User talk:Generaleskimo: Difference between revisions

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== Bloodsplats ==
== Mod==
So, are you a bit further? The blood works, you said but you need to get it at the wall. Well, so far I know, the blood on the walls is from the function <code>TraceBleed</code>. --[[User:Dutchmega|dutchmega]] 01:46, 22 May 2006 (PDT)
Sow, how are things with your mod? (Well, I don't have you at MSN/Gtalk so I'll talk here) --[[User:Dutchmega|dutchmega]] 01:42, 18 Jun 2006 (PDT)

Revision as of 01:42, 18 June 2006

Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)

Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor

coop

Check out these:

void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType )
void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType )
void C_TEHL2MPFireBullets::CreateEffects( void )
void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )

Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)

Steam Application IDs

I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor


Mod

Sow, how are things with your mod? (Well, I don't have you at MSN/Gtalk so I'll talk here) --dutchmega 01:42, 18 Jun 2006 (PDT)