Ai sound: Difference between revisions
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{{wrongtitle|title=ai_sound}} | {{wrongtitle|title=ai_sound}} | ||
== | ==Entity Description== | ||
'''Entity Name:''' ai_sound | |||
This entity makes sounds or smells that can be sensed by NPCs, | This entity makes sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs. | ||
===Sound Types=== | ===Sound Types=== | ||
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* Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness | * Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness | ||
==Keys== | ==Entity Values== | ||
===Keys=== | |||
'''Name''' targetname <target_source> The name that other entities refer to this entity by. | * '''Name''' ''targetname <target_source>'' | ||
: The name that other entities refer to this entity by. | |||
'''Parent''' parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | * '''Parent''' ''parentname <target_destination>'' | ||
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | |||
'''Sound Type''' soundtype <choices> The type of sound or smell will determine the reaction of NPCs that sense it. | * '''Sound Type''' ''soundtype <choices>'' | ||
: The type of sound or smell will determine the reaction of NPCs that sense it. | |||
'''Location Proxy''' locationproxy <target_destination> The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included) | * '''Location Proxy''' ''locationproxy <target_destination>'' | ||
: The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included) | |||
==Inputs== | ===Inputs=== | ||
'''Kill''' Removes this entity from the world. | * '''Kill''' | ||
: Removes this entity from the world. | |||
'''KillHierarchy''' Removes this entity and all its children from the world. | * '''KillHierarchy''' | ||
: Removes this entity and all its children from the world. | |||
'''AddOutput <string>''' Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care. | * '''AddOutput <string>''' | ||
: Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care. | |||
'''FireUser1''' Causes this entity's OnUser1 output to be fired. | * '''FireUser1''' | ||
: Causes this entity's OnUser1 output to be fired. | |||
'''FireUser2''' Causes this entity's OnUser2 output to be fired. | * '''FireUser2''' | ||
: Causes this entity's OnUser2 output to be fired. | |||
'''FireUser3''' Causes this entity's OnUser3 output to be fired. | * '''FireUser3''' | ||
: Causes this entity's OnUser3 output to be fired. | |||
'''FireUser4''' Causes this entity's OnUser4 output to be fired. | * '''FireUser4''' | ||
: Causes this entity's OnUser4 output to be fired. | |||
'''SetParent <string>''' Changes the entity's parent in the movement hierarchy. | * '''SetParent <string>''' | ||
: Changes the entity's parent in the movement hierarchy. | |||
'''SetParentAttachment <string>''' Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. | * '''SetParentAttachment <string>''' | ||
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. | |||
'''ClearParent''' Removes this entity from the the movement hierarchy, leaving it free to move independently. | * '''ClearParent''' | ||
: Removes this entity from the the movement hierarchy, leaving it free to move independently. | |||
'''InsertSound <integer>''' Insert a sound in the AI sound list | * '''InsertSound <integer>''' | ||
: Insert a sound in the AI sound list | |||
==Outputs== | ===Outputs=== | ||
'''OnUser1''' Fired in response to FireUser1 input. | * '''OnUser1''' | ||
: Fired in response to FireUser1 input. | |||
'''OnUser2''' Fired in response to FireUser2 input. | * '''OnUser2''' | ||
: Fired in response to FireUser2 input. | |||
'''OnUser3''' Fired in response to FireUser3 input. | * '''OnUser3''' | ||
: Fired in response to FireUser3 input. | |||
'''OnUser4''' Fired in response to FireUser4 input. | * '''OnUser4''' | ||
: Fired in response to FireUser4 input. | |||
[[category:AI]] | [[category:AI]] | ||
[[category:Entities]] | [[category:Entities]] |
Revision as of 08:30, 9 July 2005
Entity Description
Entity Name: ai_sound
This entity makes sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs.
Sound Types
- Combat: Will cause most NPCs to become alert
- World: Will cause most NPCs to become alert
- Danger: Will cause most NPCs to move away from the position of the sound
- Bullet Impact:
- Carcass:
- Meat:
- Garbage:
- Thumper: causes antlions to run away briefly
- Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Parent parentname <target_destination>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Sound Type soundtype <choices>
- The type of sound or smell will determine the reaction of NPCs that sense it.
- Location Proxy locationproxy <target_destination>
- The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included)
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- InsertSound <integer>
- Insert a sound in the AI sound list
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.