Fix Missing Player Animations: Difference between revisions

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{{Multiple issues|
{{Multiple issues|
{{Dead end|date=January 2024}}
{{pov}}
{{Orphan|date=January 2024}}
{{Orphan|date=January 2024}}
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This article only applies to the latest HL2DM OB SDK (06/15/2009).
This article only applies to the {{srcmp|4}} SDK.


By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current HL2DM player animations. As a result, whenever water goes up to a player's waist, the models go into their reference pose and glide around.
By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current {{hl2dm|3.1}} player animations. As a result, whenever water goes above a player's waist, the models go into their reference pose.


== The Fix ==
== The Fix ==
Here's how to fix this issue:
Here's how to fix this issue:


'''multiplayer_animstate.cpp'''
In {{path|multiplayer_animstate|cpp}}:


''bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )''
 
In the {{Code|highlight=c|bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )}} function,


Change:
Change:
Line 20: Line 21:
<pre>idealActivity = ACT_MP_RUN;</pre>
<pre>idealActivity = ACT_MP_RUN;</pre>


Now whenever water goes up to a player's waist, the code will call for the HL2DM run animation, which is a good alternative because it already exists in the current HL2DM player animations and makes the player look as though they are actually swimming and wading though the water.
Now whenever water goes up to a player's waist, the code will call for the {{hl2dm|3.1}} run animation, which is a good alternative because it already exists and makes the player look like they are swimming and wading through the water.


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Programming]]
[[Category:Programming]]
[[Category:Bug fixes]]
[[Category:Bug fixes]]

Revision as of 12:39, 9 April 2024

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This article only applies to the Source Multiplayer Source Multiplayer SDK.

By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current Half-Life 2: Deathmatch player animations. As a result, whenever water goes above a player's waist, the models go into their reference pose.

The Fix

Here's how to fix this issue:

In 🖿multiplayer_animstate.cpp:


In the bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity ) function,

Change:

idealActivity = ACT_MP_SWIM;

...to...

idealActivity = ACT_MP_RUN;

Now whenever water goes up to a player's waist, the code will call for the Half-Life 2: Deathmatch run animation, which is a good alternative because it already exists and makes the player look like they are swimming and wading through the water.