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Func trackchange: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{tabs|func_trackchange|goldsrc=1|source=1|main=source}}
{{this is a|e2|name=func_trackchange}}
{{this is a|e2|name=func_trackchange}}
{{code class|CFuncTrackChange|trains.cpp}}
{{code class|CFuncTrackChange|trains.cpp}}

Revision as of 06:42, 12 February 2024

func_trackchange is an e2 available in all Source Source games.

C++ In code, it is represented by theCFuncTrackChangeclass, defined in thetrains.cppfile.

Entity description

It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.

As opposed to func_trackautochange, this entity does not have a Trigger input.

KeyValues

Template:KV Trackchange

Minimum Light Level (_minlight) <string>
The minimum level of ambient light that hits this brush.

Flags

Auto Activate train : [1]
Relink track : [2]
Start at Bottom : [8]
Platform starts at the bottom track instead of the top one.
Rotate Only : [16]
X Axis : [64]
Train rotates around the X-axis instead of the Z-axis. Can be combined with Y Axis.
Y Axis : [128]
Train rotates around the Y-axis instead of the Z-axis. Can be combined with X Axis.

Inputs

Template:I Trackchange

Outputs

Template:O Trackchange

See also