Env splash: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Env splash.png|300px|thumb|right]] | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Env splash.png|300px|thumb|right]] | ||
{{CD|CEnvSplash|file1=effects.cpp}} | {{CD|CEnvSplash|file1=effects.cpp}} | ||
{{this is a| | {{this is a|point entity|name=env_splash}} It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water. | ||
__NOTOC__ | __NOTOC__ | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:17, 17 May 2024


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CEnvSplash |
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env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash (scale) <float>
- Scale of the splash.
Flags
- Automatically find water surface (place entity above water) - Make sure
%compilewater
is set! : [1]
- Diminish with depth (diminished completely in 10 feet of water) : [2]
Inputs
- Splash
- Create a splash effect.