Npc cranedriver: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e0|name=npc_cranedriver|series=Half-Life 2}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e0|name=npc_cranedriver|series=Half-Life 2}} | ||
[[ | [[File:npc_vehicledriver.png|left|link=]] | ||
The NPC used to drive cranes. | The NPC used to drive cranes. | ||
{{immobile npc}} | {{immobile npc}} |
Revision as of 04:03, 7 January 2024
npc_cranedriver
is an e0 available in Half-Life 2 series.

The NPC used to drive cranes.

Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
- Pause time before dropping a ForceDrop specified object ([todo internal name (i)]) <float>
- Pause time before dropping a ForceDrop specified object.
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname >
- Tell the driver to go to a specific path corner and continue from there.
- ForcePickup <targetname >
- Force the driver to pickup the specified entity (by targetname).
- ForceDrop <targetname >
- Force the driver to drop the currently held object at the specified entity's location.
Outputs
|
- OnPickedUpObject
- Fired when the ForcePickup specified object has been picked up.
- OnDroppedObject
- Fired when the ForceDrop specified object has been dropped.
- OnPausingBeforeDrop
- Fired at the start of the pause before dropping the ForceDrop specified object.