Npc select: Difference between revisions
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Note:The game must be in Developer mode for this command to work properly.
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The <code>npc_select</code> command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes. | The <code>npc_select</code> command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes. | ||
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Revision as of 01:02, 28 August 2024
npc_select
is a console command available in all Source games.
The npc_select
command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes.

Usage
npc_select
- This will toggle selection of the NPC under your crosshair, if any.
npc_select <entity index>
- This will toggle selection of the NPC matching the specified entity index, if any.
npc_select <name>
- This will toggle selection of all NPCs who's classname matches the specified name, or whose targetname matches the specified name.
Many debugging systems display debug for currently selected NPCs only.
Common uses of selected NPCs via console commands are:
- npc_go
- Tell all selected NPCs to move to the position you are currently looking at.
- npc_destroy_unselected
- Remove all NPCs that aren't currently selected.
See also
General AI
- ai_disable
- ent_text
- npc_go, npc_task_text, npc_destroy, npc_destroy_unselected, npc_kill, npc_enemies, npc_focus, npc_freeze, npc_squads, npc_viewcone
- npc_create, npc_create_equipment, npc_create_aimed
Navigation
Node debugging