Weapon colt: Difference between revisions
		
		
		
		
		
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 Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
| m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| [[File:weapon_colt.PNG|right|230px|thumb|The weaponmodel displayed in the Modelviewer.]] | [[File:weapon_colt.PNG|right|230px|thumb|The weaponmodel displayed in the Modelviewer.]] | ||
| {{ent not in fgd}} | {{ent not in fgd}} | ||
| {{this is a|point|name=weapon_colt|game=Day of Defeat: Source}} | {{this is a|point entity|name=weapon_colt|game=Day of Defeat: Source}} | ||
| The {{Wiki|M1911 pistol}} is a semi-automatic pistol used by the Allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|Machine gunner]] classes. | The {{Wiki|M1911 pistol}} is a semi-automatic pistol used by the Allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|Machine gunner]] classes. | ||
Revision as of 17:17, 17 May 2024
weapon_colt  is a   point entity  available in  Day of Defeat: Source.
 Day of Defeat: Source.
The  M1911 pistol is a semi-automatic pistol used by the Allied Assault, Sniper, and Machine gunner classes.
 M1911 pistol is a semi-automatic pistol used by the Allied Assault, Sniper, and Machine gunner classes.
 Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
