Func conveyor (GoldSrc): Difference between revisions
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Note:Scrolling textures can also be used on other brush entities by modifying the
MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor.
SirYodaJedi (talk | contribs) (Note about scrolling textures, which is also a common use of this entity.) |
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{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | {{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | ||
{{ | {{this is a|brush entity|name=func_conveyor|engine=GoldSrc}} | ||
A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed. | A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed. | ||
Revision as of 19:38, 17 May 2024
func_conveyor is a brush entity available in all
GoldSrc games.
A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix scroll will scroll horizontally based on this entity's scroll speed.
rendercolor KV. The303 has a table of conversions between rendercolor and speed, and Keyvalues
- Global Entity Name (globalname) <string>
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Overridden at runtime, based upon the
speedKV.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Conveyor Speed (speed) <string>
- Sets the speed of the conveyor.
- Minimum light level (_minlight) <string>
- The minimum level of ambient light that hits this brush.
Flags
- No Push : [1]
- Not Solid : [2]