Sv friction: Difference between revisions
		
		
		
		
		
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| m (Replacing {{console variable}}. This operation was performed by a bot.) | m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot) | ||
| Line 3: | Line 3: | ||
| The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.   | The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.   | ||
| By default, it is set to sv_friction 4 ({{ | By default, it is set to sv_friction 4 ({{{{cs|4}}}},{{{{css|4}}}}) and sv_friction 5.2 ({{{{csgo|4}}}}) | ||
| Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes. | Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes. | ||
Revision as of 05:59, 31 May 2024
sv_friction  is a   console variable  available in all  Source games.
sv_friction determines how gripped the player is to the floor's surface. 
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.
 Source games.
sv_friction determines how gripped the player is to the floor's surface. 
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. 
By default, it is set to sv_friction 4 ({4},{4}) and sv_friction 5.2 ({4})
Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.
