Info target instructor hint: Difference between revisions
		
		
		
		
		
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|  (-added class hierarchy, cleanup) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}} | ||
| {{CD|CInfoInstructorHintTarget}} | {{CD|CInfoInstructorHintTarget}} | ||
| {{this is a|name=info_target_instructor_hint | {{this is a|point entity|name=info_target_instructor_hint|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 18:08, 17 May 2024
|  Class hierarchy | 
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| CInfoInstructorHintTarget | 
info_target_instructor_hint  is a   point entity  available in all  Source games since
 Source games since  Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.
 Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























