CBaseAnimating: Difference between revisions

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This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending.
This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending.
Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]
== Keyvalues ==
{{KV BaseAnimating}}
== Inputs ==
{{I BaseAnimating}}
== Outputs ==
{{O BaseAnimating}}


[[Category:Classes|B]]
[[Category:Classes|B]]

Revision as of 10:49, 30 June 2024

CBaseAnimating is the C++ class from which all entities with models inherit, even if they don't actually move.

This category also covers CBaseAnimatingOverlay, which provides animation blending.

Defined in baseanimating.cpp

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history