City17 Episode 1: Difference between revisions

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{{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}}
{{infotable
 
|type=m1
{{HL2}} '''City 17: Episode One''' is a new mod for [[Half-Life 2]] being created by Gear.
|engine=2
{{TOC|left}}
|base={{hl2ep1|4}}
{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
|state=7
|- bgcolor="#222"
|moddb=mods/city-17-episode-1
! System Requirements
|download=https://github.com/KyleGospo/City-17-Episode-One-Source
|-
|website=https://kylegospodneti.ch/work/city17/
| '''Title'''
}}
| City17: Episode 1
{{HL2}} '''City 17: Episode One''' is a mod for {{hl2ep1|4.1}} created by Gear.
|-
| '''Developer'''
|[http://geardev.wordpress.com/team/ Gear]
|-
| '''Planned Release'''
|
|-
| '''Genre'''
| Action game
|-
| '''Mode'''
| Singleplayer & Multiplayer
|-
| '''Ratings'''
| {{wiki|ESRB}}: Mature 17+ (M)
|-
| '''Platform'''
| PC
|-
| '''Requirements'''
* 1024+ RAM
* DirectX 9+ GPU - Geforce family 8-9 -200 and above.
* Windows Xp/Vista/2000
* Steam Account (active)
* 2.6 ''Dual or Quad'' GHz processor
|}
{{clr}}


== Overview ==
== Overview ==
Line 57: Line 29:
''All features capable of running on a Mid-Range PC and beyond.''
''All features capable of running on a Mid-Range PC and beyond.''


== Updates ==
== System requirements ==
To find the latest updates on City 17, you can view our [http://geardev.wordpress.com/ Website], or check the old [http://developer.valvesoftware.com/wiki/Talk:City17_Episode_1#MOD_Progress update log here].
 
{{Sysreq
|OSfamily = Windows
 
|minOS    = {{win7|4.1|nt=2}} or later
|minCPU  = 2.6 ''Dual or Quad'' GHz processor
|minRAM  = 1024MB
|minHD    = 10GB*
|minGPU  =  DirectX 9+ GPU - Geforce family 8-9 -200 and above
 
|recOS    = {{win10|4.1|nt=2}} or later
|recCPU  = N/A
|recRAM  = 8GB
|recHD    = Depends on game
|recGPU  = N/A
}}


== Screenshots ==
== Screenshots ==
[[File:C17 city day 020000.jpg|thumb|left]]
<gallery>
[[File:C17 city day 020003.jpg|thumb|left]]
Image:C17 city day 020000.jpg
[[File:C17 city day 020001.jpg|thumb|left]]
Image:C17 city day 020003.jpg
[[File:C17 city day 020002.jpg|thumb|left]]
Image:C17 city day 020001.jpg
[[File:C17 city day 030073.jpg|thumb|left]]
Image:C17 city day 020002.jpg
[[File:C17 city day 030074.jpg|thumb|left]]
Image:C17 city day 030073.jpg
[[File:C17 city day 030075.jpg|thumb|left]]
Image:C17 city day 030074.jpg
[[File:C17 city day 030076.jpg|thumb|left]]
Image:C17 city day 030075.jpg
[[File:C17 city day 030078.jpg|thumb|left]]
Image:C17 city day 030076.jpg
[[File:C17 city day 030083.jpg|thumb|left]]
Image:C17 city day 030078.jpg
[[File:C17 city day 040018.jpg|thumb|left]]
Image:C17 city day 030083.jpg
[[File:C17 city day 040019.jpg|thumb|left]]
Image:C17 city day 040018.jpg
[[File:C17 city day 040020.jpg|thumb|left]]
Image:C17 city day 040019.jpg
[[File:C17 city day 01a0001.jpg|thumb|left]]
Image:C17 city day 040020.jpg
[[File:C17 city day 01a0002.jpg|thumb|left]]
Image:C17 city day 01a0001.jpg
{{clr}}
Image:C17 city day 01a0002.jpg
</gallery>


== Website/contacts ==
== Website/contacts ==
* [http://geardev.wordpress.com/ Geardev Website]
* [https://kylegospodneti.ch/work/city17/ Website]
* {{e|Gear.dev@gmail.com}}
* {{moddb|9576}}
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]

Revision as of 18:40, 10 April 2024

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January 2024
City17 Episode 1
Skull and crossbones.png No longer being developed
Website • Download
TypeSingle Player Modification
EngineSource Source
Based onHalf-Life 2: Episode One Half-Life 2: Episode One
 
ModDB

Half-Life 2 City 17: Episode One is a mod for Half-Life 2: Episode One Half-Life 2: Episode One created by Gear.

Overview

City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, City 17 ventures during the events of Half-Life 2: Episode One.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

Screenshots

Website/contacts