Ai ally manager: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
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* '''Maximum number of allies (maxallies)''' | * '''Maximum number of allies (maxallies)''' |
Revision as of 16:19, 9 July 2005
Entity Description
Monitors the number and type of Gordon's npc_citizen allies and responds accordingly. When this entity receives a Replenish input it will count the number of allies and send outputs based on how many allies are needed to match this entity's keyvalues. Also fires an output when all allies and/or all medics are dead.
Keyvalues
- Maximum number of allies (maxallies)
- <Integer> Maximum number of Gordon's allies. Used for reference by the ai_ally_manager.
- Maximum number of medics (maxmedics)
- <Integer> Maximum number of Gordon's allies that are medics. Used for reference by the ai_ally_manager.
Flags
No Flags
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetMaxAllies <integer>
- Set maximum number of allies
- SetMaxMedics <integer>
- Set maximum number of medic allies
- Replenish
- Replenish player allies
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.
- SpawnMedicAlly
- Fires to spawn a Medic Ally
- SpawnAlly0
- Fires to spawn Ally 0
- SpawnAlly1
- Fires to spawn Ally 1
- SpawnAlly2
- Fires to spawn Ally 2
- SpawnAlly3
- Fires to spawn Ally 3
- SpawnAlly4
- Fires to spawn Ally 4
- SpawnAlly5
- Fires to spawn Ally 5
- SpawnAlly6
- Fires to spawn Ally 6
- SpawnAlly7
- Fires to spawn Ally 7
- SpawnAlly8
- Fires to spawn Ally 8
- SpawnAlly9
- Fires to spawn Ally 9
- OnZeroAllies
- Fires when there are no more allies
- OnZeroMedicAllies
- Fires when there are no more allies
Miscellaneous
- Source Entity
- Outputs can be used for purposes aside from spawning more NPCs, if you're so inclined
- More than one
ai_ally_manager
can exist - Won't count more than ten (10) allies