Template:KV Shadow: Difference between revisions

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<noinclude>{{lang|Template:KV Shadow}}
{{lang|Template:KV Shadow}}
{{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}}
{{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}}
</noinclude>{{ScrollBox|title=Shadow|
<onlyinclude>{{minititle|Shadow}}
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[env_projectedtexture|shadow mapping]].}}
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[env_projectedtexture|shadow mapping]].}}
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving dynamic shadows on itself.|nofgd={{{nofgd|}}}}}
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving dynamic shadows on itself.|nofgd={{{nofgd|}}}}}
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:* 1 : No cache - render every frame
:* 1 : No cache - render every frame
:* 2 : Cache it - render only once}}
:* 2 : Cache it - render only once}}
}}}}<noinclude>
}}</onlyinclude>
[[Category:Keyvalue Templates|Shadow]]
[[Category:Keyvalue Templates|Shadow]]
</noinclude>
</noinclude>

Revision as of 07:48, 5 May 2024

Tip.pngTip:add |prep2=1 to hide the KVs added in Portal 2.

Shadow:

Disable Shadows (disableshadows) <boolean>
Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
Disable Receiving Shadows (disablereceiveshadows) <boolean>
Prevent the entity from receiving dynamic shadows on itself.
Shadow Cast Distance (shadowcastdist) <integer> !FGD
Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since Portal 2)
Used to disable rendering into shadow depth (for projected textures) for this entity.
Disable flashlight (disableflashlight) <boolean> (in all games since Portal 2)
Used to disable projected texture lighting and shadows on this entity.
Projected Texture Cache (shadowdepthnocache) <choices> (in all games since Portal 2)
Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices
  • 0 : Default
  • 1 : No cache - render every frame
  • 2 : Cache it - render only once