This article's documentation is for anything that uses the Source engine. Click here for more information.

Logic coop manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.)
Line 5: Line 5:
{{KV|Default State A|bool|The default state of A}}
{{KV|Default State A|bool|The default state of A}}
{{KV|Default State B|bool|The default state of B}}
{{KV|Default State B|bool|The default state of B}}
{{KV Targetname}}
{{KV </name>(1)}}


==Inputs==
==Inputs==

Revision as of 09:34, 7 February 2024

English (en)Translate (Translate)
Logic coop manager.png

logic_coop_manager is a point entity available in all Source Source games since Alien Swarm Alien Swarm. It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc.

KeyValues

Default State A ([todo internal name (i)]) <boolean>
The default state of A
Default State B ([todo internal name (i)]) <boolean>
The default state of B

{{KV </name>(1)}}

Inputs

SetStateATrue
Set State A to TRUE
SetStateAFalse
Set State A to FALSE
ToggleStateA
Toggle State A
SetStateBTrue
Set State B to TRUE
SetStateBFalse
Set State B to FALSE
ToggleStateB
Toggle State B


Outputs

OnChangeToAllTrue
Fires when ALL of the values change to TRUE for the first time
OnChangeToAnyTrue
Fires when ANY of the values change to TRUE for the first time
OnChangeToAllFalse
Fires when ALL of the values change to FALSE for the first time
OnChangeToAnyFalse
Fires when ANY of the values change to FALSE for the first time