Func spawn volume: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: Unicodifying, replaced: {{language subpage → {{langsp)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.


== Keyvalues ==
== Keyvalues ==

Revision as of 18:23, 17 May 2024

English (en)Translate (Translate)

func_spawn_volume is a brush entity available in Left 4 Dead Left 4 Dead. It can be used to designate a desired spawn area.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs