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R lod: Difference between revisions

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The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.
The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.


{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}}
{{Note|Although turning {{code|r_lod}} off gives better visual quality, it also negatively affects your framerate (FPS), unless you have a more powerful graphics card.}}


== See also ==
== See also ==
* [[LOD|Level of detail]]
* [[LOD|Level of detail]]

Revision as of 22:53, 15 January 2024

r_lod is a c2 available in all Source Source games. It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).

Usage

Syntax: r_lod <integer>.

The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note.pngNote:Although turning r_lod off gives better visual quality, it also negatively affects your framerate (FPS), unless you have a more powerful graphics card.

See also