Func weight button: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy, cleanup, nofgd, all source games) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 3: | Line 3: | ||
{{Ent not in fgd|none|except={{portal}}{{portal2}}}} | {{Ent not in fgd|none|except={{portal}}{{portal2}}}} | ||
{{CD|CWeightButton|file1=weight_button.cpp}} | {{CD|CWeightButton|file1=weight_button.cpp}} | ||
{{this is a| | {{this is a|brush entity|name=func_weight_button}} It is a 'Button' which activates after a specified amount of weight is touching it. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 17:19, 17 May 2024



![]() |
---|
CWeightButton |
![]() |
func_weight_button
is a brush entity available in all Source games. It is a 'Button' which activates after a specified amount of weight is touching it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Amount of weight required before this button activates. (WeightToActivate) <float>
- Amount of weight required before this button activates.
Outputs
- OnPressed
- Fired when the button is touching enough weight.
- OnReleased
- Fired when the button was pressed, but weight was removed.