Palette: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc (3)) |
SirYodaJedi (talk | contribs) mNo edit summary |
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* {{w|S3 Texture Compression|DXT block compression}} (palette for each 4x4 block) | * {{w|S3 Texture Compression|DXT block compression}} (palette for each 4x4 block) | ||
* {{ent|infected (shader)|alt=infected}} shader in {{l4d2|2}} | * {{ent|infected (shader)|alt=infected}} shader in {{l4d2|2}} | ||
* {{ent|$lightwarptexture}} | |||
== External links == | == External links == | ||
Revision as of 15:29, 15 February 2024
A color palette, or simply palette (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example,
GoldSrc reads from a palette to know what color to render legacy particle effects from
Quake.
Uses:
- Most stuff in
Quake and
Quake II - Per-image compression in
GoldSrc - Particle effects and WON console in
GoldSrc
DXT block compression (palette for each 4x4 block)- infected shader in
Left 4 Dead 2 - $lightwarptexture