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GoldSrc Dimensions: Difference between revisions

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m (→‎Constraints: Added crouch-walk to 32 unit line)
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== External links ==
== External links ==
* {{twhl|VERC%3A_Half-Life_Unit_To_Real-Life_Unit_Conversion|Half-Life Unit To Real-Life Unit Conversion}} (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the [https://web.archive.org/web/20061027232749/http://collective.valve-erc.com/index.php?doc=1037565150-45001600 original] on the TWHL Wiki.
* {{twhl|VERC%3A_Half-Life_Unit_To_Real-Life_Unit_Conversion|Half-Life Unit To Real-Life Unit Conversion}} (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the [https://web.archive.org/web/20061027232749/http://collective.valve-erc.com/index.php?doc=1037565150-45001600 original] on the TWHL Wiki.
* {{twhl|Tutorial: Dimensions}}


[[Category:GoldSrc Glossary]]
[[Category:GoldSrc Glossary]]

Revision as of 13:17, 29 March 2024

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The standard measurement in GoldSrc is a unit which is roughly equivalent to 1 inch or 2.54 cm.

Constraints

  • 18 units: maximum height that a player can walk (or crouch-walk) up
  • 32 units: maximum width between objects that a player can walk (or crouch-walk) over
  • 33 units: minimum width between objects that a player can pass through
  • 37 units: minimum height that a player can crouch beneath
  • 45 units: maximum height that a player can jump up
  • 63 units: maximum height that a player can jump-crouch up
  • 73 units: minimum height that a player can walk beneath

Half-Life, Counter-Strike and most GoldSrc games

[Short Explanation] HL Unit sizes

Day of Defeat

External links