Weapon rifle m60 spawn: Difference between revisions
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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{{O WeaponSpawn}} | {{O WeaponSpawn}} | ||
== See | == See also == | ||
* {{ent|weapon_grenade_launcher_spawn}} | * {{ent|weapon_grenade_launcher_spawn}} | ||
* {{ent|weapon_chainsaw_spawn}} | * {{ent|weapon_chainsaw_spawn}} |
Revision as of 02:18, 9 January 2024
weapon_rifle_m60_spawn
is a point entity available in Left 4 Dead 2. It is a possible spawn point for a M60 machinegun, a weapon that came with the DLC campaign called "The Passing" from April 22, 2010.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
Outputs
- OnItemSpawn (removed since
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.