Megatexture: Difference between revisions
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[[File:dz_sirocco megatexture.png|thumb|One of the megatextures from {{csgomap|dz_sirocco | [[File:dz_sirocco megatexture.png|thumb|One of the megatextures from {{csgomap|dz_sirocco}}]] | ||
A '''megatexture''' is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a [[detail texture]], which adds back detail that may be lost from stretching a texture across a large surface. | A '''megatexture''' is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a [[detail texture]], which adds back detail that may be lost from stretching a texture across a large surface. |
Revision as of 16:12, 31 January 2024

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January 2024



January 2024

One of the megatextures from
dz_sirocco

A megatexture is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a detail texture, which adds back detail that may be lost from stretching a texture across a large surface.
The Counter-Strike: Global Offensive Danger Zone map
dz_sirocco uses two blended megatextures (one 1024x1024 and one 2048x2048) which cover the entire map, in conjunction with denser detail textures.