Template:Wad: Difference between revisions
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(Added which maps use textures from which wads in cs) |
SirYodaJedi (talk | contribs) No edit summary |
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<!-- CS 1.6 (cstrike) --> | <!-- CS 1.6 (cstrike) --> | ||
| CSTRIKE\AJAWAD = Neon "Beok's" sign. Used in | | CSTRIKE\AJAWAD = Neon "Beok's" sign. Used in cs_militia | ||
| CSTRIKE\CHATEAU = Used in | | CSTRIKE\CHATEAU = Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno | ||
| CSTRIKE\CS_747 = Used in | | CSTRIKE\CS_747 = Used in cs_747 | ||
| CSTRIKE\CS_ASSAULT = Used in | | CSTRIKE\CS_ASSAULT = Used in cs_assault | ||
| CSTRIKE\CS_BDOG = Used in | | CSTRIKE\CS_BDOG = Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train | ||
| CSTRIKE\CS_CBBLE = Used in | | CSTRIKE\CS_CBBLE = Used in de_cbble | ||
| CSTRIKE\CS_DUST = Used in | | CSTRIKE\CS_DUST = Used in de_dust, de_dust2 | ||
| CSTRIKE\CS_HAVANA = Used in | | CSTRIKE\CS_HAVANA = Used in cs_havana, de_airstrip, de_inferno | ||
| CSTRIKE\CS_OFFICE = Used in | | CSTRIKE\CS_OFFICE = Used in cs_office, de_aztec, de_airstrip | ||
| CSTRIKE\CSTRAINING = Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6 | | CSTRIKE\CSTRAINING = Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6 | ||
| CSTRIKE\CSTRIKE = | | CSTRIKE\CSTRIKE = | ||
| CSTRIKE\DE_AIRSTRIP = Used in | | CSTRIKE\DE_AIRSTRIP = Used in de_airstrip | ||
| CSTRIKE\DE_AZTEC = Used in | | CSTRIKE\DE_AZTEC = Used in de_aztec | ||
| CSTRIKE\DE_PIRANESI = Used in | | CSTRIKE\DE_PIRANESI = Used in de_piranesi, de_aztec, de_inferno | ||
| CSTRIKE\DE_STORM = Used in | | CSTRIKE\DE_STORM = Used in de_storm | ||
| CSTRIKE\DE_VERTIGO = Used in | | CSTRIKE\DE_VERTIGO = Used in de_vertigo | ||
| CSTRIKE\DECALS = All [[#Half-Life|base HL1]] decals, plus decals for bomb targets, bombsites A+B, and hostage rescue zones.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map). | | CSTRIKE\DECALS = All [[#Half-Life|base HL1]] decals, plus decals for bomb targets, bombsites A+B, and hostage rescue zones.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map). | ||
| CSTRIKE\ITSITALY = It's Italy. Textures from | | CSTRIKE\ITSITALY = It's Italy. Textures from cs_italy, that is. | ||
| CSTRIKE\N0TH1NG = Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from {{tfc}} and {{uplink}} | | CSTRIKE\N0TH1NG = Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from {{tfc}} and {{uplink}} | ||
| CSTRIKE\PRODIGY = Used in | | CSTRIKE\PRODIGY = Used in de_prodigy | ||
| CSTRIKE\TORNTEXTURES = Used in | | CSTRIKE\TORNTEXTURES = Used in de_torn | ||
| CSTRIKE\TSWAD = Used in | | CSTRIKE\TSWAD = Used in as_oilrig | ||
<!-- Deathmatch Classic (dmc) --> | <!-- Deathmatch Classic (dmc) --> |
Latest revision as of 11:38, 14 September 2024

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
A thingy that streamlines listing shared WADs on GoldSrc WAD Lists.
Todo:
- Autolink images for WADs that have autofilled descriptions.
- Strings subpage
- Docs