GoldSrc Dimensions: Difference between revisions
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== External links == | == External links == | ||
* {{twhl|VERC%3A_Half-Life_Unit_To_Real-Life_Unit_Conversion|Half-Life Unit To Real-Life Unit Conversion}} (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the [https://web.archive.org/web/20061027232749/http://collective.valve-erc.com/index.php?doc=1037565150-45001600 original] on the TWHL Wiki. | * {{twhl|VERC%3A_Half-Life_Unit_To_Real-Life_Unit_Conversion|Half-Life Unit To Real-Life Unit Conversion}} (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the [https://web.archive.org/web/20061027232749/http://collective.valve-erc.com/index.php?doc=1037565150-45001600 original] on the TWHL Wiki. | ||
* {{twhl|Tutorial: Dimensions}} | |||
[[Category:GoldSrc Glossary]] | [[Category:GoldSrc Glossary]] |
Revision as of 13:17, 29 March 2024
The standard measurement in GoldSrc is a unit which is roughly equivalent to 1 inch or 2.54 cm.
Constraints
- 18 units: maximum height that a player can walk (or crouch-walk) up
- 32 units: maximum width between objects that a player can walk (or crouch-walk) over
- 33 units: minimum width between objects that a player can pass through
- 37 units: minimum height that a player can crouch beneath
- 45 units: maximum height that a player can jump up
- 63 units: maximum height that a player can jump-crouch up
- 73 units: minimum height that a player can walk beneath
Half-Life, Counter-Strike and most GoldSrc games
[Short Explanation] HL Unit sizes
Day of Defeat
External links
Half-Life Unit To Real-Life Unit Conversion (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the original on the TWHL Wiki.
Tutorial: Dimensions