all convars which are not at their default values. | |||
|- | |||
|disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded | |||
|- | |||
|disconnect || cmd || || Disconnect game from server. | |||
|- | |||
|disp_dynamic || 0 || || | |||
|- | |||
|dispcoll_drawplane || 0 || , "sv" || | |||
|- | |||
|display_elapsedtime || cmd || || Displays how much time has elapsed since the game started | |||
|- | |||
|display_game_events || 0 || , "cheat" || | |||
|- | |||
|displaysoundlist || 0 || , "sv" || | |||
|- | |||
|dlight_debug || cmd || || Creates a dlight in front of the player | |||
drawcross : cmd : : Draws a cross at the given location Arguments: x y z | drawcross : cmd : : Draws a cross at the given location Arguments: x y z | ||
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | ||
dsp_automatic | |- | ||
dsp_db_min | |dsp_automatic || 0 || , "demo" || | ||
dsp_db_mixdrop | |- | ||
dsp_dist_max | |dsp_db_min || 80 || , "demo" || | ||
dsp_dist_min | |- | ||
dsp_enhance_stereo | |dsp_db_mixdrop || 0 || , "demo" || | ||
dsp_facingaway | |- | ||
dsp_mix_max | |dsp_dist_max || 1440 || , "cheat", "demo" || | ||
dsp_mix_min | |- | ||
dsp_off | |dsp_dist_min || 0 || , "cheat", "demo" || | ||
dsp_player | |- | ||
dsp_reload | |dsp_enhance_stereo || 0 || , "a" || | ||
dsp_room | |- | ||
dsp_slow_cpu | |dsp_facingaway || 0 || , "demo" || | ||
dsp_spatial | |- | ||
dsp_speaker | |dsp_mix_max || 0 || , "demo" || | ||
dsp_vol_2ch | |- | ||
dsp_vol_4ch | |dsp_mix_min || 0 || , "demo" || | ||
dsp_vol_5ch | |- | ||
dsp_volume | |dsp_off || 0 || , "cheat" || | ||
dsp_water | |- | ||
dt_ShowPartialChangeEnts | |dsp_player || 0 || , "demo", "server_can_execute" || | ||
dt_UsePartialChangeEnts | |- | ||
dti_flush | |dsp_reload || cmd || || | ||
dtwarning | |- | ||
dtwatchclass | |dsp_room || 0 || , "demo" || | ||
dtwatchent | |- | ||
dtwatchvar | |dsp_slow_cpu || 0 || , "a", "demo" || | ||
+duck | |- | ||
-duck | |dsp_spatial || 40 || , "demo" || | ||
dump_entity_sizes | |- | ||
dump_globals | |dsp_speaker || 50 || , "demo" || | ||
dumpentityfactories | |- | ||
dumpeventqueue | |dsp_vol_2ch || 1 || , "demo" || | ||
dumpgamestringtable | |- | ||
dumpsavedir | |dsp_vol_4ch || 0 || , "demo" || | ||
dumpstringtables | |- | ||
|dsp_vol_5ch || 0 || , "demo" || | |||
|- | |||
|dsp_volume || 0 || , "a", "demo" || | |||
|- | |||
|dsp_water || 14 || , "demo" || | |||
|- | |||
|dt_ShowPartialChangeEnts || 0 || || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |||
|- | |||
|dt_UsePartialChangeEnts || 1 || || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |||
|- | |||
|dti_flush || cmd || || Write out the datatable instrumentation files (you must run with -dti for this to work). | |||
|- | |||
|dtwarning || 0 || || Print data table warnings? | |||
|- | |||
|dtwatchclass || 0 || || Watch all fields encoded with this table. | |||
|- | |||
|dtwatchent || -1 || || Watch this entities data table encoding. | |||
|- | |||
|dtwatchvar || 0 || || Watch the named variable. | |||
|- | |||
|+duck || cmd || || | |||
|- | |||
|-duck || cmd || || | |||
|- | |||
|dump_entity_sizes || cmd || || Print sizeof(entclass) | |||
|- | |||
|dump_globals || cmd || || Dump all global entities/states | |||
|- | |||
|dumpentityfactories || cmd || || Lists all entity factory names. | |||
|- | |||
|dumpeventqueue || cmd || || Dump the contents of the Entity I/O event queue to the console. | |||
|- | |||
|dumpgamestringtable || cmd || || Dump the contents of the game string table to the console. | |||
|- | |||
|dumpsavedir || cmd || || List the contents of the save directory in memory | |||
|- | |||
|dumpstringtables || cmd || || Print string tables to console. | |||
===E=== | ===E=== | ||
echo | |- | ||
editdemo | |echo || cmd || || Echo text to console. | ||
editor_toggle | |- | ||
enable_debug_overlays | |editdemo || cmd || || Edit a recorded demo file (.dem ). | ||
enable_skeleton_draw | |- | ||
endmovie | |editor_toggle || cmd || || Disables the simulation and returns focus to the editor | ||
english | |- | ||
ent_absbox | |enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays | ||
|- | |||
|enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe | |||
|- | |||
|endmovie || cmd || || Stop recording movie frames. | |||
|- | |||
|english || 1 || , "user", "cl" || If set to 1, running the english language set of assets. | |||
|- | |||
|ent_absbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |||
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | ||
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_bbox | |- | ||
ent_cancelpendingentfires | |ent_bbox || cmd || || Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | ||
ent_create | |- | ||
ent_debugkeys | |ent_cancelpendingentfires || cmd || || Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | ||
|- | |||
|ent_create || cmd || || Creates an entity of the given type where the player is looking. | |||
|- | |||
|ent_debugkeys || 0 || , "sv" || | |||
ent_dump : cmd : : Usage: ent_dump <entity name> | ent_dump : cmd : : Usage: ent_dump <entity name> | ||
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] | ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] | ||
ent_info : cmd : : Usage: ent_info <class name> | ent_info : cmd : : Usage: ent_info <class name> | ||
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | ||
ent_messages | |- | ||
ent_messages_draw | |ent_messages || cmd || || Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | ||
ent_name | |- | ||
ent_orient | |ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity. | ||
ent_pause | |- | ||
|ent_name || cmd || || | |||
|- | |||
|ent_orient || cmd || || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |||
|- | |||
|ent_pause || cmd || || Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |||
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | ||
ent_rbox | |- | ||
|ent_rbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |||
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} | ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} | ||
ent_rotate | |- | ||
|ent_rotate || cmd || || Rotates an entity by a specified # of degrees | |||
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | ||
ent_setang | |- | ||
|ent_setang || cmd || || Set entity angles | |||
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | ||
ent_setpos | |- | ||
ent_show_contexts | |ent_setpos || cmd || || Move entity to position | ||
|- | |||
|ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display | |||
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | ||
ent_step | |- | ||
|ent_step || cmd || || When 'ent_pause' is set this will step through one waiting input / output message at a time. | |||
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | ||
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | ||
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | ||
envmap | |- | ||
er_colwidth | |envmap || cmd || || | ||
er_graphwidthfrac | |- | ||
er_maxname | |er_colwidth || 100 || || | ||
escape | |- | ||
exec | |er_graphwidthfrac || 0 || || | ||
execifexists | |- | ||
exit | |er_maxname || 14 || || | ||
explode | |- | ||
|escape || cmd || || Escape key pressed. | |||
|- | |||
|exec || cmd || || Execute script file. | |||
|- | |||
|execifexists || cmd || || Execute script file if file exists. | |||
|- | |||
|exit || cmd || || Exit the engine. | |||
|- | |||
|explode || cmd || || Kills the player with explosive damage | |||
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | ||
===F=== | ===F=== | ||
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | ||
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | ||
failadvice_dump_values | |- | ||
fast_fogvolume | |failadvice_dump_values || cmd || || Gives a list of all current points. | ||
filesystem_buffer_size | |- | ||
filesystem_max_stdio_read | |fast_fogvolume || 0 || || | ||
filesystem_native | |- | ||
filesystem_report_buffered_io | |filesystem_buffer_size || 0 || || Size of per file buffers. 0 for none | ||
filesystem_unbuffered_io | |- | ||
filesystem_use_overlapped_io | |filesystem_max_stdio_read || 16 || || | ||
find | |- | ||
|filesystem_native || 1 || || Use native FS or STDIO | |||
|- | |||
|filesystem_report_buffered_io || 0 || || | |||
|- | |||
|filesystem_unbuffered_io || 1 || || | |||
|- | |||
|filesystem_use_overlapped_io || 1 || || | |||
|- | |||
|find || cmd || || Find concommands with the specified string in their name/help text. | |||
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | ||
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> | find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> | ||
findflags | |- | ||
fire_absorbrate | |findflags || cmd || || Find concommands by flags. | ||
fire_dmgbase | |- | ||
fire_dmginterval | |fire_absorbrate || 3 || , "sv" || | ||
fire_dmgscale | |- | ||
fire_extabsorb | |fire_dmgbase || 1 || , "sv" || | ||
fire_extscale | |- | ||
fire_growthrate | |fire_dmginterval || 1 || , "sv" || | ||
fire_heatscale | |- | ||
fire_incomingheatscale | |fire_dmgscale || 0 || , "sv" || | ||
fire_maxabsorb | |- | ||
firetarget | |fire_extabsorb || 5 || , "sv" || | ||
firstperson | |- | ||
fish_debug | |fire_extscale || 12 || , "sv" || | ||
fish_dormant | |- | ||
flex_expression | |fire_growthrate || 1 || , "sv" || | ||
flex_looktime | |- | ||
flex_maxawaytime | |fire_heatscale || 1 || , "sv" || | ||
flex_maxplayertime | |- | ||
flex_minawaytime | |fire_incomingheatscale || 0 || , "sv" || | ||
flex_minplayertime | |- | ||
flex_rules | |fire_maxabsorb || 50 || , "sv" || | ||
flex_smooth | |- | ||
flex_talk | |firetarget || cmd || || | ||
flush | |- | ||
flush_locked | |firstperson || cmd || || Switch to firstperson camera. | ||
fog_color | |- | ||
fog_colorskybox | |fish_debug || 0 || , "cheat", "cl" || Show debug info for fish | ||
fog_enable | |- | ||
fog_enable_water_fog | |fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive. | ||
fog_enableskybox | |- | ||
fog_end | |flex_expression || 0 || , "sv" || | ||
fog_endskybox | |- | ||
fog_hdrcolorscale | |flex_looktime || 5 || , "sv" || | ||
fog_hdrcolorscaleskybox | |- | ||
fog_maxdensity | |flex_maxawaytime || 1 || , "sv" || | ||
fog_maxdensityskybox | |- | ||
fog_override | |flex_maxplayertime || 7 || , "sv" || | ||
fog_start | |- | ||
fog_startskybox | |flex_minawaytime || 0 || , "sv" || | ||
fog_volume_debug | |- | ||
fogui | |flex_minplayertime || 5 || , "sv" || | ||
force_centerview | |- | ||
|flex_rules || 1 || , "cl" || Allow flex animation rules to run. | |||
|- | |||
|flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes. | |||
|- | |||
|flex_talk || 0 || , "sv" || | |||
|- | |||
|flush || cmd || || Flush unlocked cache memory. | |||
|- | |||
|flush_locked || cmd || || Flush unlocked and locked cache memory. | |||
|- | |||
|fog_color || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_colorskybox || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_enable || 1 || , "cheat", "cl" || | |||
|- | |||
|fog_enable_water_fog || 1 || , "cheat" || | |||
|- | |||
|fog_enableskybox || 1 || , "cheat", "cl" || | |||
|- | |||
|fog_end || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_endskybox || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_hdrcolorscale || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_maxdensity || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_maxdensityskybox || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values) | |||
|- | |||
|fog_start || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_startskybox || -1 || , "cheat", "cl" || | |||
|- | |||
|fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume | |||
|- | |||
|fogui || cmd || || Show/hide fog control UI. | |||
|- | |||
|force_centerview || cmd || || | |||
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) | forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) | ||
-forward | |- | ||
+forward | |-forward || cmd || || | ||
foundry_engine_get_mouse_control | |- | ||
foundry_engine_release_mouse_control | |+forward || cmd || || | ||
foundry_select_entity | |- | ||
foundry_sync_hammer_view | |foundry_engine_get_mouse_control || cmd || || Give the engine control of the mouse. | ||
foundry_update_entity | |- | ||
fov_desired | |foundry_engine_release_mouse_control || cmd || || Give the control of the mouse back to Hammer. | ||
fps_max | |- | ||
fps_max_splitscreen | |foundry_select_entity || cmd || || Select the entity under the crosshair or select entities with the specified name. | ||
free_pass_peek_debug | |- | ||
fs_clear_open_duplicate_times | |foundry_sync_hammer_view || cmd || || Move Hammer's 3D view to the same position as the engine's 3D view. | ||
fs_dump_open_duplicate_times | |- | ||
|foundry_update_entity || cmd || || Updates the entity's position/angles when in edit mode | |||
|- | |||
|fov_desired || 75 || , "user", "cl" || Sets the base field-of-view. | |||
|- | |||
|fps_max || 100 || || Frame rate limiter | |||
|- | |||
|fps_max_splitscreen || 300 || || Frame rate limiter, splitscreen | |||
|- | |||
|free_pass_peek_debug || 0 || , "sv" || | |||
|- | |||
|fs_clear_open_duplicate_times || cmd || || Clear the list of files that have been opened. | |||
|- | |||
|fs_dump_open_duplicate_times || cmd || || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |||
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only | fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only | ||
fs_printopenfiles | |- | ||
|fs_printopenfiles || cmd || || Show all files currently opened by the engine. | |||
fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | ||
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load | fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load | ||
fs_syncdvddevcache | |- | ||
fs_warning_level | |fs_syncdvddevcache || cmd || || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | ||
|- | |||
|fs_warning_level || cmd || || Set the filesystem warning level. | |||
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads | fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads | ||
func_break_max_pieces | |- | ||
func_break_reduction_factor | |func_break_max_pieces || 15 || , "a", "rep", "cl" || | ||
func_breakdmg_bullet | |- | ||
func_breakdmg_club | |func_break_reduction_factor || 0 || , "sv" || | ||
func_breakdmg_explosive | |- | ||
fx_glass_velocity_cap | |func_breakdmg_bullet || 0 || , "sv" || | ||
|- | |||
|func_breakdmg_club || 1 || , "sv" || | |||
|- | |||
|func_breakdmg_explosive || 1 || , "sv" || | |||
|- | |||
|fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles | |||
===G=== | ===G=== | ||
g15_dumpplayer | |- | ||
g15_reload | |g15_dumpplayer || cmd || || Spew player data. | ||
g15_update_msec | |- | ||
g_ai_threadedgraphbuild | |g15_reload || cmd || || Reloads the Logitech G-15 Keyboard configs. | ||
g_debug_angularsensor | |- | ||
g_debug_basehelicopter | |g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval. | ||
g_debug_constraint_sounds | |- | ||
g_debug_doors | |g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building. | ||
g_debug_gunship | |- | ||
g_debug_npc_vehicle_roles | |g_debug_angularsensor || 0 || , "sv", "cheat" || | ||
g_debug_ragdoll_removal | |- | ||
g_debug_ragdoll_visualize | |g_debug_basehelicopter || 0 || , "sv", "cheat" || | ||
g_debug_trackpather | |- | ||
g_debug_transitions | |g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds. | ||
g_debug_vehiclebase | |- | ||
g_debug_vehicledriver | |g_debug_doors || 0 || , "sv" || | ||
g_debug_vehicleexit | |- | ||
g_debug_vehiclesound | |g_debug_gunship || 0 || , "sv", "cheat" || | ||
g_drone_maxgibs | |- | ||
g_helicopter_bomb_danger_radius | |g_debug_npc_vehicle_roles || 0 || , "sv" || | ||
g_helicopter_bullrush_bomb_enemy_distance | |- | ||
g_helicopter_bullrush_bomb_speed | |g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" || | ||
g_helicopter_bullrush_bomb_time | |- | ||
g_helicopter_bullrush_distance | |g_debug_ragdoll_visualize || 0 || , "cheat", "cl" || | ||
g_helicopter_bullrush_mega_bomb_health | |- | ||
g_helicopter_bullrush_shoot_height | |g_debug_trackpather || 0 || , "sv", "cheat" || | ||
g_helicopter_chargetime | |- | ||
g_helicopter_idletime | |g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities | ||
g_helicopter_maxfiringdist | |- | ||
g_Language | |g_debug_vehiclebase || 0 || , "sv", "cheat" || | ||
g_ragdoll_fadespeed | |- | ||
g_ragdoll_important_maxcount | |g_debug_vehicledriver || 0 || , "sv", "cheat" || | ||
g_ragdoll_lvfadespeed | |- | ||
g_ragdoll_maxcount | |g_debug_vehicleexit || 0 || , "sv", "cheat" || | ||
gameinstructor_dump_open_lessons | |- | ||
gameinstructor_enable | |g_debug_vehiclesound || 0 || , "sv", "cheat" || | ||
gameinstructor_find_errors | |- | ||
gameinstructor_reload_lessons | |g_drone_maxgibs || 16 || , "a", "cl" || | ||
gameinstructor_reset_counts | |- | ||
gameinstructor_start_sound_cooldown | |g_helicopter_bomb_danger_radius || 120 || , "sv" || | ||
gameinstructor_verbose | |- | ||
gameinstructor_verbose_lesson | |g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" || | ||
gamestats_file_output_directory | |- | ||
gameui_activate | |g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing | ||
gameui_allowescape | |- | ||
gameui_allowescapetoshow | |g_helicopter_bullrush_bomb_time || 10 || , "sv" || | ||
gameui_hide | |- | ||
gameui_preventescape | |g_helicopter_bullrush_distance || 5000 || , "sv" || | ||
gameui_preventescapetoshow | |- | ||
gameui_xbox | |g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs | ||
getpos | |- | ||
getpos_exact | |g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing | ||
|- | |||
|g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires | |||
|- | |||
|g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again | |||
|- | |||
|g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing | |||
|- | |||
|g_Language || 0 || , "rep", "cl" || | |||
|- | |||
|g_ragdoll_fadespeed || 600 || , "cl" || | |||
|- | |||
|g_ragdoll_important_maxcount || 2 || , "rep", "cl" || | |||
|- | |||
|g_ragdoll_lvfadespeed || 100 || , "cl" || | |||
|- | |||
|g_ragdoll_maxcount || 8 || , "rep", "cl" || | |||
|- | |||
|gameinstructor_dump_open_lessons || cmd || || Gives a list of all currently open lessons. | |||
|- | |||
|gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players. | |||
|- | |||
|gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors. | |||
|- | |||
|gameinstructor_reload_lessons || cmd || || Shuts down all open lessons and reloads them from the script file. | |||
|- | |||
|gameinstructor_reset_counts || cmd || || Resets all display and success counts to zero. | |||
|- | |||
|gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds. | |||
|- | |||
|gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. | |||
|- | |||
|gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name. | |||
|- | |||
|gamestats_file_output_directory || || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath | |||
|- | |||
|gameui_activate || cmd || || Shows the game UI | |||
|- | |||
|gameui_allowescape || cmd || || Escape key allowed to hide game UI | |||
|- | |||
|gameui_allowescapetoshow || cmd || || Escape key allowed to show game UI | |||
|- | |||
|gameui_hide || cmd || || Hides the game UI | |||
|- | |||
|gameui_preventescape || cmd || || Escape key doesn't hide game UI | |||
|- | |||
|gameui_preventescapetoshow || cmd || || Escape key doesn't show game UI | |||
|- | |||
|gameui_xbox || 0 || || | |||
|- | |||
|getpos || cmd || || dump position and angles to the console | |||
|- | |||
|getpos_exact || cmd || || dump origin and angles to the console | |||
give : cmd : : Give item to player. Arguments: <item_name> | give : cmd : : Give item to player. Arguments: <item_name> | ||
givecurrentammo | |- | ||
gl_clear | |givecurrentammo || cmd || || Give a supply of ammo for current weapon.. | ||
gl_clear_randomcolor | |- | ||
global_event_log_enabled | |gl_clear || 0 || , "cl" || | ||
|- | |||
|gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry. | |||
|- | |||
|global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system | |||
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | ||
glow_outline_effect_enable | |- | ||
glow_outline_width | |glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects. | ||
god | |- | ||
|glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space. | |||
|- | |||
|god || cmd || || Toggle. Player becomes invulnerable. | |||
gpu_level : 3 : : GPU Level - Default: High | gpu_level : 3 : : GPU Level - Default: High | ||
gpu_mem_level : 2 : : Memory Level - Default: High | gpu_mem_level : 2 : : Memory Level - Default: High | ||
-graph | |- | ||
+graph | |-graph || cmd || || | ||
-grenade1 | |- | ||
+grenade1 | |+graph || cmd || || | ||
-grenade2 | |- | ||
+grenade2 | |-grenade1 || cmd || || | ||
groundlist | |- | ||
|+grenade1 || cmd || || | |||
|- | |||
|-grenade2 || cmd || || | |||
|- | |||
|+grenade2 || cmd || || | |||
|- | |||
|groundlist || cmd || || Display ground entity list <index> | |||
===H=== | ===H=== | ||
hammer_update_entity | |- | ||
hammer_update_safe_entities | |hammer_update_entity || cmd || || Updates the entity's position/angles when in edit mode | ||
heartbeat | |- | ||
help | |hammer_update_safe_entities || cmd || || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | ||
hideconsole | |- | ||
hidehud | |heartbeat || cmd || || Force heartbeat of master servers | ||
hidepanel | |- | ||
hl2_episodic | |help || cmd || || Find help about a convar/concommand. | ||
-holdorder | |- | ||
+holdorder | |hideconsole || cmd || || Hide the console. | ||
host_flush_threshold | |- | ||
host_framerate | |hidehud || 0 || , "cheat", "cl" || | ||
host_limitlocal | |- | ||
host_map | |hidepanel || cmd || || Hides a viewport panel <name> | ||
host_profile | |- | ||
host_runofftime | |hl2_episodic || 0 || , "rep", "cl" || | ||
host_showcachemiss | |- | ||
host_ShowIPCCallCount | |-holdorder || cmd || || | ||
host_sleep | |- | ||
host_speeds | |+holdorder || cmd || || | ||
host_threaded_sound | |- | ||
host_timescale | |host_flush_threshold || 12 || || Memory threshold below which the host should flush caches between server instances | ||
host_writeconfig | |- | ||
host_writeconfig_ss | |host_framerate || 0 || || Set to lock per-frame time elapse. | ||
hostfile | |- | ||
hostip | |host_limitlocal || 0 || || Apply cl_cmdrate and cl_updaterate to loopback connection | ||
hostname | |- | ||
hostport | |host_map || 0 || || Current map name. | ||
hud_autoreloadscript | |- | ||
hud_drawhistory_time | |host_profile || 0 || || | ||
hud_fastswitch | |- | ||
hud_reloadscheme | |host_runofftime || cmd || || Run off some time without rendering/updating sounds | ||
hud_saytext_time | |- | ||
hud_takesshots | |host_showcachemiss || 0 || || Print a debug message when the client or server cache is missed. | ||
hunk_print_allocations | |- | ||
hunk_track_allocation_types | |host_ShowIPCCallCount || 0 || || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | ||
|- | |||
|host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame. | |||
|- | |||
|host_speeds || 0 || || Show general system running times. | |||
|- | |||
|host_threaded_sound || 0 || || Run the sound on a thread (independent of mix) | |||
|- | |||
|host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount. | |||
|- | |||
|host_writeconfig || cmd || || Store current settings to config.cfg (or specified .cfg file). | |||
|- | |||
|host_writeconfig_ss || cmd || || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |||
|- | |||
|hostfile || 0 || , "sv" || The HOST file to load. | |||
|- | |||
|hostip || || || Host game server ip | |||
|- | |||
|hostname || || || Hostname for server. | |||
|- | |||
|hostport || 27015 || || Host game server port | |||
|- | |||
|hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran | |||
|- | |||
|hud_drawhistory_time || 5 || , "cl" || | |||
|- | |||
|hud_fastswitch || 0 || , "a", "cl" || | |||
|- | |||
|hud_reloadscheme || cmd || || Reloads hud layout and animation scripts. | |||
|- | |||
|hud_saytext_time || 12 || , "cl" || | |||
|- | |||
|hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map. | |||
|- | |||
|hunk_print_allocations || cmd || || | |||
|- | |||
|hunk_track_allocation_types || 0 || , "cheat" || | |||
hurtme : cmd : : Hurts the player. Arguments: <health to lose> | hurtme : cmd : : Hurts the player. Arguments: <health to lose> | ||
HurtMyMarine | |- | ||
|HurtMyMarine || cmd || || Gives your marine 1-10 damage | |||
===I=== | ===I=== | ||
impulse | |- | ||
in_forceuser | |impulse || cmd || || | ||
in_lock_mouse_to_window | |- | ||
in_usekeyboardsampletime | |in_forceuser || 0 || , "cheat" || Force user input to this split screen player. | ||
incrementvar | |- | ||
ingamebriefing | |in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window. | ||
invnext | |- | ||
invprev | |in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing. | ||
ip | |- | ||
|incrementvar || cmd || || Increment specified convar value. | |||
|- | |||
|ingamebriefing || cmd || || Shows the mission briefing panel | |||
|- | |||
|invnext || cmd || || | |||
|- | |||
|invprev || cmd || || | |||
|- | |||
|ip || 0 || || Overrides IP for multihomed hosts | |||
===J=== | ===J=== | ||
+jlook | |- | ||
-jlook | |+jlook || cmd || || | ||
joy_accel_filter | |- | ||
joy_accelmax | |-jlook || cmd || || | ||
joy_accelscale | |- | ||
joy_advanced | |joy_accel_filter || 0 || , "cl" || | ||
joy_advaxisr | |- | ||
joy_advaxisu | |joy_accelmax || 1 || , "a", "cl" || | ||
joy_advaxisv | |- | ||
joy_advaxisx | |joy_accelscale || 0 || , "a", "cl" || | ||
joy_advaxisy | |- | ||
joy_advaxisz | |joy_advanced || 0 || , "a", "cl" || | ||
joy_aim_to_movement_time | |- | ||
joy_autoaimdampen | |joy_advaxisr || 0 || , "a", "cl" || | ||
joy_autoaimdampenrange | |- | ||
joy_autoattack | |joy_advaxisu || 0 || , "a", "cl" || | ||
joy_autoattack_angle | |- | ||
joy_autoattack_threshold | |joy_advaxisv || 0 || , "a", "cl" || | ||
joy_autosprint | |- | ||
joy_axisbutton_threshold | |joy_advaxisx || 0 || , "a", "cl" || | ||
joy_cfg_preset | |- | ||
joy_circle_correct | |joy_advaxisy || 0 || , "a", "cl" || | ||
joy_cursor_scale | |- | ||
joy_cursor_speed | |joy_advaxisz || 0 || , "a", "cl" || | ||
joy_deadzone_mode | |- | ||
joy_diagonalpov | |joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement. | ||
joy_disable_movement_in_ui | |- | ||
joy_display_input | |joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target. | ||
joy_forwardsensitivity | |- | ||
joy_forwardthreshold | |joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off | ||
joy_inverty | |- | ||
joy_lock_firing_angle | |joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick | ||
joy_lookspin_default | |- | ||
joy_lowend | |joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire | ||
joy_lowmap | |- | ||
joy_movement_stick | |joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack | ||
joy_name | |- | ||
joy_pan_camera | |joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick | ||
joy_pegged | |- | ||
joy_pitchsensitivity | |joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered. | ||
joy_pitchsensitivity_default | |- | ||
joy_pitchthreshold | |joy_cfg_preset || 0 || , "cl", "ss" || | ||
joy_radius_snap_factor | |- | ||
|joy_circle_correct || 1 || , "a", "cl" || | |||
|- | |||
|joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode | |||
|- | |||
|joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode | |||
|- | |||
|joy_deadzone_mode || 0 || || 0 => Cross-shaped deadzone (default), 1 => Square deadzone. | |||
|- | |||
|joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too. | |||
|- | |||
|joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active. | |||
|- | |||
|joy_display_input || 0 || , "a", "cl" || | |||
|- | |||
|joy_forwardsensitivity || -1 || , "a", "cl" || | |||
|- | |||
|joy_forwardthreshold || 0 || , "a", "cl" || | |||
|- | |||
|joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking. | |||
|- | |||
|joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement | |||
|- | |||
|joy_lookspin_default || 0 || , "cl" || | |||
|- | |||
|joy_lowend || 1 || , "a", "cl" || | |||
|- | |||
|joy_lowmap || 1 || , "a", "cl" || | |||
|- | |||
|joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick) | |||
|- | |||
|joy_name || 0 || , "a", "cl" || | |||
|- | |||
|joy_pan_camera || 0 || , "a", "cl" || | |||
|- | |||
|joy_pegged || 0 || , "cl" || | |||
|- | |||
|joy_pitchsensitivity || 1 || , "a", "cl", "ss" || | |||
|- | |||
|joy_pitchsensitivity_default || -1 || , "cl" || | |||
|- | |||
|joy_pitchthreshold || 0 || , "a", "cl" || | |||
|- | |||
|joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius | |||
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion | joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion | ||
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity | joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity | ||
joy_response_move_vehicle | |- | ||
joy_sensitive_step0 | |joy_response_move_vehicle || 6 || , "cl" || | ||
joy_sensitive_step1 | |- | ||
joy_sensitive_step2 | |joy_sensitive_step0 || 0 || , "a", "cl" || | ||
joy_sidesensitivity | |- | ||
joy_sidethreshold | |joy_sensitive_step1 || 0 || , "a", "cl" || | ||
joy_tilted_view | |- | ||
joy_variable_frametime | |joy_sensitive_step2 || 0 || , "a", "cl" || | ||
joy_vehicle_turn_lowend | |- | ||
joy_vehicle_turn_lowmap | |joy_sidesensitivity || 1 || , "a", "cl" || | ||
joy_virtual_peg | |- | ||
joy_wingmanwarrior_centerhack | |joy_sidethreshold || 0 || , "a", "cl" || | ||
joy_wingmanwarrior_turnhack | |- | ||
joy_xcontroller_cfg_loaded | |joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement. | ||
joy_xcontroller_found | |- | ||
joy_yawsensitivity | |joy_variable_frametime || 1 || , "cl" || | ||
joy_yawsensitivity_default | |- | ||
joy_yawthreshold | |joy_vehicle_turn_lowend || 0 || , "cl" || | ||
joyadvancedupdate | |- | ||
joystick | |joy_vehicle_turn_lowmap || 0 || , "cl" || | ||
|- | |||
|joy_virtual_peg || 0 || , "cl" || | |||
|- | |||
|joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack. | |||
|- | |||
|joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes. | |||
|- | |||
|joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes. | |||
|- | |||
|joy_xcontroller_found || 1 || || Automatically set to 1 if an xcontroller has been detected. | |||
|- | |||
|joy_yawsensitivity || -1 || , "a", "cl", "ss" || | |||
|- | |||
|joy_yawsensitivity_default || -1 || , "cl" || | |||
|- | |||
|joy_yawthreshold || 0 || , "a", "cl" || | |||
|- | |||
|joyadvancedupdate || cmd || || | |||
|- | |||
|joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise. | |||
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | ||
jpeg_quality | |- | ||
-jump | |jpeg_quality || 90 || || jpeg screenshot quality. | ||
+jump | |- | ||
jump_jet_forward | |-jump || cmd || || | ||
jump_jet_height | |- | ||
|+jump || cmd || || | |||
|- | |||
|jump_jet_forward || 320 || , "cheat", "rep", "cl" || | |||
|- | |||
|jump_jet_height || 150 || , "cheat", "rep", "cl" || | |||
===K=== | ===K=== | ||
kdtree_test | |- | ||
key_findbinding | |kdtree_test || cmd || || Tests spatial partition for entities queries. | ||
key_listboundkeys | |- | ||
key_updatelayout | |key_findbinding || cmd || || Find key bound to specified command string. | ||
kick | |- | ||
kickid | |key_listboundkeys || cmd || || List bound keys with bindings. | ||
kill | |- | ||
killserver | |key_updatelayout || cmd || || Updates game keyboard layout to current windows keyboard setting. | ||
|- | |||
|kick || cmd || || Kick a player by name. | |||
|- | |||
|kickid || cmd || || Kick a player by userid or uniqueid, with a message. | |||
|- | |||
|kill || cmd || || Kills the player with generic damage | |||
|- | |||
|killserver || cmd || || Shutdown the server. | |||
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | ||
-klook | |- | ||
+klook | |-klook || cmd || || | ||
kv_editor | |- | ||
|+klook || cmd || || | |||
|- | |||
|kv_editor || cmd || || | |||
===L=== | ===L=== | ||
lastinv | |- | ||
leaderboard_duplicate_entries | |lastinv || cmd || || | ||
leaderboard_force_rank_show_interval | |- | ||
-left | |leaderboard_duplicate_entries || 1 || , "cheat", "cl" || | ||
+left | |- | ||
light_crosshair | |leaderboard_force_rank_show_interval || 10 || , "cl" || | ||
lightcache_maxmiss | |- | ||
lightprobe | |-left || cmd || || | ||
linefile | |- | ||
listdemo | |+left || cmd || || | ||
listid | |- | ||
listip | |light_crosshair || cmd || || Show texture color at crosshair | ||
listmarineresources | |- | ||
listmarineresources_server | |lightcache_maxmiss || 2 || , "cheat" || | ||
listmodels | |- | ||
listobjectives | |lightprobe || cmd || || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | ||
listRecentNPCSpeech | |- | ||
listroster | |linefile || cmd || || Parses map leak data from .lin file | ||
listroster_server | |- | ||
load | |listdemo || cmd || || List demo file contents. | ||
loader_defer_non_critical_jobs | |- | ||
loader_dump_table | |listid || cmd || || Lists banned users. | ||
|- | |||
|listip || cmd || || List IP addresses on the ban list. | |||
|- | |||
|listmarineresources || cmd || || Shows contents of the marine resource array | |||
|- | |||
|listmarineresources_server || cmd || || Shows contents of the marine resources array | |||
|- | |||
|listmodels || cmd || || List loaded models. | |||
|- | |||
|listobjectives || cmd || || Shows names of objectives in the objectives array | |||
|- | |||
|listRecentNPCSpeech || cmd || || Displays a list of the last 5 lines of speech from NPCs. | |||
|- | |||
|listroster || cmd || || Shows which marines in the roster are selected | |||
|- | |||
|listroster_server || cmd || || Shows which marines in the roster are selected | |||
|- | |||
|load || cmd || || Load a saved game. | |||
|- | |||
|loader_defer_non_critical_jobs || 0 || || | |||
|- | |||
|loader_dump_table || cmd || || | |||
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | ||
loader_throttle_io | |- | ||
locator_background_border_color | |loader_throttle_io || 1 || || | ||
locator_background_border_thickness | |- | ||
locator_background_color | |locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border. | ||
locator_background_shift_x | |- | ||
locator_background_shift_y | |locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right. | ||
locator_background_style | |- | ||
locator_background_thickness_x | |locator_background_color || -2147483648 || , "cl" || The default color for the background. | ||
locator_background_thickness_y | |- | ||
locator_fade_time | |locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right. | ||
locator_icon_max_size_non_ss | |- | ||
locator_icon_min_size_non_ss | |locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down. | ||
locator_lerp_rest | |- | ||
locator_lerp_speed | |locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. | ||
locator_lerp_time | |- | ||
locator_pulse_time | |locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right. | ||
locator_split_len | |- | ||
locator_split_maxwide_percent | |locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom. | ||
locator_start_at_crosshair | |- | ||
locator_target_offset_x | |locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out. | ||
locator_target_offset_y | |- | ||
locator_text_drop_shadow | |locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen | ||
locator_text_glow | |- | ||
locator_text_glow_color | |locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen | ||
locator_topdown_style | |- | ||
log | |locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center. | ||
log_color | |- | ||
log_dumpchannels | |locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis. | ||
log_flags | |- | ||
log_level | |locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination | ||
|- | |||
|locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position | |||
|- | |||
|locator_split_len || 0 || , "cheat", "cl" || | |||
|- | |||
|locator_split_maxwide_percent || 0 || , "cheat", "cl" || | |||
|- | |||
|locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen. | |||
|- | |||
|locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position. | |||
|- | |||
|locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position. | |||
|- | |||
|locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text. PC only. | |||
|- | |||
|locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text | |||
|- | |||
|locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow | |||
|- | |||
|locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently. | |||
|- | |||
|log || cmd || || Enables logging to file, console, and udp < on | off >. | |||
|- | |||
|log_color || cmd || || Set the color of a logging channel. | |||
|- | |||
|log_dumpchannels || cmd || || Dumps information about all logging channels. | |||
|- | |||
|log_flags || cmd || || Set the flags on a logging channel. | |||
|- | |||
|log_level || cmd || || Set the spew level of a logging channel. | |||
logaddress_add : cmd : : Set address and port for remote host <ip:port>. | logaddress_add : cmd : : Set address and port for remote host <ip:port>. | ||
logaddress_del : cmd : : Remove address and port for remote host <ip:port>. | logaddress_del : cmd : : Remove address and port for remote host <ip:port>. | ||
logaddress_delall | |- | ||
logaddress_list | |logaddress_delall || cmd || || Remove all udp addresses being logged to | ||
-lookdown | |- | ||
+lookdown | |logaddress_list || cmd || || List all addresses currently being used by logaddress. | ||
-lookspin | |- | ||
+lookspin | |-lookdown || cmd || || | ||
lookspring | |- | ||
lookstrafe | |+lookdown || cmd || || | ||
+lookup | |- | ||
-lookup | |-lookspin || cmd || || | ||
lservercfgfile | |- | ||
|+lookspin || cmd || || | |||
|- | |||
|lookspring || 0 || , "a", "cl" || | |||
|- | |||
|lookstrafe || 0 || , "a", "cl" || | |||
|- | |||
|+lookup || cmd || || | |||
|- | |||
|-lookup || cmd || || | |||
|- | |||
|lservercfgfile || 0 || , "sv" || | |||
===M=== | ===M=== | ||
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw | m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw | ||
m_customaccel_exponent | |- | ||
m_customaccel_max | |m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor. | ||
m_customaccel_scale | |- | ||
m_filter | |m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit | ||
m_forward | |- | ||
m_mouseaccel1 | |m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value. | ||
m_mouseaccel2 | |- | ||
m_mousespeed | |m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames). | ||
m_pitch | |- | ||
m_side | |m_forward || 1 || , "a", "cl" || Mouse forward factor. | ||
m_yaw | |- | ||
make_game_friends_only | |m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement). | ||
make_game_public | |- | ||
map | |m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement). | ||
map_background | |- | ||
map_commentary | |m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20). | ||
map_edit | |- | ||
map_noareas | |m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor. | ||
mapcyclefile | |- | ||
maps | |m_side || 0 || , "a", "cl" || Mouse side factor. | ||
marine_dispcoll_drawplane | |- | ||
MarineHealths | |m_yaw || 0 || , "a", "cl" || Mouse yaw factor. | ||
marinephysicsshadowupdate_render | |- | ||
mat_aaquality | |make_game_friends_only || cmd || || Changes access for the current game to friends only. | ||
mat_accelerate_adjust_exposure_down | |- | ||
mat_ambient_light_b | |make_game_public || cmd || || Changes access for the current game to public. | ||
mat_ambient_light_b_forced | |- | ||
mat_ambient_light_g | |map || cmd || || Start playing on specified map. | ||
mat_ambient_light_g_forced | |- | ||
mat_ambient_light_r | |map_background || cmd || || Runs a map as the background to the main menu. | ||
mat_ambient_light_r_forced | |- | ||
mat_antialias | |map_commentary || cmd || || Start playing, with commentary, on a specified map. | ||
mat_autoexposure_max | |- | ||
mat_autoexposure_min | |map_edit || cmd || || | ||
mat_bloom_scalefactor_scalar | |- | ||
mat_bloomamount_rate | |map_noareas || 0 || || Disable area to area connection testing. | ||
mat_bloomscale | |- | ||
mat_bufferprimitives | |mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers | ||
mat_bumpbasis | |- | ||
mat_bumpmap | |maps || cmd || || Displays list of maps. | ||
mat_camerarendertargetoverlaysize | |- | ||
mat_clipz | |marine_dispcoll_drawplane || 0 || , "sv" || | ||
mat_colcorrection_disableentities | |- | ||
mat_colcorrection_editor | |MarineHealths || cmd || || List health of all marines | ||
mat_colcorrection_forceentitiesclientside | |- | ||
mat_compressedtextures | |marinephysicsshadowupdate_render || 0 || , "sv" || | ||
mat_configcurrent | |- | ||
mat_crosshair | |mat_aaquality || 0 || || | ||
mat_crosshair_edit | |- | ||
mat_crosshair_explorer | |mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" || | ||
mat_crosshair_printmaterial | |- | ||
mat_crosshair_reloadmaterial | |mat_ambient_light_b || 0 || , "cheat" || | ||
mat_debug | |- | ||
mat_debug_bloom | |mat_ambient_light_b_forced || -1 || , "cl" || | ||
mat_debug_postprocessing_effects | |- | ||
mat_debugalttab | |mat_ambient_light_g || 0 || , "cheat" || | ||
mat_debugdepth | |- | ||
mat_debugdepthmode | |mat_ambient_light_g_forced || -1 || , "cl" || | ||
mat_debugdepthval | |- | ||
mat_debugdepthvalmax | |mat_ambient_light_r || 0 || , "cheat" || | ||
mat_defaultlightmap | |- | ||
mat_depth_blur_focal_distance_override | |mat_ambient_light_r_forced || -1 || , "cl" || | ||
mat_depth_blur_strength_override | |- | ||
mat_depthbias_shadowmap | |mat_antialias || 0 || || | ||
mat_dest_alpha_range | |- | ||
mat_diffuse | |mat_autoexposure_max || 2 || , "cl" || | ||
mat_disable_bloom | |- | ||
mat_disable_fancy_blending | |mat_autoexposure_min || 0 || , "cl" || | ||
mat_disable_lightwarp | |- | ||
mat_displacementmap | |mat_bloom_scalefactor_scalar || 1 || , "cl" || | ||
mat_do_not_shrink_dynamic_vb | |- | ||
mat_dof_enabled | |mat_bloomamount_rate || 0 || , "cheat", "cl" || | ||
mat_dof_far_blur_depth | |- | ||
mat_dof_far_blur_radius | |mat_bloomscale || 1 || , "cl" || | ||
mat_dof_far_focus_depth | |- | ||
mat_dof_max_blur_radius | |mat_bufferprimitives || 1 || || | ||
mat_dof_near_blur_depth | |- | ||
mat_dof_near_blur_radius | |mat_bumpbasis || 0 || , "cheat" || | ||
mat_dof_near_focus_depth | |- | ||
mat_dof_override | |mat_bumpmap || 1 || || | ||
mat_dof_quality | |- | ||
mat_drawflat | |mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" || | ||
mat_drawTexture | |- | ||
mat_drawTextureScale | |mat_clipz || 1 || , "cl" || | ||
mat_drawTitleSafe | |- | ||
mat_drawwater | |mat_colcorrection_disableentities || 0 || || Disable map color-correction entities | ||
mat_dynamic_tonemapping | |- | ||
mat_dynamiclightmaps | |mat_colcorrection_editor || 0 || || | ||
mat_edit | |- | ||
mat_envmapsize | |mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client | ||
mat_envmaptgasize | |- | ||
mat_excludetextures | |mat_compressedtextures || 1 || || | ||
mat_exposure_center_region_x | |- | ||
mat_exposure_center_region_y | |mat_configcurrent || cmd || || show the current video control panel config for the material system | ||
mat_fastclip | |- | ||
mat_fastnobump | |mat_crosshair || cmd || || Display the name of the material under the crosshair | ||
mat_fastspecular | |- | ||
mat_fillrate | |mat_crosshair_edit || cmd || || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | ||
mat_filterlightmaps | |- | ||
mat_filtertextures | |mat_crosshair_explorer || cmd || || open the material under the crosshair in explorer and highlight the vmt file | ||
mat_force_bloom | |- | ||
mat_force_tonemap_scale | |mat_crosshair_printmaterial || cmd || || print the material under the crosshair | ||
mat_forceaniso | |- | ||
mat_forcedynamic | |mat_crosshair_reloadmaterial || cmd || || reload the material under the crosshair | ||
mat_forcehardwaresync | |- | ||
mat_frame_sync_enable | |mat_debug || cmd || || Activates debugging spew for a specific material. | ||
mat_frame_sync_force_texture | |- | ||
mat_framebuffercopyoverlaysize | |mat_debug_bloom || 0 || , "cheat", "cl" || | ||
mat_freeze_leafvis | |- | ||
mat_fullbright | |mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | ||
mat_grain_enable | |- | ||
mat_grain_scale_override | |mat_debugalttab || 0 || , "cheat" || | ||
mat_hdr_enabled | |- | ||
mat_hdr_level | |mat_debugdepth || 0 || || | ||
mat_hdr_manual_tonemap_rate | |- | ||
mat_hdr_tonemapscale | |mat_debugdepthmode || 0 || || | ||
mat_hdr_uncapexposure | |- | ||
mat_hsv | |mat_debugdepthval || 128 || || | ||
mat_info | |- | ||
mat_leafvis | |mat_debugdepthvalmax || 256 || || | ||
|- | |||
|mat_defaultlightmap || 1 || || Default brightness for lightmaps where none have been created in the level. | |||
|- | |||
|mat_depth_blur_focal_distance_override || -1 || || | |||
|- | |||
|mat_depth_blur_strength_override || -1 || || | |||
|- | |||
|mat_depthbias_shadowmap || 0 || || | |||
|- | |||
|mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range). | |||
|- | |||
|mat_diffuse || 1 || || | |||
|- | |||
|mat_disable_bloom || 0 || , "cl" || | |||
|- | |||
|mat_disable_fancy_blending || 0 || || | |||
|- | |||
|mat_disable_lightwarp || 0 || || | |||
|- | |||
|mat_displacementmap || 1 || , "cheat" || | |||
|- | |||
|mat_do_not_shrink_dynamic_vb || 0 || || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. | |||
|- | |||
|mat_dof_enabled || 1 || , "cl" || | |||
|- | |||
|mat_dof_far_blur_depth || 1000 || , "cl" || | |||
|- | |||
|mat_dof_far_blur_radius || 5 || , "cl" || | |||
|- | |||
|mat_dof_far_focus_depth || 250 || , "cl" || | |||
|- | |||
|mat_dof_max_blur_radius || 10 || || | |||
|- | |||
|mat_dof_near_blur_depth || 20 || , "cl" || | |||
|- | |||
|mat_dof_near_blur_radius || 10 || , "cl" || | |||
|- | |||
|mat_dof_near_focus_depth || 100 || , "cl" || | |||
|- | |||
|mat_dof_override || 0 || , "cl" || | |||
|- | |||
|mat_dof_quality || 0 || || | |||
|- | |||
|mat_drawflat || 0 || , "cheat" || | |||
|- | |||
|mat_drawTexture || 0 || , "cl" || Enable debug view texture | |||
|- | |||
|mat_drawTextureScale || 1 || , "cl" || Debug view texture scale | |||
|- | |||
|mat_drawTitleSafe || 0 || || Enable title safe overlay | |||
|- | |||
|mat_drawwater || 1 || , "cheat", "cl" || | |||
|- | |||
|mat_dynamic_tonemapping || 1 || , "cheat" || | |||
|- | |||
|mat_dynamiclightmaps || 0 || , "cheat" || | |||
|- | |||
|mat_edit || cmd || || Bring up the material under the crosshair in the editor | |||
|- | |||
|mat_envmapsize || 128 || || | |||
|- | |||
|mat_envmaptgasize || 32 || || | |||
|- | |||
|mat_excludetextures || 0 || || | |||
|- | |||
|mat_exposure_center_region_x || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_exposure_center_region_y || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_fastclip || 0 || , "cheat" || | |||
|- | |||
|mat_fastnobump || 0 || , "cheat" || | |||
|- | |||
|mat_fastspecular || 1 || || Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |||
|- | |||
|mat_fillrate || 0 || , "cheat" || | |||
|- | |||
|mat_filterlightmaps || 1 || || | |||
|- | |||
|mat_filtertextures || 1 || || | |||
|- | |||
|mat_force_bloom || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_force_tonemap_scale || 0 || , "cheat" || | |||
|- | |||
|mat_forceaniso || 1 || || | |||
|- | |||
|mat_forcedynamic || 0 || , "cheat" || | |||
|- | |||
|mat_forcehardwaresync || 0 || || | |||
|- | |||
|mat_frame_sync_enable || 1 || , "cheat" || | |||
|- | |||
|mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture. | |||
|- | |||
|mat_framebuffercopyoverlaysize || 128 || , "cl" || | |||
|- | |||
|mat_freeze_leafvis || 0 || || If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move | |||
|- | |||
|mat_fullbright || 0 || , "cheat" || | |||
|- | |||
|mat_grain_enable || 0 || , "cl" || | |||
|- | |||
|mat_grain_scale_override || -1.0 || || | |||
|- | |||
|mat_hdr_enabled || cmd || || Report if HDR is enabled for debugging | |||
|- | |||
|mat_hdr_level || 2 || || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |||
|- | |||
|mat_hdr_manual_tonemap_rate || 1 || , "cl" || | |||
|- | |||
|mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. | |||
|- | |||
|mat_hdr_uncapexposure || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_hsv || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_info || cmd || || Shows material system info | |||
|- | |||
|mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf | |||
mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an | mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an | ||
mat_levelflush | |- | ||
mat_lightmap_pfms | |mat_levelflush || 1 || || | ||
mat_loadtextures | |- | ||
mat_local_contrast_edge_scale_override | |mat_lightmap_pfms || 0 || || Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | ||
mat_local_contrast_enable | |- | ||
mat_local_contrast_midtone_mask_override | |mat_loadtextures || 1 || , "cheat" || | ||
mat_local_contrast_scale_override | |- | ||
mat_local_contrast_vignette_end_override | |mat_local_contrast_edge_scale_override || -1000 || || | ||
mat_local_contrast_vignette_start_override | |- | ||
mat_lpreview_mode | |mat_local_contrast_enable || 0 || , "cl" || | ||
mat_luxels | |- | ||
mat_max_worldmesh_vertices | |mat_local_contrast_midtone_mask_override || -1 || || | ||
mat_maxframelatency | |- | ||
mat_measurefillrate | |mat_local_contrast_scale_override || 0 || || | ||
mat_mipmaptextures | |- | ||
mat_monitorgamma | |mat_local_contrast_vignette_end_override || -1 || || | ||
mat_monitorgamma_tv_enabled | |- | ||
mat_monitorgamma_tv_exp | |mat_local_contrast_vignette_start_override || -1 || || | ||
mat_monitorgamma_tv_range_max | |- | ||
mat_monitorgamma_tv_range_min | |mat_lpreview_mode || -1 || , "cheat", "cl" || | ||
mat_morphstats | |- | ||
mat_motion_blur_enabled | |mat_luxels || 0 || , "cheat" || | ||
mat_motion_blur_falling_intensity | |- | ||
mat_motion_blur_falling_max | |mat_max_worldmesh_vertices || 65536 || || | ||
mat_motion_blur_falling_min | |- | ||
mat_motion_blur_forward_enabled | |mat_maxframelatency || 1 || || | ||
mat_motion_blur_percent_of_screen_max | |- | ||
mat_motion_blur_rotation_intensity | |mat_measurefillrate || 0 || , "cheat" || | ||
mat_motion_blur_strength | |- | ||
mat_non_hdr_bloom_scalefactor | |mat_mipmaptextures || 1 || || | ||
mat_norendering | |- | ||
mat_normalmaps | |mat_monitorgamma || 2.2 || || monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | ||
mat_normals | |- | ||
mat_object_motion_blur_enable | |mat_monitorgamma_tv_enabled || 0 || , "a" || | ||
mat_object_motion_blur_model_scale | |- | ||
mat_paint_enabled | |mat_monitorgamma_tv_exp || 2 || || | ||
mat_parallaxmap | |- | ||
mat_parallaxmapsamplesmax | |mat_monitorgamma_tv_range_max || 255 || || | ||
mat_parallaxmapsamplesmin | |- | ||
mat_phong | |mat_monitorgamma_tv_range_min || 16 || || | ||
mat_picmip | |- | ||
mat_postprocess_enable | |mat_morphstats || 0 || , "cheat" || | ||
mat_postprocess_x | |- | ||
mat_postprocess_y | |mat_motion_blur_enabled || 1 || || | ||
mat_processtoolvars | |- | ||
mat_proxy | |mat_motion_blur_falling_intensity || 1 || , "cl" || | ||
|- | |||
|mat_motion_blur_falling_max || 20 || , "cl" || | |||
|- | |||
|mat_motion_blur_falling_min || 10 || , "cl" || | |||
|- | |||
|mat_motion_blur_forward_enabled || 0 || , "cl" || | |||
|- | |||
|mat_motion_blur_percent_of_screen_max || 4 || || | |||
|- | |||
|mat_motion_blur_rotation_intensity || 1 || , "cl" || | |||
|- | |||
|mat_motion_blur_strength || 1 || , "cl" || | |||
|- | |||
|mat_non_hdr_bloom_scalefactor || 0 || , "cl" || | |||
|- | |||
|mat_norendering || 0 || , "cheat" || | |||
|- | |||
|mat_normalmaps || 0 || , "cheat" || | |||
|- | |||
|mat_normals || 0 || , "cheat" || | |||
|- | |||
|mat_object_motion_blur_enable || 0 || , "cl" || | |||
|- | |||
|mat_object_motion_blur_model_scale || 1 || , "cl" || | |||
|- | |||
|mat_paint_enabled || 0 || || | |||
|- | |||
|mat_parallaxmap || 1 || || | |||
|- | |||
|mat_parallaxmapsamplesmax || 50 || || | |||
|- | |||
|mat_parallaxmapsamplesmin || 12 || || | |||
|- | |||
|mat_phong || 1 || || | |||
|- | |||
|mat_picmip || 0 || || | |||
|- | |||
|mat_postprocess_enable || 1 || , "cheat", "cl" || | |||
|- | |||
|mat_postprocess_x || 4 || , "cl" || | |||
|- | |||
|mat_postprocess_y || 1 || , "cl" || | |||
|- | |||
|mat_processtoolvars || 0 || || | |||
|- | |||
|mat_proxy || 0 || , "cheat" || | |||
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | ||
mat_queue_priority | |- | ||
mat_reloadallmaterials | |mat_queue_priority || 1 || || | ||
mat_reloadmaterial | |- | ||
mat_reloadtextures | |mat_reloadallmaterials || cmd || || Reloads all materials | ||
mat_remoteshadercompile | |- | ||
mat_report_queue_status | |mat_reloadmaterial || cmd || || Reloads a single material | ||
mat_reporthwmorphmemory | |- | ||
mat_reversedepth | |mat_reloadtextures || cmd || || Reloads all textures | ||
mat_savechanges | |- | ||
mat_screen_blur_override | |mat_remoteshadercompile || 0 || , "cheat" || | ||
mat_setvideomode | |- | ||
mat_shadercount | |mat_report_queue_status || 0 || || | ||
mat_shadowstate | |- | ||
mat_show_histogram | |mat_reporthwmorphmemory || cmd || || Reports the amount of size in bytes taken up by hardware morph textures. | ||
mat_show_texture_memory_usage | |- | ||
mat_showcamerarendertarget | |mat_reversedepth || 0 || , "cheat" || | ||
mat_showenvmapmask | |- | ||
mat_showframebuffertexture | |mat_savechanges || cmd || || saves current video configuration to the registry | ||
mat_showlightmappage | |- | ||
mat_showlowresimage | |mat_screen_blur_override || -1 || || | ||
mat_showmaterials | |- | ||
mat_showmaterialsverbose | |mat_setvideomode || cmd || || sets the width, height, windowed state of the material system | ||
|- | |||
|mat_shadercount || cmd || || display count of all shaders and reset that count | |||
|- | |||
|mat_shadowstate || 1 || || | |||
|- | |||
|mat_show_histogram || 0 || , "cl" || | |||
|- | |||
|mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD. | |||
|- | |||
|mat_showcamerarendertarget || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_showenvmapmask || 0 || || | |||
|- | |||
|mat_showframebuffertexture || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_showlightmappage || -1 || , "cl" || | |||
|- | |||
|mat_showlowresimage || 0 || || | |||
|- | |||
|mat_showmaterials || cmd || || Show materials. | |||
|- | |||
|mat_showmaterialsverbose || cmd || || Show materials (verbose version). | |||
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else | mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else | ||
mat_showtextures | |- | ||
mat_showwatertextures | |mat_showtextures || cmd || || Show used textures. | ||
mat_slopescaledepthbias_shadowmap | |- | ||
|mat_showwatertextures || 0 || , "cheat", "cl" || | |||
|- | |||
|mat_slopescaledepthbias_shadowmap || 4 || || | |||
mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) | mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) | ||
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a | mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a | ||
mat_software_aa_edge_threshold | |- | ||
|mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more | |||
mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) | mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) | ||
mat_software_aa_strength | |- | ||
mat_software_aa_strength_vgui | |mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o | ||
mat_software_aa_tap_offset | |- | ||
mat_softwarelighting | |mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. | ||
mat_softwareskin | |- | ||
mat_specular | |mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im | ||
mat_spew_long_frames | |- | ||
mat_spewalloc | |mat_softwarelighting || 0 || || | ||
mat_spewvertexandpixelshaders | |- | ||
mat_stub | |mat_softwareskin || 0 || , "cheat" || | ||
mat_suppress | |- | ||
mat_surfaceid | |mat_specular || 1 || || Enable/Disable specularity for perf testing. Will cause a material reload upon change. | ||
mat_surfacemat | |- | ||
mat_tessellation_accgeometrytangents | |mat_spew_long_frames || 0 || || warn about frames that go over 66ms for CERT purposes. | ||
mat_tessellation_cornertangents | |- | ||
mat_tessellation_update_buffers | |mat_spewalloc || 0 || , "a" || | ||
mat_tessellationlevel | |- | ||
mat_texture_limit | |mat_spewvertexandpixelshaders || cmd || || Print all vertex and pixel shaders currently loaded to the console | ||
+mat_texture_list | |- | ||
mat_texture_list | |mat_stub || 0 || , "cheat", "cl" || | ||
-mat_texture_list | |- | ||
mat_texture_list_all | |mat_suppress || cmd || || Supress a material from drawing | ||
mat_texture_list_all_frames | |- | ||
mat_texture_list_exclude | |mat_surfaceid || 0 || , "cheat" || | ||
mat_texture_list_exclude_editing | |- | ||
mat_texture_list_txlod | |mat_surfacemat || 0 || , "cheat" || | ||
mat_texture_list_txlod_sync | |- | ||
mat_texture_list_view | |mat_tessellation_accgeometrytangents || 0 || , "cheat" || | ||
mat_tonemap_algorithm | |- | ||
mat_tonemap_min_avglum | |mat_tessellation_cornertangents || 1 || , "cheat" || | ||
mat_tonemap_percent_bright_pixels | |- | ||
mat_tonemap_percent_target | |mat_tessellation_update_buffers || 1 || , "cheat" || | ||
mat_tonemapping_occlusion_use_stencil | |- | ||
mat_triplebuffered | |mat_tessellationlevel || 6 || , "cheat" || | ||
mat_use_compressed_hdr_textures | |- | ||
mat_viewportscale | |mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying | ||
mat_vignette_enable | |- | ||
mat_vsync | |+mat_texture_list || cmd || || | ||
mat_wateroverlaysize | |- | ||
mat_wireframe | |mat_texture_list || 0 || || For debugging, show a list of used textures per frame | ||
mat_yuv | |- | ||
maxplayers | |-mat_texture_list || cmd || || | ||
mem_compact | |- | ||
mem_dump | |mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures. | ||
mem_dumpstats | |- | ||
mem_dumpvballocs | |mat_texture_list_all_frames || 2 || || How many frames to sample texture memory for all textures. | ||
mem_eat | |- | ||
mem_force_flush | |mat_texture_list_exclude || cmd || || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | ||
mem_force_flush_section | |- | ||
mem_incremental_compact | |mat_texture_list_exclude_editing || 0 || || | ||
mem_incremental_compact_rate | |- | ||
|mat_texture_list_txlod || cmd || || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |||
|- | |||
|mat_texture_list_txlod_sync || cmd || || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |||
|- | |||
|mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |||
|- | |||
|mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm | |||
|- | |||
|mat_tonemap_min_avglum || 3 || , "cheat", "cl" || | |||
|- | |||
|mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" || | |||
|- | |||
|mat_tonemap_percent_target || 60 || , "cheat", "cl" || | |||
|- | |||
|mat_tonemapping_occlusion_use_stencil || 0 || , "cl" || | |||
|- | |||
|mat_triplebuffered || 0 || || This means we want triple buffering if we are fullscreen and vsync'd | |||
|- | |||
|mat_use_compressed_hdr_textures || 1 || || | |||
|- | |||
|mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling) | |||
|- | |||
|mat_vignette_enable || 0 || , "cl" || | |||
|- | |||
|mat_vsync || 0 || || Force sync to vertical retrace | |||
|- | |||
|mat_wateroverlaysize || 128 || , "cl" || | |||
|- | |||
|mat_wireframe || 0 || , "cheat" || | |||
|- | |||
|mat_yuv || 0 || , "cheat", "cl" || | |||
|- | |||
|maxplayers || cmd || || Change the maximum number of players allowed on this server. | |||
|- | |||
|mem_compact || cmd || || | |||
|- | |||
|mem_dump || cmd || || Dump memory stats to text file. | |||
|- | |||
|mem_dumpstats || 0 || || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |||
|- | |||
|mem_dumpvballocs || cmd || || Dump VB memory allocation stats. | |||
|- | |||
|mem_eat || cmd || || | |||
|- | |||
|mem_force_flush || 0 || || Force cache flush of unlocked resources on every alloc | |||
|- | |||
|mem_force_flush_section || 0 || || Cache section to restrict mem_force_flush | |||
|- | |||
|mem_incremental_compact || cmd || || | |||
|- | |||
|mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation | |||
mem_level : 2 : : Memory Level - Default: High | mem_level : 2 : : Memory Level - Default: High | ||
mem_max_heapsize | |- | ||
mem_max_heapsize_dedicated | |mem_max_heapsize || 256 || || Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | ||
mem_min_heapsize | |- | ||
mem_periodicdumps | |mem_max_heapsize_dedicated || 64 || || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | ||
mem_test | |- | ||
mem_test_each_frame | |mem_min_heapsize || 48 || || Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | ||
mem_test_every_n_seconds | |- | ||
mem_test_quiet | |mem_periodicdumps || 0 || || Write periodic memstats dumps every n seconds. | ||
mem_vcollide | |- | ||
mem_verify | |mem_test || cmd || || | ||
memory | |- | ||
memory_diff | |mem_test_each_frame || 0 || || Run heap check at end of every frame | ||
memory_list | |- | ||
memory_mark | |mem_test_every_n_seconds || 0 || || Run heap check at a specified interval | ||
memory_status | |- | ||
menuselect | |mem_test_quiet || 0 || || Don't print stats when memtesting | ||
miniprofiler_dump | |- | ||
minisave | |mem_vcollide || cmd || || Dumps the memory used by vcollides | ||
mission_reload | |- | ||
mm_datacenter_debugprint | |mem_verify || cmd || || Verify the validity of the heap | ||
mm_debugprint | |- | ||
|memory || cmd || || Print memory stats. | |||
|- | |||
|memory_diff || cmd || || show memory stats relative to snapshot | |||
|- | |||
|memory_list || cmd || || dump memory list (linux only) | |||
|- | |||
|memory_mark || cmd || || snapshot current allocation status | |||
|- | |||
|memory_status || cmd || || show memory stats (linux only) | |||
|- | |||
|menuselect || cmd || || menuselect | |||
|- | |||
|miniprofiler_dump || 0 || || | |||
|- | |||
|minisave || cmd || || Saves game (for current level only!) | |||
|- | |||
|mission_reload || cmd || || Reload mission metadata | |||
|- | |||
|mm_datacenter_debugprint || cmd || || Shows information retrieved from data center | |||
|- | |||
|mm_debugprint || cmd || || Show debug information about current matchmaking session | |||
mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy | mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy | ||
mm_dedicated_search_maxping | |- | ||
mm_dlcs_mask_extras | |mm_dedicated_search_maxping || 150 || || Longest preferred ping to dedicated servers for games | ||
mm_dlcs_mask_fake | |- | ||
mm_heartbeat_seconds | |mm_dlcs_mask_extras || 0 || || | ||
mm_heartbeat_seconds_xlsp | |- | ||
mm_heartbeat_timeout | |mm_dlcs_mask_fake || 0 || || | ||
mm_heartbeat_timeout_legacy | |- | ||
mm_matchmaking_dlcsquery | |mm_heartbeat_seconds || 300 || || | ||
mm_matchmaking_version | |- | ||
mm_max_players | |mm_heartbeat_seconds_xlsp || 60 || || | ||
mm_server_search_lan_ports | |- | ||
mm_tu_string | |mm_heartbeat_timeout || 10 || || | ||
mod_check_vcollide | |- | ||
mod_dont_load_vertices | |mm_heartbeat_timeout_legacy || 15 || || | ||
mod_forcedata | |- | ||
mod_forcetouchdata | |mm_matchmaking_dlcsquery || 2 || || | ||
mod_load_anims_async | |- | ||
mod_load_fakestall | |mm_matchmaking_version || 9 || || | ||
mod_load_mesh_async | |- | ||
mod_load_showstall | |mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system | ||
mod_load_vcollide_async | |- | ||
mod_lock_mdls_on_load | |mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. | ||
mod_lock_meshes_on_load | |- | ||
mod_test_mesh_not_available | |mm_tu_string || 0 || || | ||
mod_test_not_available | |- | ||
mod_test_verts_not_available | |mod_check_vcollide || 0 || || Check all vcollides on load | ||
mod_touchalldata | |- | ||
mod_trace_load | |mod_dont_load_vertices || 0 || || For the dedicated server, supress loading model vertex data | ||
morph_debug | |- | ||
morph_path | |mod_forcedata || 1 || || Forces all model file data into cache on model load. | ||
motdfile | |- | ||
+mouse_menu | |mod_forcetouchdata || 1 || || Forces all model file data into cache on model load. | ||
-mouse_menu | |- | ||
+movedown | |mod_load_anims_async || 0 || || | ||
-movedown | |- | ||
+moveleft | |mod_load_fakestall || 0 || || Forces all ANI file loading to stall for specified ms | ||
-moveleft | |- | ||
+moveright | |mod_load_mesh_async || 0 || || | ||
-moveright | |- | ||
+moveup | |mod_load_showstall || 0 || || 1 - show hitches , 2 - show stalls | ||
-moveup | |- | ||
movie_fixwave | |mod_load_vcollide_async || 0 || || | ||
mp_allowNPCs | |- | ||
mp_allowspectators | |mod_lock_mdls_on_load || 1 || || | ||
mp_autocrosshair | |- | ||
mp_bonusroundtime | |mod_lock_meshes_on_load || 1 || || | ||
mp_chattime | |- | ||
mp_clan_ready_signal | |mod_test_mesh_not_available || 0 || || | ||
mp_clan_readyrestart | |- | ||
mp_defaultteam | |mod_test_not_available || 0 || || | ||
mp_disable_autokick | |- | ||
mp_disable_respawn_times | |mod_test_verts_not_available || 0 || || | ||
mp_fadetoblack | |- | ||
mp_falldamage | |mod_touchalldata || 1 || || Touch model data during level startup | ||
mp_flashlight | |- | ||
mp_footsteps | |mod_trace_load || 0 || || | ||
mp_forcecamera | |- | ||
mp_forcerespawn | |morph_debug || 0 || || | ||
mp_fraglimit | |- | ||
mp_friendlyfire | |morph_path || 7 || || | ||
mp_maxrounds | |- | ||
mp_respawnwavetime | |motdfile || 0 || , "sv" || The MOTD file to load. | ||
mp_restartgame | |- | ||
mp_teamlist | |+mouse_menu || cmd || || Opens a menu while held | ||
mp_teamoverride | |- | ||
mp_teamplay | |-mouse_menu || cmd || || Executes the highlighted button on the radial menu (if cl_fastradial is 1) | ||
mp_teams_unbalance_limit | |- | ||
mp_timelimit | |+movedown || cmd || || | ||
mp_tournament | |- | ||
mp_usehwmmodels | |-movedown || cmd || || | ||
mp_usehwmvcds | |- | ||
mp_waitingforplayers_cancel | |+moveleft || cmd || || | ||
mp_waitingforplayers_restart | |- | ||
mp_waitingforplayers_time | |-moveleft || cmd || || | ||
mp_weaponstay | |- | ||
mp_winlimit | |+moveright || cmd || || | ||
multvar | |- | ||
muzzleflash_light | |-moveright || cmd || || | ||
|- | |||
|+moveup || cmd || || | |||
|- | |||
|-moveup || cmd || || | |||
|- | |||
|movie_fixwave || cmd || || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |||
|- | |||
|mp_allowNPCs || 1 || , "sv", "nf" || | |||
|- | |||
|mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not | |||
|- | |||
|mp_autocrosshair || 1 || , "sv", "nf" || | |||
|- | |||
|mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts | |||
|- | |||
|mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over | |||
|- | |||
|mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin | |||
|- | |||
|mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal | |||
|- | |||
|mp_defaultteam || 0 || , "sv" || | |||
|- | |||
|mp_disable_autokick || cmd || || Prevents a userid from being auto-kicked | |||
|- | |||
|mp_disable_respawn_times || 0 || , "nf", "rep", "cl" || | |||
|- | |||
|mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies | |||
|- | |||
|mp_falldamage || 0 || , "sv", "nf" || | |||
|- | |||
|mp_flashlight || 0 || , "sv", "nf" || | |||
|- | |||
|mp_footsteps || 1 || , "sv", "nf" || | |||
|- | |||
|mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players | |||
|- | |||
|mp_forcerespawn || 1 || , "sv", "nf" || | |||
|- | |||
|mp_fraglimit || 0 || , "sv", "nf" || | |||
|- | |||
|mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team | |||
|- | |||
|mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps | |||
|- | |||
|mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves. | |||
|- | |||
|mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds | |||
|- | |||
|mp_teamlist || 0 || , "sv", "nf" || | |||
|- | |||
|mp_teamoverride || 1 || , "sv" || | |||
|- | |||
|mp_teamplay || 0 || , "sv", "nf" || | |||
|- | |||
|mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |||
|- | |||
|mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes | |||
|- | |||
|mp_tournament || 0 || , "nf", "rep", "cl" || | |||
|- | |||
|mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) | |||
|- | |||
|mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) | |||
|- | |||
|mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period. | |||
|- | |||
|mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period. | |||
|- | |||
|mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds | |||
|- | |||
|mp_weaponstay || 0 || , "sv", "nf" || | |||
|- | |||
|mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps | |||
|- | |||
|multvar || cmd || || Multiply specified convar value. | |||
|- | |||
|muzzleflash_light || 1 || , "a", "cl" || | |||
===N=== | ===N=== | ||
name | |- | ||
nav_add_to_selected_set | |name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name | ||
nav_add_to_selected_set_by_id | |- | ||
nav_analyze | |nav_add_to_selected_set || cmd || || Add current area to the selected set. | ||
nav_area_bgcolor | |- | ||
nav_area_max_size | |nav_add_to_selected_set_by_id || cmd || || Add specified area id to the selected set. | ||
nav_avoid | |- | ||
nav_begin_area | |nav_analyze || cmd || || Re-analyze the current Navigation Mesh and save it to disk. | ||
nav_begin_deselecting | |- | ||
nav_begin_drag_deselecting | |nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing. | ||
nav_begin_drag_selecting | |- | ||
nav_begin_selecting | |nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation | ||
nav_begin_shift_xy | |- | ||
nav_build_ladder | |nav_avoid || cmd || || Toggles the 'avoid this area when possible' flag used by the AI system. | ||
nav_check_file_consistency | |- | ||
nav_check_floor | |nav_begin_area || cmd || || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | ||
nav_check_stairs | |- | ||
nav_chop_selected | |nav_begin_deselecting || cmd || || Start continuously removing from the selected set. | ||
nav_clear_attribute | |- | ||
nav_clear_selected_set | |nav_begin_drag_deselecting || cmd || || Start dragging a selection area. | ||
nav_clear_walkable_marks | |- | ||
nav_compress_id | |nav_begin_drag_selecting || cmd || || Start dragging a selection area. | ||
nav_connect | |- | ||
nav_coplanar_slope_limit | |nav_begin_selecting || cmd || || Start continuously adding to the selected set. | ||
nav_coplanar_slope_limit_displacement | |- | ||
nav_corner_adjust_adjacent | |nav_begin_shift_xy || cmd || || Begin shifting the Selected Set. | ||
nav_corner_lower | |- | ||
nav_corner_place_on_ground | |nav_build_ladder || cmd || || Attempts to build a nav ladder on the climbable surface under the cursor. | ||
nav_corner_raise | |- | ||
nav_corner_select | |nav_check_file_consistency || cmd || || Scans the maps directory and reports any missing/out-of-date navigation files. | ||
nav_create_area_at_feet | |- | ||
nav_create_place_on_ground | |nav_check_floor || cmd || || Updates the blocked/unblocked status for every nav area. | ||
nav_crouch | |- | ||
nav_debug_blocked | |nav_check_stairs || cmd || || Update the nav mesh STAIRS attribute | ||
nav_delete | |- | ||
nav_delete_marked | |nav_chop_selected || cmd || || Chops all selected areas into their component 1x1 areas | ||
nav_disconnect | |- | ||
nav_displacement_test | |nav_clear_attribute || cmd || || Remove given nav attribute from all areas in the selected set. | ||
nav_dont_hide | |- | ||
nav_drag_selection_volume_zmax_offset | |nav_clear_selected_set || cmd || || Clear the selected set. | ||
nav_drag_selection_volume_zmin_offset | |- | ||
nav_draw_limit | |nav_clear_walkable_marks || cmd || || Erase any previously placed walkable positions. | ||
nav_edit | |- | ||
nav_end_area | |nav_compress_id || cmd || || Re-orders area and ladder ID's so they are continuous. | ||
nav_end_deselecting | |- | ||
nav_end_drag_deselecting | |nav_connect || cmd || || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | ||
nav_end_drag_selecting | |- | ||
nav_end_selecting | |nav_coplanar_slope_limit || 0 || , "sv", "cheat" || | ||
nav_end_shift_xy | |- | ||
nav_flood_select | |nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" || | ||
nav_gen_cliffs_approx | |- | ||
nav_generate | |nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners. | ||
nav_generate_fencetops | |- | ||
nav_generate_fixup_jump_areas | |nav_corner_lower || cmd || || Lower the selected corner of the currently marked Area. | ||
nav_generate_incremental | |- | ||
nav_generate_incremental_range | |nav_corner_place_on_ground || cmd || || Places the selected corner of the currently marked Area on the ground. | ||
nav_generate_incremental_tolerance | |- | ||
nav_jump | |nav_corner_raise || cmd || || Raise the selected corner of the currently marked Area. | ||
nav_ladder_flip | |- | ||
nav_load | |nav_corner_select || cmd || || Select a corner of the currently marked Area. Use multiple times to access all four corners. | ||
nav_lower_drag_volume_max | |- | ||
nav_lower_drag_volume_min | |nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet | ||
nav_make_sniper_spots | |- | ||
nav_mark | |nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand. | ||
nav_mark_attribute | |- | ||
nav_mark_unnamed | |nav_crouch || cmd || || Toggles the 'must crouch in this area' flag used by the AI system. | ||
nav_mark_walkable | |- | ||
nav_max_view_distance | |nav_debug_blocked || 0 || , "sv", "cheat" || | ||
nav_max_vis_delta_list_length | |- | ||
nav_merge | |nav_delete || cmd || || Deletes the currently highlighted Area. | ||
nav_merge_mesh | |- | ||
nav_no_hostages | |nav_delete_marked || cmd || || Deletes the currently marked Area (if any). | ||
nav_no_jump | |- | ||
nav_place_floodfill | |nav_disconnect || cmd || || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | ||
nav_place_list | |- | ||
nav_place_pick | |nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps) | ||
nav_place_replace | |- | ||
nav_place_set | |nav_dont_hide || cmd || || Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | ||
nav_potentially_visible_dot_tolerance | |- | ||
nav_precise | |nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center | ||
nav_quicksave | |- | ||
nav_raise_drag_volume_max | |nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center | ||
nav_raise_drag_volume_min | |- | ||
nav_recall_selected_set | |nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode | ||
nav_remove_from_selected_set | |- | ||
nav_remove_jump_areas | |nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | ||
nav_run | |- | ||
nav_save | |nav_end_area || cmd || || Defines the second corner of a new Area or Ladder and creates it. | ||
nav_save_selected | |- | ||
nav_select_blocked_areas | |nav_end_deselecting || cmd || || Stop continuously removing from the selected set. | ||
nav_select_damaging_areas | |- | ||
nav_select_half_space | |nav_end_drag_deselecting || cmd || || Stop dragging a selection area. | ||
nav_select_invalid_areas | |- | ||
nav_select_obstructed_areas | |nav_end_drag_selecting || cmd || || Stop dragging a selection area. | ||
nav_select_overlapping | |- | ||
nav_select_radius | |nav_end_selecting || cmd || || Stop continuously adding to the selected set. | ||
nav_select_stairs | |- | ||
nav_selected_set_border_color | |nav_end_shift_xy || cmd || || Finish shifting the Selected Set. | ||
nav_selected_set_color | |- | ||
nav_set_place_mode | |nav_flood_select || cmd || || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | ||
nav_shift | |- | ||
nav_show_approach_points | |nav_gen_cliffs_approx || cmd || || Mark cliff areas, post-processing approximation | ||
nav_show_area_info | |- | ||
nav_show_compass | |nav_generate || cmd || || Generate a Navigation Mesh for the current map and save it to disk. | ||
nav_show_continguous | |- | ||
nav_show_danger | |nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops | ||
nav_show_light_intensity | |- | ||
nav_show_node_grid | |nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections | ||
nav_show_node_id | |- | ||
nav_show_nodes | |nav_generate_incremental || cmd || || Generate a Navigation Mesh for the current map and save it to disk. | ||
nav_show_player_counts | |- | ||
nav_show_potentially_visible | |nav_generate_incremental_range || 2000 || , "sv", "cheat" || | ||
nav_simplify_selected | |- | ||
nav_slope_limit | |nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas. | ||
nav_slope_tolerance | |- | ||
nav_snap_to_grid | |nav_jump || cmd || || Toggles the 'traverse this area by jumping' flag used by the AI system. | ||
nav_solid_props | |- | ||
nav_splice | |nav_ladder_flip || cmd || || Flips the selected ladder's direction. | ||
nav_split | |- | ||
nav_split_place_on_ground | |nav_load || cmd || || Loads the Navigation Mesh for the current map. | ||
nav_stand | |- | ||
nav_stop | |nav_lower_drag_volume_max || cmd || || Lower the top of the drag select volume. | ||
nav_store_selected_set | |- | ||
nav_strip | |nav_lower_drag_volume_min || cmd || || Lower the bottom of the drag select volume. | ||
nav_subdivide | |- | ||
nav_test_node | |nav_make_sniper_spots || cmd || || Chops the marked area into disconnected sub-areas suitable for sniper spots. | ||
nav_test_node_crouch | |- | ||
nav_test_node_crouch_dir | |nav_mark || cmd || || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | ||
nav_test_stairs | |- | ||
nav_toggle_deselecting | |nav_mark_attribute || cmd || || Set nav attribute for all areas in the selected set. | ||
nav_toggle_in_selected_set | |- | ||
nav_toggle_place_mode | |nav_mark_unnamed || cmd || || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | ||
nav_toggle_place_painting | |- | ||
nav_toggle_selected_set | |nav_mark_walkable || cmd || || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | ||
nav_toggle_selecting | |- | ||
nav_transient | |nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | ||
nav_unmark | |- | ||
nav_update_blocked | |nav_max_vis_delta_list_length || 64 || , "sv", "cheat" || | ||
nav_update_lighting | |- | ||
nav_update_visibility_on_edit | |nav_merge || cmd || || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | ||
nav_use_place | |- | ||
nav_walk | |nav_merge_mesh || cmd || || Merges a saved selected set into the current mesh. | ||
nav_warp_to_mark | |- | ||
nav_world_center | |nav_no_hostages || cmd || || Toggles the 'hostages cannot use this area' flag used by the AI system. | ||
net_allow_multicast | |- | ||
|nav_no_jump || cmd || || Toggles the 'dont jump in this area' flag used by the AI system. | |||
|- | |||
|nav_place_floodfill || cmd || || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |||
|- | |||
|nav_place_list || cmd || || Lists all place names used in the map. | |||
|- | |||
|nav_place_pick || cmd || || Sets the current Place to the Place of the Area under the cursor. | |||
|- | |||
|nav_place_replace || cmd || || Replaces all instances of the first place with the second place. | |||
|- | |||
|nav_place_set || cmd || || Sets the Place of all selected areas to the current Place. | |||
|- | |||
|nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_precise || cmd || || Toggles the 'dont avoid obstacles' flag used by the AI system. | |||
|- | |||
|nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |||
|- | |||
|nav_raise_drag_volume_max || cmd || || Raise the top of the drag select volume. | |||
|- | |||
|nav_raise_drag_volume_min || cmd || || Raise the bottom of the drag select volume. | |||
|- | |||
|nav_recall_selected_set || cmd || || Re-selects the stored selected set. | |||
|- | |||
|nav_remove_from_selected_set || cmd || || Remove current area from the selected set. | |||
|- | |||
|nav_remove_jump_areas || cmd || || Removes legacy jump areas, replacing them with connections. | |||
|- | |||
|nav_run || cmd || || Toggles the 'traverse this area by running' flag used by the AI system. | |||
|- | |||
|nav_save || cmd || || Saves the current Navigation Mesh to disk. | |||
|- | |||
|nav_save_selected || cmd || || Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |||
|- | |||
|nav_select_blocked_areas || cmd || || Adds all blocked areas to the selected set | |||
|- | |||
|nav_select_damaging_areas || cmd || || Adds all damaging areas to the selected set | |||
|- | |||
|nav_select_half_space || cmd || || Selects any areas that intersect the given half-space. | |||
|- | |||
|nav_select_invalid_areas || cmd || || Adds all invalid areas to the Selected Set. | |||
|- | |||
|nav_select_obstructed_areas || cmd || || Adds all obstructed areas to the selected set | |||
|- | |||
|nav_select_overlapping || cmd || || Selects nav areas that are overlapping others. | |||
|- | |||
|nav_select_radius || cmd || || Adds all areas in a radius to the selection set | |||
|- | |||
|nav_select_stairs || cmd || || Adds all stairway areas to the selected set | |||
|- | |||
|nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing. | |||
|- | |||
|nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing. | |||
|- | |||
|nav_set_place_mode || cmd || || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |||
|- | |||
|nav_shift || cmd || || Shifts the selected areas by the specified amount | |||
|- | |||
|nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh. | |||
|- | |||
|nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing | |||
|- | |||
|nav_show_compass || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections | |||
|- | |||
|nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels. | |||
|- | |||
|nav_show_light_intensity || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_show_node_grid || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_show_node_id || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_show_nodes || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area. | |||
|- | |||
|nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area | |||
|- | |||
|nav_simplify_selected || cmd || || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |||
|- | |||
|nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated. | |||
|- | |||
|nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated. | |||
|- | |||
|nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas | |||
|- | |||
|nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing | |||
|- | |||
|nav_splice || cmd || || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |||
|- | |||
|nav_split || cmd || || To split an Area into two, align the split line using your cursor and invoke the split command. | |||
|- | |||
|nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split. | |||
|- | |||
|nav_stand || cmd || || Toggles the 'stand while hiding' flag used by the AI system. | |||
|- | |||
|nav_stop || cmd || || Toggles the 'must stop when entering this area' flag used by the AI system. | |||
|- | |||
|nav_store_selected_set || cmd || || Stores the current selected set for later retrieval. | |||
|- | |||
|nav_strip || cmd || || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |||
|- | |||
|nav_subdivide || cmd || || Subdivides all selected areas. | |||
|- | |||
|nav_test_node || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_test_node_crouch || 0 || , "sv", "cheat" || | |||
|- | |||
|nav_test_node_crouch_dir || 4 || , "sv", "cheat" || | |||
|- | |||
|nav_test_stairs || cmd || || Test the selected set for being on stairs | |||
|- | |||
|nav_toggle_deselecting || cmd || || Start or stop continuously removing from the selected set. | |||
|- | |||
|nav_toggle_in_selected_set || cmd || || Remove current area from the selected set. | |||
|- | |||
|nav_toggle_place_mode || cmd || || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |||
|- | |||
|nav_toggle_place_painting || cmd || || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |||
|- | |||
|nav_toggle_selected_set || cmd || || Toggles all areas into/out of the selected set. | |||
|- | |||
|nav_toggle_selecting || cmd || || Start or stop continuously adding to the selected set. | |||
|- | |||
|nav_transient || cmd || || Toggles the 'area is transient and may become blocked' flag used by the AI system. | |||
|- | |||
|nav_unmark || cmd || || Clears the marked Area or Ladder. | |||
|- | |||
|nav_update_blocked || cmd || || Updates the blocked/unblocked status for every nav area. | |||
|- | |||
|nav_update_lighting || cmd || || Recomputes lighting values | |||
|- | |||
|nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility | |||
|- | |||
|nav_use_place || cmd || || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |||
|- | |||
|nav_walk || cmd || || Toggles the 'traverse this area by walking' flag used by the AI system. | |||
|- | |||
|nav_warp_to_mark || cmd || || Warps the player to the marked area. | |||
|- | |||
|nav_world_center || cmd || || Centers the nav mesh in the world | |||
|- | |||
|net_allow_multicast || 1 || , "a" || | |||
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> | net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> | ||
net_channels | |- | ||
net_compressvoice | |net_channels || cmd || || Shows net channel info | ||
net_drawslider | |- | ||
net_droppackets | |net_compressvoice || 0 || || Attempt to compress out of band voice payloads (360 only). | ||
net_dumpeventstats | |- | ||
net_dumptest | |net_drawslider || 0 || || Draw completion slider during signon | ||
net_fakejitter | |- | ||
net_fakelag | |net_droppackets || 0 || , "cheat" || Drops next n packets on client | ||
net_fakeloss | |- | ||
net_graph | |net_dumpeventstats || cmd || || Dumps out a report of game event network usage | ||
net_graphheight | |- | ||
net_graphmsecs | |net_dumptest || 0 || || | ||
net_graphpos | |- | ||
net_graphproportionalfont | |net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time | ||
net_graphshowinterp | |- | ||
net_graphshowlatency | |net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds. | ||
net_graphsolid | |- | ||
net_graphtext | |net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets) | ||
net_maxcleartime | |- | ||
net_maxfilesize | |net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. | ||
net_maxfragments | |- | ||
net_maxroutable | |net_graphheight || 64 || , "a", "cl" || Height of netgraph panel | ||
net_megasnapshot | |- | ||
net_paranoid | |net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds. | ||
|- | |||
|net_graphpos || 1 || , "a", "cl" || | |||
|- | |||
|net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not | |||
|- | |||
|net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph. | |||
|- | |||
|net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph. | |||
|- | |||
|net_graphsolid || 1 || , "a", "cl" || | |||
|- | |||
|net_graphtext || 1 || , "a", "cl" || Draw text fields | |||
|- | |||
|net_maxcleartime || 4 || || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |||
|- | |||
|net_maxfilesize || 16 || || Maximum allowed file size for uploading in MB | |||
|- | |||
|net_maxfragments || 1200 || || Max fragment bytes per packet | |||
|- | |||
|net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'. | |||
|- | |||
|net_megasnapshot || 1 || || | |||
|- | |||
|net_paranoid || 1 || || | |||
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | ||
net_queue_trace | |- | ||
net_queued_packet_thread | |net_queue_trace || 0 || || | ||
net_scale | |- | ||
net_showeventlisteners | |net_queued_packet_thread || 1 || || Use a high priority thread to send queued packets out instead of sending them each frame. | ||
net_showevents | |- | ||
net_showfragments | |net_scale || 5 || , "a", "cl" || | ||
|- | |||
|net_showeventlisteners || 0 || || Show listening addition/removals | |||
|- | |||
|net_showevents || 0 || || Dump game events to console (1=client only, 2=all). | |||
|- | |||
|net_showfragments || 0 || || Show netchannel fragments | |||
net_showpeaks : 0 : : Show messages for large packets only: <size> | net_showpeaks : 0 : : Show messages for large packets only: <size> | ||
net_showreliablesounds | |- | ||
net_showsplits | |net_showreliablesounds || 0 || , "cheat" || | ||
net_showtcp | |- | ||
net_showudp | |net_showsplits || 0 || || Show info about packet splits | ||
net_showudp_remoteonly | |- | ||
net_showusercmd | |net_showtcp || 0 || || Dump TCP stream summary to console | ||
net_splitpacket_maxrate | |- | ||
net_splitrate | |net_showudp || 0 || || Dump UDP packets summary to console | ||
net_start | |- | ||
net_status | |net_showudp_remoteonly || 0 || || Dump non-loopback udp only | ||
|- | |||
|net_showusercmd || 0 || , "cl" || Show user command encoding | |||
|- | |||
|net_splitpacket_maxrate || 15000 || || Max bytes per second when queueing splitpacket chunks | |||
|- | |||
|net_splitrate || 1 || || Number of fragments for a splitpacket that can be sent per frame | |||
|- | |||
|net_start || cmd || || Inits multiplayer network sockets | |||
|- | |||
|net_status || cmd || || Shows current network status | |||
net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel | net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel | ||
net_steamcnx_debug | |- | ||
net_steamcnx_enabled | |net_steamcnx_debug || 1 || || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. | ||
net_steamcnx_status | |- | ||
net_usesocketsforloopback | |net_steamcnx_enabled || 1 || || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | ||
next | |- | ||
+nextability | |net_steamcnx_status || cmd || || Print status of steam connection sockets. | ||
-nextability | |- | ||
nextdemo | |net_usesocketsforloopback || 0 || || Use network sockets layer even for listen server local player's packets (multiplayer only). | ||
nextlevel | |- | ||
noclip | |next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 ) | ||
noclip_fixup | |- | ||
notarget | |+nextability || cmd || || | ||
npc_ally_deathmessage | |- | ||
npc_ammo_deplete | |-nextability || cmd || || | ||
npc_bipass | |- | ||
|nextdemo || cmd || || Play next demo in sequence. | |||
|- | |||
|nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel | |||
|- | |||
|noclip || cmd || || Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |||
|- | |||
|noclip_fixup || 1 || , "sv", "cheat" || | |||
|- | |||
|notarget || cmd || || Toggle. Player becomes hidden to NPCs. | |||
|- | |||
|npc_ally_deathmessage || 1 || , "sv", "cheat" || | |||
|- | |||
|npc_ammo_deplete || cmd || || Subtracts half of the target's ammo | |||
|- | |||
|npc_bipass || cmd || || Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |||
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | ||
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | ||
npc_create | |- | ||
npc_create_aimed | |npc_create || cmd || || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen | ||
npc_create_equipment | |- | ||
|npc_create_aimed || cmd || || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |||
|- | |||
|npc_create_equipment || 0 || , "sv" || | |||
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | ||
npc_destroy_unselected | |- | ||
npc_enemies | |npc_destroy_unselected || cmd || || Removes all NPCs from the universe that aren't currently selected | ||
|- | |||
|npc_enemies || cmd || || Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |||
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | ||
npc_freeze | |- | ||
npc_freeze_unselected | |npc_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | ||
|- | |||
|npc_freeze_unselected || cmd || || Freeze all NPCs not selected | |||
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | ||
npc_go_do_run | |- | ||
|npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go | |||
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- | npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- | ||
npc_heal | |- | ||
npc_height_adjust | |npc_heal || cmd || || Heals the target back to full health | ||
|- | |||
|npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment | |||
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | ||
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | ||
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | ||
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- | npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- | ||
npc_route | |- | ||
npc_select | |npc_route || cmd || || Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | ||
npc_sentences | |- | ||
npc_set_freeze | |npc_select || cmd || || Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | ||
npc_set_freeze_unselected | |- | ||
npc_speakall | |npc_sentences || 0 || , "sv" || | ||
npc_squads | |- | ||
|npc_set_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |||
|- | |||
|npc_set_freeze_unselected || cmd || || Freeze all NPCs not selected | |||
|- | |||
|npc_speakall || cmd || || Force the npc to try and speak all their responses | |||
|- | |||
|npc_squads || cmd || || Obsolete. Replaced by npc_combat | |||
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | ||
npc_steering_all | |- | ||
npc_task_text | |npc_steering_all || cmd || || Displays the steering obstructions of all NPCs (used to perform local avoidance) | ||
npc_tasks | |- | ||
|npc_task_text || cmd || || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |||
|- | |||
|npc_tasks || cmd || || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |||
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | ||
npc_thinknow | |- | ||
|npc_thinknow || cmd || || Trigger NPC to think | |||
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | ||
npc_vphysics | |- | ||
|npc_vphysics || 0 || , "sv" || | |||
===O=== | ===O=== | ||
old_radiusdamage | |- | ||
openserverbrowser | |old_radiusdamage || 0 || , "rep", "cl" || | ||
option_duck_method | |- | ||
overview_alpha | |openserverbrowser || cmd || || Opens server browser | ||
overview_health | |- | ||
overview_locked | |option_duck_method || 1 || , "a", "rep", "cl" || | ||
|- | |||
|overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency. | |||
|- | |||
|overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview. | |||
|- | |||
|overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle. | |||
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> | overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> | ||
overview_names | |- | ||
overview_tracks | |overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview. | ||
|- | |||
|overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview. | |||
overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel] | overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel] | ||
===P=== | ===P=== | ||
paint_sample_size | |- | ||
paintmap_scale | |paint_sample_size || 4 || , "cheat", "rep" || | ||
panel_test_title_safe | |- | ||
particle_sim_alt_cores | |paintmap_scale || 1 || , "cheat", "rep" || | ||
particle_simulateoverflow | |- | ||
particle_test_attach_attachment | |panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation | ||
|- | |||
|particle_sim_alt_cores || 2 || , "cl" || | |||
|- | |||
|particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles. | |||
|- | |||
|particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode | |||
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | ||
particle_test_file | |- | ||
particle_test_start | |particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn | ||
|- | |||
|particle_test_start || cmd || || Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |||
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | ||
password | |- | ||
path | |password || 0 || , "a", "norecord" || Current server access password | ||
pause | |- | ||
perfui | |path || cmd || || Show the engine filesystem path. | ||
perfvisualbenchmark | |- | ||
perfvisualbenchmark_abort | |pause || cmd || || Toggle the server pause state. | ||
phonemedelay | |- | ||
phonemefilter | |perfui || cmd || || Show/hide the level performance tools UI. | ||
phonemesnap | |- | ||
phys_enable_query_cache | |perfvisualbenchmark || cmd || || | ||
phys_impactforcescale | |- | ||
phys_penetration_error_time | |perfvisualbenchmark_abort || cmd || || | ||
phys_pushscale | |- | ||
phys_speeds | |phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency. | ||
phys_stressbodyweights | |- | ||
phys_timescale | |phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes. | ||
phys_upimpactforcescale | |- | ||
physics_budget | |phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration. | ||
physics_constraints | |- | ||
physics_debug_entity | |phys_enable_query_cache || 1 || || | ||
physics_highlight_active | |- | ||
physics_report_active | |phys_impactforcescale || 1 || , "sv" || | ||
physics_select | |- | ||
physicsshadowupdate_render | |phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes. | ||
PhysPMC | |- | ||
picker | |phys_pushscale || 1 || , "rep", "cl" || | ||
ping | |- | ||
ping_max_green | |phys_speeds || 0 || , "sv" || | ||
ping_max_red | |- | ||
ping_max_yellow | |phys_stressbodyweights || 5 || , "sv" || | ||
pingserver | |- | ||
pipeline_static_props | |phys_timescale || 1 || , "sv" || Scale time for physics | ||
pixelvis_debug | |- | ||
play | |phys_upimpactforcescale || 0 || , "sv" || | ||
playdemo | |- | ||
player_debug_print_damage | |physics_budget || cmd || || Times the cost of each active object | ||
player_old_armor | |- | ||
playerlist | |physics_constraints || cmd || || Highlights constraint system graph for an entity | ||
playflush | |- | ||
playgamesound | |physics_debug_entity || cmd || || Dumps debug info for an entity | ||
playsoundscape | |- | ||
|physics_highlight_active || cmd || || Turns on the absbox for all active physics objects | |||
|- | |||
|physics_report_active || cmd || || Lists all active physics objects | |||
|- | |||
|physics_select || cmd || || Dumps debug info for an entity | |||
|- | |||
|physicsshadowupdate_render || 0 || , "sv" || | |||
|- | |||
|PhysPMC || 0 || || | |||
|- | |||
|picker || cmd || || Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |||
|- | |||
|ping || cmd || || Display ping to server. | |||
|- | |||
|ping_max_green || 70 || , "cl" || | |||
|- | |||
|ping_max_red || 250 || , "cl" || | |||
|- | |||
|ping_max_yellow || 140 || , "cl" || | |||
|- | |||
|pingserver || cmd || || Ping a server for info | |||
|- | |||
|pipeline_static_props || 1 || || | |||
|- | |||
|pixelvis_debug || cmd || || Dump debug info | |||
|- | |||
|play || cmd || || Play a sound. | |||
|- | |||
|playdemo || cmd || || Play a recorded demo file (.dem ). | |||
|- | |||
|player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console. | |||
|- | |||
|player_old_armor || 0 || , "sv" || | |||
|- | |||
|playerlist || cmd || || Shows the player list and allows voting | |||
|- | |||
|playflush || cmd || || Play a sound, reloading from disk in case of changes. | |||
|- | |||
|playgamesound || cmd || || Play a sound from the game sounds txt file | |||
|- | |||
|playsoundscape || cmd || || Forces a soundscape to play | |||
playvideo : cmd : : Plays a video: <filename> [width height] | playvideo : cmd : : Plays a video: <filename> [width height] | ||
playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | ||
playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | ||
playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] | playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] | ||
playvol | |- | ||
|playvol || cmd || || Play a sound at a specified volume. | |||
plugin_load : cmd : : plugin_load <filename> : loads a plugin | plugin_load : cmd : : plugin_load <filename> : loads a plugin | ||
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin | plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin | ||
plugin_pause_all | |- | ||
plugin_print | |plugin_pause_all || cmd || || pauses all loaded plugins | ||
|- | |||
|plugin_print || cmd || || Prints details about loaded plugins | |||
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin | plugin_unload : cmd : : plugin_unload <index> : unloads a plugin | ||
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin | plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin | ||
plugin_unpause_all | |- | ||
+posedebug | |plugin_unpause_all || cmd || || unpauses all disabled plugins | ||
-posedebug | |- | ||
-prevability | |+posedebug || cmd || || Turn on pose debugger or add ents to pose debugger UI | ||
+prevability | |- | ||
print_colorcorrection | |-posedebug || cmd || || Turn off pose debugger or hide ents from pose debugger UI | ||
progress_enable | |- | ||
prop_active_gib_limit | |-prevability || cmd || || | ||
prop_active_gib_max_fade_time | |- | ||
prop_crosshair | |+prevability || cmd || || | ||
prop_debug | |- | ||
|print_colorcorrection || cmd || || Display the color correction layer information. | |||
|- | |||
|progress_enable || cmd || || | |||
|- | |||
|prop_active_gib_limit || 999999 || , "sv" || | |||
|- | |||
|prop_active_gib_max_fade_time || 999999 || , "sv" || | |||
|- | |||
|prop_crosshair || cmd || || Shows name for prop looking at | |||
|- | |||
|prop_debug || cmd || || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |||
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | ||
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | ||
props_break_max_pieces | |- | ||
props_break_max_pieces_perframe | |props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default) | ||
pwatchent | |- | ||
pwatchvar | |props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default) | ||
|- | |||
|pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes. | |||
|- | |||
|pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes. | |||
===Q=== | ===Q=== | ||
quit | |- | ||
|quit || cmd || || Exit the engine. | |||
===R=== | ===R=== | ||
r_3dsky | |- | ||
r_AirboatViewDampenDamp | |r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes | ||
r_AirboatViewDampenFreq | |- | ||
r_AirboatViewZHeight | |r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || | ||
r_ambientboost | |- | ||
r_ambientfactor | |r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || | ||
r_ambientfraction | |- | ||
r_ambientlightingonly | |r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" || | ||
r_ambientmin | |- | ||
r_aspectratio | |r_ambientboost || 1 || || Set to boost ambient term if it is totally swamped by local lights | ||
r_asw_vehicleBrakeRate | |- | ||
r_asw_vehicleDrawDebug | |r_ambientfactor || 5 || || Boost ambient cube by no more than this factor | ||
r_avglight | |- | ||
r_avglightmap | |r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests | ||
r_bloomtintb | |- | ||
r_bloomtintexponent | |r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting). | ||
r_bloomtintg | |- | ||
r_bloomtintr | |r_ambientmin || 0 || || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | ||
r_cheapwaterend | |- | ||
r_cheapwaterstart | |r_aspectratio || 0 || || | ||
r_cleardecals | |- | ||
r_ClipAreaPortals | |r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" || | ||
r_colorstaticprops | |- | ||
r_debug_sequencesets | |r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" || | ||
r_debugcheapwater | |- | ||
r_debugrandomstaticlighting | |r_avglight || 1 || , "cheat" || | ||
r_decal_cover_count | |- | ||
r_decal_overlap_area | |r_avglightmap || 0 || , "cheat" || | ||
r_decal_overlap_count | |- | ||
r_decals | |r_bloomtintb || 0.11 || || | ||
r_decalstaticprops | |- | ||
r_depthoverlay | |r_bloomtintexponent || 2.2 || || | ||
r_DispBuildable | |- | ||
r_DispWalkable | |r_bloomtintg || 0.59 || || | ||
r_dopixelvisibility | |- | ||
r_drawallrenderables | |r_bloomtintr || 0.3 || || | ||
r_drawbatchdecals | |- | ||
r_DrawBeams | |r_cheapwaterend || cmd || || | ||
r_drawbrushmodels | |- | ||
r_drawclipbrushes | |r_cheapwaterstart || cmd || || | ||
r_drawdecals | |- | ||
r_DrawDetailProps | |r_cleardecals || cmd || || Usage r_cleardecals <permanent>. | ||
r_DrawDisp | |- | ||
r_drawentities | |r_ClipAreaPortals || 1 || , "cheat" || | ||
r_drawflecks | |- | ||
r_drawfuncdetail | |r_colorstaticprops || 0 || , "cheat" || | ||
r_drawleaf | |- | ||
|r_debug_sequencesets || -2 || , "cl" || | |||
|- | |||
|r_debugcheapwater || 0 || , "cheat", "cl" || | |||
|- | |||
|r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | |||
|- | |||
|r_decal_cover_count || 4 || || | |||
|- | |||
|r_decal_overlap_area || 0 || || | |||
|- | |||
|r_decal_overlap_count || 3 || || | |||
|- | |||
|r_decals || 2048 || || | |||
|- | |||
|r_decalstaticprops || 1 || || Decal static props test | |||
|- | |||
|r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. | |||
|- | |||
|r_DispBuildable || 0 || , "cheat" || | |||
|- | |||
|r_DispWalkable || 0 || , "cheat" || | |||
|- | |||
|r_dopixelvisibility || 1 || , "cl" || | |||
|- | |||
|r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves. | |||
|- | |||
|r_drawbatchdecals || 1 || || Render decals batched. | |||
|- | |||
|r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe | |||
|- | |||
|r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe | |||
|- | |||
|r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC) | |||
|- | |||
|r_drawdecals || 1 || , "cheat" || Render decals. | |||
|- | |||
|r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe | |||
|- | |||
|r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps | |||
|- | |||
|r_drawentities || 1 || , "cheat" || | |||
|- | |||
|r_drawflecks || 1 || , "cl" || | |||
|- | |||
|r_drawfuncdetail || 1 || , "cheat" || Render func_detail | |||
|- | |||
|r_drawleaf || -1 || , "cheat" || Draw the specified leaf. | |||
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays | r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays | ||
r_drawlightinfo | |- | ||
r_drawlights | |r_drawlightinfo || 0 || , "cheat" || | ||
r_drawmodeldecals | |- | ||
r_DrawModelLightOrigin | |r_drawlights || 0 || , "cheat" || | ||
r_drawmodelstatsoverlay | |- | ||
r_drawmodelstatsoverlaydistance | |r_drawmodeldecals || 1 || || | ||
r_drawmodelstatsoverlaymax | |- | ||
r_drawmodelstatsoverlaymin | |r_DrawModelLightOrigin || 0 || , "cheat" || | ||
r_drawopaquerenderables | |- | ||
r_drawopaqueworld | |r_drawmodelstatsoverlay || 0 || , "cheat" || | ||
r_drawothermodels | |- | ||
r_drawparticles | |r_drawmodelstatsoverlaydistance || 500 || , "cheat" || | ||
r_drawpixelvisibility | |- | ||
r_DrawPortals | |r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | ||
r_DrawRain | |- | ||
r_drawrenderboxes | |r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | ||
r_drawropes | |- | ||
r_drawskybox | |r_drawopaquerenderables || 1 || , "cheat", "cl" || | ||
r_DrawSpecificStaticProp | |- | ||
r_drawsprites | |r_drawopaqueworld || 1 || , "cheat", "cl" || | ||
r_drawstaticprops | |- | ||
r_drawtracers | |r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe | ||
r_drawtracers_firstperson | |- | ||
r_drawtranslucentrenderables | |r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering | ||
r_drawtranslucentworld | |- | ||
r_drawvgui | |r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies | ||
r_drawviewmodel | |- | ||
r_drawworld | |r_DrawPortals || 0 || , "cheat" || | ||
r_dscale_basefov | |- | ||
r_dscale_fardist | |r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering. | ||
r_dscale_farscale | |- | ||
r_dscale_neardist | |r_drawrenderboxes || 0 || , "cheat", "cl" || | ||
r_dscale_nearscale | |- | ||
r_dynamic | |r_drawropes || 1 || , "cheat", "cl" || | ||
r_dynamiclighting | |- | ||
r_emulategl | |r_drawskybox || 1 || , "cheat" || | ||
r_entityclips | |- | ||
r_eyeglintlodpixels | |r_DrawSpecificStaticProp || -1 || || | ||
r_eyegloss | |- | ||
r_eyemove | |r_drawsprites || 1 || , "cheat", "cl" || | ||
r_eyes | |- | ||
r_eyeshift_x | |r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe | ||
r_eyeshift_y | |- | ||
r_eyeshift_z | |r_drawtracers || 1 || , "cheat", "cl" || | ||
r_eyesize | |- | ||
r_eyewaterepsilon | |r_drawtracers_firstperson || 1 || , "cl" || | ||
r_fade360style | |- | ||
r_farz | |r_drawtranslucentrenderables || 1 || , "cheat", "cl" || | ||
r_fastzreject | |- | ||
r_fastzrejectdisp | |r_drawtranslucentworld || 1 || , "cheat" || | ||
r_flashlight_topdown | |- | ||
r_flashlightambient | |r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels | ||
r_flashlightbacktraceoffset | |- | ||
r_flashlightbrightness | |r_drawviewmodel || 1 || , "cheat", "cl" || | ||
r_flashlightclip | |- | ||
r_flashlightconstant | |r_drawworld || 1 || , "cheat" || Render the world. | ||
r_flashlightculldepth | |- | ||
r_flashlightdepth_drawtranslucents | |r_dscale_basefov || 90 || , "cheat" || | ||
r_flashlightdepthres | |- | ||
r_flashlightdepthreshigh | |r_dscale_fardist || 2000 || , "cheat" || | ||
r_flashlightdepthtexture | |- | ||
r_FlashlightDetailProps | |r_dscale_farscale || 4 || , "cheat" || | ||
r_flashlightdrawclip | |- | ||
r_flashlightdrawdepth | |r_dscale_neardist || 100 || , "cheat" || | ||
r_flashlightdrawfrustum | |- | ||
r_flashlightdrawfrustumbbox | |r_dscale_nearscale || 1 || , "cheat" || | ||
r_flashlightdrawsweptbbox | |- | ||
r_flashlightfar | |r_dynamic || 1 || || | ||
r_flashlightfov | |- | ||
r_flashlightladderdist | |r_dynamiclighting || 1 || , "cheat" || | ||
r_flashlightlinear | |- | ||
r_flashlightlockposition | |r_emulategl || 0 || || | ||
r_flashlightmodels | |- | ||
r_flashlightmuzzleflashfov | |r_entityclips || 1 || , "cl" || | ||
r_flashlightnear | |- | ||
r_flashlightnearoffsetscale | |r_eyeglintlodpixels || 20 || || The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | ||
r_flashlightnodraw | |- | ||
r_flashlightoffsetforward | |r_eyegloss || 1 || , "a", "cl" || | ||
r_flashlightoffsetright | |- | ||
r_flashlightoffsetup | |r_eyemove || 1 || , "a" || | ||
r_flashlightquadratic | |- | ||
r_flashlightrender | |r_eyes || 1 || || | ||
r_flashlightrendermodels | |- | ||
r_flashlightrenderworld | |r_eyeshift_x || 0 || , "a" || | ||
r_flashlightscissor | |- | ||
r_flashlightshadowatten | |r_eyeshift_y || 0 || , "a" || | ||
r_flashlighttracedistcutoff | |- | ||
r_flashlightupdatedepth | |r_eyeshift_z || 0 || , "a" || | ||
r_flashlightvisualizetrace | |- | ||
r_flashlightvolumetrics | |r_eyesize || 0 || , "a" || | ||
r_flex | |- | ||
r_flushlod | |r_eyewaterepsilon || 7 || , "cheat", "cl" || | ||
r_ForceRestore | |- | ||
r_ForceWaterLeaf | |r_fade360style || 1 || , "cl" || | ||
r_frustumcullworld | |- | ||
r_glint_alwaysdraw | |r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller. | ||
r_glint_procedural | |- | ||
r_hunkalloclightmaps | |r_fastzreject || 0 || || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | ||
r_hwmorph | |- | ||
r_impacts_alt_orientation | |r_fastzrejectdisp || 0 || || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | ||
r_itemblinkmax | |- | ||
r_itemblinkrate | |r_flashlight_topdown || 0 || , "cl" || | ||
r_JeepFOV | |- | ||
r_JeepViewBlendTo | |r_flashlightambient || 0 || , "cheat", "cl" || | ||
r_JeepViewBlendToScale | |- | ||
r_JeepViewBlendToTime | |r_flashlightbacktraceoffset || 0 || , "cheat", "cl" || | ||
r_JeepViewDampenDamp | |- | ||
r_JeepViewDampenFreq | |r_flashlightbrightness || 0 || , "cheat" || | ||
r_JeepViewZHeight | |- | ||
r_jiggle_bones | |r_flashlightclip || 0 || , "cheat" || | ||
r_lightaverage | |- | ||
r_lightcache_invalidate | |r_flashlightconstant || 0 || , "cheat", "cl" || | ||
r_lightcache_numambientsamples | |- | ||
r_lightcache_radiusfactor | |r_flashlightculldepth || 1 || || | ||
r_lightcache_zbuffercache | |- | ||
r_lightcachecenter | |r_flashlightdepth_drawtranslucents || 0 || , "cl" || | ||
r_lightcachemodel | |- | ||
r_lightinterp | |r_flashlightdepthres || 1024 || , "cl" || | ||
r_lightmap | |- | ||
r_lightstyle | |r_flashlightdepthreshigh || 2048 || , "cl" || | ||
r_lightwarpidentity | |- | ||
r_lockpvs | |r_flashlightdepthtexture || 1 || || | ||
r_lod | |- | ||
r_mapextents | |r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) | ||
r_maxdlights | |- | ||
r_maxmodeldecal | |r_flashlightdrawclip || 0 || , "cheat" || | ||
r_maxnewsamples | |- | ||
r_maxsampledist | |r_flashlightdrawdepth || 0 || || | ||
r_minnewsamples | |- | ||
r_modelwireframedecal | |r_flashlightdrawfrustum || 0 || , "cl" || | ||
r_nohw | |- | ||
r_norefresh | |r_flashlightdrawfrustumbbox || 0 || , "cl" || | ||
r_nosw | |- | ||
r_novis | |r_flashlightdrawsweptbbox || 0 || || | ||
r_occludeemaxarea | |- | ||
r_occluderminarea | |r_flashlightfar || 750 || , "cheat", "cl" || | ||
r_occludermincount | |- | ||
r_occlusion | |r_flashlightfov || 53 || , "cheat", "cl" || | ||
r_occlusionspew | |- | ||
r_oldlightselection | |r_flashlightladderdist || 40 || , "cheat", "cl" || | ||
r_overlayfadeenable | |- | ||
r_overlayfademax | |r_flashlightlinear || 100 || , "cheat", "cl" || | ||
r_overlayfademin | |- | ||
r_overlaywireframe | |r_flashlightlockposition || 0 || , "cheat", "cl" || | ||
r_particle_demo | |- | ||
r_particle_sim_spike_threshold_ms | |r_flashlightmodels || 1 || , "cl" || | ||
r_particle_timescale | |- | ||
r_partition_level | |r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" || | ||
r_PhysPropStaticLighting | |- | ||
r_pix_recordframes | |r_flashlightnear || 4 || , "cheat", "cl" || | ||
r_pix_start | |- | ||
r_pixelfog | |r_flashlightnearoffsetscale || 1 || , "cheat", "cl" || | ||
r_pixelvisibility_partial | |- | ||
r_pixelvisibility_spew | |r_flashlightnodraw || 0 || || | ||
r_portalscloseall | |- | ||
r_portalsopenall | |r_flashlightoffsetforward || 0 || , "cheat", "cl" || | ||
r_PortalTestEnts | |- | ||
r_printdecalinfo | |r_flashlightoffsetright || 5 || , "cheat", "cl" || | ||
r_proplightingfromdisk | |- | ||
r_proplightingpooling | |r_flashlightoffsetup || -5 || , "cheat", "cl" || | ||
r_propsmaxdist | |- | ||
r_queued_decals | |r_flashlightquadratic || 0 || , "cheat", "cl" || | ||
r_queued_post_processing | |- | ||
r_queued_ropes | |r_flashlightrender || 1 || || | ||
|- | |||
|r_flashlightrendermodels || 1 || || | |||
|- | |||
|r_flashlightrenderworld || 1 || || | |||
|- | |||
|r_flashlightscissor || 1 || || | |||
|- | |||
|r_flashlightshadowatten || 0 || , "cheat", "cl" || | |||
|- | |||
|r_flashlighttracedistcutoff || 128 || , "cl" || | |||
|- | |||
|r_flashlightupdatedepth || 1 || || | |||
|- | |||
|r_flashlightvisualizetrace || 0 || , "cheat", "cl" || | |||
|- | |||
|r_flashlightvolumetrics || 1 || , "cl" || | |||
|- | |||
|r_flex || 1 || || | |||
|- | |||
|r_flushlod || cmd || || Flush and reload LODs. | |||
|- | |||
|r_ForceRestore || 0 || || | |||
|- | |||
|r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling | |||
|- | |||
|r_frustumcullworld || 1 || || | |||
|- | |||
|r_glint_alwaysdraw || 0 || || | |||
|- | |||
|r_glint_procedural || 0 || || | |||
|- | |||
|r_hunkalloclightmaps || 1 || || | |||
|- | |||
|r_hwmorph || 0 || , "cheat" || | |||
|- | |||
|r_impacts_alt_orientation || 1 || , "cl" || | |||
|- | |||
|r_itemblinkmax || 0 || , "cheat" || | |||
|- | |||
|r_itemblinkrate || 4 || , "cheat" || | |||
|- | |||
|r_JeepFOV || 90 || , "sv", "cheat", "rep" || | |||
|- | |||
|r_JeepViewBlendTo || 1 || , "cheat", "cl" || | |||
|- | |||
|r_JeepViewBlendToScale || 0 || , "cheat", "cl" || | |||
|- | |||
|r_JeepViewBlendToTime || 1 || , "cheat", "cl" || | |||
|- | |||
|r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || | |||
|- | |||
|r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || | |||
|- | |||
|r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" || | |||
|- | |||
|r_jiggle_bones || 1 || , "cl" || | |||
|- | |||
|r_lightaverage || 1 || || Activates/deactivate light averaging | |||
|- | |||
|r_lightcache_invalidate || cmd || || | |||
|- | |||
|r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting | |||
|- | |||
|r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii | |||
|- | |||
|r_lightcache_zbuffercache || 0 || || | |||
|- | |||
|r_lightcachecenter || 1 || , "cheat" || | |||
|- | |||
|r_lightcachemodel || -1 || , "cheat" || | |||
|- | |||
|r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation | |||
|- | |||
|r_lightmap || -1 || , "cheat" || | |||
|- | |||
|r_lightstyle || -1 || , "cheat" || | |||
|- | |||
|r_lightwarpidentity || 0 || , "cheat" || | |||
|- | |||
|r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn. | |||
|- | |||
|r_lod || -1 || || | |||
|- | |||
|r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map. This determines the far clipping plane | |||
|- | |||
|r_maxdlights || 32 || || | |||
|- | |||
|r_maxmodeldecal || 50 || || | |||
|- | |||
|r_maxnewsamples || 6 || || | |||
|- | |||
|r_maxsampledist || 128 || || | |||
|- | |||
|r_minnewsamples || 3 || || | |||
|- | |||
|r_modelwireframedecal || 0 || , "cheat" || | |||
|- | |||
|r_nohw || 0 || , "cheat" || | |||
|- | |||
|r_norefresh || 0 || || | |||
|- | |||
|r_nosw || 0 || , "cheat" || | |||
|- | |||
|r_novis || 0 || , "cheat" || Turn off the PVS. | |||
|- | |||
|r_occludeemaxarea || 0 || || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |||
|- | |||
|r_occluderminarea || 0 || || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |||
|- | |||
|r_occludermincount || 0 || || At least this many occluders will be used, no matter how big they are. | |||
|- | |||
|r_occlusion || 1 || || Activate/deactivate the occlusion system. | |||
|- | |||
|r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing. | |||
|- | |||
|r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights | |||
|- | |||
|r_overlayfadeenable || 0 || || | |||
|- | |||
|r_overlayfademax || 2000 || || | |||
|- | |||
|r_overlayfademin || 1750 || || | |||
|- | |||
|r_overlaywireframe || 0 || || | |||
|- | |||
|r_particle_demo || 0 || , "cheat", "cl" || | |||
|- | |||
|r_particle_sim_spike_threshold_ms || 5 || , "cl" || | |||
|- | |||
|r_particle_timescale || 1 || , "cl" || | |||
|- | |||
|r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it. | |||
|- | |||
|r_PhysPropStaticLighting || 1 || , "cl" || | |||
|- | |||
|r_pix_recordframes || 0 || || | |||
|- | |||
|r_pix_start || 0 || || | |||
|- | |||
|r_pixelfog || 1 || || | |||
|- | |||
|r_pixelvisibility_partial || 1 || , "cl" || | |||
|- | |||
|r_pixelvisibility_spew || 0 || , "cl" || | |||
|- | |||
|r_portalscloseall || 0 || || | |||
|- | |||
|r_portalsopenall || 0 || , "cheat" || Open all portals | |||
|- | |||
|r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums. | |||
|- | |||
|r_printdecalinfo || cmd || || | |||
|- | |||
|r_proplightingfromdisk || 1 || || 0=Off, 1=On, 2=Show Errors | |||
|- | |||
|r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset | |||
|- | |||
|r_propsmaxdist || 1200 || , "cl" || Maximum visible distance | |||
|- | |||
|r_queued_decals || 0 || || Offloads a bit of decal rendering setup work to the material system queue when enabled. | |||
|- | |||
|r_queued_post_processing || 0 || , "cl" || | |||
|- | |||
|r_queued_ropes || 1 || , "cl" || | |||
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam | r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam | ||
r_RainAllowInSplitScreen | |- | ||
r_rainalpha | |r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen | ||
r_rainalphapow | |- | ||
r_RainCheck | |r_rainalpha || 0 || , "cheat", "cl" || | ||
r_RainDebugDuration | |- | ||
r_raindensity | |r_rainalphapow || 0 || , "cheat", "cl" || | ||
r_RainHack | |- | ||
r_rainlength | |r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops? | ||
r_RainParticleDensity | |- | ||
r_RainProfile | |r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables) | ||
r_RainRadius | |- | ||
r_RainSideVel | |r_raindensity || 0 || , "cheat", "cl" || | ||
r_RainSimulate | |- | ||
r_rainspeed | |r_RainHack || 0 || , "cheat", "cl" || | ||
r_RainSplashPercentage | |- | ||
r_rainwidth | |r_rainlength || 0 || , "cheat", "cl" || | ||
r_randomflex | |- | ||
r_renderoverlayfragment | |r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1 | ||
r_rimlight | |- | ||
r_rootlod | |r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling. | ||
r_ropetranslucent | |- | ||
r_screenoverlay | |r_RainRadius || 1500 || , "cheat", "cl" || | ||
r_sequence_debug | |- | ||
r_shader_srgb | |r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets. | ||
r_shadow_debug_spew | |- | ||
r_shadow_deferred | |r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation. | ||
r_shadow_deferred_downsample | |- | ||
r_shadow_deferred_simd | |r_rainspeed || 600 || , "cheat", "cl" || | ||
r_shadow_half_update_rate | |- | ||
r_shadow_lightpos_lerptime | |r_RainSplashPercentage || 20 || , "cheat", "cl" || | ||
r_shadow_shortenfactor | |- | ||
r_shadowangles | |r_rainwidth || 0 || , "cheat", "cl" || | ||
r_shadowblobbycutoff | |- | ||
r_shadowcolor | |r_randomflex || 0 || , "cheat" || | ||
r_shadowdir | |- | ||
r_shadowdist | |r_renderoverlayfragment || 1 || || | ||
r_shadowfromanyworldlight | |- | ||
r_shadowfromworldlights | |r_rimlight || 1 || , "cheat" || | ||
r_shadowfromworldlights_debug | |- | ||
r_shadowids | |r_rootlod || 0 || || Root LOD | ||
r_shadowmaxrendered | |- | ||
r_shadowrendertotexture | |r_ropetranslucent || 1 || , "cl" || | ||
r_shadows | |- | ||
r_shadows_gamecontrol | |r_screenoverlay || cmd || || Draw specified material as an overlay | ||
r_shadows_on_renderables_enable | |- | ||
r_shadowwireframe | |r_sequence_debug || 0 || , "cl" || | ||
r_showenvcubemap | |- | ||
r_ShowViewerArea | |r_shader_srgb || 0 || || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | ||
r_showz_power | |- | ||
r_skin | |r_shadow_debug_spew || 0 || , "cheat", "cl" || | ||
r_skybox | |- | ||
r_slowpathwireframe | |r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering | ||
r_snapportal | |- | ||
r_SnowColorBlue | |r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering | ||
r_SnowColorGreen | |- | ||
r_SnowColorRed | |r_shadow_deferred_simd || 0 || , "cl" || | ||
r_SnowDebugBox | |- | ||
r_SnowEnable | |r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate | ||
r_SnowEndAlpha | |- | ||
r_SnowEndSize | |r_shadow_lightpos_lerptime || 0 || , "cl" || | ||
r_SnowFallSpeed | |- | ||
r_SnowInsideRadius | |r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter | ||
r_SnowOutsideRadius | |- | ||
r_SnowParticles | |r_shadowangles || cmd || || Set shadow angles | ||
r_SnowPosScale | |- | ||
r_SnowRayEnable | |r_shadowblobbycutoff || cmd || || some shadow stuff | ||
r_SnowRayLength | |- | ||
r_SnowRayRadius | |r_shadowcolor || cmd || || Set shadow color | ||
r_SnowSpeedScale | |- | ||
r_SnowStartAlpha | |r_shadowdir || cmd || || Set shadow direction | ||
r_SnowStartSize | |- | ||
r_SnowWindScale | |r_shadowdist || cmd || || Set shadow distance | ||
r_SnowZoomOffset | |- | ||
r_SnowZoomRadius | |r_shadowfromanyworldlight || 0 || , "cheat", "cl" || | ||
r_spray_lifetime | |- | ||
r_sse_s | |r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights | ||
r_staticlight_streams | |- | ||
r_staticprop_lod | |r_shadowfromworldlights_debug || 0 || , "cheat", "cl" || | ||
r_staticpropinfo | |- | ||
r_swingflashlight | |r_shadowids || 0 || , "cheat" || | ||
r_teeth | |- | ||
r_threaded_particles | |r_shadowmaxrendered || 32 || , "cl" || | ||
r_threaded_shadow_clip | |- | ||
r_threadeddetailprops | |r_shadowrendertotexture || 0 || || | ||
|- | |||
|r_shadows || 1 || || | |||
|- | |||
|r_shadows_gamecontrol || -1 || , "cheat" || | |||
|- | |||
|r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables | |||
|- | |||
|r_shadowwireframe || 0 || , "cheat" || | |||
|- | |||
|r_showenvcubemap || 0 || , "cheat" || | |||
|- | |||
|r_ShowViewerArea || 0 || || | |||
|- | |||
|r_showz_power || 1 || , "cheat" || | |||
|- | |||
|r_skin || 0 || , "cheat" || | |||
|- | |||
|r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes | |||
|- | |||
|r_slowpathwireframe || 0 || , "cheat" || | |||
|- | |||
|r_snapportal || -1 || || | |||
|- | |||
|r_SnowColorBlue || 200 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowColorGreen || 175 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowColorRed || 150 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes. | |||
|- | |||
|r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable | |||
|- | |||
|r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowEndSize || 0 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale. | |||
|- | |||
|r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowParticles || 500 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowPosScale || 1 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowRayEnable || 1 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowRayLength || 8192 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowRayRadius || 256 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowStartSize || 1 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowWindScale || 0 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow. | |||
|- | |||
|r_spray_lifetime || 10 || || Number of rounds player sprays are visible | |||
|- | |||
|r_sse_s || 1 || , "cl" || sse ins for particle sphere create | |||
|- | |||
|r_staticlight_streams || 1 || || | |||
|- | |||
|r_staticprop_lod || -1 || || | |||
|- | |||
|r_staticpropinfo || 0 || || | |||
|- | |||
|r_swingflashlight || 1 || , "cheat", "cl" || | |||
|- | |||
|r_teeth || 1 || || | |||
|- | |||
|r_threaded_particles || 1 || , "cl" || | |||
|- | |||
|r_threaded_shadow_clip || 0 || || | |||
|- | |||
|r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing | |||
r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this | r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this | ||
r_unlimitedrefract | |- | ||
r_unloadlightmaps | |r_unlimitedrefract || 0 || , "cl" || | ||
r_updaterefracttexture | |- | ||
r_vehicleBrakeRate | |r_unloadlightmaps || 0 || || | ||
r_VehicleViewClamp | |- | ||
r_VehicleViewDampen | |r_updaterefracttexture || 1 || , "cheat", "cl" || | ||
r_visambient | |- | ||
r_visocclusion | |r_vehicleBrakeRate || 1 || , "sv", "cheat" || | ||
r_visualizelighttraces | |- | ||
r_visualizelighttracesshowfulltrace | |r_VehicleViewClamp || 1 || , "cheat", "cl" || | ||
r_visualizeproplightcaching | |- | ||
r_visualizetraces | |r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" || | ||
r_WaterDrawReflection | |- | ||
r_WaterDrawRefraction | |r_visambient || 0 || || Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | ||
r_waterforceexpensive | |- | ||
r_waterforcereflectentities | |r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing. | ||
r_worldlightmin | |- | ||
r_worldlights | |r_visualizelighttraces || 0 || , "cheat" || | ||
r_worldlistcache | |- | ||
radialmenu | |r_visualizelighttracesshowfulltrace || 0 || , "cheat" || | ||
ragdoll_sleepaftertime | |- | ||
rate | |r_visualizeproplightcaching || 0 || , "cl" || | ||
rcon | |- | ||
|r_visualizetraces || 0 || , "cheat" || | |||
|- | |||
|r_WaterDrawReflection || 1 || , "cl" || Enable water reflection | |||
|- | |||
|r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction | |||
|- | |||
|r_waterforceexpensive || 0 || , "cl" || | |||
|- | |||
|r_waterforcereflectentities || 0 || , "cl" || | |||
|- | |||
|r_worldlightmin || 0.0002 || || | |||
|- | |||
|r_worldlights || 3 || || number of world lights to use per vertex | |||
|- | |||
|r_worldlistcache || 1 || , "cl" || | |||
|- | |||
|radialmenu || cmd || || Opens a radial menu | |||
|- | |||
|ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep. | |||
|- | |||
|rate || 10000 || , "user" || Max bytes/sec the host can receive data | |||
|- | |||
|rcon || cmd || || Issue an rcon command. | |||
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | ||
rcon_password | |- | ||
recompute_speed | |rcon_password || 0 || , "norecord" || remote console password. | ||
record | |- | ||
record_tga_interval | |recompute_speed || cmd || || Recomputes clock speed (for debugging purposes). | ||
reload | |- | ||
+reload | |record || cmd || || Record a demo. | ||
-reload | |- | ||
reload_materials | |record_tga_interval || 1 || || How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f | ||
remote_bug | |- | ||
removeid | |reload || cmd || || Reload the most recent saved game (add setpos to jump to current view position on reload). | ||
removeip | |- | ||
report_cliententitysim | |+reload || cmd || || | ||
report_clientthinklist | |- | ||
report_entities | |-reload || cmd || || | ||
report_simthinklist | |- | ||
report_soundpatch | |reload_materials || 0 || || | ||
report_touchlinks | |- | ||
res_restrict_access | |remote_bug || cmd || || Starts a bug report with data from the currently connected rcon machine | ||
reset_gameconvars | |- | ||
respawn_entities | |removeid || cmd || || Remove a user ID from the ban list. | ||
restart | |- | ||
retry | |removeip || cmd || || Remove an IP address from the ban list. | ||
+right | |- | ||
-right | |report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off. | ||
room_type | |- | ||
rope_averagelight | |report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off. | ||
rope_collide | |- | ||
rope_min_pixel_diameter | |report_entities || cmd || || Lists all entities | ||
rope_rendersolid | |- | ||
rope_shake | |report_simthinklist || cmd || || Lists all simulating/thinking entities | ||
rope_smooth | |- | ||
rope_smooth_enlarge | |report_soundpatch || cmd || || reports sound patch count | ||
rope_smooth_maxalpha | |- | ||
rope_smooth_maxalphawidth | |report_touchlinks || cmd || || Lists all touchlinks | ||
rope_smooth_minalpha | |- | ||
rope_smooth_minwidth | |res_restrict_access || 0 || || | ||
rope_solid_maxalpha | |- | ||
rope_solid_maxwidth | |reset_gameconvars || cmd || || Reset a bunch of game convars to default values | ||
rope_solid_minalpha | |- | ||
rope_solid_minwidth | |respawn_entities || cmd || || Respawn all the entities in the map. | ||
rope_subdiv | |- | ||
rope_wind_dist | |restart || cmd || || Restart the game on the same level (add setpos to jump to current view position on restart). | ||
rr_debug_qa | |- | ||
rr_debugresponseconcept | |retry || cmd || || Retry connection to last server. | ||
rr_debugresponseconcept_exclude | |- | ||
rr_debugresponses | |+right || cmd || || | ||
rr_debugrule | |- | ||
rr_dumpresponses | |-right || cmd || || | ||
rr_followup_maxdist | |- | ||
|room_type || 0 || , "demo" || | |||
|- | |||
|rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity. | |||
|- | |||
|rope_collide || 1 || , "cl" || Collide rope with the world | |||
|- | |||
|rope_min_pixel_diameter || 2 || , "cheat" || | |||
|- | |||
|rope_rendersolid || 1 || , "cl" || | |||
|- | |||
|rope_shake || 0 || , "cl" || | |||
|- | |||
|rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes | |||
|- | |||
|rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect | |||
|- | |||
|rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect | |||
|- | |||
|rope_smooth_maxalphawidth || 1 || , "cl" || | |||
|- | |||
|rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect | |||
|- | |||
|rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to | |||
|- | |||
|rope_solid_maxalpha || 1 || , "cl" || | |||
|- | |||
|rope_solid_maxwidth || 1 || , "cl" || | |||
|- | |||
|rope_solid_minalpha || 0 || , "cl" || | |||
|- | |||
|rope_solid_minwidth || 0 || , "cl" || | |||
|- | |||
|rope_subdiv || 2 || , "cl" || Rope subdivision amount | |||
|- | |||
|rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance. | |||
|- | |||
|rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. | |||
|- | |||
|rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept | |||
|- | |||
|rr_debugresponseconcept_exclude || cmd || || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments | |||
|- | |||
|rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f | |||
|- | |||
|rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |||
|- | |||
|rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart) | |||
|- | |||
|rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. | |||
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va | rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va | ||
rr_reloadresponsesystems | |- | ||
rr_remarkable_max_distance | |rr_reloadresponsesystems || cmd || || Reload all response system scripts. | ||
rr_remarkable_world_entities_replay_limit | |- | ||
rr_remarkables_enabled | |rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away. | ||
rr_thenany_score_slop | |- | ||
|rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable | |||
|- | |||
|rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. | |||
|- | |||
|rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere | |||
===S=== | ===S=== | ||
save | |- | ||
save_async | |save || cmd || || Saves current game. | ||
save_asyncdelay | |- | ||
save_console | |save_async || 1 || || | ||
save_disable | |- | ||
save_finish_async | |save_asyncdelay || 0 || || For testing, adds this many milliseconds of delay to the save operation. | ||
save_history_count | |- | ||
save_huddelayframes | |save_console || 0 || || Autosave on the PC behaves like it does on the consoles. | ||
save_in_memory | |- | ||
save_noxsave | |save_disable || 0 || || | ||
save_screenshot | |- | ||
save_spew | |save_finish_async || cmd || || | ||
say | |- | ||
say_team | |save_history_count || 1 || || Keep this many old copies in history of autosaves and quicksaves. | ||
sb_quick_list_bit_field | |- | ||
sb_showblacklists | |save_huddelayframes || 1 || || Number of frames to defer for drawing the Saving message. | ||
scene_async_prefetch_spew | |- | ||
scene_clamplookat | |save_in_memory || 0 || || Set to 1 to save to memory instead of disk (Xbox 360) | ||
scene_clientflex | |- | ||
scene_clientplayback | |save_noxsave || 0 || || | ||
scene_flatturn | |- | ||
scene_flush | |save_screenshot || 1 || || 0 = none, 1 = non-autosave, 2 = always | ||
scene_forcecombined | |- | ||
scene_maxcaptionradius | |save_spew || 0 || || | ||
scene_playvcd | |- | ||
scene_print | |say || cmd || || Display player message | ||
scene_showfaceto | |- | ||
scene_showlook | |say_team || cmd || || Display player message to team | ||
scene_showmoveto | |- | ||
scene_showunlock | |sb_quick_list_bit_field || -1 || || | ||
scene_vcdautosave | |- | ||
+score | |sb_showblacklists || 0 || || If set to 1, blacklist rules will be printed to the console as they're applied. | ||
-score | |- | ||
scr_centertime | |scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info. | ||
screenshot | |- | ||
script | |scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think. | ||
script_client | |- | ||
script_debug | |scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation. | ||
script_debug_client | |- | ||
script_dump_all | |scene_clientplayback || 1 || , "sv" || Play all vcds on the clients. | ||
script_dump_all_client | |- | ||
script_execute | |scene_flatturn || 1 || , "sv" || | ||
script_execute_client | |- | ||
script_help | |scene_flush || cmd || || Flush all .vcds from the cache and reload from disk. | ||
script_help_client | |- | ||
script_reload_code | |scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english. | ||
script_reload_entity_code | |- | ||
script_reload_think | |scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | ||
+secondary | |- | ||
-secondary | |scene_playvcd || cmd || || Play the given VCD as an instanced scripted scene. | ||
+selectmarine1 | |- | ||
-selectmarine1 | |scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console. | ||
+selectmarine2 | |- | ||
-selectmarine2 | |scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events. | ||
+selectmarine3 | |- | ||
-selectmarine3 | |scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events. | ||
-selectmarine4 | |- | ||
+selectmarine4 | |scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location. | ||
+selectmarine5 | |- | ||
-selectmarine5 | |scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running. | ||
+selectmarine6 | |- | ||
-selectmarine6 | |scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback | ||
-selectmarine7 | |- | ||
+selectmarine7 | |+score || cmd || || | ||
+selectmarine8 | |- | ||
-selectmarine8 | |-score || cmd || || | ||
sensitivity | |- | ||
server_game_time | |scr_centertime || 2 || , "cl" || | ||
servercfgfile | |- | ||
|screenshot || cmd || || Take a screenshot. | |||
|- | |||
|script || cmd || || Run the text as a script | |||
|- | |||
|script_client || cmd || || Run the text as a script | |||
|- | |||
|script_debug || cmd || || Connect the vscript VM to the script debugger | |||
|- | |||
|script_debug_client || cmd || || Connect the vscript VM to the script debugger | |||
|- | |||
|script_dump_all || cmd || || Dump the state of the VM to the console | |||
|- | |||
|script_dump_all_client || cmd || || Dump the state of the VM to the console | |||
|- | |||
|script_execute || cmd || || Run a vscript file | |||
|- | |||
|script_execute_client || cmd || || Run a vscript file | |||
|- | |||
|script_help || cmd || || Output help for script functions, optionally with a search string | |||
|- | |||
|script_help_client || cmd || || Output help for script functions, optionally with a search string | |||
|- | |||
|script_reload_code || cmd || || Execute a vscript file, replacing existing functions with the functions in the run script | |||
|- | |||
|script_reload_entity_code || cmd || || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |||
|- | |||
|script_reload_think || cmd || || Execute an activation script, replacing existing functions with the functions in the run script | |||
|- | |||
|+secondary || cmd || || | |||
|- | |||
|-secondary || cmd || || | |||
|- | |||
|+selectmarine1 || cmd || || | |||
|- | |||
|-selectmarine1 || cmd || || | |||
|- | |||
|+selectmarine2 || cmd || || | |||
|- | |||
|-selectmarine2 || cmd || || | |||
|- | |||
|+selectmarine3 || cmd || || | |||
|- | |||
|-selectmarine3 || cmd || || | |||
|- | |||
|-selectmarine4 || cmd || || | |||
|- | |||
|+selectmarine4 || cmd || || | |||
|- | |||
|+selectmarine5 || cmd || || | |||
|- | |||
|-selectmarine5 || cmd || || | |||
|- | |||
|+selectmarine6 || cmd || || | |||
|- | |||
|-selectmarine6 || cmd || || | |||
|- | |||
|-selectmarine7 || cmd || || | |||
|- | |||
|+selectmarine7 || cmd || || | |||
|- | |||
|+selectmarine8 || cmd || || | |||
|- | |||
|-selectmarine8 || cmd || || | |||
|- | |||
|sensitivity || 3 || , "a", "cl" || Mouse sensitivity. | |||
|- | |||
|server_game_time || cmd || || Gives the game time in seconds (server's curtime) | |||
|- | |||
|servercfgfile || 0 || , "sv" || | |||
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
setinfo | |- | ||
setmaster | |setinfo || cmd || || Adds a new user info value | ||
setmodel | |- | ||
setpause | |setmaster || cmd || || add/remove/enable/disable master servers | ||
setpos | |- | ||
setpos_exact | |setmodel || cmd || || Changes's player's model | ||
setpos_player | |- | ||
sfm_record_hz | |setpause || cmd || || Set the pause state of the server. | ||
shake | |- | ||
shake_show | |setpos || cmd || || Move player to specified origin (must have sv_cheats). | ||
shake_stop | |- | ||
shake_testpunch | |setpos_exact || cmd || || Move player to an exact specified origin (must have sv_cheats). | ||
ShootMe | |- | ||
+showbudget | |setpos_player || cmd || || Move specified player to specified origin (must have sv_cheats). | ||
-showbudget | |- | ||
showbudget_texture | |sfm_record_hz || 30 || , "cl" || | ||
-showbudget_texture | |- | ||
+showbudget_texture | |shake || cmd || || Shake the screen. | ||
-showbudget_texture_global | |- | ||
+showbudget_texture_global | |shake_show || 0 || , "cl" || Displays a list of the active screen shakes. | ||
showbudget_texture_global_dumpstats | |- | ||
showbudget_texture_global_sum | |shake_stop || cmd || || Stops all active screen shakes. | ||
showcompletemessage | |- | ||
showconsole | |shake_testpunch || cmd || || Test a punch-style screen shake. | ||
showGameSettings | |- | ||
showhitlocation | |ShootMe || cmd || || Does DMG_BULLET to marine | ||
|- | |||
|+showbudget || cmd || || | |||
|- | |||
|-showbudget || cmd || || | |||
|- | |||
|showbudget_texture || 0 || , "cheat" || Enable the texture budget panel. | |||
|- | |||
|-showbudget_texture || cmd || || | |||
|- | |||
|+showbudget_texture || cmd || || | |||
|- | |||
|-showbudget_texture_global || cmd || || | |||
|- | |||
|+showbudget_texture_global || cmd || || | |||
|- | |||
|showbudget_texture_global_dumpstats || cmd || || Dump all items in +showbudget_texture_global in a text form | |||
|- | |||
|showbudget_texture_global_sum || 0 || || | |||
|- | |||
|showcompletemessage || cmd || || Shows the mission complete message again | |||
|- | |||
|showconsole || cmd || || Show the console. | |||
|- | |||
|showGameSettings || cmd || || | |||
|- | |||
|showhitlocation || 0 || , "sv" || | |||
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] | showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] | ||
showpanel | |- | ||
showparticlecounts | |showpanel || cmd || || Shows a viewport panel <name> | ||
-showscores | |- | ||
+showscores | |showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame | ||
showtriggers | |- | ||
showtriggers_toggle | |-showscores || cmd || || | ||
-showvprof | |- | ||
+showvprof | |+showscores || cmd || || | ||
singlestep | |- | ||
sk_ally_regen_time | |showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes | ||
sk_asw_buzzer_health | |- | ||
sk_asw_buzzer_melee_dmg | |showtriggers_toggle || cmd || || Toggle show triggers | ||
sk_asw_buzzer_melee_interval | |- | ||
sk_asw_buzzer_v2 | |-showvprof || cmd || || | ||
sk_asw_drone_damage | |- | ||
sk_asw_shieldbug_damage | |+showvprof || cmd || || | ||
sk_autoaim_mode | |- | ||
sk_bullseye_health | |singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame ) | ||
sk_gunship_burst_dist | |- | ||
sk_gunship_burst_min | |sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health. | ||
sk_gunship_burst_size | |- | ||
sk_gunship_health_increments | |sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer | ||
sk_helicopter_burstcount | |- | ||
sk_helicopter_drone_speed | |sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer | ||
sk_helicopter_firingcone | |- | ||
sk_helicopter_grenade_puntscale | |sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines | ||
sk_helicopter_grenadedamage | |- | ||
sk_helicopter_grenadeforce | |sk_asw_buzzer_v2 || 1 || , "sv", "cheat" || | ||
sk_helicopter_grenaderadius | |- | ||
sk_helicopter_health | |sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone | ||
sk_helicopter_num_bombs1 | |- | ||
sk_helicopter_num_bombs2 | |sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug | ||
sk_helicopter_num_bombs3 | |- | ||
sk_helicopter_roundsperburst | |sk_autoaim_mode || 1 || , "a", "rep", "cl" || | ||
sk_max_asw_ag | |- | ||
sk_max_asw_asg | |sk_bullseye_health || 0 || , "sv" || | ||
sk_max_asw_cs | |- | ||
sk_max_asw_ext | |sk_gunship_burst_dist || 768 || , "sv" || | ||
sk_max_asw_f | |- | ||
sk_max_asw_flares | |sk_gunship_burst_min || 800 || , "sv" || | ||
sk_max_asw_gl | |- | ||
sk_max_asw_hg | |sk_gunship_burst_size || 15 || , "sv" || | ||
sk_max_asw_medkit | |- | ||
sk_max_asw_medsat | |sk_gunship_health_increments || 0 || , "sv" || | ||
sk_max_asw_medself | |- | ||
sk_max_asw_mines | |sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is | ||
sk_max_asw_ml | |- | ||
sk_max_asw_p | |sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move? | ||
sk_max_asw_pdw | |- | ||
sk_max_asw_r | |sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired | ||
sk_max_asw_r_g | |- | ||
sk_max_asw_rg | |sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much. | ||
sk_max_asw_sg | |- | ||
sk_max_asw_sniper | |sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals. | ||
sk_max_asw_stim | |- | ||
sk_max_asw_tg | |sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts. | ||
sk_max_asw_welder | |- | ||
sk_npc_arm | |sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade. | ||
sk_npc_chest | |- | ||
sk_npc_dmg_asw_ag | |sk_helicopter_health || 5600 || , "sv" || | ||
sk_npc_dmg_asw_asg | |- | ||
sk_npc_dmg_asw_cs | |sk_helicopter_num_bombs1 || 3 || , "sv" || | ||
sk_npc_dmg_asw_ext | |- | ||
sk_npc_dmg_asw_f | |sk_helicopter_num_bombs2 || 5 || , "sv" || | ||
sk_npc_dmg_asw_flares | |- | ||
sk_npc_dmg_asw_gl | |sk_helicopter_num_bombs3 || 5 || , "sv" || | ||
sk_npc_dmg_asw_hg | |- | ||
sk_npc_dmg_asw_medkit | |sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst | ||
sk_npc_dmg_asw_medsat | |- | ||
sk_npc_dmg_asw_medself | |sk_max_asw_ag || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_mines | |- | ||
sk_npc_dmg_asw_ml | |sk_max_asw_asg || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_p | |- | ||
sk_npc_dmg_asw_pdw | |sk_max_asw_cs || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_r | |- | ||
sk_npc_dmg_asw_r_g | |sk_max_asw_ext || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_rg | |- | ||
sk_npc_dmg_asw_sg | |sk_max_asw_f || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_sniper | |- | ||
sk_npc_dmg_asw_stim | |sk_max_asw_flares || 0 || , "rep", "cl" || | ||
sk_npc_dmg_asw_tg | |- | ||
sk_npc_dmg_asw_welder | |sk_max_asw_gl || 0 || , "rep", "cl" || | ||
sk_npc_dmg_helicopter | |- | ||
sk_npc_dmg_helicopter_to_plr | |sk_max_asw_hg || 0 || , "rep", "cl" || | ||
sk_npc_head | |- | ||
sk_npc_leg | |sk_max_asw_medkit || 0 || , "rep", "cl" || | ||
sk_npc_stomach | |- | ||
sk_player_arm | |sk_max_asw_medsat || 0 || , "rep", "cl" || | ||
sk_player_chest | |- | ||
sk_player_head | |sk_max_asw_medself || 0 || , "rep", "cl" || | ||
sk_player_leg | |- | ||
sk_player_stomach | |sk_max_asw_mines || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_ag | |- | ||
sk_plr_dmg_asw_asg | |sk_max_asw_ml || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_cs | |- | ||
sk_plr_dmg_asw_ext | |sk_max_asw_p || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_f | |- | ||
sk_plr_dmg_asw_flares | |sk_max_asw_pdw || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_medkit | |- | ||
sk_plr_dmg_asw_medsat | |sk_max_asw_r || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_medself | |- | ||
sk_plr_dmg_asw_mines | |sk_max_asw_r_g || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_ml | |- | ||
sk_plr_dmg_asw_p | |sk_max_asw_rg || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_pdw | |- | ||
sk_plr_dmg_asw_r | |sk_max_asw_sg || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_r_g | |- | ||
sk_plr_dmg_asw_rg | |sk_max_asw_sniper || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_sg | |- | ||
sk_plr_dmg_asw_stim | |sk_max_asw_stim || 0 || , "rep", "cl" || | ||
sk_plr_dmg_asw_tg | |- | ||
sk_plr_dmg_asw_welder | |sk_max_asw_tg || 0 || , "rep", "cl" || | ||
skill | |- | ||
slot0 | |sk_max_asw_welder || 0 || , "rep", "cl" || | ||
slot1 | |- | ||
slot10 | |sk_npc_arm || 1 || , "sv" || | ||
slot2 | |- | ||
slot3 | |sk_npc_chest || 1 || , "sv" || | ||
slot4 | |- | ||
slot5 | |sk_npc_dmg_asw_ag || 0 || , "rep", "cl" || | ||
slot6 | |- | ||
slot7 | |sk_npc_dmg_asw_asg || 0 || , "rep", "cl" || | ||
slot8 | |- | ||
slot9 | |sk_npc_dmg_asw_cs || 0 || , "rep", "cl" || | ||
smoothstairs | |- | ||
snapto | |sk_npc_dmg_asw_ext || 0 || , "rep", "cl" || | ||
snd_async_flush | |- | ||
snd_async_fullyasync | |sk_npc_dmg_asw_f || 0 || , "rep", "cl" || | ||
snd_async_minsize | |- | ||
snd_async_showmem | |sk_npc_dmg_asw_flares || 0 || , "rep", "cl" || | ||
snd_async_showmem_music | |- | ||
snd_async_showmem_summary | |sk_npc_dmg_asw_gl || 0 || , "rep", "cl" || | ||
snd_async_spew_blocking | |- | ||
snd_async_stream_fail | |sk_npc_dmg_asw_hg || 0 || , "rep", "cl" || | ||
snd_async_stream_spew | |- | ||
snd_cull_duplicates | |sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" || | ||
snd_debug_gaincurve | |- | ||
snd_debug_gaincurvevol | |sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" || | ||
snd_defer_trace | |- | ||
snd_delay_sound_shift | |sk_npc_dmg_asw_medself || 0 || , "rep", "cl" || | ||
snd_disable_mixer_duck | |- | ||
snd_disable_mixer_solo | |sk_npc_dmg_asw_mines || 0 || , "rep", "cl" || | ||
snd_duckerattacktime | |- | ||
snd_duckerreleasetime | |sk_npc_dmg_asw_ml || 0 || , "rep", "cl" || | ||
snd_duckerthreshold | |- | ||
snd_ducktovolume | |sk_npc_dmg_asw_p || 0 || , "rep", "cl" || | ||
snd_dump_filepaths | |- | ||
snd_dumpclientsounds | |sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" || | ||
snd_dvar_dist_max | |- | ||
snd_dvar_dist_min | |sk_npc_dmg_asw_r || 0 || , "rep", "cl" || | ||
snd_filter | |- | ||
snd_foliage_db_loss | |sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" || | ||
snd_gain | |- | ||
snd_gain_max | |sk_npc_dmg_asw_rg || 0 || , "rep", "cl" || | ||
snd_gain_min | |- | ||
snd_getmixer | |sk_npc_dmg_asw_sg || 0 || , "rep", "cl" || | ||
snd_legacy_surround | |- | ||
snd_list | |sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" || | ||
snd_list_mix_groups | |- | ||
snd_list_mixers | |sk_npc_dmg_asw_stim || 0 || , "rep", "cl" || | ||
snd_lockpartial | |- | ||
snd_max_same_sounds | |sk_npc_dmg_asw_tg || 0 || , "rep", "cl" || | ||
snd_max_same_weapon_sounds | |- | ||
snd_mergemethod | |sk_npc_dmg_asw_welder || 0 || , "rep", "cl" || | ||
snd_mix_async | |- | ||
snd_mix_minframetime | |sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player | ||
snd_mixahead | |- | ||
snd_mixer_master_dsp | |sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player | ||
snd_mixer_master_level | |- | ||
snd_moviefix | |sk_npc_head || 2 || , "sv" || | ||
snd_musicvolume | |- | ||
snd_noextraupdate | |sk_npc_leg || 1 || , "sv" || | ||
snd_obscured_gain_dB | |- | ||
snd_pitchquality | |sk_npc_stomach || 1 || , "sv" || | ||
snd_playsounds | |- | ||
snd_pre_gain_dist_falloff | |sk_player_arm || 1 || , "sv" || | ||
snd_prefetch_common | |- | ||
snd_profile | |sk_player_chest || 1 || , "sv" || | ||
snd_rebuildaudiocache | |- | ||
snd_refdb | |sk_player_head || 2 || , "sv" || | ||
snd_refdist | |- | ||
snd_restart | |sk_player_leg || 1 || , "sv" || | ||
snd_setmixer | |- | ||
snd_setmixlayer | |sk_player_stomach || 1 || , "sv" || | ||
snd_setmixlayer_amount | |- | ||
snd_setsoundparam | |sk_plr_dmg_asw_ag || 0 || , "rep", "cl" || | ||
snd_show | |- | ||
snd_showclassname | |sk_plr_dmg_asw_asg || 0 || , "rep", "cl" || | ||
snd_showmixer | |- | ||
snd_showstart | |sk_plr_dmg_asw_cs || 0 || , "rep", "cl" || | ||
snd_ShowThreadFrameTime | |- | ||
snd_soundmixer | |sk_plr_dmg_asw_ext || 0 || , "rep", "cl" || | ||
snd_soundmixer_flush | |- | ||
snd_soundmixer_parse_debug | |sk_plr_dmg_asw_f || 0 || , "rep", "cl" || | ||
snd_soundmixer_version | |- | ||
|sk_plr_dmg_asw_flares || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_medself || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_mines || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_ml || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_p || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_r || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_rg || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_sg || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_stim || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_tg || 0 || , "rep", "cl" || | |||
|- | |||
|sk_plr_dmg_asw_welder || 0 || , "rep", "cl" || | |||
|- | |||
|skill || 1 || , "a" || Game skill level (1-3). | |||
|- | |||
|slot0 || cmd || || | |||
|- | |||
|slot1 || cmd || || | |||
|- | |||
|slot10 || cmd || || | |||
|- | |||
|slot2 || cmd || || | |||
|- | |||
|slot3 || cmd || || | |||
|- | |||
|slot4 || cmd || || | |||
|- | |||
|slot5 || cmd || || | |||
|- | |||
|slot6 || cmd || || | |||
|- | |||
|slot7 || cmd || || | |||
|- | |||
|slot8 || cmd || || | |||
|- | |||
|slot9 || cmd || || | |||
|- | |||
|smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs. | |||
|- | |||
|snapto || cmd || || | |||
|- | |||
|snd_async_flush || cmd || || Flush all unlocked async audio data | |||
|- | |||
|snd_async_fullyasync || 1 || || All playback is fully async (sound doesn't play until data arrives). | |||
|- | |||
|snd_async_minsize || 262144 || || | |||
|- | |||
|snd_async_showmem || cmd || || Show async memory stats | |||
|- | |||
|snd_async_showmem_music || cmd || || Show async memory stats for just non-streamed music | |||
|- | |||
|snd_async_showmem_summary || cmd || || Show brief async memory stats | |||
|- | |||
|snd_async_spew_blocking || 0 || || Spew message to console any time async sound loading blocks on file i/o. | |||
|- | |||
|snd_async_stream_fail || 0 || || Spew stream pool failures. | |||
|- | |||
|snd_async_stream_spew || 0 || || Spew streaming info ( 0=Off, 1=streams, 2=buffers | |||
|- | |||
|snd_cull_duplicates || 0 || || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |||
|- | |||
|snd_debug_gaincurve || 0 || || Visualize sound gain fall off | |||
|- | |||
|snd_debug_gaincurvevol || 1 || || Visualize sound gain fall off | |||
|- | |||
|snd_defer_trace || 1 || || | |||
|- | |||
|snd_delay_sound_shift || 0 || || | |||
|- | |||
|snd_disable_mixer_duck || 0 || || | |||
|- | |||
|snd_disable_mixer_solo || 0 || || | |||
|- | |||
|snd_duckerattacktime || 0 || , "a" || | |||
|- | |||
|snd_duckerreleasetime || 2 || , "a" || | |||
|- | |||
|snd_duckerthreshold || 0 || , "a" || | |||
|- | |||
|snd_ducktovolume || 0.55 || , "a" || | |||
|- | |||
|snd_dump_filepaths || cmd || || | |||
|- | |||
|snd_dumpclientsounds || cmd || || Dump sounds to console | |||
|- | |||
|snd_dvar_dist_max || 1320 || || Play full 'far' sound at this distance | |||
|- | |||
|snd_dvar_dist_min || 240 || || Play full 'near' sound at this distance | |||
|- | |||
|snd_filter || 0 || , "cheat" || | |||
|- | |||
|snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units | |||
|- | |||
|snd_gain || 1 || , "cheat" || | |||
|- | |||
|snd_gain_max || 1 || , "cheat" || | |||
|- | |||
|snd_gain_min || 0 || , "cheat" || | |||
|- | |||
|snd_getmixer || cmd || || Get data related to mix group matching string | |||
|- | |||
|snd_legacy_surround || 0 || , "a" || | |||
|- | |||
|snd_list || 0 || || | |||
|- | |||
|snd_list_mix_groups || cmd || || List all mix groups to dev console. | |||
|- | |||
|snd_list_mixers || cmd || || List all mixers to dev console. | |||
|- | |||
|snd_lockpartial || 1 || || | |||
|- | |||
|snd_max_same_sounds || 4 || || | |||
|- | |||
|snd_max_same_weapon_sounds || 3 || || | |||
|- | |||
|snd_mergemethod || 1 || || Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |||
|- | |||
|snd_mix_async || 0 || || | |||
|- | |||
|snd_mix_minframetime || 0 || || | |||
|- | |||
|snd_mixahead || 0 || , "a" || | |||
|- | |||
|snd_mixer_master_dsp || 1 || || | |||
|- | |||
|snd_mixer_master_level || 1 || || | |||
|- | |||
|snd_moviefix || 1 || || Defer sound recording until next tick when laying off movies. | |||
|- | |||
|snd_musicvolume || 1 || , "a", "user" || Music volume | |||
|- | |||
|snd_noextraupdate || 0 || || | |||
|- | |||
|snd_obscured_gain_dB || -2 || , "cheat" || | |||
|- | |||
|snd_pitchquality || 1 || , "a" || | |||
|- | |||
|snd_playsounds || cmd || || Play sounds from the game sounds txt file at a given location | |||
|- | |||
|snd_pre_gain_dist_falloff || 1 || , "cheat" || | |||
|- | |||
|snd_prefetch_common || 1 || || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |||
|- | |||
|snd_profile || 0 || , "demo" || | |||
|- | |||
|snd_rebuildaudiocache || cmd || || rebuild audio cache for current language | |||
|- | |||
|snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist | |||
|- | |||
|snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb | |||
|- | |||
|snd_restart || cmd || || Restart sound system. | |||
|- | |||
|snd_setmixer || cmd || || Set named Mixgroup of current mixer to mix vol, mute, solo. | |||
|- | |||
|snd_setmixlayer || cmd || || Set named Mixgroup of named mix layer to mix vol, mute, solo. | |||
|- | |||
|snd_setmixlayer_amount || cmd || || Set named mix layer mix amount. | |||
|- | |||
|snd_setsoundparam || cmd || || Set a sound paramater | |||
|- | |||
|snd_show || 0 || || Show sounds info | |||
|- | |||
|snd_showclassname || 0 || || | |||
|- | |||
|snd_showmixer || 0 || || | |||
|- | |||
|snd_showstart || 0 || , "cheat" || | |||
|- | |||
|snd_ShowThreadFrameTime || 0 || || | |||
|- | |||
|snd_soundmixer || 0 || || | |||
|- | |||
|snd_soundmixer_flush || cmd || || Reload soundmixers.txt file. | |||
|- | |||
|snd_soundmixer_parse_debug || 0 || || | |||
|- | |||
|snd_soundmixer_version || 2 || || | |||
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | ||
snd_store_filepaths | |- | ||
snd_surround_speakers | |snd_store_filepaths || 0 || || | ||
snd_updateaudiocache | |- | ||
snd_visualize | |snd_surround_speakers || -1 || || | ||
snd_vox_captiontrace | |- | ||
snd_vox_globaltimeout | |snd_updateaudiocache || cmd || || checks _master.cache based on file sizes and rebuilds any change/new entries | ||
snd_vox_sectimetout | |- | ||
snd_vox_seqtimetout | |snd_visualize || 0 || , "cheat" || Show sounds location in world | ||
snd_writemanifest | |- | ||
sndplaydelay | |snd_vox_captiontrace || 0 || || Shows sentence name for sentences which are set not to show captions. | ||
soundfade | |- | ||
soundinfo | |snd_vox_globaltimeout || 300 || || | ||
soundlist | |- | ||
soundpatch_captionlength | |snd_vox_sectimetout || 300 || || | ||
soundscape_debug | |- | ||
soundscape_dumpclient | |snd_vox_seqtimetout || 300 || || | ||
soundscape_fadetime | |- | ||
soundscape_flush | |snd_writemanifest || cmd || || If running a game, outputs the precache manifest for the current level | ||
soundscape_message | |- | ||
soundscape_radius_debug | |sndplaydelay || cmd || || | ||
speak | |- | ||
spec_autodirector | |soundfade || cmd || || Fade client volume. | ||
spec_freeze_distance_max | |- | ||
spec_freeze_distance_min | |soundinfo || cmd || || Describe the current sound device. | ||
spec_freeze_time | |- | ||
spec_freeze_traveltime | |soundlist || cmd || || List all known sounds. | ||
spec_mode | |- | ||
spec_next | |soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for. | ||
spec_player | |- | ||
spec_pos | |soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar | ||
spec_prev | |- | ||
spec_scoreboard | |soundscape_dumpclient || cmd || || Dumps the client's soundscape data. | ||
spec_track | |- | ||
+speed | |soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes | ||
-speed | |- | ||
spike | |soundscape_flush || cmd || || Flushes the server & client side soundscapes | ||
ss_enable | |- | ||
ss_map | |soundscape_message || 0 || , "cl" || | ||
ss_splitmode | |- | ||
ss_verticalsplit | |soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds | ||
ss_voice_hearpartner | |- | ||
star_memory | |speak || cmd || || Play a constructed sentence. | ||
startdemos | |- | ||
startmovie | |spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating | ||
startupmenu | |- | ||
stats | |spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam. | ||
status | |- | ||
step_spline | |spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam. | ||
stop | |- | ||
stopdemo | |spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam. | ||
stopsound | |- | ||
stopsoundscape | |spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam. | ||
stopvideos | |- | ||
+strafe | |spec_mode || cmd || || Set spectator mode | ||
-strafe | |- | ||
stringtable_alwaysrebuilddictionaries | |spec_next || cmd || || Spectate next player | ||
stringtable_usedictionaries | |- | ||
stringtabledictionary | |spec_player || cmd || || Spectate player by name | ||
stuck | |- | ||
studio_queue_mode | |spec_pos || cmd || || dump position and angles to the console | ||
stuffcmds | |- | ||
suitvolume | |spec_prev || cmd || || Spectate previous player | ||
surfaceprop | |- | ||
sv_allchat | |spec_scoreboard || 0 || , "a", "cl" || | ||
sv_allow_lobby_connect_only | |- | ||
sv_allow_wait_command | |spec_track || 0 || , "cl" || Tracks an entity in spec mode | ||
sv_allowdownload | |- | ||
sv_allowupload | |+speed || cmd || || | ||
sv_alltalk | |- | ||
sv_alternateticks | |-speed || cmd || || | ||
sv_always_full_flush | |- | ||
sv_autosave | |spike || cmd || || generates a fake spike | ||
sv_benchmark_autovprofrecord | |- | ||
sv_benchmark_force_start | |ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT | ||
sv_benchmark_numticks | |- | ||
sv_bonus_challenge | |ss_map || cmd || || Start playing on specified map with max allowed splitscreen players. | ||
sv_cacheencodedents | |- | ||
sv_cheats | |ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr | ||
sv_clearhinthistory | |- | ||
sv_client_cmdrate_difference | |ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). | ||
sv_client_max_interp_ratio | |- | ||
sv_client_min_interp_ratio | |ss_voice_hearpartner || 0 || || Route voice between splitscreen players on same system. | ||
sv_client_predict | |- | ||
sv_clockcorrection_msecs | |star_memory || cmd || || Dump memory stats | ||
sv_consistency | |- | ||
sv_contact | |startdemos || cmd || || Play demos in demo sequence. | ||
sv_debug_player_use | |- | ||
sv_debugmanualmode | |startmovie || cmd || || Start recording movie frames. | ||
sv_debugtempentities | |- | ||
sv_deltaprint | |startupmenu || cmd || || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | ||
sv_deltatime | |- | ||
sv_downloadurl | |stats || cmd || || Prints server performance variables | ||
sv_dumpstringtables | |- | ||
sv_enableoldqueries | |status || cmd || || Display map and connection status. | ||
sv_extra_client_connect_time | |- | ||
sv_filterban | |step_spline || 0 || , "sv" || | ||
sv_findsoundname | |- | ||
sv_forcepreload | |stop || cmd || || Finish recording demo. | ||
sv_gameinstructor_disable | |- | ||
sv_gravity | |stopdemo || cmd || || Stop playing back a demo. | ||
sv_hibernate_ms | |- | ||
sv_hibernate_ms_vgui | |stopsound || cmd || || | ||
sv_hibernate_postgame_delay | |- | ||
sv_hibernate_when_empty | |stopsoundscape || cmd || || Stops all soundscape processing and fades current looping sounds | ||
sv_infinite_ammo | |- | ||
sv_lagcompensationforcerestore | |stopvideos || cmd || || Stops all videos playing to the screen | ||
sv_lan | |- | ||
sv_log_onefile | |+strafe || cmd || || | ||
sv_logbans | |- | ||
sv_logblocks | |-strafe || cmd || || | ||
sv_logdownloadlist | |- | ||
sv_logecho | |stringtable_alwaysrebuilddictionaries || 0 || || Rebuild dictionary file on every level load | ||
sv_logfile | |- | ||
sv_logflush | |stringtable_usedictionaries || 1 || || Use dictionaries for string table networking | ||
sv_logsdir | |- | ||
sv_massreport | |stringtabledictionary || cmd || || Create dictionary for current strings. | ||
sv_master_legacy_mode | |- | ||
sv_master_share_game_socket | |stuck || cmd || || Teleports marine to the nearest free node | ||
sv_max_queries_sec | |- | ||
sv_max_queries_sec_global | |studio_queue_mode || 1 || || | ||
sv_max_queries_window | |- | ||
sv_maxclientframes | |stuffcmds || cmd || || Parses and stuffs command line + commands to command buffer. | ||
sv_maxcmdrate | |- | ||
sv_maxrate | |suitvolume || 0 || , "a", "sv" || | ||
sv_maxreplay | |- | ||
sv_maxroutable | |surfaceprop || cmd || || Reports the surface properties at the cursor | ||
sv_maxupdaterate | |- | ||
sv_memlimit | |sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions | ||
sv_mincmdrate | |- | ||
sv_minrate | |sv_allow_lobby_connect_only || 1 || || If set, players may only join this server from matchmaking lobby, may not connect directly. | ||
sv_minupdaterate | |- | ||
sv_multiplayer_maxtempentities | |sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server. | ||
sv_multiplayer_sounds | |- | ||
sv_new_delta_bits | |sv_allowdownload || 1 || || Allow clients to download files | ||
sv_noclipaccelerate | |- | ||
sv_noclipduringpause | |sv_allowupload || 1 || || Allow clients to upload customizations files | ||
sv_noclipspeed | |- | ||
sv_npc_talker_maxdist | |sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions | ||
sv_parallel_packentities | |- | ||
sv_parallel_sendsnapshot | |sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks. | ||
sv_password | |- | ||
sv_pausable | |sv_always_full_flush || 0 || , "cheat" || | ||
sv_playerperfhistorycount | |- | ||
sv_precacheinfo | |sv_autosave || 1 || || Set to 1 to autosave game on level transition. Does not affect autosave triggers. | ||
sv_pure | |- | ||
sv_pure_kick_clients | |sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. | ||
sv_pure_trace | |- | ||
sv_pvsskipanimation | |sv_benchmark_force_start || cmd || || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | ||
sv_querycache_stats | |- | ||
sv_rcon_banpenalty | |sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks. | ||
sv_rcon_log | |- | ||
sv_rcon_maxfailures | |sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type. | ||
sv_rcon_minfailures | |- | ||
sv_rcon_minfailuretime | |sv_cacheencodedents || 1 || || If set to 1, does an optimization to prevent extra SendTable_Encode calls. | ||
sv_regeneration_force_on | |- | ||
sv_regeneration_wait_time | |sv_cheats || 0 || , "nf", "rep" || Allow cheats on server | ||
sv_region | |- | ||
sv_reservation_grace | |sv_clearhinthistory || cmd || || Clear memory of server side hints displayed to the player. | ||
sv_reservation_timeout | |- | ||
sv_script_think_interval | |sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an | ||
sv_search_key | |- | ||
sv_search_team_key | |sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ | ||
|- | |||
|sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 | |||
|- | |||
|sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se | |||
|- | |||
|sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |||
|- | |||
|sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files | |||
|- | |||
|sv_contact || 0 || , "nf" || Contact email for server sysop | |||
|- | |||
|sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |||
|- | |||
|sv_debugmanualmode || 0 || || Make sure entities correctly report whether or not their network data has changed. | |||
|- | |||
|sv_debugtempentities || 0 || || Show temp entity bandwidth usage. | |||
|- | |||
|sv_deltaprint || 0 || || Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |||
|- | |||
|sv_deltatime || 0 || || Enable profiling of CalcDelta calls | |||
|- | |||
|sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files | |||
|- | |||
|sv_dumpstringtables || 0 || , "cheat" || | |||
|- | |||
|sv_enableoldqueries || 0 || || Enable support for old style (HL1) server queries | |||
|- | |||
|sv_extra_client_connect_time || 15 || || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |||
|- | |||
|sv_filterban || 1 || || Set packet filtering by IP mode | |||
|- | |||
|sv_findsoundname || cmd || || Find sound names which reference the specified wave files. | |||
|- | |||
|sv_forcepreload || 0 || , "a" || Force server side preloading. | |||
|- | |||
|sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors. | |||
|- | |||
|sv_gravity || 800 || , "nf", "rep", "cl" || World gravity. | |||
|- | |||
|sv_hibernate_ms || 20 || || # of milliseconds to sleep per frame while hibernating | |||
|- | |||
|sv_hibernate_ms_vgui || 20 || || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |||
|- | |||
|sv_hibernate_postgame_delay || 5 || || # of seconds to wait after final client leaves before hibernating. | |||
|- | |||
|sv_hibernate_when_empty || 1 || || Puts the server into extremely low CPU usage mode when no clients connected | |||
|- | |||
|sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo | |||
|- | |||
|sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it. | |||
|- | |||
|sv_lan || 0 || || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |||
|- | |||
|sv_log_onefile || 0 || , "a" || Log server information to only one file. | |||
|- | |||
|sv_logbans || 0 || , "a" || Log server bans in the server logs. | |||
|- | |||
|sv_logblocks || 0 || || If true when log when a query is blocked (can cause very large log files) | |||
|- | |||
|sv_logdownloadlist || 0 || || | |||
|- | |||
|sv_logecho || 1 || , "a" || Echo log information to the console. | |||
|- | |||
|sv_logfile || 1 || , "a" || Log server information in the log file. | |||
|- | |||
|sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow). | |||
|- | |||
|sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored. | |||
|- | |||
|sv_massreport || 0 || , "sv" || | |||
|- | |||
|sv_master_legacy_mode || 0 || || Use (outside-of-Steam) code to communicate with master servers. | |||
|- | |||
|sv_master_share_game_socket || 1 || || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |||
|- | |||
|sv_max_queries_sec || 3 || || Maximum queries per second to respond to from a single IP address. | |||
|- | |||
|sv_max_queries_sec_global || 60 || || Maximum queries per second to respond to from anywhere. | |||
|- | |||
|sv_max_queries_window || 30 || || Window over which to average queries per second averages. | |||
|- | |||
|sv_maxclientframes || 128 || || | |||
|- | |||
|sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. | |||
|- | |||
|sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited | |||
|- | |||
|sv_maxreplay || 0 || || Maximum replay time in seconds | |||
|- | |||
|sv_maxroutable || 1200 || || Server upper bound on net_maxroutable that a client can use. | |||
|- | |||
|sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow | |||
|- | |||
|sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | |||
|- | |||
|sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited. | |||
|- | |||
|sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited | |||
|- | |||
|sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow | |||
|- | |||
|sv_multiplayer_maxtempentities || 32 || || | |||
|- | |||
|sv_multiplayer_sounds || 20 || || | |||
|- | |||
|sv_new_delta_bits || 1 || || | |||
|- | |||
|sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" || | |||
|- | |||
|sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | |||
|- | |||
|sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" || | |||
|- | |||
|sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak. | |||
|- | |||
|sv_parallel_packentities || 1 || || | |||
|- | |||
|sv_parallel_sendsnapshot || 1 || || | |||
|- | |||
|sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games | |||
|- | |||
|sv_pausable || 0 || || Is the server pausable. | |||
|- | |||
|sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history | |||
|- | |||
|sv_precacheinfo || cmd || || Show precache info. | |||
|- | |||
|sv_pure || cmd || || Show user data. | |||
|- | |||
|sv_pure_kick_clients || 1 || || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |||
|- | |||
|sv_pure_trace || 0 || || If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |||
|- | |||
|sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS | |||
|- | |||
|sv_querycache_stats || cmd || || Display status of the query cache (client only) | |||
|- | |||
|sv_rcon_banpenalty || 0 || || Number of minutes to ban users who fail rcon authentication | |||
|- | |||
|sv_rcon_log || 1 || || Enable/disable rcon logging. | |||
|- | |||
|sv_rcon_maxfailures || 10 || || Max number of times a user can fail rcon authentication before being banned | |||
|- | |||
|sv_rcon_minfailures || 5 || || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |||
|- | |||
|sv_rcon_minfailuretime || 30 || || Number of seconds to track failed rcon authentications | |||
|- | |||
|sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems | |||
|- | |||
|sv_regeneration_wait_time || 1 || , "sv", "rep" || | |||
|- | |||
|sv_region || -1 || || The region of the world to report this server in. | |||
|- | |||
|sv_reservation_grace || 5 || || Time in seconds given for a lobby reservation. | |||
|- | |||
|sv_reservation_timeout || 45 || || Time in seconds before lobby reservation expires. | |||
|- | |||
|sv_script_think_interval || 0 || , "sv" || | |||
|- | |||
|sv_search_key || 0 || || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |||
|- | |||
|sv_search_team_key || 0 || || When initiating team search, set this key to match with known opponents team | |||
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). | sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). | ||
sv_showladders | |- | ||
sv_showlagcompensation | |sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.) | ||
sv_showtags | |- | ||
sv_shutdown | |sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated. | ||
sv_skyname | |- | ||
sv_sound_discardextraunreliable | |sv_showtags || cmd || || Describe current gametags. | ||
sv_soundemitter_filecheck | |- | ||
sv_soundemitter_flush | |sv_shutdown || cmd || || Sets the server to shutdown when all games have completed | ||
sv_soundemitter_spew | |- | ||
sv_soundemitter_trace | |sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture | ||
sv_soundscape_printdebuginfo | |- | ||
sv_specaccelerate | |sv_sound_discardextraunreliable || 1 || || | ||
sv_specnoclip | |- | ||
sv_specspeed | |sv_soundemitter_filecheck || cmd || || Report missing wave files for sounds and game_sounds files. | ||
sv_stats | |- | ||
sv_steamgroup | |sv_soundemitter_flush || cmd || || Flushes the sounds.txt system (server only) | ||
sv_steamgroup_exclusive | |- | ||
sv_stickysprint_default | |sv_soundemitter_spew || cmd || || Print details about a sound. | ||
sv_strict_notarget | |- | ||
sv_sync_client_updates | |sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve | ||
sv_tags | |- | ||
sv_test_scripted_sequences | |sv_soundscape_printdebuginfo || cmd || || print soundscapes | ||
sv_teststepsimulation | |- | ||
sv_thinktimecheck | |sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" || | ||
sv_threaded_init | |- | ||
sv_timeout | |sv_specnoclip || 1 || , "a", "nf", "rep", "cl" || | ||
sv_timeout_when_fully_connected | |- | ||
sv_turbophysics | |sv_specspeed || 3 || , "a", "nf", "rep", "cl" || | ||
sv_unlag_alien_projectiles | |- | ||
sv_unlockedchapters | |sv_stats || 1 || || Collect CPU usage stats | ||
sv_vehicle_autoaim_scale | |- | ||
sv_visiblemaxplayers | |sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm | ||
sv_voicecodec | |- | ||
sv_voiceenable | |sv_steamgroup_exclusive || 0 || || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | ||
sv_vote_kick_ban_duration | |- | ||
sys_minidumpexpandedspew | |sv_stickysprint_default || 0 || , "cl" || | ||
sys_minidumpspewlines | |- | ||
|sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs | |||
|- | |||
|sv_sync_client_updates || 0 || || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c | |||
|- | |||
|sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |||
|- | |||
|sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu | |||
|- | |||
|sv_teststepsimulation || 1 || , "sv" || | |||
|- | |||
|sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp. | |||
|- | |||
|sv_threaded_init || 0 || , "sv" || | |||
|- | |||
|sv_timeout || 65 || || After this many seconds without a message from a client, the client is dropped | |||
|- | |||
|sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval. | |||
|- | |||
|sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics | |||
|- | |||
|sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. | |||
|- | |||
|sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter. | |||
|- | |||
|sv_vehicle_autoaim_scale || 8 || , "sv" || | |||
|- | |||
|sv_visiblemaxplayers || -1 || || Overrides the max players reported to prospective clients | |||
|- | |||
|sv_voicecodec || 0 || || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |||
|- | |||
|sv_voiceenable || 1 || , "a", "nf" || | |||
|- | |||
|sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes) | |||
|- | |||
|sys_minidumpexpandedspew || 0 || || | |||
|- | |||
|sys_minidumpspewlines || 500 || || Lines of crash dump console spew to keep. | |||
===T=== | ===T=== | ||
template_debug | |- | ||
Test_CreateEntity | |template_debug || 0 || , "sv" || | ||
|- | |||
|Test_CreateEntity || cmd || || | |||
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | ||
Test_EHandle | |- | ||
test_entity_blocker | |Test_EHandle || cmd || || | ||
test_freezeframe | |- | ||
Test_InitRandomEntitySpawner | |test_entity_blocker || cmd || || Test command that drops an entity blocker out in front of the player. | ||
Test_Loop | |- | ||
Test_LoopCount | |test_freezeframe || cmd || || Test the freeze frame code. | ||
Test_LoopForNumSeconds | |- | ||
test_outtro_stats | |Test_InitRandomEntitySpawner || cmd || || | ||
Test_ProxyToggle_EnableProxy | |- | ||
Test_ProxyToggle_EnsureValue | |Test_Loop || cmd || || Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | ||
Test_ProxyToggle_SetValue | |- | ||
Test_RandomChance | |Test_LoopCount || cmd || || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | ||
Test_RandomizeInPVS | |- | ||
Test_RandomPlayerPosition | |Test_LoopForNumSeconds || cmd || || Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | ||
Test_RemoveAllRandomEntities | |- | ||
Test_RunFrame | |test_outtro_stats || cmd || || | ||
Test_SendKey | |- | ||
Test_SpawnRandomEntities | |Test_ProxyToggle_EnableProxy || cmd || || | ||
Test_StartLoop | |- | ||
Test_StartScript | |Test_ProxyToggle_EnsureValue || cmd || || Test_ProxyToggle_EnsureValue | ||
Test_Wait | |- | ||
Test_WaitForCheckPoint | |Test_ProxyToggle_SetValue || cmd || || | ||
|- | |||
|Test_RandomChance || cmd || || Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |||
|- | |||
|Test_RandomizeInPVS || cmd || || | |||
|- | |||
|Test_RandomPlayerPosition || cmd || || | |||
|- | |||
|Test_RemoveAllRandomEntities || cmd || || | |||
|- | |||
|Test_RunFrame || cmd || || | |||
|- | |||
|Test_SendKey || cmd || || | |||
|- | |||
|Test_SpawnRandomEntities || cmd || || | |||
|- | |||
|Test_StartLoop || cmd || || Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |||
|- | |||
|Test_StartScript || cmd || || Start a test script running.. | |||
|- | |||
|Test_Wait || cmd || || | |||
|- | |||
|Test_WaitForCheckPoint || cmd || || | |||
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> | testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> | ||
testscript_debug | |- | ||
texture_budget_background_alpha | |testscript_debug || 0 || || Debug test scripts. | ||
texture_budget_panel_bottom_of_history_fraction | |- | ||
texture_budget_panel_global | |texture_budget_background_alpha || 128 || , "a" || how translucent the budget panel is | ||
texture_budget_panel_height | |- | ||
texture_budget_panel_width | |texture_budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1 | ||
texture_budget_panel_x | |- | ||
texture_budget_panel_y | |texture_budget_panel_global || 0 || || Show global times in the texture budget panel. | ||
tf_arena_max_streak | |- | ||
tf_arena_preround_time | |texture_budget_panel_height || 284 || , "a" || height in pixels of the budget panel | ||
tf_escort_score_rate | |- | ||
think_limit | |texture_budget_panel_width || 512 || , "a" || width in pixels of the budget panel | ||
thirdperson | |- | ||
thirdperson_mayamode | |texture_budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel | ||
thirdperson_platformer | |- | ||
|texture_budget_panel_y || 450 || , "a" || number of pixels from the top side of the game screen to draw the budget panel | |||
|- | |||
|tf_arena_max_streak || 5 || , "nf", "rep", "cl" || Teams will be scrambled if one team reaches this streak | |||
|- | |||
|tf_arena_preround_time || 10 || , "nf", "rep", "cl" || Length of the Pre-Round time | |||
|- | |||
|tf_escort_score_rate || 1 || , "sv", "cheat" || Score for escorting the train, in points per second | |||
|- | |||
|think_limit || 10 || , "rep", "cl" || Maximum think time in milliseconds, warning is printed if this is exceeded. | |||
|- | |||
|thirdperson || cmd || || Switch to thirdperson camera. | |||
|- | |||
|thirdperson_mayamode || cmd || || Switch to thirdperson Maya-like camera controls. | |||
|- | |||
|thirdperson_platformer || 0 || , "cl" || Player will aim in the direction they are moving. | |||
thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left | thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left | ||
thirdpersonshoulder | |- | ||
thread_test_tslist | |thirdpersonshoulder || cmd || || Switch to thirdperson-shoulder camera. | ||
thread_test_tsqueue | |- | ||
threadpool_affinity | |thread_test_tslist || cmd || || | ||
threadpool_cycle_reserve | |- | ||
threadpool_reserve | |thread_test_tsqueue || cmd || || | ||
threadpool_run_tests | |- | ||
tilegen_break_on_iteration | |threadpool_affinity || 1 || || Enable setting affinity | ||
tilegen_preprocess_mission | |- | ||
tilegen_retry_count | |threadpool_cycle_reserve || cmd || || Cycles threadpool reservation by powers of 2 | ||
tilegen_use_instancing | |- | ||
timedemo | |threadpool_reserve || 0 || || Consume the specified number of threads in the thread pool | ||
timedemo_vprofrecord | |- | ||
timedemoquit | |threadpool_run_tests || cmd || || | ||
timerefresh | |- | ||
tir_maxpitch | |tilegen_break_on_iteration || -1 || , "cheat" || If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached. | ||
tir_maxroll | |- | ||
tir_maxx | |tilegen_preprocess_mission || 0 || , "cheat" || If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt. | ||
tir_maxy | |- | ||
tir_maxyaw | |tilegen_retry_count || 20 || , "cheat" || The number of level generation retries to attempt after which tilegen will give up. | ||
tir_maxz | |- | ||
tir_start | |tilegen_use_instancing || 0 || , "rep" || | ||
tir_stop | |- | ||
toggle | |timedemo || cmd || || Play a demo and report performance info. | ||
toggleconsole | |- | ||
toolload | |timedemo_vprofrecord || cmd || || Play a demo and report performance info. Also record vprof data for the span of the demo | ||
toolunload | |- | ||
trace_report | |timedemoquit || cmd || || Play a demo, report performance info, and then exit | ||
tracer_extra | |- | ||
tv_allow_camera_man | |timerefresh || cmd || || Profile the renderer. | ||
tv_allow_static_shots | |- | ||
tv_autorecord | |tir_maxpitch || 15 || , "cheat", "cl" || TrackIR Max Pitch | ||
tv_autoretry | |- | ||
tv_chatgroupsize | |tir_maxroll || 90 || , "cheat", "cl" || TrackIR Max Roll | ||
tv_chattimelimit | |- | ||
tv_clients | |tir_maxx || 4 || , "cheat", "cl" || TrackIR Max X | ||
tv_debug | |- | ||
tv_delay | |tir_maxy || 6 || , "cheat", "cl" || TrackIR Max Y | ||
tv_delaymapchange | |- | ||
tv_deltacache | |tir_maxyaw || 90 || , "cheat", "cl" || TrackIR Max Yaw | ||
|- | |||
|tir_maxz || 1 || , "cheat", "cl" || TrackIR Max Z | |||
|- | |||
|tir_start || 0 || , "cl" || TrackIR Start | |||
|- | |||
|tir_stop || 0 || , "cl" || TrackIR Stop | |||
|- | |||
|toggle || cmd || || Toggles a convar on or off, or cycles through a set of values. | |||
|- | |||
|toggleconsole || cmd || || Show/hide the console. | |||
|- | |||
|toolload || cmd || || Load a tool. | |||
|- | |||
|toolunload || cmd || || Unload a tool. | |||
|- | |||
|trace_report || 0 || , "sv" || | |||
|- | |||
|tracer_extra || 1 || , "cl" || | |||
|- | |||
|tv_allow_camera_man || 1 || , "sv" || Auto director allows spectators to become camera man | |||
|- | |||
|tv_allow_static_shots || 1 || , "sv" || Auto director uses fixed level cameras for shots | |||
|- | |||
|tv_autorecord || 0 || || Automatically records all games as SourceTV demos. | |||
|- | |||
|tv_autoretry || 1 || || Relay proxies retry connection after network timeout | |||
|- | |||
|tv_chatgroupsize || 0 || || Set the default chat group size | |||
|- | |||
|tv_chattimelimit || 8 || || Limits spectators to chat only every n seconds | |||
|- | |||
|tv_clients || cmd || || Shows list of connected SourceTV clients. | |||
|- | |||
|tv_debug || 0 || || SourceTV debug info. | |||
|- | |||
|tv_delay || 30 || , "sv" || SourceTV broadcast delay in seconds | |||
|- | |||
|tv_delaymapchange || 0 || , "sv" || Delays map change until broadcast is complete | |||
|- | |||
|tv_deltacache || 2 || || Enable delta entity bit stream cache | |||
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | ||
tv_enable | |- | ||
tv_maxclients | |tv_enable || 0 || , "nf" || Activates SourceTV on server. | ||
tv_maxrate | |- | ||
tv_msg | |tv_maxclients || 128 || || Maximum client number on SourceTV server. | ||
tv_name | |- | ||
tv_nochat | |tv_maxrate || 8000 || || Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | ||
tv_overridemaster | |- | ||
tv_password | |tv_msg || cmd || || Send a screen message to all clients. | ||
tv_port | |- | ||
tv_record | |tv_name || 0 || || SourceTV host name | ||
tv_relay | |- | ||
tv_relaypassword | |tv_nochat || 0 || , "a", "user" || Don't receive chat messages from other SourceTV spectators | ||
|- | |||
|tv_overridemaster || 0 || || Overrides the SourceTV master root address. | |||
|- | |||
|tv_password || 0 || , "nf", "prot", "norecord" || SourceTV password for all clients | |||
|- | |||
|tv_port || 27020 || || Host SourceTV port | |||
|- | |||
|tv_record || cmd || || Starts SourceTV demo recording. | |||
|- | |||
|tv_relay || cmd || || Connect to SourceTV server and relay broadcast. | |||
|- | |||
|tv_relaypassword || 0 || , "nf", "prot", "norecord" || SourceTV password for relay proxies | |||
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on | tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on | ||
tv_retry | |- | ||
tv_snapshotrate | |tv_retry || cmd || || Reconnects the SourceTV relay proxy. | ||
tv_status | |- | ||
tv_stop | |tv_snapshotrate || 16 || || Snapshots broadcasted per second | ||
tv_stoprecord | |- | ||
tv_timeout | |tv_status || cmd || || Show SourceTV server status. | ||
tv_title | |- | ||
tv_transmitall | |tv_stop || cmd || || Stops the SourceTV broadcast. | ||
|- | |||
|tv_stoprecord || cmd || || Stops SourceTV demo recording. | |||
|- | |||
|tv_timeout || 30 || || SourceTV connection timeout in seconds. | |||
|- | |||
|tv_title || 0 || || Set title for SourceTV spectator UI | |||
|- | |||
|tv_transmitall || 0 || , "rep" || Transmit all entities (not only director view) | |||
===U=== | ===U=== | ||
ui_gameui_debug | |- | ||
ui_gameui_modal | |ui_gameui_debug || 0 || , "cl" || | ||
ui_play_online_browser | |- | ||
ui_posedebug_fade_in_time | |ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus. | ||
ui_posedebug_fade_out_time | |- | ||
ui_public_lobby_filter_campaign | |ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog. | ||
ui_public_lobby_filter_difficulty2 | |- | ||
ui_public_lobby_filter_onslaught | |ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI | ||
ui_public_lobby_filter_status | |- | ||
ui_reloadscheme | |ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI | ||
ui_start_dlc_time_corrupt | |- | ||
ui_start_dlc_time_loaded | |ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display | ||
ui_start_dlc_time_pump | |- | ||
ui_volume_max | |ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display | ||
unbind | |- | ||
unbindall | |ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display | ||
unload_all_addons | |- | ||
unpause | |ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display | ||
update_addon_paths | |- | ||
|ui_reloadscheme || cmd || || Reloads the resource files for the active UI window | |||
|- | |||
|ui_start_dlc_time_corrupt || 300 || , "cl" || | |||
|- | |||
|ui_start_dlc_time_loaded || 150 || , "cl" || | |||
|- | |||
|ui_start_dlc_time_pump || 30 || , "cl" || | |||
|- | |||
|ui_volume_max || 1 || || | |||
|- | |||
|unbind || cmd || || Unbind a key. | |||
|- | |||
|unbindall || cmd || || Unbind all keys. | |||
|- | |||
|unload_all_addons || cmd || || Reloads the search paths for game addons. | |||
|- | |||
|unpause || cmd || || Unpause the game. | |||
|- | |||
|update_addon_paths || cmd || || Reloads the search paths for game addons. | |||
use : cmd : : Use a particular weapon Arguments: <weapon_name> | use : cmd : : Use a particular weapon Arguments: <weapon_name> | ||
-use | |- | ||
+use | |-use || cmd || || | ||
user | |- | ||
users | |+use || cmd || || | ||
|- | |||
|user || cmd || || Show user data. | |||
|- | |||
|users || cmd || || Show user info for players on server. | |||
===V=== | ===V=== | ||
v_centermove | |- | ||
v_centerspeed | |v_centermove || 0 || , "cl" || | ||
vcollide_wireframe | |- | ||
vehicle_flushscript | |v_centerspeed || 500 || , "cl" || | ||
version | |- | ||
vgui_drawfocus | |vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe | ||
vgui_drawkeyfocus | |- | ||
-vgui_drawtree | |vehicle_flushscript || cmd || || Flush and reload all vehicle scripts | ||
+vgui_drawtree | |- | ||
vgui_drawtree | |version || cmd || || Print version info string. | ||
vgui_drawtree_bounds | |- | ||
vgui_drawtree_clear | |vgui_drawfocus || 0 || || Report which panel is under the mouse. | ||
vgui_drawtree_draw_selected | |- | ||
vgui_drawtree_freeze | |vgui_drawkeyfocus || 0 || || Report which panel has keyboard focus. | ||
vgui_drawtree_hidden | |- | ||
vgui_drawtree_panelalpha | |-vgui_drawtree || cmd || || | ||
vgui_drawtree_panelptr | |- | ||
vgui_drawtree_popupsonly | |+vgui_drawtree || cmd || || | ||
vgui_drawtree_render_order | |- | ||
vgui_drawtree_scheme | |vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level. | ||
vgui_drawtree_visible | |- | ||
vgui_dump_panels | |vgui_drawtree_bounds || 0 || || Show panel bounds. | ||
vgui_spew_fonts | |- | ||
vgui_togglepanel | |vgui_drawtree_clear || cmd || || | ||
viewanim_addkeyframe | |- | ||
viewanim_create | |vgui_drawtree_draw_selected || 0 || || Highlight the selected panel | ||
viewanim_load | |- | ||
viewanim_reset | |vgui_drawtree_freeze || 0 || || Set to 1 to stop updating the vgui_drawtree view. | ||
viewanim_save | |- | ||
viewanim_test | |vgui_drawtree_hidden || 0 || || Draw the hidden panels. | ||
viewmodel_fov | |- | ||
viewmodel_offset_x | |vgui_drawtree_panelalpha || 0 || || Show the panel alpha values in the vgui_drawtree view. | ||
viewmodel_offset_y | |- | ||
viewmodel_offset_z | |vgui_drawtree_panelptr || 0 || || Show the panel pointer values in the vgui_drawtree view. | ||
violence_ablood | |- | ||
violence_agibs | |vgui_drawtree_popupsonly || 0 || || Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | ||
violence_hblood | |- | ||
violence_hgibs | |vgui_drawtree_render_order || 0 || || List the vgui_drawtree panels in render order. | ||
vis_force | |- | ||
vismon_poll_frequency | |vgui_drawtree_scheme || 0 || || Show scheme file for each panel | ||
vismon_trace_limit | |- | ||
vm_debug | |vgui_drawtree_visible || 1 || || Draw the visible panels. | ||
vm_draw_always | |- | ||
voice_all_icons | |vgui_dump_panels || cmd || || vgui_dump_panels [visible] | ||
voice_avggain | |- | ||
voice_clientdebug | |vgui_spew_fonts || cmd || || | ||
voice_debugfeedback | |- | ||
voice_debugfeedbackfrom | |vgui_togglepanel || cmd || || show/hide vgui panel by name. | ||
voice_enable | |- | ||
voice_fadeouttime | |viewanim_addkeyframe || cmd || || | ||
voice_forcemicrecord | |- | ||
voice_head_icon_height | |viewanim_create || cmd || || viewanim_create | ||
voice_head_icon_size | |- | ||
voice_inputfromfile | |viewanim_load || cmd || || load animation from file | ||
voice_local_icon | |- | ||
voice_loopback | |viewanim_reset || cmd || || reset view angles! | ||
voice_maxgain | |- | ||
voice_menu_1 | |viewanim_save || cmd || || Save current animation to file | ||
voice_menu_2 | |- | ||
voice_menu_3 | |viewanim_test || cmd || || test view animation | ||
voice_minimum_gain | |- | ||
voice_mixer_boost | |viewmodel_fov || 54 || , "cheat", "cl" || | ||
voice_mixer_mute | |- | ||
voice_mixer_volume | |viewmodel_offset_x || 0 || , "a", "cl" || | ||
voice_modenable | |- | ||
voice_mute | |viewmodel_offset_y || 0 || , "a", "cl" || | ||
voice_overdrive | |- | ||
voice_overdrivefadetime | |viewmodel_offset_z || 0 || , "a", "cl" || | ||
voice_player_speaking_delay_threshold | |- | ||
voice_profile | |violence_ablood || 1 || || Draw alien blood | ||
voice_recordtofile | |- | ||
voice_reset_mutelist | |violence_agibs || 1 || || Show alien gib entities | ||
voice_scale | |- | ||
voice_serverdebug | |violence_hblood || 1 || || Draw human blood | ||
voice_show_mute | |- | ||
voice_showchannels | |violence_hgibs || 1 || || Show human gib entities | ||
voice_showincoming | |- | ||
voice_steal | |vis_force || 0 || , "sv", "cheat" || | ||
voice_threshold | |- | ||
voice_thresold_delay | |vismon_poll_frequency || 0 || , "sv", "cheat" || | ||
voice_unmute | |- | ||
voice_vox | |vismon_trace_limit || 12 || , "sv", "cheat" || | ||
voice_writevoices | |- | ||
voice_xsend_debug | |vm_debug || 0 || , "cheat", "cl" || | ||
-voicerecord | |- | ||
+voicerecord | |vm_draw_always || 0 || , "cl" || | ||
voicerecord_toggle | |- | ||
volume | |voice_all_icons || 0 || , "cl" || Draw all players' voice icons | ||
vox_reload | |- | ||
voxeltree_box | |voice_avggain || 0 || || | ||
voxeltree_playerview | |- | ||
voxeltree_sphere | |voice_clientdebug || 0 || , "cl" || | ||
voxeltree_view | |- | ||
|voice_debugfeedback || 0 || || | |||
|- | |||
|voice_debugfeedbackfrom || 0 || || | |||
|- | |||
|voice_enable || 1 || , "a" || Toggle voice transmit and receive. | |||
|- | |||
|voice_fadeouttime || 0 || || | |||
|- | |||
|voice_forcemicrecord || 1 || , "a" || | |||
|- | |||
|voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions | |||
|- | |||
|voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches | |||
|- | |||
|voice_inputfromfile || 0 || || Get voice input from 'voice_input.wav' rather than from the microphone. | |||
|- | |||
|voice_local_icon || 0 || , "cl" || Draw local player's voice icon | |||
|- | |||
|voice_loopback || 0 || , "user" || | |||
|- | |||
|voice_maxgain || 10 || || | |||
|- | |||
|voice_menu_1 || cmd || || Opens voice menu 1 | |||
|- | |||
|voice_menu_2 || cmd || || Opens voice menu 2 | |||
|- | |||
|voice_menu_3 || cmd || || Opens voice menu 3 | |||
|- | |||
|voice_minimum_gain || 0 || || | |||
|- | |||
|voice_mixer_boost || 0 || , "a" || | |||
|- | |||
|voice_mixer_mute || 0 || , "a" || | |||
|- | |||
|voice_mixer_volume || 1 || , "a" || | |||
|- | |||
|voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod. | |||
|- | |||
|voice_mute || cmd || || Mute a specific Steam user | |||
|- | |||
|voice_overdrive || 2 || || | |||
|- | |||
|voice_overdrivefadetime || 0 || || | |||
|- | |||
|voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" || | |||
|- | |||
|voice_profile || 0 || || | |||
|- | |||
|voice_recordtofile || 0 || || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |||
|- | |||
|voice_reset_mutelist || cmd || || Reset all mute information for all players who were ever muted. | |||
|- | |||
|voice_scale || 1 || , "a" || | |||
|- | |||
|voice_serverdebug || 0 || , "sv" || | |||
|- | |||
|voice_show_mute || cmd || || Show whether current players are muted. | |||
|- | |||
|voice_showchannels || 0 || || | |||
|- | |||
|voice_showincoming || 0 || || | |||
|- | |||
|voice_steal || 2 || || | |||
|- | |||
|voice_threshold || 2000 || , "a" || | |||
|- | |||
|voice_thresold_delay || 0 || || | |||
|- | |||
|voice_unmute || cmd || || Unmute a specific Steam user, or `all` to unmute all connected players. | |||
|- | |||
|voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on | |||
|- | |||
|voice_writevoices || 0 || || Saves each speaker's voice data into separate .wav files | |||
|- | |||
|voice_xsend_debug || 0 || || | |||
|- | |||
|-voicerecord || cmd || || | |||
|- | |||
|+voicerecord || cmd || || | |||
|- | |||
|voicerecord_toggle || cmd || || | |||
|- | |||
|volume || 1 || , "a" || Sound volume | |||
|- | |||
|vox_reload || cmd || || Reload sentences.txt file | |||
|- | |||
|voxeltree_box || cmd || || View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |||
|- | |||
|voxeltree_playerview || cmd || || View entities in the voxel-tree at the player position. | |||
|- | |||
|voxeltree_sphere || cmd || || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |||
|- | |||
|voxeltree_view || cmd || || View entities in the voxel-tree. | |||
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep | vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep | ||
vphysics_threadmode | |- | ||
|vphysics_threadmode || 1 || || | |||
vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url] | vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url] | ||
vprof | |- | ||
vprof_adddebuggroup1 | |vprof || cmd || || Toggle VProf profiler | ||
vprof_cachemiss | |- | ||
vprof_cachemiss_off | |vprof_adddebuggroup1 || cmd || || add a new budget group dynamically for debugging | ||
vprof_cachemiss_on | |- | ||
vprof_child | |vprof_cachemiss || cmd || || Toggle VProf cache miss checking | ||
vprof_collapse_all | |- | ||
vprof_counters | |vprof_cachemiss_off || cmd || || Turn off VProf cache miss checking | ||
vprof_counters_show_minmax | |- | ||
vprof_dump_counters | |vprof_cachemiss_on || cmd || || Turn on VProf cache miss checking | ||
vprof_dump_groupnames | |- | ||
vprof_dump_oninterval | |vprof_child || cmd || || | ||
vprof_dump_spikes | |- | ||
vprof_dump_spikes_budget_group | |vprof_collapse_all || cmd || || Collapse the whole vprof tree | ||
vprof_dump_spikes_hiearchy | |- | ||
vprof_dump_spikes_node | |vprof_counters || 0 || || | ||
vprof_dump_spikes_terse | |- | ||
vprof_expand_all | |vprof_counters_show_minmax || 0 || || | ||
vprof_expand_group | |- | ||
vprof_generate_report | |vprof_dump_counters || cmd || || Dump vprof counters to the console | ||
vprof_generate_report_AI | |- | ||
vprof_generate_report_AI_only | |vprof_dump_groupnames || cmd || || Write the names of all of the vprof groups to the console. | ||
vprof_generate_report_budget | |- | ||
vprof_generate_report_hierarchy | |vprof_dump_oninterval || 0 || || Interval (in seconds) at which vprof will batch up data and dump it to the console. | ||
vprof_generate_report_hierarchy_per_frame_and_count_only | |- | ||
vprof_generate_report_map_load | |vprof_dump_spikes || 0 || || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | ||
vprof_graph | |- | ||
vprof_graphheight | |vprof_dump_spikes_budget_group || 0 || || Budget gtNode to start report from when doing a dump spikes | ||
vprof_graphwidth | |- | ||
vprof_nextsibling | |vprof_dump_spikes_hiearchy || 0 || || Set to 1 to get a hierarchy report whith vprof_dump_spikes | ||
vprof_off | |- | ||
vprof_on | |vprof_dump_spikes_node || 0 || || Node to start report from when doing a dump spikes | ||
vprof_parent | |- | ||
vprof_playback_average | |vprof_dump_spikes_terse || 0 || || Whether to use most terse output | ||
vprof_playback_start | |- | ||
vprof_playback_step | |vprof_expand_all || cmd || || Expand the whole vprof tree | ||
vprof_playback_stepback | |- | ||
vprof_playback_stop | |vprof_expand_group || cmd || || Expand a budget group in the vprof tree by name | ||
vprof_prevsibling | |- | ||
vprof_record_start | |vprof_generate_report || cmd || || Generate a report to the console. | ||
vprof_record_stop | |- | ||
vprof_remote_start | |vprof_generate_report_AI || cmd || || Generate a report to the console. | ||
vprof_remote_stop | |- | ||
vprof_reset | |vprof_generate_report_AI_only || cmd || || Generate a report to the console. | ||
vprof_reset_peaks | |- | ||
vprof_scope | |vprof_generate_report_budget || cmd || || Generate a report to the console based on budget group. | ||
vprof_scope_entity_gamephys | |- | ||
vprof_scope_entity_thinks | |vprof_generate_report_hierarchy || cmd || || Generate a report to the console. | ||
vprof_server_spike_threshold | |- | ||
vprof_server_thread | |vprof_generate_report_hierarchy_per_frame_and_count_only || cmd || || Generate a minimal hiearchical report to the console. | ||
vprof_think_limit | |- | ||
vprof_to_csv | |vprof_generate_report_map_load || cmd || || Generate a report to the console. | ||
vprof_unaccounted_limit | |- | ||
vprof_verbose | |vprof_graph || 0 || || Draw the vprof graph. | ||
vprof_vtune_group | |- | ||
vprof_warningmsec | |vprof_graphheight || 256 || , "a" || | ||
vtune | |- | ||
|vprof_graphwidth || 512 || , "a" || | |||
|- | |||
|vprof_nextsibling || cmd || || | |||
|- | |||
|vprof_off || cmd || || Turn off VProf profiler | |||
|- | |||
|vprof_on || cmd || || Turn on VProf profiler | |||
|- | |||
|vprof_parent || cmd || || | |||
|- | |||
|vprof_playback_average || cmd || || Average the next N frames. | |||
|- | |||
|vprof_playback_start || cmd || || Start playing back a recorded .vprof file. | |||
|- | |||
|vprof_playback_step || cmd || || While playing back a .vprof file, step to the next tick. | |||
|- | |||
|vprof_playback_stepback || cmd || || While playing back a .vprof file, step to the previous tick. | |||
|- | |||
|vprof_playback_stop || cmd || || Stop playing back a recorded .vprof file. | |||
|- | |||
|vprof_prevsibling || cmd || || | |||
|- | |||
|vprof_record_start || cmd || || Start recording vprof data for playback later. | |||
|- | |||
|vprof_record_stop || cmd || || Stop recording vprof data | |||
|- | |||
|vprof_remote_start || cmd || || Request a VProf data stream from the remote server (requires authentication) | |||
|- | |||
|vprof_remote_stop || cmd || || Stop an existing remote VProf data request | |||
|- | |||
|vprof_reset || cmd || || Reset the stats in VProf profiler | |||
|- | |||
|vprof_reset_peaks || cmd || || Reset just the peak time in VProf profiler | |||
|- | |||
|vprof_scope || 0 || || Set a specific scope to start showing vprof tree | |||
|- | |||
|vprof_scope_entity_gamephys || 0 || , "sv" || | |||
|- | |||
|vprof_scope_entity_thinks || 0 || , "sv" || | |||
|- | |||
|vprof_server_spike_threshold || 999 || || | |||
|- | |||
|vprof_server_thread || 0 || || | |||
|- | |||
|vprof_think_limit || 0 || , "sv" || | |||
|- | |||
|vprof_to_csv || cmd || || Convert a recorded .vprof file to .csv. | |||
|- | |||
|vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel | |||
|- | |||
|vprof_verbose || 1 || , "a" || Set to one to show average and peak times | |||
|- | |||
|vprof_vtune_group || cmd || || enable vtune for a particular vprof group ('disable' to disable) | |||
|- | |||
|vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code. | |||
|- | |||
|vtune || cmd || || Controls VTune's sampling. | |||
===W=== | ===W=== | ||
+walk | |- | ||
-walk | |+walk || cmd || || | ||
wc_air_edit_further | |- | ||
wc_air_edit_nearer | |-walk || cmd || || | ||
wc_air_node_edit | |- | ||
wc_create | |wc_air_edit_further || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | ||
wc_destroy | |- | ||
wc_destroy_undo | |wc_air_edit_nearer || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | ||
wc_edit_emitter | |- | ||
wc_link_edit | |wc_air_node_edit || cmd || || When in WC edit mode, toggles laying down or air nodes instead of ground nodes | ||
weapon_showproficiency | |- | ||
windows_speaker_config | |wc_create || cmd || || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | ||
wipe_nav_attributes | |- | ||
writeid | |wc_destroy || cmd || || When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | ||
writeip | |- | ||
|wc_destroy_undo || cmd || || When in WC edit mode restores the last deleted node | |||
|- | |||
|wc_edit_emitter || cmd || || When in WC edit mode, this lets you modify a generic particle emitter | |||
|- | |||
|wc_link_edit || cmd || || | |||
|- | |||
|weapon_showproficiency || 0 || , "sv" || | |||
|- | |||
|windows_speaker_config || -1 || , "a" || | |||
|- | |||
|wipe_nav_attributes || cmd || || Clear all nav attributes of selected area. | |||
|- | |||
|writeid || cmd || || Writes a list of permanently-banned user IDs to banned_user.cfg. | |||
|- | |||
|writeip || cmd || || Save the ban list to banned_ip.cfg. | |||
===X=== | ===X=== | ||
x360_audio_english | |- | ||
xbox_autothrottle | |x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language. | ||
xbox_steering_deadzone | |- | ||
xbox_throttlebias | |xbox_autothrottle || 1 || , "a", "sv" || | ||
xbox_throttlespoof | |- | ||
xc_crouch_debounce | |xbox_steering_deadzone || 0 || , "sv" || | ||
xload | |- | ||
xlook | |xbox_throttlebias || 100 || , "a", "sv" || | ||
xmove | |- | ||
xsave | |xbox_throttlespoof || 200 || , "a", "sv" || | ||
|- | |||
|xc_crouch_debounce || 0 || , "sv" || | |||
|- | |||
|xload || cmd || || Load a saved game from a 360 storage device. | |||
|- | |||
|xlook || cmd || || | |||
|- | |||
|xmove || cmd || || | |||
|- | |||
|xsave || cmd || || Saves current game to a 360 storage device. | |||
===Z=== | ===Z=== | ||
z_ragdoll_impact_strength | |- | ||
-zoom | |z_ragdoll_impact_strength || 500 || , "cl" || | ||
+zoom | |- | ||
zoom_sensitivity_ratio | |-zoom || cmd || || | ||
|- | |||
|+zoom || cmd || || | |||
|- | |||
|zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in. | |||
[[Category:Alien Swarm]][[Category:Lists of console commands and variables]] | [[Category:Alien Swarm]][[Category:Lists of console commands and variables]] |
Revision as of 06:12, 5 April 2024
The following is a list of Alien Swarm console commands and variables listed in alphabetical order.

Notes
- There are 3914 console commands and variables listed on this page.
- Some of the help text for certain commands and variables is cut off due to their length being excessive.
Cvar list
_
|- |_autosave || cmd || || Autosave |- |_autosavedangerous || cmd || || AutoSaveDangerous |- |_bugreporter_restart || cmd || || Restarts bug reporter .dll |- |_fov || 0 || , "cl" || Automates fov command to server. |- |_record || cmd || || Record a demo incrementally. |- |_resetgamestats || cmd || || Erases current game stats and writes out a blank stats file |- |_restart || cmd || || Shutdown and restart the engine.
==
A
|- |-ability1 || cmd || || |- |+ability1 || cmd || || |- |-ability2 || cmd || || |- |+ability2 || cmd || || |- |-ability3 || cmd || || |- |+ability3 || cmd || || |- |-ability4 || cmd || || |- |+ability4 || cmd || || |- |-ability5 || cmd || || |- |+ability5 || cmd || || |- |achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs. |- |achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements. |- |addip || cmd || || Add an IP address to the ban list. |- |adsp_alley_min || 122 || || |- |adsp_courtyard_min || 126 || || |- |adsp_debug || 0 || , "a" || |- |adsp_door_height || 112 || || |- |adsp_duct_min || 106 || || |- |adsp_hall_min || 110 || || |- |adsp_low_ceiling || 108 || || |- |adsp_opencourtyard_min || 126 || || |- |adsp_openspace_min || 130 || || |- |adsp_openstreet_min || 118 || || |- |adsp_openwall_min || 130 || || |- |adsp_room_min || 102 || || |- |adsp_street_min || 118 || || |- |adsp_tunnel_min || 114 || || |- |adsp_wall_height || 128 || || |- |ai_actbusy_search_time || 10 || , "sv" || |- |ai_auto_contact_solver || 1 || , "sv" || |- |ai_block_damage || 0 || , "sv" || |- |ai_clear_bad_links || cmd || || Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: |- |ai_debug_assault || 0 || , "sv" || |- |ai_debug_avoidancebounds || 0 || , "sv" || |- |ai_debug_directnavprobe || 0 || , "sv" || |- |ai_debug_doors || 0 || , "sv" || |- |ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system. |- |ai_debug_efficiency || 0 || , "sv" || |- |ai_debug_enemies || 0 || , "sv" || |- |ai_debug_enemyfinders || 0 || , "sv" || |- |ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs. |- |ai_debug_follow || 0 || , "sv" || |- |ai_debug_loners || 0 || , "sv" || |- |ai_debug_looktargets || 0 || , "sv" || |- |ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |- |ai_debug_nav || 0 || , "sv" || |- |ai_debug_node_connect || cmd || || Debug the attempted connection between two nodes |- |ai_debug_ragdoll_magnets || 0 || , "sv" || |- |ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" || |- |ai_debug_speech || 0 || , "sv" || |- |ai_debug_squads || 0 || , "sv" || |- |ai_debug_think_ticks || 0 || , "sv" || |- |ai_debugscriptconditions || 0 || , "sv" || |- |ai_default_efficient || 0 || , "sv" || |- |ai_disable || cmd || || Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |- |ai_drawbattlelines || 0 || , "sv", "cheat" || |- |ai_drop_hint || cmd || || Drop an ai_hint at the player's current eye position. |- |ai_dump_hints || cmd || || |- |ai_ef_hate_npc_duration || 1 || , "sv" || |- |ai_ef_hate_npc_frequency || 5 || , "sv" || |- |ai_efficiency_override || 0 || , "sv" || |- |ai_enable_fear_behavior || 1 || , "sv" || |- |ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions. |- |ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them. |- |ai_fear_player_dist || 720 || , "sv" || |- |ai_find_lateral_cover || 1 || , "sv" || |- |ai_find_lateral_los || 1 || , "sv" || |- |ai_follow_use_points || 1 || , "sv" || |- |ai_follow_use_points_when_moving || 1 || , "sv" || |- |ai_force_serverside_ragdoll || 0 || , "sv" || |- |ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, |- |ai_inhibit_spawners || 0 || , "sv", "cheat" || |- |ai_lead_time || 0 || , "sv" || |- |ai_LOS_mode || 0 || , "sv", "rep" || |- |ai_moveprobe_debug || 0 || , "sv" || |- |ai_moveprobe_jump_debug || 0 || , "sv" || |- |ai_moveprobe_usetracelist || 0 || , "sv" || |- |ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing |- |ai_navigator_generate_spikes || 0 || , "sv" || |- |ai_navigator_generate_spikes_strength || 8 || , "sv" || |- |ai_next_hull || cmd || || Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |- |ai_no_local_paths || 0 || , "sv" || |- |ai_no_node_cache || 0 || , "sv" || |- |ai_no_select_box || 0 || , "sv" || |- |ai_no_steer || 0 || , "sv" || |- |ai_no_talk_delay || 0 || , "sv" || |- |ai_nodes || cmd || || Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |- |ai_norebuildgraph || 0 || , "sv" || |- |ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" || |- |ai_path_insert_pause_at_est_end || 1 || , "sv" || |- |ai_path_insert_pause_at_obstruction || 1 || , "sv" || |- |ai_post_frame_navigation || 0 || , "sv" || |- |ai_radial_max_link_dist || 512 || , "sv" || |- |ai_reaction_delay_alert || 0 || , "sv" || |- |ai_reaction_delay_idle || 0 || , "sv" || |- |ai_rebalance_thinks || 1 || , "sv" || |- |ai_report_task_timings_on_limit || 0 || , "a", "sv" || |- |ai_resume || cmd || || If NPC is stepping through tasks (see ai_step ) will resume normal processing. |- |ai_sequence_debug || 0 || , "sv" || |- |ai_set_move_height_epsilon || cmd || || Set how high AI bumps up ground walkers when checking steps |- |ai_setenabled || cmd || || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. |- |ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think |- |ai_shot_bias || 1 || , "sv" || |- |ai_shot_bias_max || 1 || , "rep", "cl" || |- |ai_shot_bias_min || -1 || , "rep", "cl" || |- |ai_shot_stats || 0 || , "sv" || |- |ai_shot_stats_term || 1000 || , "sv" || ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |- |ai_show_graph_connect || cmd || || Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |- |ai_show_grid || cmd || || Draw a grid on the floor where looking. |- |ai_show_hints || cmd || || Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - |- |ai_show_hull_attacks || 0 || , "sv" || |- |ai_show_node || cmd || || Highlight the specified node |- |ai_show_think_tolerance || 0 || , "sv" || |- |ai_show_visibility || cmd || || Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |- |ai_simulate_task_overtime || 0 || , "sv" || |- |ai_spread_cone_focus_time || 0 || , "sv" || |- |ai_spread_defocused_cone_multiplier || 3 || , "sv" || |- |ai_spread_pattern_focus_time || 0 || , "sv" || |- |ai_step || cmd || || NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |- |ai_strong_optimizations || 0 || , "sv" || |- |ai_strong_optimizations_no_checkstand || 0 || , "sv" || |- |ai_task_pre_script || 0 || , "sv" || |- |ai_test_los || cmd || || Test AI LOS from the player's POV |- |ai_test_moveprobe_ignoresmall || 0 || , "sv" || |- |ai_think_limit_label || 0 || , "a", "sv" || |- |ai_use_clipped_paths || 1 || , "sv" || |- |ai_use_efficiency || 1 || , "sv" || |- |ai_use_frame_think_limits || 1 || , "sv" || |- |ai_use_think_optimizations || 1 || , "sv" || |- |ai_use_visibility_cache || 1 || , "sv" || |- |ai_vehicle_avoidance || 1 || , "sv", "cheat" || |- |ainet_generate_report || cmd || || Generate a report to the console. |- |ainet_generate_report_only || cmd || || Generate a report to the console. |- |air_density || cmd || || Changes the density of air for drag computations. |- |alias || cmd || || Alias a command. |- |-alt1 || cmd || || |- |+alt1 || cmd || || |- |-alt2 || cmd || || |- |+alt2 || cmd || || |- |anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code. |- |askconnect_accept || cmd || || Accept a redirect request by the server. |- |ASW_ActivateExtra || cmd || || Activates the item in your extra inventory slot |- |ASW_ActivatePrimary || cmd || || Activates the item in your primary inventory slot |- |ASW_ActivateSecondary || cmd || || Activates the item in your secondary inventory slot |- |asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation |- |asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines. |- |asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines |- |asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines |- |asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" || |- |asw_ai_fear_player_dist || 720 || , "sv", "cheat" || |- |asw_ai_report || cmd || || Lists various AI and their efficiencies |- |asw_alien_batch || cmd || || Creates a batch of aliens at the cursor |- |asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib |- |asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time |- |asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths |- |asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling |- |asw_alien_floor_texture || 0 || || Alien floor texture used for replacement |- |asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. |- |asw_alien_horde || cmd || || Creates a horde of aliens somewhere nearby |- |asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot |- |asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" || |- |asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money |- |asw_alien_object_motion_blur_scale || 0 || , "cl" || asw_alien_shadows : 0 : , "cl" : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) |- |asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien |- |asw_alien_speed_scale_easy || 0 || , "sv" || |- |asw_alien_speed_scale_hard || 0 || , "sv" || |- |asw_alien_speed_scale_insane || 0 || , "sv" || |- |asw_alien_speed_scale_normal || 0 || , "sv" || |- |asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned |- |asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping |- |asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine. |- |asw_allow_hull_shots || 1 || , "rep", "cl" || |- |ASW_AllowBriefing || cmd || || Let's you restart the briefing |- |asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode |- |asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion |- |asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion |- |asw_ammo_bag_report || cmd || || List contents of ammo bag |- |asw_ammo_bag_report_client || cmd || || List contents of ammo bag in client.dll |- |asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map) |- |asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode |- |asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves? |- |asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode |- |asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode |- |asw_arena_wave || cmd || || Creates a wave of aliens on the arena test map |- |asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up |- |asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets |- |asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens |- |asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown |- |asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw |- |asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1 |- |asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level |- |asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot |- |asw_blend_test_scale || 0 || , "sv", "cheat" || |- |asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style) |- |asw_blink_charge_time || 30 || , "cheat", "rep", "cl" || |- |asw_blink_debug || 0 || , "sv", "cheat" || |- |asw_blink_height || 50 || , "rep", "cl" || |- |asw_blink_range || 2000 || , "cheat", "rep", "cl" || |- |asw_blink_time || 0 || , "cheat", "rep", "cl" || |- |asw_blink_visible_time || 0 || , "rep", "cl" || |- |asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity |- |asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds |- |asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines |- |asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship |- |asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust |- |asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination |- |asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations |- |asw_bloodhound_reset || cmd || || Resets dropship sequence |- |asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side |- |asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second |- |asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination |- |asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment |- |asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction |- |asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar |- |asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_boomer_health || 800 || , "sv", "cheat" || |- |asw_boomer_inflate_debug || 1 || , "sv", "cheat" || |- |asw_boomer_inflate_speed || 6 || , "sv", "cheat" || |- |asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs |- |asw_buffgrenade || -15719838 || , "cl" || Color of grenades |- |asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades |- |asw_build_map || cmd || || |- |asw_build_speech_durations || cmd || || Measures speech durations and saves to file for use in async client speech |- |asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load |- |asw_buildroomthumbnails || cmd || || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt |- |asw_burst_pipe_chance || 0 || , "cl" || |- |asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. |- |asw_cain_mail || cmd || || Test shows cain mail asw_cam_marine_blend : 1 : , "cheat", "cl" : Marine Camera: Whether camera should blend Z movement changes. asw_cam_marine_dist : 412 : , "cheat", "cl" : Marine Camera: Distance from marine. asw_cam_marine_dist_death : 200 : , "cheat", "cl" : Marine Camera: Distance from marine as he dies. asw_cam_marine_dist_rate : 50 : , "cheat", "cl" : Marine Camera: Distance from marine. asw_cam_marine_pitch : 60 : , "cheat", "cl" : Marine Camera: pitch. asw_cam_marine_pitch_death : 50 : , "cheat", "cl" : Marine Camera: pitch when he dies. |- |asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" || asw_cam_marine_shift_deadspace : 64 : , "cheat", "cl" : Marine Camera: Deadspace around the marine before camera shifting starts. |- |asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable. asw_cam_marine_shift_maxx : 300 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_maxy : 200 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_maxy_south : 380 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_ratex : 1000 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_ratey : 650 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_ratey_south : 2000 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_z_death : -30 : , "cheat", "cl" : Marine Camera: Shift camera vertically when he dies. |- |asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test |- |asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test |- |asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant. |- |asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening. |- |asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity. |- |asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test. asw_cam_marine_yaw : 90 : , "cheat", "cl" : Marine Camera: yaw. asw_cam_marine_yaw_death_rate : 35 : , "cheat", "cl" : Marine Camera: yaw rotate rate when he dies. |- |asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value. |- |asw_camera_report_defaults || cmd || || Report default vectors on the camera based on current settings |- |asw_camera_shake || 1 || , "cl" || Enable camera shakes |- |asw_camera_volume || cmd || || check if the marine is inside an asw_camera_control volume |- |asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead |- |asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage |- |asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes |- |asw_carnage || cmd || || Scales the number of aliens each spawner will put out |- |asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out |- |asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" || |- |asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings |- |asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch |- |asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal |- |asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything |- |asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something |- |asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" || |- |asw_chainsaw_shake_duration || 1 || , "cheat", "cl" || |- |asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" || |- |asw_charge_height || 5 || , "rep", "cl" || |- |asw_check_campaign || cmd || || Is this map in campaign mode? |- |asw_ClearHouse || cmd || || Removes all Swarm from the map |- |asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them |- |asw_clientside_avoidance || 1 || , "cheat", "cl" || |- |asw_clientside_avoidance_scale || 1 || , "cheat", "cl" || |- |asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_colonist_health || 90 || , "sv" || |- |asw_colonist_tom_health || 30 || , "sv" || |- |asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments |- |asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments |- |asw_controller_focus_list || cmd || || Lists panels receiving controller focus |- |asw_controller_lag || 40 || , "cl" || |- |asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server) |- |asw_conv || cmd || || Test a conversation |- |asw_conversation || cmd || || Triggers a conversation |- |asw_corpse || cmd || || Test create a clientside corpse |- |asw_credits || cmd || || Test shows credits |- |asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode |- |asw_crosshair_progress_size || 20 || , "a", "cl" || |- |asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version? |- |asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign. |- |asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown |- |asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage. |- |asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator |- |asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator. |- |asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0) |- |asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator |- |asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator. |- |asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator |- |asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator |- |asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving |- |asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive |- |asw_debug_aliens || 0 || , "sv", "cheat" || |- |asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details |- |asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging |- |asw_debug_clientside_avoidance || 0 || , "cheat", "cl" || |- |asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen |- |asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list |- |asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages |- |asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params |- |asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things |- |asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD |- |asw_debug_jump_behavior || 0 || , "sv" || |- |asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming |- |asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens |- |asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered |- |asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking |- |asw_debug_medals || 0 || , "sv" || Print debug info about medals |- |asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines |- |asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info |- |asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs |- |asw_debug_pvs || 0 || , "sv", "cheat" || |- |asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses |- |asw_debug_server_cursor || cmd || || Server shows a marker where it thinks your cursor is |- |asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages |- |asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens |- |asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners |- |asw_debug_spectator || cmd || || Prints info on spectator |- |asw_debug_spectator_server || cmd || || Prints whether a player wants to spectate |- |asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps |- |asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks |- |asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections |- |asw_debug_xp || cmd || || Lists XP details for local player |- |asw_debuganimstate || 0 || , "rep", "cl" || |- |asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" || |- |asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts |- |asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number |- |asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number |- |asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number |- |asw_demo_camera || cmd || || |- |asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level |- |asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level |- |asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows |- |asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen |- |asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked |- |asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked |- |asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens |- |asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens |- |asw_dlight_list || 0 || , "cl" || Lists dynamic lights |- |asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors |- |asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors |- |asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars |- |asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death. |- |asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed |- |asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake |- |asw_draw_hud || 1 || , "cl" || Draw the HUD or not |- |asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not |- |asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed |- |asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not |- |asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking |- |asw_drone_cycle || cmd || || Lists drones along with cycle and weight |- |asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces |- |asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls |- |asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it |- |asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking |- |asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading |- |asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading |- |asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction |- |asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll |- |asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing |- |asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing |- |asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this |- |asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have |- |asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera. |- |asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera. |- |asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter |- |asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter |- |asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition |- |asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack |- |asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack |- |asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy |- |asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy |- |asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode |- |asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion. |- |asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing |- |asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement |- |asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement |- |asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones |- |asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack |- |asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch |- |asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have |- |asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind |- |asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn |- |asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack |- |asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack |- |asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging |- |asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly |- |asw_drones_friendly || cmd || || Makes drones friendly to marines |- |ASW_Drop || cmd || || Makes your marine drop his current weapon |- |asw_drop_ammo || cmd || || Drops ammo from an ammo bag |- |asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money? |- |asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups? |- |asw_edit_panel || cmd || || ASW Edit a VGUI panel by name |- |ASW_EditEmitterFrame || cmd || || The vgui panel used to edit emitters |- |asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside |- |asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated |- |asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume |- |asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound |- |asw_encounter_display || 1 || || |- |asw_encounter_radius_max || 512 || , "cheat" || |- |asw_encounter_radius_min || 384 || , "cheat" || |- |asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles |- |asw_engine_finished_building_map || cmd || || Notify engine that we've finished building a map |- |asw_ent_create || cmd || || Creates an entity of the given type in front of the current marine. asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> |- |asw_entindex || cmd || || Returns the entity index of the player |- |asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still. |- |asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music |- |asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing |- |asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic? |- |asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine? |- |asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body. |- |asw_fire_alien_damage_scale || 3 || , "sv", "cheat" || |- |asw_fire_glow || 1 || , "sv", "cheat" || |- |asw_fire_glow_radius || 280 || , "sv", "cheat" || |- |asw_fire_spread_scale || 2 || , "sv", "cheat" || |- |asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item |- |asw_fist_ragdoll_chance || 0 || , "sv" || |- |asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place. |- |asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled |- |asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision |- |asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles |- |asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light |- |asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light |- |asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light |- |asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire |- |asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim |- |asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares |- |asw_flare_b || 200 || , "cl" || Colour of flares |- |asw_flare_g || 255 || , "cl" || Colour of flares |- |asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown |- |asw_flare_r || 240 || , "cl" || Colour of flares |- |asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw |- |asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares |- |asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour |- |asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour |- |asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour |- |asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine. |- |asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on |- |asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on |- |asw_flip_door || cmd || || Flip all door meshes |- |asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles |- |asw_follow_hint_debug || 0 || , "sv", "cheat" || |- |asw_follow_hint_max_range || 300 || , "sv", "cheat" || |- |asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" || |- |asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance |- |asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much |- |asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints |- |asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds asw_fonts : cmd : : Shows all AS:I fonts |- |asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly |- |asw_g_jeepexitspeed || 100 || , "sv", "cheat" || |- |asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for |- |asw_gimme_ammo || cmd || || Refills all marine ammo |- |asw_gimme_health || cmd || || Refills all marine health |- |asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable |- |asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound |- |asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades |- |asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades |- |asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion |- |asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing |- |asw_grentrail_brightness || 128 || , "sv" || |- |asw_grentrail_fade || 100 || , "sv" || |- |asw_grentrail_lifetime || 0 || , "sv" || |- |asw_grentrail_width || 6 || , "sv" || |- |asw_grentrail_widthend || 1 || , "sv" || |- |asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight |- |asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs |- |asw_hack_cycle_time || 0 || , "cheat", "cl" || |- |asw_hacking_fraction || 0 || , "sv", "cheat" || |- |asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites |- |asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn |- |asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model |- |asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at |- |asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another |- |asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters |- |asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch |- |asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound |- |asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound |- |asw_healgrenade || -14145446 || , "cl" || Color of grenades |- |asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades |- |asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw |- |asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio |- |asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears |- |asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni |- |asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position |- |asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible |- |asw_hide_marine || cmd || || Toggle drawing of the current marine |- |asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" || |- |asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave. |- |asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode |- |asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage. |- |asw_holdout_start_wave || cmd || || Starts a holdout wave |- |asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for. |- |asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes |- |asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes |- |asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes |- |asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn |- |asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn |- |asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn |- |asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size |- |asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size |- |asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent. |- |asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar |- |asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar |- |asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255) |- |asw_hud_jeephint_numentries || 10 || , "sv" || |- |asw_hud_scale || 0 || , "cl" || Scale of the HUD overall |- |asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD |- |asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission. |- |asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment |- |asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment |- |asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window |- |asw_inspect_profile || cmd || || Display a marine's profile |- |asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map). |- |asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero |- |asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity |- |asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase |- |asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn asw_interval_initial_max : 7 : , "sv", "cheat" : Director: Max time between alien spawns when first entering spawning state asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this |- |asw_inventory || cmd || || Lists marine's inventory |- |ASW_InvLast || cmd || || Switches between primary and secondary weapons |- |ASW_InvNext || cmd || || Makes your marine select the next weapon |- |ASW_InvPrev || cmd || || Makes your marine select the previous weapon |- |ASW_JukeboxFadeOutTime || 1 || , "cl" || |- |asw_jump_jet_height || 160 || , "rep", "cl" || |- |asw_jump_jet_pounce_height || 60 || , "rep", "cl" || |- |asw_jump_jet_time || 1 || , "rep", "cl" || |- |asw_key_atten || 1 || , "cl" || |- |asw_key_falloff || 0 || , "cl" || |- |asw_key_innerCone || 20 || , "cl" || |- |asw_key_outerCone || 30 || , "cl" || |- |asw_key_range || 0 || , "cl" || |- |asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns |- |asw_laser_sight || 1 || , "a", "cl" || |- |asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction |- |asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game |- |asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission |- |asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu |- |asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu |- |asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu |- |asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill |- |asw_LeaveMarine || cmd || || Uninhabits your current marine |- |asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon |- |asw_list_cached_emitters || cmd || || Lists all emitter templates currently loaded |- |asw_live_marines || cmd || || Reports if you have live marines |- |ASW_LoadCampaign || cmd || || Loads a previously saved campaign game |- |asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour |- |asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour |- |asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour |- |asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight |- |asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local |- |asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight |- |asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour |- |asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine. |- |asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing |- |asw_location_grid_debug || 0 || || Outputs mission grid hexes for server and client |- |asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech |- |asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter |- |asw_main_menu_option || cmd || || |- |asw_make_jeep || cmd || || Creates a clientside jeep |- |asw_make_jeep_phys || cmd || || Creates physics for test clientside jeep |- |asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap |- |asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI |- |asw_marine_ai_followspot || 0 || , "sv", "cheat" || |- |asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time |- |asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill |- |asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill |- |asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine |- |asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels |- |asw_marine_box_collision || 1 || , "rep", "cl" || |- |asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty |- |asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty |- |asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty |- |asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty |- |asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game |- |asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam |- |asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam |- |asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up |- |asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam |- |asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam |- |asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died |- |asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam |- |asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health |- |asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction |- |asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen |- |asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines |- |asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode |- |asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage |- |asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) |- |asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down) |- |asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies |- |asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay |- |asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5 |- |asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5 |- |asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard |- |asw_marine_force_combat_status || 0 || , "sv", "cheat" || |- |asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns) |- |asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction. |- |asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity. |- |asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn |- |asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine |- |asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed) |- |asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does |- |asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick |- |asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist |- |asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects |- |asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed |- |asw_marine_names || 1 || , "cl" || Whether to show the marine name |- |asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" || |- |asw_marine_object_motion_blur_scale || 0 || , "cl" || |- |asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much |- |asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode |- |asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed |- |asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position |- |asw_marine_server_anim || cmd || || Lists animation playing on the player's current marine serverside |- |asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones. |- |asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them. asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe |- |asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line. Wounded special chance is this times 5. |- |asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num] |- |asw_marine_speed_scale_easy || 0 || , "rep", "cl" || |- |asw_marine_speed_scale_hard || 1 || , "rep", "cl" || |- |asw_marine_speed_scale_insane || 1 || , "rep", "cl" || |- |asw_marine_speed_scale_normal || 1 || , "rep", "cl" || |- |asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed |- |asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage |- |asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur |- |asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching |- |asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage |- |asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode |- |asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale |- |asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale |- |asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south. |- |asw_marine_update_visibility || cmd || || Updates marine visibility |- |asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine |- |asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks |- |asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks |- |asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw |- |asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw |- |asw_MarineInvuln || cmd || || Makes your marines invulnerable |- |asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch |- |asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap. |- |asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server. |- |asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal |- |asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal |- |asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal |- |asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer |- |asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map |- |asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal |- |asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal |- |asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map |- |asw_medal_info || cmd || || Give medal info on a particular marine |- |asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal |- |asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal |- |asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal |- |asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal |- |asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal |- |asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit |- |asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal |- |asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal |- |asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level) |- |asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates |- |asw_melee_knockback_up_force || 1 || , "sv", "cheat" || |- |asw_melee_list_dps || cmd || || Lists DPS for melee weapons |- |asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking |- |asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target |- |asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee |- |asw_melee_reload || cmd || || Reloads melee_attacks.txt |- |asw_melee_reload_server_only || cmd || || Reloads melee_attacks.txt |- |asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo |- |asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks |- |asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters |- |asw_mesh_emitter_test || cmd || || Test spawning a clientside mesh emitter |- |ASW_MessageLog || cmd || || Shows a log of info messages you've read so far in this mission |- |asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound |- |asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound |- |asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun |- |asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire |- |asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun |- |asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal |- |asw_minimap_scale || cmd || || Overrides scale of the minimap |- |asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound |- |asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound |- |asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on |- |asw_mission_complete || cmd || || Cheat to complete the current mission |- |asw_money || 0 || , "rep", "cl" || Can players collect money? |- |asw_money_elasticity || 3 || , "sv", "cheat" || |- |asw_money_friction || -1 || , "sv", "cheat" || |- |asw_money_gravity || 0 || , "sv", "cheat" || |- |asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length |- |asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length |- |asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade |- |asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar |- |asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate |- |asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against |- |asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check |- |asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving |- |asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes |- |asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell |- |asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug |- |asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels. |- |asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch |- |asw_motionblur || 0 || , "cl" || Motion Blur |- |asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha |- |asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha |- |asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB |- |asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi |- |asw_move_dummy || cmd || || |- |asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity |- |asw_movement_direction_interval || 0 || , "sv", "cheat" || |- |asw_movement_direction_tolerance || 30 || , "sv", "cheat" || |- |asw_muzzle_flash_new_type || 0 || , "cheat", "cl" || |- |asw_muzzle_light || 104907008.000 || , "cheat", "cl" || |- |asw_muzzle_light_radius_max || 100 || , "cheat", "cl" || |- |asw_muzzle_light_radius_min || 50 || , "cheat", "cl" || |- |asw_network_id || cmd || || returns network id |- |asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model |- |ASW_NextMarine || cmd || || Select your next marine |- |asw_night_vision_duration || 20 || , "cheat", "rep", "cl" || |- |asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" || |- |asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" || |- |asw_night_vision_flash_max || 220 || , "cheat", "cl" || |- |asw_night_vision_flash_min || 0 || , "cheat", "cl" || |- |asw_night_vision_flash_speed || 1000 || , "cheat", "cl" || |- |asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |- |asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go |- |asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts. |- |asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates |- |asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model |- |asw_OrderMarinesFollow || cmd || || Orders nearest marine to follow |- |asw_OrderMarinesHold || cmd || || Orders nearby marines to hold position |- |asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent |- |asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing). |- |asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites |- |asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached |- |asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites |- |asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn |- |asw_path_end || cmd || || mark end of pathfinding test |- |asw_path_start || cmd || || mark start of pathfinding test |- |asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons. |- |asw_pellet_trail_a || 40 || , "cheat", "cl" || |- |asw_pellet_trail_b || 255 || , "cheat", "cl" || |- |asw_pellet_trail_fade || 0 || , "cheat", "cl" || |- |asw_pellet_trail_g || 255 || , "cheat", "cl" || |- |asw_pellet_trail_life || 1 || , "cheat", "cl" || |- |asw_pellet_trail_material || 0 || , "cheat", "cl" || |- |asw_pellet_trail_r || 255 || , "cheat", "cl" || |- |asw_pellet_trail_width || 1 || , "cheat", "cl" || |- |ASW_PermaStim || cmd || || Free long stim |- |ASW_PermaStimStop || cmd || || Free long stim |- |asw_phys_prop_motion_blur_scale || 0 || , "cl" || |- |ASW_PhysicsShove || cmd || || Shove objects in front of you |- |asw_pick_stim_music || cmd || || Shows a dialog for picking custom stim music |- |asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect |- |asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance. |- |asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce. |- |asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size. |- |asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force. |- |asw_player_names || 1 || , "cl" || Whether to show player names under marines or not. Set to 2 to show both player and marine name. |- |asw_portrait_ammo || 1 || , "cl" || |- |asw_portrait_class || 1 || , "cl" || |- |asw_portrait_face || 1 || , "cl" || |- |asw_portrait_health_cross || 0 || , "cl" || |- |asw_portrait_leadership || 1 || , "cl" || |- |asw_portrait_scale_test || 0 || , "cheat", "cl" || |- |asw_portraits_border || 8 || , "cl" || Black border around HUD portraits |- |asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait. |- |asw_portraits_hide || 0 || , "cl" || |- |asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" || |- |asw_powerup_friction || 0 || , "cheat", "rep", "cl" || |- |asw_powerup_gravity || 1 || , "cheat", "rep", "cl" || |- |asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!) |- |asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position |- |ASW_PrevMarine || cmd || || Select your previous marine |- |asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen |- |asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage |- |asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites |- |asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit |- |asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber |- |asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers |- |asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen |- |asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack |- |asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack |- |asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack |- |asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision |- |asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack |- |asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision |- |asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine |- |asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit |- |asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack |- |asw_r_JeepFOV || 90 || , "cheat", "cl" || |- |asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" || |- |asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" || |- |asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" || |- |asw_ragdoll_blend_test || cmd || || Ragdoll blending test |- |asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last |- |asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail |- |asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots |- |asw_ranger_health || 101 || , "sv", "cheat" || |- |asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths |- |asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro |- |asw_red_muzzle_b || 128 || , "cl" || |- |asw_red_muzzle_g || 128 || , "cl" || |- |asw_red_muzzle_r || 255 || , "cl" || |- |asw_regular_floor_texture || 0 || || Regular floor texture to replace |- |asw_report_difficulty || cmd || || Reports current skill and mission difficulty level |- |asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start |- |asw_restart_mission || cmd || || Restarts the current mission |- |asw_return_chat || cmd || || |- |asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end? |- |asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser |- |asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser |- |asw_rim_atten || 0 || , "cl" || |- |asw_rim_falloff || 0 || , "cl" || |- |asw_rim_innerCone || 20 || , "cl" || |- |asw_rim_outerCone || 30 || , "cl" || |- |asw_rim_range || 0 || , "cl" || |- |asw_rocket_acceleration || 60 || , "sv", "cheat" || |- |asw_rocket_debug || 0 || , "sv", "cheat" || |- |asw_rocket_drag || 0 || , "sv", "cheat" || |- |asw_rocket_homing_range || 640000 || , "sv", "cheat" || |- |asw_rocket_hover_height || 10 || , "sv", "cheat" || |- |asw_rocket_hover_thrust || 60 || , "sv", "cheat" || |- |asw_rocket_lifetime || 3 || , "sv", "cheat" || |- |asw_rocket_max_speed || 600 || , "sv", "cheat" || |- |asw_rocket_min_speed || 280 || , "sv", "cheat" || |- |asw_rocket_trail_a || 40 || , "cheat", "cl" || |- |asw_rocket_trail_b || 128 || , "cheat", "cl" || |- |asw_rocket_trail_fade || 0 || , "cheat", "cl" || |- |asw_rocket_trail_g || 255 || , "cheat", "cl" || |- |asw_rocket_trail_life || 0 || , "cheat", "cl" || |- |asw_rocket_trail_material || 0 || , "cheat", "cl" || |- |asw_rocket_trail_r || 255 || , "cheat", "cl" || |- |asw_rocket_trail_width || 1 || , "cheat", "cl" || |- |asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound |- |asw_rocket_wobble_amp || 90 || , "sv", "cheat" || |- |asw_rocket_wobble_freq || 0 || , "sv", "cheat" || |- |asw_room_info || cmd || || Shows details about the current room in a randomly generated map |- |asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine. |- |asw_rts_controls || 0 || , "cheat", "rep", "cl" || |- |asw_run_fixed_blend || 0 || , "rep", "cl" || |- |asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code |- |asw_run_speed_scale || 1 || , "rep", "cl" || |- |asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack |- |asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack |- |asw_scanner_background || 1 || , "cl" || Draw black background behind minimap |- |asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging. |- |asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4) |- |asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop |- |asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner |- |asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner |- |asw_scanner_pitch_base || 1 || , "cl" || Starting pitch |- |asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine |- |asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary |- |asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner |- |asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel |- |asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3) |- |asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps |- |asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash |- |asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim |- |asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire |- |asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not |- |asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. |- |asw_sequence_speed_cap || 160 || , "rep", "cl" || |- |ASW_Server_LoadCampaign || cmd || || Server loads a previously saved campaign game |- |ASW_Server_StartCampaign || cmd || || Server starts a new campaign game |- |asw_set_drone_skin || cmd || || Sets skin index of all drones and simple drones |- |asw_set_hear_pos || cmd || || Sets fixed audio position to the current position |- |asw_set_solid || cmd || || Sets solid status of current marine |- |asw_shake || cmd || || Shake the screen. |- |asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target |- |asw_shaman_health || 59 || , "sv", "cheat" || |- |asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug |- |asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending |- |asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend |- |asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks |- |asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack |- |asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack |- |asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug |- |asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake? |- |asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug |- |asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets |- |asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact) |- |asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun |- |asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps. |- |asw_show_marine_hints || cmd || || Show hint manager spots |- |asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor |- |asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer |- |asw_show_xp || cmd || || Print local player's XP and level |- |asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console |- |asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking |- |asw_sk_jeep_gauss_damage || 15 || , "sv" || |- |asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5). |- |asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" || |- |asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" || |- |asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" || |- |asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" || |- |asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" || |- |asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" || |- |asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" || |- |asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" || |- |asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" || |- |asw_skill_health_base || 80 || , "cheat", "rep", "cl" || |- |asw_skill_health_step || 15 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" || |- |asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" || |- |asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" || |- |asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" || |- |asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" || |- |asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button |- |asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles |- |asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect |- |asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles |- |asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect |- |asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles |- |asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles |- |asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" || |- |asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" || |- |asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" || |- |asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" || |- |asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" || |- |asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" || |- |asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" || |- |asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour |- |asw_sniper_dlight_exponent || 1 || , "cheat", "cl" || |- |asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour |- |asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour |- |asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor. |- |asw_sniper_scope_radius || 100 || , "cl" || |- |asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |- |asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle |- |asw_solid_info || cmd || || Shows solid status of current marine |- |asw_sounds || cmd || || lists sounds playing |- |asw_spawn_alien || cmd || || Make the named asw_spawner spit out an alien |- |asw_spawn_buzzer || cmd || || Refills all marine health |- |asw_spawn_parasite_pack || cmd || || Spawns a group of parasites somewhere randomly in the map |- |asw_spawn_shieldbug || cmd || || Spawns a shieldbug somewhere randomly in the map |- |asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens |- |asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view |- |asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision |- |asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core |- |asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all. |- |asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force |- |asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector |- |asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder |- |asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement |- |asw_squad_hotbar || cmd || || Activate a squad hotbar button |- |asw_squad_inventory || cmd || || Shows squad inventory |- |ASW_StartCampaign || cmd || || Starts a new campaign game |- |asw_StartStim || cmd || || Activates a stim pack |- |asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub. |- |asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen |- |asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking. |- |asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud |- |asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages |- |asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera |- |asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show |- |asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera |- |asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera |- |asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number) |- |asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music |- |asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo |- |asw_stop_burning || cmd || || Makes your marine stop burning |- |asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles |- |asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back |- |asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back |- |asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for |- |asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music |- |asw_suicide || cmd || || Kills your current marine |- |asw_sv_maxspeed || 500 || , "nf", "rep", "cl" || |- |asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening |- |asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity |- |asw_test_marinenearby || cmd || || Tests the marine nearby util shared function |- |asw_test_music || cmd || || lists music pointer |- |asw_test_new_alien_jump || 1 || , "a", "sv" || |- |asw_test_turret || cmd || || Test remote turret |- |asw_test_wave_announce || cmd || || Shows wave announce panel |- |ASW_TestLoad || cmd || || Tests loading a savegame |- |ASW_TestRoute || cmd || || Tests loading a savegame |- |asw_tilegen || cmd || || Experimental tile based level generator. |- |asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen |- |asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict. |- |asw_tracer_count || cmd || || Shows number of tracers spawned |- |asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line |- |asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last |- |asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails |- |asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets |- |asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits |- |asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view |- |asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets |- |asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view |- |asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view |- |asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets |- |asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got |- |asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking |- |asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal |- |asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes |- |asw_update_binds || cmd || || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) |- |asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones |- |asw_vbsp2 || 0 || , "rep" || |- |asw_vehicle_cam_dist || 412 || , "cheat", "cl" || |- |asw_vehicle_cam_height || 0 || , "cheat", "cl" || |- |asw_vehicle_cam_pitch || 45 || , "cheat", "cl" || |- |asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade |- |asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can |- |asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades |- |asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade |- |asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade |- |asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate |- |asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity |- |asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range |- |asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names |- |asw_vote_chooser || cmd || || |- |asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change. |- |asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote |- |asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote |- |asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote |- |asw_walk_fixed_blend || 0 || , "rep", "cl" || |- |asw_walk_point || 200 || , "rep", "cl" || |- |asw_walk_sequence_speed_cap || 50 || , "rep", "cl" || |- |asw_walk_speed || 175 || , "rep", "cl" || |- |asw_walk_speed_scale || 1 || , "rep", "cl" || |- |asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn |- |asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots |- |asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons. |- |asw_weapon_pitch || 12 || , "cl" || |- |asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly |- |asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks |- |asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over |- |asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world |- |asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world |- |asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation |- |asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation |- |asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots |- |async_allow_held_files || 1 || || Allow AsyncBegin/EndRead() |- |async_mode || 0 || || Set the async filesystem mode (0 = async, 1 = synchronous) |- |async_resume || cmd || || |- |async_serialize || 0 || || Force async reads to serialize for profiling |- |async_simulate_delay || 0 || || Simulate a delay of up to a set msec per file operation |- |async_suspend || cmd || || |- |+attack || cmd || || |- |-attack || cmd || || |- |-attack2 || cmd || || |- |+attack2 || cmd || || |- |audit_save_in_memory || cmd || || Audit the memory usage and files in the save-to-memory system |- |autoaim_max_deflect || 0 || , "sv" || |- |autoaim_max_dist || 2160 || , "sv" || |- |autosave || cmd || || Autosave |- |autosavedangerous || cmd || || AutoSaveDangerous |- |autosavedangerousissafe || cmd || ||
B
|- |-back || cmd || || |- |+back || cmd || || |- |banid || cmd || || Add a user ID to the ban list. |- |banip || cmd || || Add an IP address to the ban list. |- |bench_end || cmd || || Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into |- |bench_upload || cmd || || Uploads most recent benchmark stats to the Valve servers. |- |benchframe || cmd || || Takes a snapshot of a particular frame in a time demo. |- |bind || cmd || || Bind a key. |- |BindToggle || cmd || || Performs a bind <key> 'increment var <cvar> 0 1 1' |- |blackbox || 1 || || |- |blackbox_dump || cmd || || Dump the contents of the blackbox |- |blackbox_record || cmd || || Record an entry into the blackbox |- |BlendBonesMode || 2 || , "rep", "cl" || |- |blink_duration || 0 || , "cl" || How many seconds an eye blink will last. |- |box || cmd || || Draw a debug box. |- |-break || cmd || || |- |+break || cmd || || |- |breakable_disable_gib_limit || 0 || , "sv" || |- |breakable_multiplayer || 1 || , "sv" || |- |buddha || cmd || || Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |- |budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes |- |budget_background_alpha || 128 || , "a" || how translucent the budget panel is |- |budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is |- |budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds |- |budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |- |budget_history_range_ms || 66 || , "a" || budget history range in milliseconds |- |budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1 |- |budget_panel_height || 384 || , "a" || height in pixels of the budget panel |- |budget_panel_width || 512 || , "a" || width in pixels of the budget panel |- |budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel |- |budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel |- |budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes |- |budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel |- |budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end |- |budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel |- |budget_toggle_group || cmd || || Turn a budget group on/off |- |bug || cmd || || Show the bug reporting UI. |- |bug_swap || cmd || || Automatically swaps the current weapon for the bug bait and back again. |- |bugreporter_console_bytes || 15000 || || Max # of console bytes to put into bug report body (full text still attached). |- |bugreporter_includebsp || 1 || || Include .bsp for internal bug submissions. |- |bugreporter_snapshot_delay || 0 || || Frames to delay before taking snapshot |- |bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously |- |bugreporter_username || 0 || , "a" || Username to use for bugreporter |- |buildcubemaps || cmd || || Rebuild cubemaps. |- |building_cubemaps || 0 || ||
C
|- |c_maxdistance || 200 || , "a", "cl" || |- |c_maxpitch || 90 || , "a", "cl" || |- |c_maxyaw || 135 || , "a", "cl" || |- |c_mindistance || 30 || , "a", "cl" || |- |c_minpitch || 0 || , "a", "cl" || |- |c_minyaw || -135 || , "a", "cl" || |- |c_orthoheight || 100 || , "a", "cl" || |- |c_orthowidth || 100 || , "a", "cl" || |- |c_thirdpersonshoulder || 0 || , "a", "cl" || |- |c_thirdpersonshoulderaimdist || 120 || , "a", "cl" || |- |c_thirdpersonshoulderdist || 40 || , "a", "cl" || |- |c_thirdpersonshoulderheight || 5 || , "a", "cl" || |- |c_thirdpersonshoulderoffset || 20 || , "a", "cl" || |- |cache_print || cmd || || cache_print [section] Print out contents of cache memory. |- |cache_print_lru || cmd || || cache_print_lru [section] Print out contents of cache memory. |- |cache_print_summary || cmd || || cache_print_summary [section] Print out a summary contents of cache memory. |- |cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |- |cam_command || cmd || || Tells camera to change modes |- |cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view |- |cam_idealdist || 150 || , "a", "cl" || |- |cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view |- |cam_idealpitch || 0 || , "a", "cl" || |- |cam_idealyaw || 0 || , "a", "cl" || |- |cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |- |cam_snapto || 0 || , "a", "cl" || |- |-camdistance || cmd || || |- |+camdistance || cmd || || |- |+camin || cmd || || |- |-camin || cmd || || |- |+cammousemove || cmd || || |- |-cammousemove || cmd || || |- |camortho || cmd || || Switch to orthographic camera. |- |-camout || cmd || || |- |+camout || cmd || || |- |+campitchdown || cmd || || |- |-campitchdown || cmd || || |- |+campitchup || cmd || || |- |-campitchup || cmd || || |- |+camyawleft || cmd || || |- |-camyawleft || cmd || || |- |+camyawright || cmd || || |- |-camyawright || cmd || || |- |cancelselect || cmd || || |- |cast_hull || cmd || || Tests hull collision detection |- |cast_ray || cmd || || Tests collision detection |- |cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |- |cc_emit || cmd || || Emits a closed caption |- |cc_findsound || cmd || || Searches for soundname which emits specified text. |- |cc_flush || cmd || || Flushes async'd captions. |- |cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language) |- |cc_linger_time || 1 || , "a", "cl" || Close caption linger time. |- |cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show. |- |cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds. |- |cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption. |- |cc_random || cmd || || Emits a random caption |- |cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat. |- |cc_showblocks || cmd || || Toggles showing which blocks are pending/loaded async. |- |cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries. |- |cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |- |centerview || cmd || || |- |ch_createairboat || cmd || || Spawn airboat in front of the player. |- |ch_createjeep || cmd || || Spawn jeep in front of the player. |- |changelevel || cmd || || Change server to the specified map |- |changelevel2 || cmd || || Transition to the specified map in single player |- |chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |- |circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset |- |circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer |- |circle_paintsplat_enabled || 1 || , "cheat", "rep" || |- |circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha |- |circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" || |- |circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap |- |cl_aggregate_particles || 1 || , "cl" || |- |cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens. |- |cl_allowdownload || 1 || , "a" || Client downloads customization files |- |cl_allowupload || 1 || , "a" || Client uploads customization files |- |cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities. |- |cl_anglespeedkey || 0 || , "cl" || |- |cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones |- |cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param |- |cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors |- |cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds |- |cl_backspeed || 450 || , "cheat", "cl" || |- |cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance. |- |cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment |- |cl_blurDebug || 0 || , "cl" || |- |cl_blurPasses || 1 || , "cl" || |- |cl_blurTapSize || 0 || , "cl" || |- |cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs. |- |cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |- |cl_chat_active || 0 || , "cl" || |- |cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings |- |cl_class || 0 || , "a", "user", "cl" || Default class when joining a game |- |cl_clearhinthistory || cmd || || Clear memory of client side hints displayed to the player. |- |cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client. |- |cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |- |cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |- |cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |- |cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it). |- |cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift. |- |cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |- |cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |- |cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second |- |cl_colorfastpath || 0 || , "cl" || |- |cl_customsounds || 0 || , "cl" || Enable customized player sound playback |- |cl_demoviewoverride || 0 || , "cl" || Override view during demo playback |- |cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create |- |cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible |- |cl_detailfade || 400 || , "cl" || Distance across which detail props fade in |- |cl_disable_ragdolls || 0 || , "cheat", "cl" || |- |cl_disable_water_render_targets || 0 || , "cl" || |- |cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds) |- |cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud |- |cl_drawleaf || -1 || , "cheat", "cl" || |- |cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame |- |cl_drawmonitors || 1 || , "cl" || |- |cl_drawshadowtexture || 0 || , "cheat", "cl" || |- |cl_dump_particle_stats || cmd || || dump particle profiling info to particle_profile.csv |- |cl_dumpplayer || cmd || || Dumps info about a player |- |cl_dumpsplithacks || cmd || || Dump split screen workarounds. |- |cl_ejectbrass || 1 || , "cl" || |- |cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion |- |cl_ent_absbox || cmd || || Displays the client's absbox for the entity under the crosshair. |- |cl_ent_bbox || cmd || || Displays the client's bounding box for the entity under the crosshair. |- |cl_ent_rbox || cmd || || Displays the client's render box for the entity under the crosshair. |- |cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console |- |cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out. |- |cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for. |- |cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system |- |cl_fasttempentcollision || 5 || , "cl" || cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |- |cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet. |- |cl_forcepreload || 0 || , "a" || Whether we should force preloading. |- |cl_forwardspeed || 450 || , "cheat", "cl" || |- |cl_foundry_ShowEntityHighlights || 1 || , "cl" || |- |cl_fullupdate || cmd || || Forces the server to send a full update packet |- |cl_globallight_freeze || 0 || , "cl" || |- |cl_globallight_xoffset || -800 || , "cl" || |- |cl_globallight_yoffset || 1600 || , "cl" || |- |cl_idealpitchscale || 0 || , "a", "cl" || |- |cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation |- |cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging). |- |cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings). |- |cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations. |- |cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |- |cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |- |cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set. |- |cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information |- |cl_jiggle_bone_invert || 0 || , "cheat", "cl" || |- |cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |- |cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors. |- |cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events. |- |cl_language || 0 || , "user" || Language (from Steam API) |- |cl_leafsystemvis || 0 || , "cheat", "cl" || |- |cl_leveloverview || 0 || , "cheat", "cl" || |- |cl_leveloverviewmarker || 0 || , "cheat", "cl" || |- |cl_localnetworkbackdoor || 0 || || Enable network optimizations for single player games. |- |cl_logofile || 0 || , "a" || Spraypoint logo decal. |- |cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered |- |cl_modelfastpath || 1 || , "cl" || |- |cl_mouseenable || 1 || , "cl" || |- |cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |- |cl_overdraw_test || 0 || , "cheat", "numeric", "cl" || cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. |- |cl_particle_batch_mode || 1 || , "cl" || |- |cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load. |- |cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load. |- |cl_particle_max_count || 0 || , "cl" || |- |cl_particle_retire_cost || 0 || , "cheat", "cl" || |- |cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time |- |cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions |- |cl_particles_dump_effects || cmd || || |- |cl_particles_dumplist || cmd || || Dump all new particles, optional name substring. |- |cl_particles_show_bbox || 0 || , "cheat", "cl" || |- |cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname. |- |cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen. |- |cl_phys_block_dist || 1 || , "cl" || |- |cl_phys_block_fraction || 0 || , "cl" || |- |cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls) |- |cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls) |- |cl_pitchdown || 89 || , "cheat", "cl" || |- |cl_pitchspeed || 225 || , "cl" || |- |cl_pitchup || 89 || , "cheat", "cl" || |- |cl_playback_screenshots || 0 || || Allows the client to playback screenshot and jpeg commands in demos. |- |cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays. |- |cl_precacheinfo || cmd || || Show precache info (client). |- |cl_pred_doresetlatch || 1 || , "cl" || |- |cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors. |- |cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |- |cl_predict || 1 || , "user", "cl" || Perform client side prediction. |- |cl_predictioncopy_describe || cmd || || Describe datamap_t for entindex |- |cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting |- |cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects. |- |cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed. |- |cl_quick_join_panel_fakecount || -1 || , "cl" || |- |cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels. |- |cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker. |- |cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title. |- |cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker. |- |cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker. |- |cl_ragdoll_collide || 0 || , "cl" || |- |cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls |- |cl_removedecals || cmd || || Remove the decals from the entity under the crosshair. |- |cl_report_soundpatch || cmd || || reports client-side sound patch count |- |cl_resend || 6 || || Delay in seconds before the client will resend the 'connect' attempt |- |cl_retire_low_priority_lights || 0 || || Low priority dlights are replaced by high priority ones |- |cl_rosetta_debug || 0 || , "cl" || |- |cl_rosetta_line_inner_radius || 25 || , "cl" || |- |cl_rosetta_line_outer_radius || 45 || , "cl" || |- |cl_screenshotname || 0 || || Custom Screenshot name |- |cl_SetupAllBones || 0 || , "cl" || |- |cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" || |- |cl_show_bounds_errors || 0 || , "cl" || |- |cl_show_splashes || 1 || , "cl" || |- |cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display. |- |cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame. |- |cl_showdemooverlay || 0 || || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |- |cl_showents || cmd || || Dump entity list to console. |- |cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas. |- |cl_showevents || 0 || , "cheat" || Print event firing info in the console |- |cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |- |cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help |- |cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused. |- |cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you |- |cl_showpos || 0 || , "cl" || Draw current position at top of screen |- |cl_ShowSunVectors || 0 || , "cl" || |- |cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen. |- |cl_sidespeed || 450 || , "cheat", "cl" || |- |cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup. |- |cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering |- |cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path |- |cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors |- |cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds |- |cl_soundfile || 0 || , "a" || Jingle sound file. |- |cl_soundscape_flush || cmd || || Flushes the client side soundscapes |- |cl_soundscape_printdebuginfo || cmd || || print soundscapes |- |cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode |- |cl_sporeclipdistance || 512 || , "cheat", "cl" || |- |cl_ss_origin || cmd || || print origin in script format |- |cl_sun_decay_rate || 0 || , "cheat", "cl" || |- |cl_sunlight_depthbias || 0 || , "cl" || |- |cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections. |- |cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod |- |cl_team || 0 || , "a", "user", "cl" || Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() |- |cl_threaded_init || 0 || , "cl" || |- |cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself |- |cl_tlucfastpath || 1 || , "cl" || |- |cl_tracer_whiz_distance || 72 || , "cl" || |- |cl_tree_sway_dir || cmd || || sets tree sway wind direction and strength |- |cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server |- |cl_updatevisibility || cmd || || Updates visibility bits. |- |cl_upspeed || 320 || , "cheat", "cl" || |- |cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones. |- |cl_view || cmd || || Set the view entity index. |- |cl_voice_filter || 0 || || Filter voice by name substring |- |cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle |- |cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar |- |cl_yawspeed || 210 || , "cl" || |- |clear || cmd || || Clear all console output. |- |clear_debug_overlays || cmd || || clears debug overlays |- |clientport || 27005 || || Host game client port |- |closecaption || 0 || , "a", "user" || Enable close captioning. |- |cmd || cmd || || Forward command to server. |- |cmd1 || cmd || || sets userinfo string for split screen player in slot 1 |- |cmd2 || cmd || || sets userinfo string for split screen player in slot 2 |- |cmd3 || cmd || || sets userinfo string for split screen player in slot 3 |- |cmd4 || cmd || || sets userinfo string for split screen player in slot 4 |- |collision_shake_amp || 0 || , "sv" || |- |collision_shake_freq || 0 || , "sv" || |- |collision_shake_time || 0 || , "sv" || |- |collision_test || cmd || || Tests collision system |- |colorcorrectionui || cmd || || Show/hide the color correction tools UI. |- |+commandermousemove || cmd || || |- |-commandermousemove || cmd || || |- |commentary || 0 || , "a", "sv" || Desired commentary mode state. |- |commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map. |- |commentary_cvarsnotchanging || cmd || || |- |commentary_finishnode || cmd || || commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |- |con_drawnotify || 1 || || Disables drawing of notification area (for taking screenshots). |- |con_enable || 0 || , "a" || Allows the console to be activated. |- |con_filter_enable || 0 || || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot |- |con_filter_text || 0 || || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |- |con_filter_text_out || 0 || || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |- |con_logfile || || || Console output gets written to this file |- |con_notifytime || 8 || || How long to display recent console text to the upper part of the game window |- |con_nprint_bgalpha || 50 || || Con_NPrint background alpha. |- |con_nprint_bgborder || 5 || || Con_NPrint border size. |- |con_timestamp || 0 || || Prefix console.log entries with timestamps |- |con_trace || 0 || || Print console text to low level printout. |- |condump || cmd || || dump the text currently in the console to condumpXX.log |- |connect || cmd || || Connect to specified server. |- |contimes || 8 || || Number of console lines to overlay for debugging. |- |coop || 0 || , "nf" || Cooperative play. cpu_level : 2 : : CPU Level - Default: High |- |crash || cmd || || Cause the engine to crash (Debug!!) |- |create_flashlight || cmd || || |- |CreatePredictionError || cmd || || Create a prediction error |- |creditsdone || cmd || || |- |crosshair || 1 || , "a", "cl" || |- |+currentability || cmd || || |- |-currentability || cmd || || |- |cvarlist || cmd || || Show the list of convars/concommands.
D
|- |datacachesize || 32 || || Size in MB. |- |dbg_demofile || 0 || || dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |- |deathmatch || 0 || , "nf" || Running a deathmatch server. |- |debug_circle_splat || 0 || , "cheat", "rep" || |- |debug_materialmodifycontrol || 0 || , "sv" || |- |debug_materialmodifycontrol_client || 0 || , "cl" || |- |debug_overlay_fullposition || 0 || , "sv" || |- |debug_paint_seam || 0 || , "cheat", "rep" || |- |debug_physimpact || 0 || , "sv" || |- |debug_touchlinks || 0 || , "sv" || Spew touch link activity |- |debug_visibility_monitor || 0 || , "sv", "cheat" || |- |debugsystemui || cmd || || Show/hide the debug system UI. |- |decalfrequency || 10 || , "sv", "nf" || |- |default_fov || 75 || , "cheat", "cl" || |- |demo_avellimit || 2000 || || Angular velocity limit before eyes considered snapped for demo playback. |- |demo_debug || 0 || || Demo debug info. |- |demo_fastforwardfinalspeed || 20 || || Go this fast when starting to hold FF button. |- |demo_fastforwardramptime || 5 || || How many seconds it takes to get to full FF speed. |- |demo_fastforwardstartspeed || 2 || || Go this fast when starting to hold FF button. |- |demo_gototick || cmd || || Skips to a tick in demo. |- |demo_interplimit || 4000 || || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |- |demo_interpolateview || 1 || || Do view interpolation during dem playback. |- |demo_legacy_rollback || 1 || || Use legacy view interpolation rollback amount in demo playback. |- |demo_pause || cmd || || Pauses demo playback. |- |demo_pauseatservertick || 0 || || Pauses demo playback at server tick |- |demo_quitafterplayback || 0 || || Quits game after demo playback. |- |demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files. |- |demo_resume || cmd || || Resumes demo playback. |- |demo_timescale || cmd || || Sets demo replay speed. |- |demo_togglepause || cmd || || Toggles demo playback. |- |demolist || cmd || || Print demo sequence list. |- |demos || cmd || || Demo demo file sequence. |- |demoui || cmd || || Show/hide the demo player UI. |- |+demoui2 || cmd || || Bring the advanced demo player UI (demoui2) to foreground. |- |-demoui2 || cmd || || Send the advanced demo player UI (demoui2) to background. |- |demoui2 || cmd || || Show/hide the advanced demo player UI (demoui2). |- |developer || 0 || || Set developer message level |- |devshots_nextmap || cmd || || Used by the devshots system to go to the next map in the devshots maplist. |- |devshots_screenshot || cmd || || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |- |differences || cmd || || Show all convars which are not at their default values. |- |disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded |- |disconnect || cmd || || Disconnect game from server. |- |disp_dynamic || 0 || || |- |dispcoll_drawplane || 0 || , "sv" || |- |display_elapsedtime || cmd || || Displays how much time has elapsed since the game started |- |display_game_events || 0 || , "cheat" || |- |displaysoundlist || 0 || , "sv" || |- |dlight_debug || cmd || || Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |- |dsp_automatic || 0 || , "demo" || |- |dsp_db_min || 80 || , "demo" || |- |dsp_db_mixdrop || 0 || , "demo" || |- |dsp_dist_max || 1440 || , "cheat", "demo" || |- |dsp_dist_min || 0 || , "cheat", "demo" || |- |dsp_enhance_stereo || 0 || , "a" || |- |dsp_facingaway || 0 || , "demo" || |- |dsp_mix_max || 0 || , "demo" || |- |dsp_mix_min || 0 || , "demo" || |- |dsp_off || 0 || , "cheat" || |- |dsp_player || 0 || , "demo", "server_can_execute" || |- |dsp_reload || cmd || || |- |dsp_room || 0 || , "demo" || |- |dsp_slow_cpu || 0 || , "a", "demo" || |- |dsp_spatial || 40 || , "demo" || |- |dsp_speaker || 50 || , "demo" || |- |dsp_vol_2ch || 1 || , "demo" || |- |dsp_vol_4ch || 0 || , "demo" || |- |dsp_vol_5ch || 0 || , "demo" || |- |dsp_volume || 0 || , "a", "demo" || |- |dsp_water || 14 || , "demo" || |- |dt_ShowPartialChangeEnts || 0 || || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |- |dt_UsePartialChangeEnts || 1 || || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |- |dti_flush || cmd || || Write out the datatable instrumentation files (you must run with -dti for this to work). |- |dtwarning || 0 || || Print data table warnings? |- |dtwatchclass || 0 || || Watch all fields encoded with this table. |- |dtwatchent || -1 || || Watch this entities data table encoding. |- |dtwatchvar || 0 || || Watch the named variable. |- |+duck || cmd || || |- |-duck || cmd || || |- |dump_entity_sizes || cmd || || Print sizeof(entclass) |- |dump_globals || cmd || || Dump all global entities/states |- |dumpentityfactories || cmd || || Lists all entity factory names. |- |dumpeventqueue || cmd || || Dump the contents of the Entity I/O event queue to the console. |- |dumpgamestringtable || cmd || || Dump the contents of the game string table to the console. |- |dumpsavedir || cmd || || List the contents of the save directory in memory |- |dumpstringtables || cmd || || Print string tables to console.
E
|- |echo || cmd || || Echo text to console. |- |editdemo || cmd || || Edit a recorded demo file (.dem ). |- |editor_toggle || cmd || || Disables the simulation and returns focus to the editor |- |enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays |- |enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe |- |endmovie || cmd || || Stop recording movie frames. |- |english || 1 || , "user", "cl" || If set to 1, running the english language set of assets. |- |ent_absbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |- |ent_bbox || cmd || || Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |- |ent_cancelpendingentfires || cmd || || Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |- |ent_create || cmd || || Creates an entity of the given type where the player is looking. |- |ent_debugkeys || 0 || , "sv" || ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v |- |ent_messages || cmd || || Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |- |ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity. |- |ent_name || cmd || || |- |ent_orient || cmd || || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt |- |ent_pause || cmd || || Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |- |ent_rbox || cmd || || Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} |- |ent_rotate || cmd || || Rotates an entity by a specified # of degrees ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume |- |ent_setang || cmd || || Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |- |ent_setpos || cmd || || Move entity to position |- |ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / |- |ent_step || cmd || || When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha |- |envmap || cmd || || |- |er_colwidth || 100 || || |- |er_graphwidthfrac || 0 || || |- |er_maxname || 14 || || |- |escape || cmd || || Escape key pressed. |- |exec || cmd || || Execute script file. |- |execifexists || cmd || || Execute script file if file exists. |- |exit || cmd || || Exit the engine. |- |explode || cmd || || Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
F
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |- |failadvice_dump_values || cmd || || Gives a list of all current points. |- |fast_fogvolume || 0 || || |- |filesystem_buffer_size || 0 || || Size of per file buffers. 0 for none |- |filesystem_max_stdio_read || 16 || || |- |filesystem_native || 1 || || Use native FS or STDIO |- |filesystem_report_buffered_io || 0 || || |- |filesystem_unbuffered_io || 1 || || |- |filesystem_use_overlapped_io || 1 || || |- |find || cmd || || Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> |- |findflags || cmd || || Find concommands by flags. |- |fire_absorbrate || 3 || , "sv" || |- |fire_dmgbase || 1 || , "sv" || |- |fire_dmginterval || 1 || , "sv" || |- |fire_dmgscale || 0 || , "sv" || |- |fire_extabsorb || 5 || , "sv" || |- |fire_extscale || 12 || , "sv" || |- |fire_growthrate || 1 || , "sv" || |- |fire_heatscale || 1 || , "sv" || |- |fire_incomingheatscale || 0 || , "sv" || |- |fire_maxabsorb || 50 || , "sv" || |- |firetarget || cmd || || |- |firstperson || cmd || || Switch to firstperson camera. |- |fish_debug || 0 || , "cheat", "cl" || Show debug info for fish |- |fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive. |- |flex_expression || 0 || , "sv" || |- |flex_looktime || 5 || , "sv" || |- |flex_maxawaytime || 1 || , "sv" || |- |flex_maxplayertime || 7 || , "sv" || |- |flex_minawaytime || 0 || , "sv" || |- |flex_minplayertime || 5 || , "sv" || |- |flex_rules || 1 || , "cl" || Allow flex animation rules to run. |- |flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes. |- |flex_talk || 0 || , "sv" || |- |flush || cmd || || Flush unlocked cache memory. |- |flush_locked || cmd || || Flush unlocked and locked cache memory. |- |fog_color || -1 || , "cheat", "cl" || |- |fog_colorskybox || -1 || , "cheat", "cl" || |- |fog_enable || 1 || , "cheat", "cl" || |- |fog_enable_water_fog || 1 || , "cheat" || |- |fog_enableskybox || 1 || , "cheat", "cl" || |- |fog_end || -1 || , "cheat", "cl" || |- |fog_endskybox || -1 || , "cheat", "cl" || |- |fog_hdrcolorscale || -1 || , "cheat", "cl" || |- |fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" || |- |fog_maxdensity || -1 || , "cheat", "cl" || |- |fog_maxdensityskybox || -1 || , "cheat", "cl" || |- |fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values) |- |fog_start || -1 || , "cheat", "cl" || |- |fog_startskybox || -1 || , "cheat", "cl" || |- |fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume |- |fogui || cmd || || Show/hide fog control UI. |- |force_centerview || cmd || || forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) |- |-forward || cmd || || |- |+forward || cmd || || |- |foundry_engine_get_mouse_control || cmd || || Give the engine control of the mouse. |- |foundry_engine_release_mouse_control || cmd || || Give the control of the mouse back to Hammer. |- |foundry_select_entity || cmd || || Select the entity under the crosshair or select entities with the specified name. |- |foundry_sync_hammer_view || cmd || || Move Hammer's 3D view to the same position as the engine's 3D view. |- |foundry_update_entity || cmd || || Updates the entity's position/angles when in edit mode |- |fov_desired || 75 || , "user", "cl" || Sets the base field-of-view. |- |fps_max || 100 || || Frame rate limiter |- |fps_max_splitscreen || 300 || || Frame rate limiter, splitscreen |- |free_pass_peek_debug || 0 || , "sv" || |- |fs_clear_open_duplicate_times || cmd || || Clear the list of files that have been opened. |- |fs_dump_open_duplicate_times || cmd || || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only |- |fs_printopenfiles || cmd || || Show all files currently opened by the engine. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load |- |fs_syncdvddevcache || cmd || || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |- |fs_warning_level || cmd || || Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads |- |func_break_max_pieces || 15 || , "a", "rep", "cl" || |- |func_break_reduction_factor || 0 || , "sv" || |- |func_breakdmg_bullet || 0 || , "sv" || |- |func_breakdmg_club || 1 || , "sv" || |- |func_breakdmg_explosive || 1 || , "sv" || |- |fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles
G
|- |g15_dumpplayer || cmd || || Spew player data. |- |g15_reload || cmd || || Reloads the Logitech G-15 Keyboard configs. |- |g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval. |- |g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building. |- |g_debug_angularsensor || 0 || , "sv", "cheat" || |- |g_debug_basehelicopter || 0 || , "sv", "cheat" || |- |g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds. |- |g_debug_doors || 0 || , "sv" || |- |g_debug_gunship || 0 || , "sv", "cheat" || |- |g_debug_npc_vehicle_roles || 0 || , "sv" || |- |g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" || |- |g_debug_ragdoll_visualize || 0 || , "cheat", "cl" || |- |g_debug_trackpather || 0 || , "sv", "cheat" || |- |g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |- |g_debug_vehiclebase || 0 || , "sv", "cheat" || |- |g_debug_vehicledriver || 0 || , "sv", "cheat" || |- |g_debug_vehicleexit || 0 || , "sv", "cheat" || |- |g_debug_vehiclesound || 0 || , "sv", "cheat" || |- |g_drone_maxgibs || 16 || , "a", "cl" || |- |g_helicopter_bomb_danger_radius || 120 || , "sv" || |- |g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" || |- |g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_helicopter_bullrush_bomb_time || 10 || , "sv" || |- |g_helicopter_bullrush_distance || 5000 || , "sv" || |- |g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs |- |g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |- |g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again |- |g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing |- |g_Language || 0 || , "rep", "cl" || |- |g_ragdoll_fadespeed || 600 || , "cl" || |- |g_ragdoll_important_maxcount || 2 || , "rep", "cl" || |- |g_ragdoll_lvfadespeed || 100 || , "cl" || |- |g_ragdoll_maxcount || 8 || , "rep", "cl" || |- |gameinstructor_dump_open_lessons || cmd || || Gives a list of all currently open lessons. |- |gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players. |- |gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |- |gameinstructor_reload_lessons || cmd || || Shuts down all open lessons and reloads them from the script file. |- |gameinstructor_reset_counts || cmd || || Resets all display and success counts to zero. |- |gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds. |- |gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |- |gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name. |- |gamestats_file_output_directory || || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath |- |gameui_activate || cmd || || Shows the game UI |- |gameui_allowescape || cmd || || Escape key allowed to hide game UI |- |gameui_allowescapetoshow || cmd || || Escape key allowed to show game UI |- |gameui_hide || cmd || || Hides the game UI |- |gameui_preventescape || cmd || || Escape key doesn't hide game UI |- |gameui_preventescapetoshow || cmd || || Escape key doesn't show game UI |- |gameui_xbox || 0 || || |- |getpos || cmd || || dump position and angles to the console |- |getpos_exact || cmd || || dump origin and angles to the console give : cmd : : Give item to player. Arguments: <item_name> |- |givecurrentammo || cmd || || Give a supply of ammo for current weapon.. |- |gl_clear || 0 || , "cl" || |- |gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |- |global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |- |glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects. |- |glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space. |- |god || cmd || || Toggle. Player becomes invulnerable. gpu_level : 3 : : GPU Level - Default: High gpu_mem_level : 2 : : Memory Level - Default: High |- |-graph || cmd || || |- |+graph || cmd || || |- |-grenade1 || cmd || || |- |+grenade1 || cmd || || |- |-grenade2 || cmd || || |- |+grenade2 || cmd || || |- |groundlist || cmd || || Display ground entity list <index>
H
|- |hammer_update_entity || cmd || || Updates the entity's position/angles when in edit mode |- |hammer_update_safe_entities || cmd || || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit |- |heartbeat || cmd || || Force heartbeat of master servers |- |help || cmd || || Find help about a convar/concommand. |- |hideconsole || cmd || || Hide the console. |- |hidehud || 0 || , "cheat", "cl" || |- |hidepanel || cmd || || Hides a viewport panel <name> |- |hl2_episodic || 0 || , "rep", "cl" || |- |-holdorder || cmd || || |- |+holdorder || cmd || || |- |host_flush_threshold || 12 || || Memory threshold below which the host should flush caches between server instances |- |host_framerate || 0 || || Set to lock per-frame time elapse. |- |host_limitlocal || 0 || || Apply cl_cmdrate and cl_updaterate to loopback connection |- |host_map || 0 || || Current map name. |- |host_profile || 0 || || |- |host_runofftime || cmd || || Run off some time without rendering/updating sounds |- |host_showcachemiss || 0 || || Print a debug message when the client or server cache is missed. |- |host_ShowIPCCallCount || 0 || || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |- |host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame. |- |host_speeds || 0 || || Show general system running times. |- |host_threaded_sound || 0 || || Run the sound on a thread (independent of mix) |- |host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount. |- |host_writeconfig || cmd || || Store current settings to config.cfg (or specified .cfg file). |- |host_writeconfig_ss || cmd || || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. |- |hostfile || 0 || , "sv" || The HOST file to load. |- |hostip || || || Host game server ip |- |hostname || || || Hostname for server. |- |hostport || 27015 || || Host game server port |- |hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran |- |hud_drawhistory_time || 5 || , "cl" || |- |hud_fastswitch || 0 || , "a", "cl" || |- |hud_reloadscheme || cmd || || Reloads hud layout and animation scripts. |- |hud_saytext_time || 12 || , "cl" || |- |hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map. |- |hunk_print_allocations || cmd || || |- |hunk_track_allocation_types || 0 || , "cheat" || hurtme : cmd : : Hurts the player. Arguments: <health to lose> |- |HurtMyMarine || cmd || || Gives your marine 1-10 damage
I
|- |impulse || cmd || || |- |in_forceuser || 0 || , "cheat" || Force user input to this split screen player. |- |in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window. |- |in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing. |- |incrementvar || cmd || || Increment specified convar value. |- |ingamebriefing || cmd || || Shows the mission briefing panel |- |invnext || cmd || || |- |invprev || cmd || || |- |ip || 0 || || Overrides IP for multihomed hosts
J
|- |+jlook || cmd || || |- |-jlook || cmd || || |- |joy_accel_filter || 0 || , "cl" || |- |joy_accelmax || 1 || , "a", "cl" || |- |joy_accelscale || 0 || , "a", "cl" || |- |joy_advanced || 0 || , "a", "cl" || |- |joy_advaxisr || 0 || , "a", "cl" || |- |joy_advaxisu || 0 || , "a", "cl" || |- |joy_advaxisv || 0 || , "a", "cl" || |- |joy_advaxisx || 0 || , "a", "cl" || |- |joy_advaxisy || 0 || , "a", "cl" || |- |joy_advaxisz || 0 || , "a", "cl" || |- |joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement. |- |joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target. |- |joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off |- |joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick |- |joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire |- |joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack |- |joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick |- |joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered. |- |joy_cfg_preset || 0 || , "cl", "ss" || |- |joy_circle_correct || 1 || , "a", "cl" || |- |joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode |- |joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode |- |joy_deadzone_mode || 0 || || 0 => Cross-shaped deadzone (default), 1 => Square deadzone. |- |joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too. |- |joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active. |- |joy_display_input || 0 || , "a", "cl" || |- |joy_forwardsensitivity || -1 || , "a", "cl" || |- |joy_forwardthreshold || 0 || , "a", "cl" || |- |joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking. |- |joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement |- |joy_lookspin_default || 0 || , "cl" || |- |joy_lowend || 1 || , "a", "cl" || |- |joy_lowmap || 1 || , "a", "cl" || |- |joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick) |- |joy_name || 0 || , "a", "cl" || |- |joy_pan_camera || 0 || , "a", "cl" || |- |joy_pegged || 0 || , "cl" || |- |joy_pitchsensitivity || 1 || , "a", "cl", "ss" || |- |joy_pitchsensitivity_default || -1 || , "cl" || |- |joy_pitchthreshold || 0 || , "a", "cl" || |- |joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |- |joy_response_move_vehicle || 6 || , "cl" || |- |joy_sensitive_step0 || 0 || , "a", "cl" || |- |joy_sensitive_step1 || 0 || , "a", "cl" || |- |joy_sensitive_step2 || 0 || , "a", "cl" || |- |joy_sidesensitivity || 1 || , "a", "cl" || |- |joy_sidethreshold || 0 || , "a", "cl" || |- |joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement. |- |joy_variable_frametime || 1 || , "cl" || |- |joy_vehicle_turn_lowend || 0 || , "cl" || |- |joy_vehicle_turn_lowmap || 0 || , "cl" || |- |joy_virtual_peg || 0 || , "cl" || |- |joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack. |- |joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes. |- |joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes. |- |joy_xcontroller_found || 1 || || Automatically set to 1 if an xcontroller has been detected. |- |joy_yawsensitivity || -1 || , "a", "cl", "ss" || |- |joy_yawsensitivity_default || -1 || , "cl" || |- |joy_yawthreshold || 0 || , "a", "cl" || |- |joyadvancedupdate || cmd || || |- |joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. |- |jpeg_quality || 90 || || jpeg screenshot quality. |- |-jump || cmd || || |- |+jump || cmd || || |- |jump_jet_forward || 320 || , "cheat", "rep", "cl" || |- |jump_jet_height || 150 || , "cheat", "rep", "cl" ||
K
|- |kdtree_test || cmd || || Tests spatial partition for entities queries. |- |key_findbinding || cmd || || Find key bound to specified command string. |- |key_listboundkeys || cmd || || List bound keys with bindings. |- |key_updatelayout || cmd || || Updates game keyboard layout to current windows keyboard setting. |- |kick || cmd || || Kick a player by name. |- |kickid || cmd || || Kick a player by userid or uniqueid, with a message. |- |kill || cmd || || Kills the player with generic damage |- |killserver || cmd || || Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |- |-klook || cmd || || |- |+klook || cmd || || |- |kv_editor || cmd || ||
L
|- |lastinv || cmd || || |- |leaderboard_duplicate_entries || 1 || , "cheat", "cl" || |- |leaderboard_force_rank_show_interval || 10 || , "cl" || |- |-left || cmd || || |- |+left || cmd || || |- |light_crosshair || cmd || || Show texture color at crosshair |- |lightcache_maxmiss || 2 || , "cheat" || |- |lightprobe || cmd || || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |- |linefile || cmd || || Parses map leak data from .lin file |- |listdemo || cmd || || List demo file contents. |- |listid || cmd || || Lists banned users. |- |listip || cmd || || List IP addresses on the ban list. |- |listmarineresources || cmd || || Shows contents of the marine resource array |- |listmarineresources_server || cmd || || Shows contents of the marine resources array |- |listmodels || cmd || || List loaded models. |- |listobjectives || cmd || || Shows names of objectives in the objectives array |- |listRecentNPCSpeech || cmd || || Displays a list of the last 5 lines of speech from NPCs. |- |listroster || cmd || || Shows which marines in the roster are selected |- |listroster_server || cmd || || Shows which marines in the roster are selected |- |load || cmd || || Load a saved game. |- |loader_defer_non_critical_jobs || 0 || || |- |loader_dump_table || cmd || || loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |- |loader_throttle_io || 1 || || |- |locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border. |- |locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right. |- |locator_background_color || -2147483648 || , "cl" || The default color for the background. |- |locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right. |- |locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down. |- |locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |- |locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right. |- |locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom. |- |locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out. |- |locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen |- |locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen |- |locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center. |- |locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis. |- |locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination |- |locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position |- |locator_split_len || 0 || , "cheat", "cl" || |- |locator_split_maxwide_percent || 0 || , "cheat", "cl" || |- |locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen. |- |locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position. |- |locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position. |- |locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text. PC only. |- |locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text |- |locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow |- |locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently. |- |log || cmd || || Enables logging to file, console, and udp < on | off >. |- |log_color || cmd || || Set the color of a logging channel. |- |log_dumpchannels || cmd || || Dumps information about all logging channels. |- |log_flags || cmd || || Set the flags on a logging channel. |- |log_level || cmd || || Set the spew level of a logging channel. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. |- |logaddress_delall || cmd || || Remove all udp addresses being logged to |- |logaddress_list || cmd || || List all addresses currently being used by logaddress. |- |-lookdown || cmd || || |- |+lookdown || cmd || || |- |-lookspin || cmd || || |- |+lookspin || cmd || || |- |lookspring || 0 || , "a", "cl" || |- |lookstrafe || 0 || , "a", "cl" || |- |+lookup || cmd || || |- |-lookup || cmd || || |- |lservercfgfile || 0 || , "sv" ||
M
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw |- |m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor. |- |m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit |- |m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value. |- |m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames). |- |m_forward || 1 || , "a", "cl" || Mouse forward factor. |- |m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement). |- |m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement). |- |m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20). |- |m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor. |- |m_side || 0 || , "a", "cl" || Mouse side factor. |- |m_yaw || 0 || , "a", "cl" || Mouse yaw factor. |- |make_game_friends_only || cmd || || Changes access for the current game to friends only. |- |make_game_public || cmd || || Changes access for the current game to public. |- |map || cmd || || Start playing on specified map. |- |map_background || cmd || || Runs a map as the background to the main menu. |- |map_commentary || cmd || || Start playing, with commentary, on a specified map. |- |map_edit || cmd || || |- |map_noareas || 0 || || Disable area to area connection testing. |- |mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers |- |maps || cmd || || Displays list of maps. |- |marine_dispcoll_drawplane || 0 || , "sv" || |- |MarineHealths || cmd || || List health of all marines |- |marinephysicsshadowupdate_render || 0 || , "sv" || |- |mat_aaquality || 0 || || |- |mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" || |- |mat_ambient_light_b || 0 || , "cheat" || |- |mat_ambient_light_b_forced || -1 || , "cl" || |- |mat_ambient_light_g || 0 || , "cheat" || |- |mat_ambient_light_g_forced || -1 || , "cl" || |- |mat_ambient_light_r || 0 || , "cheat" || |- |mat_ambient_light_r_forced || -1 || , "cl" || |- |mat_antialias || 0 || || |- |mat_autoexposure_max || 2 || , "cl" || |- |mat_autoexposure_min || 0 || , "cl" || |- |mat_bloom_scalefactor_scalar || 1 || , "cl" || |- |mat_bloomamount_rate || 0 || , "cheat", "cl" || |- |mat_bloomscale || 1 || , "cl" || |- |mat_bufferprimitives || 1 || || |- |mat_bumpbasis || 0 || , "cheat" || |- |mat_bumpmap || 1 || || |- |mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" || |- |mat_clipz || 1 || , "cl" || |- |mat_colcorrection_disableentities || 0 || || Disable map color-correction entities |- |mat_colcorrection_editor || 0 || || |- |mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client |- |mat_compressedtextures || 1 || || |- |mat_configcurrent || cmd || || show the current video control panel config for the material system |- |mat_crosshair || cmd || || Display the name of the material under the crosshair |- |mat_crosshair_edit || cmd || || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |- |mat_crosshair_explorer || cmd || || open the material under the crosshair in explorer and highlight the vmt file |- |mat_crosshair_printmaterial || cmd || || print the material under the crosshair |- |mat_crosshair_reloadmaterial || cmd || || reload the material under the crosshair |- |mat_debug || cmd || || Activates debugging spew for a specific material. |- |mat_debug_bloom || 0 || , "cheat", "cl" || |- |mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |- |mat_debugalttab || 0 || , "cheat" || |- |mat_debugdepth || 0 || || |- |mat_debugdepthmode || 0 || || |- |mat_debugdepthval || 128 || || |- |mat_debugdepthvalmax || 256 || || |- |mat_defaultlightmap || 1 || || Default brightness for lightmaps where none have been created in the level. |- |mat_depth_blur_focal_distance_override || -1 || || |- |mat_depth_blur_strength_override || -1 || || |- |mat_depthbias_shadowmap || 0 || || |- |mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range). |- |mat_diffuse || 1 || || |- |mat_disable_bloom || 0 || , "cl" || |- |mat_disable_fancy_blending || 0 || || |- |mat_disable_lightwarp || 0 || || |- |mat_displacementmap || 1 || , "cheat" || |- |mat_do_not_shrink_dynamic_vb || 0 || || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. |- |mat_dof_enabled || 1 || , "cl" || |- |mat_dof_far_blur_depth || 1000 || , "cl" || |- |mat_dof_far_blur_radius || 5 || , "cl" || |- |mat_dof_far_focus_depth || 250 || , "cl" || |- |mat_dof_max_blur_radius || 10 || || |- |mat_dof_near_blur_depth || 20 || , "cl" || |- |mat_dof_near_blur_radius || 10 || , "cl" || |- |mat_dof_near_focus_depth || 100 || , "cl" || |- |mat_dof_override || 0 || , "cl" || |- |mat_dof_quality || 0 || || |- |mat_drawflat || 0 || , "cheat" || |- |mat_drawTexture || 0 || , "cl" || Enable debug view texture |- |mat_drawTextureScale || 1 || , "cl" || Debug view texture scale |- |mat_drawTitleSafe || 0 || || Enable title safe overlay |- |mat_drawwater || 1 || , "cheat", "cl" || |- |mat_dynamic_tonemapping || 1 || , "cheat" || |- |mat_dynamiclightmaps || 0 || , "cheat" || |- |mat_edit || cmd || || Bring up the material under the crosshair in the editor |- |mat_envmapsize || 128 || || |- |mat_envmaptgasize || 32 || || |- |mat_excludetextures || 0 || || |- |mat_exposure_center_region_x || 0 || , "cheat", "cl" || |- |mat_exposure_center_region_y || 0 || , "cheat", "cl" || |- |mat_fastclip || 0 || , "cheat" || |- |mat_fastnobump || 0 || , "cheat" || |- |mat_fastspecular || 1 || || Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |- |mat_fillrate || 0 || , "cheat" || |- |mat_filterlightmaps || 1 || || |- |mat_filtertextures || 1 || || |- |mat_force_bloom || 0 || , "cheat", "cl" || |- |mat_force_tonemap_scale || 0 || , "cheat" || |- |mat_forceaniso || 1 || || |- |mat_forcedynamic || 0 || , "cheat" || |- |mat_forcehardwaresync || 0 || || |- |mat_frame_sync_enable || 1 || , "cheat" || |- |mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture. |- |mat_framebuffercopyoverlaysize || 128 || , "cl" || |- |mat_freeze_leafvis || 0 || || If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move |- |mat_fullbright || 0 || , "cheat" || |- |mat_grain_enable || 0 || , "cl" || |- |mat_grain_scale_override || -1.0 || || |- |mat_hdr_enabled || cmd || || Report if HDR is enabled for debugging |- |mat_hdr_level || 2 || || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |- |mat_hdr_manual_tonemap_rate || 1 || , "cl" || |- |mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |- |mat_hdr_uncapexposure || 0 || , "cheat", "cl" || |- |mat_hsv || 0 || , "cheat", "cl" || |- |mat_info || cmd || || Shows material system info |- |mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an |- |mat_levelflush || 1 || || |- |mat_lightmap_pfms || 0 || || Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |- |mat_loadtextures || 1 || , "cheat" || |- |mat_local_contrast_edge_scale_override || -1000 || || |- |mat_local_contrast_enable || 0 || , "cl" || |- |mat_local_contrast_midtone_mask_override || -1 || || |- |mat_local_contrast_scale_override || 0 || || |- |mat_local_contrast_vignette_end_override || -1 || || |- |mat_local_contrast_vignette_start_override || -1 || || |- |mat_lpreview_mode || -1 || , "cheat", "cl" || |- |mat_luxels || 0 || , "cheat" || |- |mat_max_worldmesh_vertices || 65536 || || |- |mat_maxframelatency || 1 || || |- |mat_measurefillrate || 0 || , "cheat" || |- |mat_mipmaptextures || 1 || || |- |mat_monitorgamma || 2.2 || || monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |- |mat_monitorgamma_tv_enabled || 0 || , "a" || |- |mat_monitorgamma_tv_exp || 2 || || |- |mat_monitorgamma_tv_range_max || 255 || || |- |mat_monitorgamma_tv_range_min || 16 || || |- |mat_morphstats || 0 || , "cheat" || |- |mat_motion_blur_enabled || 1 || || |- |mat_motion_blur_falling_intensity || 1 || , "cl" || |- |mat_motion_blur_falling_max || 20 || , "cl" || |- |mat_motion_blur_falling_min || 10 || , "cl" || |- |mat_motion_blur_forward_enabled || 0 || , "cl" || |- |mat_motion_blur_percent_of_screen_max || 4 || || |- |mat_motion_blur_rotation_intensity || 1 || , "cl" || |- |mat_motion_blur_strength || 1 || , "cl" || |- |mat_non_hdr_bloom_scalefactor || 0 || , "cl" || |- |mat_norendering || 0 || , "cheat" || |- |mat_normalmaps || 0 || , "cheat" || |- |mat_normals || 0 || , "cheat" || |- |mat_object_motion_blur_enable || 0 || , "cl" || |- |mat_object_motion_blur_model_scale || 1 || , "cl" || |- |mat_paint_enabled || 0 || || |- |mat_parallaxmap || 1 || || |- |mat_parallaxmapsamplesmax || 50 || || |- |mat_parallaxmapsamplesmin || 12 || || |- |mat_phong || 1 || || |- |mat_picmip || 0 || || |- |mat_postprocess_enable || 1 || , "cheat", "cl" || |- |mat_postprocess_x || 4 || , "cl" || |- |mat_postprocess_y || 1 || , "cl" || |- |mat_processtoolvars || 0 || || |- |mat_proxy || 0 || , "cheat" || mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued |- |mat_queue_priority || 1 || || |- |mat_reloadallmaterials || cmd || || Reloads all materials |- |mat_reloadmaterial || cmd || || Reloads a single material |- |mat_reloadtextures || cmd || || Reloads all textures |- |mat_remoteshadercompile || 0 || , "cheat" || |- |mat_report_queue_status || 0 || || |- |mat_reporthwmorphmemory || cmd || || Reports the amount of size in bytes taken up by hardware morph textures. |- |mat_reversedepth || 0 || , "cheat" || |- |mat_savechanges || cmd || || saves current video configuration to the registry |- |mat_screen_blur_override || -1 || || |- |mat_setvideomode || cmd || || sets the width, height, windowed state of the material system |- |mat_shadercount || cmd || || display count of all shaders and reset that count |- |mat_shadowstate || 1 || || |- |mat_show_histogram || 0 || , "cl" || |- |mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD. |- |mat_showcamerarendertarget || 0 || , "cheat", "cl" || |- |mat_showenvmapmask || 0 || || |- |mat_showframebuffertexture || 0 || , "cheat", "cl" || |- |mat_showlightmappage || -1 || , "cl" || |- |mat_showlowresimage || 0 || || |- |mat_showmaterials || cmd || || Show materials. |- |mat_showmaterialsverbose || cmd || || Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else |- |mat_showtextures || cmd || || Show used textures. |- |mat_showwatertextures || 0 || , "cheat", "cl" || |- |mat_slopescaledepthbias_shadowmap || 4 || || mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |- |mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |- |mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |- |mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |- |mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |- |mat_softwarelighting || 0 || || |- |mat_softwareskin || 0 || , "cheat" || |- |mat_specular || 1 || || Enable/Disable specularity for perf testing. Will cause a material reload upon change. |- |mat_spew_long_frames || 0 || || warn about frames that go over 66ms for CERT purposes. |- |mat_spewalloc || 0 || , "a" || |- |mat_spewvertexandpixelshaders || cmd || || Print all vertex and pixel shaders currently loaded to the console |- |mat_stub || 0 || , "cheat", "cl" || |- |mat_suppress || cmd || || Supress a material from drawing |- |mat_surfaceid || 0 || , "cheat" || |- |mat_surfacemat || 0 || , "cheat" || |- |mat_tessellation_accgeometrytangents || 0 || , "cheat" || |- |mat_tessellation_cornertangents || 1 || , "cheat" || |- |mat_tessellation_update_buffers || 1 || , "cheat" || |- |mat_tessellationlevel || 6 || , "cheat" || |- |mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |- |+mat_texture_list || cmd || || |- |mat_texture_list || 0 || || For debugging, show a list of used textures per frame |- |-mat_texture_list || cmd || || |- |mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures. |- |mat_texture_list_all_frames || 2 || || How many frames to sample texture memory for all textures. |- |mat_texture_list_exclude || cmd || || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |- |mat_texture_list_exclude_editing || 0 || || |- |mat_texture_list_txlod || cmd || || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |- |mat_texture_list_txlod_sync || cmd || || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |- |mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |- |mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm |- |mat_tonemap_min_avglum || 3 || , "cheat", "cl" || |- |mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" || |- |mat_tonemap_percent_target || 60 || , "cheat", "cl" || |- |mat_tonemapping_occlusion_use_stencil || 0 || , "cl" || |- |mat_triplebuffered || 0 || || This means we want triple buffering if we are fullscreen and vsync'd |- |mat_use_compressed_hdr_textures || 1 || || |- |mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling) |- |mat_vignette_enable || 0 || , "cl" || |- |mat_vsync || 0 || || Force sync to vertical retrace |- |mat_wateroverlaysize || 128 || , "cl" || |- |mat_wireframe || 0 || , "cheat" || |- |mat_yuv || 0 || , "cheat", "cl" || |- |maxplayers || cmd || || Change the maximum number of players allowed on this server. |- |mem_compact || cmd || || |- |mem_dump || cmd || || Dump memory stats to text file. |- |mem_dumpstats || 0 || || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |- |mem_dumpvballocs || cmd || || Dump VB memory allocation stats. |- |mem_eat || cmd || || |- |mem_force_flush || 0 || || Force cache flush of unlocked resources on every alloc |- |mem_force_flush_section || 0 || || Cache section to restrict mem_force_flush |- |mem_incremental_compact || cmd || || |- |mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation mem_level : 2 : : Memory Level - Default: High |- |mem_max_heapsize || 256 || || Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |- |mem_max_heapsize_dedicated || 64 || || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |- |mem_min_heapsize || 48 || || Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |- |mem_periodicdumps || 0 || || Write periodic memstats dumps every n seconds. |- |mem_test || cmd || || |- |mem_test_each_frame || 0 || || Run heap check at end of every frame |- |mem_test_every_n_seconds || 0 || || Run heap check at a specified interval |- |mem_test_quiet || 0 || || Don't print stats when memtesting |- |mem_vcollide || cmd || || Dumps the memory used by vcollides |- |mem_verify || cmd || || Verify the validity of the heap |- |memory || cmd || || Print memory stats. |- |memory_diff || cmd || || show memory stats relative to snapshot |- |memory_list || cmd || || dump memory list (linux only) |- |memory_mark || cmd || || snapshot current allocation status |- |memory_status || cmd || || show memory stats (linux only) |- |menuselect || cmd || || menuselect |- |miniprofiler_dump || 0 || || |- |minisave || cmd || || Saves game (for current level only!) |- |mission_reload || cmd || || Reload mission metadata |- |mm_datacenter_debugprint || cmd || || Shows information retrieved from data center |- |mm_debugprint || cmd || || Show debug information about current matchmaking session mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy |- |mm_dedicated_search_maxping || 150 || || Longest preferred ping to dedicated servers for games |- |mm_dlcs_mask_extras || 0 || || |- |mm_dlcs_mask_fake || 0 || || |- |mm_heartbeat_seconds || 300 || || |- |mm_heartbeat_seconds_xlsp || 60 || || |- |mm_heartbeat_timeout || 10 || || |- |mm_heartbeat_timeout_legacy || 15 || || |- |mm_matchmaking_dlcsquery || 2 || || |- |mm_matchmaking_version || 9 || || |- |mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system |- |mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |- |mm_tu_string || 0 || || |- |mod_check_vcollide || 0 || || Check all vcollides on load |- |mod_dont_load_vertices || 0 || || For the dedicated server, supress loading model vertex data |- |mod_forcedata || 1 || || Forces all model file data into cache on model load. |- |mod_forcetouchdata || 1 || || Forces all model file data into cache on model load. |- |mod_load_anims_async || 0 || || |- |mod_load_fakestall || 0 || || Forces all ANI file loading to stall for specified ms |- |mod_load_mesh_async || 0 || || |- |mod_load_showstall || 0 || || 1 - show hitches , 2 - show stalls |- |mod_load_vcollide_async || 0 || || |- |mod_lock_mdls_on_load || 1 || || |- |mod_lock_meshes_on_load || 1 || || |- |mod_test_mesh_not_available || 0 || || |- |mod_test_not_available || 0 || || |- |mod_test_verts_not_available || 0 || || |- |mod_touchalldata || 1 || || Touch model data during level startup |- |mod_trace_load || 0 || || |- |morph_debug || 0 || || |- |morph_path || 7 || || |- |motdfile || 0 || , "sv" || The MOTD file to load. |- |+mouse_menu || cmd || || Opens a menu while held |- |-mouse_menu || cmd || || Executes the highlighted button on the radial menu (if cl_fastradial is 1) |- |+movedown || cmd || || |- |-movedown || cmd || || |- |+moveleft || cmd || || |- |-moveleft || cmd || || |- |+moveright || cmd || || |- |-moveright || cmd || || |- |+moveup || cmd || || |- |-moveup || cmd || || |- |movie_fixwave || cmd || || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |- |mp_allowNPCs || 1 || , "sv", "nf" || |- |mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not |- |mp_autocrosshair || 1 || , "sv", "nf" || |- |mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts |- |mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over |- |mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin |- |mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal |- |mp_defaultteam || 0 || , "sv" || |- |mp_disable_autokick || cmd || || Prevents a userid from being auto-kicked |- |mp_disable_respawn_times || 0 || , "nf", "rep", "cl" || |- |mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies |- |mp_falldamage || 0 || , "sv", "nf" || |- |mp_flashlight || 0 || , "sv", "nf" || |- |mp_footsteps || 1 || , "sv", "nf" || |- |mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players |- |mp_forcerespawn || 1 || , "sv", "nf" || |- |mp_fraglimit || 0 || , "sv", "nf" || |- |mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team |- |mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps |- |mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves. |- |mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds |- |mp_teamlist || 0 || , "sv", "nf" || |- |mp_teamoverride || 1 || , "sv" || |- |mp_teamplay || 0 || , "sv", "nf" || |- |mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |- |mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes |- |mp_tournament || 0 || , "nf", "rep", "cl" || |- |mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |- |mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |- |mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period. |- |mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period. |- |mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds |- |mp_weaponstay || 0 || , "sv", "nf" || |- |mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps |- |multvar || cmd || || Multiply specified convar value. |- |muzzleflash_light || 1 || , "a", "cl" ||
N
|- |name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name |- |nav_add_to_selected_set || cmd || || Add current area to the selected set. |- |nav_add_to_selected_set_by_id || cmd || || Add specified area id to the selected set. |- |nav_analyze || cmd || || Re-analyze the current Navigation Mesh and save it to disk. |- |nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing. |- |nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation |- |nav_avoid || cmd || || Toggles the 'avoid this area when possible' flag used by the AI system. |- |nav_begin_area || cmd || || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and |- |nav_begin_deselecting || cmd || || Start continuously removing from the selected set. |- |nav_begin_drag_deselecting || cmd || || Start dragging a selection area. |- |nav_begin_drag_selecting || cmd || || Start dragging a selection area. |- |nav_begin_selecting || cmd || || Start continuously adding to the selected set. |- |nav_begin_shift_xy || cmd || || Begin shifting the Selected Set. |- |nav_build_ladder || cmd || || Attempts to build a nav ladder on the climbable surface under the cursor. |- |nav_check_file_consistency || cmd || || Scans the maps directory and reports any missing/out-of-date navigation files. |- |nav_check_floor || cmd || || Updates the blocked/unblocked status for every nav area. |- |nav_check_stairs || cmd || || Update the nav mesh STAIRS attribute |- |nav_chop_selected || cmd || || Chops all selected areas into their component 1x1 areas |- |nav_clear_attribute || cmd || || Remove given nav attribute from all areas in the selected set. |- |nav_clear_selected_set || cmd || || Clear the selected set. |- |nav_clear_walkable_marks || cmd || || Erase any previously placed walkable positions. |- |nav_compress_id || cmd || || Re-orders area and ladder ID's so they are continuous. |- |nav_connect || cmd || || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a |- |nav_coplanar_slope_limit || 0 || , "sv", "cheat" || |- |nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" || |- |nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners. |- |nav_corner_lower || cmd || || Lower the selected corner of the currently marked Area. |- |nav_corner_place_on_ground || cmd || || Places the selected corner of the currently marked Area on the ground. |- |nav_corner_raise || cmd || || Raise the selected corner of the currently marked Area. |- |nav_corner_select || cmd || || Select a corner of the currently marked Area. Use multiple times to access all four corners. |- |nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet |- |nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand. |- |nav_crouch || cmd || || Toggles the 'must crouch in this area' flag used by the AI system. |- |nav_debug_blocked || 0 || , "sv", "cheat" || |- |nav_delete || cmd || || Deletes the currently highlighted Area. |- |nav_delete_marked || cmd || || Deletes the currently marked Area (if any). |- |nav_disconnect || cmd || || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec |- |nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps) |- |nav_dont_hide || cmd || || Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |- |nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center |- |nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center |- |nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode |- |nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |- |nav_end_area || cmd || || Defines the second corner of a new Area or Ladder and creates it. |- |nav_end_deselecting || cmd || || Stop continuously removing from the selected set. |- |nav_end_drag_deselecting || cmd || || Stop dragging a selection area. |- |nav_end_drag_selecting || cmd || || Stop dragging a selection area. |- |nav_end_selecting || cmd || || Stop continuously adding to the selected set. |- |nav_end_shift_xy || cmd || || Finish shifting the Selected Set. |- |nav_flood_select || cmd || || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |- |nav_gen_cliffs_approx || cmd || || Mark cliff areas, post-processing approximation |- |nav_generate || cmd || || Generate a Navigation Mesh for the current map and save it to disk. |- |nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops |- |nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections |- |nav_generate_incremental || cmd || || Generate a Navigation Mesh for the current map and save it to disk. |- |nav_generate_incremental_range || 2000 || , "sv", "cheat" || |- |nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas. |- |nav_jump || cmd || || Toggles the 'traverse this area by jumping' flag used by the AI system. |- |nav_ladder_flip || cmd || || Flips the selected ladder's direction. |- |nav_load || cmd || || Loads the Navigation Mesh for the current map. |- |nav_lower_drag_volume_max || cmd || || Lower the top of the drag select volume. |- |nav_lower_drag_volume_min || cmd || || Lower the bottom of the drag select volume. |- |nav_make_sniper_spots || cmd || || Chops the marked area into disconnected sub-areas suitable for sniper spots. |- |nav_mark || cmd || || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |- |nav_mark_attribute || cmd || || Set nav attribute for all areas in the selected set. |- |nav_mark_unnamed || cmd || || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |- |nav_mark_walkable || cmd || || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate |- |nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |- |nav_max_vis_delta_list_length || 64 || , "sv", "cheat" || |- |nav_merge || cmd || || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm |- |nav_merge_mesh || cmd || || Merges a saved selected set into the current mesh. |- |nav_no_hostages || cmd || || Toggles the 'hostages cannot use this area' flag used by the AI system. |- |nav_no_jump || cmd || || Toggles the 'dont jump in this area' flag used by the AI system. |- |nav_place_floodfill || cmd || || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli |- |nav_place_list || cmd || || Lists all place names used in the map. |- |nav_place_pick || cmd || || Sets the current Place to the Place of the Area under the cursor. |- |nav_place_replace || cmd || || Replaces all instances of the first place with the second place. |- |nav_place_set || cmd || || Sets the Place of all selected areas to the current Place. |- |nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" || |- |nav_precise || cmd || || Toggles the 'dont avoid obstacles' flag used by the AI system. |- |nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |- |nav_raise_drag_volume_max || cmd || || Raise the top of the drag select volume. |- |nav_raise_drag_volume_min || cmd || || Raise the bottom of the drag select volume. |- |nav_recall_selected_set || cmd || || Re-selects the stored selected set. |- |nav_remove_from_selected_set || cmd || || Remove current area from the selected set. |- |nav_remove_jump_areas || cmd || || Removes legacy jump areas, replacing them with connections. |- |nav_run || cmd || || Toggles the 'traverse this area by running' flag used by the AI system. |- |nav_save || cmd || || Saves the current Navigation Mesh to disk. |- |nav_save_selected || cmd || || Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |- |nav_select_blocked_areas || cmd || || Adds all blocked areas to the selected set |- |nav_select_damaging_areas || cmd || || Adds all damaging areas to the selected set |- |nav_select_half_space || cmd || || Selects any areas that intersect the given half-space. |- |nav_select_invalid_areas || cmd || || Adds all invalid areas to the Selected Set. |- |nav_select_obstructed_areas || cmd || || Adds all obstructed areas to the selected set |- |nav_select_overlapping || cmd || || Selects nav areas that are overlapping others. |- |nav_select_radius || cmd || || Adds all areas in a radius to the selection set |- |nav_select_stairs || cmd || || Adds all stairway areas to the selected set |- |nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing. |- |nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing. |- |nav_set_place_mode || cmd || || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |- |nav_shift || cmd || || Shifts the selected areas by the specified amount |- |nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh. |- |nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing |- |nav_show_compass || 0 || , "sv", "cheat" || |- |nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections |- |nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels. |- |nav_show_light_intensity || 0 || , "sv", "cheat" || |- |nav_show_node_grid || 0 || , "sv", "cheat" || |- |nav_show_node_id || 0 || , "sv", "cheat" || |- |nav_show_nodes || 0 || , "sv", "cheat" || |- |nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area. |- |nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area |- |nav_simplify_selected || cmd || || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |- |nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated. |- |nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |- |nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas |- |nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing |- |nav_splice || cmd || || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |- |nav_split || cmd || || To split an Area into two, align the split line using your cursor and invoke the split command. |- |nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split. |- |nav_stand || cmd || || Toggles the 'stand while hiding' flag used by the AI system. |- |nav_stop || cmd || || Toggles the 'must stop when entering this area' flag used by the AI system. |- |nav_store_selected_set || cmd || || Stores the current selected set for later retrieval. |- |nav_strip || cmd || || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |- |nav_subdivide || cmd || || Subdivides all selected areas. |- |nav_test_node || 0 || , "sv", "cheat" || |- |nav_test_node_crouch || 0 || , "sv", "cheat" || |- |nav_test_node_crouch_dir || 4 || , "sv", "cheat" || |- |nav_test_stairs || cmd || || Test the selected set for being on stairs |- |nav_toggle_deselecting || cmd || || Start or stop continuously removing from the selected set. |- |nav_toggle_in_selected_set || cmd || || Remove current area from the selected set. |- |nav_toggle_place_mode || cmd || || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |- |nav_toggle_place_painting || cmd || || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |- |nav_toggle_selected_set || cmd || || Toggles all areas into/out of the selected set. |- |nav_toggle_selecting || cmd || || Start or stop continuously adding to the selected set. |- |nav_transient || cmd || || Toggles the 'area is transient and may become blocked' flag used by the AI system. |- |nav_unmark || cmd || || Clears the marked Area or Ladder. |- |nav_update_blocked || cmd || || Updates the blocked/unblocked status for every nav area. |- |nav_update_lighting || cmd || || Recomputes lighting values |- |nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility |- |nav_use_place || cmd || || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |- |nav_walk || cmd || || Toggles the 'traverse this area by walking' flag used by the AI system. |- |nav_warp_to_mark || cmd || || Warps the player to the marked area. |- |nav_world_center || cmd || || Centers the nav mesh in the world |- |net_allow_multicast || 1 || , "a" || net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> |- |net_channels || cmd || || Shows net channel info |- |net_compressvoice || 0 || || Attempt to compress out of band voice payloads (360 only). |- |net_drawslider || 0 || || Draw completion slider during signon |- |net_droppackets || 0 || , "cheat" || Drops next n packets on client |- |net_dumpeventstats || cmd || || Dumps out a report of game event network usage |- |net_dumptest || 0 || || |- |net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time |- |net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds. |- |net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets) |- |net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |- |net_graphheight || 64 || , "a", "cl" || Height of netgraph panel |- |net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds. |- |net_graphpos || 1 || , "a", "cl" || |- |net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not |- |net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph. |- |net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph. |- |net_graphsolid || 1 || , "a", "cl" || |- |net_graphtext || 1 || , "a", "cl" || Draw text fields |- |net_maxcleartime || 4 || || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |- |net_maxfilesize || 16 || || Maximum allowed file size for uploading in MB |- |net_maxfragments || 1200 || || Max fragment bytes per packet |- |net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'. |- |net_megasnapshot || 1 || || |- |net_paranoid || 1 || || net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' |- |net_queue_trace || 0 || || |- |net_queued_packet_thread || 1 || || Use a high priority thread to send queued packets out instead of sending them each frame. |- |net_scale || 5 || , "a", "cl" || |- |net_showeventlisteners || 0 || || Show listening addition/removals |- |net_showevents || 0 || || Dump game events to console (1=client only, 2=all). |- |net_showfragments || 0 || || Show netchannel fragments net_showpeaks : 0 : : Show messages for large packets only: <size> |- |net_showreliablesounds || 0 || , "cheat" || |- |net_showsplits || 0 || || Show info about packet splits |- |net_showtcp || 0 || || Dump TCP stream summary to console |- |net_showudp || 0 || || Dump UDP packets summary to console |- |net_showudp_remoteonly || 0 || || Dump non-loopback udp only |- |net_showusercmd || 0 || , "cl" || Show user command encoding |- |net_splitpacket_maxrate || 15000 || || Max bytes per second when queueing splitpacket chunks |- |net_splitrate || 1 || || Number of fragments for a splitpacket that can be sent per frame |- |net_start || cmd || || Inits multiplayer network sockets |- |net_status || cmd || || Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |- |net_steamcnx_debug || 1 || || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |- |net_steamcnx_enabled || 1 || || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |- |net_steamcnx_status || cmd || || Print status of steam connection sockets. |- |net_usesocketsforloopback || 0 || || Use network sockets layer even for listen server local player's packets (multiplayer only). |- |next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 ) |- |+nextability || cmd || || |- |-nextability || cmd || || |- |nextdemo || cmd || || Play next demo in sequence. |- |nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel |- |noclip || cmd || || Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |- |noclip_fixup || 1 || , "sv", "cheat" || |- |notarget || cmd || || Toggle. Player becomes hidden to NPCs. |- |npc_ally_deathmessage || 1 || , "sv", "cheat" || |- |npc_ammo_deplete || cmd || || Subtracts half of the target's ammo |- |npc_bipass || cmd || || Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a |- |npc_create || cmd || || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen |- |npc_create_aimed || cmd || || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at |- |npc_create_equipment || 0 || , "sv" || npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki |- |npc_destroy_unselected || cmd || || Removes all NPCs from the universe that aren't currently selected |- |npc_enemies || cmd || || Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np |- |npc_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |- |npc_freeze_unselected || cmd || || Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |- |npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- |- |npc_heal || cmd || || Heals the target back to full health |- |npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- |- |npc_route || cmd || || Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |- |npc_select || cmd || || Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg |- |npc_sentences || 0 || , "sv" || |- |npc_set_freeze || cmd || || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |- |npc_set_freeze_unselected || cmd || || Freeze all NPCs not selected |- |npc_speakall || cmd || || Force the npc to try and speak all their responses |- |npc_squads || cmd || || Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n |- |npc_steering_all || cmd || || Displays the steering obstructions of all NPCs (used to perform local avoidance) |- |npc_task_text || cmd || || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu |- |npc_tasks || cmd || || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- |- |npc_thinknow || cmd || || Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent |- |npc_vphysics || 0 || , "sv" ||
O
|- |old_radiusdamage || 0 || , "rep", "cl" || |- |openserverbrowser || cmd || || Opens server browser |- |option_duck_method || 1 || , "a", "rep", "cl" || |- |overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency. |- |overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview. |- |overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> |- |overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview. |- |overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [
P
|- |paint_sample_size || 4 || , "cheat", "rep" || |- |paintmap_scale || 1 || , "cheat", "rep" || |- |panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation |- |particle_sim_alt_cores || 2 || , "cl" || |- |particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles. |- |particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |- |particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn |- |particle_test_start || cmd || || Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe |- |password || 0 || , "a", "norecord" || Current server access password |- |path || cmd || || Show the engine filesystem path. |- |pause || cmd || || Toggle the server pause state. |- |perfui || cmd || || Show/hide the level performance tools UI. |- |perfvisualbenchmark || cmd || || |- |perfvisualbenchmark_abort || cmd || || |- |phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency. |- |phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes. |- |phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration. |- |phys_enable_query_cache || 1 || || |- |phys_impactforcescale || 1 || , "sv" || |- |phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes. |- |phys_pushscale || 1 || , "rep", "cl" || |- |phys_speeds || 0 || , "sv" || |- |phys_stressbodyweights || 5 || , "sv" || |- |phys_timescale || 1 || , "sv" || Scale time for physics |- |phys_upimpactforcescale || 0 || , "sv" || |- |physics_budget || cmd || || Times the cost of each active object |- |physics_constraints || cmd || || Highlights constraint system graph for an entity |- |physics_debug_entity || cmd || || Dumps debug info for an entity |- |physics_highlight_active || cmd || || Turns on the absbox for all active physics objects |- |physics_report_active || cmd || || Lists all active physics objects |- |physics_select || cmd || || Dumps debug info for an entity |- |physicsshadowupdate_render || 0 || , "sv" || |- |PhysPMC || 0 || || |- |picker || cmd || || Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |- |ping || cmd || || Display ping to server. |- |ping_max_green || 70 || , "cl" || |- |ping_max_red || 250 || , "cl" || |- |ping_max_yellow || 140 || , "cl" || |- |pingserver || cmd || || Ping a server for info |- |pipeline_static_props || 1 || || |- |pixelvis_debug || cmd || || Dump debug info |- |play || cmd || || Play a sound. |- |playdemo || cmd || || Play a recorded demo file (.dem ). |- |player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console. |- |player_old_armor || 0 || , "sv" || |- |playerlist || cmd || || Shows the player list and allows voting |- |playflush || cmd || || Play a sound, reloading from disk in case of changes. |- |playgamesound || cmd || || Play a sound from the game sounds txt file |- |playsoundscape || cmd || || Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] |- |playvol || cmd || || Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin |- |plugin_pause_all || cmd || || pauses all loaded plugins |- |plugin_print || cmd || || Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin |- |plugin_unpause_all || cmd || || unpauses all disabled plugins |- |+posedebug || cmd || || Turn on pose debugger or add ents to pose debugger UI |- |-posedebug || cmd || || Turn off pose debugger or hide ents from pose debugger UI |- |-prevability || cmd || || |- |+prevability || cmd || || |- |print_colorcorrection || cmd || || Display the color correction layer information. |- |progress_enable || cmd || || |- |prop_active_gib_limit || 999999 || , "sv" || |- |prop_active_gib_max_fade_time || 999999 || , "sv" || |- |prop_crosshair || cmd || || Shows name for prop looking at |- |prop_debug || cmd || || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |- |props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default) |- |props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default) |- |pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes. |- |pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes.
Q
|- |quit || cmd || || Exit the engine.
R
|- |r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes |- |r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || |- |r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || |- |r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" || |- |r_ambientboost || 1 || || Set to boost ambient term if it is totally swamped by local lights |- |r_ambientfactor || 5 || || Boost ambient cube by no more than this factor |- |r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests |- |r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting). |- |r_ambientmin || 0 || || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |- |r_aspectratio || 0 || || |- |r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" || |- |r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" || |- |r_avglight || 1 || , "cheat" || |- |r_avglightmap || 0 || , "cheat" || |- |r_bloomtintb || 0.11 || || |- |r_bloomtintexponent || 2.2 || || |- |r_bloomtintg || 0.59 || || |- |r_bloomtintr || 0.3 || || |- |r_cheapwaterend || cmd || || |- |r_cheapwaterstart || cmd || || |- |r_cleardecals || cmd || || Usage r_cleardecals <permanent>. |- |r_ClipAreaPortals || 1 || , "cheat" || |- |r_colorstaticprops || 0 || , "cheat" || |- |r_debug_sequencesets || -2 || , "cl" || |- |r_debugcheapwater || 0 || , "cheat", "cl" || |- |r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |- |r_decal_cover_count || 4 || || |- |r_decal_overlap_area || 0 || || |- |r_decal_overlap_count || 3 || || |- |r_decals || 2048 || || |- |r_decalstaticprops || 1 || || Decal static props test |- |r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |- |r_DispBuildable || 0 || , "cheat" || |- |r_DispWalkable || 0 || , "cheat" || |- |r_dopixelvisibility || 1 || , "cl" || |- |r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves. |- |r_drawbatchdecals || 1 || || Render decals batched. |- |r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe |- |r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |- |r_drawdecals || 1 || , "cheat" || Render decals. |- |r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe |- |r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps |- |r_drawentities || 1 || , "cheat" || |- |r_drawflecks || 1 || , "cl" || |- |r_drawfuncdetail || 1 || , "cheat" || Render func_detail |- |r_drawleaf || -1 || , "cheat" || Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays |- |r_drawlightinfo || 0 || , "cheat" || |- |r_drawlights || 0 || , "cheat" || |- |r_drawmodeldecals || 1 || || |- |r_DrawModelLightOrigin || 0 || , "cheat" || |- |r_drawmodelstatsoverlay || 0 || , "cheat" || |- |r_drawmodelstatsoverlaydistance || 500 || , "cheat" || |- |r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |- |r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |- |r_drawopaquerenderables || 1 || , "cheat", "cl" || |- |r_drawopaqueworld || 1 || , "cheat", "cl" || |- |r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering |- |r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies |- |r_DrawPortals || 0 || , "cheat" || |- |r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering. |- |r_drawrenderboxes || 0 || , "cheat", "cl" || |- |r_drawropes || 1 || , "cheat", "cl" || |- |r_drawskybox || 1 || , "cheat" || |- |r_DrawSpecificStaticProp || -1 || || |- |r_drawsprites || 1 || , "cheat", "cl" || |- |r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe |- |r_drawtracers || 1 || , "cheat", "cl" || |- |r_drawtracers_firstperson || 1 || , "cl" || |- |r_drawtranslucentrenderables || 1 || , "cheat", "cl" || |- |r_drawtranslucentworld || 1 || , "cheat" || |- |r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels |- |r_drawviewmodel || 1 || , "cheat", "cl" || |- |r_drawworld || 1 || , "cheat" || Render the world. |- |r_dscale_basefov || 90 || , "cheat" || |- |r_dscale_fardist || 2000 || , "cheat" || |- |r_dscale_farscale || 4 || , "cheat" || |- |r_dscale_neardist || 100 || , "cheat" || |- |r_dscale_nearscale || 1 || , "cheat" || |- |r_dynamic || 1 || || |- |r_dynamiclighting || 1 || , "cheat" || |- |r_emulategl || 0 || || |- |r_entityclips || 1 || , "cl" || |- |r_eyeglintlodpixels || 20 || || The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |- |r_eyegloss || 1 || , "a", "cl" || |- |r_eyemove || 1 || , "a" || |- |r_eyes || 1 || || |- |r_eyeshift_x || 0 || , "a" || |- |r_eyeshift_y || 0 || , "a" || |- |r_eyeshift_z || 0 || , "a" || |- |r_eyesize || 0 || , "a" || |- |r_eyewaterepsilon || 7 || , "cheat", "cl" || |- |r_fade360style || 1 || , "cl" || |- |r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller. |- |r_fastzreject || 0 || || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |- |r_fastzrejectdisp || 0 || || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |- |r_flashlight_topdown || 0 || , "cl" || |- |r_flashlightambient || 0 || , "cheat", "cl" || |- |r_flashlightbacktraceoffset || 0 || , "cheat", "cl" || |- |r_flashlightbrightness || 0 || , "cheat" || |- |r_flashlightclip || 0 || , "cheat" || |- |r_flashlightconstant || 0 || , "cheat", "cl" || |- |r_flashlightculldepth || 1 || || |- |r_flashlightdepth_drawtranslucents || 0 || , "cl" || |- |r_flashlightdepthres || 1024 || , "cl" || |- |r_flashlightdepthreshigh || 2048 || , "cl" || |- |r_flashlightdepthtexture || 1 || || |- |r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |- |r_flashlightdrawclip || 0 || , "cheat" || |- |r_flashlightdrawdepth || 0 || || |- |r_flashlightdrawfrustum || 0 || , "cl" || |- |r_flashlightdrawfrustumbbox || 0 || , "cl" || |- |r_flashlightdrawsweptbbox || 0 || || |- |r_flashlightfar || 750 || , "cheat", "cl" || |- |r_flashlightfov || 53 || , "cheat", "cl" || |- |r_flashlightladderdist || 40 || , "cheat", "cl" || |- |r_flashlightlinear || 100 || , "cheat", "cl" || |- |r_flashlightlockposition || 0 || , "cheat", "cl" || |- |r_flashlightmodels || 1 || , "cl" || |- |r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" || |- |r_flashlightnear || 4 || , "cheat", "cl" || |- |r_flashlightnearoffsetscale || 1 || , "cheat", "cl" || |- |r_flashlightnodraw || 0 || || |- |r_flashlightoffsetforward || 0 || , "cheat", "cl" || |- |r_flashlightoffsetright || 5 || , "cheat", "cl" || |- |r_flashlightoffsetup || -5 || , "cheat", "cl" || |- |r_flashlightquadratic || 0 || , "cheat", "cl" || |- |r_flashlightrender || 1 || || |- |r_flashlightrendermodels || 1 || || |- |r_flashlightrenderworld || 1 || || |- |r_flashlightscissor || 1 || || |- |r_flashlightshadowatten || 0 || , "cheat", "cl" || |- |r_flashlighttracedistcutoff || 128 || , "cl" || |- |r_flashlightupdatedepth || 1 || || |- |r_flashlightvisualizetrace || 0 || , "cheat", "cl" || |- |r_flashlightvolumetrics || 1 || , "cl" || |- |r_flex || 1 || || |- |r_flushlod || cmd || || Flush and reload LODs. |- |r_ForceRestore || 0 || || |- |r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling |- |r_frustumcullworld || 1 || || |- |r_glint_alwaysdraw || 0 || || |- |r_glint_procedural || 0 || || |- |r_hunkalloclightmaps || 1 || || |- |r_hwmorph || 0 || , "cheat" || |- |r_impacts_alt_orientation || 1 || , "cl" || |- |r_itemblinkmax || 0 || , "cheat" || |- |r_itemblinkrate || 4 || , "cheat" || |- |r_JeepFOV || 90 || , "sv", "cheat", "rep" || |- |r_JeepViewBlendTo || 1 || , "cheat", "cl" || |- |r_JeepViewBlendToScale || 0 || , "cheat", "cl" || |- |r_JeepViewBlendToTime || 1 || , "cheat", "cl" || |- |r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" || |- |r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" || |- |r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" || |- |r_jiggle_bones || 1 || , "cl" || |- |r_lightaverage || 1 || || Activates/deactivate light averaging |- |r_lightcache_invalidate || cmd || || |- |r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting |- |r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii |- |r_lightcache_zbuffercache || 0 || || |- |r_lightcachecenter || 1 || , "cheat" || |- |r_lightcachemodel || -1 || , "cheat" || |- |r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation |- |r_lightmap || -1 || , "cheat" || |- |r_lightstyle || -1 || , "cheat" || |- |r_lightwarpidentity || 0 || , "cheat" || |- |r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn. |- |r_lod || -1 || || |- |r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map. This determines the far clipping plane |- |r_maxdlights || 32 || || |- |r_maxmodeldecal || 50 || || |- |r_maxnewsamples || 6 || || |- |r_maxsampledist || 128 || || |- |r_minnewsamples || 3 || || |- |r_modelwireframedecal || 0 || , "cheat" || |- |r_nohw || 0 || , "cheat" || |- |r_norefresh || 0 || || |- |r_nosw || 0 || , "cheat" || |- |r_novis || 0 || , "cheat" || Turn off the PVS. |- |r_occludeemaxarea || 0 || || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |- |r_occluderminarea || 0 || || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |- |r_occludermincount || 0 || || At least this many occluders will be used, no matter how big they are. |- |r_occlusion || 1 || || Activate/deactivate the occlusion system. |- |r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing. |- |r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights |- |r_overlayfadeenable || 0 || || |- |r_overlayfademax || 2000 || || |- |r_overlayfademin || 1750 || || |- |r_overlaywireframe || 0 || || |- |r_particle_demo || 0 || , "cheat", "cl" || |- |r_particle_sim_spike_threshold_ms || 5 || , "cl" || |- |r_particle_timescale || 1 || , "cl" || |- |r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it. |- |r_PhysPropStaticLighting || 1 || , "cl" || |- |r_pix_recordframes || 0 || || |- |r_pix_start || 0 || || |- |r_pixelfog || 1 || || |- |r_pixelvisibility_partial || 1 || , "cl" || |- |r_pixelvisibility_spew || 0 || , "cl" || |- |r_portalscloseall || 0 || || |- |r_portalsopenall || 0 || , "cheat" || Open all portals |- |r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums. |- |r_printdecalinfo || cmd || || |- |r_proplightingfromdisk || 1 || || 0=Off, 1=On, 2=Show Errors |- |r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |- |r_propsmaxdist || 1200 || , "cl" || Maximum visible distance |- |r_queued_decals || 0 || || Offloads a bit of decal rendering setup work to the material system queue when enabled. |- |r_queued_post_processing || 0 || , "cl" || |- |r_queued_ropes || 1 || , "cl" || r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |- |r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen |- |r_rainalpha || 0 || , "cheat", "cl" || |- |r_rainalphapow || 0 || , "cheat", "cl" || |- |r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops? |- |r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables) |- |r_raindensity || 0 || , "cheat", "cl" || |- |r_RainHack || 0 || , "cheat", "cl" || |- |r_rainlength || 0 || , "cheat", "cl" || |- |r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1 |- |r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling. |- |r_RainRadius || 1500 || , "cheat", "cl" || |- |r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets. |- |r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation. |- |r_rainspeed || 600 || , "cheat", "cl" || |- |r_RainSplashPercentage || 20 || , "cheat", "cl" || |- |r_rainwidth || 0 || , "cheat", "cl" || |- |r_randomflex || 0 || , "cheat" || |- |r_renderoverlayfragment || 1 || || |- |r_rimlight || 1 || , "cheat" || |- |r_rootlod || 0 || || Root LOD |- |r_ropetranslucent || 1 || , "cl" || |- |r_screenoverlay || cmd || || Draw specified material as an overlay |- |r_sequence_debug || 0 || , "cl" || |- |r_shader_srgb || 0 || || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |- |r_shadow_debug_spew || 0 || , "cheat", "cl" || |- |r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering |- |r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering |- |r_shadow_deferred_simd || 0 || , "cl" || |- |r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate |- |r_shadow_lightpos_lerptime || 0 || , "cl" || |- |r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter |- |r_shadowangles || cmd || || Set shadow angles |- |r_shadowblobbycutoff || cmd || || some shadow stuff |- |r_shadowcolor || cmd || || Set shadow color |- |r_shadowdir || cmd || || Set shadow direction |- |r_shadowdist || cmd || || Set shadow distance |- |r_shadowfromanyworldlight || 0 || , "cheat", "cl" || |- |r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights |- |r_shadowfromworldlights_debug || 0 || , "cheat", "cl" || |- |r_shadowids || 0 || , "cheat" || |- |r_shadowmaxrendered || 32 || , "cl" || |- |r_shadowrendertotexture || 0 || || |- |r_shadows || 1 || || |- |r_shadows_gamecontrol || -1 || , "cheat" || |- |r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables |- |r_shadowwireframe || 0 || , "cheat" || |- |r_showenvcubemap || 0 || , "cheat" || |- |r_ShowViewerArea || 0 || || |- |r_showz_power || 1 || , "cheat" || |- |r_skin || 0 || , "cheat" || |- |r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes |- |r_slowpathwireframe || 0 || , "cheat" || |- |r_snapportal || -1 || || |- |r_SnowColorBlue || 200 || , "cheat", "cl" || Snow. |- |r_SnowColorGreen || 175 || , "cheat", "cl" || Snow. |- |r_SnowColorRed || 150 || , "cheat", "cl" || Snow. |- |r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes. |- |r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable |- |r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow. |- |r_SnowEndSize || 0 || , "cheat", "cl" || Snow. |- |r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale. |- |r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow. |- |r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow. |- |r_SnowParticles || 500 || , "cheat", "cl" || Snow. |- |r_SnowPosScale || 1 || , "cheat", "cl" || Snow. |- |r_SnowRayEnable || 1 || , "cheat", "cl" || Snow. |- |r_SnowRayLength || 8192 || , "cheat", "cl" || Snow. |- |r_SnowRayRadius || 256 || , "cheat", "cl" || Snow. |- |r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow. |- |r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow. |- |r_SnowStartSize || 1 || , "cheat", "cl" || Snow. |- |r_SnowWindScale || 0 || , "cheat", "cl" || Snow. |- |r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow. |- |r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow. |- |r_spray_lifetime || 10 || || Number of rounds player sprays are visible |- |r_sse_s || 1 || , "cl" || sse ins for particle sphere create |- |r_staticlight_streams || 1 || || |- |r_staticprop_lod || -1 || || |- |r_staticpropinfo || 0 || || |- |r_swingflashlight || 1 || , "cheat", "cl" || |- |r_teeth || 1 || || |- |r_threaded_particles || 1 || , "cl" || |- |r_threaded_shadow_clip || 0 || || |- |r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this |- |r_unlimitedrefract || 0 || , "cl" || |- |r_unloadlightmaps || 0 || || |- |r_updaterefracttexture || 1 || , "cheat", "cl" || |- |r_vehicleBrakeRate || 1 || , "sv", "cheat" || |- |r_VehicleViewClamp || 1 || , "cheat", "cl" || |- |r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" || |- |r_visambient || 0 || || Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |- |r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing. |- |r_visualizelighttraces || 0 || , "cheat" || |- |r_visualizelighttracesshowfulltrace || 0 || , "cheat" || |- |r_visualizeproplightcaching || 0 || , "cl" || |- |r_visualizetraces || 0 || , "cheat" || |- |r_WaterDrawReflection || 1 || , "cl" || Enable water reflection |- |r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction |- |r_waterforceexpensive || 0 || , "cl" || |- |r_waterforcereflectentities || 0 || , "cl" || |- |r_worldlightmin || 0.0002 || || |- |r_worldlights || 3 || || number of world lights to use per vertex |- |r_worldlistcache || 1 || , "cl" || |- |radialmenu || cmd || || Opens a radial menu |- |ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep. |- |rate || 10000 || , "user" || Max bytes/sec the host can receive data |- |rcon || cmd || || Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |- |rcon_password || 0 || , "norecord" || remote console password. |- |recompute_speed || cmd || || Recomputes clock speed (for debugging purposes). |- |record || cmd || || Record a demo. |- |record_tga_interval || 1 || || How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f |- |reload || cmd || || Reload the most recent saved game (add setpos to jump to current view position on reload). |- |+reload || cmd || || |- |-reload || cmd || || |- |reload_materials || 0 || || |- |remote_bug || cmd || || Starts a bug report with data from the currently connected rcon machine |- |removeid || cmd || || Remove a user ID from the ban list. |- |removeip || cmd || || Remove an IP address from the ban list. |- |report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off. |- |report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off. |- |report_entities || cmd || || Lists all entities |- |report_simthinklist || cmd || || Lists all simulating/thinking entities |- |report_soundpatch || cmd || || reports sound patch count |- |report_touchlinks || cmd || || Lists all touchlinks |- |res_restrict_access || 0 || || |- |reset_gameconvars || cmd || || Reset a bunch of game convars to default values |- |respawn_entities || cmd || || Respawn all the entities in the map. |- |restart || cmd || || Restart the game on the same level (add setpos to jump to current view position on restart). |- |retry || cmd || || Retry connection to last server. |- |+right || cmd || || |- |-right || cmd || || |- |room_type || 0 || , "demo" || |- |rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity. |- |rope_collide || 1 || , "cl" || Collide rope with the world |- |rope_min_pixel_diameter || 2 || , "cheat" || |- |rope_rendersolid || 1 || , "cl" || |- |rope_shake || 0 || , "cl" || |- |rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes |- |rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect |- |rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect |- |rope_smooth_maxalphawidth || 1 || , "cl" || |- |rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect |- |rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to |- |rope_solid_maxalpha || 1 || , "cl" || |- |rope_solid_maxwidth || 1 || , "cl" || |- |rope_solid_minalpha || 0 || , "cl" || |- |rope_solid_minwidth || 0 || , "cl" || |- |rope_subdiv || 2 || , "cl" || Rope subdivision amount |- |rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance. |- |rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |- |rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept |- |rr_debugresponseconcept_exclude || cmd || || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments |- |rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |- |rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |- |rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart) |- |rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va |- |rr_reloadresponsesystems || cmd || || Reload all response system scripts. |- |rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away. |- |rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |- |rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |- |rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
S
|- |save || cmd || || Saves current game. |- |save_async || 1 || || |- |save_asyncdelay || 0 || || For testing, adds this many milliseconds of delay to the save operation. |- |save_console || 0 || || Autosave on the PC behaves like it does on the consoles. |- |save_disable || 0 || || |- |save_finish_async || cmd || || |- |save_history_count || 1 || || Keep this many old copies in history of autosaves and quicksaves. |- |save_huddelayframes || 1 || || Number of frames to defer for drawing the Saving message. |- |save_in_memory || 0 || || Set to 1 to save to memory instead of disk (Xbox 360) |- |save_noxsave || 0 || || |- |save_screenshot || 1 || || 0 = none, 1 = non-autosave, 2 = always |- |save_spew || 0 || || |- |say || cmd || || Display player message |- |say_team || cmd || || Display player message to team |- |sb_quick_list_bit_field || -1 || || |- |sb_showblacklists || 0 || || If set to 1, blacklist rules will be printed to the console as they're applied. |- |scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info. |- |scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think. |- |scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation. |- |scene_clientplayback || 1 || , "sv" || Play all vcds on the clients. |- |scene_flatturn || 1 || , "sv" || |- |scene_flush || cmd || || Flush all .vcds from the cache and reload from disk. |- |scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english. |- |scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |- |scene_playvcd || cmd || || Play the given VCD as an instanced scripted scene. |- |scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console. |- |scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events. |- |scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events. |- |scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location. |- |scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running. |- |scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback |- |+score || cmd || || |- |-score || cmd || || |- |scr_centertime || 2 || , "cl" || |- |screenshot || cmd || || Take a screenshot. |- |script || cmd || || Run the text as a script |- |script_client || cmd || || Run the text as a script |- |script_debug || cmd || || Connect the vscript VM to the script debugger |- |script_debug_client || cmd || || Connect the vscript VM to the script debugger |- |script_dump_all || cmd || || Dump the state of the VM to the console |- |script_dump_all_client || cmd || || Dump the state of the VM to the console |- |script_execute || cmd || || Run a vscript file |- |script_execute_client || cmd || || Run a vscript file |- |script_help || cmd || || Output help for script functions, optionally with a search string |- |script_help_client || cmd || || Output help for script functions, optionally with a search string |- |script_reload_code || cmd || || Execute a vscript file, replacing existing functions with the functions in the run script |- |script_reload_entity_code || cmd || || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |- |script_reload_think || cmd || || Execute an activation script, replacing existing functions with the functions in the run script |- |+secondary || cmd || || |- |-secondary || cmd || || |- |+selectmarine1 || cmd || || |- |-selectmarine1 || cmd || || |- |+selectmarine2 || cmd || || |- |-selectmarine2 || cmd || || |- |+selectmarine3 || cmd || || |- |-selectmarine3 || cmd || || |- |-selectmarine4 || cmd || || |- |+selectmarine4 || cmd || || |- |+selectmarine5 || cmd || || |- |-selectmarine5 || cmd || || |- |+selectmarine6 || cmd || || |- |-selectmarine6 || cmd || || |- |-selectmarine7 || cmd || || |- |+selectmarine7 || cmd || || |- |+selectmarine8 || cmd || || |- |-selectmarine8 || cmd || || |- |sensitivity || 3 || , "a", "cl" || Mouse sensitivity. |- |server_game_time || cmd || || Gives the game time in seconds (server's curtime) |- |servercfgfile || 0 || , "sv" || setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |- |setinfo || cmd || || Adds a new user info value |- |setmaster || cmd || || add/remove/enable/disable master servers |- |setmodel || cmd || || Changes's player's model |- |setpause || cmd || || Set the pause state of the server. |- |setpos || cmd || || Move player to specified origin (must have sv_cheats). |- |setpos_exact || cmd || || Move player to an exact specified origin (must have sv_cheats). |- |setpos_player || cmd || || Move specified player to specified origin (must have sv_cheats). |- |sfm_record_hz || 30 || , "cl" || |- |shake || cmd || || Shake the screen. |- |shake_show || 0 || , "cl" || Displays a list of the active screen shakes. |- |shake_stop || cmd || || Stops all active screen shakes. |- |shake_testpunch || cmd || || Test a punch-style screen shake. |- |ShootMe || cmd || || Does DMG_BULLET to marine |- |+showbudget || cmd || || |- |-showbudget || cmd || || |- |showbudget_texture || 0 || , "cheat" || Enable the texture budget panel. |- |-showbudget_texture || cmd || || |- |+showbudget_texture || cmd || || |- |-showbudget_texture_global || cmd || || |- |+showbudget_texture_global || cmd || || |- |showbudget_texture_global_dumpstats || cmd || || Dump all items in +showbudget_texture_global in a text form |- |showbudget_texture_global_sum || 0 || || |- |showcompletemessage || cmd || || Shows the mission complete message again |- |showconsole || cmd || || Show the console. |- |showGameSettings || cmd || || |- |showhitlocation || 0 || , "sv" || showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] |- |showpanel || cmd || || Shows a viewport panel <name> |- |showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame |- |-showscores || cmd || || |- |+showscores || cmd || || |- |showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes |- |showtriggers_toggle || cmd || || Toggle show triggers |- |-showvprof || cmd || || |- |+showvprof || cmd || || |- |singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame ) |- |sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health. |- |sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer |- |sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer |- |sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines |- |sk_asw_buzzer_v2 || 1 || , "sv", "cheat" || |- |sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone |- |sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug |- |sk_autoaim_mode || 1 || , "a", "rep", "cl" || |- |sk_bullseye_health || 0 || , "sv" || |- |sk_gunship_burst_dist || 768 || , "sv" || |- |sk_gunship_burst_min || 800 || , "sv" || |- |sk_gunship_burst_size || 15 || , "sv" || |- |sk_gunship_health_increments || 0 || , "sv" || |- |sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |- |sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move? |- |sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired |- |sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much. |- |sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals. |- |sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts. |- |sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade. |- |sk_helicopter_health || 5600 || , "sv" || |- |sk_helicopter_num_bombs1 || 3 || , "sv" || |- |sk_helicopter_num_bombs2 || 5 || , "sv" || |- |sk_helicopter_num_bombs3 || 5 || , "sv" || |- |sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst |- |sk_max_asw_ag || 0 || , "rep", "cl" || |- |sk_max_asw_asg || 0 || , "rep", "cl" || |- |sk_max_asw_cs || 0 || , "rep", "cl" || |- |sk_max_asw_ext || 0 || , "rep", "cl" || |- |sk_max_asw_f || 0 || , "rep", "cl" || |- |sk_max_asw_flares || 0 || , "rep", "cl" || |- |sk_max_asw_gl || 0 || , "rep", "cl" || |- |sk_max_asw_hg || 0 || , "rep", "cl" || |- |sk_max_asw_medkit || 0 || , "rep", "cl" || |- |sk_max_asw_medsat || 0 || , "rep", "cl" || |- |sk_max_asw_medself || 0 || , "rep", "cl" || |- |sk_max_asw_mines || 0 || , "rep", "cl" || |- |sk_max_asw_ml || 0 || , "rep", "cl" || |- |sk_max_asw_p || 0 || , "rep", "cl" || |- |sk_max_asw_pdw || 0 || , "rep", "cl" || |- |sk_max_asw_r || 0 || , "rep", "cl" || |- |sk_max_asw_r_g || 0 || , "rep", "cl" || |- |sk_max_asw_rg || 0 || , "rep", "cl" || |- |sk_max_asw_sg || 0 || , "rep", "cl" || |- |sk_max_asw_sniper || 0 || , "rep", "cl" || |- |sk_max_asw_stim || 0 || , "rep", "cl" || |- |sk_max_asw_tg || 0 || , "rep", "cl" || |- |sk_max_asw_welder || 0 || , "rep", "cl" || |- |sk_npc_arm || 1 || , "sv" || |- |sk_npc_chest || 1 || , "sv" || |- |sk_npc_dmg_asw_ag || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_asg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_cs || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_ext || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_f || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_flares || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_gl || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_hg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_medself || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_mines || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_ml || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_p || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_r || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_rg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_sg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_stim || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_tg || 0 || , "rep", "cl" || |- |sk_npc_dmg_asw_welder || 0 || , "rep", "cl" || |- |sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player |- |sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player |- |sk_npc_head || 2 || , "sv" || |- |sk_npc_leg || 1 || , "sv" || |- |sk_npc_stomach || 1 || , "sv" || |- |sk_player_arm || 1 || , "sv" || |- |sk_player_chest || 1 || , "sv" || |- |sk_player_head || 2 || , "sv" || |- |sk_player_leg || 1 || , "sv" || |- |sk_player_stomach || 1 || , "sv" || |- |sk_plr_dmg_asw_ag || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_asg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_cs || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_ext || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_f || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_flares || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_medself || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_mines || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_ml || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_p || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_r || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_rg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_sg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_stim || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_tg || 0 || , "rep", "cl" || |- |sk_plr_dmg_asw_welder || 0 || , "rep", "cl" || |- |skill || 1 || , "a" || Game skill level (1-3). |- |slot0 || cmd || || |- |slot1 || cmd || || |- |slot10 || cmd || || |- |slot2 || cmd || || |- |slot3 || cmd || || |- |slot4 || cmd || || |- |slot5 || cmd || || |- |slot6 || cmd || || |- |slot7 || cmd || || |- |slot8 || cmd || || |- |slot9 || cmd || || |- |smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs. |- |snapto || cmd || || |- |snd_async_flush || cmd || || Flush all unlocked async audio data |- |snd_async_fullyasync || 1 || || All playback is fully async (sound doesn't play until data arrives). |- |snd_async_minsize || 262144 || || |- |snd_async_showmem || cmd || || Show async memory stats |- |snd_async_showmem_music || cmd || || Show async memory stats for just non-streamed music |- |snd_async_showmem_summary || cmd || || Show brief async memory stats |- |snd_async_spew_blocking || 0 || || Spew message to console any time async sound loading blocks on file i/o. |- |snd_async_stream_fail || 0 || || Spew stream pool failures. |- |snd_async_stream_spew || 0 || || Spew streaming info ( 0=Off, 1=streams, 2=buffers |- |snd_cull_duplicates || 0 || || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe |- |snd_debug_gaincurve || 0 || || Visualize sound gain fall off |- |snd_debug_gaincurvevol || 1 || || Visualize sound gain fall off |- |snd_defer_trace || 1 || || |- |snd_delay_sound_shift || 0 || || |- |snd_disable_mixer_duck || 0 || || |- |snd_disable_mixer_solo || 0 || || |- |snd_duckerattacktime || 0 || , "a" || |- |snd_duckerreleasetime || 2 || , "a" || |- |snd_duckerthreshold || 0 || , "a" || |- |snd_ducktovolume || 0.55 || , "a" || |- |snd_dump_filepaths || cmd || || |- |snd_dumpclientsounds || cmd || || Dump sounds to console |- |snd_dvar_dist_max || 1320 || || Play full 'far' sound at this distance |- |snd_dvar_dist_min || 240 || || Play full 'near' sound at this distance |- |snd_filter || 0 || , "cheat" || |- |snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units |- |snd_gain || 1 || , "cheat" || |- |snd_gain_max || 1 || , "cheat" || |- |snd_gain_min || 0 || , "cheat" || |- |snd_getmixer || cmd || || Get data related to mix group matching string |- |snd_legacy_surround || 0 || , "a" || |- |snd_list || 0 || || |- |snd_list_mix_groups || cmd || || List all mix groups to dev console. |- |snd_list_mixers || cmd || || List all mixers to dev console. |- |snd_lockpartial || 1 || || |- |snd_max_same_sounds || 4 || || |- |snd_max_same_weapon_sounds || 3 || || |- |snd_mergemethod || 1 || || Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |- |snd_mix_async || 0 || || |- |snd_mix_minframetime || 0 || || |- |snd_mixahead || 0 || , "a" || |- |snd_mixer_master_dsp || 1 || || |- |snd_mixer_master_level || 1 || || |- |snd_moviefix || 1 || || Defer sound recording until next tick when laying off movies. |- |snd_musicvolume || 1 || , "a", "user" || Music volume |- |snd_noextraupdate || 0 || || |- |snd_obscured_gain_dB || -2 || , "cheat" || |- |snd_pitchquality || 1 || , "a" || |- |snd_playsounds || cmd || || Play sounds from the game sounds txt file at a given location |- |snd_pre_gain_dist_falloff || 1 || , "cheat" || |- |snd_prefetch_common || 1 || || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt |- |snd_profile || 0 || , "demo" || |- |snd_rebuildaudiocache || cmd || || rebuild audio cache for current language |- |snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist |- |snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb |- |snd_restart || cmd || || Restart sound system. |- |snd_setmixer || cmd || || Set named Mixgroup of current mixer to mix vol, mute, solo. |- |snd_setmixlayer || cmd || || Set named Mixgroup of named mix layer to mix vol, mute, solo. |- |snd_setmixlayer_amount || cmd || || Set named mix layer mix amount. |- |snd_setsoundparam || cmd || || Set a sound paramater |- |snd_show || 0 || || Show sounds info |- |snd_showclassname || 0 || || |- |snd_showmixer || 0 || || |- |snd_showstart || 0 || , "cheat" || |- |snd_ShowThreadFrameTime || 0 || || |- |snd_soundmixer || 0 || || |- |snd_soundmixer_flush || cmd || || Reload soundmixers.txt file. |- |snd_soundmixer_parse_debug || 0 || || |- |snd_soundmixer_version || 2 || || snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized |- |snd_store_filepaths || 0 || || |- |snd_surround_speakers || -1 || || |- |snd_updateaudiocache || cmd || || checks _master.cache based on file sizes and rebuilds any change/new entries |- |snd_visualize || 0 || , "cheat" || Show sounds location in world |- |snd_vox_captiontrace || 0 || || Shows sentence name for sentences which are set not to show captions. |- |snd_vox_globaltimeout || 300 || || |- |snd_vox_sectimetout || 300 || || |- |snd_vox_seqtimetout || 300 || || |- |snd_writemanifest || cmd || || If running a game, outputs the precache manifest for the current level |- |sndplaydelay || cmd || || |- |soundfade || cmd || || Fade client volume. |- |soundinfo || cmd || || Describe the current sound device. |- |soundlist || cmd || || List all known sounds. |- |soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for. |- |soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |- |soundscape_dumpclient || cmd || || Dumps the client's soundscape data. |- |soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes |- |soundscape_flush || cmd || || Flushes the server & client side soundscapes |- |soundscape_message || 0 || , "cl" || |- |soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds |- |speak || cmd || || Play a constructed sentence. |- |spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating |- |spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam. |- |spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam. |- |spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam. |- |spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam. |- |spec_mode || cmd || || Set spectator mode |- |spec_next || cmd || || Spectate next player |- |spec_player || cmd || || Spectate player by name |- |spec_pos || cmd || || dump position and angles to the console |- |spec_prev || cmd || || Spectate previous player |- |spec_scoreboard || 0 || , "a", "cl" || |- |spec_track || 0 || , "cl" || Tracks an entity in spec mode |- |+speed || cmd || || |- |-speed || cmd || || |- |spike || cmd || || generates a fake spike |- |ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |- |ss_map || cmd || || Start playing on specified map with max allowed splitscreen players. |- |ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |- |ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |- |ss_voice_hearpartner || 0 || || Route voice between splitscreen players on same system. |- |star_memory || cmd || || Dump memory stats |- |startdemos || cmd || || Play demos in demo sequence. |- |startmovie || cmd || || Start recording movie frames. |- |startupmenu || cmd || || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |- |stats || cmd || || Prints server performance variables |- |status || cmd || || Display map and connection status. |- |step_spline || 0 || , "sv" || |- |stop || cmd || || Finish recording demo. |- |stopdemo || cmd || || Stop playing back a demo. |- |stopsound || cmd || || |- |stopsoundscape || cmd || || Stops all soundscape processing and fades current looping sounds |- |stopvideos || cmd || || Stops all videos playing to the screen |- |+strafe || cmd || || |- |-strafe || cmd || || |- |stringtable_alwaysrebuilddictionaries || 0 || || Rebuild dictionary file on every level load |- |stringtable_usedictionaries || 1 || || Use dictionaries for string table networking |- |stringtabledictionary || cmd || || Create dictionary for current strings. |- |stuck || cmd || || Teleports marine to the nearest free node |- |studio_queue_mode || 1 || || |- |stuffcmds || cmd || || Parses and stuffs command line + commands to command buffer. |- |suitvolume || 0 || , "a", "sv" || |- |surfaceprop || cmd || || Reports the surface properties at the cursor |- |sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions |- |sv_allow_lobby_connect_only || 1 || || If set, players may only join this server from matchmaking lobby, may not connect directly. |- |sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server. |- |sv_allowdownload || 1 || || Allow clients to download files |- |sv_allowupload || 1 || || Allow clients to upload customizations files |- |sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions |- |sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks. |- |sv_always_full_flush || 0 || , "cheat" || |- |sv_autosave || 1 || || Set to 1 to autosave game on level transition. Does not affect autosave triggers. |- |sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |- |sv_benchmark_force_start || cmd || || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |- |sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks. |- |sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type. |- |sv_cacheencodedents || 1 || || If set to 1, does an optimization to prevent extra SendTable_Encode calls. |- |sv_cheats || 0 || , "nf", "rep" || Allow cheats on server |- |sv_clearhinthistory || cmd || || Clear memory of server side hints displayed to the player. |- |sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |- |sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |- |sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |- |sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |- |sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |- |sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files |- |sv_contact || 0 || , "nf" || Contact email for server sysop |- |sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |- |sv_debugmanualmode || 0 || || Make sure entities correctly report whether or not their network data has changed. |- |sv_debugtempentities || 0 || || Show temp entity bandwidth usage. |- |sv_deltaprint || 0 || || Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |- |sv_deltatime || 0 || || Enable profiling of CalcDelta calls |- |sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files |- |sv_dumpstringtables || 0 || , "cheat" || |- |sv_enableoldqueries || 0 || || Enable support for old style (HL1) server queries |- |sv_extra_client_connect_time || 15 || || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |- |sv_filterban || 1 || || Set packet filtering by IP mode |- |sv_findsoundname || cmd || || Find sound names which reference the specified wave files. |- |sv_forcepreload || 0 || , "a" || Force server side preloading. |- |sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors. |- |sv_gravity || 800 || , "nf", "rep", "cl" || World gravity. |- |sv_hibernate_ms || 20 || || # of milliseconds to sleep per frame while hibernating |- |sv_hibernate_ms_vgui || 20 || || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |- |sv_hibernate_postgame_delay || 5 || || # of seconds to wait after final client leaves before hibernating. |- |sv_hibernate_when_empty || 1 || || Puts the server into extremely low CPU usage mode when no clients connected |- |sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo |- |sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it. |- |sv_lan || 0 || || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |- |sv_log_onefile || 0 || , "a" || Log server information to only one file. |- |sv_logbans || 0 || , "a" || Log server bans in the server logs. |- |sv_logblocks || 0 || || If true when log when a query is blocked (can cause very large log files) |- |sv_logdownloadlist || 0 || || |- |sv_logecho || 1 || , "a" || Echo log information to the console. |- |sv_logfile || 1 || , "a" || Log server information in the log file. |- |sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow). |- |sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored. |- |sv_massreport || 0 || , "sv" || |- |sv_master_legacy_mode || 0 || || Use (outside-of-Steam) code to communicate with master servers. |- |sv_master_share_game_socket || 1 || || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |- |sv_max_queries_sec || 3 || || Maximum queries per second to respond to from a single IP address. |- |sv_max_queries_sec_global || 60 || || Maximum queries per second to respond to from anywhere. |- |sv_max_queries_window || 30 || || Window over which to average queries per second averages. |- |sv_maxclientframes || 128 || || |- |sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |- |sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited |- |sv_maxreplay || 0 || || Maximum replay time in seconds |- |sv_maxroutable || 1200 || || Server upper bound on net_maxroutable that a client can use. |- |sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow |- |sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |- |sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited. |- |sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited |- |sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow |- |sv_multiplayer_maxtempentities || 32 || || |- |sv_multiplayer_sounds || 20 || || |- |sv_new_delta_bits || 1 || || |- |sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" || |- |sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |- |sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" || |- |sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak. |- |sv_parallel_packentities || 1 || || |- |sv_parallel_sendsnapshot || 1 || || |- |sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games |- |sv_pausable || 0 || || Is the server pausable. |- |sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history |- |sv_precacheinfo || cmd || || Show precache info. |- |sv_pure || cmd || || Show user data. |- |sv_pure_kick_clients || 1 || || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |- |sv_pure_trace || 0 || || If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |- |sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS |- |sv_querycache_stats || cmd || || Display status of the query cache (client only) |- |sv_rcon_banpenalty || 0 || || Number of minutes to ban users who fail rcon authentication |- |sv_rcon_log || 1 || || Enable/disable rcon logging. |- |sv_rcon_maxfailures || 10 || || Max number of times a user can fail rcon authentication before being banned |- |sv_rcon_minfailures || 5 || || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |- |sv_rcon_minfailuretime || 30 || || Number of seconds to track failed rcon authentications |- |sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems |- |sv_regeneration_wait_time || 1 || , "sv", "rep" || |- |sv_region || -1 || || The region of the world to report this server in. |- |sv_reservation_grace || 5 || || Time in seconds given for a lobby reservation. |- |sv_reservation_timeout || 45 || || Time in seconds before lobby reservation expires. |- |sv_script_think_interval || 0 || , "sv" || |- |sv_search_key || 0 || || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. |- |sv_search_team_key || 0 || || When initiating team search, set this key to match with known opponents team sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |- |sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.) |- |sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated. |- |sv_showtags || cmd || || Describe current gametags. |- |sv_shutdown || cmd || || Sets the server to shutdown when all games have completed |- |sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture |- |sv_sound_discardextraunreliable || 1 || || |- |sv_soundemitter_filecheck || cmd || || Report missing wave files for sounds and game_sounds files. |- |sv_soundemitter_flush || cmd || || Flushes the sounds.txt system (server only) |- |sv_soundemitter_spew || cmd || || Print details about a sound. |- |sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve |- |sv_soundscape_printdebuginfo || cmd || || print soundscapes |- |sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" || |- |sv_specnoclip || 1 || , "a", "nf", "rep", "cl" || |- |sv_specspeed || 3 || , "a", "nf", "rep", "cl" || |- |sv_stats || 1 || || Collect CPU usage stats |- |sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |- |sv_steamgroup_exclusive || 0 || || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser |- |sv_stickysprint_default || 0 || , "cl" || |- |sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs |- |sv_sync_client_updates || 0 || || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c |- |sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |- |sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |- |sv_teststepsimulation || 1 || , "sv" || |- |sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp. |- |sv_threaded_init || 0 || , "sv" || |- |sv_timeout || 65 || || After this many seconds without a message from a client, the client is dropped |- |sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval. |- |sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics |- |sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. |- |sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter. |- |sv_vehicle_autoaim_scale || 8 || , "sv" || |- |sv_visiblemaxplayers || -1 || || Overrides the max players reported to prospective clients |- |sv_voicecodec || 0 || || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |- |sv_voiceenable || 1 || , "a", "nf" || |- |sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes) |- |sys_minidumpexpandedspew || 0 || || |- |sys_minidumpspewlines || 500 || || Lines of crash dump console spew to keep.
T
|- |template_debug || 0 || , "sv" || |- |Test_CreateEntity || cmd || || test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |- |Test_EHandle || cmd || || |- |test_entity_blocker || cmd || || Test command that drops an entity blocker out in front of the player. |- |test_freezeframe || cmd || || Test the freeze frame code. |- |Test_InitRandomEntitySpawner || cmd || || |- |Test_Loop || cmd || || Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |- |Test_LoopCount || cmd || || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |- |Test_LoopForNumSeconds || cmd || || Test_LoopForNumSeconds <loop name>
U
|- |ui_gameui_debug || 0 || , "cl" || |- |ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus. |- |ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog. |- |ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI |- |ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |- |ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display |- |ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display |- |ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display |- |ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display |- |ui_reloadscheme || cmd || || Reloads the resource files for the active UI window |- |ui_start_dlc_time_corrupt || 300 || , "cl" || |- |ui_start_dlc_time_loaded || 150 || , "cl" || |- |ui_start_dlc_time_pump || 30 || , "cl" || |- |ui_volume_max || 1 || || |- |unbind || cmd || || Unbind a key. |- |unbindall || cmd || || Unbind all keys. |- |unload_all_addons || cmd || || Reloads the search paths for game addons. |- |unpause || cmd || || Unpause the game. |- |update_addon_paths || cmd || || Reloads the search paths for game addons. use : cmd : : Use a particular weapon Arguments: <weapon_name> |- |-use || cmd || || |- |+use || cmd || || |- |user || cmd || || Show user data. |- |users || cmd || || Show user info for players on server.
V
|- |v_centermove || 0 || , "cl" || |- |v_centerspeed || 500 || , "cl" || |- |vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe |- |vehicle_flushscript || cmd || || Flush and reload all vehicle scripts |- |version || cmd || || Print version info string. |- |vgui_drawfocus || 0 || || Report which panel is under the mouse. |- |vgui_drawkeyfocus || 0 || || Report which panel has keyboard focus. |- |-vgui_drawtree || cmd || || |- |+vgui_drawtree || cmd || || |- |vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level. |- |vgui_drawtree_bounds || 0 || || Show panel bounds. |- |vgui_drawtree_clear || cmd || || |- |vgui_drawtree_draw_selected || 0 || || Highlight the selected panel |- |vgui_drawtree_freeze || 0 || || Set to 1 to stop updating the vgui_drawtree view. |- |vgui_drawtree_hidden || 0 || || Draw the hidden panels. |- |vgui_drawtree_panelalpha || 0 || || Show the panel alpha values in the vgui_drawtree view. |- |vgui_drawtree_panelptr || 0 || || Show the panel pointer values in the vgui_drawtree view. |- |vgui_drawtree_popupsonly || 0 || || Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |- |vgui_drawtree_render_order || 0 || || List the vgui_drawtree panels in render order. |- |vgui_drawtree_scheme || 0 || || Show scheme file for each panel |- |vgui_drawtree_visible || 1 || || Draw the visible panels. |- |vgui_dump_panels || cmd || || vgui_dump_panels [visible] |- |vgui_spew_fonts || cmd || || |- |vgui_togglepanel || cmd || || show/hide vgui panel by name. |- |viewanim_addkeyframe || cmd || || |- |viewanim_create || cmd || || viewanim_create |- |viewanim_load || cmd || || load animation from file |- |viewanim_reset || cmd || || reset view angles! |- |viewanim_save || cmd || || Save current animation to file |- |viewanim_test || cmd || || test view animation |- |viewmodel_fov || 54 || , "cheat", "cl" || |- |viewmodel_offset_x || 0 || , "a", "cl" || |- |viewmodel_offset_y || 0 || , "a", "cl" || |- |viewmodel_offset_z || 0 || , "a", "cl" || |- |violence_ablood || 1 || || Draw alien blood |- |violence_agibs || 1 || || Show alien gib entities |- |violence_hblood || 1 || || Draw human blood |- |violence_hgibs || 1 || || Show human gib entities |- |vis_force || 0 || , "sv", "cheat" || |- |vismon_poll_frequency || 0 || , "sv", "cheat" || |- |vismon_trace_limit || 12 || , "sv", "cheat" || |- |vm_debug || 0 || , "cheat", "cl" || |- |vm_draw_always || 0 || , "cl" || |- |voice_all_icons || 0 || , "cl" || Draw all players' voice icons |- |voice_avggain || 0 || || |- |voice_clientdebug || 0 || , "cl" || |- |voice_debugfeedback || 0 || || |- |voice_debugfeedbackfrom || 0 || || |- |voice_enable || 1 || , "a" || Toggle voice transmit and receive. |- |voice_fadeouttime || 0 || || |- |voice_forcemicrecord || 1 || , "a" || |- |voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions |- |voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches |- |voice_inputfromfile || 0 || || Get voice input from 'voice_input.wav' rather than from the microphone. |- |voice_local_icon || 0 || , "cl" || Draw local player's voice icon |- |voice_loopback || 0 || , "user" || |- |voice_maxgain || 10 || || |- |voice_menu_1 || cmd || || Opens voice menu 1 |- |voice_menu_2 || cmd || || Opens voice menu 2 |- |voice_menu_3 || cmd || || Opens voice menu 3 |- |voice_minimum_gain || 0 || || |- |voice_mixer_boost || 0 || , "a" || |- |voice_mixer_mute || 0 || , "a" || |- |voice_mixer_volume || 1 || , "a" || |- |voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod. |- |voice_mute || cmd || || Mute a specific Steam user |- |voice_overdrive || 2 || || |- |voice_overdrivefadetime || 0 || || |- |voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" || |- |voice_profile || 0 || || |- |voice_recordtofile || 0 || || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |- |voice_reset_mutelist || cmd || || Reset all mute information for all players who were ever muted. |- |voice_scale || 1 || , "a" || |- |voice_serverdebug || 0 || , "sv" || |- |voice_show_mute || cmd || || Show whether current players are muted. |- |voice_showchannels || 0 || || |- |voice_showincoming || 0 || || |- |voice_steal || 2 || || |- |voice_threshold || 2000 || , "a" || |- |voice_thresold_delay || 0 || || |- |voice_unmute || cmd || || Unmute a specific Steam user, or `all` to unmute all connected players. |- |voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on |- |voice_writevoices || 0 || || Saves each speaker's voice data into separate .wav files |- |voice_xsend_debug || 0 || || |- |-voicerecord || cmd || || |- |+voicerecord || cmd || || |- |voicerecord_toggle || cmd || || |- |volume || 1 || , "a" || Sound volume |- |vox_reload || cmd || || Reload sentences.txt file |- |voxeltree_box || cmd || || View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |- |voxeltree_playerview || cmd || || View entities in the voxel-tree at the player position. |- |voxeltree_sphere || cmd || || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |- |voxeltree_view || cmd || || View entities in the voxel-tree. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep |- |vphysics_threadmode || 1 || || vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url] |- |vprof || cmd || || Toggle VProf profiler |- |vprof_adddebuggroup1 || cmd || || add a new budget group dynamically for debugging |- |vprof_cachemiss || cmd || || Toggle VProf cache miss checking |- |vprof_cachemiss_off || cmd || || Turn off VProf cache miss checking |- |vprof_cachemiss_on || cmd || || Turn on VProf cache miss checking |- |vprof_child || cmd || || |- |vprof_collapse_all || cmd || || Collapse the whole vprof tree |- |vprof_counters || 0 || || |- |vprof_counters_show_minmax || 0 || || |- |vprof_dump_counters || cmd || || Dump vprof counters to the console |- |vprof_dump_groupnames || cmd || || Write the names of all of the vprof groups to the console. |- |vprof_dump_oninterval || 0 || || Interval (in seconds) at which vprof will batch up data and dump it to the console. |- |vprof_dump_spikes || 0 || || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |- |vprof_dump_spikes_budget_group || 0 || || Budget gtNode to start report from when doing a dump spikes |- |vprof_dump_spikes_hiearchy || 0 || || Set to 1 to get a hierarchy report whith vprof_dump_spikes |- |vprof_dump_spikes_node || 0 || || Node to start report from when doing a dump spikes |- |vprof_dump_spikes_terse || 0 || || Whether to use most terse output |- |vprof_expand_all || cmd || || Expand the whole vprof tree |- |vprof_expand_group || cmd || || Expand a budget group in the vprof tree by name |- |vprof_generate_report || cmd || || Generate a report to the console. |- |vprof_generate_report_AI || cmd || || Generate a report to the console. |- |vprof_generate_report_AI_only || cmd || || Generate a report to the console. |- |vprof_generate_report_budget || cmd || || Generate a report to the console based on budget group. |- |vprof_generate_report_hierarchy || cmd || || Generate a report to the console. |- |vprof_generate_report_hierarchy_per_frame_and_count_only || cmd || || Generate a minimal hiearchical report to the console. |- |vprof_generate_report_map_load || cmd || || Generate a report to the console. |- |vprof_graph || 0 || || Draw the vprof graph. |- |vprof_graphheight || 256 || , "a" || |- |vprof_graphwidth || 512 || , "a" || |- |vprof_nextsibling || cmd || || |- |vprof_off || cmd || || Turn off VProf profiler |- |vprof_on || cmd || || Turn on VProf profiler |- |vprof_parent || cmd || || |- |vprof_playback_average || cmd || || Average the next N frames. |- |vprof_playback_start || cmd || || Start playing back a recorded .vprof file. |- |vprof_playback_step || cmd || || While playing back a .vprof file, step to the next tick. |- |vprof_playback_stepback || cmd || || While playing back a .vprof file, step to the previous tick. |- |vprof_playback_stop || cmd || || Stop playing back a recorded .vprof file. |- |vprof_prevsibling || cmd || || |- |vprof_record_start || cmd || || Start recording vprof data for playback later. |- |vprof_record_stop || cmd || || Stop recording vprof data |- |vprof_remote_start || cmd || || Request a VProf data stream from the remote server (requires authentication) |- |vprof_remote_stop || cmd || || Stop an existing remote VProf data request |- |vprof_reset || cmd || || Reset the stats in VProf profiler |- |vprof_reset_peaks || cmd || || Reset just the peak time in VProf profiler |- |vprof_scope || 0 || || Set a specific scope to start showing vprof tree |- |vprof_scope_entity_gamephys || 0 || , "sv" || |- |vprof_scope_entity_thinks || 0 || , "sv" || |- |vprof_server_spike_threshold || 999 || || |- |vprof_server_thread || 0 || || |- |vprof_think_limit || 0 || , "sv" || |- |vprof_to_csv || cmd || || Convert a recorded .vprof file to .csv. |- |vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel |- |vprof_verbose || 1 || , "a" || Set to one to show average and peak times |- |vprof_vtune_group || cmd || || enable vtune for a particular vprof group ('disable' to disable) |- |vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code. |- |vtune || cmd || || Controls VTune's sampling.
W
|- |+walk || cmd || || |- |-walk || cmd || || |- |wc_air_edit_further || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |- |wc_air_edit_nearer || cmd || || When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |- |wc_air_node_edit || cmd || || When in WC edit mode, toggles laying down or air nodes instead of ground nodes |- |wc_create || cmd || || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |- |wc_destroy || cmd || || When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |- |wc_destroy_undo || cmd || || When in WC edit mode restores the last deleted node |- |wc_edit_emitter || cmd || || When in WC edit mode, this lets you modify a generic particle emitter |- |wc_link_edit || cmd || || |- |weapon_showproficiency || 0 || , "sv" || |- |windows_speaker_config || -1 || , "a" || |- |wipe_nav_attributes || cmd || || Clear all nav attributes of selected area. |- |writeid || cmd || || Writes a list of permanently-banned user IDs to banned_user.cfg. |- |writeip || cmd || || Save the ban list to banned_ip.cfg.
X
|- |x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language. |- |xbox_autothrottle || 1 || , "a", "sv" || |- |xbox_steering_deadzone || 0 || , "sv" || |- |xbox_throttlebias || 100 || , "a", "sv" || |- |xbox_throttlespoof || 200 || , "a", "sv" || |- |xc_crouch_debounce || 0 || , "sv" || |- |xload || cmd || || Load a saved game from a 360 storage device. |- |xlook || cmd || || |- |xmove || cmd || || |- |xsave || cmd || || Saves current game to a 360 storage device.
Z
|- |z_ragdoll_impact_strength || 500 || , "cl" || |- |-zoom || cmd || || |- |+zoom || cmd || || |- |zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in.