This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger jump (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{this is a|brush|<!--sprite=1-->|name=trigger_jump|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.
{{this is a|brush entity|<!--sprite=1-->|name=trigger_jump|engine=GoldSrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.


== Key Values ==
== Key Values ==
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}}
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}

Revision as of 20:28, 17 May 2024

trigger_jump is a brush entity available in Ricochet Ricochet. This is the entity that is used to throw the player between the various pads.

Key Values

Height (height) <integer>
Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
Target (target) <string>
The jump pad's destination. The game handles the speed/gravity calculations automatically.