CBaseAnimating: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
No edit summary |
(-kio) |
||
Line 4: | Line 4: | ||
This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | ||
Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp] | |||
== Keyvalues == | |||
{{KV BaseAnimating}} | |||
== Inputs == | |||
{{I BaseAnimating}} | |||
== Outputs == | |||
{{O BaseAnimating}} | |||
[[Category:Classes|B]] | [[Category:Classes|B]] |
Revision as of 10:49, 30 June 2024
See also: Category:CBaseAnimating
CBaseAnimating
is the C++ class from which all entities with models inherit, even if they don't actually move.
This category also covers CBaseAnimatingOverlay
, which provides animation blending.
Defined in baseanimating.cpp
Keyvalues

Inputs

Outputs
