Monster bigmomma (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[ | [[File:monster_bigmomma.PNG|thumb|right|200px]]{{HL1 topicon}}[[Category:Half-Life]][[Category:Half-Life 1 NPCs|B]] | ||
{{this is a|e0|name=monster_bigmomma|game=Half-Life}} It's the Gonarch boss from the chapter [[Gonarch's Lair]]. It uses a special type of node called [[info_bigmomma]] to navigate. The Gonarch dispenses [[baby headcrabs]] periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many. | {{this is a|e0|name=monster_bigmomma|game=Half-Life}} It's the Gonarch boss from the chapter [[Gonarch's Lair]]. It uses a special type of node called [[info_bigmomma]] to navigate. The Gonarch dispenses [[baby headcrabs]] periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many. | ||
{{NPCNote}} | {{NPCNote}} |
Revision as of 04:05, 7 January 2024
monster_bigmomma
is an e0 available in Half-Life. It's the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate. The Gonarch dispenses baby headcrabs periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many.

Keyvalues
- First node ([todo internal name (i)])
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.