Tf zombie spawner: Difference between revisions
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{{this is a| | {{this is a|point entity|game=Team Fortress 2|name=tf_zombie_spawner}} | ||
==Entity description== | ==Entity description== | ||
Entity that spawns [[tf_zombie|skeletons]]. | Entity that spawns [[tf_zombie|skeletons]]. |
Revision as of 18:45, 17 May 2024
tf_zombie_spawner
is a point entity available in Team Fortress 2.
Entity description
Entity that spawns skeletons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skeleton Lifetime ([todo internal name (i)]) <string>
- Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
- Skeleton Count ([todo internal name (i)]) <integer>
- Number of skeletons this point can have active in the world.
- Infinite Spawn ([todo internal name (i)]) <boolean>
- If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
- Skeleton type ([todo internal name (i)]) <choices>
- Type of skeleton.
- 0 : Normal
- 1 : King
Inputs
- Enable
- Enable the spawner.
- Disable
- Disable the spawner.
- SetMaxActiveZombies <string >
- Set the maximum amount of skeletons this entity can spawn.