GoldSrc Dimensions: Difference between revisions
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== Constraints == | |||
* 18 units: maximum height that a player can walk (or crouch-walk) up | |||
* 32 units: maximum width between objects that a player can walk over | |||
* 33 units: minimum width between objects that a player can pass through | |||
* 37 units: minimum height that a player can crouch beneath | |||
* 45 units: maximum height that a player can jump up | |||
* 63 units: maximum height that a player can jump-crouch up | |||
* 73 units: minimum height that a player can walk beneath | |||
== Half-Life, Counter-Strike and most GoldSrc games == | == Half-Life, Counter-Strike and most GoldSrc games == |
Revision as of 12:12, 29 March 2024
Constraints
- 18 units: maximum height that a player can walk (or crouch-walk) up
- 32 units: maximum width between objects that a player can walk over
- 33 units: minimum width between objects that a player can pass through
- 37 units: minimum height that a player can crouch beneath
- 45 units: maximum height that a player can jump up
- 63 units: maximum height that a player can jump-crouch up
- 73 units: minimum height that a player can walk beneath
Half-Life, Counter-Strike and most GoldSrc games
[Short Explanation] HL Unit sizes
Day of Defeat
External links
Half-Life Unit To Real-Life Unit Conversion (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the original on the TWHL Wiki.