Prop glados core: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎See also: clean up, replaced: See Also → See also)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Line 1: Line 1:
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]


{{portal series point|prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
{{this is a|e0|game=portal series|name=prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.


See {{ent|npc_personality_core}} for the entity used for cores in Portal 2.
See {{ent|npc_personality_core}} for the entity used for cores in Portal 2.

Revision as of 07:47, 7 January 2024

GLaDOS Personality Core.

prop_glados_core is an e0 available in Portal series Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.

See npc_personality_core for the entity used for cores in Portal 2.

AltNames.pngAltNames: In Portal 2, this entity is also tied to prop_personality_sphere.
Icon-Bug.pngBug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]

Keyvalues

Core Personality (CoreType) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnPlayerPickup
Player picked up core.
Note.pngNote:Page left for viewable history, content moved to prop_physics

See also