Framerate: Difference between revisions
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
'''Framerate''' represents how fast objects update their appearances. It is measured in Frames Per Second (FPS). | '''Framerate''' represents how fast objects update their appearances. It is measured in '''Frames Per Second''' ('''FPS'''). | ||
A framerate of '''60FPS''' is considered "optimal", but the higher the better. A very low framerate (Around '''25FPS''' and below) makes a game harder to play, because movement appears choppy and unrealistic. | A framerate of '''60FPS''' is considered "optimal", but the higher the better. A very low framerate (Around '''25FPS''' and below) makes a game harder to play, because movement appears choppy and unrealistic. |
Revision as of 05:25, 26 January 2025

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January 2024
Framerate represents how fast objects update their appearances. It is measured in Frames Per Second (FPS).
A framerate of 60FPS is considered "optimal", but the higher the better. A very low framerate (Around 25FPS and below) makes a game harder to play, because movement appears choppy and unrealistic.
The framerate is usually associated with the Graphics Processing Unit (GPU), although Source games are generally more CPU bound. The more objects on screen and the higher graphics settings you have enabled, the lower the framerate might be. You can get more performance by lowering the graphics settings, or upgrading your computer.
See also