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$softwareskin: Difference between revisions

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{{note|[[Flex]]es are not supported with software skinning.}}
{{note|[[Flex]]es are not supported with software skinning.}}
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}}
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}}
[[Category:Shader parameters]]

Revision as of 16:15, 28 April 2024

$softwareskin is a s2 available in all Source Source games.

Comparison of vertex compression on vs off on a high poly mesh.

When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

Note.pngNote:Flexes are not supported with software skinning.
Warning.pngWarning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.