Weapon pschreck: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[ | [[File:weapon_panzerschreck.PNG|right|390px|thumb|The weaponmodel displayed in the Modelviewer.]] | ||
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{{this is a|point|name=weapon_pschreck|game=Day of Defeat: Source}} | {{this is a|point|name=weapon_pschreck|game=Day of Defeat: Source}} |
Revision as of 02:18, 9 January 2024
weapon_pschreck
is a point available in Day of Defeat: Source.
The Panzerschreck is a rocket launcher used by the Axis rocketeer.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.