Ballplayertoucher: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{this is a|name=_ballplayertoucher | {{this is a|point entity|name=_ballplayertoucher|game=Team Fortress 2}} | ||
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}} | {{code class|CBallPlayerToucher|tf_passtime_ball.cpp}} | ||
==Entity description== | ==Entity description== |
Revision as of 19:44, 17 May 2024
_ballplayertoucher
is a point entity available in Team Fortress 2.
Entity description
Its a helper entity for thepasstime_ball
entity, which spawns alongside_ballplayertoucher
itself. This entity allowspasstime_ball
to collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICS
when not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLID
andSOLID_NONE
when otherwise.
Keyvalues
Inputs
Outputs
- OnTouch !FGD
- Output sent when this entity collides with a player.