OpenGL: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (→See also) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{ | '''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{gldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux|2}} and {{mac|2}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2). | ||
== See also == | == See also == | ||
Revision as of 12:24, 4 January 2024
OpenGL is a 3D graphics API, which is used by the hardware renderers of
GoldSrc and
id Tech 2, as well as some
Source 2 games. The
Linux and
macOS versions of
Source can use the special-purpose togl to wrap DirectX API calls to OpenGL (although togl is limited to Shader Model 2).