Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
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:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High}} | :*'''3''': High}} | ||
|since={{l4d}}|nofgd={{{nofgd|}}}}} | |since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
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:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High | :*'''3''': High | ||
:*'''4''': Very High}} | :*'''4''': Very High}}|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude> | ||
|since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude> |
Revision as of 21:36, 9 February 2024


|nofgd=1
to mark these KVs as !fgd.SystemLevelChoice:
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Note:The keys' names are because of the
cpu_level
command, the command Effect Details uses.
|
- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Note:The keys' names are because of the
gpu_level
command, the command Shader Details uses.
|