Func trackchange: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{tabs|func_trackchange|goldsrc=1|source=1|main=source}} | |||
{{this is a|e2|name=func_trackchange}} | {{this is a|e2|name=func_trackchange}} | ||
{{code class|CFuncTrackChange|trains.cpp}} | {{code class|CFuncTrackChange|trains.cpp}} |
Revision as of 06:42, 12 February 2024
func_trackchange
is an e2 available in all Source games.
Entity description
It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.
As opposed to func_trackautochange, this entity does not have a Trigger
input.
KeyValues
- Minimum Light Level (_minlight) <string>
- The minimum level of ambient light that hits this brush.
Flags
- Auto Activate train : [1]
- Relink track : [2]
- Start at Bottom : [8]
- Platform starts at the bottom track instead of the top one.
- Rotate Only : [16]
- X Axis : [64]
- Train rotates around the X-axis instead of the Z-axis. Can be combined with Y Axis.
- Y Axis : [128]
- Train rotates around the Y-axis instead of the Z-axis. Can be combined with X Axis.