This article's documentation is for anything that uses the Source engine. Click here for more information.

Info target instructor hint: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}
{{CD|CInfoInstructorHintTarget}}
{{CD|CInfoInstructorHintTarget}}
{{this is a|name=info_target_instructor_hint|e0|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting.
{{this is a|point entity|name=info_target_instructor_hint|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting.


==Keyvalues==
==Keyvalues==

Revision as of 18:08, 17 May 2024

English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CInfoInstructorHintTarget
CPointEntity
CBaseEntity

info_target_instructor_hint is a point entity available in all Source Source games since Left 4 Dead 2 Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also