Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip:call
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{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | {{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | ||
<onlyinclude>{{minititle|SystemLevelChoice}} | <onlyinclude>{{minititle|SystemLevelChoice}} | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel | {{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}} | ||
{{Expand|title=Choices|margin_left=2em| | {{Expand|title=Choices|margin_left=2em| | ||
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
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:*'''3''': High}} | :*'''3''': High}} | ||
|since={{l4d}}|nofgd={{{nofgd|}}}}} | |since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel | {{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}} | ||
{{Expand|title=Choices|margin_left=2em| | {{Expand|title=Choices|margin_left=2em| | ||
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) |
Revision as of 02:45, 10 February 2024


|nofgd=1
to mark these KVs as !fgd.SystemLevelChoice:
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.[
Key names related to
cpu_level
cvar used by Effect Details.]
|
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.[
Key names related to
gpu_level
cvar used by Shader Details.]
|