Xen plantlight (GoldSrc): Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: =hlbs → =Half-Life: Blue Shift, =hlop4 → =Half-Life: Opposing Force) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: =tfc → =Team Fortress Classic) |
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{{This is a|name=xen_plantlight|e0|game=Half-Life|game1=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3= | {{This is a|name=xen_plantlight|e0|game=Half-Life|game1=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} | ||
[[File:Xen_light_open.png|256px|thumb|right|xen_plantlight open]] | [[File:Xen_light_open.png|256px|thumb|right|xen_plantlight open]] |
Revision as of 07:52, 17 February 2024
xen_plantlight
is an e0 available in Half-Life,
Half-Life: Blue Shift,
Half-Life: Opposing Force, and
Team Fortress Classic.
Description
This entity places a model of a plantlight into the map. A plantlight is a little decorative xen model that retracts while the player is in close proximity to it, and re-emerges after a few seconds when the player moves away. With certain render attributes, the plantlight will have a glow sprite attached to its bulb.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Flags
- Sync Movement : [1]