Vcollide wireframe: Difference between revisions
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Bug:
Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working [todo tested in ?]
Thunder4ik (talk | contribs) m (→top: clean up, added stub, uncategorised, deadend tags) |
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{{Dead end|date=January 2024}} | {{Dead end|date=January 2024}} | ||
{{langsp}} | {{langsp}} | ||
Shows physics collision models as a blue wireframe during run-time. | {{stub|console variable}} | ||
Red wireframe | Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side. | ||
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}} | |||
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Revision as of 15:27, 2 March 2024

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January 2024


January 2024
Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.

