Monster colonel: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
mNo edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
|in={{wanted|4}} | |in={{wanted|4}} | ||
}} | }} | ||
{{ | {{entity|monster_colonel|type=e0|game=Wanted|engine=1}} This creates a friendly Colonel NPC. | ||
{{NPCNote}} | {{NPCNote}} | ||
Revision as of 07:06, 4 January 2024
monster_colonel | |
---|---|
![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Template:Entity This creates a friendly Colonel NPC.

Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.