Vcollide wireframe: Difference between revisions

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{{Dead end|date=January 2024}}
{{Dead end|date=January 2024}}
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{{langsp}}
Shows physics collision models as a blue wireframe during run-time.
{{stub|console variable}}
Red wireframe collision models are client-side.
Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.
 
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}}
 
{{stub}}
{{Uncategorized stub|date=January 2024}}

Revision as of 15:27, 2 March 2024

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January 2024
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Stub

This article or section about a console variable is a stub. You can help by expanding it.

Shows physics collision of studio models as a blue wireframe during run-time. Red wireframe collisions are client-side.

Icon-Bug.pngBug:Left 4 Dead 2 Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working  [todo tested in ?]