Trigger tractorbeam: Difference between revisions

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m (→‎top: clean up, replaced: {{ModernWarning| → {{warning|)
m (→‎top: clean up, replaced: {{Language subpage → {{langsp)
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{{Language subpage|title=trigger_tractorbeam}}
{{langsp|title=trigger_tractorbeam}}
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}



Revision as of 01:43, 4 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Warning.pngWarning:This entity will crash the game if manually created in Hammer!