Info snipertarget: Difference between revisions
Jump to navigation
Jump to search
Cargo Cult (talk | contribs) m (Tiddying link.) |
Cargo Cult (talk | contribs) m (Formatting) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=info_snipertarget}} | {{wrongtitle|title=info_snipertarget}} | ||
==Entity Description== | ==Entity Description== | ||
'''Entity Name:''' info_snipertarget | '''Entity Name:''' info_snipertarget | ||
Line 10: | Line 9: | ||
* '''Name''' ''targetname <target_source>'' | * '''Name''' ''targetname <target_source>'' | ||
: The name that other entities refer to this entity by. | |||
* '''Parent''' ''parentname <target_destination>'' | * '''Parent''' ''parentname <target_destination>'' | ||
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | |||
* '''Sweep to speed''' ''speed <integer>'' | * '''Sweep to speed''' ''speed <integer>'' | ||
* '''Group Name''' ''groupname <string>'' | * '''Group Name''' ''groupname <string>'' | ||
Line 20: | Line 21: | ||
* '''Kill''' | * '''Kill''' | ||
: Removes this entity from the world. | |||
* '''KillHierarchy''' | * '''KillHierarchy''' | ||
: Removes this entity and all its children from the world. | |||
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'' | * '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'' | ||
: Adds an entity I/O connection to this entity. Very dangerous, use with care | |||
* '''FireUser1''' | * '''FireUser1''' | ||
: Causes this entity's OnUser1 output to be fired. | |||
* '''FireUser2''' | * '''FireUser2''' | ||
: Causes this entity's OnUser2 output to be fired. | |||
* '''FireUser3''' | * '''FireUser3''' | ||
: Causes this entity's OnUser3 output to be fired. | |||
* '''FireUser4''' | * '''FireUser4''' | ||
: Causes this entity's OnUser4 output to be fired. | |||
* '''SetParent <string>''' | * '''SetParent <string>''' | ||
: Changes the entity's parent in the movement hierarchy. | |||
* '''SetParentAttachment <string>''' | * '''SetParentAttachment <string>''' | ||
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. | |||
* '''ClearParent''' | * '''ClearParent''' | ||
: Removes this entity from the the movement hierarchy, leaving it free to move independently. | |||
===Outputs=== | ===Outputs=== | ||
* '''OnUser1''' | * '''OnUser1''' | ||
: Fired in response to FireUser1 input. | |||
* '''OnUser2''' | * '''OnUser2''' | ||
: Fired in response to FireUser2 input. | |||
* '''OnUser3''' | * '''OnUser3''' | ||
: Fired in response to FireUser3 input. | |||
* '''OnUser4''' | * '''OnUser4''' | ||
: Fired in response to FireUser4 input. | |||
===See Also=== | ===See Also=== |
Revision as of 08:09, 9 July 2005
Entity Description
Entity Name: info_snipertarget
Sniper Target
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Parent parentname <target_destination>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Sweep to speed speed <integer>
- Group Name groupname <string>
- spawnflags spawnflags <flags>
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.
See Also
- npc_sniper - shoots at this target.