Info player start: Difference between revisions

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To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.


==Entity Values==
==Keyvalues==
===Keys===


* [[Angles]]
* [[Angles]]


* '''spawnflags''' ''spawnflags <flags>''
==Flags==
:* Master (Has priority if multiple info_player_starts exist)
* Master (Has priority if multiple info_player_starts exist)


[[Category:Entities]]
[[Category:Entities]]

Revision as of 20:27, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: info_player_start

This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.

To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.

Keyvalues

Flags

  • Master (Has priority if multiple info_player_starts exist)