Template:KV SystemLevelChoice: Difference between revisions

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{{lang|Template:KV SystemLevelChoice}}[[Category:Keyvalue Templates|SystemLevelChoice]]
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}}
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}}
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}}
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}}
<onlyinclude>{{minititle|SystemLevelChoice}}
{{KV SystemLevelChoice}}
{{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}}
<includeonly>
 
<onlyinclude><!--
-->{{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}}
{{Expand|title=Choices|margin_left=2em|
{{Expand|title=Choices|margin_left=2em|
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''1''': Low
:*'''1''': Low
:*'''2''': Medium
:*'''2''': Medium
:*'''3''': High}}
:*'''3''': High}}|since={{l4d}}|nofgd={{{nofgd|}}}}}
|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}}
{{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}}
{{Expand|title=Choices|margin_left=2em|
{{Expand|title=Choices|margin_left=2em|
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:*'''2''': Medium
:*'''2''': Medium
:*'''3''': High
:*'''3''': High
:*'''4''': Very High}}|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude>
:*'''4''': Very High}}|since={{l4d}}|nofgd={{{nofgd|}}}
}}</onlyinclude>
 
</includeonly>
[[Category:Keyvalue Templates|SystemLevelChoice]]

Revision as of 09:00, 1 August 2024

Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip.pngTip:call |nofgd=1 to mark these KVs as !fgd.
Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.[Note.pngKey names are related to cpu_level cvar used by Effect Details.]
Choices
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.[Note.pngKey names are related to gpu_level cvar used by Shader Details.]
Choices
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High