Making a headcrab xen teleport: Difference between revisions
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Warning:Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values
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{{DISPLAYTITLE: Black Mesa - Making a Headcrab Xen Spawner}} | {{DISPLAYTITLE: Black Mesa - Making a Headcrab Xen Spawner}} | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
{{cleanup}} | |||
{{Tutorial Skill Level | skill=1}} | {{Tutorial Skill Level | skill=1}} | ||
'''This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign.''' | |||
==Step 1== | ==Step 1== |
Revision as of 13:44, 21 February 2024

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Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
---|---|---|---|---|---|
Novice | Familiar | Competent | Proficient | Expert |
This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign.
Step 1
Step 1a
Start by creating a brush that uses the tools/toolstrigger texture
Next tie it to a trigger_once
by pressing control + T
Step 1b
Now in the outputs add the following:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnStartTouch | xen_spawner | Spawn | 0.00 | No |
Step 2
Place a env_xen_portal
with the following properties:
Property Name | Value |
---|---|
Name | xen_spawner |
Frequency | -1 |
Max Live NPCs | 1 |
Class name of spawned NPC | npc_headcrab |
You may edit the Class name of spawned NPC
parameter to change the desired npc, note that they are usually xen creatures.
Note: you may play around with the Frequency
, Max Live NPCs
parameters!

Final Setup
Your final setup should look like this;